Whackamatt Axis -vs- dawgoneit Aallies Game #5
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Chinese
1 Infantry moved from Chahar to Peking
Chinese take Peking from Hisaichi
3 Infantrys moved from Chahar to Eastern Mongolia
4 Infantrys moved from Suiyuan to East Gobi
9 Infantrys moved from Ningsia to South Gobi
1 Elite moved from Suiyuan to East Gobi
3 Infantrys moved from Suiyuan to East Gobi
2 Adv.Fighters and 1 Bomber moved from Hupeh to Eastern Mongolia
1 Adv.Fighter moved from Hupeh to Eastern Mongolia
1 Adv.Fighter and 1 Fighter moved from Hupeh to East Gobi
1 Adv.Fighter and 1 Fighter moved from Hupeh to South Gobi
4 Infantrys moved from Hupeh to Shensi
2 Infantrys moved from Anhwei to Shansi
3 Infantrys moved from Shantung to Shansi
3 Infantrys moved from Khobdo to Ulan Bator
1 ArmoredCar and 1 Tank moved from Khobdo to Ulan Bator
2 Artillerys and 3 Infantrys moved from E.Qinghai to Sikang
2 Infantrys moved from Hsining to W.Qinghai
2 ArmoredCars and 2 Tanks moved from Hsining to Sikang
1 ArmoredCar and 1 Tank moved from Khobdo to W.Tibet
1 Adv.Fighter moved from Urumqi to W.Tibet
3 Infantrys moved from Urumqi to C.SinkiangPurchase Units - Chinese
Chinese buy 1 Elite, 2 Infantrys and 7 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Sikang
Chinese attack with 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks
Neutral defend with 4 Infantrys
Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks in Sikang, round 2 : 2/9 hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits
2 Infantrys owned by the Neutral and 2 Infantrys owned by the Chinese lost in Sikang
Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 1 Infantry and 2 Tanks in Sikang, round 3 : 4/7 hits
Neutral roll dice for 2 Infantrys in Sikang, round 3 : 1/2 hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Sikang
Chinese loses 0 PUs for violating Sikangs neutrality.
Chinese win, taking Sikang from Neutral with 2 ArmoredCars, 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 4 Infantrys
Casualties for Chinese: 3 Infantrys
Battle in Eastern Mongolia
Chinese attack with 3 Adv.Fighters, 1 Bomber and 3 Infantrys
Neutral defend with 3 Infantrys
Chinese roll dice for 3 Adv.Fighters, 1 Bomber and 3 Infantrys in Eastern Mongolia, round 2 : 2/7 hits
Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 0/3 hits
2 Infantrys owned by the Neutral lost in Eastern Mongolia
Chinese roll dice for 3 Adv.Fighters, 1 Bomber and 3 Infantrys in Eastern Mongolia, round 3 : 2/7 hits
Neutral roll dice for 1 Infantry in Eastern Mongolia, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in Eastern Mongolia
Chinese loses 0 PUs for violating Eastern Mongolias neutrality.
Chinese win, taking Eastern Mongolia from Neutral with 3 Adv.Fighters, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Battle in W.Tibet
Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Tank
Neutral defend with 2 Infantrys
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Tank in W.Tibet, round 2 : 2/3 hits
Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 1/2 hits
1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in W.Tibet
Chinese loses 0 PUs for violating W.Tibets neutrality.
Chinese win, taking W.Tibet from Neutral with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Neutral: 2 Infantrys
Casualties for Chinese: 1 ArmoredCar
Battle in Ulan Bator
Chinese attack with 1 ArmoredCar, 3 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
Chinese roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Ulan Bator, round 2 : 1/5 hits
Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 0/2 hits
1 Infantry owned by the Neutral lost in Ulan Bator
Chinese roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Ulan Bator, round 3 : 2/5 hits
Neutral roll dice for 1 Infantry in Ulan Bator, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in Ulan Bator
Chinese loses 0 PUs for violating Ulan Bators neutrality.
Chinese win, taking Ulan Bator from Neutral with 1 ArmoredCar, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in South Gobi
Chinese attack with 1 Adv.Fighter, 1 Fighter and 9 Infantrys
Neutral defend with 2 Infantrys
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 9 Infantrys in South Gobi, round 2 : 3/11 hits
Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
Chinese loses 0 PUs for violating South Gobis neutrality.
Chinese win, taking South Gobi from Neutral with 1 Adv.Fighter, 1 Fighter and 8 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for Chinese: 1 Infantry
Battle in East Gobi
Chinese attack with 1 Adv.Fighter, 1 Elite, 1 Fighter and 7 Infantrys
Neutral defend with 4 Infantrys
Chinese roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 7 Infantrys in East Gobi, round 2 : 1/10 hits
Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 1/4 hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi
Chinese roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 6 Infantrys in East Gobi, round 3 : 4/9 hits
Neutral roll dice for 3 Infantrys in East Gobi, round 3 : 1/3 hits
3 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi
Chinese loses 0 PUs for violating East Gobis neutrality.
Chinese win, taking East Gobi from Neutral with 1 Adv.Fighter, 1 Elite, 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 4 Infantrys
Casualties for Chinese: 2 InfantrysNon Combat Move - Chinese
1 Adv.Fighter and 1 Fighter moved from East Gobi to Suiyuan
1 Adv.Fighter and 1 Fighter moved from South Gobi to Gobi Altai
3 Adv.Fighters and 1 Bomber moved from Eastern Mongolia to S.Buryat Mongolia
1 Adv.Fighter moved from W.Tibet to Alma AtaPlace Units - Chinese
4 Tanks placed in Urumqi
Chinese undo move 1.
1 Elite, 2 Infantrys and 1 Tank placed in Urumqi
6 Tanks placed in HsiningTurn Complete - Chinese
Chinese collect 57 PUs; end with 57 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Turn Complete - Hisaichi
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - British
1 Elite and 1 Infantry moved from Wales to Manchester
2 Infantrys moved from Wales to Manchester
4 Infantrys moved from Wales to 20 Sea Zone
4 Infantrys moved from 20 Sea Zone to Belgium
1 Carrier, 5 Destroyers, 2 Fighters and 12 Submarines moved from 17 Sea Zone to 20 Sea Zone
4 Submarines moved from 18 Sea Zone to 20 Sea Zone
3 Tanks moved from Dover to Manchester
1 Bomber and 1 Fighter moved from Dover to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
2 Adv.Fighters moved from Italian East Africa to 58 Sea Zone
1 Submarine moved from 64 Sea Zone to 58 Sea Zone
1 Cruiser and 3 Transports moved from 64 Sea Zone to 59 Sea Zone
2 Adv.Fighters moved from Cape Town to Italian East Africa
1 Adv.Fighter moved from Punjab to 58 Sea Zone
2 ArmoredCars, 2 Artillerys and 10 Infantrys moved from E.Iran to W.Iran
7 Infantrys moved from Rajputana to Baluchistan
2 ArmoredCars and 1 Mech.Inf moved from Delhi to Baluchistan
1 Mech.Inf moved from Baluchistan to E.Iran
7 Infantrys moved from Mysore to Rajputana
1 Infantry moved from Assam to Bihar
3 Artillerys and 27 Infantrys moved from Burma to Assam
12 Infantrys moved from S.Thailand to Burma
2 Artillerys and 4 Infantrys moved from N.French Indochina to Kwangsi
1 Transport moved from 84 Sea Zone to 92 Sea Zone
1 ArmoredCar moved from Kiangsi to Fukien
Chinese take Fukien from Yamamoto
1 ArmoredCar moved from Fukien to Kiangsi
1 ArmoredCar moved from Hong Kong to 92 Sea Zone
1 ArmoredCar moved from 92 Sea Zone to Hainan
Chinese take Hainan from Yamamoto
1 Destroyer and 2 Submarines moved from 84 Sea Zone to 92 Sea Zone
1 ArmoredCar and 11 Tanks moved from Hong Kong to Shanghai
1 Submarine moved from 106 Sea Zone to 92 Sea Zone
2 ArmoredCars and 2 Infantrys moved from British Columbia to Northwest USA
2 ArmoredCars moved from Northwest USA to Southwest USA
2 Infantrys moved from Yukon to British ColumbiaPurchase Units - British
British buy 3 Adv.Fighters, 2 Artillerys, 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer and 5 Infantrys; Remaining resources: 0 PUs;Combat - British
Battle in W.Iran
British attack with 2 ArmoredCars, 2 Artillerys and 10 Infantrys
Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
British roll dice for 2 ArmoredCars, 2 Artillerys and 10 Infantrys in W.Iran, round 2 : 4/14 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 2/5 hits
3 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in W.Iran
British roll dice for 2 ArmoredCars, 2 Artillerys and 8 Infantrys in W.Iran, round 3 : 1/12 hits
Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 3 : 2/2 hits
1 Infantry owned by the Neutral and 2 Infantrys owned by the British lost in W.Iran
British roll dice for 2 ArmoredCars, 2 Artillerys and 6 Infantrys in W.Iran, round 4 : 4/10 hits
Neutral roll dice for 1 Bunker in W.Iran, round 4 : 0/1 hits
1 Bunker owned by the Neutral lost in W.Iran
British loses 0 PUs for violating W.Irans neutrality.
British win, taking W.Iran from Neutral with 2 ArmoredCars, 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker and 4 Infantrys
Casualties for British: 4 Infantrys
Battle in 58 Sea Zone
British attack with 3 Adv.Fighters and 1 Submarine
Italians defend with 1 Destroyer
British roll dice for 1 Submarine in 58 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 Destroyer in 58 Sea Zone, round 2 : 0/1 hits
1 Destroyer owned by the Italians lost in 58 Sea Zone
British win with 3 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 Destroyer
Battle in Manchester
British attack with 1 Elite, 3 Infantrys and 3 Tanks
Germans defend with 1 AAGun, 1 Factory and 1 Infantry
British roll dice for 1 Elite, 3 Infantrys and 3 Tanks in Manchester, round 2 : 1/7 hits
Germans roll dice for 1 Infantry in Manchester, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in Manchester
British win, taking Manchester from Germans with 1 Elite, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Belgium
British attack with 1 Bomber, 3 Fighters and 4 Infantrys
Germans defend with 2 ArmoredCars
British roll dice for 1 Battleship in Belgium, round 2 : 1/1 hits
1 ArmoredCar owned by the Germans lost in Belgium
British roll dice for 1 Bomber, 3 Fighters and 4 Infantrys in Belgium, round 2 : 3/8 hits
Germans roll dice for 1 ArmoredCar in Belgium, round 2 : 1/1 hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 ArmoredCars
Casualties for British: 1 InfantryNon Combat Move - British
1 Fighter moved from Belgium to Wales
2 Fighters moved from Belgium to 20 Sea Zone
1 Bomber moved from Belgium to Wales
3 Adv.Fighters moved from 58 Sea Zone to 59 Sea ZonePlace Units - British
2 Carriers placed in 59 Sea Zone
1 Adv.Fighter placed in Madras
2 Adv.Fighters placed in Cape Town
1 Battleship, 1 Cruiser and 1 Destroyer placed in 20 Sea Zone
British undo move 2.
1 Adv.Fighter placed in Wales
2 Artillerys and 5 Infantrys placed in LondonTurn Complete - British
British collect 114 PUs; end with 114 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Anzac
1 Artillery moved from Formosa to 93 Sea Zone
1 Elite moved from Kyushu to 93 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
1 Infantry moved from Formosa to 93 Sea Zone
1 Infantry moved from Kyushu to Shikoku
Anzac take Shikoku from Yamamoto
3 Destroyers, 1 Infantry and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Tohoku
Anzac take Tohoku from Yamamoto
1 Artillery and 1 Elite moved from 84 Sea Zone to Hokkaido
Anzac take Hokkaido from Yamamoto
1 Elite, 2 Infantrys and 1 Tank moved from Java to 110 Sea Zone
2 Destroyers, 1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
1 Elite, 2 Infantrys and 1 Tank moved from 92 Sea Zone to Formosa
1 Infantry moved from Western Australia to 67 Sea Zone
1 Marine moved from Broome to 67 Sea Zone
1 Infantry moved from Western Australia to 67 Sea Zone
1 Cruiser, 1 Destroyer, 2 Infantrys, 1 Marine and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
2 Infantrys and 1 Marine moved from 110 Sea Zone to West Borneo
3 Infantrys moved from Townsville to Northern Territory
1 Adv.Fighter moved from Townsville to HollandiaPurchase Units - Anzac
Anzac buy 1 Battleship, 1 Destroyer and 1 Factory; Remaining resources: 0 PUs;Combat - Anzac
Battle in West Borneo
Anzac attack with 2 Infantrys and 1 Marine
Yamamoto defend with 2 Infantrys
Anzac roll dice for 1 Cruiser in West Borneo, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in West Borneo
Anzac roll dice for 2 Infantrys and 1 Marine in West Borneo, round 2 : 2/3 hits
Yamamoto roll dice for 1 Infantry in West Borneo, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in West Borneo
Anzac win, taking West Borneo from Yamamoto with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 InfantrysNon Combat Move - Anzac
1 Transport moved from 114 Sea Zone to 67 Sea ZonePlace Units - Anzac
1 Battleship and 1 Destroyer placed in 67 Sea Zone
1 Factory placed in FormosaTurn Complete - Anzac
Anzac collect 50 PUs; end with 50 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Dutch
1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia
6 Mech.Infs and 2 Tanks moved from S.Chile to Santiago
1 Adv.Fighter, 2 Bombers and 2 Mech.Infs moved from Argentina to Santiago
1 Bomber moved from Suriname to SantiagoPurchase Units - Dutch
Dutch buy 1 Battleship, 1 Cruiser and 1 Infantry; Remaining resources: 0 PUs;Combat - Dutch
Battle in Santiago
Dutch attack with 1 Adv.Fighter, 3 Bombers, 8 Mech.Infs and 2 Tanks
Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
AA fire in Santiago : 1/4 hits
1 Adv.Fighter owned by the Dutch lost in Santiago
Dutch roll dice for 3 Bombers, 8 Mech.Infs and 2 Tanks in Santiago, round 2 : 7/13 hits
Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits
3 Mech.Infs owned by the Dutch, 2 Tanks owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
Dutch loses 0 PUs for violating Santiagos neutrality.
Dutch win, taking Santiago from Neutral with 3 Bombers, 5 Mech.Infs and 2 Tanks remaining. Battle score for attacker is -6
Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
Casualties for Dutch: 1 Adv.Fighter and 3 Mech.InfsNon Combat Move - Dutch
2 Bombers moved from Santiago to Suriname
1 Bomber moved from Santiago to BoliviaPlace Units - Dutch
1 Battleship and 1 Cruiser placed in 110 Sea Zone
1 Infantry placed in SurinameTurn Complete - Dutch
Dutch collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Finns
1 Infantry moved from Lapland to Murmansk
Finns take Murmansk from Russians
1 Artillery, 1 Elite and 1 Infantry moved from Lapland to Finnmark
2 Artillerys moved from Lapland to N.Karelia
1 Infantry moved from N.Karelia to S.Karelia
1 Infantry moved from Vyborg to S.Karelia
2 Artillerys, 1 Elite and 3 Infantrys moved from Oulu to N.Karelia
2 Artillerys and 3 Infantrys moved from Tampere to Oulu
5 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 1 Factory; Remaining resources: 1 PUs;Combat - Finns
Battle in Finnmark
Finns attack with 1 Artillery, 1 Elite and 1 Infantry
Neutral defend with 1 Infantry
Finns roll dice for 1 Artillery, 1 Elite and 1 Infantry in Finnmark, round 2 : 2/3 hits
Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Finnmark
Finns loses 0 PUs for violating Finnmarks neutrality.
Finns win, taking Finnmark from Neutral with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Finns
Place Units - Finns
1 Factory placed in VyborgTurn Complete - Finns
Finns collect 17 PUs; end with 18 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Romanians
2 ArmoredCars and 2 Tanks moved from Odessa to Rostov
1 Adv.Fighter moved from Donetsk to RostovPurchase Units - Romanians
Romanians buy 1 Factory and 1 Mech.Inf; Remaining resources: 0 PUs;Combat - Romanians
Battle in Rostov
Romanians attack with 1 Adv.Fighter, 2 ArmoredCars and 2 Tanks
Russians defend with 5 Infantrys
Romanians roll dice for 1 Adv.Fighter, 2 ArmoredCars and 2 Tanks in Rostov, round 2 : 3/5 hits
Russians roll dice for 5 Infantrys in Rostov, round 2 : 3/5 hits
2 ArmoredCars owned by the Romanians, 3 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Rostov
Romanians roll dice for 1 Adv.Fighter and 1 Tank in Rostov, round 3 : 0/2 hits
Russians roll dice for 2 Infantrys in Rostov, round 3 : 1/2 hits
1 Tank owned by the Romanians lost in Rostov
retreated to Rostov
Russians win with 2 Infantrys remaining. Battle score for attacker is -12
Casualties for Romanians: 2 ArmoredCars and 2 Tanks
Casualties for Russians: 3 InfantrysNon Combat Move - Romanians
1 Adv.Fighter moved from Rostov to Donetsk
2 ArmoredCars and 2 Tanks moved from Bucharest to OdessaPlace Units - Romanians
1 Factory placed in Donetsk
1 Mech.Inf placed in BucharestTurn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Turn Complete - Thai
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Americans
2 S.Submarines moved from 13 Sea Zone to 29 Sea Zone
1 Infantry moved from Mauritania to W.Morocco
1 ArmoredCar and 4 Artillerys moved from Rio de Oro to Mauritania
4 Destroyers and 3 Submarines moved from 36 Sea Zone to 34 Sea Zone
1 S.Submarine moved from 32 Sea Zone to 34 Sea Zone
3 Adv.Fighters, 1 B.Carrier and 1 Submarine moved from 26 Sea Zone to 28 Sea Zone
1 Fighter moved from Colombia to Salvador
2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
2 Tanks moved from Salvador to 35 Sea Zone
5 Infantrys moved from Salvador to 35 Sea Zone
2 B.Transports, 5 Infantrys and 2 Tanks moved from 35 Sea Zone to 36 Sea Zone
2 ArmoredCars, 2 Artillerys and 1 Infantry moved from Bahia to 32 Sea Zone
2 ArmoredCars, 2 Artillerys, 2 B.Transports and 1 Infantry moved from 32 Sea Zone to 34 Sea Zone
5 Infantrys and 2 Tanks moved from 36 Sea Zone to Mauritania
3 S.Submarines and 1 T.Boat moved from 36 Sea Zone to 34 Sea Zone
2 ArmoredCars, 2 Artillerys and 1 Infantry moved from 34 Sea Zone to Mauritania
2 ArmoredCars and 3 Tanks moved from South Central USA to 25 Sea Zone
2 ArmoredCars, 3 Tanks and 3 Transports moved from 25 Sea Zone to 32 Sea Zone
2 ArmoredCars and 3 Tanks moved from 32 Sea Zone to Bahia
1 Infantry moved from Kirin to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Kyushu
1 Artillery moved from Korea to Kirin
5 S.Bombers moved from Hulunbuir to Changchun
1 ArmoredCar and 2 Tanks moved from British Columbia to South Central USAPurchase Units - Americans
Americans buy 3 B.Transports, 1 Battleship, 2 Cruisers, 4 Factorys, 5 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;Non Combat Move - Americans
Place Units - Americans
2 Infantrys placed in Salvador
3 B.Transports placed in 84 Sea Zone
3 Infantrys placed in Changchun
1 Cruiser placed in 84 Sea Zone
1 Factory placed in Heilungchiang
1 Factory placed in Kirin
1 Factory placed in Korea
1 Battleship, 1 S.Submarine and 1 Submarine placed in 26 Sea Zone
1 Factory placed in Rio de Oro
1 Cruiser placed in 84 Sea ZoneTurn Complete - Americans
Americans collect 124 PUs; end with 124 PUs -
I am going to concede this game, sir! Well played. I have no way to take Moscow with the UK and US both going mostly naval buys. I can’t counter that, and Japan is no longer a threat. Stunted at every front.
Shall I line up another game? I’ve been thinking about trying something “different” as the Axis. :evil:
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i do believe the allies have won both games.
shall we start 2 games?





