The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Whackamatt Axis -vs- dawgoneit Aallies Game #5
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Dutch
1 Bomber and 2 Mech.Infs moved from Suriname to Rio De Janeiro
1 Bomber moved from N.Chile to Rio De Janeiro
4 Mech.Infs and 2 Tanks moved from Argentina to Rio De JaneiroPurchase Units - Dutch
Dutch buy 1 Adv.Fighter and 2 Mech.Infs; Remaining resources: 2 PUs;Combat - Dutch
Battle in Rio De Janeiro
Dutch attack with 2 Bombers, 6 Mech.Infs and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Dutch roll dice for 2 Bombers, 6 Mech.Infs and 2 Tanks in Rio De Janeiro, round 2 : 4/10 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Rio De Janeiro
Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
Dutch win, taking Rio De Janeiro from Neutral with 2 Bombers, 6 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 InfantrysNon Combat Move - Dutch
2 Bombers moved from Rio De Janeiro to ArgentinaPlace Units - Dutch
1 Adv.Fighter and 2 Mech.Infs placed in SurinameTurn Complete - Dutch
Dutch collect 27 PUs; end with 29 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Finns
1 Artillery, 1 Elite and 1 Infantry moved from Kotka to Vyborg
3 Artillerys, 1 Elite and 5 Infantrys moved from Tampere to Oulu
2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 Artillerys and 3 Infantrys; Remaining resources: 1 PUs;Combat - Finns
Battle in Vyborg
Finns attack with 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 1 ArmoredCar and 2 Infantrys
Finns roll dice for 1 Artillery, 1 Elite and 1 Infantry in Vyborg, round 2 : 2/3 hits
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Vyborg, round 2 : 2/3 hits
1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians, 1 Elite owned by the Finns and 1 Infantry owned by the Finns lost in Vyborg
Finns roll dice for 1 Artillery in Vyborg, round 3 : 1/1 hits
Russians roll dice for 1 Infantry in Vyborg, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Vyborg
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Finns: 1 Artillery, 1 Elite and 1 Infantry
Casualties for Russians: 1 ArmoredCar and 2 InfantrysNon Combat Move - Finns
Place Units - Finns
2 Artillerys and 3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 10 PUs; end with 11 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Romanians
1 Adv.Fighter and 1 Fighter moved from Donetsk to Rostov
2 ArmoredCars moved from Odessa to Rostov
2 Infantrys moved from Odessa to Donetsk
2 ArmoredCars and 2 Tanks moved from Bucharest to OdessaPurchase Units - Romanians
Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 2 PUs;Combat - Romanians
Battle in Rostov
Romanians attack with 1 Adv.Fighter, 2 ArmoredCars and 1 Fighter
Russians defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys
Romanians roll dice for 1 Adv.Fighter, 2 ArmoredCars and 1 Fighter in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Rostov, round 2 : 1/4 hits
1 ArmoredCar owned by the Romanians and 1 ArmoredCar owned by the Russians lost in Rostov
Romanians roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Fighter in Rostov, round 3 : 2/3 hits
Russians roll dice for 1 Artillery and 2 Infantrys in Rostov, round 3 : 1/3 hits
1 ArmoredCar owned by the Romanians and 2 Infantrys owned by the Russians lost in Rostov
Romanians roll dice for 1 Adv.Fighter and 1 Fighter in Rostov, round 4 : 1/2 hits
Russians roll dice for 1 Artillery in Rostov, round 4 : 0/1 hits
1 Artillery owned by the Russians lost in Rostov
Romanians win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 4
Casualties for Romanians: 2 ArmoredCars
Casualties for Russians: 1 ArmoredCar, 1 Artillery and 2 InfantrysNon Combat Move - Romanians
1 Adv.Fighter and 1 Fighter moved from Rostov to DonetskPlace Units - Romanians
2 ArmoredCars and 2 Tanks placed in BucharestTurn Complete - Romanians
Romanians collect 17 PUs; end with 19 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Americans
4 Artillerys moved from Bahia to 32 Sea Zone
2 ArmoredCars moved from Bahia to 32 Sea Zone
2 ArmoredCars, 4 Artillerys, 2 B.Transports, 4 Destroyers, 1 S.Submarine, 3 Submarines and 1 T.Boat moved from 32 Sea Zone to 35 Sea Zone
2 Infantrys moved from Salvador to 35 Sea Zone
2 ArmoredCars, 4 Artillerys, 2 B.Transports, 4 Destroyers, 1 Infantry, 1 S.Submarine and 3 Submarines moved from 35 Sea Zone to 36 Sea Zone
2 ArmoredCars, 4 Artillerys and 1 Infantry moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 25 Sea Zone to 26 Sea Zone
2 ArmoredCars, 3 Infantrys and 1 Tank moved from South Central USA to 25 Sea Zone
2 ArmoredCars, 3 Infantrys, 1 Tank and 3 Transports moved from 25 Sea Zone to 32 Sea Zone
2 ArmoredCars, 3 Infantrys and 1 Tank moved from 32 Sea Zone to Bahia
1 Infantry moved from South Central USA to South Atlantic USA
2 Adv.Fighters, 3 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers, 3 S.Submarines, 3 Submarines and 3 Transports moved from 75 Sea Zone to 84 Sea Zone
1 Adv.Fighter and 1 Fighter moved from Yap to 84 Sea Zone
2 S.Bombers moved from Pearl Harbor to 84 Sea Zone
3 S.Bombers moved from Alaska to 84 Sea Zone
2 S.Bombers moved from N.Buryat Mongolia to 84 Sea Zone
1 Artillery and 1 Infantry moved from Khabarovsk to Kirin
1 Artillery and 1 Infantry moved from Ayan to Heilungchiang
1 Tank moved from Ayan to Kirin
1 Tank moved from Khabarovsk to Kirin
1 ArmoredCar moved from Khabarovsk to Kirin
1 ArmoredCar moved from Khabarovsk to Heilungchiang
1 ArmoredCar moved from Khabarovsk to KirinPurchase Units - Americans
Americans buy 4 ArmoredCars, 2 Artillerys, 1 B.Transport, 2 Fighters, 1 S.Bomber, 3 S.Submarines and 2 Tanks; Remaining resources: 0 PUs;Combat - Americans
Battle in Kirin
Americans attack with 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks
Hisaichi defend with 1 Infantry
Americans roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks in Kirin, round 2 : 2/6 hits
Hisaichi roll dice for 1 Infantry in Kirin, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Kirin
Americans win, taking Kirin from Hisaichi with 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Heilungchiang
Americans attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Americans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Heilungchiang, round 2 : 2/3 hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Americans win, taking Heilungchiang from Hisaichi with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in 84 Sea Zone
Americans attack with 3 Adv.Fighters, 3 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 Fighter, 7 S.Bombers, 3 S.Submarines, 3 Submarines and 3 Transports
Hisaichi defend with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 1 S.Submarine, 7 Submarines and 4 Transports; Yamamoto defend with 1 Battleship, 2 Carriers, 1 Cruiser, 3 Destroyers, 1 S.Submarine and 4 Submarines
Americans roll dice for 3 S.Submarines and 3 Submarines in 84 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 Battleship owned by the Yamamoto and 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 2 S.Submarines and 11 Submarines in 84 Sea Zone, round 2 : 4/13 hits
Units damaged: 3 Battleships owned by the Americans
Americans roll dice for 3 Adv.Fighters, 3 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 Fighter, 7 S.Bombers and 3 Transports in 84 Sea Zone, round 2 : 17/20 hits
Hisaichi roll dice for 1 Adv.Fighter, 2 Battleships, 3 Carriers, 2 Cruisers, 4 Destroyers, 1 Fighter and 4 Transports in 84 Sea Zone, round 2 : 8/17 hits
2 Destroyers owned by the Americans, 3 Submarines owned by the Americans, 1 Carrier owned by the Americans, 4 Transports owned by the Hisaichi, 4 Submarines owned by the Yamamoto, 3 Transports owned by the Americans, 3 Destroyers owned by the Yamamoto and 7 Submarines owned by the Hisaichi lost in 84 Sea Zone
Americans roll dice for 3 S.Submarines in 84 Sea Zone, round 3 : 2/3 hits
Hisaichi roll dice for 2 S.Submarines in 84 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 3 Adv.Fighters, 3 Battleships, 2 Cruisers, 1 Destroyer, 1 Fighter and 7 S.Bombers in 84 Sea Zone, round 3 : 13/17 hits
Hisaichi roll dice for 1 Adv.Fighter, 2 Battleships, 3 Carriers, 2 Cruisers, 1 Destroyer and 1 Fighter in 84 Sea Zone, round 3 : 3/10 hits
1 Carrier owned by the Hisaichi, 1 Destroyer owned by the Americans, 1 S.Submarine owned by the Hisaichi, 1 Battleship owned by the Yamamoto, 1 Destroyer owned by the Hisaichi, 1 Battleship owned by the Hisaichi, 1 Adv.Fighter owned by the Americans, 1 Cruiser owned by the Hisaichi, 1 Fighter owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Fighter owned by the Hisaichi, 2 Carriers owned by the Yamamoto, 1 Cruiser owned by the Americans, 1 Adv.Fighter owned by the Hisaichi and 1 S.Submarine owned by the Yamamoto lost in 84 Sea Zone
Americans win with 2 Adv.Fighters, 3 Battleships, 1 Cruiser, 7 S.Bombers and 3 S.Submarines remaining. Battle score for attacker is 170
Casualties for Hisaichi: 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 1 S.Submarine, 7 Submarines and 4 Transports
Casualties for Yamamoto: 1 Battleship, 2 Carriers, 1 Cruiser, 3 Destroyers, 1 S.Submarine and 4 Submarines
Casualties for Americans: 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Fighter, 3 Submarines and 3 TransportsNon Combat Move - Americans
2 Adv.Fighters and 2 S.Bombers moved from 84 Sea Zone to Vladivostok
5 S.Bombers moved from 84 Sea Zone to VladivostokPlace Units - Americans
2 S.Submarines placed in 35 Sea Zone
1 S.Submarine placed in 26 Sea Zone
1 Fighter and 1 S.Bomber placed in Venezuela
1 ArmoredCar and 1 Artillery placed in South Atlantic USA
1 B.Transport placed in 25 Sea Zone
2 ArmoredCars and 1 Artillery placed in South Central USA
1 ArmoredCar and 2 Tanks placed in Alaska
1 Fighter placed in Pearl HarborTurn Complete - Americans
Americans collect 109 PUs; end with 109 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Germans
3 Artillerys, 1 Elite and 1 Infantry moved from Minsk to Latvia
3 Transports moved from 24 Sea Zone to 23 Sea Zone
3 Elites and 3 HeavyTanks moved from Hamburg to 23 Sea Zone
3 Elites, 3 HeavyTanks and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Tank moved from Danzig to 24 Sea Zone
1 Elite and 5 Infantrys moved from Upper Norrland to 24 Sea Zone
1 Infantry moved from Upper Norrland to Lapland
Finns take Lapland from Russians
4 Elites, 3 HeavyTanks, 5 Infantrys and 1 Tank moved from 24 Sea Zone to Leningrad
1 JetFighter and 1 Stuka moved from Hamburg to Leningrad
1 Artillery moved from Estonia to Leningrad
2 Tanks moved from Danzig to Latvia
1 HeavyTank and 2 Tanks moved from Kursk to Novgorod
2 Artillerys and 1 Elite moved from Kursk to Smolensk
1 Mech.Inf moved from Kursk to Kuybyshev
Germans take Rostov from Russians
Germans take Saratov from Russians
Germans take Kuybyshev from Russians
1 Mech.Inf moved from Kursk to Penza
Germans take Penza from Russians
1 Mech.Inf moved from Penza to Gorky
Germans take Gorky from Russians
1 Mech.Inf moved from Kursk to Penza
4 Infantrys moved from Rhine to Belgium
3 Tanks moved from Normandy to Belgium
2 Destroyers and 2 Submarines moved from 41 Sea Zone to 31 Sea Zone
1 Destroyer moved from 43 Sea Zone to 41 Sea Zone
4 Artillerys, 2 Elites and 2 Infantrys moved from Kiev to Kursk
2 Artillerys moved from Kursk to SmolenskPurchase Units - Germans
Germans buy 4 ArmoredCars, 3 Elites, 3 HeavyTanks, 9 Infantrys, 1 JetFighter, 1 Mech.Inf, 3 S.Submarines and 4 Submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Belgium
Germans attack with 4 Infantrys and 3 Tanks
British defend with 5 Infantrys
Germans roll dice for 4 Infantrys and 3 Tanks in Belgium, round 2 : 2/7 hits
British roll dice for 5 Infantrys in Belgium, round 2 : 0/5 hits
2 Infantrys owned by the British lost in Belgium
Germans roll dice for 4 Infantrys and 3 Tanks in Belgium, round 3 : 2/7 hits
British roll dice for 3 Infantrys in Belgium, round 3 : 2/3 hits
2 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Belgium
Germans roll dice for 2 Infantrys and 3 Tanks in Belgium, round 4 : 1/5 hits
British roll dice for 1 Infantry in Belgium, round 4 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium
Germans win, taking Belgium from British with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 3 Infantrys
Casualties for British: 5 Infantrys
Battle in Latvia
Germans attack with 3 Artillerys, 1 Elite, 1 Infantry and 2 Tanks
Russians defend with 1 HeavyTank, 1 Mech.Inf and 1 Tank
Germans roll dice for 3 Artillerys, 1 Elite, 1 Infantry and 2 Tanks in Latvia, round 2 : 2/7 hits
Russians roll dice for 1 HeavyTank, 1 Mech.Inf and 1 Tank in Latvia, round 2 : 0/3 hits
1 Mech.Inf owned by the Russians and 1 Tank owned by the Russians lost in Latvia
Germans roll dice for 3 Artillerys, 1 Elite, 1 Infantry and 2 Tanks in Latvia, round 3 : 6/7 hits
Russians roll dice for 1 HeavyTank in Latvia, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 HeavyTank owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 3 Artillerys, 1 Elite and 2 Tanks remaining. Battle score for attacker is 16
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 HeavyTank, 1 Mech.Inf and 1 Tank
Battle in Smolensk
Germans attack with 4 Artillerys and 1 Elite
Russians defend with 1 Infantry
Germans roll dice for 4 Artillerys and 1 Elite in Smolensk, round 2 : 3/5 hits
Russians roll dice for 1 Infantry in Smolensk, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 3 Artillerys and 1 Elite remaining. Battle score for attacker is -2
Casualties for Germans: 1 Artillery
Casualties for Russians: 1 Infantry
Battle in Novgorod
Germans attack with 1 HeavyTank and 2 Tanks
Russians defend with 1 ArmoredCar and 4 Infantrys
Germans roll dice for 1 HeavyTank and 2 Tanks in Novgorod, round 2 : 3/3 hits
Russians roll dice for 1 ArmoredCar and 4 Infantrys in Novgorod, round 2 : 0/5 hits
1 ArmoredCar owned by the Russians and 2 Infantrys owned by the Russians lost in Novgorod
Germans roll dice for 1 HeavyTank and 2 Tanks in Novgorod, round 3 : 2/3 hits
Russians roll dice for 2 Infantrys in Novgorod, round 3 : 1/2 hits
2 Infantrys owned by the Russians and 1 Tank owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 7
Casualties for Germans: 1 Tank
Casualties for Russians: 1 ArmoredCar and 4 Infantrys
Battle in Leningrad
Germans attack with 1 Artillery, 4 Elites, 3 HeavyTanks, 5 Infantrys, 1 JetFighter, 1 Stuka and 1 Tank
Russians defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory, 3 HeavyTanks, 2 Infantrys, 1 Mech.Inf and 4 Tanks
AA fire in Leningrad : 1/2 hits
1 Stuka owned by the Germans lost in Leningrad
Germans roll dice for 2 Battleships and 4 Cruisers in Leningrad, round 2 : 5/6 hits
Units damaged: 1 Bunker owned by the Russians
2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Mech.Inf owned by the Russians lost in Leningrad
Germans roll dice for 1 Artillery, 4 Elites, 3 HeavyTanks, 5 Infantrys, 1 JetFighter and 1 Tank in Leningrad, round 2 : 6/15 hits
Russians roll dice for 1 Bunker, 3 HeavyTanks and 4 Tanks in Leningrad, round 2 : 5/8 hits
5 Infantrys owned by the Germans, 1 Bunker owned by the Russians, 1 HeavyTank owned by the Russians and 4 Tanks owned by the Russians lost in Leningrad
Germans roll dice for 1 Artillery, 4 Elites, 3 HeavyTanks, 1 JetFighter and 1 Tank in Leningrad, round 3 : 6/10 hits
Russians roll dice for 2 HeavyTanks in Leningrad, round 3 : 1/2 hits
1 Elite owned by the Germans and 2 HeavyTanks owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 Artillery, 3 Elites, 3 HeavyTanks, 1 JetFighter and 1 Tank remaining. Battle score for attacker is 40
Casualties for Germans: 1 Elite, 5 Infantrys and 1 Stuka
Casualties for Russians: 1 Artillery, 1 Bunker, 3 HeavyTanks, 2 Infantrys, 1 Mech.Inf and 4 TanksNon Combat Move - Germans
1 AAGun and 6 Infantrys moved from Brest to Minsk
1 Artillery and 3 Infantrys moved from Warsaw to Brest
1 Elite and 5 Infantrys moved from Krakow to Vinnytsia
1 JetFighter moved from Leningrad to MinskPlace Units - Germans
3 S.Submarines placed in 24 Sea Zone
4 Submarines placed in 43 Sea Zone
4 Infantrys placed in Rhine
3 Elites and 3 HeavyTanks placed in Hamburg
3 Infantrys placed in Normandy
2 Infantrys and 1 Mech.Inf placed in Kiev
4 ArmoredCars placed in Paris
1 JetFighter placed in BohemiaTurn Complete - Germans
Germans collect 149 PUs; end with 149 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Russians
1 Infantry moved from Stalingrad to Rostov
Russians take Rostov from Germans
1 Infantry moved from Georgia to Saratov
Russians take Saratov from Germans
1 ArmoredCar and 2 Infantrys moved from Moscow to Penza
2 Infantrys moved from Moscow to Gorky
1 ArmoredCar moved from Moscow to Gorky
1 Infantry moved from Arkhangelsk to S.Karelia
1 Artillery moved from N.Karelia to Lapland
1 Infantry moved from Murmansk to Lapland
2 Infantrys moved from Georgia to Rostov
4 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Tula to Rostov
1 Infantry moved from Yaroslavl to Tula
2 HeavyTanks and 6 Tanks moved from Chita to Hulunbuir
1 Adv.Fighter moved from N.Buryat Mongolia to Hulunbuir
1 Mech.Inf moved from N.Buryat Mongolia to Liaoning
Russians take Liaoning from Hisaichi
3 Infantrys moved from N.Buryat Mongolia to Irkutsk
1 Artillery and 1 Infantry moved from Evenkia to Yeniseysk
6 Infantrys moved from Sibirsky to EvenkiaPurchase Units - Russians
Russians buy 1 Bunker, 1 Elite, 27 Infantrys and 7 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Lapland
Russians attack with 1 Artillery and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Lapland, round 2 : 1/2 hits
Finns roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in Lapland
Russians win, taking Lapland from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Hulunbuir
Russians attack with 1 Adv.Fighter, 2 HeavyTanks and 6 Tanks
Hisaichi defend with 1 Factory and 3 Infantrys
Russians roll dice for 1 Adv.Fighter, 2 HeavyTanks and 6 Tanks in Hulunbuir, round 2 : 6/9 hits
Hisaichi roll dice for 3 Infantrys in Hulunbuir, round 2 : 1/3 hits
3 Infantrys owned by the Hisaichi and 1 Tank owned by the Russians lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter, 2 HeavyTanks and 5 Tanks remaining. Battle score for attacker is 1
Casualties for Hisaichi: 3 Infantrys
Casualties for Russians: 1 Tank
Battle in Penza
Russians attack with 1 ArmoredCar and 2 Infantrys
Germans defend with 1 Mech.Inf
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Penza, round 2 : 0/3 hits
Germans roll dice for 1 Mech.Inf in Penza, round 2 : 1/1 hits
1 Infantry owned by the Russians lost in Penza
Russians roll dice for 1 ArmoredCar and 1 Infantry in Penza, round 3 : 1/2 hits
Germans roll dice for 1 Mech.Inf in Penza, round 3 : 0/1 hits
1 Mech.Inf owned by the Germans lost in Penza
Russians win, taking Penza from Germans with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 Mech.Inf
Casualties for Russians: 1 Infantry
Battle in Gorky
Russians attack with 1 ArmoredCar and 2 Infantrys
Germans defend with 1 Mech.Inf
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Gorky, round 2 : 1/3 hits
Germans roll dice for 1 Mech.Inf in Gorky, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 Mech.Inf
Casualties for Russians: 1 InfantryNon Combat Move - Russians
1 Infantry moved from Arkhangelsk to Kirov
1 ArmoredCar moved from Arkhangelsk to Perm
2 ArmoredCars and 1 HeavyTank moved from Olyokminsk to Krasnoyarsk
2 Infantrys moved from Olyokminsk to Bratsk
1 Adv.Fighter moved from Hulunbuir to KirinPlace Units - Russians
1 Bunker placed in Chimkent
1 Elite, 3 Infantrys and 1 Tank placed in Sverdlovsk
4 Infantrys placed in Arkhangelsk
3 Infantrys placed in Georgia
3 Infantrys and 2 Tanks placed in Stalingrad
6 Infantrys and 4 Tanks placed in Moscow
2 Infantrys placed in Tashkent
6 Infantrys placed in SibirskyTurn Complete - Russians
Russians collect 92 PUs; end with 92 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Italians
2 Infantrys moved from N.Tunisia to S.Algeria
4 HeavyTanks moved from Tunis to S.Algeria
1 ArmoredCar moved from N.Algeria to S.Algeria
1 Infantry moved from S.Algeria to N.Algeria
1 Transport moved from 45 Sea Zone to 46 Sea Zone
1 Artillery and 1 Elite moved from Rome to 46 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 46 Sea Zone to 45 Sea Zone
1 Artillery and 1 Elite moved from 45 Sea Zone to N.Tunisia
1 Artillery and 1 Elite moved from Syria to 55 Sea Zone
2 Infantrys moved from Crete to 55 Sea Zone
2 Elites moved from Lower Egypt to 56 Sea Zone
1 Artillery, 2 Cruisers, 1 Elite, 2 Infantrys and 1 Transport moved from 55 Sea Zone to 57 Sea Zone
1 Cruiser, 1 Destroyer, 2 Elites and 1 S.Submarine moved from 56 Sea Zone to 57 Sea Zone
2 Tanks moved from Lower Egypt to Italian East Africa
1 Mech.Inf and 1 Tank moved from Darfur to Italian East Africa
2 ArmoredCars, 3 HeavyTanks, 9 Infantrys, 1 Mech.Inf and 5 Tanks moved from Nubia to Italian East Africa
1 Artillery, 3 Elites and 2 Infantrys moved from 57 Sea Zone to Italian East Africa
1 Mech.Inf moved from Cairo to Italian East Africa
4 Elites and 1 Infantry moved from Cairo to Lower EgyptPurchase Units - Italians
Italians buy 3 Infantrys, 2 JetFighters and 6 Mech.Infs; Remaining resources: 0 PUs;Combat - Italians
Battle in Italian East Africa
Italians attack with 2 ArmoredCars, 1 Artillery, 3 Elites, 3 HeavyTanks, 11 Infantrys, 3 Mech.Infs and 8 Tanks
British defend with 2 Adv.Fighters, 2 ArmoredCars, 1 Factory, 15 Infantrys, 4 Mech.Infs and 8 Tanks; French defend with 1 Infantry
Italians roll dice for 3 Cruisers in Italian East Africa, round 2 : 1/3 hits
1 ArmoredCar owned by the British lost in Italian East Africa
Italians roll dice for 2 ArmoredCars, 1 Artillery, 3 Elites, 3 HeavyTanks, 11 Infantrys, 3 Mech.Infs and 8 Tanks in Italian East Africa, round 2 : 10/31 hits
British roll dice for 2 Adv.Fighters, 1 ArmoredCar, 16 Infantrys, 4 Mech.Infs and 8 Tanks in Italian East Africa, round 2 : 14/31 hits
1 ArmoredCar owned by the British, 2 ArmoredCars owned by the Italians, 1 Infantry owned by the French, 1 Artillery owned by the Italians, 11 Infantrys owned by the Italians and 8 Infantrys owned by the British lost in Italian East Africa
Italians roll dice for 3 Elites, 3 HeavyTanks, 3 Mech.Infs and 8 Tanks in Italian East Africa, round 3 : 11/17 hits
British roll dice for 2 Adv.Fighters, 7 Infantrys, 4 Mech.Infs and 8 Tanks in Italian East Africa, round 3 : 7/21 hits
3 Elites owned by the Italians, 1 Tank owned by the Italians, 7 Infantrys owned by the British, 4 Mech.Infs owned by the British and 3 Mech.Infs owned by the Italians lost in Italian East Africa
Italians roll dice for 3 HeavyTanks and 7 Tanks in Italian East Africa, round 4 : 7/10 hits
British roll dice for 2 Adv.Fighters and 8 Tanks in Italian East Africa, round 4 : 4/10 hits
7 Tanks owned by the British and 4 Tanks owned by the Italians lost in Italian East Africa
Italians roll dice for 3 HeavyTanks and 3 Tanks in Italian East Africa, round 5 : 3/6 hits
British roll dice for 2 Adv.Fighters and 1 Tank in Italian East Africa, round 5 : 2/3 hits
1 Tank owned by the British, 2 Tanks owned by the Italians and 2 Adv.Fighters owned by the British lost in Italian East Africa
Italians win, taking Italian East Africa from British with 3 HeavyTanks and 1 Tank remaining. Battle score for attacker is 28
Casualties for British: 2 Adv.Fighters, 2 ArmoredCars, 15 Infantrys, 4 Mech.Infs and 8 Tanks
Casualties for Italians: 2 ArmoredCars, 1 Artillery, 3 Elites, 11 Infantrys, 3 Mech.Infs and 7 Tanks
Casualties for French: 1 InfantryNon Combat Move - Italians
1 Infantry moved from Kufra to Darfur
1 AAGun moved from Tunis to N.TunisiaPlace Units - Italians
6 Mech.Infs placed in Cairo
2 JetFighters placed in Syria
3 Infantrys placed in TunisTurn Complete - Italians
Italians collect 69 PUs; end with 69 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - French
2 Adv.Fighters and 8 Tanks moved from French Equatorial Africa to Italian East Africa
1 Infantry moved from Equatoria to Italian East Africa
3 Infantrys moved from French Equatorial Africa to Darfur
1 Artillery and 1 Infantry moved from Cape Verde to 36 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 36 Sea Zone to 38 Sea Zone
1 Artillery and 1 Infantry moved from 38 Sea Zone to French Equatorial AfricaPurchase Units - French
French buy 4 Infantrys and 3 Tanks; Remaining resources: 0 PUs;Combat - French
Battle in Italian East Africa
French attack with 2 Adv.Fighters, 1 Infantry and 8 Tanks
Italians defend with 1 Factory, 3 HeavyTanks and 1 Tank
French roll dice for 2 Adv.Fighters, 1 Infantry and 8 Tanks in Italian East Africa, round 2 : 3/11 hits
Italians roll dice for 3 HeavyTanks and 1 Tank in Italian East Africa, round 2 : 1/4 hits
2 HeavyTanks owned by the Italians, 1 Tank owned by the Italians and 1 Infantry owned by the French lost in Italian East Africa
French roll dice for 2 Adv.Fighters and 8 Tanks in Italian East Africa, round 3 : 5/10 hits
Italians roll dice for 1 HeavyTank in Italian East Africa, round 3 : 1/1 hits
1 HeavyTank owned by the Italians and 1 Tank owned by the French lost in Italian East Africa
French win, taking Italian East Africa from Italians with 2 Adv.Fighters and 7 Tanks remaining. Battle score for attacker is 19
Casualties for Italians: 3 HeavyTanks and 1 Tank
Casualties for French: 1 Infantry and 1 Tank
Battle in Darfur
French attack with 3 Infantrys
Italians defend with 1 Infantry
French roll dice for 3 Infantrys in Darfur, round 2 : 0/3 hits
Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits
French roll dice for 3 Infantrys in Darfur, round 3 : 1/3 hits
Italians roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits
1 Infantry owned by the Italians lost in Darfur
French win, taking Darfur from Italians with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 InfantryNon Combat Move - French
2 Adv.Fighters moved from Italian East Africa to French Equatorial AfricaPlace Units - French
2 Infantrys and 2 Tanks placed in E.Morocco
2 Infantrys and 1 Tank placed in French Equatorial AfricaTurn Complete - French
French collect 26 PUs; end with 26 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Yamamoto
1 S.Bomber moved from Tokyo to 85 Sea Zone
1 L.Fighter moved from Mindanao to 93 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 5 Bunkers and 21 Infantrys; Remaining resources: 3 PUs;Combat - Yamamoto
Battle in 93 Sea Zone
Yamamoto attack with 1 L.Fighter
British defend with 1 Submarine
Yamamoto roll dice for 1 L.Fighter in 93 Sea Zone, round 2 : 0/1 hits
1 Submarine owned by the British Submerged
Battle in 85 Sea Zone
Yamamoto attack with 1 S.Bomber
British defend with 1 Submarine
Yamamoto roll dice for 1 S.Bomber in 85 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the British lost in 85 Sea Zone
Yamamoto winYamamoto win with 1 L.Fighter remaining with 1 S.Bomber remaining. Battle score for attacker is 7
Casualties for British: 1 SubmarineNon Combat Move - Yamamoto
1 S.Bomber moved from 85 Sea Zone to Tokyo
1 L.Fighter moved from 93 Sea Zone to MindanaoPlace Units - Yamamoto
1 Bunker and 2 Infantrys placed in Mindanao
1 Bunker and 8 Infantrys placed in Tokyo
1 Bunker and 3 Infantrys placed in Manila
1 Bunker and 4 Infantrys placed in Banjarmasin
1 Bunker and 4 Infantrys placed in DavaoTurn Complete - Yamamoto
Yamamoto collect 71 PUs; end with 74 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Chinese
3 Infantrys moved from Shansi to Shantung
1 Adv.Fighter, 1 Bomber and 1 Fighter moved from Hupeh to Shantung
2 Infantrys moved from Hupeh to Anhwei
1 Fighter moved from Hupeh to Anhwei
1 Adv.Fighter moved from Hupeh to Anhwei
1 Infantry moved from Hupeh to Hunan
2 Adv.Fighters moved from Hupeh to Hunan
4 Infantrys moved from Suiyuan to Chahar
4 Infantrys moved from Shensi to Hupeh
1 Elite and 7 Infantrys moved from Ningsia to Suiyuan
6 Infantrys moved from E.Qinghai to Ningsia
2 Artillerys moved from Hsining to E.Qinghai
3 Infantrys moved from Hsining to E.Qinghai
3 Infantrys moved from Gobi Altai to Ningsia
1 Adv.Fighter moved from Hsining to Hupeh
3 Infantrys moved from E.Sinkiang to Khobdo
2 ArmoredCars moved from Urumqi to Khobdo
2 Tanks moved from Urumqi to KhobdoPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Anhwei
Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 2/4 hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shantung
Chinese attack with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 3 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Bomber, 1 Fighter and 3 Infantrys in Shantung, round 2 : 3/6 hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 0/2 hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Khobdo
Chinese attack with 2 ArmoredCars, 3 Infantrys and 2 Tanks
Neutral defend with 2 Infantrys
Chinese roll dice for 2 ArmoredCars, 3 Infantrys and 2 Tanks in Khobdo, round 2 : 4/7 hits
Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 0/2 hits
2 Infantrys owned by the Neutral lost in Khobdo
Chinese loses 0 PUs for violating Khobdos neutrality.
Chinese win, taking Khobdo from Neutral with 2 ArmoredCars, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Hunan
Chinese attack with 2 Adv.Fighters and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Adv.Fighters and 1 Infantry in Hunan, round 2 : 2/3 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
Chinese win with 2 Adv.Fighters remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
2 Adv.Fighters moved from Hunan to Hupeh
1 Adv.Fighter and 1 Fighter moved from Anhwei to Hupeh
1 Adv.Fighter, 1 Bomber and 1 Fighter moved from Shantung to HupehPlace Units - Chinese
1 Adv.Fighter and 3 Infantrys placed in Urumqi
2 ArmoredCars, 2 Infantrys and 2 Tanks placed in HsiningTurn Complete - Chinese
Chinese collect 42 PUs; end with 42 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Hisaichi
1 Infantry moved from Kiangsi to Hong Kong
1 S.Bomber moved from Changchun to Hulunbuir
1 S.Bomber moved from Changchun to 76 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 1 Bunker and 7 Tanks; Remaining resources: 1 PUs;Combat - Hisaichi
Strategic bombing raid in Hulunbuir
Bombing raid in Hulunbuir rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in 76 Sea Zone
Hisaichi attack with 1 S.Bomber
British defend with 3 Submarines
Hisaichi roll dice for 1 S.Bomber in 76 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the British lost in 76 Sea Zone
2 Submarines owned by the British Submerged
Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is 7
Casualties for British: 1 SubmarineNon Combat Move - Hisaichi
1 S.Bomber moved from 76 Sea Zone to Changchun
1 S.Bomber moved from Hulunbuir to ChangchunPlace Units - Hisaichi
1 Adv.Fighter, 1 Bunker and 7 Tanks placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 30 PUs; end with 31 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - British
3 Infantrys moved from Wales to 20 Sea Zone
3 Infantrys moved from Dover to 20 Sea Zone
6 Infantrys moved from 20 Sea Zone to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
1 Fighter moved from Dover to Belgium
1 Bomber moved from Dover to Belgium
1 Infantry moved from E.Morocco to N.Algeria
1 Infantry moved from Kordofan to Nubia
British take Nubia from Italians
5 Infantrys moved from Madras to Mysore
2 Infantrys moved from Rajputana to Mysore
1 Cruiser, 1 Submarine and 3 Transports moved from 58 Sea Zone to 64 Sea Zone
2 Adv.Fighters moved from Cape Town to Italian East Africa
1 ArmoredCar moved from Kwangsi to Shanghai
Chinese take Hunan from Hisaichi
Chinese take Shanghai from Hisaichi
1 ArmoredCar moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Hisaichi
1 ArmoredCar moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Hisaichi
4 ArmoredCars and 10 Tanks moved from Kwangsi to Hong Kong
1 Adv.Fighter moved from N.Thailand to Punjab
5 Infantrys moved from Delhi to Rajputana
2 Infantrys moved from Bombay to Rajputana
2 ArmoredCars, 2 Artillerys and 12 Infantrys moved from Baluchistan to E.Iran
1 Infantry moved from Yunnan to Assam
3 Artillerys and 15 Infantrys moved from N.Thailand to Burma
1 Infantry moved from Kweichow to Yunnan
12 Infantrys moved from S.Thailand to Burma
6 Infantrys moved from Bangkok to S.Thailand
6 Infantrys moved from Malaya to S.Thailand
1 Tank moved from Kwangsi to Hong Kong
2 Artillerys and 4 Infantrys moved from Kwangsi to N.French Indochina
1 Infantry moved from Koryakia to 75 Sea Zone
1 Destroyer, 1 Infantry and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Chubu
British take Chubu from Yamamoto
2 Submarines moved from 76 Sea Zone to 84 Sea Zone
1 Submarine moved from 93 Sea Zone to 92 Sea Zone
1 Submarine moved from 92 Sea Zone to 106 Sea Zone
2 ArmoredCars and 2 Infantrys moved from Alaska to Yukon
2 ArmoredCars and 2 Infantrys moved from Yukon to British ColumbiaPurchase Units - British
British buy 2 Adv.Fighters, 2 ArmoredCars, 1 Battleship, 1 Cruiser, 1 Elite, 3 Infantrys, 1 Mech.Inf and 4 Submarines; Remaining resources: 0 PUs;Combat - British
Battle in N.Algeria
British attack with 1 Infantry
Italians defend with 1 Infantry
British roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits
Italians roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits
British roll dice for 1 Infantry in N.Algeria, round 3 : 0/1 hits
Italians roll dice for 1 Infantry in N.Algeria, round 3 : 0/1 hits
British roll dice for 1 Infantry in N.Algeria, round 4 : 0/1 hits
Italians roll dice for 1 Infantry in N.Algeria, round 4 : 0/1 hits
British roll dice for 1 Infantry in N.Algeria, round 5 : 0/1 hits
Italians roll dice for 1 Infantry in N.Algeria, round 5 : 1/1 hits
1 Infantry owned by the British lost in N.Algeria
Italians win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for British: 1 Infantry
Battle in E.Iran
British attack with 2 ArmoredCars, 2 Artillerys and 12 Infantrys
Neutral defend with 1 Bunker and 3 Infantrys
British roll dice for 2 ArmoredCars, 2 Artillerys and 12 Infantrys in E.Iran, round 2 : 2/16 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 0/4 hits
1 Infantry owned by the Neutral lost in E.Iran
British roll dice for 2 ArmoredCars, 2 Artillerys and 12 Infantrys in E.Iran, round 3 : 3/16 hits
Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 3 : 2/3 hits
1 Bunker owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in E.Iran
British loses 0 PUs for violating E.Irans neutrality.
British win, taking E.Iran from Neutral with 2 ArmoredCars, 2 Artillerys and 10 Infantrys remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Bunker and 3 Infantrys
Casualties for British: 2 Infantrys
Battle in Hong Kong
British attack with 4 ArmoredCars and 11 Tanks
Hisaichi defend with 1 Factory and 7 Infantrys
British roll dice for 4 ArmoredCars and 11 Tanks in Hong Kong, round 2 : 10/15 hits
Hisaichi roll dice for 7 Infantrys in Hong Kong, round 2 : 2/7 hits
2 ArmoredCars owned by the British and 7 Infantrys owned by the Hisaichi lost in Hong Kong
British win, taking Hong Kong from Hisaichi with 2 ArmoredCars and 11 Tanks remaining. Battle score for attacker is 6
Casualties for British: 2 ArmoredCars
Casualties for Hisaichi: 7 Infantrys
Battle in Belgium
British attack with 1 Bomber, 3 Fighters and 6 Infantrys
Germans defend with 1 Infantry and 3 Tanks
British roll dice for 1 Battleship in Belgium, round 2 : 0/1 hits
British roll dice for 1 Bomber, 3 Fighters and 6 Infantrys in Belgium, round 2 : 4/10 hits
Germans roll dice for 1 Infantry and 3 Tanks in Belgium, round 2 : 2/4 hits
1 Infantry owned by the Germans, 2 Infantrys owned by the British and 3 Tanks owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 Infantry and 3 Tanks
Casualties for British: 2 InfantrysNon Combat Move - British
1 Bomber moved from Belgium to Dover
4 Infantrys moved from Manchester to Wales
1 Fighter moved from Belgium to Dover
2 Fighters moved from Belgium to 20 Sea Zone
1 Carrier, 5 Destroyers, 2 Fighters and 12 Submarines moved from 20 Sea Zone to 17 Sea ZonePlace Units - British
1 Battleship and 1 Cruiser placed in 59 Sea Zone
2 Adv.Fighters placed in Cape Town
4 Submarines placed in 20 Sea Zone
British undo move 3.
4 Submarines placed in 18 Sea Zone
1 ArmoredCar and 3 Infantrys placed in Wales
British undo move 4.
2 ArmoredCars and 1 Mech.Inf placed in Delhi
1 Elite and 3 Infantrys placed in WalesTurn Complete - British
British collect 115 PUs; end with 115 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Anzac
1 Infantry moved from Celebes to 112 Sea Zone
2 Transports moved from 112 Sea Zone to 110 Sea Zone
1 Artillery, 1 Elite and 1 Infantry moved from Celebes to 112 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 112 Sea Zone to 107 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 93 Sea Zone
1 Artillery and 1 Infantry moved from 93 Sea Zone to Formosa
Anzac take Formosa from Hisaichi
3 Destroyers, 1 Elite, 1 Infantry and 1 Transport moved from 112 Sea Zone to 107 Sea Zone
3 Destroyers, 1 Elite, 1 Infantry and 1 Transport moved from 107 Sea Zone to 93 Sea Zone
1 Elite and 1 Infantry moved from 93 Sea Zone to Kyushu
Anzac take Kyushu from Yamamoto
1 Infantry moved from Java to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to West Borneo
Dutch take West Borneo from Yamamoto
1 Infantry moved from Java to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to East And South Borneo
Dutch take East And South Borneo from Yamamoto
2 Destroyers moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from Port Moresby to 114 Sea Zone
1 Infantry and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
1 Infantry moved from Bougainville to 109 Sea Zone
1 Infantry moved from 109 Sea Zone to Ponape
Americans take Ponape from Yamamoto
1 Infantry moved from 109 Sea Zone to Ponape
1 Submarine moved from 115 Sea Zone to 109 Sea Zone
1 Transport moved from 122 Sea Zone to 114 Sea Zone
1 Tank moved from Malaya to Burma
1 Infantry moved from Malaya to S.ThailandPurchase Units - Anzac
Anzac buy 1 Adv.Fighter, 1 Cruiser, 1 Destroyer and 1 Transport; Remaining resources: 1 PUs;Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
1 Adv.Fighter placed in TownsvilleTurn Complete - Anzac
Anzac collect 42 PUs; end with 43 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Dutch
1 Adv.Fighter and 2 Mech.Infs moved from Suriname to Argentina
6 Mech.Infs and 2 Tanks moved from Rio De Janeiro to S.Chile
2 Bombers moved from Argentina to S.ChilePurchase Units - Dutch
Dutch buy 1 Bomber and 1 Factory; Remaining resources: 0 PUs;Combat - Dutch
Battle in S.Chile
Dutch attack with 2 Bombers, 6 Mech.Infs and 2 Tanks
Neutral defend with 1 Fighter and 2 Infantrys
Dutch roll dice for 2 Bombers, 6 Mech.Infs and 2 Tanks in S.Chile, round 2 : 4/10 hits
Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 0/3 hits
1 Fighter owned by the Neutral and 2 Infantrys owned by the Neutral lost in S.Chile
Dutch loses 0 PUs for violating S.Chiles neutrality.
Dutch win, taking S.Chile from Neutral with 2 Bombers, 6 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 12
Casualties for Neutral: 1 Fighter and 2 InfantrysNon Combat Move - Dutch
2 Bombers moved from S.Chile to ArgentinaPlace Units - Dutch
1 Factory placed in Sumatra
1 Bomber placed in SurinameTurn Complete - Dutch
Dutch collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Finns
1 Infantry moved from Oulu to Vyborg
Finns take Vyborg from Russians
1 Infantry moved from Oulu to N.Karelia
Finns take N.Karelia from Russians
3 Artillerys, 1 Elite and 3 Infantrys moved from Oulu to Lapland
3 Infantrys moved from Helsinki to Tampere
2 Artillerys moved from Helsinki to Tampere
2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to OuluPurchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 1 PUs;Combat - Finns
Battle in Lapland
Finns attack with 3 Artillerys, 1 Elite and 3 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Finns roll dice for 3 Artillerys, 1 Elite and 3 Infantrys in Lapland, round 2 : 1/7 hits
Russians roll dice for 1 Artillery and 1 Infantry in Lapland, round 2 : 0/2 hits
1 Infantry owned by the Russians lost in Lapland
Finns roll dice for 3 Artillerys, 1 Elite and 3 Infantrys in Lapland, round 3 : 2/7 hits
Russians roll dice for 1 Artillery in Lapland, round 3 : 1/1 hits
1 Infantry owned by the Finns and 1 Artillery owned by the Russians lost in Lapland
Finns win, taking Lapland from Russians with 3 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Artillery and 1 InfantryNon Combat Move - Finns
Place Units - Finns
5 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 15 PUs; end with 16 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Romanians
2 ArmoredCars and 2 Tanks moved from Odessa to Rostov
1 Adv.Fighter, 1 Fighter and 2 Infantrys moved from Donetsk to Rostov
2 ArmoredCars and 2 Tanks moved from Bucharest to OdessaPurchase Units - Romanians
Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 2 PUs;Combat - Romanians
Battle in Rostov
Romanians attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Fighter, 2 Infantrys and 2 Tanks
Russians defend with 10 Infantrys
Romanians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Fighter, 2 Infantrys and 2 Tanks in Rostov, round 2 : 3/8 hits
Russians roll dice for 10 Infantrys in Rostov, round 2 : 1/10 hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Rostov
Romanians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Fighter, 1 Infantry and 2 Tanks in Rostov, round 3 : 3/7 hits
Russians roll dice for 7 Infantrys in Rostov, round 3 : 3/7 hits
2 ArmoredCars owned by the Romanians, 3 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Rostov
Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Tanks in Rostov, round 4 : 2/4 hits
Russians roll dice for 4 Infantrys in Rostov, round 4 : 1/4 hits
2 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Rostov
Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Rostov, round 5 : 1/3 hits
Russians roll dice for 2 Infantrys in Rostov, round 5 : 1/2 hits
1 Fighter owned by the Romanians and 1 Infantry owned by the Russians lost in Rostov
Romanians roll dice for 1 Adv.Fighter and 1 Tank in Rostov, round 6 : 0/2 hits
Russians roll dice for 1 Infantry in Rostov, round 6 : 0/1 hits
Romanians roll dice for 1 Adv.Fighter and 1 Tank in Rostov, round 7 : 0/2 hits
Russians roll dice for 1 Infantry in Rostov, round 7 : 0/1 hits
Romanians roll dice for 1 Adv.Fighter and 1 Tank in Rostov, round 8 : 1/2 hits
Russians roll dice for 1 Infantry in Rostov, round 8 : 0/1 hits
1 Infantry owned by the Russians lost in Rostov
Romanians win, taking Rostov from Russians with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -5
Casualties for Romanians: 2 ArmoredCars, 1 Fighter, 2 Infantrys and 1 Tank
Casualties for Russians: 10 InfantrysNon Combat Move - Romanians
1 Adv.Fighter moved from Rostov to DonetskPlace Units - Romanians
2 ArmoredCars and 2 Tanks placed in BucharestTurn Complete - Romanians
Romanians collect 19 PUs; end with 21 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Turn Complete - Thai
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Americans
3 units repaired.
1 ArmoredCar moved from Heilungchiang to Changchun
2 Adv.Fighters and 7 S.Bombers moved from Vladivostok to Changchun
1 ArmoredCar and 1 Infantry moved from Kirin to 84 Sea Zone
1 ArmoredCar and 1 Infantry moved from 84 Sea Zone to Changchun
1 Artillery moved from Kirin to Korea
Americans take Korea from Hisaichi
1 ArmoredCar moved from Kirin to 84 Sea Zone
1 ArmoredCar moved from 84 Sea Zone to Changchun
2 Tanks moved from Kirin to Changchun
1 Fighter moved from Pearl Harbor to Colombia
4 Artillerys and 1 Infantry moved from Mauritania to Rio de Oro
2 ArmoredCars moved from Mauritania to Rio de Oro
1 Infantry moved from Bahia to 35 Sea Zone
1 Infantry moved from Salvador to 35 Sea Zone
2 B.Transports and 1 S.Submarine moved from 36 Sea Zone to 35 Sea Zone
1 Tank moved from Bahia to 35 Sea Zone
2 ArmoredCars and 2 Infantrys moved from Bahia to 35 Sea Zone
3 Infantrys moved from Salvador to 35 Sea Zone
2 ArmoredCars, 2 B.Transports, 8 Infantrys, 3 S.Submarines, 1 T.Boat and 1 Tank moved from 35 Sea Zone to 36 Sea Zone
2 ArmoredCars, 8 Infantrys and 1 Tank moved from 36 Sea Zone to Mauritania
1 ArmoredCar, 1 Artillery and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
1 ArmoredCar, 1 Artillery, 1 B.Transport, 1 Infantry and 1 S.Submarine moved from 26 Sea Zone to 32 Sea Zone
3 Transports moved from 32 Sea Zone to 26 Sea Zone
1 ArmoredCar and 1 Artillery moved from South Central USA to 25 Sea Zone
1 ArmoredCar, 1 Artillery and 1 B.Transport moved from 25 Sea Zone to 32 Sea Zone
2 ArmoredCars, 2 Artillerys and 1 Infantry moved from 32 Sea Zone to Bahia
1 ArmoredCar moved from South Central USA to South Atlantic USA
3 Transports moved from 26 Sea Zone to 25 Sea Zone
1 S.Bomber moved from Venezuela to Rio de Oro
1 Fighter moved from Venezuela to Cape Verde
1 ArmoredCar and 2 Tanks moved from Alaska to British Columbia
1 Infantry moved from Woleai to Ulithi
1 Artillery moved from Yap to Ulithi
1 Artillery and 1 Infantry moved from Heilungchiang to KirinPurchase Units - Americans
Americans buy 3 Adv.Fighters, 2 ArmoredCars, 1 B.Carrier, 2 S.Submarines, 1 Submarine and 5 Tanks; Remaining resources: 0 PUs;Combat - Americans
Battle in Changchun
Americans attack with 2 Adv.Fighters, 3 ArmoredCars, 1 Infantry, 7 S.Bombers and 2 Tanks
Hisaichi defend with 1 Adv.Fighter, 1 Bunker, 1 Factory, 4 Infantrys, 2 S.Bombers and 7 Tanks
Americans roll dice for 3 Battleships and 1 Cruiser in Changchun, round 2 : 1/4 hits
Units damaged: 1 Bunker owned by the Hisaichi
Americans roll dice for 2 Adv.Fighters, 3 ArmoredCars, 1 Infantry, 7 S.Bombers and 2 Tanks in Changchun, round 2 : 9/15 hits
Hisaichi roll dice for 1 Adv.Fighter, 1 Bunker, 4 Infantrys, 2 S.Bombers and 7 Tanks in Changchun, round 2 : 8/15 hits
2 S.Bombers owned by the Hisaichi, 3 Tanks owned by the Hisaichi, 1 S.Bomber owned by the Americans, 1 Infantry owned by the Americans, 1 Tank owned by the Americans, 2 Adv.Fighters owned by the Americans, 4 Infantrys owned by the Hisaichi and 3 ArmoredCars owned by the Americans lost in Changchun
Americans roll dice for 6 S.Bombers and 1 Tank in Changchun, round 3 : 7/7 hits
Hisaichi roll dice for 1 Adv.Fighter, 1 Bunker and 4 Tanks in Changchun, round 3 : 1/6 hits
4 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi, 1 S.Bomber owned by the Americans and 1 Adv.Fighter owned by the Hisaichi lost in Changchun
Americans captures 31PUs while taking Hisaichi capital
Americans win, taking Changchun from Hisaichi with 5 S.Bombers and 1 Tank remaining. Battle score for attacker is 20
Casualties for Hisaichi: 1 Adv.Fighter, 1 Bunker, 4 Infantrys, 2 S.Bombers and 7 Tanks
Casualties for Americans: 2 Adv.Fighters, 3 ArmoredCars, 1 Infantry, 2 S.Bombers and 1 Tank
Battle in Rio de Oro
Americans attack with 2 ArmoredCars, 4 Artillerys, 1 Infantry and 1 S.Bomber
Neutral defend with 3 Infantrys
Americans roll dice for 2 ArmoredCars, 4 Artillerys, 1 Infantry and 1 S.Bomber in Rio de Oro, round 2 : 3/8 hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits
1 Infantry owned by the Americans, 3 Infantrys owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Rio de Oro
Americans loses 0 PUs for violating Rio de Oros neutrality.
Americans win, taking Rio de Oro from Neutral with 1 ArmoredCar, 4 Artillerys and 1 S.Bomber remaining. Battle score for attacker is 0
Casualties for Neutral: 3 Infantrys
Casualties for Americans: 1 ArmoredCar and 1 InfantryNon Combat Move - Americans
1 S.Bomber moved from Rio de Oro to Mauritania
5 S.Bombers moved from Changchun to HulunbuirPlace Units - Americans
1 B.Carrier placed in 26 Sea Zone
2 Adv.Fighters placed in 26 Sea Zone
1 Adv.Fighter placed in 26 Sea Zone
1 Submarine placed in 26 Sea Zone
2 S.Submarines placed in 13 Sea Zone
2 Tanks placed in Salvador
2 ArmoredCars and 3 Tanks placed in South Central USATurn Complete - Americans
Americans collect 124 PUs; end with 155 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Germans
4 Infantrys moved from Rhine to Belgium
3 ArmoredCars moved from Paris to Belgium
1 ArmoredCar moved from Paris to Normandy
3 Mech.Infs moved from Netherlands to Denmark
3 Elites moved from Hamburg to Denmark
3 HeavyTanks moved from Hamburg to Netherlands
1 Artillery and 3 Elites moved from Leningrad to S.Karelia
3 Artillerys and 1 Elite moved from Latvia to 24 Sea Zone
1 Tank moved from Leningrad to 24 Sea Zone
3 HeavyTanks moved from Leningrad to S.Karelia
1 Tank moved from Novgorod to Yaroslavl
1 Artillery and 1 Elite moved from Smolensk to Yaroslavl
1 Artillery moved from Smolensk to Yaroslavl
1 HeavyTank moved from Novgorod to S.Karelia
1 Artillery, 1 Elite and 1 Infantry moved from Kursk to Tula
1 Elite and 5 Infantrys moved from Vinnytsia to Donetsk
2 Infantrys and 1 Mech.Inf moved from Kiev to Kursk
6 Infantrys moved from Minsk to Kursk
1 Artillery moved from Smolensk to S.Karelia
2 Tanks moved from Latvia to S.Karelia
3 Artillerys, 2 Battleships, 4 Cruisers, 9 Destroyers, 1 Elite, 3 S.Submarines, 1 Tank and 4 Transports moved from 24 Sea Zone to 22 Sea Zone
3 Artillerys, 1 Elite and 1 Tank moved from 22 Sea Zone to Oslo
1 Artillery and 3 Infantrys moved from Brest to Kiev
1 JetFighter moved from Minsk to Arkhangelsk
1 JetFighter moved from Bohemia to Kursk
1 Mech.Inf moved from Kuybyshev to Azerbaijan
Germans take Astrakhan from Russians
Germans take Azerbaijan from Russians
1 Infantry moved from Netherlands to 22 Sea Zone
1 Infantry and 1 S.Submarine moved from 22 Sea Zone to 21 Sea Zone
1 Infantry moved from 21 Sea Zone to Manchester
Germans take Manchester from British
8 Destroyers, 5 Submarines and 2 Transports moved from 31 Sea Zone to 41 Sea Zone
4 Submarines moved from 43 Sea Zone to 41 Sea ZonePurchase Units - Germans
Germans buy 1 Elite, 3 HeavyTanks, 10 Submarines and 11 Tanks; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in Arkhangelsk
AA fire in Arkhangelsk : 1/1 hits, 0.17 expected hits
1 JetFighter killed by AA
Bombing raid costs 0 PUs
Battle in Tula
Germans attack with 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Tula, round 2 : 3/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Tula
Germans win, taking Tula from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Oslo
Germans attack with 3 Artillerys, 1 Elite and 1 Tank
Neutral defend with 1 Infantry
Germans roll dice for 2 Battleships and 4 Cruisers in Oslo, round 2 : 3/6 hits, 3.33 expected hits
1 Infantry owned by the Neutral lost in Oslo
Germans loses 0 PUs for violating Oslos neutrality.
Germans win, taking Oslo from Neutral with 3 Artillerys, 1 Elite and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Belgium
Germans attack with 3 ArmoredCars and 4 Infantrys
British defend with 4 Infantrys
Germans roll dice for 3 ArmoredCars and 4 Infantrys in Belgium, round 2 : 1/7 hits, 1.67 expected hits
British roll dice for 4 Infantrys in Belgium, round 2 : 3/4 hits, 1.33 expected hits
3 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Belgium
Germans roll dice for 3 ArmoredCars and 1 Infantry in Belgium, round 3 : 1/4 hits, 1.17 expected hits
British roll dice for 3 Infantrys in Belgium, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium
Germans roll dice for 3 ArmoredCars in Belgium, round 4 : 2/3 hits, 1.00 expected hits
British roll dice for 2 Infantrys in Belgium, round 4 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the British lost in Belgium
Germans win, taking Belgium from British with 2 ArmoredCars remaining. Battle score for attacker is -4
Casualties for Germans: 1 ArmoredCar and 4 Infantrys
Casualties for British: 4 Infantrys
Battle in S.Karelia
Germans attack with 2 Artillerys, 3 Elites, 4 HeavyTanks and 2 Tanks
Russians defend with 1 Infantry
Germans roll dice for 2 Artillerys, 3 Elites, 4 HeavyTanks and 2 Tanks in S.Karelia, round 2 : 3/11 hits, 5.67 expected hits
Russians roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in S.Karelia
Germans win, taking S.Karelia from Russians with 2 Artillerys, 3 Elites, 4 HeavyTanks and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Denmark
Germans attack with 3 Elites and 3 Mech.Infs
Neutral defend with 3 Infantrys
Germans roll dice for 3 Elites and 3 Mech.Infs in Denmark, round 2 : 5/6 hits, 2.50 expected hits
Neutral roll dice for 3 Infantrys in Denmark, round 2 : 1/3 hits, 1.00 expected hits
1 Elite owned by the Germans and 3 Infantrys owned by the Neutral lost in Denmark
Germans loses 0 PUs for violating Denmarks neutrality.
Germans win, taking Denmark from Neutral with 2 Elites and 3 Mech.Infs remaining. Battle score for attacker is 3
Casualties for Germans: 1 Elite
Casualties for Neutral: 3 Infantrys
Battle in Yaroslavl
Germans attack with 2 Artillerys, 1 Elite and 1 Tank
Russians defend with 2 Infantrys
Germans roll dice for 2 Artillerys, 1 Elite and 1 Tank in Yaroslavl, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 Infantrys in Yaroslavl, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians, 1 Elite owned by the Germans and 1 Artillery owned by the Germans lost in Yaroslavl
Germans win, taking Yaroslavl from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is -3
Casualties for Germans: 1 Artillery and 1 Elite
Casualties for Russians: 2 InfantrysNon Combat Move - Germans
Place Units - Germans
6 Submarines placed in 22 Sea Zone
4 Submarines placed in 43 Sea Zone
3 HeavyTanks placed in Kiev
4 Tanks placed in Warsaw
3 Tanks placed in Danzig
4 Tanks placed in Leningrad
1 Elite placed in NormandyTurn Complete - Germans
Germans collect 160 PUs; end with 160 PUsCombat Hit Differential Summary :
AA fire in Arkhangelsk : : 0.83
Germans : 2.00
Neutral : 0.00
British : 2.00
Russians : 0.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Russians
1 Infantry moved from Kirov to Arkhangelsk
1 Infantry moved from Gorky to Vologda
1 ArmoredCar moved from Arkhangelsk to Yaroslavl
1 ArmoredCar moved from Gorky to Yaroslavl
1 ArmoredCar and 1 Infantry moved from Penza to Tula
1 Artillery and 1 Infantry moved from Moscow to Tula
1 ArmoredCar moved from Moscow to Tula
2 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Saratov to Kuybyshev
Russians take Kuybyshev from Germans
1 Infantry moved from Georgia to Astrakhan
Russians take Astrakhan from Germans
2 Infantrys moved from Georgia to Rostov
1 ArmoredCar moved from Perm to Kuybyshev
1 Infantry moved from Sverdlovsk to Perm
1 Infantry moved from Sverdlovsk to Ufa
1 Infantry moved from Sverdlovsk to Perm
1 Elite moved from Sverdlovsk to Ufa
1 Tank moved from Sverdlovsk to Kuybyshev
1 Infantry moved from Stalingrad to Rostov
1 Artillery and 1 Infantry moved from Yeniseysk to Novosibirsk
2 ArmoredCars and 1 HeavyTank moved from Krasnoyarsk to Ufa
6 Infantrys moved from Sibirsky to Yeniseysk
6 Infantrys moved from Evenkia to Yeniseysk
2 Infantrys moved from Bratsk to Yeniseysk
3 Infantrys moved from Irkutsk to Krasnoyarsk
2 HeavyTanks and 5 Tanks moved from Hulunbuir to S.Buryat Mongolia
1 Mech.Inf moved from Liaoning to S.Buryat Mongolia
1 Adv.Fighter moved from Kirin to Irkutsk
2 Infantrys moved from Tashkent to ChimkentPurchase Units - Russians
Russians buy 4 HeavyTanks, 3 Infantrys and 11 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Yaroslavl
Russians attack with 2 ArmoredCars
Germans defend with 1 Artillery and 1 Tank
Russians roll dice for 2 ArmoredCars in Yaroslavl, round 2 : 1/2 hits
Germans roll dice for 1 Artillery and 1 Tank in Yaroslavl, round 2 : 0/2 hits
1 Artillery owned by the Germans lost in Yaroslavl
Russians roll dice for 2 ArmoredCars in Yaroslavl, round 3 : 1/2 hits
Germans roll dice for 1 Tank in Yaroslavl, round 3 : 1/1 hits
1 ArmoredCar owned by the Russians and 1 Tank owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 ArmoredCar remaining. Battle score for attacker is 5
Casualties for Germans: 1 Artillery and 1 Tank
Casualties for Russians: 1 ArmoredCar
Battle in Tula
Russians attack with 2 ArmoredCars, 1 Artillery and 2 Infantrys
Germans defend with 1 Artillery, 1 Elite and 1 Infantry
Russians roll dice for 2 ArmoredCars, 1 Artillery and 2 Infantrys in Tula, round 2 : 0/5 hits
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Tula, round 2 : 1/3 hits
1 Infantry owned by the Russians lost in Tula
Russians roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Tula, round 3 : 0/4 hits
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Tula, round 3 : 0/3 hits
Russians roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Tula, round 4 : 3/4 hits
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Tula, round 4 : 0/3 hits
1 Elite owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Tula
Russians win, taking Tula from Germans with 2 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 Artillery, 1 Elite and 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Rostov
Russians attack with 5 Infantrys
Romanians defend with 1 Tank
Russians roll dice for 5 Infantrys in Rostov, round 2 : 4/5 hits
Romanians roll dice for 1 Tank in Rostov, round 2 : 0/1 hits
1 Tank owned by the Romanians lost in Rostov
Russians win, taking Rostov from Romanians with 5 Infantrys remaining. Battle score for attacker is 5
Casualties for Romanians: 1 TankNon Combat Move - Russians
1 HeavyTank and 4 Tanks moved from Moscow to Kirov
2 Tanks moved from Moscow to Kirov
3 ArmoredCars moved from Moscow to Kirov
1 Mech.Inf moved from Moscow to Kirov
2 Infantrys moved from Moscow to Yaroslavl
2 Tanks moved from Stalingrad to Penza
1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Moscow to Yaroslavl
1 Infantry moved from Moscow to TulaPlace Units - Russians
4 HeavyTanks placed in Arkhangelsk
10 Tanks placed in Moscow
3 Infantrys and 1 Tank placed in StalingradTurn Complete - Russians
Russians collect 84 PUs; end with 84 PUs





