Whackamatt Axis -vs- dawgoneit Aallies Game #5
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Carrier, 1 Cruiser, 2 Destroyers and 2 Fighters moved from 110 Sea Zone to 106 Sea Zone
1 Infantry moved from Manila to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Palawan
Yamamoto take Palawan from Americans
1 Infantry and 1 Tank moved from S.French Indochina to N.Thailand
2 Infantrys moved from Tokyo to 85 Sea Zone
2 Infantrys and 1 Transport moved from 85 Sea Zone to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Kirin
1 Battleship moved from 85 Sea Zone to 84 Sea Zone
1 Infantry moved from Tokyo to 85 Sea Zone
1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 109 Sea Zone
1 Infantry moved from 109 Sea Zone to Guadalcanal
2 Destroyers moved from 85 Sea Zone to 75 Sea Zone
2 Carriers moved from 85 Sea Zone to 84 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 1 Bunker, 1 Cruiser, 2 Destroyers, 1 Elite, 13 Infantrys and 2 Submarines; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in N.Thailand
Yamamoto attack with 1 Infantry and 1 Tank
British defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tank in N.Thailand, round 2 : 1/2 hits
British roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in N.Thailand
Yamamoto win, taking N.Thailand from British with 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in 109 Sea Zone
Yamamoto attack with 1 S.Submarine
Americans defend with 1 Cruiser
Yamamoto roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 Cruiser in 109 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 S.Submarine in 109 Sea Zone, round 3 : 1/1 hits
1 Cruiser owned by the Americans lost in 109 Sea Zone
Yamamoto win with 1 S.Submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 Cruiser
Battle in Kirin
Yamamoto attack with 2 Infantrys
Russians defend with 1 Mech.Inf
Yamamoto roll dice for 1 Battleship in Kirin, round 2 : 0/1 hits
Yamamoto roll dice for 2 Infantrys in Kirin, round 2 : 0/2 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Kirin
Yamamoto roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 3 : 0/1 hits
Yamamoto roll dice for 1 Infantry in Kirin, round 4 : 0/1 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 4 : 0/1 hits
Yamamoto roll dice for 1 Infantry in Kirin, round 5 : 0/1 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 5 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Kirin
Russians win with 1 Mech.Inf remaining. Battle score for attacker is -4
Casualties for Yamamoto: 2 Infantrys
Battle in GuadalcanalNon Combat Move - Yamamoto
Place Units - Yamamoto
1 Cruiser and 1 Destroyer placed in 106 Sea Zone
1 Destroyer and 2 Submarines placed in 84 Sea Zone
1 Bunker, 1 Elite and 4 Infantrys placed in Tokyo
1 Infantry placed in Manila
2 Infantrys placed in Mindanao
4 Infantrys placed in Davao
2 Infantrys placed in BanjarmasinTurn Complete - Yamamoto
Yamamoto collect 79 PUs; end with 79 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
2 Infantrys moved from Szechwan to Hupeh
1 ArmoredCar moved from Shensi to Hupeh
1 ArmoredCar moved from Shensi to Shansi
1 Infantry moved from Suiyuan to Shansi
1 Tank moved from Suiyuan to Shansi
1 Artillery and 1 Infantry moved from Suiyuan to Chahar
1 Tank moved from Shensi to Shansi
1 Tank moved from Shensi to Hupeh
1 Infantry and 1 Marine moved from Szechwan to Kweichow
1 Adv.Fighter and 1 Fighter moved from Shensi to Kweichow
1 Artillery moved from Szechwan to Hupeh
1 Fighter moved from Shensi to Chahar
1 Adv.Fighter moved from Shensi to ShansiPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hupeh
Chinese attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry and 1 Marine
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank in Hupeh, round 2 : 1/5 hits
Hisaichi roll dice for 1 Infantry and 1 Marine in Hupeh, round 2 : 0/2 hits
1 Infantry owned by the Hisaichi lost in Hupeh
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank in Hupeh, round 3 : 1/5 hits
Hisaichi roll dice for 1 Marine in Hupeh, round 3 : 0/1 hits
1 Marine owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry and 1 Marine
Battle in Chahar
Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chahar, round 2 : 0/3 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chahar, round 3 : 3/3 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shansi
Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 2 Tanks
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 2 Tanks in Shansi, round 2 : 5/5 hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 2/2 hits
1 ArmoredCar owned by the Chinese, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Chinese: 1 ArmoredCar and 1 Infantry
Battle in Kweichow
Chinese attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Marine
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Marine in Kweichow, round 2 : 1/4 hits
Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Yamamoto with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Chinese
1 Adv.Fighter and 1 Fighter moved from Kweichow to Shensi
1 Fighter moved from Chahar to Shensi
1 Adv.Fighter moved from Shansi to Shensi
3 Infantrys moved from Lanchow to Shensi
1 Infantry moved from Lanchow to Shensi
2 Infantrys moved from Lanchow to Szechwan
3 Infantrys moved from E.Qinghai to Ningsia
3 Infantrys moved from E.Qinghai to Lanchow
1 Tank moved from Gobi Altai to Shensi
1 Adv.Fighter moved from Urumqi to Shensi
1 Tank moved from Urumqi to Gobi Altai
2 Infantrys moved from E.Sinkiang to Gobi Altai
2 Infantrys moved from Urumqi to E.Sinkiang
6 Infantrys moved from Hsining to E.QinghaiPlace Units - Chinese
1 Elite and 5 Infantrys placed in Hsining
1 Adv.Fighter and 3 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 Destroyers moved from 75 Sea Zone to 84 Sea Zone
1 Cruiser moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Vladivostok
9 Infantrys moved from N.French Indochina to Yunnan
2 Fighters moved from 106 Sea Zone to Yunnan
2 Infantrys moved from Hunan to Kweichow
1 Tank moved from Anhwei to Kweichow
1 Infantry moved from Kwangsi to Hunan
1 Transport moved from 75 Sea Zone to 84 Sea Zone
1 Infantry and 1 Mech.Inf moved from Changchun to 84 Sea Zone
1 Infantry and 1 Mech.Inf moved from 84 Sea Zone to Vladivostok
3 Infantrys moved from Changchun to Kirin
1 Mech.Inf moved from Changchun to Kirin
2 Infantrys moved from Hulunbuir to Heilungchiang
1 Tank moved from Hulunbuir to Heilungchiang
1 Battleship, 1 Carrier, 1 Destroyer and 3 Transports moved from 75 Sea Zone to 84 Sea Zone
1 Mech.Inf moved from Changchun to 84 Sea Zone
1 Mech.Inf moved from 84 Sea Zone to Shanghai
1 S.Bomber moved from Hong Kong to Yunnan
2 Tanks moved from Hulunbuir to Chita
3 Infantrys moved from Hong Kong to Kwangtung
3 Infantrys moved from Hong Kong to KiangsiPurchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Elite, 15 Infantrys, 1 S.Bomber and 1 S.Submarine; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Kweichow
Hisaichi attack with 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry and 1 Marine
Hisaichi roll dice for 2 Infantrys and 1 Tank in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 2 : 1/2 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 Marine in Kweichow, round 3 : 0/1 hits
1 Marine owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry and 1 Marine
Battle in Vladivostok
Hisaichi attack with 2 Infantrys and 1 Mech.Inf
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 1 Battleship and 1 Cruiser in Vladivostok, round 2 : 0/2 hits
Hisaichi roll dice for 2 Infantrys and 1 Mech.Inf in Vladivostok, round 2 : 0/3 hits
Russians roll dice for 1 Mech.Inf in Vladivostok, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Vladivostok
Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Vladivostok, round 3 : 1/2 hits
Russians roll dice for 1 Mech.Inf in Vladivostok, round 3 : 0/1 hits
1 Mech.Inf owned by the Russians lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Mech.Inf
Battle in Heilungchiang
Hisaichi attack with 2 Infantrys and 1 Tank
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 2 : 0/3 hits
Russians roll dice for 1 Mech.Inf in Heilungchiang, round 2 : 0/1 hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 3 : 0/3 hits
Russians roll dice for 1 Mech.Inf in Heilungchiang, round 3 : 0/1 hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 4 : 1/3 hits
Russians roll dice for 1 Mech.Inf in Heilungchiang, round 4 : 1/1 hits
1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Mech.Inf
Battle in Yunnan
Hisaichi attack with 2 Fighters, 9 Infantrys and 1 S.Bomber
British defend with 2 Artillerys and 6 Infantrys
Hisaichi roll dice for 2 Fighters, 9 Infantrys and 1 S.Bomber in Yunnan, round 2 : 4/12 hits
Chinese roll dice for 2 Artillerys and 6 Infantrys in Yunnan, round 2 : 2/8 hits
4 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters, 7 Infantrys and 1 S.Bomber in Yunnan, round 3 : 0/10 hits
Chinese roll dice for 2 Artillerys and 2 Infantrys in Yunnan, round 3 : 2/4 hits
2 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters, 5 Infantrys and 1 S.Bomber in Yunnan, round 4 : 1/8 hits
Chinese roll dice for 2 Artillerys and 2 Infantrys in Yunnan, round 4 : 2/4 hits
1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters, 3 Infantrys and 1 S.Bomber in Yunnan, round 5 : 2/6 hits
Chinese roll dice for 2 Artillerys and 1 Infantry in Yunnan, round 5 : 3/3 hits
1 Artillery owned by the British, 1 Infantry owned by the British and 3 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters and 1 S.Bomber in Yunnan, round 6 : 2/3 hits
Chinese roll dice for 1 Artillery in Yunnan, round 6 : 0/1 hits
1 Artillery owned by the British lost in Yunnan
Hisaichi win with 2 Fighters and 1 S.Bomber remaining. Battle score for attacker is 2
Casualties for Hisaichi: 9 Infantrys
Casualties for British: 2 Artillerys and 6 Infantrys
Battle in Kirin
Hisaichi attack with 3 Infantrys and 1 Mech.Inf
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Kirin, round 2 : 1/4 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 2 : 0/1 hits
1 Mech.Inf owned by the Russians lost in Kirin
Hisaichi win, taking Kirin from Russians with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Russians: 1 Mech.InfNon Combat Move - Hisaichi
2 Fighters moved from Yunnan to N.French Indochina
2 Infantrys moved from Kwangsi to N.French Indochina
1 S.Bomber moved from Yunnan to Hong Kong
1 AAGun moved from Hunan to KwangsiPlace Units - Hisaichi
1 Artillery, 1 Elite and 1 Infantry placed in Kwangsi
1 Artillery and 2 Infantrys placed in Hulunbuir
6 Infantrys placed in Hong Kong
6 Infantrys and 1 S.Bomber placed in Changchun
1 S.Submarine placed in 84 Sea ZoneTurn Complete - Hisaichi
Hisaichi collect 57 PUs; end with 57 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
4 Infantrys moved from Dover to 20 Sea Zone
4 Infantrys moved from 20 Sea Zone to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
1 Bomber and 1 Fighter moved from Dover to Belgium
2 Infantrys moved from Wales to Manchester
1 Infantry moved from Manchester to Dover
1 Submarine moved from 20 Sea Zone to 22 Sea Zone
1 Infantry moved from E.Morocco to N.Algeria
2 Mech.Infs moved from Darfur to Italian East Africa
1 Infantry moved from French Equatorial Africa to Darfur
2 ArmoredCars moved from Rhodesia to Italian East Africa
2 Mech.Infs moved from Cape Town to Rhodesia
2 Mech.Infs moved from Rhodesia to Kenya
1 Cruiser and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
2 Infantrys moved from Bombay to 59 Sea Zone
1 Infantry moved from Mysore to 59 Sea Zone
1 Cruiser, 3 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
3 Infantrys moved from 58 Sea Zone to Italian East Africa
1 Infantry moved from Madras to Mysore
1 Submarine moved from 65 Sea Zone to 110 Sea Zone
1 Adv.Fighter moved from Malaya to 110 Sea Zone
2 Tanks moved from Bangkok to S.French Indochina
1 Infantry moved from S.Thailand to S.French Indochina
2 Artillerys, 2 Infantrys and 2 Tanks moved from S.Thailand to N.Thailand
2 Tanks moved from Malaya to N.Thailand
4 Tanks moved from Bangkok to N.Thailand
1 Infantry moved from Burma to Yunnan
4 ArmoredCars and 1 Tank moved from Assam to N.Thailand
6 Infantrys moved from Assam to Yunnan
1 Infantry moved from Bihar to Assam
3 Infantrys moved from Delhi to Bihar
2 ArmoredCars moved from Delhi to Assam
2 Artillerys and 2 Infantrys moved from Hyderabad to Bihar
4 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Okhotsk to Ayan
1 Infantry and 1 Tank moved from Attu to 71 Sea Zone
1 Destroyer, 1 Infantry, 3 Submarines, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
3 Submarines moved from 80 Sea Zone to 71 Sea Zone
1 Destroyer and 3 Submarines moved from 72 Sea Zone to 76 Sea Zone
2 Infantrys moved from Canadian Prairies to British Columbia
1 Infantry moved from Southwest USA to Northwest USAPurchase Units - British
British buy 4 ArmoredCars, 1 Factory, 34 Infantrys, 3 Submarines and 2 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in S.French Indochina
British attack with 1 Infantry and 2 Tanks
Yamamoto defend with 1 Infantry
British roll dice for 1 Infantry and 2 Tanks in S.French Indochina, round 2 : 1/3 hits
Yamamoto roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in S.French Indochina
British win, taking S.French Indochina from Yamamoto with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in 110 Sea Zone
British attack with 1 Adv.Fighter and 1 Submarine
Hisaichi defend with 1 Destroyer
British roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Adv.Fighter in 110 Sea Zone, round 2 : 0/1 hits
Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 Adv.Fighter in 110 Sea Zone, round 3 : 1/1 hits
Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 Destroyer owned by the Hisaichi lost in 110 Sea Zone
British win with 1 Adv.Fighter and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in Belgium
British attack with 1 Bomber, 3 Fighters and 4 Infantrys
Germans defend with 2 ArmoredCars and 2 Infantrys
British roll dice for 1 Battleship in Belgium, round 2 : 1/1 hits
1 ArmoredCar owned by the Germans lost in Belgium
British roll dice for 1 Bomber, 3 Fighters and 4 Infantrys in Belgium, round 2 : 3/8 hits
Germans roll dice for 1 ArmoredCar and 2 Infantrys in Belgium, round 2 : 0/3 hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 ArmoredCars and 2 Infantrys
Battle in N.Thailand
British attack with 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks
Yamamoto defend with 1 Tank
British roll dice for 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks in N.Thailand, round 2 : 9/17 hits
Yamamoto roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits
1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in N.Thailand
British win, taking N.Thailand from Yamamoto with 4 ArmoredCars, 2 Artillerys, 1 Infantry and 9 Tanks remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 TankNon Combat Move - British
1 Fighter moved from Belgium to Dover
1 Bomber and 2 Fighters moved from Belgium to 20 Sea Zone
1 Bomber moved from 20 Sea Zone to Dover
1 Adv.Fighter moved from 110 Sea Zone to MalayaPlace Units - British
1 Factory placed in Italian East Africa
3 Submarines placed in 18 Sea Zone
4 Infantrys placed in Wales
1 Infantry placed in Manchester
2 Tanks placed in Cape Town
2 ArmoredCars and 3 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
2 ArmoredCars and 1 Infantry placed in Vancouver
8 Infantrys placed in London
British undo move 10.
6 Infantrys placed in Malaya
6 Infantrys placed in Bangkok
6 Infantrys placed in LondonTurn Complete - British
British collect 109 PUs; end with 109 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
4 Adv.Fighters and 1 Fighter moved from Hollandia to 106 Sea Zone
2 Infantrys moved from Broome to 67 Sea Zone
2 Cruisers and 2 Infantrys moved from 67 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to British Borneo
1 Infantry moved from 106 Sea Zone to West Borneo
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to East And South Borneo
Dutch take East And South Borneo from Yamamoto
1 Submarine moved from 123 Sea Zone to 115 Sea Zone
1 Artillery moved from New Ireland to 114 Sea Zone
1 Infantry moved from New Britain to 114 Sea Zone
1 Artillery and 1 Infantry moved from 114 Sea Zone to GuadalcanalPurchase Units - Anzac
Anzac buy 6 Transports; Remaining resources: 0 PUs;Combat - Anzac
Battle in 106 Sea Zone
Anzac attack with 4 Adv.Fighters, 2 Cruisers and 1 Fighter
Yamamoto defend with 1 Carrier, 2 Cruisers and 3 Destroyers
Anzac roll dice for 4 Adv.Fighters, 2 Cruisers and 1 Fighter in 106 Sea Zone, round 2 : 2/7 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 3 Destroyers in 106 Sea Zone, round 2 : 4/6 hits
1 Fighter owned by the Anzac, 2 Destroyers owned by the Yamamoto and 3 Adv.Fighters owned by the Anzac lost in 106 Sea Zone
Anzac roll dice for 1 Adv.Fighter and 2 Cruisers in 106 Sea Zone, round 3 : 0/3 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 1 Destroyer in 106 Sea Zone, round 3 : 2/4 hits
1 Cruiser owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in 106 Sea Zone
1 Infantry owned by the Anzac lost in British Borneo
Anzac roll dice for 1 Cruiser in 106 Sea Zone, round 4 : 0/1 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 1 Destroyer in 106 Sea Zone, round 4 : 2/4 hits
1 Cruiser owned by the Anzac lost in 106 Sea Zone
1 Infantry owned by the Anzac lost in West Borneo
Yamamoto win with 1 Carrier, 2 Cruisers and 1 Destroyer remaining. Battle score for attacker is -56
Casualties for Yamamoto: 2 Destroyers
Casualties for Anzac: 4 Adv.Fighters, 2 Cruisers and 1 Fighter
Battle in Guadalcanal
Anzac attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Artillery and 1 Infantry in Guadalcanal, round 2 : 0/2 hits
Yamamoto roll dice for 1 Infantry in Guadalcanal, round 2 : 1/1 hits
1 Infantry owned by the Anzac lost in Guadalcanal
Anzac roll dice for 1 Artillery in Guadalcanal, round 3 : 1/1 hits
Yamamoto roll dice for 1 Infantry in Guadalcanal, round 3 : 1/1 hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Guadalcanal
Yamamoto win with no units remaining. Battle score for attacker is -4
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Artillery and 1 InfantryNon Combat Move - Anzac
Place Units - Anzac
3 Transports placed in 67 Sea Zone
3 Transports placed in 114 Sea ZoneTurn Complete - Anzac
Anzac collect 35 PUs; end with 35 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Dutch
3 Mech.Infs moved from Suriname to Bolivia
2 Tanks moved from N.Chile to Bolivia
1 Bomber moved from Peru to BoliviaPurchase Units - Dutch
Dutch buy 3 Mech.Infs; Remaining resources: 2 PUs;Combat - Dutch
Battle in Bolivia
Dutch attack with 1 Bomber, 3 Mech.Infs and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 1 Bomber, 3 Mech.Infs and 2 Tanks in Bolivia, round 2 : 3/6 hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits
1 Mech.Inf owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia
Dutch loses 0 PUs for violating Bolivias neutrality.
Dutch win, taking Bolivia from Neutral with 1 Bomber, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Neutral: 3 Infantrys
Casualties for Dutch: 1 Mech.InfNon Combat Move - Dutch
1 Bomber moved from Bolivia to AmazonPlace Units - Dutch
3 Mech.Infs placed in SurinameTurn Complete - Dutch
Dutch collect 24 PUs; end with 26 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
1 Infantry moved from N.Karelia to S.Karelia
Finns take S.Karelia from Russians
3 Infantrys moved from Oulu to Lapland
1 Artillery and 1 Infantry moved from N.Karelia to Murmansk
1 Infantry moved from N.Karelia to Murmansk
1 Infantry moved from N.Karelia to Lapland
1 Infantry moved from N.Karelia to Murmansk
3 Infantrys moved from N.Karelia to Vyborg
4 Infantrys moved from Tampere to Oulu
2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Murmansk
Finns attack with 1 Artillery and 3 Infantrys
Russians defend with 2 Infantrys
Finns roll dice for 1 Artillery and 3 Infantrys in Murmansk, round 2 : 0/4 hits
Russians roll dice for 2 Infantrys in Murmansk, round 2 : 1/2 hits
1 Infantry owned by the Finns lost in Murmansk
Finns roll dice for 1 Artillery and 2 Infantrys in Murmansk, round 3 : 0/3 hits
Russians roll dice for 2 Infantrys in Murmansk, round 3 : 1/2 hits
1 Infantry owned by the Finns lost in Murmansk
Finns roll dice for 1 Artillery and 1 Infantry in Murmansk, round 4 : 1/2 hits
Russians roll dice for 2 Infantrys in Murmansk, round 4 : 0/2 hits
1 Infantry owned by the Russians lost in Murmansk
Finns roll dice for 1 Artillery and 1 Infantry in Murmansk, round 5 : 1/2 hits
Russians roll dice for 1 Infantry in Murmansk, round 5 : 0/1 hits
1 Infantry owned by the Russians lost in Murmansk
Finns win, taking Murmansk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 2 Infantrys
Casualties for Russians: 2 Infantrys
Battle in Lapland
Finns attack with 4 Infantrys
Russians defend with 2 Infantrys
Finns roll dice for 4 Infantrys in Lapland, round 2 : 0/4 hits
Russians roll dice for 2 Infantrys in Lapland, round 2 : 1/2 hits
1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 3 Infantrys in Lapland, round 3 : 1/3 hits
Russians roll dice for 2 Infantrys in Lapland, round 3 : 1/2 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 2 Infantrys in Lapland, round 4 : 0/2 hits
Russians roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits
Finns roll dice for 2 Infantrys in Lapland, round 5 : 1/2 hits
Russians roll dice for 1 Infantry in Lapland, round 5 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
Finns win, taking Lapland from Russians with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Finns: 3 Infantrys
Casualties for Russians: 2 Infantrys
Battle in Vyborg
Finns attack with 3 Infantrys
Russians defend with 2 ArmoredCars
Finns roll dice for 3 Infantrys in Vyborg, round 2 : 1/3 hits
Russians roll dice for 2 ArmoredCars in Vyborg, round 2 : 1/2 hits
1 ArmoredCar owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
Finns roll dice for 2 Infantrys in Vyborg, round 3 : 0/2 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 3 : 1/1 hits
1 Infantry owned by the Finns lost in Vyborg
Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 4 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 5 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 5 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 6 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 6 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 7 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 7 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 8 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 8 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 9 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 9 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 10 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 10 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 11 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 11 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 12 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 12 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 13 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 13 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 14 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 14 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 15 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 15 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 16 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 16 : 1/1 hits
1 Infantry owned by the Finns lost in Vyborg
Russians win with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Finns: 3 Infantrys
Casualties for Russians: 1 ArmoredCarNon Combat Move - Finns
Place Units - Finns
2 Artillerys, 1 Elite and 3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 16 PUs; end with 16 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
1 unit repaired.
3 Infantrys moved from E.Romania to Bulgaria
1 Fighter moved from Bucharest to Bulgaria
2 Artillerys and 3 Infantrys moved from Odessa to Donetsk
2 Infantrys moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs;Combat - Romanians
Battle in Bulgaria
Romanians attack with 1 Fighter and 3 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 3 Infantrys in Bulgaria, round 2 : 0/4 hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits
Romanians roll dice for 1 Fighter and 3 Infantrys in Bulgaria, round 3 : 0/4 hits
Russians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits
1 Infantry owned by the Romanians lost in Bulgaria
Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 4 : 0/3 hits
Russians roll dice for 1 Infantry in Bulgaria, round 4 : 0/1 hits
Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 5 : 0/3 hits
Russians roll dice for 1 Infantry in Bulgaria, round 5 : 1/1 hits
1 Infantry owned by the Romanians lost in Bulgaria
Romanians roll dice for 1 Fighter and 1 Infantry in Bulgaria, round 6 : 1/2 hits
Russians roll dice for 1 Infantry in Bulgaria, round 6 : 0/1 hits
1 Infantry owned by the Russians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2
Casualties for Romanians: 2 Infantrys
Casualties for Russians: 1 InfantryNon Combat Move - Romanians
1 Fighter moved from Bulgaria to DonetskPlace Units - Romanians
2 ArmoredCars and 2 Infantrys placed in Bucharest
1 Bunker placed in DonetskTurn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs -
No more Thai :cry:
I think you’re going to win this one! :-o
-
Game History
Round: 9
Combat Move - Anzac
2 Artillerys moved from W.Australia to sz50
2 Infantrys moved from Derby to sz50
2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz56
3 Destroyers and 1 Submarine moved from sz59 to sz60
1 Fighter moved from sz57 to sz60
2 Artillerys and 2 Infantrys moved from sz56 to Java
1 Artillery moved from W.Australia to sz50
1 S.Sub moved from sz50 to sz81
1 Infantry moved from Sarong to sz81
1 Infantry and 1 S.Sub moved from sz81 to sz59
1 Infantry moved from sz59 to Celebs
Anzac take Celebs from Thai
1 Artillery and 1 Transport moved from sz50 to sz56
1 Artillery moved from sz56 to Sumatra
Anzac take Sumatra from Hisaichi
2 Transports moved from sz56 to sz50
1 EarlyFighter moved from Darwin to sz60
1 S.Sub moved from sz37 to sz57
1 Infantry moved from Soem to sz57
1 Infantry moved from sz57 to Java
1 Artillery moved from Darwin to DerbyPurchase Units - Anzac
Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Marines and 1 S.Sub; Remaining resources: 0 PUs;Combat - Anzac
Battle in Java
Anzac attack with 2 Artillerys and 3 Infantrys
Hisaichi defend with 1 Marine, 1 Mech.Inf and 1 Tank
Anzac roll dice for 2 Artillerys and 3 Infantrys in Java, round 2 : 0/5 hits
Hisaichi roll dice for 1 Marine, 1 Mech.Inf and 1 Tank in Java, round 2 : 0/3 hits
Anzac roll dice for 2 Artillerys and 3 Infantrys in Java, round 3 : 1/5 hits
Hisaichi roll dice for 1 Marine, 1 Mech.Inf and 1 Tank in Java, round 3 : 1/3 hits
1 Marine owned by the Hisaichi and 1 Infantry owned by the Anzac lost in Java
Anzac roll dice for 2 Artillerys and 2 Infantrys in Java, round 4 : 1/4 hits
Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Java, round 4 : 1/2 hits
1 Infantry owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in Java
Anzac roll dice for 2 Artillerys and 1 Infantry in Java, round 5 : 1/3 hits
Hisaichi roll dice for 1 Tank in Java, round 5 : 0/1 hits
1 Tank owned by the Hisaichi lost in Java
Anzac win, taking Java from Hisaichi with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 9
Casualties for Hisaichi: 1 Marine, 1 Mech.Inf and 1 Tank
Casualties for Anzac: 2 Infantrys
Battle in sz60
Anzac attack with 3 Destroyers, 1 EarlyFighter, 1 Fighter and 1 Submarine
Hisaichi defend with 2 Transports; Yamamoto defend with 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter, 3 Submarines, 1 T.Boat and 2 Transports; Thai defend with 1 Destroyer and 2 Transports
Anzac roll dice for 1 Submarine in sz60, round 2 : 0/1 hits
Yamamoto roll dice for 3 Submarines in sz60, round 2 : 0/3 hits
Anzac roll dice for 3 Destroyers, 1 EarlyFighter and 1 Fighter in sz60, round 2 : 0/5 hits
Yamamoto roll dice for 2 B.Transports, 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Fighter, 1 T.Boat and 6 Transports in sz60, round 2 : 4/14 hits
2 Destroyers owned by the Anzac, 1 Submarine owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in sz60
1 Destroyer retreated to sz59
Yamamoto win with 2 B.Transports, 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Fighter, 3 Submarines, 1 T.Boat and 6 Transports remaining. Battle score for attacker is -30
Casualties for Anzac: 2 Destroyers, 1 EarlyFighter and 1 SubmarineNon Combat Move - Anzac
1 Fighter moved from sz60 to sz57
1 Transport moved from sz50 to sz81
1 Infantry moved from Sarong to sz81
1 Infantry and 1 Transport moved from sz81 to sz50
1 Infantry moved from sz50 to SoemPlace Units - Anzac
1 S.Sub placed in sz37
1 Artillery and 2 Marines placed in W.Australia
1 EarlyFighter placed in Darwin
1 Artillery placed in DarwinTurn Complete - Anzac
Anzac collect 34 PUs; end with 34 PUs totalTerritory Summary for Anzac :
Soem : 1 flag, 1 Infantry
Bali : 1 flag
Celebs : 1 flag, 1 Infantry
Java : 1 flag, 2 Artillerys and 1 Infantry
Sumatra : 1 flag, 1 Artillery
Derby : 1 AAGun and 1 Artillery
W.Australia : 1 Artillery, 1 Factory and 2 Marines
Melbourne : 1 AAGun, 1 Bunker and 1 Factory
Fiji : 1 Infantry
Samoa : 1 Infantry
Wellington : 1 AAGun and 1 Factory
Darwin : 1 Artillery, 1 EarlyFighter and 1 Factory
New Caledonia : 2 Infantrys
sz37 : 1 S.Sub
sz56 : 3 Transports
sz57 : 1 Carrier, 1 Fighter, 1 S.Sub and 2 Transports
sz59 : 1 Destroyer and 1 S.Sub
sz50 : 3 TransportsProduction/PUs Summary :
Yamamoto : 77 / 75
Chinese : 17 / 18
Hisaichi : 56 / 62
Dutch : 8 / 0
Thai : 16 / 18
British : 48 / 48
Anzac : 34 / 34
Americans : 86 / 88
Masaharu : 39 / 40
Russians : 24 / 24 -
What? That’s weird. Dawg, make sure you start the US turn from my last post. Not sure why entek jumped in.
-
Crap…. Wrong post!
-
What? That’s weird. Dawg, make sure you start the US turn from my last post. Not sure why entek jumped in.
Sorry about that Whack! I just clicked on the top post assuming it would still be the one I was posting in before….
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
1 unit repaired.
1 Adv.Fighter, 1 Bomber, 1 L.Fighter and 1 S.Bomber moved from Hollandia to 106 Sea Zone
1 S.Bomber moved from Pearl Harbor to 109 Sea Zone
2 Transports moved from 72 Sea Zone to 71 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
1 Tank moved from Attu to 71 Sea Zone
2 Adv.Fighters, 2 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers and 2 Submarines moved from 72 Sea Zone to 76 Sea Zone
6 ArmoredCars moved from Alaska to 71 Sea Zone
6 ArmoredCars, 1 Battleship, 1 S.Submarine, 1 Submarine, 1 Tank and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
1 Battleship and 1 Submarine moved from 72 Sea Zone to 76 Sea Zone
1 ArmoredCar and 1 S.Submarine moved from 72 Sea Zone to 76 Sea Zone
1 ArmoredCar moved from 76 Sea Zone to Kunashir
2 Adv.Fighters moved from 76 Sea Zone to Kunashir
5 ArmoredCars and 1 Tank moved from 72 Sea Zone to Koryakia
1 Artillery and 1 Infantry moved from Koryakia to Kolyma
1 Adv.Fighter and 1 Fighter moved from Pearl Harbor to Nauru
2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
1 Transport moved from 32 Sea Zone to 26 Sea Zone
1 Infantry moved from South Atlantic USA to 25 Sea Zone
1 Infantry and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
2 Infantrys moved from Venezuela to 26 Sea Zone
3 Infantrys and 2 Transports moved from 26 Sea Zone to 32 Sea Zone
5 Infantrys moved from 32 Sea Zone to BahiaPurchase Units - Americans
Americans buy 4 ArmoredCars, 4 Artillerys, 2 B.Transports, 2 Destroyers, 3 S.Submarines and 2 Submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Bomber, 1 L.Fighter and 1 S.Bomber
Yamamoto defend with 1 Carrier, 2 Cruisers and 1 Destroyer
Americans roll dice for 1 Adv.Fighter, 1 Bomber, 1 L.Fighter and 1 S.Bomber in 106 Sea Zone, round 2 : 3/4 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 1 Destroyer in 106 Sea Zone, round 2 : 3/4 hits
1 Bomber owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 L.Fighter owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 106 Sea Zone
Americans roll dice for 1 S.Bomber in 106 Sea Zone, round 3 : 1/1 hits
Yamamoto roll dice for 1 Cruiser in 106 Sea Zone, round 3 : 0/1 hits
1 Cruiser owned by the Yamamoto lost in 106 Sea Zone
Americans win with 1 S.Bomber remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 Carrier, 2 Cruisers and 1 Destroyer
Casualties for Americans: 1 Adv.Fighter, 1 Bomber and 1 L.Fighter
Battle in Kunashir
Americans attack with 2 Adv.Fighters and 1 ArmoredCar
Yamamoto defend with 1 Artillery
Americans roll dice for 3 Battleships and 2 Cruisers in Kunashir, round 2 : 3/5 hits
1 Artillery owned by the Yamamoto lost in Kunashir
Americans win, taking Kunashir from Yamamoto with 2 Adv.Fighters and 1 ArmoredCar remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in 109 Sea Zone
Americans attack with 1 S.Bomber
Yamamoto defend with 1 S.Submarine
Americans roll dice for 1 S.Bomber in 109 Sea Zone, round 2 : 1/1 hits
1 S.Submarine owned by the Yamamoto lost in 109 Sea Zone
Americans win with 1 S.Bomber remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 S.SubmarineNon Combat Move - Americans
1 S.Bomber moved from 109 Sea Zone to Hollandia
1 S.Bomber moved from 106 Sea Zone to Hollandia
1 Artillery and 3 Infantrys moved from Zhigansk to Yakutsk
1 Tank moved from Ayan to Khabarovsk
1 Tank moved from Ayan to N.Buryat Mongolia
2 Adv.Fighters moved from Kunashir to 76 Sea ZonePlace Units - Americans
2 Destroyers and 1 Submarine placed in 26 Sea Zone
1 S.Submarine and 1 Submarine placed in 26 Sea Zone
2 B.Transports placed in 25 Sea Zone
4 ArmoredCars and 4 Artillerys placed in South Central USA
2 S.Submarines placed in 71 Sea ZoneTurn Complete - Americans
Americans collect 103 PUs; end with 103 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
2 Destroyers moved from 34 Sea Zone to 31 Sea Zone
2 Destroyers, 1 Submarine and 2 Transports moved from 41 Sea Zone to 31 Sea Zone
2 Destroyers and 2 Submarines moved from 43 Sea Zone to 41 Sea Zone
4 Infantrys moved from Rhine to Belgium
2 Artillerys and 3 Infantrys moved from Vinnytsia to Kiev
1 Artillery, 1 Elite and 2 Infantrys moved from Brest to Minsk
2 Artillerys, 1 Elite and 1 Infantry moved from Warsaw to Brest
1 Artillery, 2 Elites and 2 Infantrys moved from Krakow to Vinnytsia
1 HeavyTank moved from Krakow to Kiev
2 Infantrys moved from Bohemia to Krakow
1 Artillery and 1 Elite moved from East Prussia to Latvia
8 Infantrys moved from Stockholm to Middle Norrland
3 Artillerys moved from Hamburg to 23 Sea Zone
2 Elites and 1 Infantry moved from Hamburg to 23 Sea Zone
1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
1 Elite moved from Danzig to 24 Sea Zone
1 Elite moved from 24 Sea Zone to Middle Norrland
1 Infantry moved from Danzig to 23 Sea Zone
3 Artillerys, 1 Battleship, 3 Cruisers, 6 Destroyers, 2 Elites, 2 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
3 Artillerys, 2 Elites and 2 Infantrys moved from 24 Sea Zone to Latvia
1 Elite moved from Bavaria to Bohemia
1 JetFighter and 1 Stuka moved from Bavaria to Belgium
2 Tanks moved from E.Romania to Kiev
3 Mech.Infs moved from Odessa to Minsk
1 Artillery moved from Danzig to BrestPurchase Units - Germans
Germans buy 6 Artillerys, 1 Battleship, 2 Bunkers, 1 Cruiser, 3 Destroyers, 3 Elites, 9 Infantrys and 2 Submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Belgium
Germans attack with 4 Infantrys, 1 JetFighter and 1 Stuka
British defend with 4 Infantrys
Germans roll dice for 4 Infantrys, 1 JetFighter and 1 Stuka in Belgium, round 2 : 2/6 hits
British roll dice for 4 Infantrys in Belgium, round 2 : 1/4 hits
1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Belgium
Germans roll dice for 3 Infantrys, 1 JetFighter and 1 Stuka in Belgium, round 3 : 2/5 hits
British roll dice for 2 Infantrys in Belgium, round 3 : 0/2 hits
2 Infantrys owned by the British lost in Belgium
Germans win, taking Belgium from British with 3 Infantrys, 1 JetFighter and 1 Stuka remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for British: 4 Infantrys
Battle in Minsk
Germans attack with 1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs in Minsk, round 2 : 1/7 hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Middle Norrland
Germans attack with 1 Elite and 8 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 1 Battleship and 1 Cruiser in Middle Norrland, round 2 : 0/2 hits
Germans roll dice for 1 Elite and 8 Infantrys in Middle Norrland, round 2 : 2/9 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits
1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Middle Norrland
Germans roll dice for 1 Elite and 7 Infantrys in Middle Norrland, round 3 : 1/8 hits
Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 Artillery owned by the Neutral lost in Middle Norrland
Germans loses 0 PUs for violating Middle Norrlands neutrality.
Germans win, taking Middle Norrland from Neutral with 1 Elite and 6 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Latvia
Germans attack with 4 Artillerys, 3 Elites and 2 Infantrys
Russians defend with 1 ArmoredCar and 1 Tank
Germans roll dice for 2 Cruisers in Latvia, round 2 : 2/2 hits
1 ArmoredCar owned by the Russians and 1 Tank owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 4 Artillerys, 3 Elites and 2 Infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 ArmoredCar and 1 TankNon Combat Move - Germans
1 JetFighter and 1 Stuka moved from Belgium to Hamburg
1 Tank moved from Netherlands to Hamburg
2 Mech.Infs moved from Normandy to NetherlandsPlace Units - Germans
1 Bunker placed in Netherlands
3 Artillerys, 1 Bunker and 3 Elites placed in Hamburg
3 Artillerys placed in Kiev
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
1 Battleship, 1 Cruiser and 1 Destroyer placed in 24 Sea Zone
2 Destroyers and 2 Submarines placed in 43 Sea ZoneTurn Complete - Germans
Germans collect 130 PUs; end with 130 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
1 Tank moved from Arkhangelsk to 6 Sea Zone
3 Infantrys moved from Arkhangelsk to 6 Sea Zone
1 Tank moved from 6 Sea Zone to Lapland
3 Infantrys moved from 6 Sea Zone to Lapland
2 Infantrys moved from Arkhangelsk to S.Karelia
5 Infantrys moved from Vologda to S.Karelia
1 Infantry moved from Leningrad to Novgorod
1 ArmoredCar moved from Novgorod to S.Karelia
1 Tank moved from Novgorod to Leningrad
1 Infantry moved from Yaroslavl to Smolensk
1 Infantry moved from Georgia to Rostov
1 Infantry moved from Stalingrad to Rostov
4 Infantrys moved from Tula to Kursk
2 Infantrys moved from Yaroslavl to Kursk
1 Artillery moved from Rostov to Kursk
3 Infantrys moved from Rostov to Kursk
1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
1 ArmoredCar moved from Sibirsky to Olyokminsk
3 Infantrys moved from Evenkia to Olyokminsk
1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
1 HeavyTank and 1 Tank moved from Sibirsky to Olyokminsk
2 Infantrys moved from Sibirsky to Evenkia
1 ArmoredCar moved from Vyborg to Kotka
Russians take Kotka from FinnsPurchase Units - Russians
Russians buy 4 ArmoredCars, 4 Artillerys, 3 Bunkers, 2 HeavyTanks, 11 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Lapland
Russians attack with 3 Infantrys and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 2 : 0/4 hits
Finns roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 3 : 0/4 hits
Finns roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 4 : 0/4 hits
Finns roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 5 : 1/4 hits
Finns roll dice for 1 Infantry in Lapland, round 5 : 0/1 hits
1 Infantry owned by the Finns lost in Lapland
Russians win, taking Lapland from Finns with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in S.Karelia
Russians attack with 1 ArmoredCar and 7 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 7 Infantrys in S.Karelia, round 2 : 0/8 hits
Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits
Russians roll dice for 1 ArmoredCar and 7 Infantrys in S.Karelia, round 3 : 1/8 hits
Finns roll dice for 1 Infantry in S.Karelia, round 3 : 0/1 hits
1 Infantry owned by the Finns lost in S.Karelia
Russians win, taking S.Karelia from Finns with 1 ArmoredCar and 7 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 InfantryNon Combat Move - Russians
1 HeavyTank moved from Arkhangelsk to Leningrad
5 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Moscow to TulaPlace Units - Russians
1 Bunker placed in Rostov
1 Bunker placed in Kursk
1 Bunker, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Leningrad
2 ArmoredCars, 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Mech.Inf placed in Sibirsky
1 Artillery and 2 Infantrys placed in Georgia
1 ArmoredCar, 1 Artillery and 3 Infantrys placed in Stalingrad
1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Arkhangelsk
1 Infantry, 1 Mech.Inf and 1 Tank placed in Moscow
Russians undo move 5.
1 Artillery and 2 Infantrys placed in MoscowTurn Complete - Russians
Russians collect 92 PUs; end with 92 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
1 Artillery moved from S.Tunisia to Ghadames
1 Infantry moved from Tripoli to Ghadames
1 Infantry moved from El Agheila to Hun
Italians take Hun from British
1 Mech.Inf moved from Tunis to Ghadames
3 Artillerys, 5 Elites and 5 Infantrys moved from S.Tunisia to S.Algeria
1 Infantry moved from Rome to 46 Sea Zone
1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 51 Sea Zone
1 Infantry moved from Tobruk to 48 Sea Zone
1 Cruiser and 1 Infantry moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys moved from 51 Sea Zone to Crete
3 Destroyers moved from 48 Sea Zone to 52 Sea Zone
2 Cruisers moved from 48 Sea Zone to 52 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 45 Sea Zone
2 Infantrys moved from 45 Sea Zone to N.Tunisia
3 Infantrys moved from Tunis to N.Tunisia
2 Infantrys moved from Tobruk to 48 Sea Zone
2 Infantrys and 1 Transport moved from 48 Sea Zone to 55 Sea Zone
2 Infantrys moved from 55 Sea Zone to Cyprus
Italians take Cyprus from British
3 Infantrys moved from Lower Egypt to Nubia
1 Mech.Inf moved from Kufra to Nubia
1 HeavyTank and 1 Mech.Inf moved from Cairo to Nubia
4 Infantrys moved from Cairo to Lower Egypt
2 Infantrys moved from New Valley to Darfur
1 Mech.Inf moved from Nubia to Darfur
1 Infantry and 1 Tank moved from New Valley to Nubia
4 Tanks moved from Syria to Lower EgyptPurchase Units - Italians
Italians buy 6 ArmoredCars, 2 Elites, 2 HeavyTanks, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Italians
Battle in Crete
Italians attack with 2 Infantrys
Neutral defend with 1 AAGun and 1 Artillery
Italians roll dice for 1 Cruiser in Crete, round 2 : 0/1 hits
Italians roll dice for 2 Infantrys in Crete, round 2 : 0/2 hits
Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits
Italians roll dice for 2 Infantrys in Crete, round 3 : 0/2 hits
Neutral roll dice for 1 Artillery in Crete, round 3 : 1/1 hits
1 Infantry owned by the Italians lost in Crete
Italians roll dice for 1 Infantry in Crete, round 4 : 0/1 hits
Neutral roll dice for 1 Artillery in Crete, round 4 : 1/1 hits
1 Infantry owned by the Italians lost in Crete
Neutral win with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Italians: 2 Infantrys
Battle in S.Algeria
Italians attack with 3 Artillerys, 5 Elites and 5 Infantrys
French defend with 1 Infantry
Italians roll dice for 3 Artillerys, 5 Elites and 5 Infantrys in S.Algeria, round 2 : 3/13 hits
French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits
1 Infantry owned by the French lost in S.Algeria
Italians win, taking S.Algeria from French with 3 Artillerys, 5 Elites and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in 52 Sea Zone
Italians attack with 2 Cruisers and 3 Destroyers
British defend with 1 Carrier and 1 Cruiser
Italians roll dice for 2 Cruisers and 3 Destroyers in 52 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 Carrier and 1 Cruiser in 52 Sea Zone, round 2 : 1/2 hits
1 Destroyer owned by the Italians and 1 Cruiser owned by the British lost in 52 Sea Zone
Italians roll dice for 2 Cruisers and 2 Destroyers in 52 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 Carrier in 52 Sea Zone, round 3 : 1/1 hits
1 Carrier owned by the British and 1 Destroyer owned by the Italians lost in 52 Sea Zone
Italians win with 2 Cruisers and 1 Destroyer remaining. Battle score for attacker is 10
Casualties for Italians: 2 Destroyers
Casualties for British: 1 Carrier and 1 Cruiser
Battle in Darfur
Italians attack with 2 Infantrys and 1 Mech.Inf
British defend with 1 Infantry
Italians roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 2 : 0/3 hits
British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits
Italians roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 3 : 0/3 hits
British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits
Italians roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 4 : 0/3 hits
British roll dice for 1 Infantry in Darfur, round 4 : 1/1 hits
1 Infantry owned by the Italians lost in Darfur
Italians roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 5 : 1/2 hits
British roll dice for 1 Infantry in Darfur, round 5 : 0/1 hits
1 Infantry owned by the British lost in Darfur
Italians win, taking Darfur from British with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 Infantry
Battle in Ghadames
Italians attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
British defend with 1 Tank
Italians roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ghadames, round 2 : 0/3 hits
British roll dice for 1 Tank in Ghadames, round 2 : 1/1 hits
1 Infantry owned by the Italians lost in Ghadames
Italians roll dice for 1 Artillery and 1 Mech.Inf in Ghadames, round 3 : 2/2 hits
British roll dice for 1 Tank in Ghadames, round 3 : 1/1 hits
1 Tank owned by the British and 1 Artillery owned by the Italians lost in Ghadames
Italians win, taking Ghadames from British with 1 Mech.Inf remaining. Battle score for attacker is -1
Casualties for Italians: 1 Artillery and 1 Infantry
Casualties for British: 1 TankNon Combat Move - Italians
Place Units - Italians
2 Tanks placed in Syria
2 ArmoredCars, 2 Elites and 2 HeavyTanks placed in Cairo
4 ArmoredCars placed in Tunis
2 Infantrys placed in RomeTurn Complete - Italians
Italians collect 63 PUs; end with 63 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
1 Tank moved from French Equatorial Africa to Italian East AfricaPurchase Units - French
French buy 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Non Combat Move - French
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 13 Sea Zone to 32 Sea Zone
1 Infantry moved from N.Algeria to E.Morocco
1 Infantry moved from French Equatorial Africa to EquatoriaPlace Units - French
1 Infantry and 2 Tanks placed in French Equatorial Africa
4 Infantrys placed in E.MoroccoTurn Complete - French
French collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
1 Elite and 1 Infantry moved from Tokyo to 84 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Elite and 1 Infantry moved from 75 Sea Zone to Kunashir
1 Artillery and 2 Infantrys moved from Banjarmasin to East And South Borneo
2 Artillerys, 1 Infantry and 1 Tank moved from Ponape to TrukPurchase Units - Yamamoto
Yamamoto buy 3 Bunkers, 1 Cruiser, 15 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Kunashir
Yamamoto attack with 1 Elite and 1 Infantry
Americans defend with 1 ArmoredCar
Yamamoto roll dice for 1 Elite and 1 Infantry in Kunashir, round 2 : 0/2 hits
Americans roll dice for 1 ArmoredCar in Kunashir, round 2 : 0/1 hits
Yamamoto roll dice for 1 Elite and 1 Infantry in Kunashir, round 3 : 0/2 hits
Americans roll dice for 1 ArmoredCar in Kunashir, round 3 : 0/1 hits
Yamamoto roll dice for 1 Elite and 1 Infantry in Kunashir, round 4 : 1/2 hits
Americans roll dice for 1 ArmoredCar in Kunashir, round 4 : 0/1 hits
1 ArmoredCar owned by the Americans lost in Kunashir
Yamamoto win, taking Kunashir from Americans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 ArmoredCar
Battle in Truk
Yamamoto attack with 2 Artillerys, 1 Infantry and 1 Tank
Americans defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Truk, round 2 : 1/4 hits
Americans roll dice for 1 Infantry in Truk, round 2 : 0/1 hits
1 Infantry owned by the Americans lost in Truk
Yamamoto win, taking Truk from Americans with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in East And South Borneo
Yamamoto attack with 1 Artillery and 2 Infantrys
Anzac defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 2 Infantrys in East And South Borneo, round 2 : 0/3 hits
Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits
Yamamoto roll dice for 1 Artillery and 2 Infantrys in East And South Borneo, round 3 : 2/3 hits
Dutch roll dice for 1 Infantry in East And South Borneo, round 3 : 0/1 hits
1 Infantry owned by the Anzac lost in East And South Borneo
Yamamoto win, taking East And South Borneo from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Anzac: 1 InfantryNon Combat Move - Yamamoto
Place Units - Yamamoto
1 Cruiser and 2 Submarines placed in 84 Sea Zone
1 Bunker, 4 Infantrys and 1 Tank placed in Tokyo
1 Bunker and 2 Infantrys placed in Mindanao
1 Bunker and 4 Infantrys placed in Banjarmasin
4 Infantrys placed in Davao
1 Infantry placed in ManilaTurn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 Infantry moved from Chahar to Peking
Chinese take Peking from Hisaichi
1 Artillery moved from Chahar to Shantung
1 Tank moved from Shansi to Shantung
2 Infantrys moved from Szechwan to Kweichow
2 Infantrys moved from Hupeh to Hunan
1 Artillery and 1 Tank moved from Hupeh to Anhwei
1 ArmoredCar moved from Hupeh to Anhwei
1 Tank moved from Shansi to Anhwei
1 Adv.Fighter and 1 Fighter moved from Shensi to Kweichow
1 Adv.Fighter moved from Shensi to Hunan
1 Fighter moved from Shensi to Hunan
1 Adv.Fighter moved from Shensi to Kweichow
1 Tank moved from Shensi to Anhwei
4 Infantrys moved from Shensi to Hupeh
3 Infantrys moved from Ningsia to Suiyuan
3 Infantrys moved from Lanchow to Szechwan
4 Infantrys moved from E.Qinghai to Lanchow
2 Infantrys moved from E.Qinghai to Ningsia
2 Infantrys and 1 Tank moved from Gobi Altai to Ningsia
1 Tank moved from Ningsia to Shensi
1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.Sinkiang
1 Adv.Fighter moved from Urumqi to ShensiPurchase Units - Chinese
Chinese buy 1 Bomber and 9 Infantrys; Remaining resources: 0 PUs;Combat - Chinese
Battle in Anhwei
Chinese attack with 1 ArmoredCar, 1 Artillery and 3 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar, 1 Artillery and 3 Tanks in Anhwei, round 2 : 3/5 hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 ArmoredCar, 1 Artillery and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shantung
Chinese attack with 1 Artillery and 1 Tank
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Artillery and 1 Tank in Shantung, round 2 : 1/2 hits
Hisaichi roll dice for 1 Tank in Shantung, round 2 : 0/1 hits
1 Tank owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Hunan
Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Hunan, round 2 : 0/4 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Hunan, round 3 : 1/4 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Kweichow
Chinese attack with 2 Adv.Fighters, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry and 1 Tank
Chinese roll dice for 2 Adv.Fighters, 1 Fighter and 2 Infantrys in Kweichow, round 2 : 0/5 hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 2 : 2/2 hits
2 Infantrys owned by the Chinese lost in Kweichow
retreated to Kweichow
Hisaichi win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -4
Casualties for Chinese: 2 InfantrysNon Combat Move - Chinese
1 Adv.Fighter moved from Kweichow to Szechwan
1 Adv.Fighter moved from Kweichow to Hupeh
1 Fighter moved from Hunan to Hupeh
1 Fighter moved from Kweichow to Hupeh
1 Adv.Fighter moved from Hunan to SzechwanPlace Units - Chinese
6 Infantrys placed in Hsining
1 Bomber and 3 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUs





