Whackamatt Axis -vs- dawgoneit Aallies Game #5

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Italians
                1 Artillery moved from S.Tunisia to Ghadames
                1 Infantry moved from Tripoli to Ghadames
                1 Infantry moved from El Agheila to Hun
                      Italians take Hun from British
                1 Mech.Inf moved from Tunis to Ghadames
                3 Artillerys, 5 Elites and 5 Infantrys moved from S.Tunisia to S.Algeria
                1 Infantry moved from Rome to 46 Sea Zone
                1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 51 Sea Zone
                1 Infantry moved from Tobruk to 48 Sea Zone
                1 Cruiser and 1 Infantry moved from 48 Sea Zone to 51 Sea Zone
                2 Infantrys moved from 51 Sea Zone to Crete
                3 Destroyers moved from 48 Sea Zone to 52 Sea Zone
                2 Cruisers moved from 48 Sea Zone to 52 Sea Zone
                1 Transport moved from 48 Sea Zone to 46 Sea Zone
                2 Infantrys moved from Rome to 46 Sea Zone
                2 Infantrys and 1 Transport moved from 46 Sea Zone to 45 Sea Zone
                2 Infantrys moved from 45 Sea Zone to N.Tunisia
                3 Infantrys moved from Tunis to N.Tunisia
                2 Infantrys moved from Tobruk to 48 Sea Zone
                2 Infantrys and 1 Transport moved from 48 Sea Zone to 55 Sea Zone
                2 Infantrys moved from 55 Sea Zone to Cyprus
                      Italians take Cyprus from British
                3 Infantrys moved from Lower Egypt to Nubia
                1 Mech.Inf moved from Kufra to Nubia
                1 HeavyTank and 1 Mech.Inf moved from Cairo to Nubia
                4 Infantrys moved from Cairo to Lower Egypt
                2 Infantrys moved from New Valley to Darfur
                1 Mech.Inf moved from Nubia to Darfur
                1 Infantry and 1 Tank moved from New Valley to Nubia
                4 Tanks moved from Syria to Lower Egypt

    Purchase Units - Italians
                Italians buy 6 ArmoredCars, 2 Elites, 2 HeavyTanks, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Crete
                    Italians attack with 2 Infantrys
                    Neutral defend with 1 AAGun and 1 Artillery
                        Italians roll dice for 1 Cruiser in Crete, round 2 :  0/1 hits
                        Italians roll dice for 2 Infantrys in Crete, round 2 :  0/2 hits
                        Neutral roll dice for 1 Artillery in Crete, round 2 :  0/1 hits
                        Italians roll dice for 2 Infantrys in Crete, round 3 :  0/2 hits
                        Neutral roll dice for 1 Artillery in Crete, round 3 :  1/1 hits
                        1 Infantry owned by the Italians lost in Crete
                        Italians roll dice for 1 Infantry in Crete, round 4 :  0/1 hits
                        Neutral roll dice for 1 Artillery in Crete, round 4 :  1/1 hits
                        1 Infantry owned by the Italians lost in Crete
                    Neutral win with 1 Artillery remaining. Battle score for attacker is -4
                    Casualties for Italians: 2 Infantrys
                Battle in S.Algeria
                    Italians attack with 3 Artillerys, 5 Elites and 5 Infantrys
                    French defend with 1 Infantry
                        Italians roll dice for 3 Artillerys, 5 Elites and 5 Infantrys in S.Algeria, round 2 :  3/13 hits
                        French roll dice for 1 Infantry in S.Algeria, round 2 :  0/1 hits
                        1 Infantry owned by the French lost in S.Algeria
                    Italians win, taking S.Algeria from French with 3 Artillerys, 5 Elites and 5 Infantrys remaining. Battle score for attacker is 2
                    Casualties for French: 1 Infantry
                Battle in 52 Sea Zone
                    Italians attack with 2 Cruisers and 3 Destroyers
                    British defend with 1 Carrier and 1 Cruiser
                        Italians roll dice for 2 Cruisers and 3 Destroyers in 52 Sea Zone, round 2 :  1/5 hits
                        British roll dice for 1 Carrier and 1 Cruiser in 52 Sea Zone, round 2 :  1/2 hits
                        1 Destroyer owned by the Italians and 1 Cruiser owned by the British lost in 52 Sea Zone
                        Italians roll dice for 2 Cruisers and 2 Destroyers in 52 Sea Zone, round 3 :  2/4 hits
                        British roll dice for 1 Carrier in 52 Sea Zone, round 3 :  1/1 hits
                        1 Carrier owned by the British and 1 Destroyer owned by the Italians lost in 52 Sea Zone
                    Italians win with 2 Cruisers and 1 Destroyer remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 Destroyers
                    Casualties for British: 1 Carrier and 1 Cruiser
                Battle in Darfur
                    Italians attack with 2 Infantrys and 1 Mech.Inf
                    British defend with 1 Infantry
                        Italians roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 2 :  0/3 hits
                        British roll dice for 1 Infantry in Darfur, round 2 :  0/1 hits
                        Italians roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 3 :  0/3 hits
                        British roll dice for 1 Infantry in Darfur, round 3 :  0/1 hits
                        Italians roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 4 :  0/3 hits
                        British roll dice for 1 Infantry in Darfur, round 4 :  1/1 hits
                        1 Infantry owned by the Italians lost in Darfur
                        Italians roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 5 :  1/2 hits
                        British roll dice for 1 Infantry in Darfur, round 5 :  0/1 hits
                        1 Infantry owned by the British lost in Darfur
                    Italians win, taking Darfur from British with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 Infantry
                    Casualties for British: 1 Infantry
                Battle in Ghadames
                    Italians attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
                    British defend with 1 Tank
                        Italians roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ghadames, round 2 :  0/3 hits
                        British roll dice for 1 Tank in Ghadames, round 2 :  1/1 hits
                        1 Infantry owned by the Italians lost in Ghadames
                        Italians roll dice for 1 Artillery and 1 Mech.Inf in Ghadames, round 3 :  2/2 hits
                        British roll dice for 1 Tank in Ghadames, round 3 :  1/1 hits
                        1 Tank owned by the British and 1 Artillery owned by the Italians lost in Ghadames
                    Italians win, taking Ghadames from British with 1 Mech.Inf remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 Artillery and 1 Infantry
                    Casualties for British: 1 Tank

    Non Combat Move - Italians

    Place Units - Italians
                2 Tanks placed in Syria
                2 ArmoredCars, 2 Elites and 2 HeavyTanks placed in Cairo
                4 ArmoredCars placed in Tunis
                2 Infantrys placed in Rome

    Turn Complete - Italians
                Italians collect 63 PUs; end with 63 PUs

    triplea_41643_Ita7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - French
                1 Tank moved from French Equatorial Africa to Italian East Africa

    Purchase Units - French
                French buy 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Non Combat Move - French
                1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 13 Sea Zone to 32 Sea Zone
                1 Infantry moved from N.Algeria to E.Morocco
                1 Infantry moved from French Equatorial Africa to Equatoria

    Place Units - French
                1 Infantry and 2 Tanks placed in French Equatorial Africa
                4 Infantrys placed in E.Morocco

    Turn Complete - French
                French collect 21 PUs; end with 21 PUs

    triplea_41643_Fre7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Yamamoto
                1 Elite and 1 Infantry moved from Tokyo to 84 Sea Zone
                1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
                1 Elite and 1 Infantry moved from 75 Sea Zone to Kunashir
                1 Artillery and 2 Infantrys moved from Banjarmasin to East And South Borneo
                2 Artillerys, 1 Infantry and 1 Tank moved from Ponape to Truk

    Purchase Units - Yamamoto
                Yamamoto buy 3 Bunkers, 1 Cruiser, 15 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Kunashir
                    Yamamoto attack with 1 Elite and 1 Infantry
                    Americans defend with 1 ArmoredCar
                        Yamamoto roll dice for 1 Elite and 1 Infantry in Kunashir, round 2 :  0/2 hits
                        Americans roll dice for 1 ArmoredCar in Kunashir, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Elite and 1 Infantry in Kunashir, round 3 :  0/2 hits
                        Americans roll dice for 1 ArmoredCar in Kunashir, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Elite and 1 Infantry in Kunashir, round 4 :  1/2 hits
                        Americans roll dice for 1 ArmoredCar in Kunashir, round 4 :  0/1 hits
                        1 ArmoredCar owned by the Americans lost in Kunashir
                    Yamamoto win, taking Kunashir from Americans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 ArmoredCar
                Battle in Truk
                    Yamamoto attack with 2 Artillerys, 1 Infantry and 1 Tank
                    Americans defend with 1 Infantry
                        Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Truk, round 2 :  1/4 hits
                        Americans roll dice for 1 Infantry in Truk, round 2 :  0/1 hits
                        1 Infantry owned by the Americans lost in Truk
                    Yamamoto win, taking Truk from Americans with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 Infantry
                Battle in East And South Borneo
                    Yamamoto attack with 1 Artillery and 2 Infantrys
                    Anzac defend with 1 Infantry
                        Yamamoto roll dice for 1 Artillery and 2 Infantrys in East And South Borneo, round 2 :  0/3 hits
                        Dutch roll dice for 1 Infantry in East And South Borneo, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Artillery and 2 Infantrys in East And South Borneo, round 3 :  2/3 hits
                        Dutch roll dice for 1 Infantry in East And South Borneo, round 3 :  0/1 hits
                        1 Infantry owned by the Anzac lost in East And South Borneo
                    Yamamoto win, taking East And South Borneo from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Anzac: 1 Infantry

    Non Combat Move - Yamamoto

    Place Units - Yamamoto
                1 Cruiser and 2 Submarines placed in 84 Sea Zone
                1 Bunker, 4 Infantrys and 1 Tank placed in Tokyo
                1 Bunker and 2 Infantrys placed in Mindanao
                1 Bunker and 4 Infantrys placed in Banjarmasin
                4 Infantrys placed in Davao
                1 Infantry placed in Manila

    Turn Complete - Yamamoto
                Yamamoto collect 75 PUs; end with 75 PUs

    triplea_41643_Yam7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Chinese
                1 Infantry moved from Chahar to Peking
                      Chinese take Peking from Hisaichi
                1 Artillery moved from Chahar to Shantung
                1 Tank moved from Shansi to Shantung
                2 Infantrys moved from Szechwan to Kweichow
                2 Infantrys moved from Hupeh to Hunan
                1 Artillery and 1 Tank moved from Hupeh to Anhwei
                1 ArmoredCar moved from Hupeh to Anhwei
                1 Tank moved from Shansi to Anhwei
                1 Adv.Fighter and 1 Fighter moved from Shensi to Kweichow
                1 Adv.Fighter moved from Shensi to Hunan
                1 Fighter moved from Shensi to Hunan
                1 Adv.Fighter moved from Shensi to Kweichow
                1 Tank moved from Shensi to Anhwei
                4 Infantrys moved from Shensi to Hupeh
                3 Infantrys moved from Ningsia to Suiyuan
                3 Infantrys moved from Lanchow to Szechwan
                4 Infantrys moved from E.Qinghai to Lanchow
                2 Infantrys moved from E.Qinghai to Ningsia
                2 Infantrys and 1 Tank moved from Gobi Altai to Ningsia
                1 Tank moved from Ningsia to Shensi
                1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
                2 Infantrys moved from E.Sinkiang to Gobi Altai
                3 Infantrys moved from Urumqi to E.Sinkiang
                1 Adv.Fighter moved from Urumqi to Shensi

    Purchase Units - Chinese
                Chinese buy 1 Bomber and 9 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Anhwei
                    Chinese attack with 1 ArmoredCar, 1 Artillery and 3 Tanks
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 ArmoredCar, 1 Artillery and 3 Tanks in Anhwei, round 2 :  3/5 hits
                        Hisaichi roll dice for 1 Infantry in Anhwei, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Anhwei
                    Chinese win, taking Anhwei from Hisaichi with 1 ArmoredCar, 1 Artillery and 3 Tanks remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Shantung
                    Chinese attack with 1 Artillery and 1 Tank
                    Hisaichi defend with 1 Tank
                        Chinese roll dice for 1 Artillery and 1 Tank in Shantung, round 2 :  1/2 hits
                        Hisaichi roll dice for 1 Tank in Shantung, round 2 :  0/1 hits
                        1 Tank owned by the Hisaichi lost in Shantung
                    Chinese win, taking Shantung from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Tank
                Battle in Hunan
                    Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Hunan, round 2 :  0/4 hits
                        Hisaichi roll dice for 1 Infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Hunan, round 3 :  1/4 hits
                        Hisaichi roll dice for 1 Infantry in Hunan, round 3 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Hunan
                    Chinese win, taking Hunan from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Kweichow
                    Chinese attack with 2 Adv.Fighters, 1 Fighter and 2 Infantrys
                    Hisaichi defend with 1 Infantry and 1 Tank
                        Chinese roll dice for 2 Adv.Fighters, 1 Fighter and 2 Infantrys in Kweichow, round 2 :  0/5 hits
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 2 :  2/2 hits
                        2 Infantrys owned by the Chinese lost in Kweichow
                    retreated to Kweichow
                    Hisaichi win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -4
                    Casualties for Chinese: 2 Infantrys

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Kweichow to Szechwan
                1 Adv.Fighter moved from Kweichow to Hupeh
                1 Fighter moved from Hunan to Hupeh
                1 Fighter moved from Kweichow to Hupeh
                1 Adv.Fighter moved from Hunan to Szechwan

    Place Units - Chinese
                6 Infantrys placed in Hsining
                1 Bomber and 3 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 40 PUs; end with 40 PUs

    triplea_41643_Chi7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Hisaichi
                1 Infantry and 1 Tank moved from Kweichow to Hunan
                2 Infantrys moved from N.French Indochina to Hunan
                1 Infantry moved from Changchun to 84 Sea Zone
                1 Infantry moved from Changchun to 84 Sea Zone
                2 Infantrys moved from 84 Sea Zone to Shantung
                2 Infantrys moved from Changchun to 84 Sea Zone
                2 Infantrys moved from 84 Sea Zone to Shantung
                2 Fighters moved from N.French Indochina to 110 Sea Zone
                1 S.Bomber moved from Changchun to 67 Sea Zone
                1 S.Bomber moved from Hong Kong to 67 Sea Zone
                3 Infantrys moved from Kwangtung to Hunan
                1 Mech.Inf moved from Shanghai to Shantung
                1 Infantry moved from Kiangsi to Shanghai
                3 Infantrys moved from Hong Kong to Kwangtung
                3 Infantrys moved from Hong Kong to Kiangsi
                1 Artillery and 2 Infantrys moved from Hulunbuir to Peking
                3 Infantrys moved from Kirin to Khabarovsk
                1 Infantry moved from Heilungchiang to Ayan
                1 Artillery and 1 Infantry moved from Chita to Ayan
                1 Mech.Inf moved from Kirin to Ayan
                1 Mech.Inf moved from Vladivostok to Khabarovsk
                1 Infantry moved from Vladivostok to Khabarovsk
                1 Tank moved from Heilungchiang to Chita
                2 Infantrys moved from Changchun to Kirin

    Purchase Units - Hisaichi
                Hisaichi buy 1 Bunker, 16 Infantrys and 1 S.Bomber; Remaining resources: 1 PUs;

    Combat - Hisaichi
                Battle in 67 Sea Zone
                    Hisaichi attack with 2 S.Bombers
                    Anzac defend with 3 Transports
                        Hisaichi roll dice for 2 S.Bombers in 67 Sea Zone, round 2 :  2/2 hits
                        Anzac roll dice for 3 Transports in 67 Sea Zone, round 2 :  1/3 hits
                    1 S.Bomber owned by the Hisaichi and 2 Transports owned by the Anzac lost in 67 Sea Zone
                        Hisaichi roll dice for 1 S.Bomber in 67 Sea Zone, round 3 :  1/1 hits
                        Anzac roll dice for 1 Transport in 67 Sea Zone, round 3 :  0/1 hits
                        1 Transport owned by the Anzac lost in 67 Sea Zone
                    Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 S.Bomber
                    Casualties for Anzac: 3 Transports
                Battle in Hunan
                    Hisaichi attack with 6 Infantrys and 1 Tank
                    Chinese defend with 2 Infantrys
                        Hisaichi roll dice for 6 Infantrys and 1 Tank in Hunan, round 2 :  3/7 hits
                        Chinese roll dice for 2 Infantrys in Hunan, round 2 :  1/2 hits
                        1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hunan
                    Hisaichi win, taking Hunan from Chinese with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 2 Infantrys
                Battle in Shantung
                    Hisaichi attack with 4 Infantrys and 1 Mech.Inf
                    Chinese defend with 1 Artillery and 1 Tank
                        Hisaichi roll dice for 1 Battleship and 1 Cruiser in Shantung, round 2 :  1/2 hits
                        1 Artillery owned by the Chinese lost in Shantung
                        Hisaichi roll dice for 4 Infantrys and 1 Mech.Inf in Shantung, round 2 :  1/5 hits
                        Chinese roll dice for 1 Tank in Shantung, round 2 :  1/1 hits
                        1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
                    Hisaichi win, taking Shantung from Chinese with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 7
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Artillery and 1 Tank
                Battle in Khabarovsk
                    Hisaichi attack with 4 Infantrys and 1 Mech.Inf
                    Americans defend with 1 Tank
                        Hisaichi roll dice for 4 Infantrys and 1 Mech.Inf in Khabarovsk, round 2 :  0/5 hits
                        Russians roll dice for 1 Tank in Khabarovsk, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi lost in Khabarovsk
                        Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Khabarovsk, round 3 :  1/4 hits
                        Russians roll dice for 1 Tank in Khabarovsk, round 3 :  1/1 hits
                        1 Tank owned by the Americans and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                    Hisaichi win, taking Khabarovsk from Russians with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 2 Infantrys
                    Casualties for Americans: 1 Tank
                Battle in 110 Sea Zone
                    Hisaichi attack with 2 Fighters
                    British defend with 1 Submarine; Anzac defend with 1 Transport
                        Hisaichi roll dice for 2 Fighters in 110 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 Transport in 110 Sea Zone, round 2 :  1/1 hits
                        1 Transport owned by the Anzac and 1 Fighter owned by the Hisaichi lost in 110 Sea Zone
                    1 Submarine owned by the British Submerged
                    Hisaichi win with 1 Fighter remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 Fighter
                    Casualties for Anzac: 1 Transport
                Battle in Peking
                    Hisaichi attack with 1 Artillery and 2 Infantrys
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 :  1/3 hits
                        Chinese roll dice for 1 Infantry in Peking, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
                    Hisaichi win, taking Peking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Ayan
                    Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf
                    British defend with 2 Infantrys
                        Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Ayan, round 2 :  1/4 hits
                        Russians roll dice for 2 Infantrys in Ayan, round 2 :  0/2 hits
                        1 Infantry owned by the British lost in Ayan
                        Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Ayan, round 3 :  0/4 hits
                        Russians roll dice for 1 Infantry in Ayan, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Ayan, round 4 :  2/4 hits
                        Russians roll dice for 1 Infantry in Ayan, round 4 :  1/1 hits
                        1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi win, taking Ayan from Russians with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for British: 2 Infantrys
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Hisaichi
                1 Fighter moved from 110 Sea Zone to Banjarmasin
                1 S.Bomber moved from 67 Sea Zone to Manila

    Place Units - Hisaichi
                1 Bunker and 3 Infantrys placed in Kwangsi
                3 Infantrys placed in Hulunbuir
                6 Infantrys placed in Hong Kong
                4 Infantrys and 1 S.Bomber placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 59 PUs; end with 60 PUs

    triplea_41643_His7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - British
                4 Infantrys moved from Wales to 20 Sea Zone
                2 Infantrys moved from Dover to 20 Sea Zone
                5 Infantrys moved from 20 Sea Zone to Belgium
                1 Infantry moved from 20 Sea Zone to Belgium
                1 Fighter moved from Dover to Belgium
                2 Fighters moved from 20 Sea Zone to Belgium
                1 Bomber moved from Dover to Belgium
                2 Mech.Infs moved from Kenya to Italian East Africa
                1 Tank moved from Cape Town to Rhodesia
                1 Cruiser, 1 Submarine and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
                2 Infantrys moved from Bombay to 59 Sea Zone
                1 Infantry moved from Mysore to 59 Sea Zone
                1 Cruiser, 3 Infantrys, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
                3 Infantrys moved from 58 Sea Zone to Italian East Africa
                1 Infantry moved from Madras to Mysore
                1 Artillery and 2 Infantrys moved from French Equatorial Africa to Darfur
                1 Infantry moved from Italian East Africa to Kordofan
                1 Infantry moved from N.Algeria to E.Morocco
                1 Tank moved from Cape Town to Rhodesia
                1 Submarine moved from 110 Sea Zone to 92 Sea Zone
                1 Submarine moved from 76 Sea Zone to 93 Sea Zone
                1 Submarine moved from 76 Sea Zone to 85 Sea Zone
                1 Destroyer and 1 Submarine moved from 76 Sea Zone to 75 Sea Zone
                3 Submarines moved from 71 Sea Zone to 76 Sea Zone
                1 Transport moved from 72 Sea Zone to 71 Sea Zone
                2 Infantrys moved from Alaska to 71 Sea Zone
                2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
                2 Infantrys moved from 72 Sea Zone to Koryakia
                1 Infantry moved from Koryakia to Kolyma
                1 Tank moved from Koryakia to Okhotsk
                2 Infantrys moved from British Columbia to Yukon
                2 ArmoredCars moved from Vancouver to Yukon
                1 Infantry moved from Vancouver to British Columbia
                1 Infantry moved from Northwest USA to British Columbia
                1 Infantry moved from S.French Indochina to N.French Indochina
                      French take N.French Indochina from Yamamoto
                2 Tanks moved from S.French Indochina to N.French Indochina
                4 ArmoredCars, 2 Artillerys, 1 Infantry and 9 Tanks moved from N.Thailand to N.French Indochina
                1 Infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Hisaichi
                6 Infantrys moved from Yunnan to N.French Indochina
                2 ArmoredCars moved from Assam to N.French Indochina
                1 Infantry moved from Assam to Yunnan
                1 Artillery and 7 Infantrys moved from Bangkok to S.Thailand
                2 Artillerys and 8 Infantrys moved from Malaya to S.Thailand
                1 Adv.Fighter moved from Malaya to N.Thailand
                2 Artillerys and 5 Infantrys moved from Bihar to Punjab
                2 Infantrys moved from Delhi to Punjab
                4 Infantrys moved from Hyderabad to Rajputana
                1 Infantry moved from Delhi to Rajputana
                1 ArmoredCar moved from Delhi to Baluchistan
                1 ArmoredCar moved from Delhi to Baluchistan
                4 Infantrys moved from Madras to Mysore
                1 Destroyer and 2 Transports moved from 65 Sea Zone to 63 Sea Zone
                3 Submarines moved from 18 Sea Zone to 20 Sea Zone

    Purchase Units - British
                British buy 2 Adv.Fighters, 16 Infantrys, 6 Submarines and 3 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in 75 Sea Zone
                    British attack with 1 Destroyer and 1 Submarine
                    Yamamoto defend with 1 Transport
                        British roll dice for 1 Submarine in 75 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 Destroyer in 75 Sea Zone, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 Transport in 75 Sea Zone, round 2 :  1/1 hits
                        1 Submarine owned by the British and 1 Transport owned by the Yamamoto lost in 75 Sea Zone
                    British win with 1 Destroyer remaining. Battle score for attacker is -1
                    Casualties for British: 1 Submarine
                    Casualties for Yamamoto: 1 Transport
                Battle in Darfur
                    British attack with 1 Artillery and 2 Infantrys
                    Italians defend with 1 Infantry and 1 Mech.Inf
                        British roll dice for 1 Artillery and 2 Infantrys in Darfur, round 2 :  1/3 hits
                        Italians roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 2 :  1/2 hits
                        1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
                        British roll dice for 1 Artillery and 1 Infantry in Darfur, round 3 :  0/2 hits
                        Italians roll dice for 1 Mech.Inf in Darfur, round 3 :  0/1 hits
                        British roll dice for 1 Artillery and 1 Infantry in Darfur, round 4 :  1/2 hits
                        Italians roll dice for 1 Mech.Inf in Darfur, round 4 :  0/1 hits
                    1 Mech.Inf owned by the Italians lost in Darfur
                    British win, taking Darfur from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 Infantry
                    Casualties for Italians: 1 Infantry and 1 Mech.Inf
                Battle in Belgium
                    British attack with 1 Bomber, 3 Fighters and 6 Infantrys
                    Germans defend with 3 Infantrys
                        British roll dice for 1 Battleship in Belgium, round 2 :  1/1 hits
                        1 Infantry owned by the Germans lost in Belgium
                        British roll dice for 1 Bomber, 3 Fighters and 6 Infantrys in Belgium, round 2 :  1/10 hits
                        Germans roll dice for 2 Infantrys in Belgium, round 2 :  0/2 hits
                        1 Infantry owned by the Germans lost in Belgium
                        British roll dice for 1 Bomber, 3 Fighters and 6 Infantrys in Belgium, round 3 :  1/10 hits
                        Germans roll dice for 1 Infantry in Belgium, round 3 :  0/1 hits
                        1 Infantry owned by the Germans lost in Belgium
                    British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 6 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 Infantrys

    Non Combat Move - British
                2 Fighters moved from Belgium to 20 Sea Zone
                1 Fighter moved from Belgium to Dover
                1 Bomber moved from Belgium to Dover
                1 AAGun and 6 Infantrys moved from London to Dover
                3 Infantrys moved from Manchester to Dover

    Place Units - British
                3 Tanks placed in Italian East Africa
                2 Adv.Fighters placed in Cape Town
                3 Submarines placed in 20 Sea Zone
                3 Submarines placed in 80 Sea Zone
                British undo move 4.
                6 Infantrys placed in Malaya
                6 Infantrys placed in Bangkok
                2 Infantrys placed in Bombay
                2 Infantrys placed in Delhi
                3 Submarines placed in 60 Sea Zone
                British undo move 8.
                1 Submarine placed in 20 Sea Zone
                2 Submarines placed in 18 Sea Zone

    Turn Complete - British
                British collect 104 PUs; end with 104 PUs

    triplea_41643_Bri7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Anzac
                4 Transports moved from 114 Sea Zone to 67 Sea Zone
                1 Elite, 1 Infantry and 1 Tank moved from Broome to 67 Sea Zone
                1 Marine moved from Western Australia to 67 Sea Zone
                4 Infantrys moved from Western Australia to 67 Sea Zone
                1 Elite, 5 Infantrys, 1 Marine and 1 Tank moved from 67 Sea Zone to Java

    Purchase Units - Anzac
                Anzac buy 3 Destroyers, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs;

    Non Combat Move - Anzac
                1 Artillery and 5 Infantrys moved from Hollandia to Merauke

    Place Units - Anzac
                3 Destroyers placed in 67 Sea Zone
                1 Transport placed in 122 Sea Zone
                1 Elite and 1 Infantry placed in Townsville

    Turn Complete - Anzac
                Anzac collect 35 PUs; end with 35 PUs

    triplea_41643_Anz7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Dutch
                2 Mech.Infs and 2 Tanks moved from Bolivia to Argentina
                1 Bomber moved from Amazon to Argentina
                3 Mech.Infs moved from Suriname to Argentina

    Purchase Units - Dutch
                Dutch buy 1 Bomber and 2 Mech.Infs; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in Argentina
                    Dutch attack with 1 Bomber, 5 Mech.Infs and 2 Tanks
                    Neutral defend with 3 Infantrys
                        Dutch roll dice for 1 Bomber, 5 Mech.Infs and 2 Tanks in Argentina, round 2 :  2/8 hits
                        Neutral roll dice for 3 Infantrys in Argentina, round 2 :  1/3 hits
                    1 Mech.Inf owned by the Dutch and 2 Infantrys owned by the Neutral lost in Argentina
                        Dutch roll dice for 1 Bomber, 4 Mech.Infs and 2 Tanks in Argentina, round 3 :  5/7 hits
                        Neutral roll dice for 1 Infantry in Argentina, round 3 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Argentina
                    Dutch loses 0 PUs for violating Argentinas neutrality.
                    Dutch win, taking Argentina from Neutral with 1 Bomber, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0
                    Casualties for Neutral: 3 Infantrys
                    Casualties for Dutch: 1 Mech.Inf

    Non Combat Move - Dutch
                1 Bomber moved from Argentina to N.Chile
                1 Infantry moved from Java to Sumatra

    Place Units - Dutch
                1 Bomber and 2 Mech.Infs placed in Suriname

    Turn Complete - Dutch
                Dutch collect 24 PUs; end with 24 PUs

    triplea_41643_Dut7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Finns
                1 Infantry moved from Oulu to Vyborg
                      Finns take Vyborg from Russians
                1 Artillery and 1 Infantry moved from Murmansk to Lapland
                1 Infantry moved from Oulu to N.Karelia
                2 Infantrys moved from Oulu to Lapland
                1 Artillery, 1 Elite and 1 Infantry moved from Tampere to Kotka
                2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Kotka
                    Finns attack with 1 Artillery, 1 Elite and 1 Infantry
                    Russians defend with 1 ArmoredCar
                        Finns roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kotka, round 2 :  2/3 hits
                        Russians roll dice for 1 ArmoredCar in Kotka, round 2 :  0/1 hits
                        1 ArmoredCar owned by the Russians lost in Kotka
                    Finns win, taking Kotka from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 ArmoredCar
                Battle in Lapland
                    Finns attack with 1 Artillery and 3 Infantrys
                    Russians defend with 3 Infantrys and 1 Tank
                        Finns roll dice for 1 Artillery and 3 Infantrys in Lapland, round 2 :  0/4 hits
                        Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 2 :  0/4 hits
                        Finns roll dice for 1 Artillery and 3 Infantrys in Lapland, round 3 :  2/4 hits
                        Russians roll dice for 3 Infantrys and 1 Tank in Lapland, round 3 :  2/4 hits
                        2 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in Lapland
                        Finns roll dice for 1 Artillery and 1 Infantry in Lapland, round 4 :  0/2 hits
                        Russians roll dice for 1 Infantry and 1 Tank in Lapland, round 4 :  0/2 hits
                        Finns roll dice for 1 Artillery and 1 Infantry in Lapland, round 5 :  0/2 hits
                        Russians roll dice for 1 Infantry and 1 Tank in Lapland, round 5 :  0/2 hits
                        Finns roll dice for 1 Artillery and 1 Infantry in Lapland, round 6 :  1/2 hits
                        Russians roll dice for 1 Infantry and 1 Tank in Lapland, round 6 :  1/2 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
                        Finns roll dice for 1 Artillery in Lapland, round 7 :  0/1 hits
                        Russians roll dice for 1 Tank in Lapland, round 7 :  0/1 hits
                        Finns roll dice for 1 Artillery in Lapland, round 8 :  0/1 hits
                        Russians roll dice for 1 Tank in Lapland, round 8 :  0/1 hits
                        Finns roll dice for 1 Artillery in Lapland, round 9 :  0/1 hits
                        Russians roll dice for 1 Tank in Lapland, round 9 :  0/1 hits
                        Finns roll dice for 1 Artillery in Lapland, round 10 :  0/1 hits
                        Russians roll dice for 1 Tank in Lapland, round 10 :  0/1 hits
                        Finns roll dice for 1 Artillery in Lapland, round 11 :  1/1 hits
                        Russians roll dice for 1 Tank in Lapland, round 11 :  1/1 hits
                        1 Artillery owned by the Finns and 1 Tank owned by the Russians lost in Lapland
                    Russians win with no units remaining. Battle score for attacker is 1
                    Casualties for Finns: 1 Artillery and 3 Infantrys
                    Casualties for Russians: 3 Infantrys and 1 Tank

    Non Combat Move - Finns

    Place Units - Finns
                2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 14 PUs; end with 14 PUs

    triplea_41643_Fin7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Romanians
                1 Adv.Fighter, 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank moved from Donetsk to Rostov
                2 Infantrys moved from Bucharest to E.Romania
                1 Infantry moved from Bulgaria to E.Romania
                2 Infantrys moved from E.Romania to Odessa
                2 ArmoredCars moved from Bucharest to Odessa

    Purchase Units - Romanians
                Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Rostov
                    Romanians attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank
                    Russians defend with 1 Bunker and 7 Infantrys
                        Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in Rostov, round 2 :  4/8 hits
                    Units damaged: 1 Bunker owned by the Russians
                        Russians roll dice for 1 Bunker and 7 Infantrys in Rostov, round 2 :  1/8 hits
                        3 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Rostov
                        Romanians roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in Rostov, round 3 :  4/7 hits
                        Russians roll dice for 1 Bunker and 4 Infantrys in Rostov, round 3 :  3/5 hits
                        4 Infantrys owned by the Russians, 1 Artillery owned by the Romanians and 2 Infantrys owned by the Romanians lost in Rostov
                        Romanians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Tank in Rostov, round 4 :  2/4 hits
                        Russians roll dice for 1 Bunker in Rostov, round 4 :  0/1 hits
                        1 Bunker owned by the Russians lost in Rostov
                    Romanians win, taking Rostov from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 10
                    Casualties for Romanians: 1 Artillery and 3 Infantrys
                    Casualties for Russians: 1 Bunker and 7 Infantrys

    Non Combat Move - Romanians
                1 Adv.Fighter and 1 Fighter moved from Rostov to Donetsk

    Place Units - Romanians
                2 ArmoredCars and 2 Tanks placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 19 PUs; end with 19 PUs

    triplea_41643_Rom7.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Americans
                12 Infantrys moved from Bahia to Salvador
                1 Artillery and 3 Infantrys moved from Yakutsk to Ayan
                1 Tank moved from N.Buryat Mongolia to Ayan
                2 Adv.Fighters, 3 Battleships, 1 Carrier, 2 Cruisers, 3 Destroyers, 1 S.Submarine and 3 Submarines moved from 76 Sea Zone to 75 Sea Zone
                2 S.Submarines moved from 71 Sea Zone to 75 Sea Zone
                1 Adv.Fighter and 1 Fighter moved from Nauru to Yap
                3 Transports moved from 72 Sea Zone to 75 Sea Zone
                1 Artillery moved from Kolyma to 75 Sea Zone
                1 Tank moved from Koryakia to 75 Sea Zone
                1 Infantry moved from Kolyma to 75 Sea Zone
                5 ArmoredCars moved from Koryakia to 75 Sea Zone
                1 S.Bomber moved from Hollandia to Khabarovsk
                1 S.Bomber moved from Hollandia to Ayan
                1 ArmoredCar moved from 75 Sea Zone to Vladivostok
                      Russians take Vladivostok from Hisaichi
                3 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank moved from 75 Sea Zone to Khabarovsk
                2 Adv.Fighters moved from 75 Sea Zone to Ayan
                1 ArmoredCar moved from 75 Sea Zone to Vladivostok
                4 Artillerys moved from South Central USA to 25 Sea Zone
                2 ArmoredCars moved from South Central USA to 25 Sea Zone
                2 ArmoredCars, 4 Artillerys and 2 B.Transports moved from 25 Sea Zone to 32 Sea Zone
                2 ArmoredCars and 4 Artillerys moved from 32 Sea Zone to Bahia
                1 B.Transport and 3 Transports moved from 32 Sea Zone to 26 Sea Zone
                1 B.Transport moved from 26 Sea Zone to 25 Sea Zone
                1 Transport moved from 26 Sea Zone to 25 Sea Zone
                1 Transport moved from 26 Sea Zone to 25 Sea Zone
                2 Destroyers, 1 S.Submarine and 2 Submarines moved from 26 Sea Zone to 32 Sea Zone
                1 Transport moved from 26 Sea Zone to 25 Sea Zone
                1 Destroyer moved from 28 Sea Zone to 32 Sea Zone

    Purchase Units - Americans
                Americans buy 4 Infantrys, 5 S.Bombers and 1 Tank; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Salvador
                    Americans attack with 12 Infantrys
                    Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                        Americans roll dice for 12 Infantrys in Salvador, round 2 :  5/12 hits
                        Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 :  1/4 hits
                        1 Infantry owned by the Americans, 2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                    Americans loses 0 PUs for violating Salvadors neutrality.
                    Americans win, taking Salvador from Neutral with 11 Infantrys remaining. Battle score for attacker is 12
                    Casualties for Neutral: 2 Infantrys and 2 Tanks
                    Casualties for Americans: 1 Infantry
                Battle in Ayan
                    Americans attack with 2 Adv.Fighters, 1 Artillery, 3 Infantrys, 1 S.Bomber and 1 Tank
                    Hisaichi defend with 1 Artillery, 1 Infantry and 1 Mech.Inf
                        Americans roll dice for 2 Adv.Fighters, 1 Artillery, 3 Infantrys, 1 S.Bomber and 1 Tank in Ayan, round 2 :  5/8 hits
                        Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Ayan, round 2 :  2/3 hits
                        2 Infantrys owned by the Americans, 1 Mech.Inf owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan
                    Americans win, taking Ayan from Hisaichi with 2 Adv.Fighters, 1 Artillery, 1 Infantry, 1 S.Bomber and 1 Tank remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Mech.Inf
                    Casualties for Americans: 2 Infantrys
                Battle in Khabarovsk
                    Americans attack with 3 ArmoredCars, 1 Artillery, 1 Infantry, 1 S.Bomber and 1 Tank
                    Hisaichi defend with 2 Infantrys and 1 Mech.Inf
                        Americans roll dice for 3 Battleships and 2 Cruisers in Khabarovsk, round 2 :  4/5 hits
                    1 Mech.Inf owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Khabarovsk
                    Americans win, taking Khabarovsk from Hisaichi with 3 ArmoredCars, 1 Artillery, 1 Infantry, 1 S.Bomber and 1 Tank remaining. Battle score for attacker is 10
                    Casualties for Hisaichi: 2 Infantrys and 1 Mech.Inf

    Non Combat Move - Americans
                1 S.Bomber moved from Khabarovsk to N.Buryat Mongolia
                1 S.Bomber moved from Ayan to N.Buryat Mongolia
                2 Adv.Fighters moved from Ayan to 75 Sea Zone

    Place Units - Americans
                3 S.Bombers placed in Alaska
                2 S.Bombers placed in Pearl Harbor
                4 Infantrys and 1 Tank placed in South Central USA

    Turn Complete - Americans
                Americans collect 103 PUs; end with 103 PUs

    triplea_41643_Ame7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Germans
                7 Artillerys, 1 Elite, 1 HeavyTank, 6 Infantrys and 2 Tanks moved from Kiev to Kursk
                1 Artillery, 1 Elite, 2 Infantrys and 3 Mech.Infs moved from Minsk to Kursk
                1 Artillery and 1 Infantry moved from Latvia to Novgorod
                1 Infantry moved from Latvia to Estonia
                      Germans take Estonia from Russians
                3 Transports moved from 24 Sea Zone to 23 Sea Zone
                3 Artillerys and 3 Elites moved from Hamburg to 23 Sea Zone
                3 Artillerys, 3 Elites and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
                3 Artillerys and 3 Elites moved from 24 Sea Zone to Estonia
                1 Elite and 6 Infantrys moved from Middle Norrland to Upper Norrland
                1 JetFighter and 1 Stuka moved from Hamburg to 22 Sea Zone
                3 Infantrys moved from Picardy to Belgium
                1 ArmoredCar moved from Picardy to Belgium
                1 ArmoredCar moved from Normandy to Belgium
                2 ArmoredCars moved from Netherlands to Belgium
                1 Tank moved from Picardy to Belgium
                2 Destroyers and 2 Submarines moved from 41 Sea Zone to 31 Sea Zone
                2 Destroyers and 2 Submarines moved from 43 Sea Zone to 41 Sea Zone

    Purchase Units - Germans
                Germans buy 4 Artillerys, 4 Bunkers, 3 Destroyers, 3 Elites, 3 HeavyTanks, 10 Infantrys, 1 JetFighter and 1 Transport; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 Artillery and 1 Infantry
                    Russians defend with 1 Infantry
                        Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 :  0/2 hits
                        Russians roll dice for 1 Infantry in Novgorod, round 2 :  0/1 hits
                        Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 3 :  0/2 hits
                        Russians roll dice for 1 Infantry in Novgorod, round 3 :  0/1 hits
                        Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 4 :  2/2 hits
                        Russians roll dice for 1 Infantry in Novgorod, round 4 :  0/1 hits
                        1 Infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Belgium
                    Germans attack with 4 ArmoredCars, 3 Infantrys and 1 Tank
                    British defend with 6 Infantrys
                        Germans roll dice for 4 ArmoredCars, 3 Infantrys and 1 Tank in Belgium, round 2 :  3/8 hits
                        British roll dice for 6 Infantrys in Belgium, round 2 :  4/6 hits
                        1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Belgium
                        Germans roll dice for 3 ArmoredCars and 1 Tank in Belgium, round 3 :  0/4 hits
                        British roll dice for 3 Infantrys in Belgium, round 3 :  0/3 hits
                        Germans roll dice for 3 ArmoredCars and 1 Tank in Belgium, round 4 :  3/4 hits
                        British roll dice for 3 Infantrys in Belgium, round 4 :  1/3 hits
                        1 ArmoredCar owned by the Germans and 3 Infantrys owned by the British lost in Belgium
                    Germans win, taking Belgium from British with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 ArmoredCars and 3 Infantrys
                    Casualties for British: 6 Infantrys
                Battle in Upper Norrland
                    Germans attack with 1 Elite and 6 Infantrys
                    Neutral defend with 2 Infantrys
                        Germans roll dice for 1 Elite and 6 Infantrys in Upper Norrland, round 2 :  1/7 hits
                        Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 :  0/2 hits
                        1 Infantry owned by the Neutral lost in Upper Norrland
                        Germans roll dice for 1 Elite and 6 Infantrys in Upper Norrland, round 3 :  1/7 hits
                        Neutral roll dice for 1 Infantry in Upper Norrland, round 3 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Upper Norrland
                    Germans loses 0 PUs for violating Upper Norrlands neutrality.
                    Germans win, taking Upper Norrland from Neutral with 1 Elite and 6 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Neutral: 2 Infantrys
                Battle in 22 Sea Zone
                    Germans attack with 1 JetFighter and 1 Stuka
                    British defend with 1 Submarine
                        Germans roll dice for 1 JetFighter and 1 Stuka in 22 Sea Zone, round 2 :  1/2 hits
                        1 Submarine owned by the British lost in 22 Sea Zone
                    Germans win with 1 JetFighter and 1 Stuka remaining. Battle score for attacker is 7
                    Casualties for British: 1 Submarine
                Battle in Kursk
                    Germans attack with 8 Artillerys, 2 Elites, 1 HeavyTank, 8 Infantrys, 3 Mech.Infs and 2 Tanks
                    Russians defend with 1 ArmoredCar, 1 Artillery, 1 Bunker, 1 Fighter, 1 HeavyTank and 16 Infantrys
                        Germans roll dice for 8 Artillerys, 2 Elites, 1 HeavyTank, 8 Infantrys, 3 Mech.Infs and 2 Tanks in Kursk, round 2 :  10/24 hits
                    Units damaged: 1 Bunker owned by the Russians
                        Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bunker, 1 Fighter, 1 HeavyTank and 16 Infantrys in Kursk, round 2 :  4/21 hits
                        1 ArmoredCar owned by the Russians, 8 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Kursk
                        Germans roll dice for 8 Artillerys, 2 Elites, 1 HeavyTank, 4 Infantrys, 3 Mech.Infs and 2 Tanks in Kursk, round 3 :  4/20 hits
                        Russians roll dice for 1 Artillery, 1 Bunker, 1 Fighter, 1 HeavyTank and 8 Infantrys in Kursk, round 3 :  5/12 hits
                        4 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 4 Infantrys owned by the Germans lost in Kursk
                        Germans roll dice for 7 Artillerys, 2 Elites, 1 HeavyTank, 3 Mech.Infs and 2 Tanks in Kursk, round 4 :  6/15 hits
                        Russians roll dice for 1 Artillery, 1 Bunker, 1 Fighter, 1 HeavyTank and 4 Infantrys in Kursk, round 4 :  3/8 hits
                        4 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 3 Artillerys owned by the Germans and 1 Bunker owned by the Russians lost in Kursk
                        Germans roll dice for 4 Artillerys, 2 Elites, 1 HeavyTank, 3 Mech.Infs and 2 Tanks in Kursk, round 5 :  5/12 hits
                        Russians roll dice for 1 Fighter and 1 HeavyTank in Kursk, round 5 :  1/2 hits
                        1 Fighter owned by the Russians, 1 Elite owned by the Germans and 1 HeavyTank owned by the Russians lost in Kursk
                    Germans win, taking Kursk from Russians with 4 Artillerys, 1 Elite, 1 HeavyTank, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 26
                    Casualties for Germans: 4 Artillerys, 1 Elite and 8 Infantrys
                    Casualties for Russians: 1 ArmoredCar, 1 Artillery, 1 Bunker, 1 Fighter, 1 HeavyTank and 16 Infantrys

    Non Combat Move - Germans
                1 Artillery, 2 Elites and 2 Infantrys moved from Vinnytsia to Kiev
                3 Artillerys, 1 Elite and 1 Infantry moved from Brest to Minsk
                4 Infantrys moved from Warsaw to Brest
                2 Infantrys moved from Krakow to Brest
                1 Elite and 5 Infantrys moved from Bohemia to Krakow
                3 Tanks moved from Hamburg to Danzig
                2 Infantrys moved from Normandy to Picardy
                1 JetFighter and 1 Stuka moved from 22 Sea Zone to Hamburg

    Place Units - Germans
                1 Bunker and 3 Infantrys placed in Normandy
                1 Bunker, 3 Elites and 3 HeavyTanks placed in Hamburg
                1 Bunker placed in Netherlands
                1 Bunker placed in Picardy
                4 Infantrys placed in Rhine
                2 Destroyers and 1 Transport placed in 24 Sea Zone
                1 Destroyer placed in 43 Sea Zone
                3 Artillerys placed in Kiev
                1 Artillery and 3 Infantrys placed in Warsaw
                1 JetFighter were produced but were not placed

    Turn Complete - Germans
                Germans collect 138 PUs; end with 138 PUs

    triplea_41643_Ger8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Russians
                1 ArmoredCar, 1 Artillery and 3 Infantrys moved from Stalingrad to Rostov
                1 Infantry moved from Arkhangelsk to 6 Sea Zone
                1 Infantry moved from 6 Sea Zone to Murmansk
                      Russians take Murmansk from Finns
                1 Artillery and 1 Infantry moved from Arkhangelsk to 6 Sea Zone
                1 Artillery and 1 Infantry moved from 6 Sea Zone to N.Karelia
                1 Infantry moved from S.Karelia to N.Karelia
                1 ArmoredCar moved from Arkhangelsk to Vyborg
                2 Infantrys moved from S.Karelia to Vyborg
                1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 3 Fighters, 1 HeavyTank, 12 Infantrys and 8 Tanks moved from N.Buryat Mongolia to Chita
                1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Olyokminsk to Chita
                2 Mech.Infs moved from N.Buryat Mongolia to Ayan
                2 Mech.Infs moved from Ayan to Heilungchiang
                      Russians take Heilungchiang from Hisaichi
                2 Mech.Infs moved from Heilungchiang to Chita
                1 ArmoredCar moved from N.Buryat Mongolia to Chita
                1 Infantry moved from S.Buryat Mongolia to Chita
                1 Bomber moved from N.Buryat Mongolia to Chita
                1 ArmoredCar and 4 Infantrys moved from S.Karelia to Novgorod
                1 Infantry moved from Smolensk to Novgorod
                1 Infantry moved from Yaroslavl to Smolensk
                2 Infantrys moved from Leningrad to Latvia
                1 ArmoredCar moved from Leningrad to Latvia
                1 HeavyTank, 1 Mech.Inf and 1 Tank moved from Leningrad to Latvia
                1 HeavyTank, 3 Mech.Infs and 2 Tanks moved from Leningrad to Estonia

    Purchase Units - Russians
                Russians buy 8 ArmoredCars, 2 HeavyTanks, 20 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Estonia
                    Russians attack with 1 HeavyTank, 3 Mech.Infs and 2 Tanks
                    Germans defend with 3 Artillerys, 3 Elites and 1 Infantry
                        Russians roll dice for 1 HeavyTank, 3 Mech.Infs and 2 Tanks in Estonia, round 2 :  4/6 hits
                        Germans roll dice for 3 Artillerys, 3 Elites and 1 Infantry in Estonia, round 2 :  3/7 hits
                        3 Elites owned by the Germans, 3 Mech.Infs owned by the Russians and 1 Infantry owned by the Germans lost in Estonia
                        Russians roll dice for 1 HeavyTank and 2 Tanks in Estonia, round 3 :  2/3 hits
                        Germans roll dice for 3 Artillerys in Estonia, round 3 :  1/3 hits
                        2 Artillerys owned by the Germans and 1 Tank owned by the Russians lost in Estonia
                        Russians roll dice for 1 HeavyTank and 1 Tank in Estonia, round 4 :  0/2 hits
                        Germans roll dice for 1 Artillery in Estonia, round 4 :  1/1 hits
                        1 Tank owned by the Russians lost in Estonia
                        Russians roll dice for 1 HeavyTank in Estonia, round 5 :  0/1 hits
                        Germans roll dice for 1 Artillery in Estonia, round 5 :  1/1 hits
                        1 HeavyTank owned by the Russians lost in Estonia
                    Germans win with 1 Artillery remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 Artillerys, 3 Elites and 1 Infantry
                    Casualties for Russians: 1 HeavyTank, 3 Mech.Infs and 2 Tanks
                Battle in Vyborg
                    Russians attack with 1 ArmoredCar and 2 Infantrys
                    Finns defend with 1 Infantry
                        Russians roll dice for 1 ArmoredCar and 2 Infantrys in Vyborg, round 2 :  1/3 hits
                        Finns roll dice for 1 Infantry in Vyborg, round 2 :  0/1 hits
                        1 Infantry owned by the Finns lost in Vyborg
                    Russians win, taking Vyborg from Finns with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Finns: 1 Infantry
                Battle in Rostov
                    Russians attack with 1 ArmoredCar, 1 Artillery and 3 Infantrys
                    Romanians defend with 1 Artillery and 1 Tank
                        Russians roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Rostov, round 2 :  1/5 hits
                        Romanians roll dice for 1 Artillery and 1 Tank in Rostov, round 2 :  0/2 hits
                        1 Artillery owned by the Romanians lost in Rostov
                        Russians roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Rostov, round 3 :  2/5 hits
                        Romanians roll dice for 1 Tank in Rostov, round 3 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Rostov
                    Russians win, taking Rostov from Romanians with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 7
                    Casualties for Romanians: 1 Artillery and 1 Tank
                    Casualties for Russians: 1 Infantry
                Battle in N.Karelia
                    Russians attack with 1 Artillery and 2 Infantrys
                    Finns defend with 1 Infantry
                        Russians roll dice for 1 Artillery and 2 Infantrys in N.Karelia, round 2 :  0/3 hits
                        Finns roll dice for 1 Infantry in N.Karelia, round 2 :  1/1 hits
                        1 Infantry owned by the Russians lost in N.Karelia
                        Russians roll dice for 1 Artillery and 1 Infantry in N.Karelia, round 3 :  1/2 hits
                        Finns roll dice for 1 Infantry in N.Karelia, round 3 :  1/1 hits
                        1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in N.Karelia
                    Russians win, taking N.Karelia from Finns with 1 Artillery remaining. Battle score for attacker is -2
                    Casualties for Finns: 1 Infantry
                    Casualties for Russians: 2 Infantrys
                Battle in Latvia
                    Russians attack with 1 ArmoredCar, 1 HeavyTank, 2 Infantrys, 1 Mech.Inf and 1 Tank
                    Germans defend with 3 Artillerys and 3 Elites
                        Russians roll dice for 1 ArmoredCar, 1 HeavyTank, 2 Infantrys, 1 Mech.Inf and 1 Tank in Latvia, round 2 :  2/6 hits
                        Germans roll dice for 3 Artillerys and 3 Elites in Latvia, round 2 :  1/6 hits
                        1 Infantry owned by the Russians and 2 Elites owned by the Germans lost in Latvia
                        Russians roll dice for 1 ArmoredCar, 1 HeavyTank, 1 Infantry, 1 Mech.Inf and 1 Tank in Latvia, round 3 :  2/5 hits
                        Germans roll dice for 3 Artillerys and 1 Elite in Latvia, round 3 :  2/4 hits
                        1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians, 1 Elite owned by the Germans and 1 Artillery owned by the Germans lost in Latvia
                        Russians roll dice for 1 HeavyTank, 1 Mech.Inf and 1 Tank in Latvia, round 4 :  1/3 hits
                        Germans roll dice for 2 Artillerys in Latvia, round 4 :  0/2 hits
                        1 Artillery owned by the Germans lost in Latvia
                        Russians roll dice for 1 HeavyTank, 1 Mech.Inf and 1 Tank in Latvia, round 5 :  3/3 hits
                        Germans roll dice for 1 Artillery in Latvia, round 5 :  0/1 hits
                        1 Artillery owned by the Germans lost in Latvia
                    Russians win, taking Latvia from Germans with 1 HeavyTank, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 13
                    Casualties for Germans: 3 Artillerys and 3 Elites
                    Casualties for Russians: 1 ArmoredCar and 2 Infantrys
                Battle in Novgorod
                    Russians attack with 1 ArmoredCar and 5 Infantrys
                    Germans defend with 1 Artillery and 1 Infantry
                        Russians roll dice for 1 ArmoredCar and 5 Infantrys in Novgorod, round 2 :  2/6 hits
                        Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 :  1/2 hits
                        1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 ArmoredCar and 4 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 Artillery and 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Chita
                    Russians attack with 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 1 Bomber, 3 Fighters, 2 HeavyTanks, 13 Infantrys, 2 Mech.Infs and 9 Tanks
                    Hisaichi defend with 1 AAGun, 4 Artillerys, 2 Bunkers, 16 Infantrys and 9 Tanks
                        AA fire in Chita :  1/5 hits
                        1 Bomber owned by the Russians lost in Chita
                        Russians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 3 Fighters, 2 HeavyTanks, 13 Infantrys, 2 Mech.Infs and 9 Tanks in Chita, round 2 :  11/38 hits
                    Units damaged: 2 Bunkers owned by the Hisaichi
                        Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 16 Infantrys and 9 Tanks in Chita, round 2 :  11/31 hits
                        11 Infantrys owned by the Russians and 9 Infantrys owned by the Hisaichi lost in Chita
                        Russians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 3 Fighters, 2 HeavyTanks, 2 Infantrys, 2 Mech.Infs and 9 Tanks in Chita, round 3 :  12/27 hits
                        Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 7 Infantrys and 9 Tanks in Chita, round 3 :  12/22 hits
                        4 ArmoredCars owned by the Russians, 2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 4 Artillerys owned by the Russians, 2 Mech.Infs owned by the Russians, 7 Infantrys owned by the Hisaichi and 4 Artillerys owned by the Hisaichi lost in Chita
                        Russians roll dice for 1 Adv.Fighter, 3 Fighters, 2 HeavyTanks and 9 Tanks in Chita, round 4 :  9/15 hits
                        Hisaichi roll dice for 2 Bunkers and 8 Tanks in Chita, round 4 :  5/10 hits
                        8 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi, 3 Fighters owned by the Russians and 2 Tanks owned by the Russians lost in Chita
                        Russians roll dice for 1 Adv.Fighter, 2 HeavyTanks and 7 Tanks in Chita, round 5 :  3/10 hits
                        Hisaichi roll dice for 1 Bunker in Chita, round 5 :  1/1 hits
                        1 Bunker owned by the Hisaichi and 1 Tank owned by the Russians lost in Chita
                    Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 2 HeavyTanks and 6 Tanks remaining. Battle score for attacker is -18
                    Casualties for Hisaichi: 4 Artillerys, 2 Bunkers, 16 Infantrys and 9 Tanks
                    Casualties for Russians: 4 ArmoredCars, 4 Artillerys, 1 Bomber, 3 Fighters, 13 Infantrys, 2 Mech.Infs and 3 Tanks

    Non Combat Move - Russians
                1 Adv.Fighter moved from Chita to N.Buryat Mongolia
                3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                2 Infantrys moved from Evenkia to Olyokminsk
                1 HeavyTank moved from Sibirsky to Olyokminsk
                2 ArmoredCars moved from Sibirsky to Olyokminsk
                1 Infantry moved from Sibirsky to Evenkia
                1 Artillery moved from Sibirsky to Evenkia
                1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
                2 Infantrys moved from Tula to Moscow
                1 Infantry moved from Yaroslavl to Moscow

    Place Units - Russians
                1 HeavyTank, 2 Infantrys and 1 Tank placed in Leningrad
                6 ArmoredCars, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Moscow
                2 ArmoredCars and 2 Infantrys placed in Arkhangelsk
                6 Infantrys placed in Sibirsky
                5 Infantrys placed in Stalingrad
                3 Infantrys placed in Georgia

    Turn Complete - Russians
                Russians collect 98 PUs; end with 98 PUs

    triplea_41643_Rus8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Italians
                4 Infantrys moved from N.Tunisia to S.Algeria
                1 Infantry moved from N.Tunisia to S.Algeria
                1 ArmoredCar moved from Tunis to N.Algeria
                      Italians take N.Algeria from French
                3 ArmoredCars moved from Tunis to S.Algeria
                1 Transport moved from 45 Sea Zone to 46 Sea Zone
                2 Infantrys moved from Rome to 46 Sea Zone
                2 Infantrys and 1 Transport moved from 46 Sea Zone to 45 Sea Zone
                2 Infantrys moved from 45 Sea Zone to N.Tunisia
                1 Mech.Inf moved from Ghadames to Darfur
                1 Infantry moved from Hun to Kufra
                2 Tanks moved from Syria to Lower Egypt
                2 ArmoredCars and 2 HeavyTanks moved from Cairo to Nubia
                2 Elites moved from Cairo to Lower Egypt
                4 Infantrys and 4 Tanks moved from Lower Egypt to Nubia
                2 Cruisers moved from 52 Sea Zone to 51 Sea Zone
                2 Cruisers moved from 51 Sea Zone to 55 Sea Zone
                2 Infantrys moved from Cyprus to 55 Sea Zone
                2 Infantrys moved from 55 Sea Zone to Crete
                1 Destroyer moved from 52 Sea Zone to 56 Sea Zone
                1 Cruiser and 1 S.Submarine moved from 51 Sea Zone to 56 Sea Zone
                2 Infantrys and 1 Tank moved from Nubia to Darfur

    Purchase Units - Italians
                Italians buy 2 Artillerys, 6 Elites, 4 HeavyTanks, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Crete
                    Italians attack with 2 Infantrys
                    Neutral defend with 1 AAGun and 1 Artillery
                        Italians roll dice for 2 Cruisers in Crete, round 2 :  2/2 hits
                        1 Artillery owned by the Neutral lost in Crete
                    Italians loses 0 PUs for violating Cretes neutrality.
                    Italians win, taking Crete from Neutral with 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 Artillery
                Battle in Darfur
                    Italians attack with 2 Infantrys, 1 Mech.Inf and 1 Tank
                    British defend with 1 Artillery and 1 Infantry
                        Italians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Darfur, round 2 :  0/4 hits
                        British roll dice for 1 Artillery and 1 Infantry in Darfur, round 2 :  1/2 hits
                        1 Infantry owned by the Italians lost in Darfur
                        Italians roll dice for 1 Infantry, 1 Mech.Inf and 1 Tank in Darfur, round 3 :  2/3 hits
                        British roll dice for 1 Artillery and 1 Infantry in Darfur, round 3 :  1/2 hits
                        1 Artillery owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
                    Italians win, taking Darfur from British with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 Infantrys
                    Casualties for British: 1 Artillery and 1 Infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 Artillery and 1 Elite placed in Syria
                2 Elites and 1 Mech.Inf placed in Cairo
                4 HeavyTanks placed in Tunis
                1 Artillery and 1 Elite placed in Rome
                2 Elites and 1 Infantry placed in Cairo
                1 Infantry placed in Rome

    Turn Complete - Italians
                Italians collect 66 PUs; end with 66 PUs

    triplea_41643_Ita8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - French
                1 Infantry moved from Equatoria to Italian East Africa
                2 Adv.Fighters moved from Italian East Africa to French Equatorial Africa
                1 Infantry moved from French Equatorial Africa to Equatoria
                2 Tanks moved from Italian East Africa to French Equatorial Africa
                1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
                1 Artillery and 1 Infantry moved from 36 Sea Zone to Cape Verde

    Purchase Units - French
                French buy 1 Elite, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - French
                Battle in Cape Verde
                    French attack with 1 Artillery and 1 Infantry
                    Neutral defend with 1 Infantry
                        French roll dice for 1 Artillery and 1 Infantry in Cape Verde, round 2 :  1/2 hits
                        Neutral roll dice for 1 Infantry in Cape Verde, round 2 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Cape Verde
                    French loses 0 PUs for violating Cape Verdes neutrality.
                    French win, taking Cape Verde from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - French

    Place Units - French
                4 Infantrys placed in E.Morocco
                French undo move 1.
                1 Elite and 3 Infantrys placed in E.Morocco
                1 Infantry and 2 Tanks placed in French Equatorial Africa

    Turn Complete - French
                French collect 23 PUs; end with 23 PUs

    triplea_41643_Fre8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Yamamoto
                1 Artillery moved from East And South Borneo to Banjarmasin
                2 Infantrys moved from East And South Borneo to Banjarmasin
                1 Infantry moved from Tokyo to 84 Sea Zone
                1 Infantry moved from 84 Sea Zone to Vladivostok

    Purchase Units - Yamamoto
                Yamamoto buy 1 Elite, 16 Infantrys, 1 L.Fighter, 1 S.Bomber and 1 S.Submarine; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Vladivostok
                    Yamamoto attack with 1 Infantry
                    Americans defend with 2 ArmoredCars
                        Yamamoto roll dice for 1 Battleship and 1 Cruiser in Vladivostok, round 2 :  2/2 hits
                        2 ArmoredCars owned by the Americans lost in Vladivostok
                    Yamamoto win, taking Vladivostok from Russians with 1 Infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 2 ArmoredCars

    Non Combat Move - Yamamoto

    Place Units - Yamamoto
                4 Infantrys placed in Banjarmasin
                2 Infantrys placed in Mindanao
                Yamamoto undo move 2.
                1 Infantry and 1 L.Fighter placed in Mindanao
                3 Infantrys placed in Manila
                4 Infantrys placed in Davao
                1 S.Submarine placed in 84 Sea Zone
                1 Elite, 4 Infantrys and 1 S.Bomber placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 75 PUs; end with 75 PUs

    triplea_41643_Yam8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Chinese
                4 Infantrys moved from Hupeh to Hunan
                1 Tank moved from Shensi to Hunan
                1 ArmoredCar moved from Anhwei to Shantung
                1 Artillery moved from Anhwei to Shantung
                3 Tanks moved from Anhwei to Shantung
                1 Adv.Fighter moved from Shensi to Shantung
                1 Adv.Fighter moved from Szechwan to Hunan
                1 Adv.Fighter and 1 Fighter moved from Hupeh to Shantung
                1 Fighter moved from Hupeh to Shantung
                1 Adv.Fighter moved from Szechwan to Hunan

    Purchase Units - Chinese
                Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 2 Fighters and 3 Tanks
                    Hisaichi defend with 3 Infantrys and 1 Mech.Inf
                        Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 2 Fighters and 3 Tanks in Shantung, round 2 :  4/9 hits
                        Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Shantung, round 2 :  1/4 hits
                        1 ArmoredCar owned by the Chinese, 1 Mech.Inf owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Shantung
                    Chinese win, taking Shantung from Hisaichi with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 3 Tanks remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 3 Infantrys and 1 Mech.Inf
                    Casualties for Chinese: 1 ArmoredCar
                Battle in Hunan
                    Chinese attack with 2 Adv.Fighters, 4 Infantrys and 1 Tank
                    Hisaichi defend with 5 Infantrys and 1 Tank
                        Chinese roll dice for 2 Adv.Fighters, 4 Infantrys and 1 Tank in Hunan, round 2 :  1/7 hits
                        Hisaichi roll dice for 5 Infantrys and 1 Tank in Hunan, round 2 :  1/6 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 2 Adv.Fighters, 3 Infantrys and 1 Tank in Hunan, round 3 :  2/6 hits
                        Hisaichi roll dice for 4 Infantrys and 1 Tank in Hunan, round 3 :  4/5 hits
                        1 Tank owned by the Chinese, 2 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Hunan
                    retreated to Hunan
                    Hisaichi win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -7
                    Casualties for Hisaichi: 3 Infantrys
                    Casualties for Chinese: 4 Infantrys and 1 Tank

    Non Combat Move - Chinese
                2 Adv.Fighters moved from Hunan to Hupeh
                3 Infantrys moved from Szechwan to Hupeh
                2 Adv.Fighters moved from Shantung to Hupeh
                2 Fighters moved from Shantung to Hupeh
                3 Infantrys moved from Suiyuan to Shansi
                4 Infantrys moved from Ningsia to Suiyuan
                4 Infantrys moved from Lanchow to Shensi
                1 Elite and 5 Infantrys moved from E.Qinghai to Ningsia
                2 Infantrys moved from Gobi Altai to Ningsia
                6 Infantrys moved from Hsining to E.Qinghai
                3 Infantrys moved from E.Sinkiang to Gobi Altai
                3 Infantrys moved from Urumqi to E.Sinkiang
                1 Bomber moved from Urumqi to Hupeh

    Place Units - Chinese
                1 Adv.Fighter, 2 Artillerys and 3 Infantrys placed in Hsining
                2 ArmoredCars and 2 Tanks placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 37 PUs; end with 37 PUs

    triplea_41643_Chi8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Hisaichi
                1 Infantry moved from Kirin to Heilungchiang
                      Hisaichi take Heilungchiang from Russians
                1 Artillery and 1 Infantry moved from Peking to Shantung
                1 Infantry moved from Shanghai to Shantung
                1 Infantry moved from Hunan to Anhwei
                      Hisaichi take Anhwei from Chinese
                1 Tank moved from Hunan to Kwangsi
                3 Infantrys moved from Kwangtung to Kwangsi
                4 Infantrys moved from Changchun to 84 Sea Zone
                4 Infantrys moved from 84 Sea Zone to Shantung
                1 S.Bomber moved from Changchun to Shantung
                1 Fighter moved from Banjarmasin to 93 Sea Zone
                1 S.Bomber moved from Manila to 92 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 1 Adv.Fighter and 7 Submarines; Remaining resources: 1 PUs;

    Combat - Hisaichi
                Battle in Shantung
                    Hisaichi attack with 1 Artillery, 6 Infantrys and 1 S.Bomber
                    Chinese defend with 1 Artillery and 3 Tanks
                        Hisaichi roll dice for 1 Battleship and 1 Cruiser in Shantung, round 2 :  0/2 hits
                        Hisaichi roll dice for 1 Artillery, 6 Infantrys and 1 S.Bomber in Shantung, round 2 :  1/8 hits
                        Chinese roll dice for 1 Artillery and 3 Tanks in Shantung, round 2 :  3/4 hits
                        3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shantung
                        Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 S.Bomber in Shantung, round 3 :  2/5 hits
                        Chinese roll dice for 3 Tanks in Shantung, round 3 :  2/3 hits
                        2 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Shantung
                        Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 S.Bomber in Shantung, round 4 :  2/3 hits
                        Chinese roll dice for 1 Tank in Shantung, round 4 :  0/1 hits
                        1 Tank owned by the Chinese lost in Shantung
                    Hisaichi win, taking Shantung from Chinese with 1 Artillery, 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 9
                    Casualties for Hisaichi: 5 Infantrys
                    Casualties for Chinese: 1 Artillery and 3 Tanks
                Battle in 93 Sea Zone
                    Hisaichi attack with 1 Fighter
                    British defend with 1 Submarine
                        Hisaichi roll dice for 1 Fighter in 93 Sea Zone, round 2 :  0/1 hits
                    retreated to 93 Sea Zone
                Battle in 92 Sea Zone
                    Hisaichi attack with 1 S.Bomber
                    British defend with 1 Submarine
                        Hisaichi roll dice for 1 S.Bomber in 92 Sea Zone, round 2 :  1/1 hits
                        1 Submarine owned by the British lost in 92 Sea Zone
                    Hisaichi winBritish win with 1 Submarine remaining with 1 S.Bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 Submarine

    Non Combat Move - Hisaichi
                1 Fighter moved from 93 Sea Zone to 84 Sea Zone
                1 S.Bomber moved from 92 Sea Zone to Changchun
                1 S.Bomber moved from Shantung to Changchun
                2 Infantrys moved from Kiangsi to 84 Sea Zone
                2 Infantrys moved from 84 Sea Zone to Changchun
                2 Infantrys moved from Kiangsi to 84 Sea Zone
                2 Infantrys moved from 84 Sea Zone to Changchun

    Place Units - Hisaichi
                1 Adv.Fighter and 7 Submarines placed in 84 Sea Zone

    Turn Complete - Hisaichi
                Hisaichi collect 51 PUs; end with 52 PUs

    triplea_41643_His8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - British
                6 Infantrys moved from Dover to 20 Sea Zone
                6 Infantrys moved from 20 Sea Zone to Belgium
                1 Bomber and 1 Fighter moved from Dover to Belgium
                2 Fighters moved from 20 Sea Zone to Belgium
                2 Submarines moved from 18 Sea Zone to 20 Sea Zone
                2 Tanks moved from Rhodesia to Italian East Africa
                2 Adv.Fighters moved from Cape Town to Italian East Africa
                4 Infantrys moved from Mysore to 63 Sea Zone
                1 Destroyer, 4 Infantrys and 2 Transports moved from 63 Sea Zone to 58 Sea Zone
                1 Cruiser and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
                1 Infantry moved from Mysore to 59 Sea Zone
                2 Infantrys moved from Bombay to 59 Sea Zone
                1 Cruiser, 3 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
                7 Infantrys moved from 58 Sea Zone to Italian East Africa
                2 Artillerys and 7 Infantrys moved from Punjab to Baluchistan
                2 Infantrys moved from Delhi to Rajputana
                5 Infantrys moved from Rajputana to Baluchistan
                6 ArmoredCars, 2 Artillerys, 8 Infantrys and 11 Tanks moved from N.French Indochina to Kwangsi
                1 Adv.Fighter moved from N.Thailand to Kwangsi
                3 Artillerys and 15 Infantrys moved from S.Thailand to N.Thailand
                6 Infantrys moved from Bangkok to S.Thailand
                6 Infantrys moved from Malaya to S.Thailand
                1 Transport moved from 72 Sea Zone to 75 Sea Zone
                1 Tank moved from Okhotsk to 75 Sea Zone
                1 Infantry moved from Koryakia to 75 Sea Zone
                1 Infantry and 1 Tank moved from 75 Sea Zone to Vladivostok
                2 Infantrys moved from British Columbia to Yukon
                2 ArmoredCars and 2 Infantrys moved from Yukon to Alaska

    Purchase Units - British
                British buy 2 Adv.Fighters, 31 Infantrys, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in Kwangsi
                    British attack with 1 Adv.Fighter, 6 ArmoredCars, 2 Artillerys, 8 Infantrys and 11 Tanks
                    Hisaichi defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory, 7 Infantrys and 1 Tank
                        AA fire in Kwangsi :  0/1 hits
                        British roll dice for 1 Adv.Fighter, 6 ArmoredCars, 2 Artillerys, 8 Infantrys and 11 Tanks in Kwangsi, round 2 :  11/28 hits
                    Units damaged: 1 Bunker owned by the Hisaichi
                        Hisaichi roll dice for 1 Artillery, 1 Bunker, 1 Elite, 7 Infantrys and 1 Tank in Kwangsi, round 2 :  4/11 hits
                        1 Elite owned by the Hisaichi, 1 Tank owned by the Hisaichi, 4 Infantrys owned by the British, 7 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kwangsi
                        British roll dice for 1 Adv.Fighter, 6 ArmoredCars, 2 Artillerys, 4 Infantrys and 11 Tanks in Kwangsi, round 3 :  8/24 hits
                        Hisaichi roll dice for 1 Bunker in Kwangsi, round 3 :  0/1 hits
                        1 Bunker owned by the Hisaichi lost in Kwangsi
                    British win, taking Kwangsi from Hisaichi with 1 Adv.Fighter, 6 ArmoredCars, 2 Artillerys, 4 Infantrys and 11 Tanks remaining. Battle score for attacker is 24
                    Casualties for British: 4 Infantrys
                    Casualties for Hisaichi: 1 Artillery, 1 Bunker, 1 Elite, 7 Infantrys and 1 Tank
                Battle in Vladivostok
                    British attack with 1 Infantry and 1 Tank
                    Yamamoto defend with 1 Infantry
                        British roll dice for 1 Infantry and 1 Tank in Vladivostok, round 2 :  1/2 hits
                        Yamamoto roll dice for 1 Infantry in Vladivostok, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Vladivostok
                    British win, taking Vladivostok from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                Battle in Belgium
                    British attack with 1 Bomber, 3 Fighters and 6 Infantrys
                    Germans defend with 2 ArmoredCars and 1 Tank
                        British roll dice for 1 Battleship in Belgium, round 2 :  0/1 hits
                        British roll dice for 1 Bomber, 3 Fighters and 6 Infantrys in Belgium, round 2 :  3/10 hits
                        Germans roll dice for 2 ArmoredCars and 1 Tank in Belgium, round 2 :  1/3 hits
                        2 ArmoredCars owned by the Germans, 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Belgium
                    British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 5 Infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 ArmoredCars and 1 Tank
                    Casualties for British: 1 Infantry

    Non Combat Move - British
                2 Fighters moved from Belgium to 20 Sea Zone
                1 Bomber and 1 Fighter moved from Belgium to Dover
                1 Adv.Fighter moved from Kwangsi to N.Thailand

    Place Units - British
                1 Submarine placed in 20 Sea Zone
                2 Adv.Fighters placed in Cape Town
                3 Tanks placed in Italian East Africa
                6 Infantrys placed in Malaya
                6 Infantrys placed in Bangkok
                5 Infantrys placed in Delhi
                5 Infantrys placed in Madras
                2 Infantrys placed in Bombay
                3 Infantrys placed in Wales
                4 Infantrys placed in Manchester

    Turn Complete - British
                British collect 102 PUs; end with 102 PUs

    triplea_41643_Bri8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Anzac
                4 Transports moved from 67 Sea Zone to 113 Sea Zone
                1 Artillery moved from Merauke to 113 Sea Zone
                5 Infantrys moved from Merauke to 113 Sea Zone
                1 Infantry moved from Townsville to 113 Sea Zone
                1 Elite moved from Townsville to 113 Sea Zone
                1 Artillery, 1 Elite, 6 Infantrys and 4 Transports moved from 113 Sea Zone to 112 Sea Zone
                1 Artillery, 1 Elite and 6 Infantrys moved from 112 Sea Zone to Celebes
                3 Destroyers moved from 67 Sea Zone to 112 Sea Zone
                1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 122 Sea Zone to 114 Sea Zone
                1 Artillery and 1 Infantry moved from 114 Sea Zone to Guadalcanal
                      Anzac take Guadalcanal from Yamamoto

    Purchase Units - Anzac
                Anzac buy 2 Destroyers, 4 Infantrys, 1 Marine and 1 Transport; Remaining resources: 1 PUs;

    Combat - Anzac
                Battle in Celebes
                    Anzac attack with 1 Artillery, 1 Elite and 6 Infantrys
                    Yamamoto defend with 2 Infantrys, 1 Marine and 1 Tank
                        Anzac roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Celebes, round 2 :  1/8 hits
                        Yamamoto roll dice for 2 Infantrys, 1 Marine and 1 Tank in Celebes, round 2 :  1/4 hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebes
                        Anzac roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Celebes, round 3 :  1/7 hits
                        Yamamoto roll dice for 1 Infantry, 1 Marine and 1 Tank in Celebes, round 3 :  1/3 hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Celebes
                        Anzac roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Celebes, round 4 :  5/6 hits
                        Yamamoto roll dice for 1 Marine and 1 Tank in Celebes, round 4 :  2/2 hits
                        2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Celebes
                    Anzac win, taking Celebes from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 2 Infantrys, 1 Marine and 1 Tank
                    Casualties for Anzac: 4 Infantrys

    Non Combat Move - Anzac

    Place Units - Anzac
                2 Destroyers placed in 67 Sea Zone
                1 Transport placed in 122 Sea Zone
                1 Marine placed in Broome
                3 Infantrys placed in Townsville
                1 Infantry placed in Port Moresby

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 37 PUs

    triplea_41643_Anz8.tsvg

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