Whackamatt Axis -vs- dawgoneit Aallies Game #5

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Italians
                4 ArmoredCars, 3 Artillerys, 5 Elites, 4 HeavyTanks and 11 Infantrys moved from S.Algeria to E.Morocco
                1 Infantry moved from N.Algeria to E.Morocco
                1 Artillery and 1 Elite moved from N.Tunisia to 45 Sea Zone
                1 Artillery, 1 Elite and 1 Transport moved from 45 Sea Zone to 41 Sea Zone
                3 Infantrys moved from Tunis to N.Tunisia
                1 Artillery moved from 41 Sea Zone to E.Morocco
                1 Elite moved from 41 Sea Zone to E.Morocco
                1 Infantry moved from Rome to Tuscany
                1 Destroyer moved from 57 Sea Zone to 58 Sea Zone
                2 JetFighters moved from Syria to 58 Sea Zone
                1 Elite and 1 Infantry moved from Lower Egypt to 57 Sea Zone
                1 Elite and 1 Infantry moved from 57 Sea Zone to Nubia
                3 Mech.Infs moved from Cairo to Darfur
                3 Mech.Infs moved from Cairo to Darfur
                3 Elites moved from Lower Egypt to New Valley

    Purchase Units - Italians
                Italians buy 2 Artillerys, 1 Elite, 1 Factory, 2 HeavyTanks, 9 Infantrys, 1 Mech.Inf and 1 Transport; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Nubia
                    Italians attack with 1 Elite and 1 Infantry
                    British defend with 1 Infantry
                        Italians roll dice for 3 Cruisers in Nubia, round 2 :  0/3 hits
                        Italians roll dice for 1 Elite and 1 Infantry in Nubia, round 2 :  0/2 hits
                        British roll dice for 1 Infantry in Nubia, round 2 :  0/1 hits
                        Italians roll dice for 1 Elite and 1 Infantry in Nubia, round 3 :  1/2 hits
                        British roll dice for 1 Infantry in Nubia, round 3 :  1/1 hits
                        1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Nubia
                    Italians win, taking Nubia from British with 1 Elite remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 Infantry
                    Casualties for British: 1 Infantry
                Battle in 58 Sea Zone
                    Italians attack with 1 Destroyer and 2 JetFighters
                    British defend with 1 Destroyer
                        Italians roll dice for 1 Destroyer and 2 JetFighters in 58 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 Destroyer in 58 Sea Zone, round 2 :  0/1 hits
                        1 Destroyer owned by the British lost in 58 Sea Zone
                    Italians win with 1 Destroyer and 2 JetFighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 Destroyer
                Battle in E.Morocco
                    Italians attack with 4 ArmoredCars, 4 Artillerys, 6 Elites, 4 HeavyTanks and 12 Infantrys
                    French defend with 1 AAGun, 2 Elites, 1 Factory, 20 Infantrys and 4 Tanks
                        Italians roll dice for 4 ArmoredCars, 4 Artillerys, 6 Elites, 4 HeavyTanks and 12 Infantrys in E.Morocco, round 2 :  15/30 hits
                        French roll dice for 2 Elites, 20 Infantrys and 4 Tanks in E.Morocco, round 2 :  10/26 hits
                        15 Infantrys owned by the French and 10 Infantrys owned by the Italians lost in E.Morocco
                        Italians roll dice for 4 ArmoredCars, 4 Artillerys, 6 Elites, 4 HeavyTanks and 2 Infantrys in E.Morocco, round 3 :  10/20 hits
                        French roll dice for 2 Elites, 5 Infantrys and 4 Tanks in E.Morocco, round 3 :  4/11 hits
                        2 ArmoredCars owned by the Italians, 2 Elites owned by the Italians, 2 Elites owned by the French, 3 Tanks owned by the French and 5 Infantrys owned by the French lost in E.Morocco
                        Italians roll dice for 2 ArmoredCars, 4 Artillerys, 4 Elites, 4 HeavyTanks and 2 Infantrys in E.Morocco, round 4 :  8/16 hits
                        French roll dice for 1 Tank in E.Morocco, round 4 :  1/1 hits
                        1 ArmoredCar owned by the Italians and 1 Tank owned by the French lost in E.Morocco
                    Italians win, taking E.Morocco from French with 1 ArmoredCar, 4 Artillerys, 4 Elites, 4 HeavyTanks and 2 Infantrys remaining. Battle score for attacker is 28
                    Casualties for Italians: 3 ArmoredCars, 2 Elites and 10 Infantrys
                    Casualties for French: 2 Elites, 20 Infantrys and 4 Tanks
                Battle in Darfur
                    Italians attack with 6 Mech.Infs
                    French defend with 3 Infantrys
                        Italians roll dice for 6 Mech.Infs in Darfur, round 2 :  1/6 hits
                        British roll dice for 3 Infantrys in Darfur, round 2 :  1/3 hits
                        1 Infantry owned by the French and 1 Mech.Inf owned by the Italians lost in Darfur
                        Italians roll dice for 5 Mech.Infs in Darfur, round 3 :  1/5 hits
                        British roll dice for 2 Infantrys in Darfur, round 3 :  0/2 hits
                        1 Infantry owned by the French lost in Darfur
                        Italians roll dice for 5 Mech.Infs in Darfur, round 4 :  3/5 hits
                        British roll dice for 1 Infantry in Darfur, round 4 :  0/1 hits
                        1 Infantry owned by the French lost in Darfur
                    Italians win, taking Darfur from British with 5 Mech.Infs remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 Mech.Inf
                    Casualties for French: 3 Infantrys

    Non Combat Move - Italians
                2 JetFighters moved from 58 Sea Zone to Syria
                1 AAGun moved from Lower Egypt to New Valley

    Place Units - Italians
                1 Factory placed in Palestine
                1 Artillery, 1 Elite, 3 Infantrys and 1 Mech.Inf placed in Cairo
                2 HeavyTanks placed in Syria
                1 Transport placed in 46 Sea Zone
                1 Artillery and 3 Infantrys placed in Tunis
                3 Infantrys placed in Rome

    Turn Complete - Italians
                Italians collect 70 PUs; end with 70 PUs

    triplea_41643_Ita10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - French
                2 Adv.Fighters, 1 Artillery, 3 Infantrys and 1 Tank moved from French Equatorial Africa to Darfur
                1 Tank moved from Italian East Africa to Nubia
                1 Tank moved from Italian East Africa to Nubia
                1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
                1 Transport moved from 38 Sea Zone to 34 Sea Zone
                1 Fighter moved from Wales to 21 Sea Zone

    Purchase Units - French
                French buy 1 Adv.Fighter, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - French
                Battle in 21 Sea Zone
                    French attack with 1 Fighter
                    Germans defend with 1 S.Submarine
                        French roll dice for 1 Fighter in 21 Sea Zone, round 2 :  1/1 hits
                    1 S.Submarine owned by the Germans lost in 21 Sea Zone
                    French win with 1 Fighter remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 S.Submarine
                Battle in Darfur
                    French attack with 2 Adv.Fighters, 1 Artillery, 3 Infantrys and 1 Tank
                    Italians defend with 5 Mech.Infs
                        French roll dice for 2 Adv.Fighters, 1 Artillery, 3 Infantrys and 1 Tank in Darfur, round 2 :  2/7 hits
                        Italians roll dice for 5 Mech.Infs in Darfur, round 2 :  3/5 hits
                        3 Infantrys owned by the French and 2 Mech.Infs owned by the Italians lost in Darfur
                        French roll dice for 2 Adv.Fighters, 1 Artillery and 1 Tank in Darfur, round 3 :  3/4 hits
                        Italians roll dice for 3 Mech.Infs in Darfur, round 3 :  1/3 hits
                        1 Artillery owned by the French and 3 Mech.Infs owned by the Italians lost in Darfur
                    French win, taking Darfur from Italians with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 20
                    Casualties for Italians: 5 Mech.Infs
                    Casualties for French: 1 Artillery and 3 Infantrys
                Battle in Nubia
                    French attack with 2 Tanks
                    Italians defend with 1 Elite
                        French roll dice for 2 Tanks in Nubia, round 2 :  1/2 hits
                        Italians roll dice for 1 Elite in Nubia, round 2 :  1/1 hits
                        1 Elite owned by the Italians and 1 Tank owned by the French lost in Nubia
                    French win, taking Nubia from Italians with 1 Tank remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 Elite
                    Casualties for French: 1 Tank

    Non Combat Move - French
                2 Adv.Fighters moved from Darfur to Italian East Africa
                1 Fighter moved from 21 Sea Zone to Dover

    Place Units - French
                1 Adv.Fighter, 1 Infantry and 1 Tank placed in Italian East Africa
                2 Infantrys and 1 Tank placed in French Equatorial Africa

    Turn Complete - French
                French collect 22 PUs; end with 22 PUs

    triplea_41643_Fre10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Yamamoto
                2 Infantrys moved from Banjarmasin to West Borneo
                2 Infantrys moved from Banjarmasin to East And South Borneo
                1 L.Fighter moved from Mindanao to East And South Borneo
                1 S.Bomber moved from Tokyo to West Borneo
                1 Elite and 2 Infantrys moved from Tokyo to Chubu

    Purchase Units - Yamamoto
                Yamamoto buy 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 2 Infantrys, 1 L.Fighter and 1 S.Bomber; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Chubu
                    Yamamoto attack with 1 Elite and 2 Infantrys
                    British defend with 1 Infantry
                        Yamamoto roll dice for 1 Elite and 2 Infantrys in Chubu, round 2 :  0/3 hits
                        British roll dice for 1 Infantry in Chubu, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Elite and 2 Infantrys in Chubu, round 3 :  0/3 hits
                        British roll dice for 1 Infantry in Chubu, round 3 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Chubu
                        Yamamoto roll dice for 1 Elite and 1 Infantry in Chubu, round 4 :  1/2 hits
                        British roll dice for 1 Infantry in Chubu, round 4 :  0/1 hits
                        1 Infantry owned by the British lost in Chubu
                    Yamamoto win, taking Chubu from British with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Yamamoto: 1 Infantry
                Battle in West Borneo
                    Yamamoto attack with 2 Infantrys and 1 S.Bomber
                    Anzac defend with 1 Infantry
                        Yamamoto roll dice for 2 Infantrys and 1 S.Bomber in West Borneo, round 2 :  1/3 hits
                        Dutch roll dice for 1 Infantry in West Borneo, round 2 :  0/1 hits
                        1 Infantry owned by the Anzac lost in West Borneo
                    Yamamoto win, taking West Borneo from Dutch with 2 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 2
                    Casualties for Anzac: 1 Infantry
                Battle in East And South Borneo
                    Yamamoto attack with 2 Infantrys and 1 L.Fighter
                    Anzac defend with 1 Infantry
                        Yamamoto roll dice for 2 Infantrys and 1 L.Fighter in East And South Borneo, round 2 :  0/3 hits
                        Dutch roll dice for 1 Infantry in East And South Borneo, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in East And South Borneo
                        Yamamoto roll dice for 1 Infantry and 1 L.Fighter in East And South Borneo, round 3 :  1/2 hits
                        Dutch roll dice for 1 Infantry in East And South Borneo, round 3 :  1/1 hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in East And South Borneo
                    Yamamoto win with 1 L.Fighter remaining. Battle score for attacker is -2
                    Casualties for Yamamoto: 2 Infantrys
                    Casualties for Anzac: 1 Infantry

    Non Combat Move - Yamamoto
                1 L.Fighter moved from East And South Borneo to Banjarmasin
                1 S.Bomber moved from West Borneo to Banjarmasin
                5 Infantrys and 1 Tank moved from Tokyo to Chubu
                2 Infantrys moved from Tokyo to Chubu

    Place Units - Yamamoto
                2 Artillerys and 1 L.Fighter placed in Tokyo
                1 Artillery placed in Mindanao
                1 Artillery placed in Manila
                1 Adv.Fighter placed in Manila
                1 Fighter placed in Mindanao
                1 Fighter and 1 S.Bomber placed in Davao
                2 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 64 PUs; end with 64 PUs

    triplea_41643_Yam10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Chinese
                1 Infantry moved from Chahar to Peking
                      Chinese take Peking from Hisaichi
                3 Infantrys moved from Chahar to Eastern Mongolia
                4 Infantrys moved from Suiyuan to East Gobi
                9 Infantrys moved from Ningsia to South Gobi
                1 Elite moved from Suiyuan to East Gobi
                3 Infantrys moved from Suiyuan to East Gobi
                2 Adv.Fighters and 1 Bomber moved from Hupeh to Eastern Mongolia
                1 Adv.Fighter moved from Hupeh to Eastern Mongolia
                1 Adv.Fighter and 1 Fighter moved from Hupeh to East Gobi
                1 Adv.Fighter and 1 Fighter moved from Hupeh to South Gobi
                4 Infantrys moved from Hupeh to Shensi
                2 Infantrys moved from Anhwei to Shansi
                3 Infantrys moved from Shantung to Shansi
                3 Infantrys moved from Khobdo to Ulan Bator
                1 ArmoredCar and 1 Tank moved from Khobdo to Ulan Bator
                2 Artillerys and 3 Infantrys moved from E.Qinghai to Sikang
                2 Infantrys moved from Hsining to W.Qinghai
                2 ArmoredCars and 2 Tanks moved from Hsining to Sikang
                1 ArmoredCar and 1 Tank moved from Khobdo to W.Tibet
                1 Adv.Fighter moved from Urumqi to W.Tibet
                3 Infantrys moved from Urumqi to C.Sinkiang

    Purchase Units - Chinese
                Chinese buy 1 Elite, 2 Infantrys and 7 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks
                    Neutral defend with 4 Infantrys
                        Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks in Sikang, round 2 :  2/9 hits
                        Neutral roll dice for 4 Infantrys in Sikang, round 2 :  2/4 hits
                        2 Infantrys owned by the Neutral and 2 Infantrys owned by the Chinese lost in Sikang
                        Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 1 Infantry and 2 Tanks in Sikang, round 3 :  4/7 hits
                        Neutral roll dice for 2 Infantrys in Sikang, round 3 :  1/2 hits
                        2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Sikang
                    Chinese loses 0 PUs for violating Sikangs neutrality.
                    Chinese win, taking Sikang from Neutral with 2 ArmoredCars, 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Neutral: 4 Infantrys
                    Casualties for Chinese: 3 Infantrys
                Battle in Eastern Mongolia
                    Chinese attack with 3 Adv.Fighters, 1 Bomber and 3 Infantrys
                    Neutral defend with 3 Infantrys
                        Chinese roll dice for 3 Adv.Fighters, 1 Bomber and 3 Infantrys in Eastern Mongolia, round 2 :  2/7 hits
                        Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 :  0/3 hits
                        2 Infantrys owned by the Neutral lost in Eastern Mongolia
                        Chinese roll dice for 3 Adv.Fighters, 1 Bomber and 3 Infantrys in Eastern Mongolia, round 3 :  2/7 hits
                        Neutral roll dice for 1 Infantry in Eastern Mongolia, round 3 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Eastern Mongolia
                    Chinese loses 0 PUs for violating Eastern Mongolias neutrality.
                    Chinese win, taking Eastern Mongolia from Neutral with 3 Adv.Fighters, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Neutral: 3 Infantrys
                Battle in W.Tibet
                    Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Tank
                    Neutral defend with 2 Infantrys
                        Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Tank in W.Tibet, round 2 :  2/3 hits
                        Neutral roll dice for 2 Infantrys in W.Tibet, round 2 :  1/2 hits
                        1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in W.Tibet
                    Chinese loses 0 PUs for violating W.Tibets neutrality.
                    Chinese win, taking W.Tibet from Neutral with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Neutral: 2 Infantrys
                    Casualties for Chinese: 1 ArmoredCar
                Battle in Ulan Bator
                    Chinese attack with 1 ArmoredCar, 3 Infantrys and 1 Tank
                    Neutral defend with 2 Infantrys
                        Chinese roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Ulan Bator, round 2 :  1/5 hits
                        Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 :  0/2 hits
                        1 Infantry owned by the Neutral lost in Ulan Bator
                        Chinese roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Ulan Bator, round 3 :  2/5 hits
                        Neutral roll dice for 1 Infantry in Ulan Bator, round 3 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Ulan Bator
                    Chinese loses 0 PUs for violating Ulan Bators neutrality.
                    Chinese win, taking Ulan Bator from Neutral with 1 ArmoredCar, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Neutral: 2 Infantrys
                Battle in South Gobi
                    Chinese attack with 1 Adv.Fighter, 1 Fighter and 9 Infantrys
                    Neutral defend with 2 Infantrys
                        Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 9 Infantrys in South Gobi, round 2 :  3/11 hits
                        Neutral roll dice for 2 Infantrys in South Gobi, round 2 :  1/2 hits
                        2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
                    Chinese loses 0 PUs for violating South Gobis neutrality.
                    Chinese win, taking South Gobi from Neutral with 1 Adv.Fighter, 1 Fighter and 8 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Neutral: 2 Infantrys
                    Casualties for Chinese: 1 Infantry
                Battle in East Gobi
                    Chinese attack with 1 Adv.Fighter, 1 Elite, 1 Fighter and 7 Infantrys
                    Neutral defend with 4 Infantrys
                        Chinese roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 7 Infantrys in East Gobi, round 2 :  1/10 hits
                        Neutral roll dice for 4 Infantrys in East Gobi, round 2 :  1/4 hits
                        1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi
                        Chinese roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 6 Infantrys in East Gobi, round 3 :  4/9 hits
                        Neutral roll dice for 3 Infantrys in East Gobi, round 3 :  1/3 hits
                        3 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi
                    Chinese loses 0 PUs for violating East Gobis neutrality.
                    Chinese win, taking East Gobi from Neutral with 1 Adv.Fighter, 1 Elite, 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Neutral: 4 Infantrys
                    Casualties for Chinese: 2 Infantrys

    Non Combat Move - Chinese
                1 Adv.Fighter and 1 Fighter moved from East Gobi to Suiyuan
                1 Adv.Fighter and 1 Fighter moved from South Gobi to Gobi Altai
                3 Adv.Fighters and 1 Bomber moved from Eastern Mongolia to S.Buryat Mongolia
                1 Adv.Fighter moved from W.Tibet to Alma Ata

    Place Units - Chinese
                4 Tanks placed in Urumqi
                Chinese undo move 1.
                1 Elite, 2 Infantrys and 1 Tank placed in Urumqi
                6 Tanks placed in Hsining

    Turn Complete - Chinese
                Chinese collect 57 PUs; end with 57 PUs

    triplea_41643_Chi10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Turn Complete - Hisaichi

    triplea_41643_His10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - British
                1 Elite and 1 Infantry moved from Wales to Manchester
                2 Infantrys moved from Wales to Manchester
                4 Infantrys moved from Wales to 20 Sea Zone
                4 Infantrys moved from 20 Sea Zone to Belgium
                1 Carrier, 5 Destroyers, 2 Fighters and 12 Submarines moved from 17 Sea Zone to 20 Sea Zone
                4 Submarines moved from 18 Sea Zone to 20 Sea Zone
                3 Tanks moved from Dover to Manchester
                1 Bomber and 1 Fighter moved from Dover to Belgium
                2 Fighters moved from 20 Sea Zone to Belgium
                2 Adv.Fighters moved from Italian East Africa to 58 Sea Zone
                1 Submarine moved from 64 Sea Zone to 58 Sea Zone
                1 Cruiser and 3 Transports moved from 64 Sea Zone to 59 Sea Zone
                2 Adv.Fighters moved from Cape Town to Italian East Africa
                1 Adv.Fighter moved from Punjab to 58 Sea Zone
                2 ArmoredCars, 2 Artillerys and 10 Infantrys moved from E.Iran to W.Iran
                7 Infantrys moved from Rajputana to Baluchistan
                2 ArmoredCars and 1 Mech.Inf moved from Delhi to Baluchistan
                1 Mech.Inf moved from Baluchistan to E.Iran
                7 Infantrys moved from Mysore to Rajputana
                1 Infantry moved from Assam to Bihar
                3 Artillerys and 27 Infantrys moved from Burma to Assam
                12 Infantrys moved from S.Thailand to Burma
                2 Artillerys and 4 Infantrys moved from N.French Indochina to Kwangsi
                1 Transport moved from 84 Sea Zone to 92 Sea Zone
                1 ArmoredCar moved from Kiangsi to Fukien
                      Chinese take Fukien from Yamamoto
                1 ArmoredCar moved from Fukien to Kiangsi
                1 ArmoredCar moved from Hong Kong to 92 Sea Zone
                1 ArmoredCar moved from 92 Sea Zone to Hainan
                      Chinese take Hainan from Yamamoto
                1 Destroyer and 2 Submarines moved from 84 Sea Zone to 92 Sea Zone
                1 ArmoredCar and 11 Tanks moved from Hong Kong to Shanghai
                1 Submarine moved from 106 Sea Zone to 92 Sea Zone
                2 ArmoredCars and 2 Infantrys moved from British Columbia to Northwest USA
                2 ArmoredCars moved from Northwest USA to Southwest USA
                2 Infantrys moved from Yukon to British Columbia

    Purchase Units - British
                British buy 3 Adv.Fighters, 2 Artillerys, 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer and 5 Infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in W.Iran
                    British attack with 2 ArmoredCars, 2 Artillerys and 10 Infantrys
                    Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                        British roll dice for 2 ArmoredCars, 2 Artillerys and 10 Infantrys in W.Iran, round 2 :  4/14 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 :  2/5 hits
                        3 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in W.Iran
                        British roll dice for 2 ArmoredCars, 2 Artillerys and 8 Infantrys in W.Iran, round 3 :  1/12 hits
                        Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 3 :  2/2 hits
                        1 Infantry owned by the Neutral and 2 Infantrys owned by the British lost in W.Iran
                        British roll dice for 2 ArmoredCars, 2 Artillerys and 6 Infantrys in W.Iran, round 4 :  4/10 hits
                        Neutral roll dice for 1 Bunker in W.Iran, round 4 :  0/1 hits
                        1 Bunker owned by the Neutral lost in W.Iran
                    British loses 0 PUs for violating W.Irans neutrality.
                    British win, taking W.Iran from Neutral with 2 ArmoredCars, 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Neutral: 1 Bunker and 4 Infantrys
                    Casualties for British: 4 Infantrys
                Battle in 58 Sea Zone
                    British attack with 3 Adv.Fighters and 1 Submarine
                    Italians defend with 1 Destroyer
                        British roll dice for 1 Submarine in 58 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 Destroyer in 58 Sea Zone, round 2 :  0/1 hits
                        1 Destroyer owned by the Italians lost in 58 Sea Zone
                    British win with 3 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 Destroyer
                Battle in Manchester
                    British attack with 1 Elite, 3 Infantrys and 3 Tanks
                    Germans defend with 1 AAGun, 1 Factory and 1 Infantry
                        British roll dice for 1 Elite, 3 Infantrys and 3 Tanks in Manchester, round 2 :  1/7 hits
                        Germans roll dice for 1 Infantry in Manchester, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in Manchester
                    British win, taking Manchester from Germans with 1 Elite, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Belgium
                    British attack with 1 Bomber, 3 Fighters and 4 Infantrys
                    Germans defend with 2 ArmoredCars
                        British roll dice for 1 Battleship in Belgium, round 2 :  1/1 hits
                        1 ArmoredCar owned by the Germans lost in Belgium
                        British roll dice for 1 Bomber, 3 Fighters and 4 Infantrys in Belgium, round 2 :  3/8 hits
                        Germans roll dice for 1 ArmoredCar in Belgium, round 2 :  1/1 hits
                        1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Belgium
                    British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 ArmoredCars
                    Casualties for British: 1 Infantry

    Non Combat Move - British
                1 Fighter moved from Belgium to Wales
                2 Fighters moved from Belgium to 20 Sea Zone
                1 Bomber moved from Belgium to Wales
                3 Adv.Fighters moved from 58 Sea Zone to 59 Sea Zone

    Place Units - British
                2 Carriers placed in 59 Sea Zone
                1 Adv.Fighter placed in Madras
                2 Adv.Fighters placed in Cape Town
                1 Battleship, 1 Cruiser and 1 Destroyer placed in 20 Sea Zone
                British undo move 2.
                1 Adv.Fighter placed in Wales
                2 Artillerys and 5 Infantrys placed in London

    Turn Complete - British
                British collect 114 PUs; end with 114 PUs

    triplea_41643_Bri10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Anzac
                1 Artillery moved from Formosa to 93 Sea Zone
                1 Elite moved from Kyushu to 93 Sea Zone
                1 Artillery, 1 Elite and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
                1 Infantry moved from Formosa to 93 Sea Zone
                1 Infantry moved from Kyushu to Shikoku
                      Anzac take Shikoku from Yamamoto
                3 Destroyers, 1 Infantry and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
                1 Infantry moved from 84 Sea Zone to Tohoku
                      Anzac take Tohoku from Yamamoto
                1 Artillery and 1 Elite moved from 84 Sea Zone to Hokkaido
                      Anzac take Hokkaido from Yamamoto
                1 Elite, 2 Infantrys and 1 Tank moved from Java to 110 Sea Zone
                2 Destroyers, 1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
                1 Elite, 2 Infantrys and 1 Tank moved from 92 Sea Zone to Formosa
                1 Infantry moved from Western Australia to 67 Sea Zone
                1 Marine moved from Broome to 67 Sea Zone
                1 Infantry moved from Western Australia to 67 Sea Zone
                1 Cruiser, 1 Destroyer, 2 Infantrys, 1 Marine and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
                2 Infantrys and 1 Marine moved from 110 Sea Zone to West Borneo
                3 Infantrys moved from Townsville to Northern Territory
                1 Adv.Fighter moved from Townsville to Hollandia

    Purchase Units - Anzac
                Anzac buy 1 Battleship, 1 Destroyer and 1 Factory; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in West Borneo
                    Anzac attack with 2 Infantrys and 1 Marine
                    Yamamoto defend with 2 Infantrys
                        Anzac roll dice for 1 Cruiser in West Borneo, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in West Borneo
                        Anzac roll dice for 2 Infantrys and 1 Marine in West Borneo, round 2 :  2/3 hits
                        Yamamoto roll dice for 1 Infantry in West Borneo, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in West Borneo
                    Anzac win, taking West Borneo from Yamamoto with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 2 Infantrys

    Non Combat Move - Anzac
                1 Transport moved from 114 Sea Zone to 67 Sea Zone

    Place Units - Anzac
                1 Battleship and 1 Destroyer placed in 67 Sea Zone
                1 Factory placed in Formosa

    Turn Complete - Anzac
                Anzac collect 50 PUs; end with 50 PUs

    triplea_41643_Anz10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Dutch
                1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia
                6 Mech.Infs and 2 Tanks moved from S.Chile to Santiago
                1 Adv.Fighter, 2 Bombers and 2 Mech.Infs moved from Argentina to Santiago
                1 Bomber moved from Suriname to Santiago

    Purchase Units - Dutch
                Dutch buy 1 Battleship, 1 Cruiser and 1 Infantry; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in Santiago
                    Dutch attack with 1 Adv.Fighter, 3 Bombers, 8 Mech.Infs and 2 Tanks
                    Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                        AA fire in Santiago :  1/4 hits
                    1 Adv.Fighter owned by the Dutch lost in Santiago
                        Dutch roll dice for 3 Bombers, 8 Mech.Infs and 2 Tanks in Santiago, round 2 :  7/13 hits
                        Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 :  3/6 hits
                    3 Mech.Infs owned by the Dutch, 2 Tanks owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                    Dutch loses 0 PUs for violating Santiagos neutrality.
                    Dutch win, taking Santiago from Neutral with 3 Bombers, 5 Mech.Infs and 2 Tanks remaining. Battle score for attacker is -6
                    Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
                    Casualties for Dutch: 1 Adv.Fighter and 3 Mech.Infs

    Non Combat Move - Dutch
                2 Bombers moved from Santiago to Suriname
                1 Bomber moved from Santiago to Bolivia

    Place Units - Dutch
                1 Battleship and 1 Cruiser placed in 110 Sea Zone
                1 Infantry placed in Suriname

    Turn Complete - Dutch
                Dutch collect 37 PUs; end with 37 PUs

    triplea_41643_Dut10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Finns
                1 Infantry moved from Lapland to Murmansk
                      Finns take Murmansk from Russians
                1 Artillery, 1 Elite and 1 Infantry moved from Lapland to Finnmark
                2 Artillerys moved from Lapland to N.Karelia
                1 Infantry moved from N.Karelia to S.Karelia
                1 Infantry moved from Vyborg to S.Karelia
                2 Artillerys, 1 Elite and 3 Infantrys moved from Oulu to N.Karelia
                2 Artillerys and 3 Infantrys moved from Tampere to Oulu
                5 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 1 Factory; Remaining resources: 1 PUs;

    Combat - Finns
                Battle in Finnmark
                    Finns attack with 1 Artillery, 1 Elite and 1 Infantry
                    Neutral defend with 1 Infantry
                        Finns roll dice for 1 Artillery, 1 Elite and 1 Infantry in Finnmark, round 2 :  2/3 hits
                        Neutral roll dice for 1 Infantry in Finnmark, round 2 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Finnmark
                    Finns loses 0 PUs for violating Finnmarks neutrality.
                    Finns win, taking Finnmark from Neutral with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - Finns

    Place Units - Finns
                1 Factory placed in Vyborg

    Turn Complete - Finns
                Finns collect 17 PUs; end with 18 PUs

    triplea_41643_Fin10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Romanians
                2 ArmoredCars and 2 Tanks moved from Odessa to Rostov
                1 Adv.Fighter moved from Donetsk to Rostov

    Purchase Units - Romanians
                Romanians buy 1 Factory and 1 Mech.Inf; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Rostov
                    Romanians attack with 1 Adv.Fighter, 2 ArmoredCars and 2 Tanks
                    Russians defend with 5 Infantrys
                        Romanians roll dice for 1 Adv.Fighter, 2 ArmoredCars and 2 Tanks in Rostov, round 2 :  3/5 hits
                        Russians roll dice for 5 Infantrys in Rostov, round 2 :  3/5 hits
                        2 ArmoredCars owned by the Romanians, 3 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Rostov
                        Romanians roll dice for 1 Adv.Fighter and 1 Tank in Rostov, round 3 :  0/2 hits
                        Russians roll dice for 2 Infantrys in Rostov, round 3 :  1/2 hits
                        1 Tank owned by the Romanians lost in Rostov
                    retreated to Rostov
                    Russians win with 2 Infantrys remaining. Battle score for attacker is -12
                    Casualties for Romanians: 2 ArmoredCars and 2 Tanks
                    Casualties for Russians: 3 Infantrys

    Non Combat Move - Romanians
                1 Adv.Fighter moved from Rostov to Donetsk
                2 ArmoredCars and 2 Tanks moved from Bucharest to Odessa

    Place Units - Romanians
                1 Factory placed in Donetsk
                1 Mech.Inf placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 17 PUs; end with 17 PUs

    triplea_41643_Rom10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Turn Complete - Thai

    triplea_41643_Tha10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Americans
                2 S.Submarines moved from 13 Sea Zone to 29 Sea Zone
                1 Infantry moved from Mauritania to W.Morocco
                1 ArmoredCar and 4 Artillerys moved from Rio de Oro to Mauritania
                4 Destroyers and 3 Submarines moved from 36 Sea Zone to 34 Sea Zone
                1 S.Submarine moved from 32 Sea Zone to 34 Sea Zone
                3 Adv.Fighters, 1 B.Carrier and 1 Submarine moved from 26 Sea Zone to 28 Sea Zone
                1 Fighter moved from Colombia to Salvador
                2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
                2 Tanks moved from Salvador to 35 Sea Zone
                5 Infantrys moved from Salvador to 35 Sea Zone
                2 B.Transports, 5 Infantrys and 2 Tanks moved from 35 Sea Zone to 36 Sea Zone
                2 ArmoredCars, 2 Artillerys and 1 Infantry moved from Bahia to 32 Sea Zone
                2 ArmoredCars, 2 Artillerys, 2 B.Transports and 1 Infantry moved from 32 Sea Zone to 34 Sea Zone
                5 Infantrys and 2 Tanks moved from 36 Sea Zone to Mauritania
                3 S.Submarines and 1 T.Boat moved from 36 Sea Zone to 34 Sea Zone
                2 ArmoredCars, 2 Artillerys and 1 Infantry moved from 34 Sea Zone to Mauritania
                2 ArmoredCars and 3 Tanks moved from South Central USA to 25 Sea Zone
                2 ArmoredCars, 3 Tanks and 3 Transports moved from 25 Sea Zone to 32 Sea Zone
                2 ArmoredCars and 3 Tanks moved from 32 Sea Zone to Bahia
                1 Infantry moved from Kirin to 84 Sea Zone
                1 Infantry moved from 84 Sea Zone to Kyushu
                1 Artillery moved from Korea to Kirin
                5 S.Bombers moved from Hulunbuir to Changchun
                1 ArmoredCar and 2 Tanks moved from British Columbia to South Central USA

    Purchase Units - Americans
                Americans buy 3 B.Transports, 1 Battleship, 2 Cruisers, 4 Factorys, 5 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;

    Non Combat Move - Americans

    Place Units - Americans
                2 Infantrys placed in Salvador
                3 B.Transports placed in 84 Sea Zone
                3 Infantrys placed in Changchun
                1 Cruiser placed in 84 Sea Zone
                1 Factory placed in Heilungchiang
                1 Factory placed in Kirin
                1 Factory placed in Korea
                1 Battleship, 1 S.Submarine and 1 Submarine placed in 26 Sea Zone
                1 Factory placed in Rio de Oro
                1 Cruiser placed in 84 Sea Zone

    Turn Complete - Americans
                Americans collect 124 PUs; end with 124 PUs

    triplea_41643_Ame10.tsvg

  • '20 '18 '17 '15

    I am going to concede this game, sir! Well played.  I have no way to take Moscow with the UK and US both going mostly naval buys. I can’t counter that, and Japan is no longer a threat. Stunted at every front.

    Shall I line up another game? I’ve been thinking about trying something “different” as the Axis.  :evil:


  • i do believe the allies have won both games.
    shall we start 2 games?

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