@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Whackamatt Axis -vs- dawgoneit Aallies Game #5
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
1 Artillery moved from S.Tunisia to Ghadames
1 Infantry moved from Tripoli to Ghadames
1 Infantry moved from El Agheila to Hun
Italians take Hun from British
1 Mech.Inf moved from Tunis to Ghadames
3 Artillerys, 5 Elites and 5 Infantrys moved from S.Tunisia to S.Algeria
1 Infantry moved from Rome to 46 Sea Zone
1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 51 Sea Zone
1 Infantry moved from Tobruk to 48 Sea Zone
1 Cruiser and 1 Infantry moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys moved from 51 Sea Zone to Crete
3 Destroyers moved from 48 Sea Zone to 52 Sea Zone
2 Cruisers moved from 48 Sea Zone to 52 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 45 Sea Zone
2 Infantrys moved from 45 Sea Zone to N.Tunisia
3 Infantrys moved from Tunis to N.Tunisia
2 Infantrys moved from Tobruk to 48 Sea Zone
2 Infantrys and 1 Transport moved from 48 Sea Zone to 55 Sea Zone
2 Infantrys moved from 55 Sea Zone to Cyprus
Italians take Cyprus from British
3 Infantrys moved from Lower Egypt to Nubia
1 Mech.Inf moved from Kufra to Nubia
1 HeavyTank and 1 Mech.Inf moved from Cairo to Nubia
4 Infantrys moved from Cairo to Lower Egypt
2 Infantrys moved from New Valley to Darfur
1 Mech.Inf moved from Nubia to Darfur
1 Infantry and 1 Tank moved from New Valley to Nubia
4 Tanks moved from Syria to Lower EgyptPurchase Units - Italians
Italians buy 6 ArmoredCars, 2 Elites, 2 HeavyTanks, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Italians
Battle in Crete
Italians attack with 2 Infantrys
Neutral defend with 1 AAGun and 1 Artillery
Italians roll dice for 1 Cruiser in Crete, round 2 : 0/1 hits
Italians roll dice for 2 Infantrys in Crete, round 2 : 0/2 hits
Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits
Italians roll dice for 2 Infantrys in Crete, round 3 : 0/2 hits
Neutral roll dice for 1 Artillery in Crete, round 3 : 1/1 hits
1 Infantry owned by the Italians lost in Crete
Italians roll dice for 1 Infantry in Crete, round 4 : 0/1 hits
Neutral roll dice for 1 Artillery in Crete, round 4 : 1/1 hits
1 Infantry owned by the Italians lost in Crete
Neutral win with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Italians: 2 Infantrys
Battle in S.Algeria
Italians attack with 3 Artillerys, 5 Elites and 5 Infantrys
French defend with 1 Infantry
Italians roll dice for 3 Artillerys, 5 Elites and 5 Infantrys in S.Algeria, round 2 : 3/13 hits
French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits
1 Infantry owned by the French lost in S.Algeria
Italians win, taking S.Algeria from French with 3 Artillerys, 5 Elites and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in 52 Sea Zone
Italians attack with 2 Cruisers and 3 Destroyers
British defend with 1 Carrier and 1 Cruiser
Italians roll dice for 2 Cruisers and 3 Destroyers in 52 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 Carrier and 1 Cruiser in 52 Sea Zone, round 2 : 1/2 hits
1 Destroyer owned by the Italians and 1 Cruiser owned by the British lost in 52 Sea Zone
Italians roll dice for 2 Cruisers and 2 Destroyers in 52 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 Carrier in 52 Sea Zone, round 3 : 1/1 hits
1 Carrier owned by the British and 1 Destroyer owned by the Italians lost in 52 Sea Zone
Italians win with 2 Cruisers and 1 Destroyer remaining. Battle score for attacker is 10
Casualties for Italians: 2 Destroyers
Casualties for British: 1 Carrier and 1 Cruiser
Battle in Darfur
Italians attack with 2 Infantrys and 1 Mech.Inf
British defend with 1 Infantry
Italians roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 2 : 0/3 hits
British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits
Italians roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 3 : 0/3 hits
British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits
Italians roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 4 : 0/3 hits
British roll dice for 1 Infantry in Darfur, round 4 : 1/1 hits
1 Infantry owned by the Italians lost in Darfur
Italians roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 5 : 1/2 hits
British roll dice for 1 Infantry in Darfur, round 5 : 0/1 hits
1 Infantry owned by the British lost in Darfur
Italians win, taking Darfur from British with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 Infantry
Battle in Ghadames
Italians attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
British defend with 1 Tank
Italians roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ghadames, round 2 : 0/3 hits
British roll dice for 1 Tank in Ghadames, round 2 : 1/1 hits
1 Infantry owned by the Italians lost in Ghadames
Italians roll dice for 1 Artillery and 1 Mech.Inf in Ghadames, round 3 : 2/2 hits
British roll dice for 1 Tank in Ghadames, round 3 : 1/1 hits
1 Tank owned by the British and 1 Artillery owned by the Italians lost in Ghadames
Italians win, taking Ghadames from British with 1 Mech.Inf remaining. Battle score for attacker is -1
Casualties for Italians: 1 Artillery and 1 Infantry
Casualties for British: 1 TankNon Combat Move - Italians
Place Units - Italians
2 Tanks placed in Syria
2 ArmoredCars, 2 Elites and 2 HeavyTanks placed in Cairo
4 ArmoredCars placed in Tunis
2 Infantrys placed in RomeTurn Complete - Italians
Italians collect 63 PUs; end with 63 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
1 Tank moved from French Equatorial Africa to Italian East AfricaPurchase Units - French
French buy 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Non Combat Move - French
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 13 Sea Zone to 32 Sea Zone
1 Infantry moved from N.Algeria to E.Morocco
1 Infantry moved from French Equatorial Africa to EquatoriaPlace Units - French
1 Infantry and 2 Tanks placed in French Equatorial Africa
4 Infantrys placed in E.MoroccoTurn Complete - French
French collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
1 Elite and 1 Infantry moved from Tokyo to 84 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Elite and 1 Infantry moved from 75 Sea Zone to Kunashir
1 Artillery and 2 Infantrys moved from Banjarmasin to East And South Borneo
2 Artillerys, 1 Infantry and 1 Tank moved from Ponape to TrukPurchase Units - Yamamoto
Yamamoto buy 3 Bunkers, 1 Cruiser, 15 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Kunashir
Yamamoto attack with 1 Elite and 1 Infantry
Americans defend with 1 ArmoredCar
Yamamoto roll dice for 1 Elite and 1 Infantry in Kunashir, round 2 : 0/2 hits
Americans roll dice for 1 ArmoredCar in Kunashir, round 2 : 0/1 hits
Yamamoto roll dice for 1 Elite and 1 Infantry in Kunashir, round 3 : 0/2 hits
Americans roll dice for 1 ArmoredCar in Kunashir, round 3 : 0/1 hits
Yamamoto roll dice for 1 Elite and 1 Infantry in Kunashir, round 4 : 1/2 hits
Americans roll dice for 1 ArmoredCar in Kunashir, round 4 : 0/1 hits
1 ArmoredCar owned by the Americans lost in Kunashir
Yamamoto win, taking Kunashir from Americans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 ArmoredCar
Battle in Truk
Yamamoto attack with 2 Artillerys, 1 Infantry and 1 Tank
Americans defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Truk, round 2 : 1/4 hits
Americans roll dice for 1 Infantry in Truk, round 2 : 0/1 hits
1 Infantry owned by the Americans lost in Truk
Yamamoto win, taking Truk from Americans with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in East And South Borneo
Yamamoto attack with 1 Artillery and 2 Infantrys
Anzac defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 2 Infantrys in East And South Borneo, round 2 : 0/3 hits
Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits
Yamamoto roll dice for 1 Artillery and 2 Infantrys in East And South Borneo, round 3 : 2/3 hits
Dutch roll dice for 1 Infantry in East And South Borneo, round 3 : 0/1 hits
1 Infantry owned by the Anzac lost in East And South Borneo
Yamamoto win, taking East And South Borneo from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Anzac: 1 InfantryNon Combat Move - Yamamoto
Place Units - Yamamoto
1 Cruiser and 2 Submarines placed in 84 Sea Zone
1 Bunker, 4 Infantrys and 1 Tank placed in Tokyo
1 Bunker and 2 Infantrys placed in Mindanao
1 Bunker and 4 Infantrys placed in Banjarmasin
4 Infantrys placed in Davao
1 Infantry placed in ManilaTurn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 Infantry moved from Chahar to Peking
Chinese take Peking from Hisaichi
1 Artillery moved from Chahar to Shantung
1 Tank moved from Shansi to Shantung
2 Infantrys moved from Szechwan to Kweichow
2 Infantrys moved from Hupeh to Hunan
1 Artillery and 1 Tank moved from Hupeh to Anhwei
1 ArmoredCar moved from Hupeh to Anhwei
1 Tank moved from Shansi to Anhwei
1 Adv.Fighter and 1 Fighter moved from Shensi to Kweichow
1 Adv.Fighter moved from Shensi to Hunan
1 Fighter moved from Shensi to Hunan
1 Adv.Fighter moved from Shensi to Kweichow
1 Tank moved from Shensi to Anhwei
4 Infantrys moved from Shensi to Hupeh
3 Infantrys moved from Ningsia to Suiyuan
3 Infantrys moved from Lanchow to Szechwan
4 Infantrys moved from E.Qinghai to Lanchow
2 Infantrys moved from E.Qinghai to Ningsia
2 Infantrys and 1 Tank moved from Gobi Altai to Ningsia
1 Tank moved from Ningsia to Shensi
1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.Sinkiang
1 Adv.Fighter moved from Urumqi to ShensiPurchase Units - Chinese
Chinese buy 1 Bomber and 9 Infantrys; Remaining resources: 0 PUs;Combat - Chinese
Battle in Anhwei
Chinese attack with 1 ArmoredCar, 1 Artillery and 3 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar, 1 Artillery and 3 Tanks in Anhwei, round 2 : 3/5 hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 ArmoredCar, 1 Artillery and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shantung
Chinese attack with 1 Artillery and 1 Tank
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Artillery and 1 Tank in Shantung, round 2 : 1/2 hits
Hisaichi roll dice for 1 Tank in Shantung, round 2 : 0/1 hits
1 Tank owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Hunan
Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Hunan, round 2 : 0/4 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Hunan, round 3 : 1/4 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Kweichow
Chinese attack with 2 Adv.Fighters, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry and 1 Tank
Chinese roll dice for 2 Adv.Fighters, 1 Fighter and 2 Infantrys in Kweichow, round 2 : 0/5 hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 2 : 2/2 hits
2 Infantrys owned by the Chinese lost in Kweichow
retreated to Kweichow
Hisaichi win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -4
Casualties for Chinese: 2 InfantrysNon Combat Move - Chinese
1 Adv.Fighter moved from Kweichow to Szechwan
1 Adv.Fighter moved from Kweichow to Hupeh
1 Fighter moved from Hunan to Hupeh
1 Fighter moved from Kweichow to Hupeh
1 Adv.Fighter moved from Hunan to SzechwanPlace Units - Chinese
6 Infantrys placed in Hsining
1 Bomber and 3 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 Infantry and 1 Tank moved from Kweichow to Hunan
2 Infantrys moved from N.French Indochina to Hunan
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
2 Fighters moved from N.French Indochina to 110 Sea Zone
1 S.Bomber moved from Changchun to 67 Sea Zone
1 S.Bomber moved from Hong Kong to 67 Sea Zone
3 Infantrys moved from Kwangtung to Hunan
1 Mech.Inf moved from Shanghai to Shantung
1 Infantry moved from Kiangsi to Shanghai
3 Infantrys moved from Hong Kong to Kwangtung
3 Infantrys moved from Hong Kong to Kiangsi
1 Artillery and 2 Infantrys moved from Hulunbuir to Peking
3 Infantrys moved from Kirin to Khabarovsk
1 Infantry moved from Heilungchiang to Ayan
1 Artillery and 1 Infantry moved from Chita to Ayan
1 Mech.Inf moved from Kirin to Ayan
1 Mech.Inf moved from Vladivostok to Khabarovsk
1 Infantry moved from Vladivostok to Khabarovsk
1 Tank moved from Heilungchiang to Chita
2 Infantrys moved from Changchun to KirinPurchase Units - Hisaichi
Hisaichi buy 1 Bunker, 16 Infantrys and 1 S.Bomber; Remaining resources: 1 PUs;Combat - Hisaichi
Battle in 67 Sea Zone
Hisaichi attack with 2 S.Bombers
Anzac defend with 3 Transports
Hisaichi roll dice for 2 S.Bombers in 67 Sea Zone, round 2 : 2/2 hits
Anzac roll dice for 3 Transports in 67 Sea Zone, round 2 : 1/3 hits
1 S.Bomber owned by the Hisaichi and 2 Transports owned by the Anzac lost in 67 Sea Zone
Hisaichi roll dice for 1 S.Bomber in 67 Sea Zone, round 3 : 1/1 hits
Anzac roll dice for 1 Transport in 67 Sea Zone, round 3 : 0/1 hits
1 Transport owned by the Anzac lost in 67 Sea Zone
Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 S.Bomber
Casualties for Anzac: 3 Transports
Battle in Hunan
Hisaichi attack with 6 Infantrys and 1 Tank
Chinese defend with 2 Infantrys
Hisaichi roll dice for 6 Infantrys and 1 Tank in Hunan, round 2 : 3/7 hits
Chinese roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantrys
Battle in Shantung
Hisaichi attack with 4 Infantrys and 1 Mech.Inf
Chinese defend with 1 Artillery and 1 Tank
Hisaichi roll dice for 1 Battleship and 1 Cruiser in Shantung, round 2 : 1/2 hits
1 Artillery owned by the Chinese lost in Shantung
Hisaichi roll dice for 4 Infantrys and 1 Mech.Inf in Shantung, round 2 : 1/5 hits
Chinese roll dice for 1 Tank in Shantung, round 2 : 1/1 hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
Hisaichi win, taking Shantung from Chinese with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Artillery and 1 Tank
Battle in Khabarovsk
Hisaichi attack with 4 Infantrys and 1 Mech.Inf
Americans defend with 1 Tank
Hisaichi roll dice for 4 Infantrys and 1 Mech.Inf in Khabarovsk, round 2 : 0/5 hits
Russians roll dice for 1 Tank in Khabarovsk, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Khabarovsk, round 3 : 1/4 hits
Russians roll dice for 1 Tank in Khabarovsk, round 3 : 1/1 hits
1 Tank owned by the Americans and 1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 1
Casualties for Hisaichi: 2 Infantrys
Casualties for Americans: 1 Tank
Battle in 110 Sea Zone
Hisaichi attack with 2 Fighters
British defend with 1 Submarine; Anzac defend with 1 Transport
Hisaichi roll dice for 2 Fighters in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 Transport in 110 Sea Zone, round 2 : 1/1 hits
1 Transport owned by the Anzac and 1 Fighter owned by the Hisaichi lost in 110 Sea Zone
1 Submarine owned by the British Submerged
Hisaichi win with 1 Fighter remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Fighter
Casualties for Anzac: 1 Transport
Battle in Peking
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 : 1/3 hits
Chinese roll dice for 1 Infantry in Peking, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
Hisaichi win, taking Peking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Ayan
Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf
British defend with 2 Infantrys
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Ayan, round 2 : 1/4 hits
Russians roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits
1 Infantry owned by the British lost in Ayan
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Ayan, round 3 : 0/4 hits
Russians roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Ayan, round 4 : 2/4 hits
Russians roll dice for 1 Infantry in Ayan, round 4 : 1/1 hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for British: 2 Infantrys
Casualties for Hisaichi: 1 InfantryNon Combat Move - Hisaichi
1 Fighter moved from 110 Sea Zone to Banjarmasin
1 S.Bomber moved from 67 Sea Zone to ManilaPlace Units - Hisaichi
1 Bunker and 3 Infantrys placed in Kwangsi
3 Infantrys placed in Hulunbuir
6 Infantrys placed in Hong Kong
4 Infantrys and 1 S.Bomber placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 59 PUs; end with 60 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
4 Infantrys moved from Wales to 20 Sea Zone
2 Infantrys moved from Dover to 20 Sea Zone
5 Infantrys moved from 20 Sea Zone to Belgium
1 Infantry moved from 20 Sea Zone to Belgium
1 Fighter moved from Dover to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
1 Bomber moved from Dover to Belgium
2 Mech.Infs moved from Kenya to Italian East Africa
1 Tank moved from Cape Town to Rhodesia
1 Cruiser, 1 Submarine and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
2 Infantrys moved from Bombay to 59 Sea Zone
1 Infantry moved from Mysore to 59 Sea Zone
1 Cruiser, 3 Infantrys, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
3 Infantrys moved from 58 Sea Zone to Italian East Africa
1 Infantry moved from Madras to Mysore
1 Artillery and 2 Infantrys moved from French Equatorial Africa to Darfur
1 Infantry moved from Italian East Africa to Kordofan
1 Infantry moved from N.Algeria to E.Morocco
1 Tank moved from Cape Town to Rhodesia
1 Submarine moved from 110 Sea Zone to 92 Sea Zone
1 Submarine moved from 76 Sea Zone to 93 Sea Zone
1 Submarine moved from 76 Sea Zone to 85 Sea Zone
1 Destroyer and 1 Submarine moved from 76 Sea Zone to 75 Sea Zone
3 Submarines moved from 71 Sea Zone to 76 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
2 Infantrys moved from Alaska to 71 Sea Zone
2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
2 Infantrys moved from 72 Sea Zone to Koryakia
1 Infantry moved from Koryakia to Kolyma
1 Tank moved from Koryakia to Okhotsk
2 Infantrys moved from British Columbia to Yukon
2 ArmoredCars moved from Vancouver to Yukon
1 Infantry moved from Vancouver to British Columbia
1 Infantry moved from Northwest USA to British Columbia
1 Infantry moved from S.French Indochina to N.French Indochina
French take N.French Indochina from Yamamoto
2 Tanks moved from S.French Indochina to N.French Indochina
4 ArmoredCars, 2 Artillerys, 1 Infantry and 9 Tanks moved from N.Thailand to N.French Indochina
1 Infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Hisaichi
6 Infantrys moved from Yunnan to N.French Indochina
2 ArmoredCars moved from Assam to N.French Indochina
1 Infantry moved from Assam to Yunnan
1 Artillery and 7 Infantrys moved from Bangkok to S.Thailand
2 Artillerys and 8 Infantrys moved from Malaya to S.Thailand
1 Adv.Fighter moved from Malaya to N.Thailand
2 Artillerys and 5 Infantrys moved from Bihar to Punjab
2 Infantrys moved from Delhi to Punjab
4 Infantrys moved from Hyderabad to Rajputana
1 Infantry moved from Delhi to Rajputana
1 ArmoredCar moved from Delhi to Baluchistan
1 ArmoredCar moved from Delhi to Baluchistan
4 Infantrys moved from Madras to Mysore
1 Destroyer and 2 Transports moved from 65 Sea Zone to 63 Sea Zone
3 Submarines moved from 18 Sea Zone to 20 Sea ZonePurchase Units - British
British buy 2 Adv.Fighters, 16 Infantrys, 6 Submarines and 3 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in 75 Sea Zone
British attack with 1 Destroyer and 1 Submarine
Yamamoto defend with 1 Transport
British roll dice for 1 Submarine in 75 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Destroyer in 75 Sea Zone, round 2 : 1/1 hits
Yamamoto roll dice for 1 Transport in 75 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the British and 1 Transport owned by the Yamamoto lost in 75 Sea Zone
British win with 1 Destroyer remaining. Battle score for attacker is -1
Casualties for British: 1 Submarine
Casualties for Yamamoto: 1 Transport
Battle in Darfur
British attack with 1 Artillery and 2 Infantrys
Italians defend with 1 Infantry and 1 Mech.Inf
British roll dice for 1 Artillery and 2 Infantrys in Darfur, round 2 : 1/3 hits
Italians roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 2 : 1/2 hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
British roll dice for 1 Artillery and 1 Infantry in Darfur, round 3 : 0/2 hits
Italians roll dice for 1 Mech.Inf in Darfur, round 3 : 0/1 hits
British roll dice for 1 Artillery and 1 Infantry in Darfur, round 4 : 1/2 hits
Italians roll dice for 1 Mech.Inf in Darfur, round 4 : 0/1 hits
1 Mech.Inf owned by the Italians lost in Darfur
British win, taking Darfur from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry and 1 Mech.Inf
Battle in Belgium
British attack with 1 Bomber, 3 Fighters and 6 Infantrys
Germans defend with 3 Infantrys
British roll dice for 1 Battleship in Belgium, round 2 : 1/1 hits
1 Infantry owned by the Germans lost in Belgium
British roll dice for 1 Bomber, 3 Fighters and 6 Infantrys in Belgium, round 2 : 1/10 hits
Germans roll dice for 2 Infantrys in Belgium, round 2 : 0/2 hits
1 Infantry owned by the Germans lost in Belgium
British roll dice for 1 Bomber, 3 Fighters and 6 Infantrys in Belgium, round 3 : 1/10 hits
Germans roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits
1 Infantry owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 6 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 InfantrysNon Combat Move - British
2 Fighters moved from Belgium to 20 Sea Zone
1 Fighter moved from Belgium to Dover
1 Bomber moved from Belgium to Dover
1 AAGun and 6 Infantrys moved from London to Dover
3 Infantrys moved from Manchester to DoverPlace Units - British
3 Tanks placed in Italian East Africa
2 Adv.Fighters placed in Cape Town
3 Submarines placed in 20 Sea Zone
3 Submarines placed in 80 Sea Zone
British undo move 4.
6 Infantrys placed in Malaya
6 Infantrys placed in Bangkok
2 Infantrys placed in Bombay
2 Infantrys placed in Delhi
3 Submarines placed in 60 Sea Zone
British undo move 8.
1 Submarine placed in 20 Sea Zone
2 Submarines placed in 18 Sea ZoneTurn Complete - British
British collect 104 PUs; end with 104 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
4 Transports moved from 114 Sea Zone to 67 Sea Zone
1 Elite, 1 Infantry and 1 Tank moved from Broome to 67 Sea Zone
1 Marine moved from Western Australia to 67 Sea Zone
4 Infantrys moved from Western Australia to 67 Sea Zone
1 Elite, 5 Infantrys, 1 Marine and 1 Tank moved from 67 Sea Zone to JavaPurchase Units - Anzac
Anzac buy 3 Destroyers, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs;Non Combat Move - Anzac
1 Artillery and 5 Infantrys moved from Hollandia to MeraukePlace Units - Anzac
3 Destroyers placed in 67 Sea Zone
1 Transport placed in 122 Sea Zone
1 Elite and 1 Infantry placed in TownsvilleTurn Complete - Anzac
Anzac collect 35 PUs; end with 35 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
2 Mech.Infs and 2 Tanks moved from Bolivia to Argentina
1 Bomber moved from Amazon to Argentina
3 Mech.Infs moved from Suriname to ArgentinaPurchase Units - Dutch
Dutch buy 1 Bomber and 2 Mech.Infs; Remaining resources: 0 PUs;Combat - Dutch
Battle in Argentina
Dutch attack with 1 Bomber, 5 Mech.Infs and 2 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 1 Bomber, 5 Mech.Infs and 2 Tanks in Argentina, round 2 : 2/8 hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits
1 Mech.Inf owned by the Dutch and 2 Infantrys owned by the Neutral lost in Argentina
Dutch roll dice for 1 Bomber, 4 Mech.Infs and 2 Tanks in Argentina, round 3 : 5/7 hits
Neutral roll dice for 1 Infantry in Argentina, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in Argentina
Dutch loses 0 PUs for violating Argentinas neutrality.
Dutch win, taking Argentina from Neutral with 1 Bomber, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Neutral: 3 Infantrys
Casualties for Dutch: 1 Mech.InfNon Combat Move - Dutch
1 Bomber moved from Argentina to N.Chile
1 Infantry moved from Java to SumatraPlace Units - Dutch
1 Bomber and 2 Mech.Infs placed in SurinameTurn Complete - Dutch
Dutch collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Finns
1 Infantry moved from Oulu to Vyborg
Finns take Vyborg from Russians
1 Artillery and 1 Infantry moved from Murmansk to Lapland
1 Infantry moved from Oulu to N.Karelia
2 Infantrys moved from Oulu to Lapland
1 Artillery, 1 Elite and 1 Infantry moved from Tampere to Kotka
2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Kotka
Finns attack with 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 1 ArmoredCar
Finns roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kotka, round 2 : 2/3 hits
Russians roll dice for 1 ArmoredCar in Kotka, round 2 : 0/1 hits
1 ArmoredCar owned by the Russians lost in Kotka
Finns win, taking Kotka from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 ArmoredCar
Battle in Lapland
Finns attack with 1 Artillery and 3 Infantrys
Russians defend with 3 Infantrys and 1 Tank
Finns roll dice for 1 Artillery and 3 Infantrys in Lapland, round 2 : 0/4 hits
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 2 : 0/4 hits
Finns roll dice for 1 Artillery and 3 Infantrys in Lapland, round 3 : 2/4 hits
Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 3 : 2/4 hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in Lapland
Finns roll dice for 1 Artillery and 1 Infantry in Lapland, round 4 : 0/2 hits
Russians roll dice for 1 Infantry and 1 Tank in Lapland, round 4 : 0/2 hits
Finns roll dice for 1 Artillery and 1 Infantry in Lapland, round 5 : 0/2 hits
Russians roll dice for 1 Infantry and 1 Tank in Lapland, round 5 : 0/2 hits
Finns roll dice for 1 Artillery and 1 Infantry in Lapland, round 6 : 1/2 hits
Russians roll dice for 1 Infantry and 1 Tank in Lapland, round 6 : 1/2 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 1 Artillery in Lapland, round 7 : 0/1 hits
Russians roll dice for 1 Tank in Lapland, round 7 : 0/1 hits
Finns roll dice for 1 Artillery in Lapland, round 8 : 0/1 hits
Russians roll dice for 1 Tank in Lapland, round 8 : 0/1 hits
Finns roll dice for 1 Artillery in Lapland, round 9 : 0/1 hits
Russians roll dice for 1 Tank in Lapland, round 9 : 0/1 hits
Finns roll dice for 1 Artillery in Lapland, round 10 : 0/1 hits
Russians roll dice for 1 Tank in Lapland, round 10 : 0/1 hits
Finns roll dice for 1 Artillery in Lapland, round 11 : 1/1 hits
Russians roll dice for 1 Tank in Lapland, round 11 : 1/1 hits
1 Artillery owned by the Finns and 1 Tank owned by the Russians lost in Lapland
Russians win with no units remaining. Battle score for attacker is 1
Casualties for Finns: 1 Artillery and 3 Infantrys
Casualties for Russians: 3 Infantrys and 1 TankNon Combat Move - Finns
Place Units - Finns
2 Artillerys, 1 Elite and 3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
1 Adv.Fighter, 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank moved from Donetsk to Rostov
2 Infantrys moved from Bucharest to E.Romania
1 Infantry moved from Bulgaria to E.Romania
2 Infantrys moved from E.Romania to Odessa
2 ArmoredCars moved from Bucharest to OdessaPurchase Units - Romanians
Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs;Combat - Romanians
Battle in Rostov
Romanians attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank
Russians defend with 1 Bunker and 7 Infantrys
Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in Rostov, round 2 : 4/8 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker and 7 Infantrys in Rostov, round 2 : 1/8 hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Rostov
Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in Rostov, round 3 : 4/7 hits
Russians roll dice for 1 Bunker and 4 Infantrys in Rostov, round 3 : 3/5 hits
4 Infantrys owned by the Russians, 1 Artillery owned by the Romanians and 2 Infantrys owned by the Romanians lost in Rostov
Romanians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Tank in Rostov, round 4 : 2/4 hits
Russians roll dice for 1 Bunker in Rostov, round 4 : 0/1 hits
1 Bunker owned by the Russians lost in Rostov
Romanians win, taking Rostov from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 10
Casualties for Romanians: 1 Artillery and 3 Infantrys
Casualties for Russians: 1 Bunker and 7 InfantrysNon Combat Move - Romanians
1 Adv.Fighter and 1 Fighter moved from Rostov to DonetskPlace Units - Romanians
2 ArmoredCars and 2 Tanks placed in BucharestTurn Complete - Romanians
Romanians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
12 Infantrys moved from Bahia to Salvador
1 Artillery and 3 Infantrys moved from Yakutsk to Ayan
1 Tank moved from N.Buryat Mongolia to Ayan
2 Adv.Fighters, 3 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 S.Submarine and 3 Submarines moved from 76 Sea Zone to 75 Sea Zone
2 S.Submarines moved from 71 Sea Zone to 75 Sea Zone
1 Adv.Fighter and 1 Fighter moved from Nauru to Yap
3 Transports moved from 72 Sea Zone to 75 Sea Zone
1 Artillery moved from Kolyma to 75 Sea Zone
1 Tank moved from Koryakia to 75 Sea Zone
1 Infantry moved from Kolyma to 75 Sea Zone
5 ArmoredCars moved from Koryakia to 75 Sea Zone
1 S.Bomber moved from Hollandia to Khabarovsk
1 S.Bomber moved from Hollandia to Ayan
1 ArmoredCar moved from 75 Sea Zone to Vladivostok
Russians take Vladivostok from Hisaichi
3 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank moved from 75 Sea Zone to Khabarovsk
2 Adv.Fighters moved from 75 Sea Zone to Ayan
1 ArmoredCar moved from 75 Sea Zone to Vladivostok
4 Artillerys moved from South Central USA to 25 Sea Zone
2 ArmoredCars moved from South Central USA to 25 Sea Zone
2 ArmoredCars, 4 Artillerys and 2 B.Transports moved from 25 Sea Zone to 32 Sea Zone
2 ArmoredCars and 4 Artillerys moved from 32 Sea Zone to Bahia
1 B.Transport and 3 Transports moved from 32 Sea Zone to 26 Sea Zone
1 B.Transport moved from 26 Sea Zone to 25 Sea Zone
1 Transport moved from 26 Sea Zone to 25 Sea Zone
1 Transport moved from 26 Sea Zone to 25 Sea Zone
2 Destroyers, 1 S.Submarine and 2 Submarines moved from 26 Sea Zone to 32 Sea Zone
1 Transport moved from 26 Sea Zone to 25 Sea Zone
1 Destroyer moved from 28 Sea Zone to 32 Sea ZonePurchase Units - Americans
Americans buy 4 Infantrys, 5 S.Bombers and 1 Tank; Remaining resources: 0 PUs;Combat - Americans
Battle in Salvador
Americans attack with 12 Infantrys
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 12 Infantrys in Salvador, round 2 : 5/12 hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits
1 Infantry owned by the Americans, 2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 11 Infantrys remaining. Battle score for attacker is 12
Casualties for Neutral: 2 Infantrys and 2 Tanks
Casualties for Americans: 1 Infantry
Battle in Ayan
Americans attack with 2 Adv.Fighters, 1 Artillery, 3 Infantrys, 1 S.Bomber and 1 Tank
Hisaichi defend with 1 Artillery, 1 Infantry and 1 Mech.Inf
Americans roll dice for 2 Adv.Fighters, 1 Artillery, 3 Infantrys, 1 S.Bomber and 1 Tank in Ayan, round 2 : 5/8 hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 2/3 hits
2 Infantrys owned by the Americans, 1 Mech.Inf owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan
Americans win, taking Ayan from Hisaichi with 2 Adv.Fighters, 1 Artillery, 1 Infantry, 1 S.Bomber and 1 Tank remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Mech.Inf
Casualties for Americans: 2 Infantrys
Battle in Khabarovsk
Americans attack with 3 ArmoredCars, 1 Artillery, 1 Infantry, 1 S.Bomber and 1 Tank
Hisaichi defend with 2 Infantrys and 1 Mech.Inf
Americans roll dice for 3 Battleships and 2 Cruisers in Khabarovsk, round 2 : 4/5 hits
1 Mech.Inf owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Khabarovsk
Americans win, taking Khabarovsk from Hisaichi with 3 ArmoredCars, 1 Artillery, 1 Infantry, 1 S.Bomber and 1 Tank remaining. Battle score for attacker is 10
Casualties for Hisaichi: 2 Infantrys and 1 Mech.InfNon Combat Move - Americans
1 S.Bomber moved from Khabarovsk to N.Buryat Mongolia
1 S.Bomber moved from Ayan to N.Buryat Mongolia
2 Adv.Fighters moved from Ayan to 75 Sea ZonePlace Units - Americans
3 S.Bombers placed in Alaska
2 S.Bombers placed in Pearl Harbor
4 Infantrys and 1 Tank placed in South Central USATurn Complete - Americans
Americans collect 103 PUs; end with 103 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
7 Artillerys, 1 Elite, 1 HeavyTank, 6 Infantrys and 2 Tanks moved from Kiev to Kursk
1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs moved from Minsk to Kursk
1 Artillery and 1 Infantry moved from Latvia to Novgorod
1 Infantry moved from Latvia to Estonia
Germans take Estonia from Russians
3 Transports moved from 24 Sea Zone to 23 Sea Zone
3 Artillerys and 3 Elites moved from Hamburg to 23 Sea Zone
3 Artillerys, 3 Elites and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
3 Artillerys and 3 Elites moved from 24 Sea Zone to Estonia
1 Elite and 6 Infantrys moved from Middle Norrland to Upper Norrland
1 JetFighter and 1 Stuka moved from Hamburg to 22 Sea Zone
3 Infantrys moved from Picardy to Belgium
1 ArmoredCar moved from Picardy to Belgium
1 ArmoredCar moved from Normandy to Belgium
2 ArmoredCars moved from Netherlands to Belgium
1 Tank moved from Picardy to Belgium
2 Destroyers and 2 Submarines moved from 41 Sea Zone to 31 Sea Zone
2 Destroyers and 2 Submarines moved from 43 Sea Zone to 41 Sea ZonePurchase Units - Germans
Germans buy 4 Artillerys, 4 Bunkers, 3 Destroyers, 3 Elites, 3 HeavyTanks, 10 Infantrys, 1 JetFighter and 1 Transport; Remaining resources: 0 PUs;Combat - Germans
Battle in Novgorod
Germans attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 : 0/2 hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 3 : 0/2 hits
Russians roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits
Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 4 : 2/2 hits
Russians roll dice for 1 Infantry in Novgorod, round 4 : 0/1 hits
1 Infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Belgium
Germans attack with 4 ArmoredCars, 3 Infantrys and 1 Tank
British defend with 6 Infantrys
Germans roll dice for 4 ArmoredCars, 3 Infantrys and 1 Tank in Belgium, round 2 : 3/8 hits
British roll dice for 6 Infantrys in Belgium, round 2 : 4/6 hits
1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Belgium
Germans roll dice for 3 ArmoredCars and 1 Tank in Belgium, round 3 : 0/4 hits
British roll dice for 3 Infantrys in Belgium, round 3 : 0/3 hits
Germans roll dice for 3 ArmoredCars and 1 Tank in Belgium, round 4 : 3/4 hits
British roll dice for 3 Infantrys in Belgium, round 4 : 1/3 hits
1 ArmoredCar owned by the Germans and 3 Infantrys owned by the British lost in Belgium
Germans win, taking Belgium from British with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is -2
Casualties for Germans: 2 ArmoredCars and 3 Infantrys
Casualties for British: 6 Infantrys
Battle in Upper Norrland
Germans attack with 1 Elite and 6 Infantrys
Neutral defend with 2 Infantrys
Germans roll dice for 1 Elite and 6 Infantrys in Upper Norrland, round 2 : 1/7 hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 0/2 hits
1 Infantry owned by the Neutral lost in Upper Norrland
Germans roll dice for 1 Elite and 6 Infantrys in Upper Norrland, round 3 : 1/7 hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in Upper Norrland
Germans loses 0 PUs for violating Upper Norrlands neutrality.
Germans win, taking Upper Norrland from Neutral with 1 Elite and 6 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in 22 Sea Zone
Germans attack with 1 JetFighter and 1 Stuka
British defend with 1 Submarine
Germans roll dice for 1 JetFighter and 1 Stuka in 22 Sea Zone, round 2 : 1/2 hits
1 Submarine owned by the British lost in 22 Sea Zone
Germans win with 1 JetFighter and 1 Stuka remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in Kursk
Germans attack with 8 Artillerys, 2 Elites, 1 HeavyTank, 8 Infantrys, 3 Mech.Infs and 2 Tanks
Russians defend with 1 ArmoredCar, 1 Artillery, 1 Bunker, 1 Fighter, 1 HeavyTank and 16 Infantrys
Germans roll dice for 8 Artillerys, 2 Elites, 1 HeavyTank, 8 Infantrys, 3 Mech.Infs and 2 Tanks in Kursk, round 2 : 10/24 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bunker, 1 Fighter, 1 HeavyTank and 16 Infantrys in Kursk, round 2 : 4/21 hits
1 ArmoredCar owned by the Russians, 8 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Kursk
Germans roll dice for 8 Artillerys, 2 Elites, 1 HeavyTank, 4 Infantrys, 3 Mech.Infs and 2 Tanks in Kursk, round 3 : 4/20 hits
Russians roll dice for 1 Artillery, 1 Bunker, 1 Fighter, 1 HeavyTank and 8 Infantrys in Kursk, round 3 : 5/12 hits
4 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 4 Infantrys owned by the Germans lost in Kursk
Germans roll dice for 7 Artillerys, 2 Elites, 1 HeavyTank, 3 Mech.Infs and 2 Tanks in Kursk, round 4 : 6/15 hits
Russians roll dice for 1 Artillery, 1 Bunker, 1 Fighter, 1 HeavyTank and 4 Infantrys in Kursk, round 4 : 3/8 hits
4 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 3 Artillerys owned by the Germans and 1 Bunker owned by the Russians lost in Kursk
Germans roll dice for 4 Artillerys, 2 Elites, 1 HeavyTank, 3 Mech.Infs and 2 Tanks in Kursk, round 5 : 5/12 hits
Russians roll dice for 1 Fighter and 1 HeavyTank in Kursk, round 5 : 1/2 hits
1 Fighter owned by the Russians, 1 Elite owned by the Germans and 1 HeavyTank owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 4 Artillerys, 1 Elite, 1 HeavyTank, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 26
Casualties for Germans: 4 Artillerys, 1 Elite and 8 Infantrys
Casualties for Russians: 1 ArmoredCar, 1 Artillery, 1 Bunker, 1 Fighter, 1 HeavyTank and 16 InfantrysNon Combat Move - Germans
1 Artillery, 2 Elites and 2 Infantrys moved from Vinnytsia to Kiev
3 Artillerys, 1 Elite and 1 Infantry moved from Brest to Minsk
4 Infantrys moved from Warsaw to Brest
2 Infantrys moved from Krakow to Brest
1 Elite and 5 Infantrys moved from Bohemia to Krakow
3 Tanks moved from Hamburg to Danzig
2 Infantrys moved from Normandy to Picardy
1 JetFighter and 1 Stuka moved from 22 Sea Zone to HamburgPlace Units - Germans
1 Bunker and 3 Infantrys placed in Normandy
1 Bunker, 3 Elites and 3 HeavyTanks placed in Hamburg
1 Bunker placed in Netherlands
1 Bunker placed in Picardy
4 Infantrys placed in Rhine
2 Destroyers and 1 Transport placed in 24 Sea Zone
1 Destroyer placed in 43 Sea Zone
3 Artillerys placed in Kiev
1 Artillery and 3 Infantrys placed in Warsaw
1 JetFighter were produced but were not placedTurn Complete - Germans
Germans collect 138 PUs; end with 138 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Russians
1 ArmoredCar, 1 Artillery and 3 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Arkhangelsk to 6 Sea Zone
1 Infantry moved from 6 Sea Zone to Murmansk
Russians take Murmansk from Finns
1 Artillery and 1 Infantry moved from Arkhangelsk to 6 Sea Zone
1 Artillery and 1 Infantry moved from 6 Sea Zone to N.Karelia
1 Infantry moved from S.Karelia to N.Karelia
1 ArmoredCar moved from Arkhangelsk to Vyborg
2 Infantrys moved from S.Karelia to Vyborg
1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 3 Fighters, 1 HeavyTank, 12 Infantrys and 8 Tanks moved from N.Buryat Mongolia to Chita
1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Olyokminsk to Chita
2 Mech.Infs moved from N.Buryat Mongolia to Ayan
2 Mech.Infs moved from Ayan to Heilungchiang
Russians take Heilungchiang from Hisaichi
2 Mech.Infs moved from Heilungchiang to Chita
1 ArmoredCar moved from N.Buryat Mongolia to Chita
1 Infantry moved from S.Buryat Mongolia to Chita
1 Bomber moved from N.Buryat Mongolia to Chita
1 ArmoredCar and 4 Infantrys moved from S.Karelia to Novgorod
1 Infantry moved from Smolensk to Novgorod
1 Infantry moved from Yaroslavl to Smolensk
2 Infantrys moved from Leningrad to Latvia
1 ArmoredCar moved from Leningrad to Latvia
1 HeavyTank, 1 Mech.Inf and 1 Tank moved from Leningrad to Latvia
1 HeavyTank, 3 Mech.Infs and 2 Tanks moved from Leningrad to EstoniaPurchase Units - Russians
Russians buy 8 ArmoredCars, 2 HeavyTanks, 20 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Estonia
Russians attack with 1 HeavyTank, 3 Mech.Infs and 2 Tanks
Germans defend with 3 Artillerys, 3 Elites and 1 Infantry
Russians roll dice for 1 HeavyTank, 3 Mech.Infs and 2 Tanks in Estonia, round 2 : 4/6 hits
Germans roll dice for 3 Artillerys, 3 Elites and 1 Infantry in Estonia, round 2 : 3/7 hits
3 Elites owned by the Germans, 3 Mech.Infs owned by the Russians and 1 Infantry owned by the Germans lost in Estonia
Russians roll dice for 1 HeavyTank and 2 Tanks in Estonia, round 3 : 2/3 hits
Germans roll dice for 3 Artillerys in Estonia, round 3 : 1/3 hits
2 Artillerys owned by the Germans and 1 Tank owned by the Russians lost in Estonia
Russians roll dice for 1 HeavyTank and 1 Tank in Estonia, round 4 : 0/2 hits
Germans roll dice for 1 Artillery in Estonia, round 4 : 1/1 hits
1 Tank owned by the Russians lost in Estonia
Russians roll dice for 1 HeavyTank in Estonia, round 5 : 0/1 hits
Germans roll dice for 1 Artillery in Estonia, round 5 : 1/1 hits
1 HeavyTank owned by the Russians lost in Estonia
Germans win with 1 Artillery remaining. Battle score for attacker is -16
Casualties for Germans: 2 Artillerys, 3 Elites and 1 Infantry
Casualties for Russians: 1 HeavyTank, 3 Mech.Infs and 2 Tanks
Battle in Vyborg
Russians attack with 1 ArmoredCar and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Vyborg, round 2 : 1/3 hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits
1 Infantry owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Rostov
Russians attack with 1 ArmoredCar, 1 Artillery and 3 Infantrys
Romanians defend with 1 Artillery and 1 Tank
Russians roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Rostov, round 2 : 1/5 hits
Romanians roll dice for 1 Artillery and 1 Tank in Rostov, round 2 : 0/2 hits
1 Artillery owned by the Romanians lost in Rostov
Russians roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Rostov, round 3 : 2/5 hits
Romanians roll dice for 1 Tank in Rostov, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Rostov
Russians win, taking Rostov from Romanians with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 7
Casualties for Romanians: 1 Artillery and 1 Tank
Casualties for Russians: 1 Infantry
Battle in N.Karelia
Russians attack with 1 Artillery and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in N.Karelia, round 2 : 0/3 hits
Finns roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits
1 Infantry owned by the Russians lost in N.Karelia
Russians roll dice for 1 Artillery and 1 Infantry in N.Karelia, round 3 : 1/2 hits
Finns roll dice for 1 Infantry in N.Karelia, round 3 : 1/1 hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in N.Karelia
Russians win, taking N.Karelia from Finns with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Finns: 1 Infantry
Casualties for Russians: 2 Infantrys
Battle in Latvia
Russians attack with 1 ArmoredCar, 1 HeavyTank, 2 Infantrys, 1 Mech.Inf and 1 Tank
Germans defend with 3 Artillerys and 3 Elites
Russians roll dice for 1 ArmoredCar, 1 HeavyTank, 2 Infantrys, 1 Mech.Inf and 1 Tank in Latvia, round 2 : 2/6 hits
Germans roll dice for 3 Artillerys and 3 Elites in Latvia, round 2 : 1/6 hits
1 Infantry owned by the Russians and 2 Elites owned by the Germans lost in Latvia
Russians roll dice for 1 ArmoredCar, 1 HeavyTank, 1 Infantry, 1 Mech.Inf and 1 Tank in Latvia, round 3 : 2/5 hits
Germans roll dice for 3 Artillerys and 1 Elite in Latvia, round 3 : 2/4 hits
1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians, 1 Elite owned by the Germans and 1 Artillery owned by the Germans lost in Latvia
Russians roll dice for 1 HeavyTank, 1 Mech.Inf and 1 Tank in Latvia, round 4 : 1/3 hits
Germans roll dice for 2 Artillerys in Latvia, round 4 : 0/2 hits
1 Artillery owned by the Germans lost in Latvia
Russians roll dice for 1 HeavyTank, 1 Mech.Inf and 1 Tank in Latvia, round 5 : 3/3 hits
Germans roll dice for 1 Artillery in Latvia, round 5 : 0/1 hits
1 Artillery owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 HeavyTank, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 13
Casualties for Germans: 3 Artillerys and 3 Elites
Casualties for Russians: 1 ArmoredCar and 2 Infantrys
Battle in Novgorod
Russians attack with 1 ArmoredCar and 5 Infantrys
Germans defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 ArmoredCar and 5 Infantrys in Novgorod, round 2 : 2/6 hits
Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 : 1/2 hits
1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 ArmoredCar and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 Artillery and 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Chita
Russians attack with 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 1 Bomber, 3 Fighters, 2 HeavyTanks, 13 Infantrys, 2 Mech.Infs and 9 Tanks
Hisaichi defend with 1 AAGun, 4 Artillerys, 2 Bunkers, 16 Infantrys and 9 Tanks
AA fire in Chita : 1/5 hits
1 Bomber owned by the Russians lost in Chita
Russians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 3 Fighters, 2 HeavyTanks, 13 Infantrys, 2 Mech.Infs and 9 Tanks in Chita, round 2 : 11/38 hits
Units damaged: 2 Bunkers owned by the Hisaichi
Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 16 Infantrys and 9 Tanks in Chita, round 2 : 11/31 hits
11 Infantrys owned by the Russians and 9 Infantrys owned by the Hisaichi lost in Chita
Russians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 3 Fighters, 2 HeavyTanks, 2 Infantrys, 2 Mech.Infs and 9 Tanks in Chita, round 3 : 12/27 hits
Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 7 Infantrys and 9 Tanks in Chita, round 3 : 12/22 hits
4 ArmoredCars owned by the Russians, 2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 4 Artillerys owned by the Russians, 2 Mech.Infs owned by the Russians, 7 Infantrys owned by the Hisaichi and 4 Artillerys owned by the Hisaichi lost in Chita
Russians roll dice for 1 Adv.Fighter, 3 Fighters, 2 HeavyTanks and 9 Tanks in Chita, round 4 : 9/15 hits
Hisaichi roll dice for 2 Bunkers and 8 Tanks in Chita, round 4 : 5/10 hits
8 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi, 3 Fighters owned by the Russians and 2 Tanks owned by the Russians lost in Chita
Russians roll dice for 1 Adv.Fighter, 2 HeavyTanks and 7 Tanks in Chita, round 5 : 3/10 hits
Hisaichi roll dice for 1 Bunker in Chita, round 5 : 1/1 hits
1 Bunker owned by the Hisaichi and 1 Tank owned by the Russians lost in Chita
Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 2 HeavyTanks and 6 Tanks remaining. Battle score for attacker is -18
Casualties for Hisaichi: 4 Artillerys, 2 Bunkers, 16 Infantrys and 9 Tanks
Casualties for Russians: 4 ArmoredCars, 4 Artillerys, 1 Bomber, 3 Fighters, 13 Infantrys, 2 Mech.Infs and 3 TanksNon Combat Move - Russians
1 Adv.Fighter moved from Chita to N.Buryat Mongolia
3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
2 Infantrys moved from Evenkia to Olyokminsk
1 HeavyTank moved from Sibirsky to Olyokminsk
2 ArmoredCars moved from Sibirsky to Olyokminsk
1 Infantry moved from Sibirsky to Evenkia
1 Artillery moved from Sibirsky to Evenkia
1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
2 Infantrys moved from Tula to Moscow
1 Infantry moved from Yaroslavl to MoscowPlace Units - Russians
1 HeavyTank, 2 Infantrys and 1 Tank placed in Leningrad
6 ArmoredCars, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Moscow
2 ArmoredCars and 2 Infantrys placed in Arkhangelsk
6 Infantrys placed in Sibirsky
5 Infantrys placed in Stalingrad
3 Infantrys placed in GeorgiaTurn Complete - Russians
Russians collect 98 PUs; end with 98 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Italians
4 Infantrys moved from N.Tunisia to S.Algeria
1 Infantry moved from N.Tunisia to S.Algeria
1 ArmoredCar moved from Tunis to N.Algeria
Italians take N.Algeria from French
3 ArmoredCars moved from Tunis to S.Algeria
1 Transport moved from 45 Sea Zone to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 45 Sea Zone
2 Infantrys moved from 45 Sea Zone to N.Tunisia
1 Mech.Inf moved from Ghadames to Darfur
1 Infantry moved from Hun to Kufra
2 Tanks moved from Syria to Lower Egypt
2 ArmoredCars and 2 HeavyTanks moved from Cairo to Nubia
2 Elites moved from Cairo to Lower Egypt
4 Infantrys and 4 Tanks moved from Lower Egypt to Nubia
2 Cruisers moved from 52 Sea Zone to 51 Sea Zone
2 Cruisers moved from 51 Sea Zone to 55 Sea Zone
2 Infantrys moved from Cyprus to 55 Sea Zone
2 Infantrys moved from 55 Sea Zone to Crete
1 Destroyer moved from 52 Sea Zone to 56 Sea Zone
1 Cruiser and 1 S.Submarine moved from 51 Sea Zone to 56 Sea Zone
2 Infantrys and 1 Tank moved from Nubia to DarfurPurchase Units - Italians
Italians buy 2 Artillerys, 6 Elites, 4 HeavyTanks, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;Combat - Italians
Battle in Crete
Italians attack with 2 Infantrys
Neutral defend with 1 AAGun and 1 Artillery
Italians roll dice for 2 Cruisers in Crete, round 2 : 2/2 hits
1 Artillery owned by the Neutral lost in Crete
Italians loses 0 PUs for violating Cretes neutrality.
Italians win, taking Crete from Neutral with 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Battle in Darfur
Italians attack with 2 Infantrys, 1 Mech.Inf and 1 Tank
British defend with 1 Artillery and 1 Infantry
Italians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Darfur, round 2 : 0/4 hits
British roll dice for 1 Artillery and 1 Infantry in Darfur, round 2 : 1/2 hits
1 Infantry owned by the Italians lost in Darfur
Italians roll dice for 1 Infantry, 1 Mech.Inf and 1 Tank in Darfur, round 3 : 2/3 hits
British roll dice for 1 Artillery and 1 Infantry in Darfur, round 3 : 1/2 hits
1 Artillery owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
Italians win, taking Darfur from British with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
Casualties for Italians: 2 Infantrys
Casualties for British: 1 Artillery and 1 InfantryNon Combat Move - Italians
Place Units - Italians
1 Artillery and 1 Elite placed in Syria
2 Elites and 1 Mech.Inf placed in Cairo
4 HeavyTanks placed in Tunis
1 Artillery and 1 Elite placed in Rome
2 Elites and 1 Infantry placed in Cairo
1 Infantry placed in RomeTurn Complete - Italians
Italians collect 66 PUs; end with 66 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - French
1 Infantry moved from Equatoria to Italian East Africa
2 Adv.Fighters moved from Italian East Africa to French Equatorial Africa
1 Infantry moved from French Equatorial Africa to Equatoria
2 Tanks moved from Italian East Africa to French Equatorial Africa
1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Artillery and 1 Infantry moved from 36 Sea Zone to Cape VerdePurchase Units - French
French buy 1 Elite, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - French
Battle in Cape Verde
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Cape Verde, round 2 : 1/2 hits
Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Cape Verde
French loses 0 PUs for violating Cape Verdes neutrality.
French win, taking Cape Verde from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - French
Place Units - French
4 Infantrys placed in E.Morocco
French undo move 1.
1 Elite and 3 Infantrys placed in E.Morocco
1 Infantry and 2 Tanks placed in French Equatorial AfricaTurn Complete - French
French collect 23 PUs; end with 23 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
1 Artillery moved from East And South Borneo to Banjarmasin
2 Infantrys moved from East And South Borneo to Banjarmasin
1 Infantry moved from Tokyo to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to VladivostokPurchase Units - Yamamoto
Yamamoto buy 1 Elite, 16 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Vladivostok
Yamamoto attack with 1 Infantry
Americans defend with 2 ArmoredCars
Yamamoto roll dice for 1 Battleship and 1 Cruiser in Vladivostok, round 2 : 2/2 hits
2 ArmoredCars owned by the Americans lost in Vladivostok
Yamamoto win, taking Vladivostok from Russians with 1 Infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 ArmoredCarsNon Combat Move - Yamamoto
Place Units - Yamamoto
4 Infantrys placed in Banjarmasin
2 Infantrys placed in Mindanao
Yamamoto undo move 2.
1 Infantry and 1 L.Fighter placed in Mindanao
3 Infantrys placed in Manila
4 Infantrys placed in Davao
1 S.Submarine placed in 84 Sea Zone
1 Elite, 4 Infantrys and 1 S.Bomber placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
4 Infantrys moved from Hupeh to Hunan
1 Tank moved from Shensi to Hunan
1 ArmoredCar moved from Anhwei to Shantung
1 Artillery moved from Anhwei to Shantung
3 Tanks moved from Anhwei to Shantung
1 Adv.Fighter moved from Shensi to Shantung
1 Adv.Fighter moved from Szechwan to Hunan
1 Adv.Fighter and 1 Fighter moved from Hupeh to Shantung
1 Fighter moved from Hupeh to Shantung
1 Adv.Fighter moved from Szechwan to HunanPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shantung
Chinese attack with 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 2 Fighters and 3 Tanks
Hisaichi defend with 3 Infantrys and 1 Mech.Inf
Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 2 Fighters and 3 Tanks in Shantung, round 2 : 4/9 hits
Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Shantung, round 2 : 1/4 hits
1 ArmoredCar owned by the Chinese, 1 Mech.Inf owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 3 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 3 Infantrys and 1 Mech.Inf
Casualties for Chinese: 1 ArmoredCar
Battle in Hunan
Chinese attack with 2 Adv.Fighters, 4 Infantrys and 1 Tank
Hisaichi defend with 5 Infantrys and 1 Tank
Chinese roll dice for 2 Adv.Fighters, 4 Infantrys and 1 Tank in Hunan, round 2 : 1/7 hits
Hisaichi roll dice for 5 Infantrys and 1 Tank in Hunan, round 2 : 1/6 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 Adv.Fighters, 3 Infantrys and 1 Tank in Hunan, round 3 : 2/6 hits
Hisaichi roll dice for 4 Infantrys and 1 Tank in Hunan, round 3 : 4/5 hits
1 Tank owned by the Chinese, 2 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Hunan
retreated to Hunan
Hisaichi win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -7
Casualties for Hisaichi: 3 Infantrys
Casualties for Chinese: 4 Infantrys and 1 TankNon Combat Move - Chinese
2 Adv.Fighters moved from Hunan to Hupeh
3 Infantrys moved from Szechwan to Hupeh
2 Adv.Fighters moved from Shantung to Hupeh
2 Fighters moved from Shantung to Hupeh
3 Infantrys moved from Suiyuan to Shansi
4 Infantrys moved from Ningsia to Suiyuan
4 Infantrys moved from Lanchow to Shensi
1 Elite and 5 Infantrys moved from E.Qinghai to Ningsia
2 Infantrys moved from Gobi Altai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
3 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.Sinkiang
1 Bomber moved from Urumqi to HupehPlace Units - Chinese
1 Adv.Fighter, 2 Artillerys and 3 Infantrys placed in Hsining
2 ArmoredCars and 2 Tanks placed in UrumqiTurn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
1 Infantry moved from Kirin to Heilungchiang
Hisaichi take Heilungchiang from Russians
1 Artillery and 1 Infantry moved from Peking to Shantung
1 Infantry moved from Shanghai to Shantung
1 Infantry moved from Hunan to Anhwei
Hisaichi take Anhwei from Chinese
1 Tank moved from Hunan to Kwangsi
3 Infantrys moved from Kwangtung to Kwangsi
4 Infantrys moved from Changchun to 84 Sea Zone
4 Infantrys moved from 84 Sea Zone to Shantung
1 S.Bomber moved from Changchun to Shantung
1 Fighter moved from Banjarmasin to 93 Sea Zone
1 S.Bomber moved from Manila to 92 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter and 7 Submarines; Remaining resources: 1 PUs;Combat - Hisaichi
Battle in Shantung
Hisaichi attack with 1 Artillery, 6 Infantrys and 1 S.Bomber
Chinese defend with 1 Artillery and 3 Tanks
Hisaichi roll dice for 1 Battleship and 1 Cruiser in Shantung, round 2 : 0/2 hits
Hisaichi roll dice for 1 Artillery, 6 Infantrys and 1 S.Bomber in Shantung, round 2 : 1/8 hits
Chinese roll dice for 1 Artillery and 3 Tanks in Shantung, round 2 : 3/4 hits
3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shantung
Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 S.Bomber in Shantung, round 3 : 2/5 hits
Chinese roll dice for 3 Tanks in Shantung, round 3 : 2/3 hits
2 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Shantung
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 S.Bomber in Shantung, round 4 : 2/3 hits
Chinese roll dice for 1 Tank in Shantung, round 4 : 0/1 hits
1 Tank owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Artillery, 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 9
Casualties for Hisaichi: 5 Infantrys
Casualties for Chinese: 1 Artillery and 3 Tanks
Battle in 93 Sea Zone
Hisaichi attack with 1 Fighter
British defend with 1 Submarine
Hisaichi roll dice for 1 Fighter in 93 Sea Zone, round 2 : 0/1 hits
retreated to 93 Sea Zone
Battle in 92 Sea Zone
Hisaichi attack with 1 S.Bomber
British defend with 1 Submarine
Hisaichi roll dice for 1 S.Bomber in 92 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the British lost in 92 Sea Zone
Hisaichi winBritish win with 1 Submarine remaining with 1 S.Bomber remaining. Battle score for attacker is 7
Casualties for British: 1 SubmarineNon Combat Move - Hisaichi
1 Fighter moved from 93 Sea Zone to 84 Sea Zone
1 S.Bomber moved from 92 Sea Zone to Changchun
1 S.Bomber moved from Shantung to Changchun
2 Infantrys moved from Kiangsi to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Changchun
2 Infantrys moved from Kiangsi to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to ChangchunPlace Units - Hisaichi
1 Adv.Fighter and 7 Submarines placed in 84 Sea ZoneTurn Complete - Hisaichi
Hisaichi collect 51 PUs; end with 52 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - British
6 Infantrys moved from Dover to 20 Sea Zone
6 Infantrys moved from 20 Sea Zone to Belgium
1 Bomber and 1 Fighter moved from Dover to Belgium
2 Fighters moved from 20 Sea Zone to Belgium
2 Submarines moved from 18 Sea Zone to 20 Sea Zone
2 Tanks moved from Rhodesia to Italian East Africa
2 Adv.Fighters moved from Cape Town to Italian East Africa
4 Infantrys moved from Mysore to 63 Sea Zone
1 Destroyer, 4 Infantrys and 2 Transports moved from 63 Sea Zone to 58 Sea Zone
1 Cruiser and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
1 Infantry moved from Mysore to 59 Sea Zone
2 Infantrys moved from Bombay to 59 Sea Zone
1 Cruiser, 3 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
7 Infantrys moved from 58 Sea Zone to Italian East Africa
2 Artillerys and 7 Infantrys moved from Punjab to Baluchistan
2 Infantrys moved from Delhi to Rajputana
5 Infantrys moved from Rajputana to Baluchistan
6 ArmoredCars, 2 Artillerys, 8 Infantrys and 11 Tanks moved from N.French Indochina to Kwangsi
1 Adv.Fighter moved from N.Thailand to Kwangsi
3 Artillerys and 15 Infantrys moved from S.Thailand to N.Thailand
6 Infantrys moved from Bangkok to S.Thailand
6 Infantrys moved from Malaya to S.Thailand
1 Transport moved from 72 Sea Zone to 75 Sea Zone
1 Tank moved from Okhotsk to 75 Sea Zone
1 Infantry moved from Koryakia to 75 Sea Zone
1 Infantry and 1 Tank moved from 75 Sea Zone to Vladivostok
2 Infantrys moved from British Columbia to Yukon
2 ArmoredCars and 2 Infantrys moved from Yukon to AlaskaPurchase Units - British
British buy 2 Adv.Fighters, 31 Infantrys, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Kwangsi
British attack with 1 Adv.Fighter, 6 ArmoredCars, 2 Artillerys, 8 Infantrys and 11 Tanks
Hisaichi defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory, 7 Infantrys and 1 Tank
AA fire in Kwangsi : 0/1 hits
British roll dice for 1 Adv.Fighter, 6 ArmoredCars, 2 Artillerys, 8 Infantrys and 11 Tanks in Kwangsi, round 2 : 11/28 hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 1 Artillery, 1 Bunker, 1 Elite, 7 Infantrys and 1 Tank in Kwangsi, round 2 : 4/11 hits
1 Elite owned by the Hisaichi, 1 Tank owned by the Hisaichi, 4 Infantrys owned by the British, 7 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kwangsi
British roll dice for 1 Adv.Fighter, 6 ArmoredCars, 2 Artillerys, 4 Infantrys and 11 Tanks in Kwangsi, round 3 : 8/24 hits
Hisaichi roll dice for 1 Bunker in Kwangsi, round 3 : 0/1 hits
1 Bunker owned by the Hisaichi lost in Kwangsi
British win, taking Kwangsi from Hisaichi with 1 Adv.Fighter, 6 ArmoredCars, 2 Artillerys, 4 Infantrys and 11 Tanks remaining. Battle score for attacker is 24
Casualties for British: 4 Infantrys
Casualties for Hisaichi: 1 Artillery, 1 Bunker, 1 Elite, 7 Infantrys and 1 Tank
Battle in Vladivostok
British attack with 1 Infantry and 1 Tank
Yamamoto defend with 1 Infantry
British roll dice for 1 Infantry and 1 Tank in Vladivostok, round 2 : 1/2 hits
Yamamoto roll dice for 1 Infantry in Vladivostok, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in Vladivostok
British win, taking Vladivostok from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Belgium
British attack with 1 Bomber, 3 Fighters and 6 Infantrys
Germans defend with 2 ArmoredCars and 1 Tank
British roll dice for 1 Battleship in Belgium, round 2 : 0/1 hits
British roll dice for 1 Bomber, 3 Fighters and 6 Infantrys in Belgium, round 2 : 3/10 hits
Germans roll dice for 2 ArmoredCars and 1 Tank in Belgium, round 2 : 1/3 hits
2 ArmoredCars owned by the Germans, 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 5 Infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 ArmoredCars and 1 Tank
Casualties for British: 1 InfantryNon Combat Move - British
2 Fighters moved from Belgium to 20 Sea Zone
1 Bomber and 1 Fighter moved from Belgium to Dover
1 Adv.Fighter moved from Kwangsi to N.ThailandPlace Units - British
1 Submarine placed in 20 Sea Zone
2 Adv.Fighters placed in Cape Town
3 Tanks placed in Italian East Africa
6 Infantrys placed in Malaya
6 Infantrys placed in Bangkok
5 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
3 Infantrys placed in Wales
4 Infantrys placed in ManchesterTurn Complete - British
British collect 102 PUs; end with 102 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Anzac
4 Transports moved from 67 Sea Zone to 113 Sea Zone
1 Artillery moved from Merauke to 113 Sea Zone
5 Infantrys moved from Merauke to 113 Sea Zone
1 Infantry moved from Townsville to 113 Sea Zone
1 Elite moved from Townsville to 113 Sea Zone
1 Artillery, 1 Elite, 6 Infantrys and 4 Transports moved from 113 Sea Zone to 112 Sea Zone
1 Artillery, 1 Elite and 6 Infantrys moved from 112 Sea Zone to Celebes
3 Destroyers moved from 67 Sea Zone to 112 Sea Zone
1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 122 Sea Zone to 114 Sea Zone
1 Artillery and 1 Infantry moved from 114 Sea Zone to Guadalcanal
Anzac take Guadalcanal from YamamotoPurchase Units - Anzac
Anzac buy 2 Destroyers, 4 Infantrys, 1 Marine and 1 Transport; Remaining resources: 1 PUs;Combat - Anzac
Battle in Celebes
Anzac attack with 1 Artillery, 1 Elite and 6 Infantrys
Yamamoto defend with 2 Infantrys, 1 Marine and 1 Tank
Anzac roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Celebes, round 2 : 1/8 hits
Yamamoto roll dice for 2 Infantrys, 1 Marine and 1 Tank in Celebes, round 2 : 1/4 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebes
Anzac roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Celebes, round 3 : 1/7 hits
Yamamoto roll dice for 1 Infantry, 1 Marine and 1 Tank in Celebes, round 3 : 1/3 hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebes
Anzac roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Celebes, round 4 : 5/6 hits
Yamamoto roll dice for 1 Marine and 1 Tank in Celebes, round 4 : 2/2 hits
2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Celebes
Anzac win, taking Celebes from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Yamamoto: 2 Infantrys, 1 Marine and 1 Tank
Casualties for Anzac: 4 InfantrysNon Combat Move - Anzac
Place Units - Anzac
2 Destroyers placed in 67 Sea Zone
1 Transport placed in 122 Sea Zone
1 Marine placed in Broome
3 Infantrys placed in Townsville
1 Infantry placed in Port MoresbyTurn Complete - Anzac
Anzac collect 36 PUs; end with 37 PUs





