@captainwalker 2026-1-6-oztea-1939-global.tsvg This is my file of germany
Whackamatt Axis -vs- dawgoneit Aallies Game #5
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Italians
2 Infantrys moved from N.Tunisia to S.Algeria
4 HeavyTanks moved from Tunis to S.Algeria
1 ArmoredCar moved from N.Algeria to S.Algeria
1 Infantry moved from S.Algeria to N.Algeria
1 Transport moved from 45 Sea Zone to 46 Sea Zone
1 Artillery and 1 Elite moved from Rome to 46 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 46 Sea Zone to 45 Sea Zone
1 Artillery and 1 Elite moved from 45 Sea Zone to N.Tunisia
1 Artillery and 1 Elite moved from Syria to 55 Sea Zone
2 Infantrys moved from Crete to 55 Sea Zone
2 Elites moved from Lower Egypt to 56 Sea Zone
1 Artillery, 2 Cruisers, 1 Elite, 2 Infantrys and 1 Transport moved from 55 Sea Zone to 57 Sea Zone
1 Cruiser, 1 Destroyer, 2 Elites and 1 S.Submarine moved from 56 Sea Zone to 57 Sea Zone
2 Tanks moved from Lower Egypt to Italian East Africa
1 Mech.Inf and 1 Tank moved from Darfur to Italian East Africa
2 ArmoredCars, 3 HeavyTanks, 9 Infantrys, 1 Mech.Inf and 5 Tanks moved from Nubia to Italian East Africa
1 Artillery, 3 Elites and 2 Infantrys moved from 57 Sea Zone to Italian East Africa
1 Mech.Inf moved from Cairo to Italian East Africa
4 Elites and 1 Infantry moved from Cairo to Lower EgyptPurchase Units - Italians
Italians buy 3 Infantrys, 2 JetFighters and 6 Mech.Infs; Remaining resources: 0 PUs;Combat - Italians
Battle in Italian East Africa
Italians attack with 2 ArmoredCars, 1 Artillery, 3 Elites, 3 HeavyTanks, 11 Infantrys, 3 Mech.Infs and 8 Tanks
British defend with 2 Adv.Fighters, 2 ArmoredCars, 1 Factory, 15 Infantrys, 4 Mech.Infs and 8 Tanks; French defend with 1 Infantry
Italians roll dice for 3 Cruisers in Italian East Africa, round 2 : 1/3 hits
1 ArmoredCar owned by the British lost in Italian East Africa
Italians roll dice for 2 ArmoredCars, 1 Artillery, 3 Elites, 3 HeavyTanks, 11 Infantrys, 3 Mech.Infs and 8 Tanks in Italian East Africa, round 2 : 10/31 hits
British roll dice for 2 Adv.Fighters, 1 ArmoredCar, 16 Infantrys, 4 Mech.Infs and 8 Tanks in Italian East Africa, round 2 : 14/31 hits
1 ArmoredCar owned by the British, 2 ArmoredCars owned by the Italians, 1 Infantry owned by the French, 1 Artillery owned by the Italians, 11 Infantrys owned by the Italians and 8 Infantrys owned by the British lost in Italian East Africa
Italians roll dice for 3 Elites, 3 HeavyTanks, 3 Mech.Infs and 8 Tanks in Italian East Africa, round 3 : 11/17 hits
British roll dice for 2 Adv.Fighters, 7 Infantrys, 4 Mech.Infs and 8 Tanks in Italian East Africa, round 3 : 7/21 hits
3 Elites owned by the Italians, 1 Tank owned by the Italians, 7 Infantrys owned by the British, 4 Mech.Infs owned by the British and 3 Mech.Infs owned by the Italians lost in Italian East Africa
Italians roll dice for 3 HeavyTanks and 7 Tanks in Italian East Africa, round 4 : 7/10 hits
British roll dice for 2 Adv.Fighters and 8 Tanks in Italian East Africa, round 4 : 4/10 hits
7 Tanks owned by the British and 4 Tanks owned by the Italians lost in Italian East Africa
Italians roll dice for 3 HeavyTanks and 3 Tanks in Italian East Africa, round 5 : 3/6 hits
British roll dice for 2 Adv.Fighters and 1 Tank in Italian East Africa, round 5 : 2/3 hits
1 Tank owned by the British, 2 Tanks owned by the Italians and 2 Adv.Fighters owned by the British lost in Italian East Africa
Italians win, taking Italian East Africa from British with 3 HeavyTanks and 1 Tank remaining. Battle score for attacker is 28
Casualties for British: 2 Adv.Fighters, 2 ArmoredCars, 15 Infantrys, 4 Mech.Infs and 8 Tanks
Casualties for Italians: 2 ArmoredCars, 1 Artillery, 3 Elites, 11 Infantrys, 3 Mech.Infs and 7 Tanks
Casualties for French: 1 InfantryNon Combat Move - Italians
1 Infantry moved from Kufra to Darfur
1 AAGun moved from Tunis to N.TunisiaPlace Units - Italians
6 Mech.Infs placed in Cairo
2 JetFighters placed in Syria
3 Infantrys placed in TunisTurn Complete - Italians
Italians collect 69 PUs; end with 69 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - French
2 Adv.Fighters and 8 Tanks moved from French Equatorial Africa to Italian East Africa
1 Infantry moved from Equatoria to Italian East Africa
3 Infantrys moved from French Equatorial Africa to Darfur
1 Artillery and 1 Infantry moved from Cape Verde to 36 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 36 Sea Zone to 38 Sea Zone
1 Artillery and 1 Infantry moved from 38 Sea Zone to French Equatorial AfricaPurchase Units - French
French buy 4 Infantrys and 3 Tanks; Remaining resources: 0 PUs;Combat - French
Battle in Italian East Africa
French attack with 2 Adv.Fighters, 1 Infantry and 8 Tanks
Italians defend with 1 Factory, 3 HeavyTanks and 1 Tank
French roll dice for 2 Adv.Fighters, 1 Infantry and 8 Tanks in Italian East Africa, round 2 : 3/11 hits
Italians roll dice for 3 HeavyTanks and 1 Tank in Italian East Africa, round 2 : 1/4 hits
2 HeavyTanks owned by the Italians, 1 Tank owned by the Italians and 1 Infantry owned by the French lost in Italian East Africa
French roll dice for 2 Adv.Fighters and 8 Tanks in Italian East Africa, round 3 : 5/10 hits
Italians roll dice for 1 HeavyTank in Italian East Africa, round 3 : 1/1 hits
1 HeavyTank owned by the Italians and 1 Tank owned by the French lost in Italian East Africa
French win, taking Italian East Africa from Italians with 2 Adv.Fighters and 7 Tanks remaining. Battle score for attacker is 19
Casualties for Italians: 3 HeavyTanks and 1 Tank
Casualties for French: 1 Infantry and 1 Tank
Battle in Darfur
French attack with 3 Infantrys
Italians defend with 1 Infantry
French roll dice for 3 Infantrys in Darfur, round 2 : 0/3 hits
Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits
French roll dice for 3 Infantrys in Darfur, round 3 : 1/3 hits
Italians roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits
1 Infantry owned by the Italians lost in Darfur
French win, taking Darfur from Italians with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 InfantryNon Combat Move - French
2 Adv.Fighters moved from Italian East Africa to French Equatorial AfricaPlace Units - French
2 Infantrys and 2 Tanks placed in E.Morocco
2 Infantrys and 1 Tank placed in French Equatorial AfricaTurn Complete - French
French collect 26 PUs; end with 26 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Yamamoto
1 S.Bomber moved from Tokyo to 85 Sea Zone
1 L.Fighter moved from Mindanao to 93 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 5 Bunkers and 21 Infantrys; Remaining resources: 3 PUs;Combat - Yamamoto
Battle in 93 Sea Zone
Yamamoto attack with 1 L.Fighter
British defend with 1 Submarine
Yamamoto roll dice for 1 L.Fighter in 93 Sea Zone, round 2 : 0/1 hits
1 Submarine owned by the British Submerged
Battle in 85 Sea Zone
Yamamoto attack with 1 S.Bomber
British defend with 1 Submarine
Yamamoto roll dice for 1 S.Bomber in 85 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the British lost in 85 Sea Zone
Yamamoto winYamamoto win with 1 L.Fighter remaining with 1 S.Bomber remaining. Battle score for attacker is 7
Casualties for British: 1 SubmarineNon Combat Move - Yamamoto
1 S.Bomber moved from 85 Sea Zone to Tokyo
1 L.Fighter moved from 93 Sea Zone to MindanaoPlace Units - Yamamoto
1 Bunker and 2 Infantrys placed in Mindanao
1 Bunker and 8 Infantrys placed in Tokyo
1 Bunker and 3 Infantrys placed in Manila
1 Bunker and 4 Infantrys placed in Banjarmasin
1 Bunker and 4 Infantrys placed in DavaoTurn Complete - Yamamoto
Yamamoto collect 71 PUs; end with 74 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Chinese
3 Infantrys moved from Shansi to Shantung
1 Adv.Fighter, 1 Bomber and 1 Fighter moved from Hupeh to Shantung
2 Infantrys moved from Hupeh to Anhwei
1 Fighter moved from Hupeh to Anhwei
1 Adv.Fighter moved from Hupeh to Anhwei
1 Infantry moved from Hupeh to Hunan
2 Adv.Fighters moved from Hupeh to Hunan
4 Infantrys moved from Suiyuan to Chahar
4 Infantrys moved from Shensi to Hupeh
1 Elite and 7 Infantrys moved from Ningsia to Suiyuan
6 Infantrys moved from E.Qinghai to Ningsia
2 Artillerys moved from Hsining to E.Qinghai
3 Infantrys moved from Hsining to E.Qinghai
3 Infantrys moved from Gobi Altai to Ningsia
1 Adv.Fighter moved from Hsining to Hupeh
3 Infantrys moved from E.Sinkiang to Khobdo
2 ArmoredCars moved from Urumqi to Khobdo
2 Tanks moved from Urumqi to KhobdoPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Anhwei
Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 2/4 hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shantung
Chinese attack with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 3 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Bomber, 1 Fighter and 3 Infantrys in Shantung, round 2 : 3/6 hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 0/2 hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 Bomber, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Khobdo
Chinese attack with 2 ArmoredCars, 3 Infantrys and 2 Tanks
Neutral defend with 2 Infantrys
Chinese roll dice for 2 ArmoredCars, 3 Infantrys and 2 Tanks in Khobdo, round 2 : 4/7 hits
Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 0/2 hits
2 Infantrys owned by the Neutral lost in Khobdo
Chinese loses 0 PUs for violating Khobdos neutrality.
Chinese win, taking Khobdo from Neutral with 2 ArmoredCars, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Hunan
Chinese attack with 2 Adv.Fighters and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Adv.Fighters and 1 Infantry in Hunan, round 2 : 2/3 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
Chinese win with 2 Adv.Fighters remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
2 Adv.Fighters moved from Hunan to Hupeh
1 Adv.Fighter and 1 Fighter moved from Anhwei to Hupeh
1 Adv.Fighter, 1 Bomber and 1 Fighter moved from Shantung to HupehPlace Units - Chinese
1 Adv.Fighter and 3 Infantrys placed in Urumqi
2 ArmoredCars, 2 Infantrys and 2 Tanks placed in HsiningTurn Complete - Chinese
Chinese collect 42 PUs; end with 42 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Hisaichi
1 Infantry moved from Kiangsi to Hong Kong
1 S.Bomber moved from Changchun to Hulunbuir
1 S.Bomber moved from Changchun to 76 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 1 Bunker and 7 Tanks; Remaining resources: 1 PUs;Combat - Hisaichi
Strategic bombing raid in Hulunbuir
Bombing raid in Hulunbuir rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in 76 Sea Zone
Hisaichi attack with 1 S.Bomber
British defend with 3 Submarines
Hisaichi roll dice for 1 S.Bomber in 76 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the British lost in 76 Sea Zone
2 Submarines owned by the British Submerged
Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is 7
Casualties for British: 1 SubmarineNon Combat Move - Hisaichi
1 S.Bomber moved from 76 Sea Zone to Changchun
1 S.Bomber moved from Hulunbuir to ChangchunPlace Units - Hisaichi
1 Adv.Fighter, 1 Bunker and 7 Tanks placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 30 PUs; end with 31 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - British
3 Infantrys moved from Wales to 20 Sea Zone
3 Infantrys moved from Dover to 20 Sea Zone
6 Infantrys moved from 20 Sea Zone to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
1 Fighter moved from Dover to Belgium
1 Bomber moved from Dover to Belgium
1 Infantry moved from E.Morocco to N.Algeria
1 Infantry moved from Kordofan to Nubia
British take Nubia from Italians
5 Infantrys moved from Madras to Mysore
2 Infantrys moved from Rajputana to Mysore
1 Cruiser, 1 Submarine and 3 Transports moved from 58 Sea Zone to 64 Sea Zone
2 Adv.Fighters moved from Cape Town to Italian East Africa
1 ArmoredCar moved from Kwangsi to Shanghai
Chinese take Hunan from Hisaichi
Chinese take Shanghai from Hisaichi
1 ArmoredCar moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Hisaichi
1 ArmoredCar moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Hisaichi
4 ArmoredCars and 10 Tanks moved from Kwangsi to Hong Kong
1 Adv.Fighter moved from N.Thailand to Punjab
5 Infantrys moved from Delhi to Rajputana
2 Infantrys moved from Bombay to Rajputana
2 ArmoredCars, 2 Artillerys and 12 Infantrys moved from Baluchistan to E.Iran
1 Infantry moved from Yunnan to Assam
3 Artillerys and 15 Infantrys moved from N.Thailand to Burma
1 Infantry moved from Kweichow to Yunnan
12 Infantrys moved from S.Thailand to Burma
6 Infantrys moved from Bangkok to S.Thailand
6 Infantrys moved from Malaya to S.Thailand
1 Tank moved from Kwangsi to Hong Kong
2 Artillerys and 4 Infantrys moved from Kwangsi to N.French Indochina
1 Infantry moved from Koryakia to 75 Sea Zone
1 Destroyer, 1 Infantry and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Chubu
British take Chubu from Yamamoto
2 Submarines moved from 76 Sea Zone to 84 Sea Zone
1 Submarine moved from 93 Sea Zone to 92 Sea Zone
1 Submarine moved from 92 Sea Zone to 106 Sea Zone
2 ArmoredCars and 2 Infantrys moved from Alaska to Yukon
2 ArmoredCars and 2 Infantrys moved from Yukon to British ColumbiaPurchase Units - British
British buy 2 Adv.Fighters, 2 ArmoredCars, 1 Battleship, 1 Cruiser, 1 Elite, 3 Infantrys, 1 Mech.Inf and 4 Submarines; Remaining resources: 0 PUs;Combat - British
Battle in N.Algeria
British attack with 1 Infantry
Italians defend with 1 Infantry
British roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits
Italians roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits
British roll dice for 1 Infantry in N.Algeria, round 3 : 0/1 hits
Italians roll dice for 1 Infantry in N.Algeria, round 3 : 0/1 hits
British roll dice for 1 Infantry in N.Algeria, round 4 : 0/1 hits
Italians roll dice for 1 Infantry in N.Algeria, round 4 : 0/1 hits
British roll dice for 1 Infantry in N.Algeria, round 5 : 0/1 hits
Italians roll dice for 1 Infantry in N.Algeria, round 5 : 1/1 hits
1 Infantry owned by the British lost in N.Algeria
Italians win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for British: 1 Infantry
Battle in E.Iran
British attack with 2 ArmoredCars, 2 Artillerys and 12 Infantrys
Neutral defend with 1 Bunker and 3 Infantrys
British roll dice for 2 ArmoredCars, 2 Artillerys and 12 Infantrys in E.Iran, round 2 : 2/16 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 0/4 hits
1 Infantry owned by the Neutral lost in E.Iran
British roll dice for 2 ArmoredCars, 2 Artillerys and 12 Infantrys in E.Iran, round 3 : 3/16 hits
Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 3 : 2/3 hits
1 Bunker owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in E.Iran
British loses 0 PUs for violating E.Irans neutrality.
British win, taking E.Iran from Neutral with 2 ArmoredCars, 2 Artillerys and 10 Infantrys remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Bunker and 3 Infantrys
Casualties for British: 2 Infantrys
Battle in Hong Kong
British attack with 4 ArmoredCars and 11 Tanks
Hisaichi defend with 1 Factory and 7 Infantrys
British roll dice for 4 ArmoredCars and 11 Tanks in Hong Kong, round 2 : 10/15 hits
Hisaichi roll dice for 7 Infantrys in Hong Kong, round 2 : 2/7 hits
2 ArmoredCars owned by the British and 7 Infantrys owned by the Hisaichi lost in Hong Kong
British win, taking Hong Kong from Hisaichi with 2 ArmoredCars and 11 Tanks remaining. Battle score for attacker is 6
Casualties for British: 2 ArmoredCars
Casualties for Hisaichi: 7 Infantrys
Battle in Belgium
British attack with 1 Bomber, 3 Fighters and 6 Infantrys
Germans defend with 1 Infantry and 3 Tanks
British roll dice for 1 Battleship in Belgium, round 2 : 0/1 hits
British roll dice for 1 Bomber, 3 Fighters and 6 Infantrys in Belgium, round 2 : 4/10 hits
Germans roll dice for 1 Infantry and 3 Tanks in Belgium, round 2 : 2/4 hits
1 Infantry owned by the Germans, 2 Infantrys owned by the British and 3 Tanks owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 Infantry and 3 Tanks
Casualties for British: 2 InfantrysNon Combat Move - British
1 Bomber moved from Belgium to Dover
4 Infantrys moved from Manchester to Wales
1 Fighter moved from Belgium to Dover
2 Fighters moved from Belgium to 20 Sea Zone
1 Carrier, 5 Destroyers, 2 Fighters and 12 Submarines moved from 20 Sea Zone to 17 Sea ZonePlace Units - British
1 Battleship and 1 Cruiser placed in 59 Sea Zone
2 Adv.Fighters placed in Cape Town
4 Submarines placed in 20 Sea Zone
British undo move 3.
4 Submarines placed in 18 Sea Zone
1 ArmoredCar and 3 Infantrys placed in Wales
British undo move 4.
2 ArmoredCars and 1 Mech.Inf placed in Delhi
1 Elite and 3 Infantrys placed in WalesTurn Complete - British
British collect 115 PUs; end with 115 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Anzac
1 Infantry moved from Celebes to 112 Sea Zone
2 Transports moved from 112 Sea Zone to 110 Sea Zone
1 Artillery, 1 Elite and 1 Infantry moved from Celebes to 112 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 112 Sea Zone to 107 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 93 Sea Zone
1 Artillery and 1 Infantry moved from 93 Sea Zone to Formosa
Anzac take Formosa from Hisaichi
3 Destroyers, 1 Elite, 1 Infantry and 1 Transport moved from 112 Sea Zone to 107 Sea Zone
3 Destroyers, 1 Elite, 1 Infantry and 1 Transport moved from 107 Sea Zone to 93 Sea Zone
1 Elite and 1 Infantry moved from 93 Sea Zone to Kyushu
Anzac take Kyushu from Yamamoto
1 Infantry moved from Java to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to West Borneo
Dutch take West Borneo from Yamamoto
1 Infantry moved from Java to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to East And South Borneo
Dutch take East And South Borneo from Yamamoto
2 Destroyers moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from Port Moresby to 114 Sea Zone
1 Infantry and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
1 Infantry moved from Bougainville to 109 Sea Zone
1 Infantry moved from 109 Sea Zone to Ponape
Americans take Ponape from Yamamoto
1 Infantry moved from 109 Sea Zone to Ponape
1 Submarine moved from 115 Sea Zone to 109 Sea Zone
1 Transport moved from 122 Sea Zone to 114 Sea Zone
1 Tank moved from Malaya to Burma
1 Infantry moved from Malaya to S.ThailandPurchase Units - Anzac
Anzac buy 1 Adv.Fighter, 1 Cruiser, 1 Destroyer and 1 Transport; Remaining resources: 1 PUs;Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
1 Adv.Fighter placed in TownsvilleTurn Complete - Anzac
Anzac collect 42 PUs; end with 43 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Dutch
1 Adv.Fighter and 2 Mech.Infs moved from Suriname to Argentina
6 Mech.Infs and 2 Tanks moved from Rio De Janeiro to S.Chile
2 Bombers moved from Argentina to S.ChilePurchase Units - Dutch
Dutch buy 1 Bomber and 1 Factory; Remaining resources: 0 PUs;Combat - Dutch
Battle in S.Chile
Dutch attack with 2 Bombers, 6 Mech.Infs and 2 Tanks
Neutral defend with 1 Fighter and 2 Infantrys
Dutch roll dice for 2 Bombers, 6 Mech.Infs and 2 Tanks in S.Chile, round 2 : 4/10 hits
Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 0/3 hits
1 Fighter owned by the Neutral and 2 Infantrys owned by the Neutral lost in S.Chile
Dutch loses 0 PUs for violating S.Chiles neutrality.
Dutch win, taking S.Chile from Neutral with 2 Bombers, 6 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 12
Casualties for Neutral: 1 Fighter and 2 InfantrysNon Combat Move - Dutch
2 Bombers moved from S.Chile to ArgentinaPlace Units - Dutch
1 Factory placed in Sumatra
1 Bomber placed in SurinameTurn Complete - Dutch
Dutch collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Finns
1 Infantry moved from Oulu to Vyborg
Finns take Vyborg from Russians
1 Infantry moved from Oulu to N.Karelia
Finns take N.Karelia from Russians
3 Artillerys, 1 Elite and 3 Infantrys moved from Oulu to Lapland
3 Infantrys moved from Helsinki to Tampere
2 Artillerys moved from Helsinki to Tampere
2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to OuluPurchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 1 PUs;Combat - Finns
Battle in Lapland
Finns attack with 3 Artillerys, 1 Elite and 3 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Finns roll dice for 3 Artillerys, 1 Elite and 3 Infantrys in Lapland, round 2 : 1/7 hits
Russians roll dice for 1 Artillery and 1 Infantry in Lapland, round 2 : 0/2 hits
1 Infantry owned by the Russians lost in Lapland
Finns roll dice for 3 Artillerys, 1 Elite and 3 Infantrys in Lapland, round 3 : 2/7 hits
Russians roll dice for 1 Artillery in Lapland, round 3 : 1/1 hits
1 Infantry owned by the Finns and 1 Artillery owned by the Russians lost in Lapland
Finns win, taking Lapland from Russians with 3 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Artillery and 1 InfantryNon Combat Move - Finns
Place Units - Finns
5 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 15 PUs; end with 16 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Romanians
2 ArmoredCars and 2 Tanks moved from Odessa to Rostov
1 Adv.Fighter, 1 Fighter and 2 Infantrys moved from Donetsk to Rostov
2 ArmoredCars and 2 Tanks moved from Bucharest to OdessaPurchase Units - Romanians
Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 2 PUs;Combat - Romanians
Battle in Rostov
Romanians attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Fighter, 2 Infantrys and 2 Tanks
Russians defend with 10 Infantrys
Romanians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Fighter, 2 Infantrys and 2 Tanks in Rostov, round 2 : 3/8 hits
Russians roll dice for 10 Infantrys in Rostov, round 2 : 1/10 hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Rostov
Romanians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Fighter, 1 Infantry and 2 Tanks in Rostov, round 3 : 3/7 hits
Russians roll dice for 7 Infantrys in Rostov, round 3 : 3/7 hits
2 ArmoredCars owned by the Romanians, 3 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Rostov
Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Tanks in Rostov, round 4 : 2/4 hits
Russians roll dice for 4 Infantrys in Rostov, round 4 : 1/4 hits
2 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Rostov
Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Rostov, round 5 : 1/3 hits
Russians roll dice for 2 Infantrys in Rostov, round 5 : 1/2 hits
1 Fighter owned by the Romanians and 1 Infantry owned by the Russians lost in Rostov
Romanians roll dice for 1 Adv.Fighter and 1 Tank in Rostov, round 6 : 0/2 hits
Russians roll dice for 1 Infantry in Rostov, round 6 : 0/1 hits
Romanians roll dice for 1 Adv.Fighter and 1 Tank in Rostov, round 7 : 0/2 hits
Russians roll dice for 1 Infantry in Rostov, round 7 : 0/1 hits
Romanians roll dice for 1 Adv.Fighter and 1 Tank in Rostov, round 8 : 1/2 hits
Russians roll dice for 1 Infantry in Rostov, round 8 : 0/1 hits
1 Infantry owned by the Russians lost in Rostov
Romanians win, taking Rostov from Russians with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -5
Casualties for Romanians: 2 ArmoredCars, 1 Fighter, 2 Infantrys and 1 Tank
Casualties for Russians: 10 InfantrysNon Combat Move - Romanians
1 Adv.Fighter moved from Rostov to DonetskPlace Units - Romanians
2 ArmoredCars and 2 Tanks placed in BucharestTurn Complete - Romanians
Romanians collect 19 PUs; end with 21 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Turn Complete - Thai
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Americans
3 units repaired.
1 ArmoredCar moved from Heilungchiang to Changchun
2 Adv.Fighters and 7 S.Bombers moved from Vladivostok to Changchun
1 ArmoredCar and 1 Infantry moved from Kirin to 84 Sea Zone
1 ArmoredCar and 1 Infantry moved from 84 Sea Zone to Changchun
1 Artillery moved from Kirin to Korea
Americans take Korea from Hisaichi
1 ArmoredCar moved from Kirin to 84 Sea Zone
1 ArmoredCar moved from 84 Sea Zone to Changchun
2 Tanks moved from Kirin to Changchun
1 Fighter moved from Pearl Harbor to Colombia
4 Artillerys and 1 Infantry moved from Mauritania to Rio de Oro
2 ArmoredCars moved from Mauritania to Rio de Oro
1 Infantry moved from Bahia to 35 Sea Zone
1 Infantry moved from Salvador to 35 Sea Zone
2 B.Transports and 1 S.Submarine moved from 36 Sea Zone to 35 Sea Zone
1 Tank moved from Bahia to 35 Sea Zone
2 ArmoredCars and 2 Infantrys moved from Bahia to 35 Sea Zone
3 Infantrys moved from Salvador to 35 Sea Zone
2 ArmoredCars, 2 B.Transports, 8 Infantrys, 3 S.Submarines, 1 T.Boat and 1 Tank moved from 35 Sea Zone to 36 Sea Zone
2 ArmoredCars, 8 Infantrys and 1 Tank moved from 36 Sea Zone to Mauritania
1 ArmoredCar, 1 Artillery and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
1 ArmoredCar, 1 Artillery, 1 B.Transport, 1 Infantry and 1 S.Submarine moved from 26 Sea Zone to 32 Sea Zone
3 Transports moved from 32 Sea Zone to 26 Sea Zone
1 ArmoredCar and 1 Artillery moved from South Central USA to 25 Sea Zone
1 ArmoredCar, 1 Artillery and 1 B.Transport moved from 25 Sea Zone to 32 Sea Zone
2 ArmoredCars, 2 Artillerys and 1 Infantry moved from 32 Sea Zone to Bahia
1 ArmoredCar moved from South Central USA to South Atlantic USA
3 Transports moved from 26 Sea Zone to 25 Sea Zone
1 S.Bomber moved from Venezuela to Rio de Oro
1 Fighter moved from Venezuela to Cape Verde
1 ArmoredCar and 2 Tanks moved from Alaska to British Columbia
1 Infantry moved from Woleai to Ulithi
1 Artillery moved from Yap to Ulithi
1 Artillery and 1 Infantry moved from Heilungchiang to KirinPurchase Units - Americans
Americans buy 3 Adv.Fighters, 2 ArmoredCars, 1 B.Carrier, 2 S.Submarines, 1 Submarine and 5 Tanks; Remaining resources: 0 PUs;Combat - Americans
Battle in Changchun
Americans attack with 2 Adv.Fighters, 3 ArmoredCars, 1 Infantry, 7 S.Bombers and 2 Tanks
Hisaichi defend with 1 Adv.Fighter, 1 Bunker, 1 Factory, 4 Infantrys, 2 S.Bombers and 7 Tanks
Americans roll dice for 3 Battleships and 1 Cruiser in Changchun, round 2 : 1/4 hits
Units damaged: 1 Bunker owned by the Hisaichi
Americans roll dice for 2 Adv.Fighters, 3 ArmoredCars, 1 Infantry, 7 S.Bombers and 2 Tanks in Changchun, round 2 : 9/15 hits
Hisaichi roll dice for 1 Adv.Fighter, 1 Bunker, 4 Infantrys, 2 S.Bombers and 7 Tanks in Changchun, round 2 : 8/15 hits
2 S.Bombers owned by the Hisaichi, 3 Tanks owned by the Hisaichi, 1 S.Bomber owned by the Americans, 1 Infantry owned by the Americans, 1 Tank owned by the Americans, 2 Adv.Fighters owned by the Americans, 4 Infantrys owned by the Hisaichi and 3 ArmoredCars owned by the Americans lost in Changchun
Americans roll dice for 6 S.Bombers and 1 Tank in Changchun, round 3 : 7/7 hits
Hisaichi roll dice for 1 Adv.Fighter, 1 Bunker and 4 Tanks in Changchun, round 3 : 1/6 hits
4 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi, 1 S.Bomber owned by the Americans and 1 Adv.Fighter owned by the Hisaichi lost in Changchun
Americans captures 31PUs while taking Hisaichi capital
Americans win, taking Changchun from Hisaichi with 5 S.Bombers and 1 Tank remaining. Battle score for attacker is 20
Casualties for Hisaichi: 1 Adv.Fighter, 1 Bunker, 4 Infantrys, 2 S.Bombers and 7 Tanks
Casualties for Americans: 2 Adv.Fighters, 3 ArmoredCars, 1 Infantry, 2 S.Bombers and 1 Tank
Battle in Rio de Oro
Americans attack with 2 ArmoredCars, 4 Artillerys, 1 Infantry and 1 S.Bomber
Neutral defend with 3 Infantrys
Americans roll dice for 2 ArmoredCars, 4 Artillerys, 1 Infantry and 1 S.Bomber in Rio de Oro, round 2 : 3/8 hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits
1 Infantry owned by the Americans, 3 Infantrys owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Rio de Oro
Americans loses 0 PUs for violating Rio de Oros neutrality.
Americans win, taking Rio de Oro from Neutral with 1 ArmoredCar, 4 Artillerys and 1 S.Bomber remaining. Battle score for attacker is 0
Casualties for Neutral: 3 Infantrys
Casualties for Americans: 1 ArmoredCar and 1 InfantryNon Combat Move - Americans
1 S.Bomber moved from Rio de Oro to Mauritania
5 S.Bombers moved from Changchun to HulunbuirPlace Units - Americans
1 B.Carrier placed in 26 Sea Zone
2 Adv.Fighters placed in 26 Sea Zone
1 Adv.Fighter placed in 26 Sea Zone
1 Submarine placed in 26 Sea Zone
2 S.Submarines placed in 13 Sea Zone
2 Tanks placed in Salvador
2 ArmoredCars and 3 Tanks placed in South Central USATurn Complete - Americans
Americans collect 124 PUs; end with 155 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Germans
4 Infantrys moved from Rhine to Belgium
3 ArmoredCars moved from Paris to Belgium
1 ArmoredCar moved from Paris to Normandy
3 Mech.Infs moved from Netherlands to Denmark
3 Elites moved from Hamburg to Denmark
3 HeavyTanks moved from Hamburg to Netherlands
1 Artillery and 3 Elites moved from Leningrad to S.Karelia
3 Artillerys and 1 Elite moved from Latvia to 24 Sea Zone
1 Tank moved from Leningrad to 24 Sea Zone
3 HeavyTanks moved from Leningrad to S.Karelia
1 Tank moved from Novgorod to Yaroslavl
1 Artillery and 1 Elite moved from Smolensk to Yaroslavl
1 Artillery moved from Smolensk to Yaroslavl
1 HeavyTank moved from Novgorod to S.Karelia
1 Artillery, 1 Elite and 1 Infantry moved from Kursk to Tula
1 Elite and 5 Infantrys moved from Vinnytsia to Donetsk
2 Infantrys and 1 Mech.Inf moved from Kiev to Kursk
6 Infantrys moved from Minsk to Kursk
1 Artillery moved from Smolensk to S.Karelia
2 Tanks moved from Latvia to S.Karelia
3 Artillerys, 2 Battleships, 4 Cruisers, 9 Destroyers, 1 Elite, 3 S.Submarines, 1 Tank and 4 Transports moved from 24 Sea Zone to 22 Sea Zone
3 Artillerys, 1 Elite and 1 Tank moved from 22 Sea Zone to Oslo
1 Artillery and 3 Infantrys moved from Brest to Kiev
1 JetFighter moved from Minsk to Arkhangelsk
1 JetFighter moved from Bohemia to Kursk
1 Mech.Inf moved from Kuybyshev to Azerbaijan
Germans take Astrakhan from Russians
Germans take Azerbaijan from Russians
1 Infantry moved from Netherlands to 22 Sea Zone
1 Infantry and 1 S.Submarine moved from 22 Sea Zone to 21 Sea Zone
1 Infantry moved from 21 Sea Zone to Manchester
Germans take Manchester from British
8 Destroyers, 5 Submarines and 2 Transports moved from 31 Sea Zone to 41 Sea Zone
4 Submarines moved from 43 Sea Zone to 41 Sea ZonePurchase Units - Germans
Germans buy 1 Elite, 3 HeavyTanks, 10 Submarines and 11 Tanks; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in Arkhangelsk
AA fire in Arkhangelsk : 1/1 hits, 0.17 expected hits
1 JetFighter killed by AA
Bombing raid costs 0 PUs
Battle in Tula
Germans attack with 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Tula, round 2 : 3/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Tula
Germans win, taking Tula from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Oslo
Germans attack with 3 Artillerys, 1 Elite and 1 Tank
Neutral defend with 1 Infantry
Germans roll dice for 2 Battleships and 4 Cruisers in Oslo, round 2 : 3/6 hits, 3.33 expected hits
1 Infantry owned by the Neutral lost in Oslo
Germans loses 0 PUs for violating Oslos neutrality.
Germans win, taking Oslo from Neutral with 3 Artillerys, 1 Elite and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Belgium
Germans attack with 3 ArmoredCars and 4 Infantrys
British defend with 4 Infantrys
Germans roll dice for 3 ArmoredCars and 4 Infantrys in Belgium, round 2 : 1/7 hits, 1.67 expected hits
British roll dice for 4 Infantrys in Belgium, round 2 : 3/4 hits, 1.33 expected hits
3 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Belgium
Germans roll dice for 3 ArmoredCars and 1 Infantry in Belgium, round 3 : 1/4 hits, 1.17 expected hits
British roll dice for 3 Infantrys in Belgium, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium
Germans roll dice for 3 ArmoredCars in Belgium, round 4 : 2/3 hits, 1.00 expected hits
British roll dice for 2 Infantrys in Belgium, round 4 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the British lost in Belgium
Germans win, taking Belgium from British with 2 ArmoredCars remaining. Battle score for attacker is -4
Casualties for Germans: 1 ArmoredCar and 4 Infantrys
Casualties for British: 4 Infantrys
Battle in S.Karelia
Germans attack with 2 Artillerys, 3 Elites, 4 HeavyTanks and 2 Tanks
Russians defend with 1 Infantry
Germans roll dice for 2 Artillerys, 3 Elites, 4 HeavyTanks and 2 Tanks in S.Karelia, round 2 : 3/11 hits, 5.67 expected hits
Russians roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in S.Karelia
Germans win, taking S.Karelia from Russians with 2 Artillerys, 3 Elites, 4 HeavyTanks and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Denmark
Germans attack with 3 Elites and 3 Mech.Infs
Neutral defend with 3 Infantrys
Germans roll dice for 3 Elites and 3 Mech.Infs in Denmark, round 2 : 5/6 hits, 2.50 expected hits
Neutral roll dice for 3 Infantrys in Denmark, round 2 : 1/3 hits, 1.00 expected hits
1 Elite owned by the Germans and 3 Infantrys owned by the Neutral lost in Denmark
Germans loses 0 PUs for violating Denmarks neutrality.
Germans win, taking Denmark from Neutral with 2 Elites and 3 Mech.Infs remaining. Battle score for attacker is 3
Casualties for Germans: 1 Elite
Casualties for Neutral: 3 Infantrys
Battle in Yaroslavl
Germans attack with 2 Artillerys, 1 Elite and 1 Tank
Russians defend with 2 Infantrys
Germans roll dice for 2 Artillerys, 1 Elite and 1 Tank in Yaroslavl, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 Infantrys in Yaroslavl, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians, 1 Elite owned by the Germans and 1 Artillery owned by the Germans lost in Yaroslavl
Germans win, taking Yaroslavl from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is -3
Casualties for Germans: 1 Artillery and 1 Elite
Casualties for Russians: 2 InfantrysNon Combat Move - Germans
Place Units - Germans
6 Submarines placed in 22 Sea Zone
4 Submarines placed in 43 Sea Zone
3 HeavyTanks placed in Kiev
4 Tanks placed in Warsaw
3 Tanks placed in Danzig
4 Tanks placed in Leningrad
1 Elite placed in NormandyTurn Complete - Germans
Germans collect 160 PUs; end with 160 PUsCombat Hit Differential Summary :
AA fire in Arkhangelsk : : 0.83
Germans : 2.00
Neutral : 0.00
British : 2.00
Russians : 0.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Russians
1 Infantry moved from Kirov to Arkhangelsk
1 Infantry moved from Gorky to Vologda
1 ArmoredCar moved from Arkhangelsk to Yaroslavl
1 ArmoredCar moved from Gorky to Yaroslavl
1 ArmoredCar and 1 Infantry moved from Penza to Tula
1 Artillery and 1 Infantry moved from Moscow to Tula
1 ArmoredCar moved from Moscow to Tula
2 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Saratov to Kuybyshev
Russians take Kuybyshev from Germans
1 Infantry moved from Georgia to Astrakhan
Russians take Astrakhan from Germans
2 Infantrys moved from Georgia to Rostov
1 ArmoredCar moved from Perm to Kuybyshev
1 Infantry moved from Sverdlovsk to Perm
1 Infantry moved from Sverdlovsk to Ufa
1 Infantry moved from Sverdlovsk to Perm
1 Elite moved from Sverdlovsk to Ufa
1 Tank moved from Sverdlovsk to Kuybyshev
1 Infantry moved from Stalingrad to Rostov
1 Artillery and 1 Infantry moved from Yeniseysk to Novosibirsk
2 ArmoredCars and 1 HeavyTank moved from Krasnoyarsk to Ufa
6 Infantrys moved from Sibirsky to Yeniseysk
6 Infantrys moved from Evenkia to Yeniseysk
2 Infantrys moved from Bratsk to Yeniseysk
3 Infantrys moved from Irkutsk to Krasnoyarsk
2 HeavyTanks and 5 Tanks moved from Hulunbuir to S.Buryat Mongolia
1 Mech.Inf moved from Liaoning to S.Buryat Mongolia
1 Adv.Fighter moved from Kirin to Irkutsk
2 Infantrys moved from Tashkent to ChimkentPurchase Units - Russians
Russians buy 4 HeavyTanks, 3 Infantrys and 11 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Yaroslavl
Russians attack with 2 ArmoredCars
Germans defend with 1 Artillery and 1 Tank
Russians roll dice for 2 ArmoredCars in Yaroslavl, round 2 : 1/2 hits
Germans roll dice for 1 Artillery and 1 Tank in Yaroslavl, round 2 : 0/2 hits
1 Artillery owned by the Germans lost in Yaroslavl
Russians roll dice for 2 ArmoredCars in Yaroslavl, round 3 : 1/2 hits
Germans roll dice for 1 Tank in Yaroslavl, round 3 : 1/1 hits
1 ArmoredCar owned by the Russians and 1 Tank owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 ArmoredCar remaining. Battle score for attacker is 5
Casualties for Germans: 1 Artillery and 1 Tank
Casualties for Russians: 1 ArmoredCar
Battle in Tula
Russians attack with 2 ArmoredCars, 1 Artillery and 2 Infantrys
Germans defend with 1 Artillery, 1 Elite and 1 Infantry
Russians roll dice for 2 ArmoredCars, 1 Artillery and 2 Infantrys in Tula, round 2 : 0/5 hits
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Tula, round 2 : 1/3 hits
1 Infantry owned by the Russians lost in Tula
Russians roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Tula, round 3 : 0/4 hits
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Tula, round 3 : 0/3 hits
Russians roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Tula, round 4 : 3/4 hits
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Tula, round 4 : 0/3 hits
1 Elite owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Tula
Russians win, taking Tula from Germans with 2 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 Artillery, 1 Elite and 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Rostov
Russians attack with 5 Infantrys
Romanians defend with 1 Tank
Russians roll dice for 5 Infantrys in Rostov, round 2 : 4/5 hits
Romanians roll dice for 1 Tank in Rostov, round 2 : 0/1 hits
1 Tank owned by the Romanians lost in Rostov
Russians win, taking Rostov from Romanians with 5 Infantrys remaining. Battle score for attacker is 5
Casualties for Romanians: 1 TankNon Combat Move - Russians
1 HeavyTank and 4 Tanks moved from Moscow to Kirov
2 Tanks moved from Moscow to Kirov
3 ArmoredCars moved from Moscow to Kirov
1 Mech.Inf moved from Moscow to Kirov
2 Infantrys moved from Moscow to Yaroslavl
2 Tanks moved from Stalingrad to Penza
1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Moscow to Yaroslavl
1 Infantry moved from Moscow to TulaPlace Units - Russians
4 HeavyTanks placed in Arkhangelsk
10 Tanks placed in Moscow
3 Infantrys and 1 Tank placed in StalingradTurn Complete - Russians
Russians collect 84 PUs; end with 84 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Italians
4 ArmoredCars, 3 Artillerys, 5 Elites, 4 HeavyTanks and 11 Infantrys moved from S.Algeria to E.Morocco
1 Infantry moved from N.Algeria to E.Morocco
1 Artillery and 1 Elite moved from N.Tunisia to 45 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 45 Sea Zone to 41 Sea Zone
3 Infantrys moved from Tunis to N.Tunisia
1 Artillery moved from 41 Sea Zone to E.Morocco
1 Elite moved from 41 Sea Zone to E.Morocco
1 Infantry moved from Rome to Tuscany
1 Destroyer moved from 57 Sea Zone to 58 Sea Zone
2 JetFighters moved from Syria to 58 Sea Zone
1 Elite and 1 Infantry moved from Lower Egypt to 57 Sea Zone
1 Elite and 1 Infantry moved from 57 Sea Zone to Nubia
3 Mech.Infs moved from Cairo to Darfur
3 Mech.Infs moved from Cairo to Darfur
3 Elites moved from Lower Egypt to New ValleyPurchase Units - Italians
Italians buy 2 Artillerys, 1 Elite, 1 Factory, 2 HeavyTanks, 9 Infantrys, 1 Mech.Inf and 1 Transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Nubia
Italians attack with 1 Elite and 1 Infantry
British defend with 1 Infantry
Italians roll dice for 3 Cruisers in Nubia, round 2 : 0/3 hits
Italians roll dice for 1 Elite and 1 Infantry in Nubia, round 2 : 0/2 hits
British roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits
Italians roll dice for 1 Elite and 1 Infantry in Nubia, round 3 : 1/2 hits
British roll dice for 1 Infantry in Nubia, round 3 : 1/1 hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Nubia
Italians win, taking Nubia from British with 1 Elite remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 Infantry
Battle in 58 Sea Zone
Italians attack with 1 Destroyer and 2 JetFighters
British defend with 1 Destroyer
Italians roll dice for 1 Destroyer and 2 JetFighters in 58 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 Destroyer in 58 Sea Zone, round 2 : 0/1 hits
1 Destroyer owned by the British lost in 58 Sea Zone
Italians win with 1 Destroyer and 2 JetFighters remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Battle in E.Morocco
Italians attack with 4 ArmoredCars, 4 Artillerys, 6 Elites, 4 HeavyTanks and 12 Infantrys
French defend with 1 AAGun, 2 Elites, 1 Factory, 20 Infantrys and 4 Tanks
Italians roll dice for 4 ArmoredCars, 4 Artillerys, 6 Elites, 4 HeavyTanks and 12 Infantrys in E.Morocco, round 2 : 15/30 hits
French roll dice for 2 Elites, 20 Infantrys and 4 Tanks in E.Morocco, round 2 : 10/26 hits
15 Infantrys owned by the French and 10 Infantrys owned by the Italians lost in E.Morocco
Italians roll dice for 4 ArmoredCars, 4 Artillerys, 6 Elites, 4 HeavyTanks and 2 Infantrys in E.Morocco, round 3 : 10/20 hits
French roll dice for 2 Elites, 5 Infantrys and 4 Tanks in E.Morocco, round 3 : 4/11 hits
2 ArmoredCars owned by the Italians, 2 Elites owned by the Italians, 2 Elites owned by the French, 3 Tanks owned by the French and 5 Infantrys owned by the French lost in E.Morocco
Italians roll dice for 2 ArmoredCars, 4 Artillerys, 4 Elites, 4 HeavyTanks and 2 Infantrys in E.Morocco, round 4 : 8/16 hits
French roll dice for 1 Tank in E.Morocco, round 4 : 1/1 hits
1 ArmoredCar owned by the Italians and 1 Tank owned by the French lost in E.Morocco
Italians win, taking E.Morocco from French with 1 ArmoredCar, 4 Artillerys, 4 Elites, 4 HeavyTanks and 2 Infantrys remaining. Battle score for attacker is 28
Casualties for Italians: 3 ArmoredCars, 2 Elites and 10 Infantrys
Casualties for French: 2 Elites, 20 Infantrys and 4 Tanks
Battle in Darfur
Italians attack with 6 Mech.Infs
French defend with 3 Infantrys
Italians roll dice for 6 Mech.Infs in Darfur, round 2 : 1/6 hits
British roll dice for 3 Infantrys in Darfur, round 2 : 1/3 hits
1 Infantry owned by the French and 1 Mech.Inf owned by the Italians lost in Darfur
Italians roll dice for 5 Mech.Infs in Darfur, round 3 : 1/5 hits
British roll dice for 2 Infantrys in Darfur, round 3 : 0/2 hits
1 Infantry owned by the French lost in Darfur
Italians roll dice for 5 Mech.Infs in Darfur, round 4 : 3/5 hits
British roll dice for 1 Infantry in Darfur, round 4 : 0/1 hits
1 Infantry owned by the French lost in Darfur
Italians win, taking Darfur from British with 5 Mech.Infs remaining. Battle score for attacker is 0
Casualties for Italians: 1 Mech.Inf
Casualties for French: 3 InfantrysNon Combat Move - Italians
2 JetFighters moved from 58 Sea Zone to Syria
1 AAGun moved from Lower Egypt to New ValleyPlace Units - Italians
1 Factory placed in Palestine
1 Artillery, 1 Elite, 3 Infantrys and 1 Mech.Inf placed in Cairo
2 HeavyTanks placed in Syria
1 Transport placed in 46 Sea Zone
1 Artillery and 3 Infantrys placed in Tunis
3 Infantrys placed in RomeTurn Complete - Italians
Italians collect 70 PUs; end with 70 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - French
2 Adv.Fighters, 1 Artillery, 3 Infantrys and 1 Tank moved from French Equatorial Africa to Darfur
1 Tank moved from Italian East Africa to Nubia
1 Tank moved from Italian East Africa to Nubia
1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
1 Transport moved from 38 Sea Zone to 34 Sea Zone
1 Fighter moved from Wales to 21 Sea ZonePurchase Units - French
French buy 1 Adv.Fighter, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - French
Battle in 21 Sea Zone
French attack with 1 Fighter
Germans defend with 1 S.Submarine
French roll dice for 1 Fighter in 21 Sea Zone, round 2 : 1/1 hits
1 S.Submarine owned by the Germans lost in 21 Sea Zone
French win with 1 Fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 S.Submarine
Battle in Darfur
French attack with 2 Adv.Fighters, 1 Artillery, 3 Infantrys and 1 Tank
Italians defend with 5 Mech.Infs
French roll dice for 2 Adv.Fighters, 1 Artillery, 3 Infantrys and 1 Tank in Darfur, round 2 : 2/7 hits
Italians roll dice for 5 Mech.Infs in Darfur, round 2 : 3/5 hits
3 Infantrys owned by the French and 2 Mech.Infs owned by the Italians lost in Darfur
French roll dice for 2 Adv.Fighters, 1 Artillery and 1 Tank in Darfur, round 3 : 3/4 hits
Italians roll dice for 3 Mech.Infs in Darfur, round 3 : 1/3 hits
1 Artillery owned by the French and 3 Mech.Infs owned by the Italians lost in Darfur
French win, taking Darfur from Italians with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 20
Casualties for Italians: 5 Mech.Infs
Casualties for French: 1 Artillery and 3 Infantrys
Battle in Nubia
French attack with 2 Tanks
Italians defend with 1 Elite
French roll dice for 2 Tanks in Nubia, round 2 : 1/2 hits
Italians roll dice for 1 Elite in Nubia, round 2 : 1/1 hits
1 Elite owned by the Italians and 1 Tank owned by the French lost in Nubia
French win, taking Nubia from Italians with 1 Tank remaining. Battle score for attacker is -2
Casualties for Italians: 1 Elite
Casualties for French: 1 TankNon Combat Move - French
2 Adv.Fighters moved from Darfur to Italian East Africa
1 Fighter moved from 21 Sea Zone to DoverPlace Units - French
1 Adv.Fighter, 1 Infantry and 1 Tank placed in Italian East Africa
2 Infantrys and 1 Tank placed in French Equatorial AfricaTurn Complete - French
French collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Yamamoto
2 Infantrys moved from Banjarmasin to West Borneo
2 Infantrys moved from Banjarmasin to East And South Borneo
1 L.Fighter moved from Mindanao to East And South Borneo
1 S.Bomber moved from Tokyo to West Borneo
1 Elite and 2 Infantrys moved from Tokyo to ChubuPurchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 2 Infantrys, 1 L.Fighter and 1 S.Bomber; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Chubu
Yamamoto attack with 1 Elite and 2 Infantrys
British defend with 1 Infantry
Yamamoto roll dice for 1 Elite and 2 Infantrys in Chubu, round 2 : 0/3 hits
British roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits
Yamamoto roll dice for 1 Elite and 2 Infantrys in Chubu, round 3 : 0/3 hits
British roll dice for 1 Infantry in Chubu, round 3 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Chubu
Yamamoto roll dice for 1 Elite and 1 Infantry in Chubu, round 4 : 1/2 hits
British roll dice for 1 Infantry in Chubu, round 4 : 0/1 hits
1 Infantry owned by the British lost in Chubu
Yamamoto win, taking Chubu from British with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in West Borneo
Yamamoto attack with 2 Infantrys and 1 S.Bomber
Anzac defend with 1 Infantry
Yamamoto roll dice for 2 Infantrys and 1 S.Bomber in West Borneo, round 2 : 1/3 hits
Dutch roll dice for 1 Infantry in West Borneo, round 2 : 0/1 hits
1 Infantry owned by the Anzac lost in West Borneo
Yamamoto win, taking West Borneo from Dutch with 2 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in East And South Borneo
Yamamoto attack with 2 Infantrys and 1 L.Fighter
Anzac defend with 1 Infantry
Yamamoto roll dice for 2 Infantrys and 1 L.Fighter in East And South Borneo, round 2 : 0/3 hits
Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in East And South Borneo
Yamamoto roll dice for 1 Infantry and 1 L.Fighter in East And South Borneo, round 3 : 1/2 hits
Dutch roll dice for 1 Infantry in East And South Borneo, round 3 : 1/1 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in East And South Borneo
Yamamoto win with 1 L.Fighter remaining. Battle score for attacker is -2
Casualties for Yamamoto: 2 Infantrys
Casualties for Anzac: 1 InfantryNon Combat Move - Yamamoto
1 L.Fighter moved from East And South Borneo to Banjarmasin
1 S.Bomber moved from West Borneo to Banjarmasin
5 Infantrys and 1 Tank moved from Tokyo to Chubu
2 Infantrys moved from Tokyo to ChubuPlace Units - Yamamoto
2 Artillerys and 1 L.Fighter placed in Tokyo
1 Artillery placed in Mindanao
1 Artillery placed in Manila
1 Adv.Fighter placed in Manila
1 Fighter placed in Mindanao
1 Fighter and 1 S.Bomber placed in Davao
2 Infantrys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 64 PUs; end with 64 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Chinese
1 Infantry moved from Chahar to Peking
Chinese take Peking from Hisaichi
3 Infantrys moved from Chahar to Eastern Mongolia
4 Infantrys moved from Suiyuan to East Gobi
9 Infantrys moved from Ningsia to South Gobi
1 Elite moved from Suiyuan to East Gobi
3 Infantrys moved from Suiyuan to East Gobi
2 Adv.Fighters and 1 Bomber moved from Hupeh to Eastern Mongolia
1 Adv.Fighter moved from Hupeh to Eastern Mongolia
1 Adv.Fighter and 1 Fighter moved from Hupeh to East Gobi
1 Adv.Fighter and 1 Fighter moved from Hupeh to South Gobi
4 Infantrys moved from Hupeh to Shensi
2 Infantrys moved from Anhwei to Shansi
3 Infantrys moved from Shantung to Shansi
3 Infantrys moved from Khobdo to Ulan Bator
1 ArmoredCar and 1 Tank moved from Khobdo to Ulan Bator
2 Artillerys and 3 Infantrys moved from E.Qinghai to Sikang
2 Infantrys moved from Hsining to W.Qinghai
2 ArmoredCars and 2 Tanks moved from Hsining to Sikang
1 ArmoredCar and 1 Tank moved from Khobdo to W.Tibet
1 Adv.Fighter moved from Urumqi to W.Tibet
3 Infantrys moved from Urumqi to C.SinkiangPurchase Units - Chinese
Chinese buy 1 Elite, 2 Infantrys and 7 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Sikang
Chinese attack with 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks
Neutral defend with 4 Infantrys
Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks in Sikang, round 2 : 2/9 hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits
2 Infantrys owned by the Neutral and 2 Infantrys owned by the Chinese lost in Sikang
Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 1 Infantry and 2 Tanks in Sikang, round 3 : 4/7 hits
Neutral roll dice for 2 Infantrys in Sikang, round 3 : 1/2 hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Sikang
Chinese loses 0 PUs for violating Sikangs neutrality.
Chinese win, taking Sikang from Neutral with 2 ArmoredCars, 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 4 Infantrys
Casualties for Chinese: 3 Infantrys
Battle in Eastern Mongolia
Chinese attack with 3 Adv.Fighters, 1 Bomber and 3 Infantrys
Neutral defend with 3 Infantrys
Chinese roll dice for 3 Adv.Fighters, 1 Bomber and 3 Infantrys in Eastern Mongolia, round 2 : 2/7 hits
Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 0/3 hits
2 Infantrys owned by the Neutral lost in Eastern Mongolia
Chinese roll dice for 3 Adv.Fighters, 1 Bomber and 3 Infantrys in Eastern Mongolia, round 3 : 2/7 hits
Neutral roll dice for 1 Infantry in Eastern Mongolia, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in Eastern Mongolia
Chinese loses 0 PUs for violating Eastern Mongolias neutrality.
Chinese win, taking Eastern Mongolia from Neutral with 3 Adv.Fighters, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Battle in W.Tibet
Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Tank
Neutral defend with 2 Infantrys
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Tank in W.Tibet, round 2 : 2/3 hits
Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 1/2 hits
1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in W.Tibet
Chinese loses 0 PUs for violating W.Tibets neutrality.
Chinese win, taking W.Tibet from Neutral with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Neutral: 2 Infantrys
Casualties for Chinese: 1 ArmoredCar
Battle in Ulan Bator
Chinese attack with 1 ArmoredCar, 3 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
Chinese roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Ulan Bator, round 2 : 1/5 hits
Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 0/2 hits
1 Infantry owned by the Neutral lost in Ulan Bator
Chinese roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Ulan Bator, round 3 : 2/5 hits
Neutral roll dice for 1 Infantry in Ulan Bator, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in Ulan Bator
Chinese loses 0 PUs for violating Ulan Bators neutrality.
Chinese win, taking Ulan Bator from Neutral with 1 ArmoredCar, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in South Gobi
Chinese attack with 1 Adv.Fighter, 1 Fighter and 9 Infantrys
Neutral defend with 2 Infantrys
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 9 Infantrys in South Gobi, round 2 : 3/11 hits
Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
Chinese loses 0 PUs for violating South Gobis neutrality.
Chinese win, taking South Gobi from Neutral with 1 Adv.Fighter, 1 Fighter and 8 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for Chinese: 1 Infantry
Battle in East Gobi
Chinese attack with 1 Adv.Fighter, 1 Elite, 1 Fighter and 7 Infantrys
Neutral defend with 4 Infantrys
Chinese roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 7 Infantrys in East Gobi, round 2 : 1/10 hits
Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 1/4 hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi
Chinese roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 6 Infantrys in East Gobi, round 3 : 4/9 hits
Neutral roll dice for 3 Infantrys in East Gobi, round 3 : 1/3 hits
3 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi
Chinese loses 0 PUs for violating East Gobis neutrality.
Chinese win, taking East Gobi from Neutral with 1 Adv.Fighter, 1 Elite, 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 4 Infantrys
Casualties for Chinese: 2 InfantrysNon Combat Move - Chinese
1 Adv.Fighter and 1 Fighter moved from East Gobi to Suiyuan
1 Adv.Fighter and 1 Fighter moved from South Gobi to Gobi Altai
3 Adv.Fighters and 1 Bomber moved from Eastern Mongolia to S.Buryat Mongolia
1 Adv.Fighter moved from W.Tibet to Alma AtaPlace Units - Chinese
4 Tanks placed in Urumqi
Chinese undo move 1.
1 Elite, 2 Infantrys and 1 Tank placed in Urumqi
6 Tanks placed in HsiningTurn Complete - Chinese
Chinese collect 57 PUs; end with 57 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Turn Complete - Hisaichi
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - British
1 Elite and 1 Infantry moved from Wales to Manchester
2 Infantrys moved from Wales to Manchester
4 Infantrys moved from Wales to 20 Sea Zone
4 Infantrys moved from 20 Sea Zone to Belgium
1 Carrier, 5 Destroyers, 2 Fighters and 12 Submarines moved from 17 Sea Zone to 20 Sea Zone
4 Submarines moved from 18 Sea Zone to 20 Sea Zone
3 Tanks moved from Dover to Manchester
1 Bomber and 1 Fighter moved from Dover to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
2 Adv.Fighters moved from Italian East Africa to 58 Sea Zone
1 Submarine moved from 64 Sea Zone to 58 Sea Zone
1 Cruiser and 3 Transports moved from 64 Sea Zone to 59 Sea Zone
2 Adv.Fighters moved from Cape Town to Italian East Africa
1 Adv.Fighter moved from Punjab to 58 Sea Zone
2 ArmoredCars, 2 Artillerys and 10 Infantrys moved from E.Iran to W.Iran
7 Infantrys moved from Rajputana to Baluchistan
2 ArmoredCars and 1 Mech.Inf moved from Delhi to Baluchistan
1 Mech.Inf moved from Baluchistan to E.Iran
7 Infantrys moved from Mysore to Rajputana
1 Infantry moved from Assam to Bihar
3 Artillerys and 27 Infantrys moved from Burma to Assam
12 Infantrys moved from S.Thailand to Burma
2 Artillerys and 4 Infantrys moved from N.French Indochina to Kwangsi
1 Transport moved from 84 Sea Zone to 92 Sea Zone
1 ArmoredCar moved from Kiangsi to Fukien
Chinese take Fukien from Yamamoto
1 ArmoredCar moved from Fukien to Kiangsi
1 ArmoredCar moved from Hong Kong to 92 Sea Zone
1 ArmoredCar moved from 92 Sea Zone to Hainan
Chinese take Hainan from Yamamoto
1 Destroyer and 2 Submarines moved from 84 Sea Zone to 92 Sea Zone
1 ArmoredCar and 11 Tanks moved from Hong Kong to Shanghai
1 Submarine moved from 106 Sea Zone to 92 Sea Zone
2 ArmoredCars and 2 Infantrys moved from British Columbia to Northwest USA
2 ArmoredCars moved from Northwest USA to Southwest USA
2 Infantrys moved from Yukon to British ColumbiaPurchase Units - British
British buy 3 Adv.Fighters, 2 Artillerys, 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer and 5 Infantrys; Remaining resources: 0 PUs;Combat - British
Battle in W.Iran
British attack with 2 ArmoredCars, 2 Artillerys and 10 Infantrys
Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
British roll dice for 2 ArmoredCars, 2 Artillerys and 10 Infantrys in W.Iran, round 2 : 4/14 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 2/5 hits
3 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in W.Iran
British roll dice for 2 ArmoredCars, 2 Artillerys and 8 Infantrys in W.Iran, round 3 : 1/12 hits
Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 3 : 2/2 hits
1 Infantry owned by the Neutral and 2 Infantrys owned by the British lost in W.Iran
British roll dice for 2 ArmoredCars, 2 Artillerys and 6 Infantrys in W.Iran, round 4 : 4/10 hits
Neutral roll dice for 1 Bunker in W.Iran, round 4 : 0/1 hits
1 Bunker owned by the Neutral lost in W.Iran
British loses 0 PUs for violating W.Irans neutrality.
British win, taking W.Iran from Neutral with 2 ArmoredCars, 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker and 4 Infantrys
Casualties for British: 4 Infantrys
Battle in 58 Sea Zone
British attack with 3 Adv.Fighters and 1 Submarine
Italians defend with 1 Destroyer
British roll dice for 1 Submarine in 58 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 Destroyer in 58 Sea Zone, round 2 : 0/1 hits
1 Destroyer owned by the Italians lost in 58 Sea Zone
British win with 3 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 Destroyer
Battle in Manchester
British attack with 1 Elite, 3 Infantrys and 3 Tanks
Germans defend with 1 AAGun, 1 Factory and 1 Infantry
British roll dice for 1 Elite, 3 Infantrys and 3 Tanks in Manchester, round 2 : 1/7 hits
Germans roll dice for 1 Infantry in Manchester, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in Manchester
British win, taking Manchester from Germans with 1 Elite, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Belgium
British attack with 1 Bomber, 3 Fighters and 4 Infantrys
Germans defend with 2 ArmoredCars
British roll dice for 1 Battleship in Belgium, round 2 : 1/1 hits
1 ArmoredCar owned by the Germans lost in Belgium
British roll dice for 1 Bomber, 3 Fighters and 4 Infantrys in Belgium, round 2 : 3/8 hits
Germans roll dice for 1 ArmoredCar in Belgium, round 2 : 1/1 hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 ArmoredCars
Casualties for British: 1 InfantryNon Combat Move - British
1 Fighter moved from Belgium to Wales
2 Fighters moved from Belgium to 20 Sea Zone
1 Bomber moved from Belgium to Wales
3 Adv.Fighters moved from 58 Sea Zone to 59 Sea ZonePlace Units - British
2 Carriers placed in 59 Sea Zone
1 Adv.Fighter placed in Madras
2 Adv.Fighters placed in Cape Town
1 Battleship, 1 Cruiser and 1 Destroyer placed in 20 Sea Zone
British undo move 2.
1 Adv.Fighter placed in Wales
2 Artillerys and 5 Infantrys placed in LondonTurn Complete - British
British collect 114 PUs; end with 114 PUs





