@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Whackamatt Axis -vs- dawgoneit Aallies Game #5
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 Destroyers moved from 75 Sea Zone to 84 Sea Zone
1 Cruiser moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Vladivostok
9 Infantrys moved from N.French Indochina to Yunnan
2 Fighters moved from 106 Sea Zone to Yunnan
2 Infantrys moved from Hunan to Kweichow
1 Tank moved from Anhwei to Kweichow
1 Infantry moved from Kwangsi to Hunan
1 Transport moved from 75 Sea Zone to 84 Sea Zone
1 Infantry and 1 Mech.Inf moved from Changchun to 84 Sea Zone
1 Infantry and 1 Mech.Inf moved from 84 Sea Zone to Vladivostok
3 Infantrys moved from Changchun to Kirin
1 Mech.Inf moved from Changchun to Kirin
2 Infantrys moved from Hulunbuir to Heilungchiang
1 Tank moved from Hulunbuir to Heilungchiang
1 Battleship, 1 Carrier, 1 Destroyer and 3 Transports moved from 75 Sea Zone to 84 Sea Zone
1 Mech.Inf moved from Changchun to 84 Sea Zone
1 Mech.Inf moved from 84 Sea Zone to Shanghai
1 S.Bomber moved from Hong Kong to Yunnan
2 Tanks moved from Hulunbuir to Chita
3 Infantrys moved from Hong Kong to Kwangtung
3 Infantrys moved from Hong Kong to KiangsiPurchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Elite, 15 Infantrys, 1 S.Bomber and 1 S.Submarine; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Kweichow
Hisaichi attack with 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry and 1 Marine
Hisaichi roll dice for 2 Infantrys and 1 Tank in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 2 : 1/2 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 Marine in Kweichow, round 3 : 0/1 hits
1 Marine owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry and 1 Marine
Battle in Vladivostok
Hisaichi attack with 2 Infantrys and 1 Mech.Inf
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 1 Battleship and 1 Cruiser in Vladivostok, round 2 : 0/2 hits
Hisaichi roll dice for 2 Infantrys and 1 Mech.Inf in Vladivostok, round 2 : 0/3 hits
Russians roll dice for 1 Mech.Inf in Vladivostok, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Vladivostok
Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Vladivostok, round 3 : 1/2 hits
Russians roll dice for 1 Mech.Inf in Vladivostok, round 3 : 0/1 hits
1 Mech.Inf owned by the Russians lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Mech.Inf
Battle in Heilungchiang
Hisaichi attack with 2 Infantrys and 1 Tank
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 2 : 0/3 hits
Russians roll dice for 1 Mech.Inf in Heilungchiang, round 2 : 0/1 hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 3 : 0/3 hits
Russians roll dice for 1 Mech.Inf in Heilungchiang, round 3 : 0/1 hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 4 : 1/3 hits
Russians roll dice for 1 Mech.Inf in Heilungchiang, round 4 : 1/1 hits
1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Mech.Inf
Battle in Yunnan
Hisaichi attack with 2 Fighters, 9 Infantrys and 1 S.Bomber
British defend with 2 Artillerys and 6 Infantrys
Hisaichi roll dice for 2 Fighters, 9 Infantrys and 1 S.Bomber in Yunnan, round 2 : 4/12 hits
Chinese roll dice for 2 Artillerys and 6 Infantrys in Yunnan, round 2 : 2/8 hits
4 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters, 7 Infantrys and 1 S.Bomber in Yunnan, round 3 : 0/10 hits
Chinese roll dice for 2 Artillerys and 2 Infantrys in Yunnan, round 3 : 2/4 hits
2 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters, 5 Infantrys and 1 S.Bomber in Yunnan, round 4 : 1/8 hits
Chinese roll dice for 2 Artillerys and 2 Infantrys in Yunnan, round 4 : 2/4 hits
1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters, 3 Infantrys and 1 S.Bomber in Yunnan, round 5 : 2/6 hits
Chinese roll dice for 2 Artillerys and 1 Infantry in Yunnan, round 5 : 3/3 hits
1 Artillery owned by the British, 1 Infantry owned by the British and 3 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters and 1 S.Bomber in Yunnan, round 6 : 2/3 hits
Chinese roll dice for 1 Artillery in Yunnan, round 6 : 0/1 hits
1 Artillery owned by the British lost in Yunnan
Hisaichi win with 2 Fighters and 1 S.Bomber remaining. Battle score for attacker is 2
Casualties for Hisaichi: 9 Infantrys
Casualties for British: 2 Artillerys and 6 Infantrys
Battle in Kirin
Hisaichi attack with 3 Infantrys and 1 Mech.Inf
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Kirin, round 2 : 1/4 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 2 : 0/1 hits
1 Mech.Inf owned by the Russians lost in Kirin
Hisaichi win, taking Kirin from Russians with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Russians: 1 Mech.InfNon Combat Move - Hisaichi
2 Fighters moved from Yunnan to N.French Indochina
2 Infantrys moved from Kwangsi to N.French Indochina
1 S.Bomber moved from Yunnan to Hong Kong
1 AAGun moved from Hunan to KwangsiPlace Units - Hisaichi
1 Artillery, 1 Elite and 1 Infantry placed in Kwangsi
1 Artillery and 2 Infantrys placed in Hulunbuir
6 Infantrys placed in Hong Kong
6 Infantrys and 1 S.Bomber placed in Changchun
1 S.Submarine placed in 84 Sea ZoneTurn Complete - Hisaichi
Hisaichi collect 57 PUs; end with 57 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
4 Infantrys moved from Dover to 20 Sea Zone
4 Infantrys moved from 20 Sea Zone to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
1 Bomber and 1 Fighter moved from Dover to Belgium
2 Infantrys moved from Wales to Manchester
1 Infantry moved from Manchester to Dover
1 Submarine moved from 20 Sea Zone to 22 Sea Zone
1 Infantry moved from E.Morocco to N.Algeria
2 Mech.Infs moved from Darfur to Italian East Africa
1 Infantry moved from French Equatorial Africa to Darfur
2 ArmoredCars moved from Rhodesia to Italian East Africa
2 Mech.Infs moved from Cape Town to Rhodesia
2 Mech.Infs moved from Rhodesia to Kenya
1 Cruiser and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
2 Infantrys moved from Bombay to 59 Sea Zone
1 Infantry moved from Mysore to 59 Sea Zone
1 Cruiser, 3 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
3 Infantrys moved from 58 Sea Zone to Italian East Africa
1 Infantry moved from Madras to Mysore
1 Submarine moved from 65 Sea Zone to 110 Sea Zone
1 Adv.Fighter moved from Malaya to 110 Sea Zone
2 Tanks moved from Bangkok to S.French Indochina
1 Infantry moved from S.Thailand to S.French Indochina
2 Artillerys, 2 Infantrys and 2 Tanks moved from S.Thailand to N.Thailand
2 Tanks moved from Malaya to N.Thailand
4 Tanks moved from Bangkok to N.Thailand
1 Infantry moved from Burma to Yunnan
4 ArmoredCars and 1 Tank moved from Assam to N.Thailand
6 Infantrys moved from Assam to Yunnan
1 Infantry moved from Bihar to Assam
3 Infantrys moved from Delhi to Bihar
2 ArmoredCars moved from Delhi to Assam
2 Artillerys and 2 Infantrys moved from Hyderabad to Bihar
4 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Okhotsk to Ayan
1 Infantry and 1 Tank moved from Attu to 71 Sea Zone
1 Destroyer, 1 Infantry, 3 Submarines, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
3 Submarines moved from 80 Sea Zone to 71 Sea Zone
1 Destroyer and 3 Submarines moved from 72 Sea Zone to 76 Sea Zone
2 Infantrys moved from Canadian Prairies to British Columbia
1 Infantry moved from Southwest USA to Northwest USAPurchase Units - British
British buy 4 ArmoredCars, 1 Factory, 34 Infantrys, 3 Submarines and 2 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in S.French Indochina
British attack with 1 Infantry and 2 Tanks
Yamamoto defend with 1 Infantry
British roll dice for 1 Infantry and 2 Tanks in S.French Indochina, round 2 : 1/3 hits
Yamamoto roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in S.French Indochina
British win, taking S.French Indochina from Yamamoto with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in 110 Sea Zone
British attack with 1 Adv.Fighter and 1 Submarine
Hisaichi defend with 1 Destroyer
British roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Adv.Fighter in 110 Sea Zone, round 2 : 0/1 hits
Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 Adv.Fighter in 110 Sea Zone, round 3 : 1/1 hits
Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 Destroyer owned by the Hisaichi lost in 110 Sea Zone
British win with 1 Adv.Fighter and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in Belgium
British attack with 1 Bomber, 3 Fighters and 4 Infantrys
Germans defend with 2 ArmoredCars and 2 Infantrys
British roll dice for 1 Battleship in Belgium, round 2 : 1/1 hits
1 ArmoredCar owned by the Germans lost in Belgium
British roll dice for 1 Bomber, 3 Fighters and 4 Infantrys in Belgium, round 2 : 3/8 hits
Germans roll dice for 1 ArmoredCar and 2 Infantrys in Belgium, round 2 : 0/3 hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 ArmoredCars and 2 Infantrys
Battle in N.Thailand
British attack with 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks
Yamamoto defend with 1 Tank
British roll dice for 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks in N.Thailand, round 2 : 9/17 hits
Yamamoto roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits
1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in N.Thailand
British win, taking N.Thailand from Yamamoto with 4 ArmoredCars, 2 Artillerys, 1 Infantry and 9 Tanks remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 TankNon Combat Move - British
1 Fighter moved from Belgium to Dover
1 Bomber and 2 Fighters moved from Belgium to 20 Sea Zone
1 Bomber moved from 20 Sea Zone to Dover
1 Adv.Fighter moved from 110 Sea Zone to MalayaPlace Units - British
1 Factory placed in Italian East Africa
3 Submarines placed in 18 Sea Zone
4 Infantrys placed in Wales
1 Infantry placed in Manchester
2 Tanks placed in Cape Town
2 ArmoredCars and 3 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
2 ArmoredCars and 1 Infantry placed in Vancouver
8 Infantrys placed in London
British undo move 10.
6 Infantrys placed in Malaya
6 Infantrys placed in Bangkok
6 Infantrys placed in LondonTurn Complete - British
British collect 109 PUs; end with 109 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
4 Adv.Fighters and 1 Fighter moved from Hollandia to 106 Sea Zone
2 Infantrys moved from Broome to 67 Sea Zone
2 Cruisers and 2 Infantrys moved from 67 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to British Borneo
1 Infantry moved from 106 Sea Zone to West Borneo
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to East And South Borneo
Dutch take East And South Borneo from Yamamoto
1 Submarine moved from 123 Sea Zone to 115 Sea Zone
1 Artillery moved from New Ireland to 114 Sea Zone
1 Infantry moved from New Britain to 114 Sea Zone
1 Artillery and 1 Infantry moved from 114 Sea Zone to GuadalcanalPurchase Units - Anzac
Anzac buy 6 Transports; Remaining resources: 0 PUs;Combat - Anzac
Battle in 106 Sea Zone
Anzac attack with 4 Adv.Fighters, 2 Cruisers and 1 Fighter
Yamamoto defend with 1 Carrier, 2 Cruisers and 3 Destroyers
Anzac roll dice for 4 Adv.Fighters, 2 Cruisers and 1 Fighter in 106 Sea Zone, round 2 : 2/7 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 3 Destroyers in 106 Sea Zone, round 2 : 4/6 hits
1 Fighter owned by the Anzac, 2 Destroyers owned by the Yamamoto and 3 Adv.Fighters owned by the Anzac lost in 106 Sea Zone
Anzac roll dice for 1 Adv.Fighter and 2 Cruisers in 106 Sea Zone, round 3 : 0/3 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 1 Destroyer in 106 Sea Zone, round 3 : 2/4 hits
1 Cruiser owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in 106 Sea Zone
1 Infantry owned by the Anzac lost in British Borneo
Anzac roll dice for 1 Cruiser in 106 Sea Zone, round 4 : 0/1 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 1 Destroyer in 106 Sea Zone, round 4 : 2/4 hits
1 Cruiser owned by the Anzac lost in 106 Sea Zone
1 Infantry owned by the Anzac lost in West Borneo
Yamamoto win with 1 Carrier, 2 Cruisers and 1 Destroyer remaining. Battle score for attacker is -56
Casualties for Yamamoto: 2 Destroyers
Casualties for Anzac: 4 Adv.Fighters, 2 Cruisers and 1 Fighter
Battle in Guadalcanal
Anzac attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Artillery and 1 Infantry in Guadalcanal, round 2 : 0/2 hits
Yamamoto roll dice for 1 Infantry in Guadalcanal, round 2 : 1/1 hits
1 Infantry owned by the Anzac lost in Guadalcanal
Anzac roll dice for 1 Artillery in Guadalcanal, round 3 : 1/1 hits
Yamamoto roll dice for 1 Infantry in Guadalcanal, round 3 : 1/1 hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Guadalcanal
Yamamoto win with no units remaining. Battle score for attacker is -4
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Artillery and 1 InfantryNon Combat Move - Anzac
Place Units - Anzac
3 Transports placed in 67 Sea Zone
3 Transports placed in 114 Sea ZoneTurn Complete - Anzac
Anzac collect 35 PUs; end with 35 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Dutch
3 Mech.Infs moved from Suriname to Bolivia
2 Tanks moved from N.Chile to Bolivia
1 Bomber moved from Peru to BoliviaPurchase Units - Dutch
Dutch buy 3 Mech.Infs; Remaining resources: 2 PUs;Combat - Dutch
Battle in Bolivia
Dutch attack with 1 Bomber, 3 Mech.Infs and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 1 Bomber, 3 Mech.Infs and 2 Tanks in Bolivia, round 2 : 3/6 hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits
1 Mech.Inf owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia
Dutch loses 0 PUs for violating Bolivias neutrality.
Dutch win, taking Bolivia from Neutral with 1 Bomber, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Neutral: 3 Infantrys
Casualties for Dutch: 1 Mech.InfNon Combat Move - Dutch
1 Bomber moved from Bolivia to AmazonPlace Units - Dutch
3 Mech.Infs placed in SurinameTurn Complete - Dutch
Dutch collect 24 PUs; end with 26 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
1 Infantry moved from N.Karelia to S.Karelia
Finns take S.Karelia from Russians
3 Infantrys moved from Oulu to Lapland
1 Artillery and 1 Infantry moved from N.Karelia to Murmansk
1 Infantry moved from N.Karelia to Murmansk
1 Infantry moved from N.Karelia to Lapland
1 Infantry moved from N.Karelia to Murmansk
3 Infantrys moved from N.Karelia to Vyborg
4 Infantrys moved from Tampere to Oulu
2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Murmansk
Finns attack with 1 Artillery and 3 Infantrys
Russians defend with 2 Infantrys
Finns roll dice for 1 Artillery and 3 Infantrys in Murmansk, round 2 : 0/4 hits
Russians roll dice for 2 Infantrys in Murmansk, round 2 : 1/2 hits
1 Infantry owned by the Finns lost in Murmansk
Finns roll dice for 1 Artillery and 2 Infantrys in Murmansk, round 3 : 0/3 hits
Russians roll dice for 2 Infantrys in Murmansk, round 3 : 1/2 hits
1 Infantry owned by the Finns lost in Murmansk
Finns roll dice for 1 Artillery and 1 Infantry in Murmansk, round 4 : 1/2 hits
Russians roll dice for 2 Infantrys in Murmansk, round 4 : 0/2 hits
1 Infantry owned by the Russians lost in Murmansk
Finns roll dice for 1 Artillery and 1 Infantry in Murmansk, round 5 : 1/2 hits
Russians roll dice for 1 Infantry in Murmansk, round 5 : 0/1 hits
1 Infantry owned by the Russians lost in Murmansk
Finns win, taking Murmansk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 2 Infantrys
Casualties for Russians: 2 Infantrys
Battle in Lapland
Finns attack with 4 Infantrys
Russians defend with 2 Infantrys
Finns roll dice for 4 Infantrys in Lapland, round 2 : 0/4 hits
Russians roll dice for 2 Infantrys in Lapland, round 2 : 1/2 hits
1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 3 Infantrys in Lapland, round 3 : 1/3 hits
Russians roll dice for 2 Infantrys in Lapland, round 3 : 1/2 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 2 Infantrys in Lapland, round 4 : 0/2 hits
Russians roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits
Finns roll dice for 2 Infantrys in Lapland, round 5 : 1/2 hits
Russians roll dice for 1 Infantry in Lapland, round 5 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
Finns win, taking Lapland from Russians with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Finns: 3 Infantrys
Casualties for Russians: 2 Infantrys
Battle in Vyborg
Finns attack with 3 Infantrys
Russians defend with 2 ArmoredCars
Finns roll dice for 3 Infantrys in Vyborg, round 2 : 1/3 hits
Russians roll dice for 2 ArmoredCars in Vyborg, round 2 : 1/2 hits
1 ArmoredCar owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
Finns roll dice for 2 Infantrys in Vyborg, round 3 : 0/2 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 3 : 1/1 hits
1 Infantry owned by the Finns lost in Vyborg
Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 4 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 5 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 5 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 6 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 6 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 7 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 7 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 8 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 8 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 9 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 9 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 10 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 10 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 11 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 11 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 12 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 12 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 13 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 13 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 14 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 14 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 15 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 15 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 16 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 16 : 1/1 hits
1 Infantry owned by the Finns lost in Vyborg
Russians win with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Finns: 3 Infantrys
Casualties for Russians: 1 ArmoredCarNon Combat Move - Finns
Place Units - Finns
2 Artillerys, 1 Elite and 3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 16 PUs; end with 16 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
1 unit repaired.
3 Infantrys moved from E.Romania to Bulgaria
1 Fighter moved from Bucharest to Bulgaria
2 Artillerys and 3 Infantrys moved from Odessa to Donetsk
2 Infantrys moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs;Combat - Romanians
Battle in Bulgaria
Romanians attack with 1 Fighter and 3 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 3 Infantrys in Bulgaria, round 2 : 0/4 hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits
Romanians roll dice for 1 Fighter and 3 Infantrys in Bulgaria, round 3 : 0/4 hits
Russians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits
1 Infantry owned by the Romanians lost in Bulgaria
Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 4 : 0/3 hits
Russians roll dice for 1 Infantry in Bulgaria, round 4 : 0/1 hits
Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 5 : 0/3 hits
Russians roll dice for 1 Infantry in Bulgaria, round 5 : 1/1 hits
1 Infantry owned by the Romanians lost in Bulgaria
Romanians roll dice for 1 Fighter and 1 Infantry in Bulgaria, round 6 : 1/2 hits
Russians roll dice for 1 Infantry in Bulgaria, round 6 : 0/1 hits
1 Infantry owned by the Russians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2
Casualties for Romanians: 2 Infantrys
Casualties for Russians: 1 InfantryNon Combat Move - Romanians
1 Fighter moved from Bulgaria to DonetskPlace Units - Romanians
2 ArmoredCars and 2 Infantrys placed in Bucharest
1 Bunker placed in DonetskTurn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs -
No more Thai :cry:
I think you’re going to win this one! :-o
-
Game History
Round: 9
Combat Move - Anzac
2 Artillerys moved from W.Australia to sz50
2 Infantrys moved from Derby to sz50
2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz56
3 Destroyers and 1 Submarine moved from sz59 to sz60
1 Fighter moved from sz57 to sz60
2 Artillerys and 2 Infantrys moved from sz56 to Java
1 Artillery moved from W.Australia to sz50
1 S.Sub moved from sz50 to sz81
1 Infantry moved from Sarong to sz81
1 Infantry and 1 S.Sub moved from sz81 to sz59
1 Infantry moved from sz59 to Celebs
Anzac take Celebs from Thai
1 Artillery and 1 Transport moved from sz50 to sz56
1 Artillery moved from sz56 to Sumatra
Anzac take Sumatra from Hisaichi
2 Transports moved from sz56 to sz50
1 EarlyFighter moved from Darwin to sz60
1 S.Sub moved from sz37 to sz57
1 Infantry moved from Soem to sz57
1 Infantry moved from sz57 to Java
1 Artillery moved from Darwin to DerbyPurchase Units - Anzac
Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Marines and 1 S.Sub; Remaining resources: 0 PUs;Combat - Anzac
Battle in Java
Anzac attack with 2 Artillerys and 3 Infantrys
Hisaichi defend with 1 Marine, 1 Mech.Inf and 1 Tank
Anzac roll dice for 2 Artillerys and 3 Infantrys in Java, round 2 : 0/5 hits
Hisaichi roll dice for 1 Marine, 1 Mech.Inf and 1 Tank in Java, round 2 : 0/3 hits
Anzac roll dice for 2 Artillerys and 3 Infantrys in Java, round 3 : 1/5 hits
Hisaichi roll dice for 1 Marine, 1 Mech.Inf and 1 Tank in Java, round 3 : 1/3 hits
1 Marine owned by the Hisaichi and 1 Infantry owned by the Anzac lost in Java
Anzac roll dice for 2 Artillerys and 2 Infantrys in Java, round 4 : 1/4 hits
Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Java, round 4 : 1/2 hits
1 Infantry owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in Java
Anzac roll dice for 2 Artillerys and 1 Infantry in Java, round 5 : 1/3 hits
Hisaichi roll dice for 1 Tank in Java, round 5 : 0/1 hits
1 Tank owned by the Hisaichi lost in Java
Anzac win, taking Java from Hisaichi with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 9
Casualties for Hisaichi: 1 Marine, 1 Mech.Inf and 1 Tank
Casualties for Anzac: 2 Infantrys
Battle in sz60
Anzac attack with 3 Destroyers, 1 EarlyFighter, 1 Fighter and 1 Submarine
Hisaichi defend with 2 Transports; Yamamoto defend with 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter, 3 Submarines, 1 T.Boat and 2 Transports; Thai defend with 1 Destroyer and 2 Transports
Anzac roll dice for 1 Submarine in sz60, round 2 : 0/1 hits
Yamamoto roll dice for 3 Submarines in sz60, round 2 : 0/3 hits
Anzac roll dice for 3 Destroyers, 1 EarlyFighter and 1 Fighter in sz60, round 2 : 0/5 hits
Yamamoto roll dice for 2 B.Transports, 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Fighter, 1 T.Boat and 6 Transports in sz60, round 2 : 4/14 hits
2 Destroyers owned by the Anzac, 1 Submarine owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in sz60
1 Destroyer retreated to sz59
Yamamoto win with 2 B.Transports, 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Fighter, 3 Submarines, 1 T.Boat and 6 Transports remaining. Battle score for attacker is -30
Casualties for Anzac: 2 Destroyers, 1 EarlyFighter and 1 SubmarineNon Combat Move - Anzac
1 Fighter moved from sz60 to sz57
1 Transport moved from sz50 to sz81
1 Infantry moved from Sarong to sz81
1 Infantry and 1 Transport moved from sz81 to sz50
1 Infantry moved from sz50 to SoemPlace Units - Anzac
1 S.Sub placed in sz37
1 Artillery and 2 Marines placed in W.Australia
1 EarlyFighter placed in Darwin
1 Artillery placed in DarwinTurn Complete - Anzac
Anzac collect 34 PUs; end with 34 PUs totalTerritory Summary for Anzac :
Soem : 1 flag, 1 Infantry
Bali : 1 flag
Celebs : 1 flag, 1 Infantry
Java : 1 flag, 2 Artillerys and 1 Infantry
Sumatra : 1 flag, 1 Artillery
Derby : 1 AAGun and 1 Artillery
W.Australia : 1 Artillery, 1 Factory and 2 Marines
Melbourne : 1 AAGun, 1 Bunker and 1 Factory
Fiji : 1 Infantry
Samoa : 1 Infantry
Wellington : 1 AAGun and 1 Factory
Darwin : 1 Artillery, 1 EarlyFighter and 1 Factory
New Caledonia : 2 Infantrys
sz37 : 1 S.Sub
sz56 : 3 Transports
sz57 : 1 Carrier, 1 Fighter, 1 S.Sub and 2 Transports
sz59 : 1 Destroyer and 1 S.Sub
sz50 : 3 TransportsProduction/PUs Summary :
Yamamoto : 77 / 75
Chinese : 17 / 18
Hisaichi : 56 / 62
Dutch : 8 / 0
Thai : 16 / 18
British : 48 / 48
Anzac : 34 / 34
Americans : 86 / 88
Masaharu : 39 / 40
Russians : 24 / 24 -
What? That’s weird. Dawg, make sure you start the US turn from my last post. Not sure why entek jumped in.
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Crap…. Wrong post!
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What? That’s weird. Dawg, make sure you start the US turn from my last post. Not sure why entek jumped in.
Sorry about that Whack! I just clicked on the top post assuming it would still be the one I was posting in before….
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
1 unit repaired.
1 Adv.Fighter, 1 Bomber, 1 L.Fighter and 1 S.Bomber moved from Hollandia to 106 Sea Zone
1 S.Bomber moved from Pearl Harbor to 109 Sea Zone
2 Transports moved from 72 Sea Zone to 71 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
1 Tank moved from Attu to 71 Sea Zone
2 Adv.Fighters, 2 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers and 2 Submarines moved from 72 Sea Zone to 76 Sea Zone
6 ArmoredCars moved from Alaska to 71 Sea Zone
6 ArmoredCars, 1 Battleship, 1 S.Submarine, 1 Submarine, 1 Tank and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
1 Battleship and 1 Submarine moved from 72 Sea Zone to 76 Sea Zone
1 ArmoredCar and 1 S.Submarine moved from 72 Sea Zone to 76 Sea Zone
1 ArmoredCar moved from 76 Sea Zone to Kunashir
2 Adv.Fighters moved from 76 Sea Zone to Kunashir
5 ArmoredCars and 1 Tank moved from 72 Sea Zone to Koryakia
1 Artillery and 1 Infantry moved from Koryakia to Kolyma
1 Adv.Fighter and 1 Fighter moved from Pearl Harbor to Nauru
2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
1 Transport moved from 32 Sea Zone to 26 Sea Zone
1 Infantry moved from South Atlantic USA to 25 Sea Zone
1 Infantry and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
2 Infantrys moved from Venezuela to 26 Sea Zone
3 Infantrys and 2 Transports moved from 26 Sea Zone to 32 Sea Zone
5 Infantrys moved from 32 Sea Zone to BahiaPurchase Units - Americans
Americans buy 4 ArmoredCars, 4 Artillerys, 2 B.Transports, 2 Destroyers, 3 S.Submarines and 2 Submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Bomber, 1 L.Fighter and 1 S.Bomber
Yamamoto defend with 1 Carrier, 2 Cruisers and 1 Destroyer
Americans roll dice for 1 Adv.Fighter, 1 Bomber, 1 L.Fighter and 1 S.Bomber in 106 Sea Zone, round 2 : 3/4 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 1 Destroyer in 106 Sea Zone, round 2 : 3/4 hits
1 Bomber owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 L.Fighter owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 106 Sea Zone
Americans roll dice for 1 S.Bomber in 106 Sea Zone, round 3 : 1/1 hits
Yamamoto roll dice for 1 Cruiser in 106 Sea Zone, round 3 : 0/1 hits
1 Cruiser owned by the Yamamoto lost in 106 Sea Zone
Americans win with 1 S.Bomber remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 Carrier, 2 Cruisers and 1 Destroyer
Casualties for Americans: 1 Adv.Fighter, 1 Bomber and 1 L.Fighter
Battle in Kunashir
Americans attack with 2 Adv.Fighters and 1 ArmoredCar
Yamamoto defend with 1 Artillery
Americans roll dice for 3 Battleships and 2 Cruisers in Kunashir, round 2 : 3/5 hits
1 Artillery owned by the Yamamoto lost in Kunashir
Americans win, taking Kunashir from Yamamoto with 2 Adv.Fighters and 1 ArmoredCar remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in 109 Sea Zone
Americans attack with 1 S.Bomber
Yamamoto defend with 1 S.Submarine
Americans roll dice for 1 S.Bomber in 109 Sea Zone, round 2 : 1/1 hits
1 S.Submarine owned by the Yamamoto lost in 109 Sea Zone
Americans win with 1 S.Bomber remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 S.SubmarineNon Combat Move - Americans
1 S.Bomber moved from 109 Sea Zone to Hollandia
1 S.Bomber moved from 106 Sea Zone to Hollandia
1 Artillery and 3 Infantrys moved from Zhigansk to Yakutsk
1 Tank moved from Ayan to Khabarovsk
1 Tank moved from Ayan to N.Buryat Mongolia
2 Adv.Fighters moved from Kunashir to 76 Sea ZonePlace Units - Americans
2 Destroyers and 1 Submarine placed in 26 Sea Zone
1 S.Submarine and 1 Submarine placed in 26 Sea Zone
2 B.Transports placed in 25 Sea Zone
4 ArmoredCars and 4 Artillerys placed in South Central USA
2 S.Submarines placed in 71 Sea ZoneTurn Complete - Americans
Americans collect 103 PUs; end with 103 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
2 Destroyers moved from 34 Sea Zone to 31 Sea Zone
2 Destroyers, 1 Submarine and 2 Transports moved from 41 Sea Zone to 31 Sea Zone
2 Destroyers and 2 Submarines moved from 43 Sea Zone to 41 Sea Zone
4 Infantrys moved from Rhine to Belgium
2 Artillerys and 3 Infantrys moved from Vinnytsia to Kiev
1 Artillery, 1 Elite and 2 Infantrys moved from Brest to Minsk
2 Artillerys, 1 Elite and 1 Infantry moved from Warsaw to Brest
1 Artillery, 2 Elites and 2 Infantrys moved from Krakow to Vinnytsia
1 HeavyTank moved from Krakow to Kiev
2 Infantrys moved from Bohemia to Krakow
1 Artillery and 1 Elite moved from East Prussia to Latvia
8 Infantrys moved from Stockholm to Middle Norrland
3 Artillerys moved from Hamburg to 23 Sea Zone
2 Elites and 1 Infantry moved from Hamburg to 23 Sea Zone
1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
1 Elite moved from Danzig to 24 Sea Zone
1 Elite moved from 24 Sea Zone to Middle Norrland
1 Infantry moved from Danzig to 23 Sea Zone
3 Artillerys, 1 Battleship, 3 Cruisers, 6 Destroyers, 2 Elites, 2 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
3 Artillerys, 2 Elites and 2 Infantrys moved from 24 Sea Zone to Latvia
1 Elite moved from Bavaria to Bohemia
1 JetFighter and 1 Stuka moved from Bavaria to Belgium
2 Tanks moved from E.Romania to Kiev
3 Mech.Infs moved from Odessa to Minsk
1 Artillery moved from Danzig to BrestPurchase Units - Germans
Germans buy 6 Artillerys, 1 Battleship, 2 Bunkers, 1 Cruiser, 3 Destroyers, 3 Elites, 9 Infantrys and 2 Submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Belgium
Germans attack with 4 Infantrys, 1 JetFighter and 1 Stuka
British defend with 4 Infantrys
Germans roll dice for 4 Infantrys, 1 JetFighter and 1 Stuka in Belgium, round 2 : 2/6 hits
British roll dice for 4 Infantrys in Belgium, round 2 : 1/4 hits
1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Belgium
Germans roll dice for 3 Infantrys, 1 JetFighter and 1 Stuka in Belgium, round 3 : 2/5 hits
British roll dice for 2 Infantrys in Belgium, round 3 : 0/2 hits
2 Infantrys owned by the British lost in Belgium
Germans win, taking Belgium from British with 3 Infantrys, 1 JetFighter and 1 Stuka remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for British: 4 Infantrys
Battle in Minsk
Germans attack with 1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs in Minsk, round 2 : 1/7 hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Middle Norrland
Germans attack with 1 Elite and 8 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 1 Battleship and 1 Cruiser in Middle Norrland, round 2 : 0/2 hits
Germans roll dice for 1 Elite and 8 Infantrys in Middle Norrland, round 2 : 2/9 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits
1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Middle Norrland
Germans roll dice for 1 Elite and 7 Infantrys in Middle Norrland, round 3 : 1/8 hits
Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 Artillery owned by the Neutral lost in Middle Norrland
Germans loses 0 PUs for violating Middle Norrlands neutrality.
Germans win, taking Middle Norrland from Neutral with 1 Elite and 6 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Latvia
Germans attack with 4 Artillerys, 3 Elites and 2 Infantrys
Russians defend with 1 ArmoredCar and 1 Tank
Germans roll dice for 2 Cruisers in Latvia, round 2 : 2/2 hits
1 ArmoredCar owned by the Russians and 1 Tank owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 4 Artillerys, 3 Elites and 2 Infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 ArmoredCar and 1 TankNon Combat Move - Germans
1 JetFighter and 1 Stuka moved from Belgium to Hamburg
1 Tank moved from Netherlands to Hamburg
2 Mech.Infs moved from Normandy to NetherlandsPlace Units - Germans
1 Bunker placed in Netherlands
3 Artillerys, 1 Bunker and 3 Elites placed in Hamburg
3 Artillerys placed in Kiev
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
1 Battleship, 1 Cruiser and 1 Destroyer placed in 24 Sea Zone
2 Destroyers and 2 Submarines placed in 43 Sea ZoneTurn Complete - Germans
Germans collect 130 PUs; end with 130 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
1 Tank moved from Arkhangelsk to 6 Sea Zone
3 Infantrys moved from Arkhangelsk to 6 Sea Zone
1 Tank moved from 6 Sea Zone to Lapland
3 Infantrys moved from 6 Sea Zone to Lapland
2 Infantrys moved from Arkhangelsk to S.Karelia
5 Infantrys moved from Vologda to S.Karelia
1 Infantry moved from Leningrad to Novgorod
1 ArmoredCar moved from Novgorod to S.Karelia
1 Tank moved from Novgorod to Leningrad
1 Infantry moved from Yaroslavl to Smolensk
1 Infantry moved from Georgia to Rostov
1 Infantry moved from Stalingrad to Rostov
4 Infantrys moved from Tula to Kursk
2 Infantrys moved from Yaroslavl to Kursk
1 Artillery moved from Rostov to Kursk
3 Infantrys moved from Rostov to Kursk
1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
1 ArmoredCar moved from Sibirsky to Olyokminsk
3 Infantrys moved from Evenkia to Olyokminsk
1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
1 HeavyTank and 1 Tank moved from Sibirsky to Olyokminsk
2 Infantrys moved from Sibirsky to Evenkia
1 ArmoredCar moved from Vyborg to Kotka
Russians take Kotka from FinnsPurchase Units - Russians
Russians buy 4 ArmoredCars, 4 Artillerys, 3 Bunkers, 2 HeavyTanks, 11 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Lapland
Russians attack with 3 Infantrys and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 2 : 0/4 hits
Finns roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 3 : 0/4 hits
Finns roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 4 : 0/4 hits
Finns roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 5 : 1/4 hits
Finns roll dice for 1 Infantry in Lapland, round 5 : 0/1 hits
1 Infantry owned by the Finns lost in Lapland
Russians win, taking Lapland from Finns with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in S.Karelia
Russians attack with 1 ArmoredCar and 7 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 7 Infantrys in S.Karelia, round 2 : 0/8 hits
Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits
Russians roll dice for 1 ArmoredCar and 7 Infantrys in S.Karelia, round 3 : 1/8 hits
Finns roll dice for 1 Infantry in S.Karelia, round 3 : 0/1 hits
1 Infantry owned by the Finns lost in S.Karelia
Russians win, taking S.Karelia from Finns with 1 ArmoredCar and 7 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 InfantryNon Combat Move - Russians
1 HeavyTank moved from Arkhangelsk to Leningrad
5 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Moscow to TulaPlace Units - Russians
1 Bunker placed in Rostov
1 Bunker placed in Kursk
1 Bunker, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Leningrad
2 ArmoredCars, 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Mech.Inf placed in Sibirsky
1 Artillery and 2 Infantrys placed in Georgia
1 ArmoredCar, 1 Artillery and 3 Infantrys placed in Stalingrad
1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Arkhangelsk
1 Infantry, 1 Mech.Inf and 1 Tank placed in Moscow
Russians undo move 5.
1 Artillery and 2 Infantrys placed in MoscowTurn Complete - Russians
Russians collect 92 PUs; end with 92 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
1 Artillery moved from S.Tunisia to Ghadames
1 Infantry moved from Tripoli to Ghadames
1 Infantry moved from El Agheila to Hun
Italians take Hun from British
1 Mech.Inf moved from Tunis to Ghadames
3 Artillerys, 5 Elites and 5 Infantrys moved from S.Tunisia to S.Algeria
1 Infantry moved from Rome to 46 Sea Zone
1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 51 Sea Zone
1 Infantry moved from Tobruk to 48 Sea Zone
1 Cruiser and 1 Infantry moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys moved from 51 Sea Zone to Crete
3 Destroyers moved from 48 Sea Zone to 52 Sea Zone
2 Cruisers moved from 48 Sea Zone to 52 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 45 Sea Zone
2 Infantrys moved from 45 Sea Zone to N.Tunisia
3 Infantrys moved from Tunis to N.Tunisia
2 Infantrys moved from Tobruk to 48 Sea Zone
2 Infantrys and 1 Transport moved from 48 Sea Zone to 55 Sea Zone
2 Infantrys moved from 55 Sea Zone to Cyprus
Italians take Cyprus from British
3 Infantrys moved from Lower Egypt to Nubia
1 Mech.Inf moved from Kufra to Nubia
1 HeavyTank and 1 Mech.Inf moved from Cairo to Nubia
4 Infantrys moved from Cairo to Lower Egypt
2 Infantrys moved from New Valley to Darfur
1 Mech.Inf moved from Nubia to Darfur
1 Infantry and 1 Tank moved from New Valley to Nubia
4 Tanks moved from Syria to Lower EgyptPurchase Units - Italians
Italians buy 6 ArmoredCars, 2 Elites, 2 HeavyTanks, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Italians
Battle in Crete
Italians attack with 2 Infantrys
Neutral defend with 1 AAGun and 1 Artillery
Italians roll dice for 1 Cruiser in Crete, round 2 : 0/1 hits
Italians roll dice for 2 Infantrys in Crete, round 2 : 0/2 hits
Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits
Italians roll dice for 2 Infantrys in Crete, round 3 : 0/2 hits
Neutral roll dice for 1 Artillery in Crete, round 3 : 1/1 hits
1 Infantry owned by the Italians lost in Crete
Italians roll dice for 1 Infantry in Crete, round 4 : 0/1 hits
Neutral roll dice for 1 Artillery in Crete, round 4 : 1/1 hits
1 Infantry owned by the Italians lost in Crete
Neutral win with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Italians: 2 Infantrys
Battle in S.Algeria
Italians attack with 3 Artillerys, 5 Elites and 5 Infantrys
French defend with 1 Infantry
Italians roll dice for 3 Artillerys, 5 Elites and 5 Infantrys in S.Algeria, round 2 : 3/13 hits
French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits
1 Infantry owned by the French lost in S.Algeria
Italians win, taking S.Algeria from French with 3 Artillerys, 5 Elites and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in 52 Sea Zone
Italians attack with 2 Cruisers and 3 Destroyers
British defend with 1 Carrier and 1 Cruiser
Italians roll dice for 2 Cruisers and 3 Destroyers in 52 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 Carrier and 1 Cruiser in 52 Sea Zone, round 2 : 1/2 hits
1 Destroyer owned by the Italians and 1 Cruiser owned by the British lost in 52 Sea Zone
Italians roll dice for 2 Cruisers and 2 Destroyers in 52 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 Carrier in 52 Sea Zone, round 3 : 1/1 hits
1 Carrier owned by the British and 1 Destroyer owned by the Italians lost in 52 Sea Zone
Italians win with 2 Cruisers and 1 Destroyer remaining. Battle score for attacker is 10
Casualties for Italians: 2 Destroyers
Casualties for British: 1 Carrier and 1 Cruiser
Battle in Darfur
Italians attack with 2 Infantrys and 1 Mech.Inf
British defend with 1 Infantry
Italians roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 2 : 0/3 hits
British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits
Italians roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 3 : 0/3 hits
British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits
Italians roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 4 : 0/3 hits
British roll dice for 1 Infantry in Darfur, round 4 : 1/1 hits
1 Infantry owned by the Italians lost in Darfur
Italians roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 5 : 1/2 hits
British roll dice for 1 Infantry in Darfur, round 5 : 0/1 hits
1 Infantry owned by the British lost in Darfur
Italians win, taking Darfur from British with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 Infantry
Battle in Ghadames
Italians attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
British defend with 1 Tank
Italians roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ghadames, round 2 : 0/3 hits
British roll dice for 1 Tank in Ghadames, round 2 : 1/1 hits
1 Infantry owned by the Italians lost in Ghadames
Italians roll dice for 1 Artillery and 1 Mech.Inf in Ghadames, round 3 : 2/2 hits
British roll dice for 1 Tank in Ghadames, round 3 : 1/1 hits
1 Tank owned by the British and 1 Artillery owned by the Italians lost in Ghadames
Italians win, taking Ghadames from British with 1 Mech.Inf remaining. Battle score for attacker is -1
Casualties for Italians: 1 Artillery and 1 Infantry
Casualties for British: 1 TankNon Combat Move - Italians
Place Units - Italians
2 Tanks placed in Syria
2 ArmoredCars, 2 Elites and 2 HeavyTanks placed in Cairo
4 ArmoredCars placed in Tunis
2 Infantrys placed in RomeTurn Complete - Italians
Italians collect 63 PUs; end with 63 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
1 Tank moved from French Equatorial Africa to Italian East AfricaPurchase Units - French
French buy 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Non Combat Move - French
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 13 Sea Zone to 32 Sea Zone
1 Infantry moved from N.Algeria to E.Morocco
1 Infantry moved from French Equatorial Africa to EquatoriaPlace Units - French
1 Infantry and 2 Tanks placed in French Equatorial Africa
4 Infantrys placed in E.MoroccoTurn Complete - French
French collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
1 Elite and 1 Infantry moved from Tokyo to 84 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Elite and 1 Infantry moved from 75 Sea Zone to Kunashir
1 Artillery and 2 Infantrys moved from Banjarmasin to East And South Borneo
2 Artillerys, 1 Infantry and 1 Tank moved from Ponape to TrukPurchase Units - Yamamoto
Yamamoto buy 3 Bunkers, 1 Cruiser, 15 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Kunashir
Yamamoto attack with 1 Elite and 1 Infantry
Americans defend with 1 ArmoredCar
Yamamoto roll dice for 1 Elite and 1 Infantry in Kunashir, round 2 : 0/2 hits
Americans roll dice for 1 ArmoredCar in Kunashir, round 2 : 0/1 hits
Yamamoto roll dice for 1 Elite and 1 Infantry in Kunashir, round 3 : 0/2 hits
Americans roll dice for 1 ArmoredCar in Kunashir, round 3 : 0/1 hits
Yamamoto roll dice for 1 Elite and 1 Infantry in Kunashir, round 4 : 1/2 hits
Americans roll dice for 1 ArmoredCar in Kunashir, round 4 : 0/1 hits
1 ArmoredCar owned by the Americans lost in Kunashir
Yamamoto win, taking Kunashir from Americans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 ArmoredCar
Battle in Truk
Yamamoto attack with 2 Artillerys, 1 Infantry and 1 Tank
Americans defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Truk, round 2 : 1/4 hits
Americans roll dice for 1 Infantry in Truk, round 2 : 0/1 hits
1 Infantry owned by the Americans lost in Truk
Yamamoto win, taking Truk from Americans with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in East And South Borneo
Yamamoto attack with 1 Artillery and 2 Infantrys
Anzac defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 2 Infantrys in East And South Borneo, round 2 : 0/3 hits
Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits
Yamamoto roll dice for 1 Artillery and 2 Infantrys in East And South Borneo, round 3 : 2/3 hits
Dutch roll dice for 1 Infantry in East And South Borneo, round 3 : 0/1 hits
1 Infantry owned by the Anzac lost in East And South Borneo
Yamamoto win, taking East And South Borneo from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Anzac: 1 InfantryNon Combat Move - Yamamoto
Place Units - Yamamoto
1 Cruiser and 2 Submarines placed in 84 Sea Zone
1 Bunker, 4 Infantrys and 1 Tank placed in Tokyo
1 Bunker and 2 Infantrys placed in Mindanao
1 Bunker and 4 Infantrys placed in Banjarmasin
4 Infantrys placed in Davao
1 Infantry placed in ManilaTurn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 Infantry moved from Chahar to Peking
Chinese take Peking from Hisaichi
1 Artillery moved from Chahar to Shantung
1 Tank moved from Shansi to Shantung
2 Infantrys moved from Szechwan to Kweichow
2 Infantrys moved from Hupeh to Hunan
1 Artillery and 1 Tank moved from Hupeh to Anhwei
1 ArmoredCar moved from Hupeh to Anhwei
1 Tank moved from Shansi to Anhwei
1 Adv.Fighter and 1 Fighter moved from Shensi to Kweichow
1 Adv.Fighter moved from Shensi to Hunan
1 Fighter moved from Shensi to Hunan
1 Adv.Fighter moved from Shensi to Kweichow
1 Tank moved from Shensi to Anhwei
4 Infantrys moved from Shensi to Hupeh
3 Infantrys moved from Ningsia to Suiyuan
3 Infantrys moved from Lanchow to Szechwan
4 Infantrys moved from E.Qinghai to Lanchow
2 Infantrys moved from E.Qinghai to Ningsia
2 Infantrys and 1 Tank moved from Gobi Altai to Ningsia
1 Tank moved from Ningsia to Shensi
1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.Sinkiang
1 Adv.Fighter moved from Urumqi to ShensiPurchase Units - Chinese
Chinese buy 1 Bomber and 9 Infantrys; Remaining resources: 0 PUs;Combat - Chinese
Battle in Anhwei
Chinese attack with 1 ArmoredCar, 1 Artillery and 3 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar, 1 Artillery and 3 Tanks in Anhwei, round 2 : 3/5 hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 ArmoredCar, 1 Artillery and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shantung
Chinese attack with 1 Artillery and 1 Tank
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Artillery and 1 Tank in Shantung, round 2 : 1/2 hits
Hisaichi roll dice for 1 Tank in Shantung, round 2 : 0/1 hits
1 Tank owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Hunan
Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Hunan, round 2 : 0/4 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Hunan, round 3 : 1/4 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Kweichow
Chinese attack with 2 Adv.Fighters, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry and 1 Tank
Chinese roll dice for 2 Adv.Fighters, 1 Fighter and 2 Infantrys in Kweichow, round 2 : 0/5 hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 2 : 2/2 hits
2 Infantrys owned by the Chinese lost in Kweichow
retreated to Kweichow
Hisaichi win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -4
Casualties for Chinese: 2 InfantrysNon Combat Move - Chinese
1 Adv.Fighter moved from Kweichow to Szechwan
1 Adv.Fighter moved from Kweichow to Hupeh
1 Fighter moved from Hunan to Hupeh
1 Fighter moved from Kweichow to Hupeh
1 Adv.Fighter moved from Hunan to SzechwanPlace Units - Chinese
6 Infantrys placed in Hsining
1 Bomber and 3 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 Infantry and 1 Tank moved from Kweichow to Hunan
2 Infantrys moved from N.French Indochina to Hunan
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
2 Fighters moved from N.French Indochina to 110 Sea Zone
1 S.Bomber moved from Changchun to 67 Sea Zone
1 S.Bomber moved from Hong Kong to 67 Sea Zone
3 Infantrys moved from Kwangtung to Hunan
1 Mech.Inf moved from Shanghai to Shantung
1 Infantry moved from Kiangsi to Shanghai
3 Infantrys moved from Hong Kong to Kwangtung
3 Infantrys moved from Hong Kong to Kiangsi
1 Artillery and 2 Infantrys moved from Hulunbuir to Peking
3 Infantrys moved from Kirin to Khabarovsk
1 Infantry moved from Heilungchiang to Ayan
1 Artillery and 1 Infantry moved from Chita to Ayan
1 Mech.Inf moved from Kirin to Ayan
1 Mech.Inf moved from Vladivostok to Khabarovsk
1 Infantry moved from Vladivostok to Khabarovsk
1 Tank moved from Heilungchiang to Chita
2 Infantrys moved from Changchun to KirinPurchase Units - Hisaichi
Hisaichi buy 1 Bunker, 16 Infantrys and 1 S.Bomber; Remaining resources: 1 PUs;Combat - Hisaichi
Battle in 67 Sea Zone
Hisaichi attack with 2 S.Bombers
Anzac defend with 3 Transports
Hisaichi roll dice for 2 S.Bombers in 67 Sea Zone, round 2 : 2/2 hits
Anzac roll dice for 3 Transports in 67 Sea Zone, round 2 : 1/3 hits
1 S.Bomber owned by the Hisaichi and 2 Transports owned by the Anzac lost in 67 Sea Zone
Hisaichi roll dice for 1 S.Bomber in 67 Sea Zone, round 3 : 1/1 hits
Anzac roll dice for 1 Transport in 67 Sea Zone, round 3 : 0/1 hits
1 Transport owned by the Anzac lost in 67 Sea Zone
Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 S.Bomber
Casualties for Anzac: 3 Transports
Battle in Hunan
Hisaichi attack with 6 Infantrys and 1 Tank
Chinese defend with 2 Infantrys
Hisaichi roll dice for 6 Infantrys and 1 Tank in Hunan, round 2 : 3/7 hits
Chinese roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantrys
Battle in Shantung
Hisaichi attack with 4 Infantrys and 1 Mech.Inf
Chinese defend with 1 Artillery and 1 Tank
Hisaichi roll dice for 1 Battleship and 1 Cruiser in Shantung, round 2 : 1/2 hits
1 Artillery owned by the Chinese lost in Shantung
Hisaichi roll dice for 4 Infantrys and 1 Mech.Inf in Shantung, round 2 : 1/5 hits
Chinese roll dice for 1 Tank in Shantung, round 2 : 1/1 hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
Hisaichi win, taking Shantung from Chinese with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Artillery and 1 Tank
Battle in Khabarovsk
Hisaichi attack with 4 Infantrys and 1 Mech.Inf
Americans defend with 1 Tank
Hisaichi roll dice for 4 Infantrys and 1 Mech.Inf in Khabarovsk, round 2 : 0/5 hits
Russians roll dice for 1 Tank in Khabarovsk, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Khabarovsk, round 3 : 1/4 hits
Russians roll dice for 1 Tank in Khabarovsk, round 3 : 1/1 hits
1 Tank owned by the Americans and 1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 1
Casualties for Hisaichi: 2 Infantrys
Casualties for Americans: 1 Tank
Battle in 110 Sea Zone
Hisaichi attack with 2 Fighters
British defend with 1 Submarine; Anzac defend with 1 Transport
Hisaichi roll dice for 2 Fighters in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 Transport in 110 Sea Zone, round 2 : 1/1 hits
1 Transport owned by the Anzac and 1 Fighter owned by the Hisaichi lost in 110 Sea Zone
1 Submarine owned by the British Submerged
Hisaichi win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Fighter
Casualties for Anzac: 1 Transport
Battle in Peking
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 : 1/3 hits
Chinese roll dice for 1 Infantry in Peking, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
Hisaichi win, taking Peking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Ayan
Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf
British defend with 2 Infantrys
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Ayan, round 2 : 1/4 hits
Russians roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits
1 Infantry owned by the British lost in Ayan
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Ayan, round 3 : 0/4 hits
Russians roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Ayan, round 4 : 2/4 hits
Russians roll dice for 1 Infantry in Ayan, round 4 : 1/1 hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for British: 2 Infantrys
Casualties for Hisaichi: 1 InfantryNon Combat Move - Hisaichi
1 Fighter moved from 110 Sea Zone to Banjarmasin
1 S.Bomber moved from 67 Sea Zone to ManilaPlace Units - Hisaichi
1 Bunker and 3 Infantrys placed in Kwangsi
3 Infantrys placed in Hulunbuir
6 Infantrys placed in Hong Kong
4 Infantrys and 1 S.Bomber placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 59 PUs; end with 60 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
4 Infantrys moved from Wales to 20 Sea Zone
2 Infantrys moved from Dover to 20 Sea Zone
5 Infantrys moved from 20 Sea Zone to Belgium
1 Infantry moved from 20 Sea Zone to Belgium
1 Fighter moved from Dover to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
1 Bomber moved from Dover to Belgium
2 Mech.Infs moved from Kenya to Italian East Africa
1 Tank moved from Cape Town to Rhodesia
1 Cruiser, 1 Submarine and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
2 Infantrys moved from Bombay to 59 Sea Zone
1 Infantry moved from Mysore to 59 Sea Zone
1 Cruiser, 3 Infantrys, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
3 Infantrys moved from 58 Sea Zone to Italian East Africa
1 Infantry moved from Madras to Mysore
1 Artillery and 2 Infantrys moved from French Equatorial Africa to Darfur
1 Infantry moved from Italian East Africa to Kordofan
1 Infantry moved from N.Algeria to E.Morocco
1 Tank moved from Cape Town to Rhodesia
1 Submarine moved from 110 Sea Zone to 92 Sea Zone
1 Submarine moved from 76 Sea Zone to 93 Sea Zone
1 Submarine moved from 76 Sea Zone to 85 Sea Zone
1 Destroyer and 1 Submarine moved from 76 Sea Zone to 75 Sea Zone
3 Submarines moved from 71 Sea Zone to 76 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
2 Infantrys moved from Alaska to 71 Sea Zone
2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
2 Infantrys moved from 72 Sea Zone to Koryakia
1 Infantry moved from Koryakia to Kolyma
1 Tank moved from Koryakia to Okhotsk
2 Infantrys moved from British Columbia to Yukon
2 ArmoredCars moved from Vancouver to Yukon
1 Infantry moved from Vancouver to British Columbia
1 Infantry moved from Northwest USA to British Columbia
1 Infantry moved from S.French Indochina to N.French Indochina
French take N.French Indochina from Yamamoto
2 Tanks moved from S.French Indochina to N.French Indochina
4 ArmoredCars, 2 Artillerys, 1 Infantry and 9 Tanks moved from N.Thailand to N.French Indochina
1 Infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Hisaichi
6 Infantrys moved from Yunnan to N.French Indochina
2 ArmoredCars moved from Assam to N.French Indochina
1 Infantry moved from Assam to Yunnan
1 Artillery and 7 Infantrys moved from Bangkok to S.Thailand
2 Artillerys and 8 Infantrys moved from Malaya to S.Thailand
1 Adv.Fighter moved from Malaya to N.Thailand
2 Artillerys and 5 Infantrys moved from Bihar to Punjab
2 Infantrys moved from Delhi to Punjab
4 Infantrys moved from Hyderabad to Rajputana
1 Infantry moved from Delhi to Rajputana
1 ArmoredCar moved from Delhi to Baluchistan
1 ArmoredCar moved from Delhi to Baluchistan
4 Infantrys moved from Madras to Mysore
1 Destroyer and 2 Transports moved from 65 Sea Zone to 63 Sea Zone
3 Submarines moved from 18 Sea Zone to 20 Sea ZonePurchase Units - British
British buy 2 Adv.Fighters, 16 Infantrys, 6 Submarines and 3 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in 75 Sea Zone
British attack with 1 Destroyer and 1 Submarine
Yamamoto defend with 1 Transport
British roll dice for 1 Submarine in 75 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Destroyer in 75 Sea Zone, round 2 : 1/1 hits
Yamamoto roll dice for 1 Transport in 75 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the British and 1 Transport owned by the Yamamoto lost in 75 Sea Zone
British win with 1 Destroyer remaining. Battle score for attacker is -1
Casualties for British: 1 Submarine
Casualties for Yamamoto: 1 Transport
Battle in Darfur
British attack with 1 Artillery and 2 Infantrys
Italians defend with 1 Infantry and 1 Mech.Inf
British roll dice for 1 Artillery and 2 Infantrys in Darfur, round 2 : 1/3 hits
Italians roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 2 : 1/2 hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
British roll dice for 1 Artillery and 1 Infantry in Darfur, round 3 : 0/2 hits
Italians roll dice for 1 Mech.Inf in Darfur, round 3 : 0/1 hits
British roll dice for 1 Artillery and 1 Infantry in Darfur, round 4 : 1/2 hits
Italians roll dice for 1 Mech.Inf in Darfur, round 4 : 0/1 hits
1 Mech.Inf owned by the Italians lost in Darfur
British win, taking Darfur from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry and 1 Mech.Inf
Battle in Belgium
British attack with 1 Bomber, 3 Fighters and 6 Infantrys
Germans defend with 3 Infantrys
British roll dice for 1 Battleship in Belgium, round 2 : 1/1 hits
1 Infantry owned by the Germans lost in Belgium
British roll dice for 1 Bomber, 3 Fighters and 6 Infantrys in Belgium, round 2 : 1/10 hits
Germans roll dice for 2 Infantrys in Belgium, round 2 : 0/2 hits
1 Infantry owned by the Germans lost in Belgium
British roll dice for 1 Bomber, 3 Fighters and 6 Infantrys in Belgium, round 3 : 1/10 hits
Germans roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits
1 Infantry owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 6 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 InfantrysNon Combat Move - British
2 Fighters moved from Belgium to 20 Sea Zone
1 Fighter moved from Belgium to Dover
1 Bomber moved from Belgium to Dover
1 AAGun and 6 Infantrys moved from London to Dover
3 Infantrys moved from Manchester to DoverPlace Units - British
3 Tanks placed in Italian East Africa
2 Adv.Fighters placed in Cape Town
3 Submarines placed in 20 Sea Zone
3 Submarines placed in 80 Sea Zone
British undo move 4.
6 Infantrys placed in Malaya
6 Infantrys placed in Bangkok
2 Infantrys placed in Bombay
2 Infantrys placed in Delhi
3 Submarines placed in 60 Sea Zone
British undo move 8.
1 Submarine placed in 20 Sea Zone
2 Submarines placed in 18 Sea ZoneTurn Complete - British
British collect 104 PUs; end with 104 PUs





