@captainwalker I think that should be it now! please double check that I have all options checked that are needed!
Thanks. Russia can go
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
3 Mech.Infs moved from Brest to Kursk
1 Fighter and 2 Stukas moved from Donetsk to Kursk
1 Infantry moved from Minsk to Latvia
Germans take Latvia from Russians
1 Infantry moved from Minsk to Novgorod
Germans take Novgorod from Russians
3 Artillerys and 3 Infantrys moved from Minsk to Kursk
1 Artillery and 1 Elite moved from Brest to East Prussia
4 Infantrys moved from Rhine to Netherlands
3 ArmoredCars moved from Belgium to Netherlands
1 Battleship, 3 Cruisers, 6 Destroyers, 1 T.Boat and 3 Transports moved from 24 Sea Zone to 23 Sea Zone
6 Infantrys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
8 Infantrys moved from 23 Sea Zone to Stockholm
2 Destroyers and 6 Submarines moved from 41 Sea Zone to 34 Sea Zone
1 Destroyer and 1 Submarine moved from 43 Sea Zone to 41 Sea Zone
1 Destroyer and 2 Transports moved from 45 Sea Zone to 41 Sea Zone
1 Tank moved from N.Tunisia to N.Algeria
Germans take N.Algeria from French
1 Tank moved from N.Algeria to N.Tunisia
3 Mech.Infs moved from Istanbul to Odessa
2 Tanks moved from Istanbul to E.Romania
2 Infantrys moved from Normandy to Picardy
1 Infantry moved from Normandy to Picardy
2 Infantrys moved from Picardy to Belgium
1 ArmoredCar moved from Paris to Normandy
1 ArmoredCar moved from Paris to Picardy
1 Mech.Inf moved from Paris to Netherlands
Purchase Units - Germans
Germans buy 6 Artillerys, 1 Bunker, 2 Destroyers, 5 Elites, 1 Factory, 10 Infantrys, 1 JetFighter, 1 Stuka and 2 Submarines; Remaining resources: 1 PUs;
Combat - Germans
Battle in Stockholm
Germans attack with 8 Infantrys
Neutral defend with 1 Bunker
Germans roll dice for 1 Battleship and 3 Cruisers in Stockholm, round 2 : 0/4 hits
Germans roll dice for 8 Infantrys in Stockholm, round 2 : 2/8 hits
Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits
1 Bunker owned by the Neutral lost in Stockholm
Germans loses 0 PUs for violating Stockholms neutrality.
Germans win, taking Stockholm from Neutral with 8 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in Netherlands
Germans attack with 3 ArmoredCars, 4 Infantrys and 1 Mech.Inf
British defend with 5 Infantrys
Germans roll dice for 3 ArmoredCars, 4 Infantrys and 1 Mech.Inf in Netherlands, round 2 : 2/8 hits
British roll dice for 5 Infantrys in Netherlands, round 2 : 2/5 hits
2 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
Germans roll dice for 3 ArmoredCars, 2 Infantrys and 1 Mech.Inf in Netherlands, round 3 : 2/6 hits
British roll dice for 3 Infantrys in Netherlands, round 3 : 1/3 hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
Germans roll dice for 2 ArmoredCars, 2 Infantrys and 1 Mech.Inf in Netherlands, round 4 : 1/5 hits
British roll dice for 1 Infantry in Netherlands, round 4 : 0/1 hits
1 Infantry owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 2 ArmoredCars, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Germans: 1 ArmoredCar and 2 Infantrys
Casualties for British: 5 Infantrys
Battle in East Prussia
Germans attack with 1 Artillery and 1 Elite
Russians defend with 1 ArmoredCar
Germans roll dice for 1 Artillery and 1 Elite in East Prussia, round 2 : 0/2 hits
Russians roll dice for 1 ArmoredCar in East Prussia, round 2 : 0/1 hits
Germans roll dice for 1 Artillery and 1 Elite in East Prussia, round 3 : 1/2 hits
Russians roll dice for 1 ArmoredCar in East Prussia, round 3 : 0/1 hits
1 ArmoredCar owned by the Russians lost in East Prussia
Germans win, taking East Prussia from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
Casualties for Russians: 1 ArmoredCar
Battle in Kursk
Germans attack with 3 Artillerys, 1 Fighter, 3 Infantrys, 3 Mech.Infs and 2 Stukas
Russians defend with 11 Infantrys
Germans roll dice for 3 Artillerys, 1 Fighter, 3 Infantrys, 3 Mech.Infs and 2 Stukas in Kursk, round 2 : 2/12 hits
Russians roll dice for 11 Infantrys in Kursk, round 2 : 4/11 hits
2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 3 Infantrys owned by the Germans lost in Kursk
Germans roll dice for 2 Artillerys, 1 Fighter, 3 Mech.Infs and 2 Stukas in Kursk, round 3 : 5/8 hits
Russians roll dice for 9 Infantrys in Kursk, round 3 : 5/9 hits
5 Infantrys owned by the Russians, 2 Artillerys owned by the Germans and 3 Mech.Infs owned by the Germans lost in Kursk
Germans roll dice for 1 Fighter and 2 Stukas in Kursk, round 4 : 3/3 hits
Russians roll dice for 4 Infantrys in Kursk, round 4 : 3/4 hits
1 Fighter owned by the Germans, 3 Infantrys owned by the Russians and 2 Stukas owned by the Germans lost in Kursk
Russians win with 1 Infantry remaining. Battle score for attacker is -40
Casualties for Germans: 3 Artillerys, 1 Fighter, 3 Infantrys, 3 Mech.Infs and 2 Stukas
Casualties for Russians: 10 Infantrys
Battle in 34 Sea Zone
Germans attack with 2 Destroyers and 6 Submarines
Americans defend with 5 Destroyers
Germans roll dice for 6 Submarines in 34 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 2 Destroyers in 34 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 5 Destroyers in 34 Sea Zone, round 2 : 2/5 hits
1 Destroyer owned by the Americans and 2 Submarines owned by the Germans lost in 34 Sea Zone
Germans roll dice for 4 Submarines in 34 Sea Zone, round 3 : 0/4 hits
Germans roll dice for 2 Destroyers in 34 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 4 Destroyers in 34 Sea Zone, round 3 : 1/4 hits
1 Submarine owned by the Germans lost in 34 Sea Zone
Germans roll dice for 3 Submarines in 34 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 2 Destroyers in 34 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 4 Destroyers in 34 Sea Zone, round 4 : 3/4 hits
2 Destroyers owned by the Americans and 3 Submarines owned by the Germans lost in 34 Sea Zone
Germans roll dice for 2 Destroyers in 34 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 2 Destroyers in 34 Sea Zone, round 5 : 0/2 hits
1 Destroyer owned by the Americans lost in 34 Sea Zone
Germans roll dice for 2 Destroyers in 34 Sea Zone, round 6 : 1/2 hits
Americans roll dice for 1 Destroyer in 34 Sea Zone, round 6 : 0/1 hits
1 Destroyer owned by the Americans lost in 34 Sea Zone
Germans win with 2 Destroyers remaining. Battle score for attacker is -2
Casualties for Germans: 6 Submarines
Casualties for Americans: 5 Destroyers
Non Combat Move - Germans
1 HeavyTank moved from Bavaria to Krakow
2 Artillerys and 3 Infantrys moved from Krakow to Vinnytsia
1 AAGun, 2 Artillerys, 1 Elite and 3 Infantrys moved from Brest to Kiev
1 AAGun, 1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest
1 Artillery, 2 Elites and 2 Infantrys moved from Bohemia to Krakow
2 Infantrys moved from Bavaria to Bohemia
1 Tank moved from Picardy to Netherlands
Place Units - Germans
1 Bunker and 1 Factory placed in Kiev
2 Destroyers and 2 Submarines placed in 43 Sea Zone
3 Infantrys placed in Normandy
4 Infantrys placed in Rhine
2 Artillerys, 1 Elite and 1 Infantry placed in Warsaw
2 Artillerys, 2 Elites and 1 Infantry placed in Bohemia
1 Artillery, 1 Elite and 1 Infantry placed in Danzig
Germans undo move 6.
3 Artillerys, 2 Elites and 1 Infantry placed in Hamburg
1 Elite, 1 JetFighter and 1 Stuka placed in Bavaria
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belgium: 2 Tanks
EDIT: Adding units owned by Germans to Hamburg: 2 Tanks
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 129 PUs; end with 130 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
1 Infantry moved from Smolensk to Minsk
Russians take Minsk from Germans
4 Infantrys moved from Arkhangelsk to 6 Sea Zone
1 Infantry moved from 6 Sea Zone to Lapland
Russians take Lapland from Finns
1 Infantry moved from 6 Sea Zone to Murmansk
Russians take Murmansk from Finns
1 Infantry moved from 6 Sea Zone to Lapland
1 Infantry moved from 6 Sea Zone to Murmansk
2 ArmoredCars moved from Leningrad to Vyborg
1 ArmoredCar moved from Leningrad to Latvia
1 ArmoredCar moved from Leningrad to Novgorod
1 Tank moved from Leningrad to Estonia
Russians take Estonia from Germans
1 Tank moved from Estonia to Latvia
1 Tank moved from Leningrad to Novgorod
3 Infantrys moved from Tula to Kursk
3 Artillerys, 1 Elite and 7 Infantrys moved from Rostov to Donetsk
1 Infantry moved from Kursk to Donetsk
1 Fighter moved from Moscow to Donetsk
4 Infantrys moved from Yaroslavl to Kursk
1 ArmoredCar moved from Moscow to Kursk
1 HeavyTank moved from Moscow to Kursk
3 Infantrys moved from Moscow to Yaroslavl
4 Infantrys moved from Moscow to Tula
5 Infantrys moved from Stalingrad to Rostov
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Georgia to 54 Sea Zone
1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Infantry moved from 53 Sea Zone to Bulgaria
Russians take Bulgaria from Romanians
1 Infantry moved from Astrakhan to Georgia
1 Artillery and 3 Infantrys moved from Georgia to Rostov
5 Infantrys moved from Kirov to Vologda
1 Mech.Inf moved from N.Buryat Mongolia to Ayan
1 Mech.Inf moved from Ayan to Khabarovsk
Russians take Khabarovsk from Hisaichi
1 Mech.Inf moved from Khabarovsk to Kirin
Russians take Kirin from Hisaichi
1 Mech.Inf moved from N.Buryat Mongolia to Vladivostok
Russians take Vladivostok from Hisaichi
2 ArmoredCars and 1 Mech.Inf moved from N.Buryat Mongolia to Heilungchiang
1 Bomber moved from Olyokminsk to Heilungchiang
1 Artillery moved from S.Buryat Mongolia to N.Buryat Mongolia
1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia
Purchase Units - Russians
Russians buy 2 ArmoredCars, 1 Bunker, 3 HeavyTanks, 16 Infantrys, 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vyborg
Russians attack with 2 ArmoredCars
Finns defend with 1 Infantry
Russians roll dice for 2 ArmoredCars in Vyborg, round 2 : 0/2 hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits
Russians roll dice for 2 ArmoredCars in Vyborg, round 3 : 0/2 hits
Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits
Russians roll dice for 2 ArmoredCars in Vyborg, round 4 : 1/2 hits
Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits
1 Infantry owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Novgorod
Russians attack with 1 ArmoredCar and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 1 Tank in Novgorod, round 2 : 0/2 hits
Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 ArmoredCar and 1 Tank in Novgorod, round 3 : 0/2 hits
Germans roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 ArmoredCar and 1 Tank in Novgorod, round 4 : 1/2 hits
Germans roll dice for 1 Infantry in Novgorod, round 4 : 0/1 hits
1 Infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Latvia
Russians attack with 1 ArmoredCar and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 1 Tank in Latvia, round 2 : 1/2 hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Donetsk
Russians attack with 3 Artillerys, 1 Elite, 1 Fighter and 8 Infantrys
Romanians defend with 1 AAGun, 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 6 Infantrys and 1 Tank
AA fire in Donetsk : 0/1 hits
Russians roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 8 Infantrys in Donetsk, round 2 : 4/13 hits
Units damaged: 1 Bunker owned by the Romanians
Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 6 Infantrys and 1 Tank in Donetsk, round 2 : 4/11 hits
4 Infantrys owned by the Russians and 3 Infantrys owned by the Romanians lost in Donetsk
Russians roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 4 Infantrys in Donetsk, round 3 : 1/9 hits
Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 3 Infantrys and 1 Tank in Donetsk, round 3 : 2/8 hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Russians roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys in Donetsk, round 4 : 3/7 hits
Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 2 Infantrys and 1 Tank in Donetsk, round 4 : 3/7 hits
1 Elite owned by the Russians, 2 Infantrys owned by the Russians, 1 Artillery owned by the Romanians and 2 Infantrys owned by the Romanians lost in Donetsk
Russians roll dice for 3 Artillerys and 1 Fighter in Donetsk, round 5 : 1/4 hits
Romanians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bunker and 1 Tank in Donetsk, round 5 : 1/4 hits
1 Artillery owned by the Russians and 1 Artillery owned by the Romanians lost in Donetsk
Russians roll dice for 2 Artillerys and 1 Fighter in Donetsk, round 6 : 0/3 hits
Romanians roll dice for 1 Adv.Fighter, 1 Bunker and 1 Tank in Donetsk, round 6 : 2/3 hits
2 Artillerys owned by the Russians lost in Donetsk
retreated to Donetsk
Romanians win with 1 Adv.Fighter, 1 Bunker and 1 Tank remaining. Battle score for attacker is -11
Casualties for Romanians: 2 Artillerys and 6 Infantrys
Casualties for Russians: 3 Artillerys, 1 Elite and 8 Infantrys
Battle in Heilungchiang
Russians attack with 2 ArmoredCars, 1 Bomber and 1 Mech.Inf
Hisaichi defend with 3 ArmoredCars and 1 Infantry
Russians roll dice for 2 ArmoredCars, 1 Bomber and 1 Mech.Inf in Heilungchiang, round 2 : 2/4 hits
Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Heilungchiang, round 2 : 2/4 hits
2 ArmoredCars owned by the Hisaichi and 2 ArmoredCars owned by the Russians lost in Heilungchiang
Russians roll dice for 1 Bomber and 1 Mech.Inf in Heilungchiang, round 3 : 1/2 hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Heilungchiang, round 3 : 0/2 hits
1 ArmoredCar owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 1 Bomber and 1 Mech.Inf in Heilungchiang, round 4 : 1/2 hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 4 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 1 Bomber and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Hisaichi: 3 ArmoredCars and 1 Infantry
Casualties for Russians: 2 ArmoredCars
Non Combat Move - Russians
1 Bomber moved from Heilungchiang to N.Buryat Mongolia
1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 1 HeavyTank, 1 Infantry and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
1 Artillery and 1 Infantry moved from Evenkia to Olyokminsk
1 ArmoredCar, 3 Infantrys, 1 Mech.Inf and 1 Tank moved from Sibirsky to Evenkia
1 ArmoredCar, 1 Mech.Inf and 1 Tank moved from Evenkia to Olyokminsk
1 Mech.Inf moved from Olyokminsk to N.Buryat Mongolia
1 Fighter moved from Donetsk to Kursk
Place Units - Russians
1 Bunker placed in N.Buryat Mongolia
1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank placed in Leningrad
1 HeavyTank, 2 Infantrys and 1 Tank placed in Arkhangelsk
1 ArmoredCar, 1 HeavyTank, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Sibirsky
10 Infantrys placed in Moscow
1 Infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 104 PUs; end with 104 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Italians
2 Transports moved from 47 Sea Zone to 46 Sea Zone
4 Infantrys moved from Campania to 46 Sea Zone
4 Artillerys, 5 Elites and 5 Infantrys moved from Tunis to S.Tunisia
2 Infantrys moved from Sicily to 47 Sea Zone
3 Cruisers and 2 Infantrys moved from 47 Sea Zone to 48 Sea Zone
1 Infantry moved from 48 Sea Zone to Tripoli
1 Infantry moved from 48 Sea Zone to El Agheila
3 Destroyers, 4 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
4 Infantrys moved from 48 Sea Zone to Tobruk
1 Artillery moved from Greece to Bulgaria
1 Tank moved from Palestine to Iraq
Italians take Iraq from British
1 Tank moved from Iraq to Syria
1 Mech.Inf moved from Cairo to Kufra
Italians take Mersa Matruh from British
Italians take Kufra from British
3 Infantrys moved from Lower Egypt to New Valley
3 Infantrys moved from Lower Egypt to Nubia
2 Mech.Infs moved from Cairo to Syria
1 Elite and 3 Tanks moved from Palestine to Syria
1 Tank moved from Palestine to Nubia
1 Tank moved from Palestine to New Valley
3 Infantrys moved from Cairo to Lower Egypt
Purchase Units - Italians
Italians buy 1 HeavyTank, 10 Infantrys, 2 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Italians
Battle in 48 Sea Zone
Italians attack with 3 Cruisers, 3 Destroyers and 2 Transports
French defend with 1 Submarine
French roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 Cruisers, 3 Destroyers and 2 Transports in 48 Sea Zone, round 2 : 2/6 hits
1 Submarine owned by the French lost in 48 Sea Zone
Italians win with 3 Cruisers, 3 Destroyers and 2 Transports remaining. Battle score for attacker is 7
Casualties for French: 1 Submarine
Battle in Nubia
Italians attack with 3 Infantrys and 1 Tank
French defend with 1 Infantry
Italians roll dice for 3 Infantrys and 1 Tank in Nubia, round 2 : 2/4 hits
British roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits
1 Infantry owned by the French lost in Nubia
Italians win, taking Nubia from British with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in New Valley
Italians attack with 3 Infantrys and 1 Tank
French defend with 1 Infantry
Italians roll dice for 3 Infantrys and 1 Tank in New Valley, round 2 : 1/4 hits
British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits
1 Infantry owned by the French lost in New Valley
Italians win, taking New Valley from British with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in El Agheila
Battle in Tripoli
Battle in Bulgaria
Italians attack with 1 Artillery
Russians defend with 1 Infantry
Italians roll dice for 1 Artillery in Bulgaria, round 2 : 0/1 hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 1/1 hits
1 Artillery owned by the Italians lost in Bulgaria
Russians win, taking El Agheila from British, taking Tripoli from British with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 Artillery
Battle in Syria
Italians attack with 1 Elite, 2 Mech.Infs and 4 Tanks
British defend with 1 Tank; French defend with 1 AAGun, 1 Factory and 4 Infantrys
Italians roll dice for 1 Elite, 2 Mech.Infs and 4 Tanks in Syria, round 2 : 5/7 hits
French roll dice for 4 Infantrys and 1 Tank in Syria, round 2 : 3/5 hits
1 Elite owned by the Italians, 1 Tank owned by the British, 4 Infantrys owned by the French and 2 Mech.Infs owned by the Italians lost in Syria
Italians win, taking Syria from French with 4 Tanks remaining. Battle score for attacker is -2
Casualties for Italians: 1 Elite and 2 Mech.Infs
Casualties for British: 1 Tank
Casualties for French: 4 Infantrys
Battle in Tobruk
Italians attack with 4 Infantrys
British defend with 1 Infantry
Italians roll dice for 4 Infantrys in Tobruk, round 2 : 0/4 hits
British roll dice for 1 Infantry in Tobruk, round 2 : 1/1 hits
1 Infantry owned by the Italians lost in Tobruk
Italians roll dice for 3 Infantrys in Tobruk, round 3 : 0/3 hits
British roll dice for 1 Infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 3 Infantrys in Tobruk, round 4 : 1/3 hits
British roll dice for 1 Infantry in Tobruk, round 4 : 0/1 hits
1 Infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Italians
Place Units - Italians
1 S.Submarine placed in 46 Sea Zone
1 HeavyTank, 4 Infantrys and 1 Mech.Inf placed in Cairo
3 Infantrys and 1 Mech.Inf placed in Tunis
3 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 55 PUs; end with 55 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - French
1 Infantry moved from E.Morocco to N.Algeria
French take N.Algeria from Germans
1 Artillery and 1 Infantry moved from S.Algeria to N.Tunisia
1 Tank moved from French Equatorial Africa to Italian East Africa
2 Adv.Fighters moved from French Equatorial Africa to Italian East Africa
Purchase Units - French
French buy 1 Elite, 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - French
Battle in N.Tunisia
French attack with 1 Artillery and 1 Infantry
Germans defend with 1 Tank
French roll dice for 1 Artillery and 1 Infantry in N.Tunisia, round 2 : 0/2 hits
Germans roll dice for 1 Tank in N.Tunisia, round 2 : 0/1 hits
French roll dice for 1 Artillery and 1 Infantry in N.Tunisia, round 3 : 0/2 hits
Germans roll dice for 1 Tank in N.Tunisia, round 3 : 1/1 hits
1 Infantry owned by the French lost in N.Tunisia
French roll dice for 1 Artillery in N.Tunisia, round 4 : 0/1 hits
Germans roll dice for 1 Tank in N.Tunisia, round 4 : 0/1 hits
French roll dice for 1 Artillery in N.Tunisia, round 5 : 0/1 hits
Germans roll dice for 1 Tank in N.Tunisia, round 5 : 0/1 hits
French roll dice for 1 Artillery in N.Tunisia, round 6 : 0/1 hits
Germans roll dice for 1 Tank in N.Tunisia, round 6 : 0/1 hits
French roll dice for 1 Artillery in N.Tunisia, round 7 : 1/1 hits
Germans roll dice for 1 Tank in N.Tunisia, round 7 : 1/1 hits
1 Artillery owned by the French and 1 Tank owned by the Germans lost in N.Tunisia
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 Tank
Casualties for French: 1 Artillery and 1 Infantry
Non Combat Move - French
1 Infantry moved from E.Morocco to S.Algeria
Place Units - French
3 Tanks placed in French Equatorial Africa
1 Elite and 3 Infantrys placed in E.Morocco
Turn Complete - French
French collect 20 PUs; end with 20 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Carrier, 1 Cruiser, 2 Destroyers and 2 Fighters moved from 110 Sea Zone to 106 Sea Zone
1 Infantry moved from Manila to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Palawan
Yamamoto take Palawan from Americans
1 Infantry and 1 Tank moved from S.French Indochina to N.Thailand
2 Infantrys moved from Tokyo to 85 Sea Zone
2 Infantrys and 1 Transport moved from 85 Sea Zone to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Kirin
1 Battleship moved from 85 Sea Zone to 84 Sea Zone
1 Infantry moved from Tokyo to 85 Sea Zone
1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 109 Sea Zone
1 Infantry moved from 109 Sea Zone to Guadalcanal
2 Destroyers moved from 85 Sea Zone to 75 Sea Zone
2 Carriers moved from 85 Sea Zone to 84 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 Bunker, 1 Cruiser, 2 Destroyers, 1 Elite, 13 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.Thailand
Yamamoto attack with 1 Infantry and 1 Tank
British defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tank in N.Thailand, round 2 : 1/2 hits
British roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in N.Thailand
Yamamoto win, taking N.Thailand from British with 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in 109 Sea Zone
Yamamoto attack with 1 S.Submarine
Americans defend with 1 Cruiser
Yamamoto roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 Cruiser in 109 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 S.Submarine in 109 Sea Zone, round 3 : 1/1 hits
1 Cruiser owned by the Americans lost in 109 Sea Zone
Yamamoto win with 1 S.Submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 Cruiser
Battle in Kirin
Yamamoto attack with 2 Infantrys
Russians defend with 1 Mech.Inf
Yamamoto roll dice for 1 Battleship in Kirin, round 2 : 0/1 hits
Yamamoto roll dice for 2 Infantrys in Kirin, round 2 : 0/2 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Kirin
Yamamoto roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 3 : 0/1 hits
Yamamoto roll dice for 1 Infantry in Kirin, round 4 : 0/1 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 4 : 0/1 hits
Yamamoto roll dice for 1 Infantry in Kirin, round 5 : 0/1 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 5 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Kirin
Russians win with 1 Mech.Inf remaining. Battle score for attacker is -4
Casualties for Yamamoto: 2 Infantrys
Battle in Guadalcanal
Non Combat Move - Yamamoto
Place Units - Yamamoto
1 Cruiser and 1 Destroyer placed in 106 Sea Zone
1 Destroyer and 2 Submarines placed in 84 Sea Zone
1 Bunker, 1 Elite and 4 Infantrys placed in Tokyo
1 Infantry placed in Manila
2 Infantrys placed in Mindanao
4 Infantrys placed in Davao
2 Infantrys placed in Banjarmasin
Turn Complete - Yamamoto
Yamamoto collect 79 PUs; end with 79 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
2 Infantrys moved from Szechwan to Hupeh
1 ArmoredCar moved from Shensi to Hupeh
1 ArmoredCar moved from Shensi to Shansi
1 Infantry moved from Suiyuan to Shansi
1 Tank moved from Suiyuan to Shansi
1 Artillery and 1 Infantry moved from Suiyuan to Chahar
1 Tank moved from Shensi to Shansi
1 Tank moved from Shensi to Hupeh
1 Infantry and 1 Marine moved from Szechwan to Kweichow
1 Adv.Fighter and 1 Fighter moved from Shensi to Kweichow
1 Artillery moved from Szechwan to Hupeh
1 Fighter moved from Shensi to Chahar
1 Adv.Fighter moved from Shensi to Shansi
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hupeh
Chinese attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry and 1 Marine
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank in Hupeh, round 2 : 1/5 hits
Hisaichi roll dice for 1 Infantry and 1 Marine in Hupeh, round 2 : 0/2 hits
1 Infantry owned by the Hisaichi lost in Hupeh
Chinese roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank in Hupeh, round 3 : 1/5 hits
Hisaichi roll dice for 1 Marine in Hupeh, round 3 : 0/1 hits
1 Marine owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry and 1 Marine
Battle in Chahar
Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chahar, round 2 : 0/3 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chahar, round 3 : 3/3 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shansi
Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 2 Tanks
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 2 Tanks in Shansi, round 2 : 5/5 hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 2/2 hits
1 ArmoredCar owned by the Chinese, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Chinese: 1 ArmoredCar and 1 Infantry
Battle in Kweichow
Chinese attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Marine
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Marine in Kweichow, round 2 : 1/4 hits
Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Yamamoto with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Adv.Fighter and 1 Fighter moved from Kweichow to Shensi
1 Fighter moved from Chahar to Shensi
1 Adv.Fighter moved from Shansi to Shensi
3 Infantrys moved from Lanchow to Shensi
1 Infantry moved from Lanchow to Shensi
2 Infantrys moved from Lanchow to Szechwan
3 Infantrys moved from E.Qinghai to Ningsia
3 Infantrys moved from E.Qinghai to Lanchow
1 Tank moved from Gobi Altai to Shensi
1 Adv.Fighter moved from Urumqi to Shensi
1 Tank moved from Urumqi to Gobi Altai
2 Infantrys moved from E.Sinkiang to Gobi Altai
2 Infantrys moved from Urumqi to E.Sinkiang
6 Infantrys moved from Hsining to E.Qinghai
Place Units - Chinese
1 Elite and 5 Infantrys placed in Hsining
1 Adv.Fighter and 3 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 Destroyers moved from 75 Sea Zone to 84 Sea Zone
1 Cruiser moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Vladivostok
9 Infantrys moved from N.French Indochina to Yunnan
2 Fighters moved from 106 Sea Zone to Yunnan
2 Infantrys moved from Hunan to Kweichow
1 Tank moved from Anhwei to Kweichow
1 Infantry moved from Kwangsi to Hunan
1 Transport moved from 75 Sea Zone to 84 Sea Zone
1 Infantry and 1 Mech.Inf moved from Changchun to 84 Sea Zone
1 Infantry and 1 Mech.Inf moved from 84 Sea Zone to Vladivostok
3 Infantrys moved from Changchun to Kirin
1 Mech.Inf moved from Changchun to Kirin
2 Infantrys moved from Hulunbuir to Heilungchiang
1 Tank moved from Hulunbuir to Heilungchiang
1 Battleship, 1 Carrier, 1 Destroyer and 3 Transports moved from 75 Sea Zone to 84 Sea Zone
1 Mech.Inf moved from Changchun to 84 Sea Zone
1 Mech.Inf moved from 84 Sea Zone to Shanghai
1 S.Bomber moved from Hong Kong to Yunnan
2 Tanks moved from Hulunbuir to Chita
3 Infantrys moved from Hong Kong to Kwangtung
3 Infantrys moved from Hong Kong to Kiangsi
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Elite, 15 Infantrys, 1 S.Bomber and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kweichow
Hisaichi attack with 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry and 1 Marine
Hisaichi roll dice for 2 Infantrys and 1 Tank in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 2 : 1/2 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 Marine in Kweichow, round 3 : 0/1 hits
1 Marine owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry and 1 Marine
Battle in Vladivostok
Hisaichi attack with 2 Infantrys and 1 Mech.Inf
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 1 Battleship and 1 Cruiser in Vladivostok, round 2 : 0/2 hits
Hisaichi roll dice for 2 Infantrys and 1 Mech.Inf in Vladivostok, round 2 : 0/3 hits
Russians roll dice for 1 Mech.Inf in Vladivostok, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Vladivostok
Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Vladivostok, round 3 : 1/2 hits
Russians roll dice for 1 Mech.Inf in Vladivostok, round 3 : 0/1 hits
1 Mech.Inf owned by the Russians lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Mech.Inf
Battle in Heilungchiang
Hisaichi attack with 2 Infantrys and 1 Tank
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 2 : 0/3 hits
Russians roll dice for 1 Mech.Inf in Heilungchiang, round 2 : 0/1 hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 3 : 0/3 hits
Russians roll dice for 1 Mech.Inf in Heilungchiang, round 3 : 0/1 hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Heilungchiang, round 4 : 1/3 hits
Russians roll dice for 1 Mech.Inf in Heilungchiang, round 4 : 1/1 hits
1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Mech.Inf
Battle in Yunnan
Hisaichi attack with 2 Fighters, 9 Infantrys and 1 S.Bomber
British defend with 2 Artillerys and 6 Infantrys
Hisaichi roll dice for 2 Fighters, 9 Infantrys and 1 S.Bomber in Yunnan, round 2 : 4/12 hits
Chinese roll dice for 2 Artillerys and 6 Infantrys in Yunnan, round 2 : 2/8 hits
4 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters, 7 Infantrys and 1 S.Bomber in Yunnan, round 3 : 0/10 hits
Chinese roll dice for 2 Artillerys and 2 Infantrys in Yunnan, round 3 : 2/4 hits
2 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters, 5 Infantrys and 1 S.Bomber in Yunnan, round 4 : 1/8 hits
Chinese roll dice for 2 Artillerys and 2 Infantrys in Yunnan, round 4 : 2/4 hits
1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters, 3 Infantrys and 1 S.Bomber in Yunnan, round 5 : 2/6 hits
Chinese roll dice for 2 Artillerys and 1 Infantry in Yunnan, round 5 : 3/3 hits
1 Artillery owned by the British, 1 Infantry owned by the British and 3 Infantrys owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters and 1 S.Bomber in Yunnan, round 6 : 2/3 hits
Chinese roll dice for 1 Artillery in Yunnan, round 6 : 0/1 hits
1 Artillery owned by the British lost in Yunnan
Hisaichi win with 2 Fighters and 1 S.Bomber remaining. Battle score for attacker is 2
Casualties for Hisaichi: 9 Infantrys
Casualties for British: 2 Artillerys and 6 Infantrys
Battle in Kirin
Hisaichi attack with 3 Infantrys and 1 Mech.Inf
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Kirin, round 2 : 1/4 hits
Russians roll dice for 1 Mech.Inf in Kirin, round 2 : 0/1 hits
1 Mech.Inf owned by the Russians lost in Kirin
Hisaichi win, taking Kirin from Russians with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Russians: 1 Mech.Inf
Non Combat Move - Hisaichi
2 Fighters moved from Yunnan to N.French Indochina
2 Infantrys moved from Kwangsi to N.French Indochina
1 S.Bomber moved from Yunnan to Hong Kong
1 AAGun moved from Hunan to Kwangsi
Place Units - Hisaichi
1 Artillery, 1 Elite and 1 Infantry placed in Kwangsi
1 Artillery and 2 Infantrys placed in Hulunbuir
6 Infantrys placed in Hong Kong
6 Infantrys and 1 S.Bomber placed in Changchun
1 S.Submarine placed in 84 Sea Zone
Turn Complete - Hisaichi
Hisaichi collect 57 PUs; end with 57 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
4 Infantrys moved from Dover to 20 Sea Zone
4 Infantrys moved from 20 Sea Zone to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
1 Bomber and 1 Fighter moved from Dover to Belgium
2 Infantrys moved from Wales to Manchester
1 Infantry moved from Manchester to Dover
1 Submarine moved from 20 Sea Zone to 22 Sea Zone
1 Infantry moved from E.Morocco to N.Algeria
2 Mech.Infs moved from Darfur to Italian East Africa
1 Infantry moved from French Equatorial Africa to Darfur
2 ArmoredCars moved from Rhodesia to Italian East Africa
2 Mech.Infs moved from Cape Town to Rhodesia
2 Mech.Infs moved from Rhodesia to Kenya
1 Cruiser and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
2 Infantrys moved from Bombay to 59 Sea Zone
1 Infantry moved from Mysore to 59 Sea Zone
1 Cruiser, 3 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
3 Infantrys moved from 58 Sea Zone to Italian East Africa
1 Infantry moved from Madras to Mysore
1 Submarine moved from 65 Sea Zone to 110 Sea Zone
1 Adv.Fighter moved from Malaya to 110 Sea Zone
2 Tanks moved from Bangkok to S.French Indochina
1 Infantry moved from S.Thailand to S.French Indochina
2 Artillerys, 2 Infantrys and 2 Tanks moved from S.Thailand to N.Thailand
2 Tanks moved from Malaya to N.Thailand
4 Tanks moved from Bangkok to N.Thailand
1 Infantry moved from Burma to Yunnan
4 ArmoredCars and 1 Tank moved from Assam to N.Thailand
6 Infantrys moved from Assam to Yunnan
1 Infantry moved from Bihar to Assam
3 Infantrys moved from Delhi to Bihar
2 ArmoredCars moved from Delhi to Assam
2 Artillerys and 2 Infantrys moved from Hyderabad to Bihar
4 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from Okhotsk to Ayan
1 Infantry and 1 Tank moved from Attu to 71 Sea Zone
1 Destroyer, 1 Infantry, 3 Submarines, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
3 Submarines moved from 80 Sea Zone to 71 Sea Zone
1 Destroyer and 3 Submarines moved from 72 Sea Zone to 76 Sea Zone
2 Infantrys moved from Canadian Prairies to British Columbia
1 Infantry moved from Southwest USA to Northwest USA
Purchase Units - British
British buy 4 ArmoredCars, 1 Factory, 34 Infantrys, 3 Submarines and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in S.French Indochina
British attack with 1 Infantry and 2 Tanks
Yamamoto defend with 1 Infantry
British roll dice for 1 Infantry and 2 Tanks in S.French Indochina, round 2 : 1/3 hits
Yamamoto roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in S.French Indochina
British win, taking S.French Indochina from Yamamoto with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in 110 Sea Zone
British attack with 1 Adv.Fighter and 1 Submarine
Hisaichi defend with 1 Destroyer
British roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Adv.Fighter in 110 Sea Zone, round 2 : 0/1 hits
Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 Adv.Fighter in 110 Sea Zone, round 3 : 1/1 hits
Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 Destroyer owned by the Hisaichi lost in 110 Sea Zone
British win with 1 Adv.Fighter and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in Belgium
British attack with 1 Bomber, 3 Fighters and 4 Infantrys
Germans defend with 2 ArmoredCars and 2 Infantrys
British roll dice for 1 Battleship in Belgium, round 2 : 1/1 hits
1 ArmoredCar owned by the Germans lost in Belgium
British roll dice for 1 Bomber, 3 Fighters and 4 Infantrys in Belgium, round 2 : 3/8 hits
Germans roll dice for 1 ArmoredCar and 2 Infantrys in Belgium, round 2 : 0/3 hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 ArmoredCars and 2 Infantrys
Battle in N.Thailand
British attack with 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks
Yamamoto defend with 1 Tank
British roll dice for 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 9 Tanks in N.Thailand, round 2 : 9/17 hits
Yamamoto roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits
1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in N.Thailand
British win, taking N.Thailand from Yamamoto with 4 ArmoredCars, 2 Artillerys, 1 Infantry and 9 Tanks remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Tank
Non Combat Move - British
1 Fighter moved from Belgium to Dover
1 Bomber and 2 Fighters moved from Belgium to 20 Sea Zone
1 Bomber moved from 20 Sea Zone to Dover
1 Adv.Fighter moved from 110 Sea Zone to Malaya
Place Units - British
1 Factory placed in Italian East Africa
3 Submarines placed in 18 Sea Zone
4 Infantrys placed in Wales
1 Infantry placed in Manchester
2 Tanks placed in Cape Town
2 ArmoredCars and 3 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
2 ArmoredCars and 1 Infantry placed in Vancouver
8 Infantrys placed in London
British undo move 10.
6 Infantrys placed in Malaya
6 Infantrys placed in Bangkok
6 Infantrys placed in London
Turn Complete - British
British collect 109 PUs; end with 109 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
4 Adv.Fighters and 1 Fighter moved from Hollandia to 106 Sea Zone
2 Infantrys moved from Broome to 67 Sea Zone
2 Cruisers and 2 Infantrys moved from 67 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to British Borneo
1 Infantry moved from 106 Sea Zone to West Borneo
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to East And South Borneo
Dutch take East And South Borneo from Yamamoto
1 Submarine moved from 123 Sea Zone to 115 Sea Zone
1 Artillery moved from New Ireland to 114 Sea Zone
1 Infantry moved from New Britain to 114 Sea Zone
1 Artillery and 1 Infantry moved from 114 Sea Zone to Guadalcanal
Purchase Units - Anzac
Anzac buy 6 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 106 Sea Zone
Anzac attack with 4 Adv.Fighters, 2 Cruisers and 1 Fighter
Yamamoto defend with 1 Carrier, 2 Cruisers and 3 Destroyers
Anzac roll dice for 4 Adv.Fighters, 2 Cruisers and 1 Fighter in 106 Sea Zone, round 2 : 2/7 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 3 Destroyers in 106 Sea Zone, round 2 : 4/6 hits
1 Fighter owned by the Anzac, 2 Destroyers owned by the Yamamoto and 3 Adv.Fighters owned by the Anzac lost in 106 Sea Zone
Anzac roll dice for 1 Adv.Fighter and 2 Cruisers in 106 Sea Zone, round 3 : 0/3 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 1 Destroyer in 106 Sea Zone, round 3 : 2/4 hits
1 Cruiser owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in 106 Sea Zone
1 Infantry owned by the Anzac lost in British Borneo
Anzac roll dice for 1 Cruiser in 106 Sea Zone, round 4 : 0/1 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 1 Destroyer in 106 Sea Zone, round 4 : 2/4 hits
1 Cruiser owned by the Anzac lost in 106 Sea Zone
1 Infantry owned by the Anzac lost in West Borneo
Yamamoto win with 1 Carrier, 2 Cruisers and 1 Destroyer remaining. Battle score for attacker is -56
Casualties for Yamamoto: 2 Destroyers
Casualties for Anzac: 4 Adv.Fighters, 2 Cruisers and 1 Fighter
Battle in Guadalcanal
Anzac attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Artillery and 1 Infantry in Guadalcanal, round 2 : 0/2 hits
Yamamoto roll dice for 1 Infantry in Guadalcanal, round 2 : 1/1 hits
1 Infantry owned by the Anzac lost in Guadalcanal
Anzac roll dice for 1 Artillery in Guadalcanal, round 3 : 1/1 hits
Yamamoto roll dice for 1 Infantry in Guadalcanal, round 3 : 1/1 hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Guadalcanal
Yamamoto win with no units remaining. Battle score for attacker is -4
Casualties for Yamamoto: 1 Infantry
Casualties for Anzac: 1 Artillery and 1 Infantry
Non Combat Move - Anzac
Place Units - Anzac
3 Transports placed in 67 Sea Zone
3 Transports placed in 114 Sea Zone
Turn Complete - Anzac
Anzac collect 35 PUs; end with 35 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Dutch
3 Mech.Infs moved from Suriname to Bolivia
2 Tanks moved from N.Chile to Bolivia
1 Bomber moved from Peru to Bolivia
Purchase Units - Dutch
Dutch buy 3 Mech.Infs; Remaining resources: 2 PUs;
Combat - Dutch
Battle in Bolivia
Dutch attack with 1 Bomber, 3 Mech.Infs and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 1 Bomber, 3 Mech.Infs and 2 Tanks in Bolivia, round 2 : 3/6 hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits
1 Mech.Inf owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia
Dutch loses 0 PUs for violating Bolivias neutrality.
Dutch win, taking Bolivia from Neutral with 1 Bomber, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Neutral: 3 Infantrys
Casualties for Dutch: 1 Mech.Inf
Non Combat Move - Dutch
1 Bomber moved from Bolivia to Amazon
Place Units - Dutch
3 Mech.Infs placed in Suriname
Turn Complete - Dutch
Dutch collect 24 PUs; end with 26 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
1 Infantry moved from N.Karelia to S.Karelia
Finns take S.Karelia from Russians
3 Infantrys moved from Oulu to Lapland
1 Artillery and 1 Infantry moved from N.Karelia to Murmansk
1 Infantry moved from N.Karelia to Murmansk
1 Infantry moved from N.Karelia to Lapland
1 Infantry moved from N.Karelia to Murmansk
3 Infantrys moved from N.Karelia to Vyborg
4 Infantrys moved from Tampere to Oulu
2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Murmansk
Finns attack with 1 Artillery and 3 Infantrys
Russians defend with 2 Infantrys
Finns roll dice for 1 Artillery and 3 Infantrys in Murmansk, round 2 : 0/4 hits
Russians roll dice for 2 Infantrys in Murmansk, round 2 : 1/2 hits
1 Infantry owned by the Finns lost in Murmansk
Finns roll dice for 1 Artillery and 2 Infantrys in Murmansk, round 3 : 0/3 hits
Russians roll dice for 2 Infantrys in Murmansk, round 3 : 1/2 hits
1 Infantry owned by the Finns lost in Murmansk
Finns roll dice for 1 Artillery and 1 Infantry in Murmansk, round 4 : 1/2 hits
Russians roll dice for 2 Infantrys in Murmansk, round 4 : 0/2 hits
1 Infantry owned by the Russians lost in Murmansk
Finns roll dice for 1 Artillery and 1 Infantry in Murmansk, round 5 : 1/2 hits
Russians roll dice for 1 Infantry in Murmansk, round 5 : 0/1 hits
1 Infantry owned by the Russians lost in Murmansk
Finns win, taking Murmansk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 2 Infantrys
Casualties for Russians: 2 Infantrys
Battle in Lapland
Finns attack with 4 Infantrys
Russians defend with 2 Infantrys
Finns roll dice for 4 Infantrys in Lapland, round 2 : 0/4 hits
Russians roll dice for 2 Infantrys in Lapland, round 2 : 1/2 hits
1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 3 Infantrys in Lapland, round 3 : 1/3 hits
Russians roll dice for 2 Infantrys in Lapland, round 3 : 1/2 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 2 Infantrys in Lapland, round 4 : 0/2 hits
Russians roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits
Finns roll dice for 2 Infantrys in Lapland, round 5 : 1/2 hits
Russians roll dice for 1 Infantry in Lapland, round 5 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
Finns win, taking Lapland from Russians with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Finns: 3 Infantrys
Casualties for Russians: 2 Infantrys
Battle in Vyborg
Finns attack with 3 Infantrys
Russians defend with 2 ArmoredCars
Finns roll dice for 3 Infantrys in Vyborg, round 2 : 1/3 hits
Russians roll dice for 2 ArmoredCars in Vyborg, round 2 : 1/2 hits
1 ArmoredCar owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
Finns roll dice for 2 Infantrys in Vyborg, round 3 : 0/2 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 3 : 1/1 hits
1 Infantry owned by the Finns lost in Vyborg
Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 4 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 5 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 5 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 6 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 6 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 7 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 7 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 8 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 8 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 9 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 9 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 10 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 10 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 11 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 11 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 12 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 12 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 13 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 13 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 14 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 14 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 15 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 15 : 0/1 hits
Finns roll dice for 1 Infantry in Vyborg, round 16 : 0/1 hits
Russians roll dice for 1 ArmoredCar in Vyborg, round 16 : 1/1 hits
1 Infantry owned by the Finns lost in Vyborg
Russians win with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Finns: 3 Infantrys
Casualties for Russians: 1 ArmoredCar
Non Combat Move - Finns
Place Units - Finns
2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
1 unit repaired.
3 Infantrys moved from E.Romania to Bulgaria
1 Fighter moved from Bucharest to Bulgaria
2 Artillerys and 3 Infantrys moved from Odessa to Donetsk
2 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Bulgaria
Romanians attack with 1 Fighter and 3 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 3 Infantrys in Bulgaria, round 2 : 0/4 hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits
Romanians roll dice for 1 Fighter and 3 Infantrys in Bulgaria, round 3 : 0/4 hits
Russians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits
1 Infantry owned by the Romanians lost in Bulgaria
Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 4 : 0/3 hits
Russians roll dice for 1 Infantry in Bulgaria, round 4 : 0/1 hits
Romanians roll dice for 1 Fighter and 2 Infantrys in Bulgaria, round 5 : 0/3 hits
Russians roll dice for 1 Infantry in Bulgaria, round 5 : 1/1 hits
1 Infantry owned by the Romanians lost in Bulgaria
Romanians roll dice for 1 Fighter and 1 Infantry in Bulgaria, round 6 : 1/2 hits
Russians roll dice for 1 Infantry in Bulgaria, round 6 : 0/1 hits
1 Infantry owned by the Russians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2
Casualties for Romanians: 2 Infantrys
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Bulgaria to Donetsk
Place Units - Romanians
2 ArmoredCars and 2 Infantrys placed in Bucharest
1 Bunker placed in Donetsk
Turn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs
No more Thai :cry:
I think you’re going to win this one! :-o
Game History
Round: 9
Combat Move - Anzac
2 Artillerys moved from W.Australia to sz50
2 Infantrys moved from Derby to sz50
2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz56
3 Destroyers and 1 Submarine moved from sz59 to sz60
1 Fighter moved from sz57 to sz60
2 Artillerys and 2 Infantrys moved from sz56 to Java
1 Artillery moved from W.Australia to sz50
1 S.Sub moved from sz50 to sz81
1 Infantry moved from Sarong to sz81
1 Infantry and 1 S.Sub moved from sz81 to sz59
1 Infantry moved from sz59 to Celebs
Anzac take Celebs from Thai
1 Artillery and 1 Transport moved from sz50 to sz56
1 Artillery moved from sz56 to Sumatra
Anzac take Sumatra from Hisaichi
2 Transports moved from sz56 to sz50
1 EarlyFighter moved from Darwin to sz60
1 S.Sub moved from sz37 to sz57
1 Infantry moved from Soem to sz57
1 Infantry moved from sz57 to Java
1 Artillery moved from Darwin to Derby
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Marines and 1 S.Sub; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 2 Artillerys and 3 Infantrys
Hisaichi defend with 1 Marine, 1 Mech.Inf and 1 Tank
Anzac roll dice for 2 Artillerys and 3 Infantrys in Java, round 2 : 0/5 hits
Hisaichi roll dice for 1 Marine, 1 Mech.Inf and 1 Tank in Java, round 2 : 0/3 hits
Anzac roll dice for 2 Artillerys and 3 Infantrys in Java, round 3 : 1/5 hits
Hisaichi roll dice for 1 Marine, 1 Mech.Inf and 1 Tank in Java, round 3 : 1/3 hits
1 Marine owned by the Hisaichi and 1 Infantry owned by the Anzac lost in Java
Anzac roll dice for 2 Artillerys and 2 Infantrys in Java, round 4 : 1/4 hits
Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Java, round 4 : 1/2 hits
1 Infantry owned by the Anzac and 1 Mech.Inf owned by the Hisaichi lost in Java
Anzac roll dice for 2 Artillerys and 1 Infantry in Java, round 5 : 1/3 hits
Hisaichi roll dice for 1 Tank in Java, round 5 : 0/1 hits
1 Tank owned by the Hisaichi lost in Java
Anzac win, taking Java from Hisaichi with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 9
Casualties for Hisaichi: 1 Marine, 1 Mech.Inf and 1 Tank
Casualties for Anzac: 2 Infantrys
Battle in sz60
Anzac attack with 3 Destroyers, 1 EarlyFighter, 1 Fighter and 1 Submarine
Hisaichi defend with 2 Transports; Yamamoto defend with 2 B.Transports, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Fighter, 3 Submarines, 1 T.Boat and 2 Transports; Thai defend with 1 Destroyer and 2 Transports
Anzac roll dice for 1 Submarine in sz60, round 2 : 0/1 hits
Yamamoto roll dice for 3 Submarines in sz60, round 2 : 0/3 hits
Anzac roll dice for 3 Destroyers, 1 EarlyFighter and 1 Fighter in sz60, round 2 : 0/5 hits
Yamamoto roll dice for 2 B.Transports, 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Fighter, 1 T.Boat and 6 Transports in sz60, round 2 : 4/14 hits
2 Destroyers owned by the Anzac, 1 Submarine owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in sz60
1 Destroyer retreated to sz59
Yamamoto win with 2 B.Transports, 1 Carrier, 2 Destroyers, 1 EarlyFighter, 1 Fighter, 3 Submarines, 1 T.Boat and 6 Transports remaining. Battle score for attacker is -30
Casualties for Anzac: 2 Destroyers, 1 EarlyFighter and 1 Submarine
Non Combat Move - Anzac
1 Fighter moved from sz60 to sz57
1 Transport moved from sz50 to sz81
1 Infantry moved from Sarong to sz81
1 Infantry and 1 Transport moved from sz81 to sz50
1 Infantry moved from sz50 to Soem
Place Units - Anzac
1 S.Sub placed in sz37
1 Artillery and 2 Marines placed in W.Australia
1 EarlyFighter placed in Darwin
1 Artillery placed in Darwin
Turn Complete - Anzac
Anzac collect 34 PUs; end with 34 PUs total
Territory Summary for Anzac :
Soem : 1 flag, 1 Infantry
Bali : 1 flag
Celebs : 1 flag, 1 Infantry
Java : 1 flag, 2 Artillerys and 1 Infantry
Sumatra : 1 flag, 1 Artillery
Derby : 1 AAGun and 1 Artillery
W.Australia : 1 Artillery, 1 Factory and 2 Marines
Melbourne : 1 AAGun, 1 Bunker and 1 Factory
Fiji : 1 Infantry
Samoa : 1 Infantry
Wellington : 1 AAGun and 1 Factory
Darwin : 1 Artillery, 1 EarlyFighter and 1 Factory
New Caledonia : 2 Infantrys
sz37 : 1 S.Sub
sz56 : 3 Transports
sz57 : 1 Carrier, 1 Fighter, 1 S.Sub and 2 Transports
sz59 : 1 Destroyer and 1 S.Sub
sz50 : 3 Transports
Production/PUs Summary :
Yamamoto : 77 / 75
Chinese : 17 / 18
Hisaichi : 56 / 62
Dutch : 8 / 0
Thai : 16 / 18
British : 48 / 48
Anzac : 34 / 34
Americans : 86 / 88
Masaharu : 39 / 40
Russians : 24 / 24
What? That’s weird. Dawg, make sure you start the US turn from my last post. Not sure why entek jumped in.
Crap…. Wrong post!
What? That’s weird. Dawg, make sure you start the US turn from my last post. Not sure why entek jumped in.
Sorry about that Whack! I just clicked on the top post assuming it would still be the one I was posting in before….
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
1 unit repaired.
1 Adv.Fighter, 1 Bomber, 1 L.Fighter and 1 S.Bomber moved from Hollandia to 106 Sea Zone
1 S.Bomber moved from Pearl Harbor to 109 Sea Zone
2 Transports moved from 72 Sea Zone to 71 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
1 Tank moved from Attu to 71 Sea Zone
2 Adv.Fighters, 2 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers and 2 Submarines moved from 72 Sea Zone to 76 Sea Zone
6 ArmoredCars moved from Alaska to 71 Sea Zone
6 ArmoredCars, 1 Battleship, 1 S.Submarine, 1 Submarine, 1 Tank and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
1 Battleship and 1 Submarine moved from 72 Sea Zone to 76 Sea Zone
1 ArmoredCar and 1 S.Submarine moved from 72 Sea Zone to 76 Sea Zone
1 ArmoredCar moved from 76 Sea Zone to Kunashir
2 Adv.Fighters moved from 76 Sea Zone to Kunashir
5 ArmoredCars and 1 Tank moved from 72 Sea Zone to Koryakia
1 Artillery and 1 Infantry moved from Koryakia to Kolyma
1 Adv.Fighter and 1 Fighter moved from Pearl Harbor to Nauru
2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
1 Transport moved from 32 Sea Zone to 26 Sea Zone
1 Infantry moved from South Atlantic USA to 25 Sea Zone
1 Infantry and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
2 Infantrys moved from Venezuela to 26 Sea Zone
3 Infantrys and 2 Transports moved from 26 Sea Zone to 32 Sea Zone
5 Infantrys moved from 32 Sea Zone to Bahia
Purchase Units - Americans
Americans buy 4 ArmoredCars, 4 Artillerys, 2 B.Transports, 2 Destroyers, 3 S.Submarines and 2 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Bomber, 1 L.Fighter and 1 S.Bomber
Yamamoto defend with 1 Carrier, 2 Cruisers and 1 Destroyer
Americans roll dice for 1 Adv.Fighter, 1 Bomber, 1 L.Fighter and 1 S.Bomber in 106 Sea Zone, round 2 : 3/4 hits
Yamamoto roll dice for 1 Carrier, 2 Cruisers and 1 Destroyer in 106 Sea Zone, round 2 : 3/4 hits
1 Bomber owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 L.Fighter owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 106 Sea Zone
Americans roll dice for 1 S.Bomber in 106 Sea Zone, round 3 : 1/1 hits
Yamamoto roll dice for 1 Cruiser in 106 Sea Zone, round 3 : 0/1 hits
1 Cruiser owned by the Yamamoto lost in 106 Sea Zone
Americans win with 1 S.Bomber remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 Carrier, 2 Cruisers and 1 Destroyer
Casualties for Americans: 1 Adv.Fighter, 1 Bomber and 1 L.Fighter
Battle in Kunashir
Americans attack with 2 Adv.Fighters and 1 ArmoredCar
Yamamoto defend with 1 Artillery
Americans roll dice for 3 Battleships and 2 Cruisers in Kunashir, round 2 : 3/5 hits
1 Artillery owned by the Yamamoto lost in Kunashir
Americans win, taking Kunashir from Yamamoto with 2 Adv.Fighters and 1 ArmoredCar remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in 109 Sea Zone
Americans attack with 1 S.Bomber
Yamamoto defend with 1 S.Submarine
Americans roll dice for 1 S.Bomber in 109 Sea Zone, round 2 : 1/1 hits
1 S.Submarine owned by the Yamamoto lost in 109 Sea Zone
Americans win with 1 S.Bomber remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 S.Submarine
Non Combat Move - Americans
1 S.Bomber moved from 109 Sea Zone to Hollandia
1 S.Bomber moved from 106 Sea Zone to Hollandia
1 Artillery and 3 Infantrys moved from Zhigansk to Yakutsk
1 Tank moved from Ayan to Khabarovsk
1 Tank moved from Ayan to N.Buryat Mongolia
2 Adv.Fighters moved from Kunashir to 76 Sea Zone
Place Units - Americans
2 Destroyers and 1 Submarine placed in 26 Sea Zone
1 S.Submarine and 1 Submarine placed in 26 Sea Zone
2 B.Transports placed in 25 Sea Zone
4 ArmoredCars and 4 Artillerys placed in South Central USA
2 S.Submarines placed in 71 Sea Zone
Turn Complete - Americans
Americans collect 103 PUs; end with 103 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
2 Destroyers moved from 34 Sea Zone to 31 Sea Zone
2 Destroyers, 1 Submarine and 2 Transports moved from 41 Sea Zone to 31 Sea Zone
2 Destroyers and 2 Submarines moved from 43 Sea Zone to 41 Sea Zone
4 Infantrys moved from Rhine to Belgium
2 Artillerys and 3 Infantrys moved from Vinnytsia to Kiev
1 Artillery, 1 Elite and 2 Infantrys moved from Brest to Minsk
2 Artillerys, 1 Elite and 1 Infantry moved from Warsaw to Brest
1 Artillery, 2 Elites and 2 Infantrys moved from Krakow to Vinnytsia
1 HeavyTank moved from Krakow to Kiev
2 Infantrys moved from Bohemia to Krakow
1 Artillery and 1 Elite moved from East Prussia to Latvia
8 Infantrys moved from Stockholm to Middle Norrland
3 Artillerys moved from Hamburg to 23 Sea Zone
2 Elites and 1 Infantry moved from Hamburg to 23 Sea Zone
1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
1 Elite moved from Danzig to 24 Sea Zone
1 Elite moved from 24 Sea Zone to Middle Norrland
1 Infantry moved from Danzig to 23 Sea Zone
3 Artillerys, 1 Battleship, 3 Cruisers, 6 Destroyers, 2 Elites, 2 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
3 Artillerys, 2 Elites and 2 Infantrys moved from 24 Sea Zone to Latvia
1 Elite moved from Bavaria to Bohemia
1 JetFighter and 1 Stuka moved from Bavaria to Belgium
2 Tanks moved from E.Romania to Kiev
3 Mech.Infs moved from Odessa to Minsk
1 Artillery moved from Danzig to Brest
Purchase Units - Germans
Germans buy 6 Artillerys, 1 Battleship, 2 Bunkers, 1 Cruiser, 3 Destroyers, 3 Elites, 9 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in Belgium
Germans attack with 4 Infantrys, 1 JetFighter and 1 Stuka
British defend with 4 Infantrys
Germans roll dice for 4 Infantrys, 1 JetFighter and 1 Stuka in Belgium, round 2 : 2/6 hits
British roll dice for 4 Infantrys in Belgium, round 2 : 1/4 hits
1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Belgium
Germans roll dice for 3 Infantrys, 1 JetFighter and 1 Stuka in Belgium, round 3 : 2/5 hits
British roll dice for 2 Infantrys in Belgium, round 3 : 0/2 hits
2 Infantrys owned by the British lost in Belgium
Germans win, taking Belgium from British with 3 Infantrys, 1 JetFighter and 1 Stuka remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for British: 4 Infantrys
Battle in Minsk
Germans attack with 1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs in Minsk, round 2 : 1/7 hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Middle Norrland
Germans attack with 1 Elite and 8 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 1 Battleship and 1 Cruiser in Middle Norrland, round 2 : 0/2 hits
Germans roll dice for 1 Elite and 8 Infantrys in Middle Norrland, round 2 : 2/9 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits
1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Middle Norrland
Germans roll dice for 1 Elite and 7 Infantrys in Middle Norrland, round 3 : 1/8 hits
Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 Artillery owned by the Neutral lost in Middle Norrland
Germans loses 0 PUs for violating Middle Norrlands neutrality.
Germans win, taking Middle Norrland from Neutral with 1 Elite and 6 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Latvia
Germans attack with 4 Artillerys, 3 Elites and 2 Infantrys
Russians defend with 1 ArmoredCar and 1 Tank
Germans roll dice for 2 Cruisers in Latvia, round 2 : 2/2 hits
1 ArmoredCar owned by the Russians and 1 Tank owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 4 Artillerys, 3 Elites and 2 Infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 ArmoredCar and 1 Tank
Non Combat Move - Germans
1 JetFighter and 1 Stuka moved from Belgium to Hamburg
1 Tank moved from Netherlands to Hamburg
2 Mech.Infs moved from Normandy to Netherlands
Place Units - Germans
1 Bunker placed in Netherlands
3 Artillerys, 1 Bunker and 3 Elites placed in Hamburg
3 Artillerys placed in Kiev
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
1 Battleship, 1 Cruiser and 1 Destroyer placed in 24 Sea Zone
2 Destroyers and 2 Submarines placed in 43 Sea Zone
Turn Complete - Germans
Germans collect 130 PUs; end with 130 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
1 Tank moved from Arkhangelsk to 6 Sea Zone
3 Infantrys moved from Arkhangelsk to 6 Sea Zone
1 Tank moved from 6 Sea Zone to Lapland
3 Infantrys moved from 6 Sea Zone to Lapland
2 Infantrys moved from Arkhangelsk to S.Karelia
5 Infantrys moved from Vologda to S.Karelia
1 Infantry moved from Leningrad to Novgorod
1 ArmoredCar moved from Novgorod to S.Karelia
1 Tank moved from Novgorod to Leningrad
1 Infantry moved from Yaroslavl to Smolensk
1 Infantry moved from Georgia to Rostov
1 Infantry moved from Stalingrad to Rostov
4 Infantrys moved from Tula to Kursk
2 Infantrys moved from Yaroslavl to Kursk
1 Artillery moved from Rostov to Kursk
3 Infantrys moved from Rostov to Kursk
1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
1 ArmoredCar moved from Sibirsky to Olyokminsk
3 Infantrys moved from Evenkia to Olyokminsk
1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
1 HeavyTank and 1 Tank moved from Sibirsky to Olyokminsk
2 Infantrys moved from Sibirsky to Evenkia
1 ArmoredCar moved from Vyborg to Kotka
Russians take Kotka from Finns
Purchase Units - Russians
Russians buy 4 ArmoredCars, 4 Artillerys, 3 Bunkers, 2 HeavyTanks, 11 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Lapland
Russians attack with 3 Infantrys and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 2 : 0/4 hits
Finns roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 3 : 0/4 hits
Finns roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 4 : 0/4 hits
Finns roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 5 : 1/4 hits
Finns roll dice for 1 Infantry in Lapland, round 5 : 0/1 hits
1 Infantry owned by the Finns lost in Lapland
Russians win, taking Lapland from Finns with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in S.Karelia
Russians attack with 1 ArmoredCar and 7 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 7 Infantrys in S.Karelia, round 2 : 0/8 hits
Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits
Russians roll dice for 1 ArmoredCar and 7 Infantrys in S.Karelia, round 3 : 1/8 hits
Finns roll dice for 1 Infantry in S.Karelia, round 3 : 0/1 hits
1 Infantry owned by the Finns lost in S.Karelia
Russians win, taking S.Karelia from Finns with 1 ArmoredCar and 7 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Non Combat Move - Russians
1 HeavyTank moved from Arkhangelsk to Leningrad
5 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Moscow to Tula
Place Units - Russians
1 Bunker placed in Rostov
1 Bunker placed in Kursk
1 Bunker, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Leningrad
2 ArmoredCars, 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Mech.Inf placed in Sibirsky
1 Artillery and 2 Infantrys placed in Georgia
1 ArmoredCar, 1 Artillery and 3 Infantrys placed in Stalingrad
1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Arkhangelsk
1 Infantry, 1 Mech.Inf and 1 Tank placed in Moscow
Russians undo move 5.
1 Artillery and 2 Infantrys placed in Moscow
Turn Complete - Russians
Russians collect 92 PUs; end with 92 PUs