Also can’t land German planes on Italian territory. I wanted to take out boats off of South France but no landing spot
Whackamatt Axis -vs- dawgoneit Aallies Game #5
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
2 Artillerys, 3 Infantrys, 3 Mech.Infs and 2 Tanks moved from Serbia to Greece
1 Transport moved from 46 Sea Zone to 44 Sea Zone
1 Infantry and 1 Tank moved from Provence to 44 Sea Zone
1 Infantry and 1 Tank moved from 44 Sea Zone to Corsica
1 Transport moved from 46 Sea Zone to 43 Sea Zone
1 Infantry and 1 Tank moved from Languedoc to 43 Sea Zone
1 Infantry and 1 Tank moved from 43 Sea Zone to Baleares
1 Mech.Inf moved from Lombardy to Aquitaine
1 Mech.Inf moved from Lombardy to Orleanais
1 Artillery moved from Languedoc to Aquitaine
1 Mech.Inf moved from Lombardy to Aquitaine
1 Tank moved from Paris to Normandy
Germans take Normandy from French
2 Tanks moved from Paris to Orleanais
8 Tanks moved from Paris to Picardy
3 Transports moved from 24 Sea Zone to 23 Sea Zone
3 Artillerys and 3 Elites moved from Hamburg to 23 Sea Zone
3 Artillerys, 3 Elites and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from East Prussia to 24 Sea Zone
1 Infantry moved from East Prussia to 24 Sea Zone
3 Artillerys, 3 Elites and 2 Infantrys moved from 24 Sea Zone to Leningrad
1 Infantry and 1 Tank moved from East Prussia to Latvia
1 Artillery and 1 Infantry moved from Brest to Lithuania
1 Artillery, 1 Elite and 6 Infantrys moved from Vinnytsia to Kiev
1 Artillery and 1 Infantry moved from Brest to Minsk
1 Stuka moved from Bohemia to Lithuania
2 Artillerys and 2 Infantrys moved from Warsaw to Brest
3 Infantrys moved from Krakow to Brest
1 Fighter moved from Helsinki to Minsk
4 Submarines moved from 34 Sea Zone to 41 Sea ZonePurchase Units - Germans
Germans buy 8 ArmoredCars, 4 Artillerys, 2 Cruisers, 3 Destroyers, 2 Elites, 13 Infantrys, 1 JetFighter, 3 Mech.Infs and 2 Submarines; Remaining resources: 1 PUs;Combat - Germans
Battle in Greece
Germans attack with 2 Artillerys, 3 Infantrys, 3 Mech.Infs and 2 Tanks
Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
Germans roll dice for 2 Artillerys, 3 Infantrys, 3 Mech.Infs and 2 Tanks in Greece, round 2 : 2/10 hits
Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 2/7 hits
2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Greece
Germans roll dice for 2 Artillerys, 1 Infantry, 3 Mech.Infs and 2 Tanks in Greece, round 3 : 3/8 hits
Neutral roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Greece, round 3 : 1/5 hits
1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Greece
Germans roll dice for 2 Artillerys, 3 Mech.Infs and 2 Tanks in Greece, round 4 : 2/7 hits
Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 4 : 1/2 hits
1 Fighter owned by the Neutral, 1 Artillery owned by the Germans and 1 Tank owned by the Neutral lost in Greece
Germans loses 0 PUs for violating Greeces neutrality.
Germans win, taking Greece from Neutral with 1 Artillery, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 13
Casualties for Germans: 1 Artillery and 3 Infantrys
Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
Battle in Picardy
Germans attack with 8 Tanks
British defend with 1 Artillery and 1 Tank; French defend with 1 AAGun
Germans roll dice for 8 Tanks in Picardy, round 2 : 6/8 hits
French roll dice for 1 Artillery and 1 Tank in Picardy, round 2 : 0/2 hits
1 Tank owned by the British and 1 Artillery owned by the British lost in Picardy
Germans win, taking Picardy from French with 8 Tanks remaining. Battle score for attacker is 9
Casualties for British: 1 Artillery and 1 Tank
Battle in Latvia
Germans attack with 1 Infantry and 1 Tank
Russians defend with 1 Tank
Germans roll dice for 1 Infantry and 1 Tank in Latvia, round 2 : 1/2 hits
Russians roll dice for 1 Tank in Latvia, round 2 : 1/1 hits
1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 Tank remaining. Battle score for attacker is 3
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Tank
Battle in Aquitaine
Germans attack with 1 Artillery and 2 Mech.Infs
French defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Mech.Infs in Aquitaine, round 2 : 1/3 hits
French roll dice for 1 Infantry in Aquitaine, round 2 : 0/1 hits
1 Infantry owned by the French lost in Aquitaine
Germans win, taking Aquitaine from French with 1 Artillery and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Minsk
Germans attack with 1 Artillery, 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Minsk, round 2 : 2/3 hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Baleares
Germans attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Germans roll dice for 1 Infantry and 1 Tank in Baleares, round 2 : 0/2 hits
Neutral roll dice for 1 Infantry in Baleares, round 2 : 0/1 hits
Germans roll dice for 1 Infantry and 1 Tank in Baleares, round 3 : 1/2 hits
Neutral roll dice for 1 Infantry in Baleares, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Baleares
Germans loses 0 PUs for violating Balearess neutrality.
Germans win, taking Baleares from Neutral with 1 Tank remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Leningrad
Germans attack with 3 Artillerys, 3 Elites and 2 Infantrys
Russians defend with 1 AAGun, 2 ArmoredCars, 2 Artillerys, 1 Factory and 2 Tanks
Germans roll dice for 1 Battleship and 1 Cruiser in Leningrad, round 2 : 1/2 hits
1 ArmoredCar owned by the Russians lost in Leningrad
Germans roll dice for 3 Artillerys, 3 Elites and 2 Infantrys in Leningrad, round 2 : 2/8 hits
Russians roll dice for 1 ArmoredCar, 2 Artillerys and 2 Tanks in Leningrad, round 2 : 1/5 hits
1 ArmoredCar owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Leningrad
Germans roll dice for 3 Artillerys, 3 Elites and 1 Infantry in Leningrad, round 3 : 2/7 hits
Russians roll dice for 1 Artillery and 2 Tanks in Leningrad, round 3 : 0/3 hits
1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Leningrad
Germans roll dice for 3 Artillerys, 3 Elites and 1 Infantry in Leningrad, round 4 : 2/7 hits
Russians roll dice for 1 Tank in Leningrad, round 4 : 1/1 hits
1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 3 Artillerys and 3 Elites remaining. Battle score for attacker is 22
Casualties for Germans: 2 Infantrys
Casualties for Russians: 2 ArmoredCars, 2 Artillerys and 2 Tanks
Battle in Orleanais
Germans attack with 1 Mech.Inf and 2 Tanks
French defend with 1 Tank
Germans roll dice for 1 Mech.Inf and 2 Tanks in Orleanais, round 2 : 3/3 hits
French roll dice for 1 Tank in Orleanais, round 2 : 0/1 hits
1 Tank owned by the French lost in Orleanais
Germans win, taking Orleanais from French with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 5
Casualties for French: 1 Tank
Battle in Lithuania
Germans attack with 1 Artillery, 1 Infantry and 1 Stuka
Russians defend with 1 Tank
Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Lithuania, round 2 : 0/3 hits
Russians roll dice for 1 Tank in Lithuania, round 2 : 0/1 hits
Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Lithuania, round 3 : 3/3 hits
Russians roll dice for 1 Tank in Lithuania, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Lithuania
Germans win, taking Lithuania from Russians with 1 Artillery and 1 Stuka remaining. Battle score for attacker is 3
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Tank
Battle in Kiev
Germans attack with 1 Artillery, 1 Elite and 6 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Kiev, round 2 : 2/8 hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
Germans win, taking Kiev from Russians with 1 Artillery, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Corsica
Germans attack with 1 Infantry and 1 Tank
French defend with 1 Infantry
Germans roll dice for 1 Infantry and 1 Tank in Corsica, round 2 : 1/2 hits
French roll dice for 1 Infantry in Corsica, round 2 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Corsica
Germans win, taking Corsica from French with 1 Tank remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for French: 1 InfantryNon Combat Move - Germans
1 Fighter moved from Minsk to Brest
1 Stuka moved from Lithuania to Brest
1 AAGun moved from Krakow to Brest
1 Artillery and 3 Infantrys moved from Bohemia to Krakow
1 Stuka moved from Bavaria to Brest
4 Infantrys moved from Rhine to HamburgPlace Units - Germans
2 Destroyers and 2 Submarines placed in 43 Sea Zone
2 Cruisers and 1 Destroyer placed in 24 Sea Zone
2 Artillerys and 2 Elites placed in Warsaw
2 Artillerys and 3 Infantrys placed in Bohemia
6 Infantrys placed in Hamburg
4 ArmoredCars and 4 Infantrys placed in Paris
3 Mech.Infs placed in Bavaria
4 ArmoredCars placed in Rhine
1 JetFighter placed in BerlinTurn Complete - Germans
Germans collect 120 PUs; end with 121 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
2 ArmoredCars and 2 Tanks moved from Arkhangelsk to S.Karelia
1 Artillery and 9 Infantrys moved from Yaroslavl to S.Karelia
1 Infantry moved from Kursk to Smolensk
1 ArmoredCar moved from Kursk to Novgorod
2 ArmoredCars and 2 Mech.Infs moved from Moscow to S.Karelia
1 Mech.Inf and 2 Tanks moved from Kursk to S.Karelia
1 ArmoredCar moved from Kursk to S.Karelia
1 Infantry moved from Rostov to Kursk
1 Infantry moved from Rostov to Kursk
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Tula to Kursk
6 Infantrys moved from Moscow to Yaroslavl
3 Infantrys moved from Georgia to Rostov
2 Artillerys moved from Astrakhan to Georgia
2 Infantrys moved from Astrakhan to Georgia
3 Infantrys moved from Perm to Kirov
5 Infantrys moved from Sverdlovsk to Perm
1 Artillery and 1 Infantry moved from Uzbekistan to 126 Sea Zone
1 Artillery and 1 Infantry moved from 126 Sea Zone to Astrakhan
1 Infantry moved from Tashkent to Uzbekistan
1 ArmoredCar and 1 Infantry moved from Olyokminsk to N.Buryat Mongolia
1 Artillery and 2 Infantrys moved from Irkutsk to S.Buryat Mongolia
1 ArmoredCar moved from Olyokminsk to S.Buryat Mongolia
1 Infantry moved from Evenkia to Olyokminsk
1 Tank moved from Olyokminsk to Yakutsk
1 Adv.Fighter and 1 Mech.Inf moved from Sibirsky to Yakutsk
2 ArmoredCars moved from Sibirsky to Olyokminsk
1 Tank moved from Sibirsky to Olyokminsk
1 Infantry moved from Sibirsky to EvenkiaPurchase Units - Russians
Russians buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 2 HeavyTanks, 13 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in S.Buryat Mongolia
Russians attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
Hisaichi defend with 2 Infantrys
Russians roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in S.Buryat Mongolia, round 2 : 1/4 hits
Hisaichi roll dice for 2 Infantrys in S.Buryat Mongolia, round 2 : 1/2 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in S.Buryat Mongolia, round 3 : 1/3 hits
Hisaichi roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
Russians win, taking S.Buryat Mongolia from Hisaichi with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 2 Infantrys
Battle in N.Buryat Mongolia
Russians attack with 1 ArmoredCar and 1 Infantry
Hisaichi defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 1 Infantry in N.Buryat Mongolia, round 2 : 0/2 hits
Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in N.Buryat Mongolia, round 3 : 0/2 hits
Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 3 : 1/1 hits
1 Infantry owned by the Russians lost in N.Buryat Mongolia
Russians roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 4 : 0/1 hits
Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 4 : 1/1 hits
1 ArmoredCar owned by the Russians lost in N.Buryat Mongolia
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Battle in S.Karelia
Russians attack with 5 ArmoredCars, 1 Artillery, 9 Infantrys, 3 Mech.Infs and 4 Tanks
Finns defend with 1 Infantry and 1 Tank
Russians roll dice for 5 ArmoredCars, 1 Artillery, 9 Infantrys, 3 Mech.Infs and 4 Tanks in S.Karelia, round 2 : 4/22 hits
Finns roll dice for 1 Infantry and 1 Tank in S.Karelia, round 2 : 0/2 hits
1 Infantry owned by the Finns and 1 Tank owned by the Finns lost in S.Karelia
Russians win, taking S.Karelia from Finns with 5 ArmoredCars, 1 Artillery, 9 Infantrys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 7
Casualties for Finns: 1 Infantry and 1 TankNon Combat Move - Russians
Place Units - Russians
2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Arkhangelsk
2 Mech.Infs placed in Moscow
2 ArmoredCars, 1 Artillery, 1 HeavyTank and 1 Tank placed in Sverdlovsk
Russians undo move 3.
2 ArmoredCars, 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in Sibirsky
1 Fighter placed in Moscow
1 Artillery, 1 Elite and 3 Infantrys placed in Stalingrad
7 Infantrys placed in Moscow
2 Infantrys placed in GeorgiaTurn Complete - Russians
Russians collect 77 PUs; end with 77 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
1 Elite and 2 Infantrys moved from New Valley to Lower Egypt
6 Tanks moved from Cairo to Lower Egypt
1 Artillery, 1 Elite and 3 Infantrys moved from N.Tunisia to S.Tunisia
2 Artillerys moved from Campania to 46 Sea Zone
5 Infantrys moved from Campania to 46 Sea Zone
2 Artillerys, 3 Cruisers, 5 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
2 Artillerys and 5 Infantrys moved from 47 Sea Zone to S.TunisiaPurchase Units - Italians
Italians buy 1 Cruiser, 4 Elites, 10 Infantrys and 1 Transport; Remaining resources: 0 PUs;Combat - Italians
Battle in S.Tunisia
Italians attack with 3 Artillerys, 1 Elite and 8 Infantrys
French defend with 1 Infantry
Italians roll dice for 3 Cruisers in S.Tunisia, round 2 : 1/3 hits
1 Infantry owned by the French lost in S.Tunisia
Italians win, taking S.Tunisia from French with 3 Artillerys, 1 Elite and 8 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Lower Egypt
Italians attack with 1 Elite, 2 Infantrys and 6 Tanks
British defend with 1 Infantry
Italians roll dice for 1 Elite, 2 Infantrys and 6 Tanks in Lower Egypt, round 2 : 7/9 hits
British roll dice for 1 Infantry in Lower Egypt, round 2 : 1/1 hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
Italians win, taking Lower Egypt from British with 1 Elite, 1 Infantry and 6 Tanks remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 InfantryNon Combat Move - Italians
1 AAGun moved from Cairo to Lower EgyptPlace Units - Italians
6 Infantrys placed in Cairo
1 Cruiser and 1 Transport placed in 46 Sea Zone
4 Elites and 4 Infantrys placed in RomeTurn Complete - Italians
Italians collect 48 PUs; end with 48 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Adv.Fighter moved from 56 Sea Zone to 47 Sea Zone
1 Fighter moved from 56 Sea Zone to 47 Sea Zone
3 Adv.Fighters moved from Tunis to 47 Sea Zone
1 Submarine moved from 56 Sea Zone to 48 Sea Zone
1 Infantry moved from Tunis to N.Tunisia
French take N.Tunisia from Italians
1 Infantry moved from Darfur to New Valley
British take New Valley from ItaliansPurchase Units - French
French buy 1 Adv.Fighter, 4 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - French
Battle in 47 Sea Zone
French attack with 4 Adv.Fighters and 1 Fighter
Italians defend with 3 Cruisers and 2 Transports
French roll dice for 4 Adv.Fighters and 1 Fighter in 47 Sea Zone, round 2 : 1/5 hits
Italians roll dice for 3 Cruisers and 2 Transports in 47 Sea Zone, round 2 : 2/5 hits
1 Fighter owned by the French, 1 Transport owned by the Italians and 1 Adv.Fighter owned by the French lost in 47 Sea Zone
French roll dice for 3 Adv.Fighters in 47 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 3 Cruisers and 1 Transport in 47 Sea Zone, round 3 : 3/4 hits
3 Adv.Fighters owned by the French and 1 Cruiser owned by the Italians lost in 47 Sea Zone
Italians win with 2 Cruisers and 1 Transport remaining. Battle score for attacker is -30
Casualties for Italians: 1 Cruiser and 1 Transport
Casualties for French: 4 Adv.Fighters and 1 FighterNon Combat Move - French
Place Units - French
4 Artillerys placed in Tunis
4 Infantrys placed in E.Morocco
1 Adv.Fighter and 1 Tank placed in French Equatorial AfricaTurn Complete - French
French collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
5 Artillerys, 3 Elites, 4 Infantrys and 1 Tank moved from East And South Borneo to Banjarmasin
1 Infantry moved from West Borneo to Banjarmasin
2 Tanks moved from Panay to 111 Sea Zone
1 B.Transport and 2 Tanks moved from 111 Sea Zone to 110 Sea Zone
2 Tanks moved from 110 Sea Zone to Banjarmasin
1 Artillery moved from Mindoro to 111 Sea Zone
1 Infantry moved from British Borneo to 111 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Banjarmasin
2 Transports moved from 111 Sea Zone to 107 Sea Zone
2 Infantrys moved from Davao to 107 Sea Zone
2 Infantrys moved from 107 Sea Zone to Jilolo
2 Infantrys moved from Davao to 107 Sea Zone
2 Infantrys moved from 107 Sea Zone to Celebes
2 Artillerys and 1 Elite moved from Tokyo to 85 Sea Zone
1 Marine and 1 Tank moved from Tokyo to 85 Sea Zone
2 Artillerys, 1 B.Transport, 1 Elite, 1 Marine, 1 Tank and 1 Transport moved from 85 Sea Zone to 107 Sea Zone
2 Artillerys moved from 107 Sea Zone to Jilolo
1 Tank moved from 107 Sea Zone to Celebes
1 Marine moved from 107 Sea Zone to Celebes
1 Elite moved from 107 Sea Zone to Jilolo
1 Battleship, 2 Carriers and 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
1 Battleship moved from 111 Sea Zone to 110 Sea Zone
2 Fighters moved from 106 Sea Zone to 76 Sea Zone
2 Destroyers moved from 111 Sea Zone to 110 Sea Zone
1 Submarine moved from 111 Sea Zone to 110 Sea Zone
1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
1 Carrier moved from 106 Sea Zone to 110 Sea Zone
1 Destroyer moved from 106 Sea Zone to 107 Sea Zone
1 Transport moved from 111 Sea Zone to 107 Sea Zone
2 Cruisers moved from 106 Sea Zone to 110 Sea Zone
1 Cruiser and 1 Transport moved from 111 Sea Zone to 107 Sea Zone
1 Artillery moved from Kwajalein to JaluitPurchase Units - Yamamoto
Yamamoto buy 1 Battleship, 1 Carrier, 2 Destroyers, 9 Infantrys and 2 Marines; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in 76 Sea Zone
Yamamoto attack with 1 Battleship, 2 Carriers, 1 Destroyer and 2 Fighters
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 2 Fighters in 76 Sea Zone, round 2 : 4/6 hits
1 Submarine owned by the Americans lost in 76 Sea Zone
Yamamoto win with 1 Battleship, 2 Carriers, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Banjarmasin
Yamamoto attack with 6 Artillerys, 3 Elites, 6 Infantrys and 3 Tanks
Dutch defend with 1 AAGun, 1 Elite, 1 Factory, 11 Infantrys and 3 Tanks
Yamamoto roll dice for 1 Battleship and 2 Cruisers in Banjarmasin, round 2 : 1/3 hits
1 Infantry owned by the Dutch lost in Banjarmasin
Yamamoto roll dice for 6 Artillerys, 3 Elites, 6 Infantrys and 3 Tanks in Banjarmasin, round 2 : 8/18 hits
Dutch roll dice for 1 Elite, 10 Infantrys and 3 Tanks in Banjarmasin, round 2 : 9/14 hits
3 Artillerys owned by the Yamamoto, 6 Infantrys owned by the Yamamoto and 8 Infantrys owned by the Dutch lost in Banjarmasin
Yamamoto roll dice for 3 Artillerys, 3 Elites and 3 Tanks in Banjarmasin, round 3 : 3/9 hits
Dutch roll dice for 1 Elite, 2 Infantrys and 3 Tanks in Banjarmasin, round 3 : 2/6 hits
1 Elite owned by the Dutch, 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Banjarmasin
Yamamoto roll dice for 2 Artillerys, 2 Elites and 3 Tanks in Banjarmasin, round 4 : 4/7 hits
Dutch roll dice for 3 Tanks in Banjarmasin, round 4 : 2/3 hits
2 Elites owned by the Yamamoto and 3 Tanks owned by the Dutch lost in Banjarmasin
Yamamoto captures 25PUs while taking Dutch capital
Yamamoto win, taking Banjarmasin from Dutch with 2 Artillerys and 3 Tanks remaining. Battle score for attacker is 3
Casualties for Yamamoto: 4 Artillerys, 3 Elites and 6 Infantrys
Casualties for Dutch: 1 Elite, 11 Infantrys and 3 Tanks
Battle in Celebes
Yamamoto attack with 2 Infantrys, 1 Marine and 1 Tank
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Cruiser in Celebes, round 2 : 1/1 hits
1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 2 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Jaluit
Yamamoto attack with 1 Artillery
Americans defend with 1 Artillery
Yamamoto roll dice for 1 Artillery in Jaluit, round 2 : 0/1 hits
Americans roll dice for 1 Artillery in Jaluit, round 2 : 1/1 hits
1 Artillery owned by the Yamamoto lost in Jaluit
Americans win with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Yamamoto: 1 Artillery
Battle in Jilolo
Yamamoto attack with 2 Artillerys, 1 Elite and 2 Infantrys
Dutch defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Jilolo, round 2 : 1/5 hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits
1 Infantry owned by the Dutch lost in Jilolo
Yamamoto win, taking Jilolo from Dutch with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Dutch: 1 InfantryNon Combat Move - Yamamoto
Place Units - Yamamoto
1 Battleship, 1 Carrier and 2 Destroyers placed in 107 Sea Zone
1 Marine placed in Mindanao
2 Infantrys and 1 Marine placed in Manila
7 Infantrys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 81 PUs; end with 106 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
2 Tanks moved from Suiyuan to Chahar
1 Tank moved from Suiyuan to Shansi
1 Tank moved from Shensi to Shansi
1 Infantry moved from Shensi to Shansi
1 Artillery and 2 Infantrys moved from Shensi to Hupeh
1 Tank moved from Lanchow to Hupeh
1 Adv.Fighter and 1 Fighter moved from Shensi to HupehPurchase Units - Chinese
Chinese buy 1 Fighter, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hupeh
Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery and 2 Tanks
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Hupeh, round 2 : 2/6 hits
Hisaichi roll dice for 1 Artillery and 2 Tanks in Hupeh, round 2 : 2/3 hits
1 Tank owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hupeh
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Tank in Hupeh, round 3 : 2/4 hits
Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits
1 Tank owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Artillery and 2 Tanks
Casualties for Chinese: 2 Infantrys
Battle in Chahar
Chinese attack with 2 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Tanks in Chahar, round 2 : 1/2 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Tank remaining. Battle score for attacker is -3
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Tank
Battle in Shansi
Chinese attack with 1 Infantry and 2 Tanks
Hisaichi defend with 2 Tanks
Chinese roll dice for 1 Infantry and 2 Tanks in Shansi, round 2 : 1/3 hits
Hisaichi roll dice for 2 Tanks in Shansi, round 2 : 1/2 hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 2 Tanks in Shansi, round 3 : 0/2 hits
Hisaichi roll dice for 1 Tank in Shansi, round 3 : 0/1 hits
Chinese roll dice for 2 Tanks in Shansi, round 4 : 1/2 hits
Hisaichi roll dice for 1 Tank in Shansi, round 4 : 0/1 hits
1 Tank owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Tanks
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
2 Infantrys and 1 Marine moved from Lanchow to Szechwan
2 Infantrys moved from Lanchow to Shensi
2 ArmoredCars and 2 Tanks moved from Gobi Altai to Shensi
2 Infantrys moved from E.Qinghai to Ningsia
1 Artillery moved from E.Qinghai to Ningsia
1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow
6 Infantrys moved from Hsining to E.Qinghai
1 Adv.Fighter, 2 ArmoredCars and 1 Tank moved from Urumqi to Gobi Altai
1 Adv.Fighter moved from Gobi Altai to Shensi
1 Adv.Fighter and 1 Fighter moved from Hupeh to ShensiPlace Units - Chinese
6 Infantrys placed in Hsining
1 Fighter, 2 Infantrys and 1 Tank placed in UrumqiTurn Complete - Chinese
Chinese collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
3 Infantrys moved from Chita to S.Buryat Mongolia
1 Mech.Inf moved from Hong Kong to Hupeh
1 Infantry moved from Kweichow to Hupeh
1 Bomber moved from Ayan to Hupeh
1 Carrier, 1 Destroyer, 2 Submarines and 1 T.Boat moved from 75 Sea Zone to 76 Sea Zone
1 Battleship moved from 75 Sea Zone to 76 Sea Zone
1 Destroyer moved from 106 Sea Zone to 107 Sea Zone
1 Submarine moved from 106 Sea Zone to 110 Sea Zone
4 Infantrys moved from N.French Indochina to Yunnan
1 Infantry moved from N.French Indochina to Kweichow
2 Infantrys and 1 Marine moved from Kwangsi to Hunan
2 Infantrys moved from Kwangtung to Hunan
2 Tanks moved from Hong Kong to Hunan
1 Fighter moved from Hong Kong to Hupeh
1 Artillery and 2 Infantrys moved from Shantung to Shansi
1 Artillery and 1 Infantry moved from Shantung to Chahar
1 Infantry moved from Shantung to Chahar
1 Cruiser moved from 84 Sea Zone to 76 Sea Zone
6 Infantrys moved from Changchun to 84 Sea Zone
6 Infantrys and 3 Transports moved from 84 Sea Zone to 92 Sea Zone
6 Infantrys moved from 92 Sea Zone to N.French Indochina
2 Infantrys moved from Hong Kong to Kwangtung
2 Transports moved from 75 Sea Zone to 76 Sea Zone
1 Infantry moved from Changchun to KirinPurchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 1 Bunker, 7 Infantrys, 1 S.Bomber and 1 S.Submarine; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Hupeh
Hisaichi attack with 1 Bomber, 1 Fighter, 1 Infantry and 1 Mech.Inf
Chinese defend with 1 Artillery and 1 Tank
Hisaichi roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 3/4 hits
Chinese roll dice for 1 Artillery and 1 Tank in Hupeh, round 2 : 2/2 hits
1 Tank owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
Hisaichi win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Infantry and 1 Mech.Inf
Casualties for Chinese: 1 Artillery and 1 Tank
Battle in Yunnan
Hisaichi attack with 4 Infantrys
British defend with 1 Infantry
Hisaichi roll dice for 4 Infantrys in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan
Hisaichi win, taking Yunnan from Chinese with 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for British: 1 Infantry
Battle in S.Buryat Mongolia
Hisaichi attack with 3 Infantrys
Russians defend with 1 ArmoredCar and 1 Artillery
Hisaichi roll dice for 3 Infantrys in S.Buryat Mongolia, round 2 : 1/3 hits
Russians roll dice for 1 ArmoredCar and 1 Artillery in S.Buryat Mongolia, round 2 : 1/2 hits
1 ArmoredCar owned by the Russians and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
Hisaichi roll dice for 2 Infantrys in S.Buryat Mongolia, round 3 : 0/2 hits
Russians roll dice for 1 Artillery in S.Buryat Mongolia, round 3 : 0/1 hits
Hisaichi roll dice for 2 Infantrys in S.Buryat Mongolia, round 4 : 0/2 hits
Russians roll dice for 1 Artillery in S.Buryat Mongolia, round 4 : 0/1 hits
Hisaichi roll dice for 2 Infantrys in S.Buryat Mongolia, round 5 : 0/2 hits
Russians roll dice for 1 Artillery in S.Buryat Mongolia, round 5 : 0/1 hits
Hisaichi roll dice for 2 Infantrys in S.Buryat Mongolia, round 6 : 0/2 hits
Russians roll dice for 1 Artillery in S.Buryat Mongolia, round 6 : 1/1 hits
1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
Hisaichi roll dice for 1 Infantry in S.Buryat Mongolia, round 7 : 0/1 hits
Russians roll dice for 1 Artillery in S.Buryat Mongolia, round 7 : 1/1 hits
1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
Russians win with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Hisaichi: 3 Infantrys
Casualties for Russians: 1 ArmoredCar
Battle in Chahar
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 Tank in Chahar, round 2 : 0/1 hits
1 Tank owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Battle in Shansi
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 2 Tanks
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 2/3 hits
Chinese roll dice for 2 Tanks in Shansi, round 2 : 0/2 hits
2 Tanks owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Chinese: 2 TanksNon Combat Move - Hisaichi
1 Fighter moved from Hupeh to Hunan
1 Bomber moved from Hupeh to Hunan
1 Infantry moved from Hulunbuir to Chita
1 Infantry moved from Hulunbuir to Peking
1 Infantry moved from Hulunbuir to Peking
4 Fighters moved from Ayan to 76 Sea Zone
1 Fighter moved from Ayan to Hunan
1 AAGun, 5 Artillerys, 13 Infantrys and 6 Tanks moved from Ayan to HeilungchiangPlace Units - Hisaichi
1 Bunker placed in Chita
Turning on Edit Mode
EDIT: Adding units owned by Hisaichi to Chita: 1 AAGun, 5 Artillerys, 13 Infantrys and 6 Tanks
EDIT: Removing units owned by Hisaichi from Heilungchiang: 1 AAGun, 5 Artillerys, 13 Infantrys and 6 Tanks
EDIT: Turning off Edit Mode
3 Infantrys placed in Hulunbuir
3 Infantrys placed in Kwangsi
1 S.Submarine placed in 92 Sea Zone
3 ArmoredCars, 1 Infantry and 1 S.Bomber placed in Hong Kong
3 ArmoredCars placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
5 Infantrys moved from Dover to 20 Sea Zone
5 Infantrys moved from 20 Sea Zone to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
1 Bomber and 1 Fighter moved from Wales to Belgium
1 Infantry moved from Kufra to Mersa Matruh
British take Mersa Matruh from Italians
1 Tank moved from Kufra to El Agheila
British take El Agheila from Germans
1 Tank moved from El Agheila to Hun
British take Hun from Italians
1 Artillery and 3 Infantrys moved from Angola to Belgian Congo
2 Mech.Infs moved from Cape Town to Belgian Congo
1 Infantry moved from Central America to E.Mexico
2 Infantrys moved from Ontario to Canadian Prairies
2 Tanks moved from Northern Ireland to Manchester
2 Infantrys moved from Wales to Dover
4 Infantrys moved from Manchester to Dover
1 Infantry moved from W.Morocco to E.Morocco
1 Artillery moved from S.Thailand to S.French Indochina
French take S.French Indochina from Yamamoto
1 Tank moved from Burma to Malaya
1 Infantry moved from Burma to S.Thailand
2 Artillerys and 7 Infantrys moved from Bihar to Assam
1 Infantry moved from Assam to Burma
2 Transports moved from 65 Sea Zone to 60 Sea Zone
2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Malaya
1 Infantry moved from Madras to Hyderabad
1 Infantry moved from Hyderabad to Bihar
1 Cruiser, 1 Submarine and 1 Transport moved from 57 Sea Zone to 59 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone
1 Infantry and 1 Tank moved from 71 Sea Zone to Attu
2 Infantrys moved from Koryakia to Kolyma
1 Destroyer moved from 80 Sea Zone to 71 Sea ZonePurchase Units - British
British buy 6 ArmoredCars, 8 Artillerys, 1 Destroyer, 8 Infantrys, 3 Submarines and 1 Tank; Remaining resources: 0 PUs;Combat - British
Battle in Belgian Congo
British attack with 1 Artillery, 3 Infantrys and 2 Mech.Infs
Neutral defend with 2 Infantrys
British roll dice for 1 Artillery, 3 Infantrys and 2 Mech.Infs in Belgian Congo, round 2 : 3/6 hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits
2 Infantrys owned by the Neutral lost in Belgian Congo
British loses 0 PUs for violating Belgian Congos neutrality.
British win, taking Belgian Congo from Neutral with 1 Artillery, 3 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Belgium
British attack with 1 Bomber, 3 Fighters and 5 Infantrys
Neutral defend with 3 Infantrys
British roll dice for 1 Battleship in Belgium, round 2 : 1/1 hits
1 Infantry owned by the Neutral lost in Belgium
British roll dice for 1 Bomber, 3 Fighters and 5 Infantrys in Belgium, round 2 : 2/9 hits
Neutral roll dice for 2 Infantrys in Belgium, round 2 : 0/2 hits
2 Infantrys owned by the Neutral lost in Belgium
British loses 0 PUs for violating Belgiums neutrality.
British win, taking Belgium from Neutral with 1 Bomber, 3 Fighters and 5 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 3 InfantrysNon Combat Move - British
1 Fighter moved from Belgium to 20 Sea Zone
1 Bomber moved from Belgium to Wales
1 Fighter moved from Belgium to 20 Sea Zone
1 Fighter moved from Belgium to WalesPlace Units - British
6 Artillerys placed in Malaya
2 Artillerys and 3 Infantrys placed in Madras
Turning on Edit Mode
EDIT: Removing units owned by British from Delhi: 5 Infantrys
EDIT: Adding units owned by British to Bihar: 5 Infantrys
EDIT: Turning off Edit Mode
4 ArmoredCars and 1 Tank placed in Delhi
3 Submarines placed in 80 Sea Zone
1 Destroyer placed in 20 Sea Zone
2 ArmoredCars placed in Cape Town
4 Infantrys placed in Manchester
1 Infantry placed in WalesTurn Complete - British
British collect 110 PUs; end with 110 PUs -
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
2 Adv.Fighters, 1 Carrier, 2 Destroyers, 1 Submarine and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
1 Transport moved from 65 Sea Zone to 110 Sea Zone
2 Adv.Fighters and 2 Fighters moved from Malaya to 110 Sea Zone
1 Infantry moved from Northern Territory to Western Australia
2 Infantrys moved from Townsville to Northern Territory
1 Marine moved from Townsville to Northern TerritoryPurchase Units - Anzac
Anzac buy 2 Adv.Fighters and 2 Fighters; Remaining resources: 0 PUs;Combat - Anzac
Battle in 110 Sea Zone
Anzac attack with 4 Adv.Fighters, 1 Carrier, 2 Destroyers, 2 Fighters, 1 Submarine and 2 Transports
Hisaichi defend with 1 Submarine; Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Submarine, 1 T.Boat and 1 Transport
Anzac roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/2 hits
Anzac roll dice for 4 Adv.Fighters, 1 Carrier, 2 Destroyers, 2 Fighters and 2 Transports in 110 Sea Zone, round 2 : 7/9 hits -
7 hits in sz110
ool please -
Max defense Please.
And WOW. 7 hits! wow
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
2 Adv.Fighters, 1 Carrier, 2 Destroyers, 1 Submarine and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
1 Transport moved from 65 Sea Zone to 110 Sea Zone
2 Adv.Fighters and 2 Fighters moved from Malaya to 110 Sea Zone
1 Infantry moved from Northern Territory to Western Australia
2 Infantrys moved from Townsville to Northern Territory
1 Marine moved from Townsville to Northern TerritoryPurchase Units - Anzac
Anzac buy 2 Adv.Fighters and 2 Fighters; Remaining resources: 0 PUs;Combat - Anzac
Battle in 110 Sea Zone
Anzac attack with 4 Adv.Fighters, 1 Carrier, 2 Destroyers, 2 Fighters, 1 Submarine and 2 Transports
Hisaichi defend with 1 Submarine; Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Submarine, 1 T.Boat and 1 Transport
Anzac roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/2 hits
Anzac roll dice for 4 Adv.Fighters, 1 Carrier, 2 Destroyers, 2 Fighters and 2 Transports in 110 Sea Zone, round 2 : 7/9 hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 T.Boat and 1 Transport in 110 Sea Zone, round 2 : 3/9 hits
2 Transports owned by the Anzac, 1 Submarine owned by the Yamamoto, 1 Fighter owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Yamamoto, 1 Transport owned by the Yamamoto, 1 B.Transport owned by the Yamamoto, 1 Submarine owned by the Hisaichi and 1 T.Boat owned by the Yamamoto lost in 110 Sea Zone
Anzac roll dice for 4 Adv.Fighters, 1 Carrier, 2 Destroyers and 1 Fighter in 110 Sea Zone, round 3 : 5/8 hits
Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 1 Destroyer in 110 Sea Zone, round 3 : 1/5 hits
2 Cruisers owned by the Yamamoto, 1 Battleship owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 Fighter owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 110 Sea Zone
Anzac win with 4 Adv.Fighters, 1 Carrier and 2 Destroyers remaining. Battle score for attacker is 73
Casualties for Hisaichi: 1 Submarine
Casualties for Yamamoto: 1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Submarine, 1 T.Boat and 1 Transport
Casualties for Anzac: 2 Fighters, 1 Submarine and 2 TransportsNon Combat Move - Anzac
2 Adv.Fighters moved from 110 Sea Zone to MalayaPlace Units - Anzac
1 Adv.Fighter and 2 Fighters placed in Broome
Anzac undo move 1.
2 Adv.Fighters and 1 Fighter placed in Broome
1 Fighter placed in TownsvilleTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 Bomber and 3 Tanks moved from Suriname to Peru
1 Infantry moved from Amazon to PeruCombat - Dutch
Battle in Peru
Dutch attack with 1 Bomber, 1 Infantry and 3 Tanks
Neutral defend with 1 Artillery and 1 Infantry
Dutch roll dice for 1 Bomber, 1 Infantry and 3 Tanks in Peru, round 2 : 4/5 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits
1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Dutch lost in Peru
Dutch loses 0 PUs for violating Perus neutrality.
Dutch win, taking Peru from Neutral with 1 Bomber and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery and 1 Infantry
Casualties for Dutch: 1 InfantryNon Combat Move - Dutch
1 Bomber moved from Peru to SurinameTurn Complete - Dutch
Dutch collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
1 Infantry moved from Vyborg to Leningrad
1 Infantry moved from N.Karelia to Vyborg
1 Artillery and 2 Fighters moved from N.Karelia to Oulu
4 Infantrys moved from Tampere to Oulu
3 Infantrys moved from Helsinki to Tampere
2 Fighters moved from Oulu to Leningrad
1 Adv.Fighter moved from Helsinki to LeningradPurchase Units - Finns
Finns buy 1 Adv.Fighter and 4 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Finns
Place Units - Finns
1 Adv.Fighter and 4 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
1 Infantry moved from Donetsk to Crimea
Romanians take Crimea from Russians
1 Infantry moved from Odessa to Donetsk
2 Infantrys moved from E.Romania to Odessa
2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania
1 Infantry moved from Bulgaria to E.Romania
2 Fighters moved from Vinnytsia to LeningradPurchase Units - Romanians
Romanians buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 1 PUs;Combat - Romanians
Non Combat Move - Romanians
Place Units - Romanians
1 Adv.Fighter and 3 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Thai
Thai buy 1 Bunker and 1 Infantry; Remaining resources: 0 PUs;Place Units - Thai
1 Bunker and 1 Infantry placed in BangkokTurn Complete - Thai
Thai collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
1 Destroyer moved from 13 Sea Zone to 28 Sea Zone
5 Destroyers moved from 33 Sea Zone to 34 Sea Zone
2 Artillerys and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone
2 Artillerys, 1 B.Transport, 2 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
2 Artillerys and 2 Infantrys moved from 32 Sea Zone to Bahia
2 Tanks moved from Venezuela to Bahia
2 Infantrys moved from South Central USA to South Atlantic USA
3 Infantrys moved from Northeast USA to South Atlantic USA
1 Infantry moved from North Central USA to South Central USA
6 ArmoredCars moved from Northwest USA to Yukon
1 Battleship, 2 Cruisers, 2 Destroyers, 1 Submarine and 3 Transports moved from 72 Sea Zone to 71 Sea Zone
1 Artillery, 3 Infantrys and 2 Tanks moved from Koryakia to Kolyma
2 Tanks moved from Kolyma to Zhigansk
4 Bombers moved from West Papua to 107 Sea Zone
2 Fighters moved from West Papua to 107 Sea Zone
1 Fighter moved from Malaya to 107 Sea Zone
4 Fighters moved from 104 Sea Zone to 107 Sea Zone
1 Artillery moved from Jaluit to Kwajalein
Americans take Kwajalein from Yamamoto
1 Artillery and 1 Infantry moved from Nauru to 104 Sea Zone
1 Artillery, 2 Carriers, 3 Destroyers, 2 Infantrys and 2 Transports moved from 104 Sea Zone to 108 Sea Zone
1 Artillery moved from 108 Sea Zone to Yap
1 Infantry moved from 108 Sea Zone to Ulithi
Americans take Ulithi from Yamamoto
1 Infantry moved from 108 Sea Zone to YapPurchase Units - Americans
Americans buy 2 Adv.Fighters, 1 Carrier, 1 Factory, 5 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 Transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Bahia
Americans attack with 2 Artillerys, 2 Infantrys and 2 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Bahia, round 2 : 1/6 hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Bahia, round 3 : 1/5 hits
Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 3/3 hits
2 Artillerys owned by the Americans, 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 2 Tanks in Bahia, round 4 : 0/2 hits
Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 4 : 1/2 hits
1 Tank owned by the Americans lost in Bahia
Americans roll dice for 1 Tank in Bahia, round 5 : 1/1 hits
Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 5 : 2/2 hits
1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Bahia
Neutral win with 1 Tank remaining. Battle score for attacker is -16
Casualties for Neutral: 3 Infantrys
Casualties for Americans: 2 Artillerys, 2 Infantrys and 2 Tanks
Battle in Yap
Americans attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery and 1 Infantry in Yap, round 2 : 0/2 hits
Yamamoto roll dice for 1 Infantry in Yap, round 2 : 0/1 hits
Americans roll dice for 1 Artillery and 1 Infantry in Yap, round 3 : 2/2 hits
Yamamoto roll dice for 1 Infantry in Yap, round 3 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Yap
Americans win, taking Yap from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in 107 Sea Zone
Americans attack with 4 Bombers and 7 Fighters
Hisaichi defend with 1 Destroyer; Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers and 5 Transports
Americans roll dice for 4 Bombers and 7 Fighters in 107 Sea Zone, round 2 : 5/11 hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 4 Destroyers and 5 Transports in 107 Sea Zone, round 2 : 3/13 hits
3 Fighters owned by the Americans and 4 Transports owned by the Yamamoto lost in 107 Sea Zone
Americans roll dice for 4 Bombers and 4 Fighters in 107 Sea Zone, round 3 : 3/8 hits
Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 4 Destroyers and 1 Transport in 107 Sea Zone, round 3 : 3/9 hits
3 Fighters owned by the Americans, 1 Destroyer owned by the Yamamoto, 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 107 Sea Zone
Americans roll dice for 4 Bombers and 1 Fighter in 107 Sea Zone, round 4 : 3/5 hits
Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Cruiser and 3 Destroyers in 107 Sea Zone, round 4 : 4/6 hits
1 Fighter owned by the Americans, 3 Bombers owned by the Americans, 1 Destroyer owned by the Hisaichi and 2 Destroyers owned by the Yamamoto lost in 107 Sea Zone
Americans roll dice for 1 Bomber in 107 Sea Zone, round 5 : 1/1 hits
Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Cruiser in 107 Sea Zone, round 5 : 2/3 hits
1 Bomber owned by the Americans and 1 Cruiser owned by the Yamamoto lost in 107 Sea Zone
Yamamoto win with 1 Battleship and 1 Carrier remaining. Battle score for attacker is -30
Casualties for Hisaichi: 1 Destroyer
Casualties for Yamamoto: 1 B.Transport, 1 Cruiser, 3 Destroyers and 5 Transports
Casualties for Americans: 4 Bombers and 7 FightersNon Combat Move - Americans
1 Bomber moved from Pearl Harbor to West Papua
1 Adv.Fighter moved from Pearl Harbor to Nauru
1 Infantry moved from Palmyra to 98 Sea Zone
1 Cruiser and 1 Infantry moved from 98 Sea Zone to 104 Sea Zone
1 Infantry moved from 104 Sea Zone to NauruPlace Units - Americans
1 Carrier placed in 71 Sea Zone
2 Adv.Fighters placed in 71 Sea Zone
1 Transport placed in 26 Sea Zone
1 Factory placed in Venezuela
1 Infantry, 1 L.Fighter and 1 S.Bomber placed in Pearl Harbor
2 Infantrys placed in South Atlantic USA
2 Infantrys placed in South Central USATurn Complete - Americans
Americans collect 99 PUs; end with 99 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
1 Artillery, 3 Mech.Infs and 2 Tanks moved from Greece to Istanbul
1 Artillery, 1 Elite and 5 Infantrys moved from Kiev to Kursk
1 Artillery and 1 Infantry moved from Minsk to Kursk
1 Tank moved from Latvia to Kursk
1 Fighter and 2 Stukas moved from Brest to Kursk
4 ArmoredCars moved from Rhine to Belgium
1 ArmoredCar moved from Paris to Belgium
2 Tanks moved from Picardy to Belgium
1 Mech.Inf and 2 Tanks moved from Orleanais to Normandy
1 Mech.Inf moved from Aquitaine to Brittany
Germans take Brittany from French
1 Mech.Inf moved from Brittany to Normandy
2 Infantrys moved from Paris to Picardy
2 Infantrys moved from Paris to Normandy
1 ArmoredCar moved from Paris to Belgium
1 Mech.Inf moved from Aquitaine to Paris
1 Artillery moved from Aquitaine to Orleanais
1 Artillery moved from Lithuania to Minsk
1 Artillery moved from Leningrad to Novgorod
1 JetFighter moved from Berlin to Leningrad
1 Tank moved from Corsica to 44 Sea Zone
2 Destroyers and 2 Submarines moved from 43 Sea Zone to 41 Sea Zone
1 Tank moved from Baleares to 43 Sea Zone
1 Tank and 1 Transport moved from 43 Sea Zone to 44 Sea Zone
2 Tanks and 2 Transports moved from 44 Sea Zone to 45 Sea Zone
2 Tanks moved from 45 Sea Zone to N.Tunisia
3 Cruisers and 3 Transports moved from 24 Sea Zone to 23 Sea Zone
9 Infantrys moved from Hamburg to 23 Sea Zone
3 Cruisers, 9 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
9 Infantrys moved from 24 Sea Zone to LeningradPurchase Units - Germans
Germans buy 2 Artillerys, 1 Bunker, 4 Destroyers, 3 Elites, 1 Factory, 1 HeavyTank, 19 Infantrys and 1 Submarine; Remaining resources: 0 PUs;Combat - Germans
Battle in Novgorod
Germans attack with 1 Artillery
Russians defend with 1 ArmoredCar
Germans roll dice for 1 Artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar in Novgorod, round 2 : 1/1 hits, 0.17 expected hits
1 Artillery owned by the Germans lost in Novgorod
Russians win with 1 ArmoredCar remaining. Battle score for attacker is -4
Casualties for Germans: 1 Artillery
Battle in Kursk
Germans attack with 2 Artillerys, 1 Elite, 1 Fighter, 6 Infantrys, 2 Stukas and 1 Tank
Russians defend with 2 Artillerys and 10 Infantrys
Germans roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 6 Infantrys, 2 Stukas and 1 Tank in Kursk, round 2 : 4/13 hits, 4.50 expected hits
Russians roll dice for 2 Artillerys and 10 Infantrys in Kursk, round 2 : 4/12 hits, 4.00 expected hits
4 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Kursk
Germans roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys, 2 Stukas and 1 Tank in Kursk, round 3 : 6/9 hits, 3.67 expected hits
Russians roll dice for 2 Artillerys and 6 Infantrys in Kursk, round 3 : 2/8 hits, 2.67 expected hits
6 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk
Germans roll dice for 2 Artillerys, 1 Elite, 1 Fighter, 2 Stukas and 1 Tank in Kursk, round 4 : 4/7 hits, 3.00 expected hits
Russians roll dice for 2 Artillerys in Kursk, round 4 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 2 Artillerys, 1 Elite, 1 Fighter, 2 Stukas and 1 Tank remaining. Battle score for attacker is 16
Casualties for Germans: 6 Infantrys
Casualties for Russians: 2 Artillerys and 10 Infantrys
Battle in Istanbul
Germans attack with 1 Artillery, 3 Mech.Infs and 2 Tanks
Neutral defend with 1 Bunker and 2 Infantrys
Germans roll dice for 1 Artillery, 3 Mech.Infs and 2 Tanks in Istanbul, round 2 : 3/6 hits, 2.33 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Germans and 2 Infantrys owned by the Neutral lost in Istanbul
Germans roll dice for 3 Mech.Infs and 2 Tanks in Istanbul, round 3 : 2/5 hits, 2.00 expected hits
Neutral roll dice for 1 Bunker in Istanbul, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Istanbul
Germans loses 0 PUs for violating Istanbuls neutrality.
Germans win, taking Istanbul from Neutral with 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Germans: 1 Artillery
Casualties for Neutral: 1 Bunker and 2 Infantrys
Battle in N.Tunisia
Germans attack with 2 Tanks
French defend with 1 Infantry
Germans roll dice for 2 Tanks in N.Tunisia, round 2 : 0/2 hits, 1.00 expected hits
French roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Tanks in N.Tunisia, round 3 : 0/2 hits, 1.00 expected hits
French roll dice for 1 Infantry in N.Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Germans lost in N.Tunisia
Germans roll dice for 1 Tank in N.Tunisia, round 4 : 1/1 hits, 0.50 expected hits
French roll dice for 1 Infantry in N.Tunisia, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in N.Tunisia
Germans win, taking N.Tunisia from French with 1 Tank remaining. Battle score for attacker is -3
Casualties for Germans: 1 Tank
Casualties for French: 1 Infantry
Battle in Belgium
Germans attack with 6 ArmoredCars and 2 Tanks
British defend with 5 Infantrys
Germans roll dice for 6 ArmoredCars and 2 Tanks in Belgium, round 2 : 3/8 hits, 3.00 expected hits
British roll dice for 5 Infantrys in Belgium, round 2 : 1/5 hits, 1.67 expected hits
1 ArmoredCar owned by the Germans and 3 Infantrys owned by the British lost in Belgium
Germans roll dice for 5 ArmoredCars and 2 Tanks in Belgium, round 3 : 3/7 hits, 2.67 expected hits
British roll dice for 2 Infantrys in Belgium, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the British lost in Belgium
Germans win, taking Belgium from British with 5 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Germans: 1 ArmoredCar
Casualties for British: 5 InfantrysNon Combat Move - Germans
1 Fighter and 2 Stukas moved from Kursk to Donetsk
2 Artillerys and 5 Infantrys moved from Brest to Minsk
2 Artillerys and 2 Elites moved from Warsaw to Brest
1 Artillery and 3 Infantrys moved from Krakow to Brest
2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
3 Mech.Infs moved from Bavaria to Brest
1 Destroyer moved from 46 Sea Zone to 45 Sea ZonePlace Units - Germans
1 Factory placed in Greece
1 Bunker and 6 Infantrys placed in Hamburg
1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
1 Artillery, 2 Elites and 2 Infantrys placed in Bohemia
3 Destroyers placed in 24 Sea Zone
1 Destroyer and 1 Submarine placed in 43 Sea Zone
4 Infantrys placed in Rhine
3 Infantrys placed in Normandy
1 HeavyTank and 2 Infantrys placed in BavariaTurn Complete - Germans
Germans collect 128 PUs; end with 128 PUsCombat Hit Differential Summary :
Germans : 2.00
Neutral : -0.67
British : -1.33
French : 0.00
Russians : -0.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
5 ArmoredCars, 1 Artillery, 9 Infantrys, 3 Mech.Infs and 4 Tanks moved from S.Karelia to Leningrad
1 Fighter moved from Moscow to Leningrad
2 Mech.Infs moved from Moscow to Leningrad
2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Arkhangelsk to Leningrad
1 ArmoredCar moved from Novgorod to Latvia
Russians take Latvia from Germans
1 ArmoredCar moved from Latvia to East Prussia
Russians take East Prussia from Germans
8 Infantrys moved from Rostov to Kursk
6 Infantrys moved from Yaroslavl to Kursk
4 Infantrys moved from Moscow to Yaroslavl
3 Infantrys moved from Moscow to Tula
1 Artillery, 1 Elite and 3 Infantrys moved from Stalingrad to Rostov
2 Artillerys and 4 Infantrys moved from Georgia to Rostov
3 Infantrys moved from Kirov to Arkhangelsk
5 Infantrys moved from Perm to Kirov
1 Artillery moved from Astrakhan to Georgia
1 Infantry moved from Astrakhan to Georgia
1 Infantry moved from Uzbekistan to 126 Sea Zone
1 Infantry moved from 126 Sea Zone to Astrakhan
2 ArmoredCars, 1 Infantry and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Okhotsk to Ayan
1 Infantry moved from Yakutsk to Ayan
1 Adv.Fighter, 1 Bomber and 3 Fighters moved from Yakutsk to Ayan
2 Artillerys, 10 Infantrys, 3 Mech.Infs and 5 Tanks moved from Yakutsk to N.Buryat Mongolia
1 Infantry moved from Evenkia to Olyokminsk
2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Sibirsky to Olyokminsk
1 Artillery and 1 Infantry moved from Sibirsky to EvenkiaPurchase Units - Russians
Russians buy 2 ArmoredCars, 1 Fighter, 1 HeavyTank, 22 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;Combat - Russians
Battle in Ayan
Russians attack with 1 Adv.Fighter, 1 Bomber, 3 Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter, 1 Bomber, 3 Fighters and 2 Infantrys in Ayan, round 2 : 1/7 hits
Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter, 1 Bomber, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Leningrad
Russians attack with 7 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 9 Infantrys, 5 Mech.Infs and 5 Tanks
Germans defend with 1 AAGun, 2 Artillerys, 3 Elites, 1 Factory, 9 Infantrys and 1 JetFighter; Romanians defend with 2 Fighters; Finns defend with 1 Adv.Fighter, 2 Fighters and 1 Infantry
AA fire in Leningrad : 0/1 hits
Russians roll dice for 7 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 9 Infantrys, 5 Mech.Infs and 5 Tanks in Leningrad, round 2 : 13/29 hits
Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Elites, 4 Fighters, 10 Infantrys and 1 JetFighter in Leningrad, round 2 : 10/21 hits
1 Infantry owned by the Finns, 1 ArmoredCar owned by the Russians, 9 Infantrys owned by the Russians, 3 Elites owned by the Germans and 9 Infantrys owned by the Germans lost in Leningrad
Russians roll dice for 6 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 5 Mech.Infs and 5 Tanks in Leningrad, round 3 : 8/19 hits
Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 4 Fighters and 1 JetFighter in Leningrad, round 3 : 2/8 hits
2 Fighters owned by the Romanians, 1 JetFighter owned by the Germans, 2 ArmoredCars owned by the Russians, 2 Artillerys owned by the Germans, 1 Adv.Fighter owned by the Finns and 2 Fighters owned by the Finns lost in Leningrad
Russians win, taking Leningrad from Germans with 4 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 5 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 61
Casualties for Germans: 2 Artillerys, 3 Elites, 9 Infantrys and 1 JetFighter
Casualties for Romanians: 2 Fighters
Casualties for Finns: 1 Adv.Fighter, 2 Fighters and 1 Infantry
Casualties for Russians: 3 ArmoredCars and 9 Infantrys
Battle in Kursk
Russians attack with 14 Infantrys
Germans defend with 2 Artillerys, 1 Elite and 1 Tank
Russians roll dice for 14 Infantrys in Kursk, round 2 : 1/14 hits
Germans roll dice for 2 Artillerys, 1 Elite and 1 Tank in Kursk, round 2 : 1/4 hits
1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Kursk
Russians roll dice for 13 Infantrys in Kursk, round 3 : 1/13 hits
Germans roll dice for 2 Artillerys and 1 Tank in Kursk, round 3 : 0/3 hits
1 Artillery owned by the Germans lost in Kursk
Russians roll dice for 13 Infantrys in Kursk, round 4 : 1/13 hits
Germans roll dice for 1 Artillery and 1 Tank in Kursk, round 4 : 1/2 hits
1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Kursk
Russians roll dice for 12 Infantrys in Kursk, round 5 : 4/12 hits
Germans roll dice for 1 Tank in Kursk, round 5 : 1/1 hits
1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 11 Infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 Artillerys, 1 Elite and 1 Tank
Casualties for Russians: 3 Infantrys
Battle in N.Buryat Mongolia
Russians attack with 2 ArmoredCars, 2 Artillerys, 11 Infantrys, 3 Mech.Infs and 6 Tanks
Hisaichi defend with 1 Infantry
Russians roll dice for 2 ArmoredCars, 2 Artillerys, 11 Infantrys, 3 Mech.Infs and 6 Tanks in N.Buryat Mongolia, round 2 : 8/24 hits
Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
Russians win, taking N.Buryat Mongolia from Hisaichi with 2 ArmoredCars, 2 Artillerys, 11 Infantrys, 3 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Russians
1 Adv.Fighter, 1 Bomber and 3 Fighters moved from Ayan to Olyokminsk
1 Fighter moved from Leningrad to S.KareliaPlace Units - Russians
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
4 Infantrys placed in Arkhangelsk
1 ArmoredCar, 3 Infantrys, 1 Mech.Inf and 1 Tank placed in Sibirsky
1 ArmoredCar, 1 Fighter, 1 HeavyTank and 7 Infantrys placed in MoscowTurn Complete - Russians
Russians collect 87 PUs; end with 87 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
1 Transport moved from 47 Sea Zone to 46 Sea Zone
1 Artillery moved from Campania to 46 Sea Zone
1 Elite and 2 Infantrys moved from Rome to 46 Sea Zone
1 Elite moved from Rome to 46 Sea Zone
2 Cruisers moved from 47 Sea Zone to 46 Sea Zone
2 Elites moved from Rome to 46 Sea Zone
3 Infantrys moved from Rome to Campania
1 Artillery, 3 Cruisers, 4 Elites, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
1 Artillery, 4 Elites and 2 Infantrys moved from 47 Sea Zone to Tunis
3 Artillerys and 1 Elite moved from S.Tunisia to Tunis
1 Infantry moved from S.Tunisia to S.Algeria
Italians take S.Algeria from French
3 Infantrys moved from S.Tunisia to Tunis
2 Infantrys moved from S.Tunisia to Tunis
2 Infantrys moved from S.Tunisia to Tunis
1 Elite, 1 Infantry and 6 Tanks moved from Lower Egypt to Palestine
6 Infantrys moved from Cairo to Lower Egypt
1 Artillery moved from Serbia to GreecePurchase Units - Italians
Italians buy 3 Destroyers, 3 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;Combat - Italians
Battle in Tunis
Italians attack with 4 Artillerys, 5 Elites and 9 Infantrys
French defend with 1 AAGun, 5 Artillerys, 1 Factory and 6 Infantrys
Italians roll dice for 3 Cruisers in Tunis, round 2 : 1/3 hits, 1.50 expected hits
1 Infantry owned by the French lost in Tunis
Italians roll dice for 4 Artillerys, 5 Elites and 9 Infantrys in Tunis, round 2 : 8/18 hits, 5.17 expected hits
French roll dice for 5 Artillerys and 5 Infantrys in Tunis, round 2 : 4/10 hits, 3.33 expected hits
3 Artillerys owned by the French, 5 Infantrys owned by the French and 4 Infantrys owned by the Italians lost in Tunis
Italians roll dice for 4 Artillerys, 5 Elites and 5 Infantrys in Tunis, round 3 : 6/14 hits, 4.50 expected hits
French roll dice for 2 Artillerys in Tunis, round 3 : 0/2 hits, 0.67 expected hits
2 Artillerys owned by the French lost in Tunis
Italians win, taking Tunis from French with 4 Artillerys, 5 Elites and 5 Infantrys remaining. Battle score for attacker is 24
Casualties for Italians: 4 Infantrys
Casualties for French: 5 Artillerys and 6 Infantrys
Battle in Palestine
Italians attack with 1 Elite, 1 Infantry and 6 Tanks
British defend with 1 Infantry
Italians roll dice for 1 Elite, 1 Infantry and 6 Tanks in Palestine, round 2 : 3/8 hits, 3.50 expected hits
British roll dice for 1 Infantry in Palestine, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Palestine
Italians win, taking Palestine from British with 1 Elite and 6 Tanks remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 InfantryNon Combat Move - Italians
Place Units - Italians
3 Destroyers placed in 46 Sea Zone
3 Infantrys and 3 Mech.Infs placed in CairoTurn Complete - Italians
Italians collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Italians : 3.33
British : 0.67
French : -0.00





