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Whackamatt Allies -vs- dawgoneit Axis Game #5
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
1 Artillery and 1 Infantry moved from South New Zealand to 122 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Timor
3 Infantrys moved from Lombok to Soembawa
2 Infantrys moved from Sumatra to Java
1 Tank moved from Sumatra to Java
1 Transport moved from 66 Sea Zone to 67 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
1 Elite and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
1 Artillery moved from West Papua to 113 Sea Zone
1 Artillery and 1 Elite moved from 113 Sea Zone to Aroe
1 Transport moved from 66 Sea Zone to 67 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
1 Elite and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
1 Tank moved from West Papua to 113 Sea Zone
1 Elite and 1 Tank moved from 113 Sea Zone to Tanimbar
1 Transport moved from 66 Sea Zone to 67 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Elite and 1 Infantry moved from 67 Sea Zone to Flores
1 Cruiser moved from 66 Sea Zone to 67 Sea Zone
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Timor
1 Destroyer and 1 Submarine moved from 66 Sea Zone to 113 Sea Zone
1 Submarine moved from 66 Sea Zone to 67 Sea Zone
1 Carrier moved from 66 Sea Zone to 113 Sea Zone
1 Destroyer moved from 65 Sea Zone to 67 Sea Zone
3 Infantrys moved from Townsville to Northern Territory
3 Infantrys moved from Port Moresby to West Papua
4 Infantrys moved from West Papua to Merauke
2 Fighters moved from Sumatra to MalayaPurchase Units - Anzac
Anzac buy 2 Artillerys, 1 Cruiser, 3 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs;Combat - Anzac
Battle in Timor
Anzac attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 ArmoredCar and 1 Tank
Anzac roll dice for 1 Cruiser in Timor, round 2 : 1/1 hits
Anzac roll dice for 1 Artillery and 2 Infantrys in Timor, round 2 : 3/3 hits
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Timor, round 2 : 1/2 hits
1 Infantry owned by the Anzac, 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Timor
Anzac win, taking Timor from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
Casualties for Anzac: 1 Infantry
Battle in Aroe
Anzac attack with 1 Artillery and 1 Elite
Hisaichi defend with 1 ArmoredCar
Anzac roll dice for 1 Artillery and 1 Elite in Aroe, round 2 : 1/2 hits
Hisaichi roll dice for 1 ArmoredCar in Aroe, round 2 : 1/1 hits
1 ArmoredCar owned by the Hisaichi and 1 Elite owned by the Anzac lost in Aroe
Anzac win, taking Aroe from Hisaichi with 1 Artillery remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Anzac: 1 Elite
Battle in Java
Anzac attack with 2 Infantrys and 1 Tank
Hisaichi defend with 1 ArmoredCar
Anzac roll dice for 2 Infantrys and 1 Tank in Java, round 2 : 1/3 hits
Hisaichi roll dice for 1 ArmoredCar in Java, round 2 : 0/1 hits
1 ArmoredCar owned by the Hisaichi lost in Java
Anzac win, taking Java from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Flores
Anzac attack with 1 Elite and 1 Infantry
Hisaichi defend with 1 ArmoredCar
Anzac roll dice for 1 Elite and 1 Infantry in Flores, round 2 : 0/2 hits
Hisaichi roll dice for 1 ArmoredCar in Flores, round 2 : 0/1 hits
Anzac roll dice for 1 Elite and 1 Infantry in Flores, round 3 : 1/2 hits
Hisaichi roll dice for 1 ArmoredCar in Flores, round 3 : 1/1 hits
1 Infantry owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Flores
Anzac win, taking Flores from Hisaichi with 1 Elite remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Anzac: 1 Infantry
Battle in Soembawa
Anzac attack with 3 Infantrys
Hisaichi defend with 1 ArmoredCar
Anzac roll dice for 3 Infantrys in Soembawa, round 2 : 1/3 hits
Hisaichi roll dice for 1 ArmoredCar in Soembawa, round 2 : 1/1 hits
1 Infantry owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Soembawa
Anzac win, taking Soembawa from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Anzac: 1 Infantry
Battle in Tanimbar
Anzac attack with 1 Elite and 1 Tank
Hisaichi defend with 1 Tank
Anzac roll dice for 1 Elite and 1 Tank in Tanimbar, round 2 : 0/2 hits
Hisaichi roll dice for 1 Tank in Tanimbar, round 2 : 0/1 hits
Anzac roll dice for 1 Elite and 1 Tank in Tanimbar, round 3 : 2/2 hits
Hisaichi roll dice for 1 Tank in Tanimbar, round 3 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Elite owned by the Anzac lost in Tanimbar
Anzac win, taking Tanimbar from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Tank
Casualties for Anzac: 1 EliteNon Combat Move - Anzac
Place Units - Anzac
1 Cruiser and 1 L.Fighter placed in 113 Sea Zone
2 Artillerys placed in Broome
1 Infantry placed in Broome
2 Infantrys placed in Port MoresbyTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 Tank moved from Amazon to Bolivia
1 Submarine moved from 65 Sea Zone to 67 Sea ZonePurchase Units - Dutch
Dutch buy 2 Bunkers and 2 Infantrys; Remaining resources: 11 PUs;Combat - Dutch
Battle in Bolivia
Dutch attack with 1 Tank
Neutral defend with 3 Infantrys
Dutch roll dice for 1 Tank in Bolivia, round 2 : 0/1 hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits
1 Tank owned by the Dutch lost in Bolivia
Neutral win with 3 Infantrys remaining. Battle score for attacker is -5
Casualties for Dutch: 1 TankNon Combat Move - Dutch
Place Units - Dutch
2 Infantrys placed in Sumatra
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Bunker placed in Timor
1 Bunker placed in LombokTurn Complete - Dutch
Dutch collect 17 PUs; end with 28 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
1 Tank moved from Oulu to Lapland
Finns take Lapland from Russians
1 Tank moved from Lapland to Oulu
1 Infantry moved from Oulu to N.Karelia
Finns take N.Karelia from Russians
6 Infantrys moved from Oulu to Vyborg
4 Infantrys moved from Tampere to Oulu
1 Fighter moved from Tampere to Vyborg
1 Elite moved from Tampere to Oulu
6 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Non Combat Move - Finns
Place Units - Finns
5 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
1 Infantry moved from W.Romania to Bulgaria
1 Infantry moved from E.Romania to Bulgaria
1 Tank moved from Krakow to Vinnytsia
1 Elite, 1 Fighter, 1 Infantry and 1 Tank moved from E.Romania to Vinnytsia
3 Tanks moved from Bucharest to Vinnytsia
1 Infantry moved from Bucharest to E.Romania
2 Artillerys moved from W.Romania to E.RomaniaPurchase Units - Romanians
Romanians buy 2 Elites, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Romanians
Place Units - Romanians
1 Factory placed in Vinnytsia
2 Elites and 2 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 25 PUs; end with 25 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Turn Complete - Thai
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
1 B.Transport moved from 26 Sea Zone to 25 Sea Zone
1 Infantry moved from Colombia to 25 Sea Zone
1 Artillery moved from Central America to 25 Sea Zone
1 Artillery and 1 Infantry moved from 25 Sea Zone to Jamaica
3 Artillerys, 5 Infantrys and 2 Tanks moved from Koryakia to Kolyma
3 Transports moved from 72 Sea Zone to 71 Sea Zone
3 Tanks moved from Alaska to 71 Sea Zone
3 Tanks and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
3 Tanks moved from 72 Sea Zone to Koryakia
1 Infantry moved from Rongelap to 103 Sea Zone
1 Infantry moved from Kusaie to 103 Sea Zone
2 Carriers, 2 Cruisers, 4 Destroyers, 3 Fighters and 2 Infantrys moved from 103 Sea Zone to 109 Sea Zone
1 Infantry moved from 109 Sea Zone to Ponape
1 Infantry moved from 109 Sea Zone to Truk
2 Fighters moved from 109 Sea Zone to Ponape
1 Fighter moved from 109 Sea Zone to Truk
3 Submarines moved from 104 Sea Zone to 109 Sea Zone
1 Infantry moved from Christmas to 98 Sea Zone
1 Infantry moved from Palmyra to 98 Sea Zone
1 Infantry moved from Johnston to 98 Sea Zone
3 Cruisers and 3 Infantrys moved from 98 Sea Zone to 104 Sea Zone
3 Infantrys moved from 104 Sea Zone to Nauru
1 Bomber moved from Kwajalein to Truk
2 Transports moved from 72 Sea Zone to 74 Sea Zone
2 Infantrys moved from San Francisco to 83 Sea Zone
1 Infantry and 1 Marine moved from Southwest USA to 83 Sea Zone
1 B.Transport, 1 Destroyer, 3 Infantrys and 1 Marine moved from 83 Sea Zone to 91 Sea Zone
3 Infantrys and 1 Marine moved from 91 Sea Zone to Johnston
2 Infantrys moved from Peru to N.Chile
1 Infantry moved from Colombia to Amazon
1 Elite and 1 Tank moved from Bahia to Rio De Janeiro
3 Tanks moved from Peru to Rio De Janeiro
1 Bomber and 1 Fighter moved from Amazon to N.Chile
3 Destroyers and 2 Transports moved from 35 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 2 Battleships, 1 Cruiser, 2 Destroyers, 2 Marines and 6 Tanks; Remaining resources: 1 PUs;Combat - Americans
Battle in Kolyma
Americans attack with 3 Artillerys, 5 Infantrys and 2 Tanks
Yamamoto defend with 1 Infantry
Americans roll dice for 3 Artillerys, 5 Infantrys and 2 Tanks in Kolyma, round 2 : 3/10 hits
Yamamoto roll dice for 1 Infantry in Kolyma, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in Kolyma
Americans win, taking Kolyma from Yamamoto with 3 Artillerys, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Rio De Janeiro
Americans attack with 1 Elite and 4 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 1 Elite and 4 Tanks in Rio De Janeiro, round 2 : 2/5 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits
2 Infantrys owned by the Neutral lost in Rio De Janeiro
Americans roll dice for 1 Elite and 4 Tanks in Rio De Janeiro, round 3 : 3/5 hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits
1 Artillery owned by the Neutral lost in Rio De Janeiro
Americans loses 0 PUs for violating Rio De Janeiros neutrality.
Americans win, taking Rio De Janeiro from Neutral with 1 Elite and 4 Tanks remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Jamaica
Americans attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 Artillery and 1 Infantry in Jamaica, round 2 : 2/2 hits
Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Jamaica
Americans loses 0 PUs for violating Jamaicas neutrality.
Americans win, taking Jamaica from Neutral with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in N.Chile
Americans attack with 1 Bomber, 1 Fighter and 2 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in N.Chile, round 2 : 2/4 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits
2 Infantrys owned by the Neutral lost in N.Chile
Americans roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in N.Chile, round 3 : 2/4 hits
Neutral roll dice for 1 Artillery in N.Chile, round 3 : 0/1 hits
1 Artillery owned by the Neutral lost in N.Chile
Americans loses 0 PUs for violating N.Chiles neutrality.
Americans win, taking N.Chile from Neutral with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Ponape
Americans attack with 2 Fighters and 1 Infantry
Yamamoto defend with 1 Artillery
Americans roll dice for 1 Cruiser in Ponape, round 2 : 1/1 hits
Yamamoto roll dice for 1 Artillery in Ponape, round 2 : 0/1 hits
1 Artillery owned by the Yamamoto lost in Ponape
Americans win, taking Ponape from Yamamoto with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in Truk
Americans attack with 1 Bomber, 1 Fighter and 1 Infantry
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Cruiser in Truk, round 2 : 1/1 hits
Yamamoto roll dice for 1 Infantry in Truk, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in Truk
Americans win, taking Truk from Yamamoto with 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 InfantryNon Combat Move - Americans
2 Fighters moved from Ponape to 109 Sea Zone
1 Fighter moved from Truk to 109 Sea Zone
1 Bomber moved from Truk to West Papua
1 AAGun moved from E.Mexico to Central America
1 Fighter moved from N.Chile to Amazon
1 Bomber moved from N.Chile to AmazonPlace Units - Americans
1 Battleship placed in 26 Sea Zone
2 Marines placed in South Atlantic USA
1 Cruiser and 2 Destroyers placed in 91 Sea Zone
1 Battleship placed in 72 Sea Zone
3 Tanks placed in Alaska
2 Tanks placed in South Central USA
1 Tank placed in San FranciscoTurn Complete - Americans
Americans collect 115 PUs; end with 116 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
1 Infantry moved from Middle Norrland to Nordland
Germans take Nordland from French
1 Artillery and 2 Infantrys moved from Middle Norrland to Stockholm
1 Artillery and 2 Infantrys moved from Middle Norrland to Oslo
1 Artillery and 2 Infantrys moved from Middle Norrland to Upper Norrland
2 S.Submarines moved from 23 Sea Zone to 22 Sea Zone
1 Battleship, 3 Destroyers, 1 T.Boat and 5 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Battleship, 3 Destroyers and 5 Transports moved from 23 Sea Zone to 22 Sea Zone
2 Artillerys and 2 Infantrys moved from Hamburg to Denmark
2 HeavyTanks and 2 Infantrys moved from Warsaw to Krakow
1 Artillery, 1 Elite, 2 HeavyTanks and 1 Infantry moved from Krakow to Vinnytsia
5 Infantrys moved from Bohemia to Krakow
1 Infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
3 Infantrys moved from Latvia to Minsk
1 Artillery and 1 Infantry moved from Novgorod to Minsk
1 Infantry moved from Leningrad to Estonia
Germans take Estonia from Russians
2 Infantrys moved from East Prussia to Lithuania
3 Artillerys, 1 Bomber, 3 Fighters, 2 HeavyTanks, 1 Infantry and 7 Tanks moved from Leningrad to S.Karelia
1 ArmoredCar moved from Vyborg to Murmansk
Germans take Murmansk from Russians
1 Artillery and 1 Infantry moved from Vyborg to S.Karelia
4 Infantrys moved from Rhine to Netherlands
2 Stukas moved from Paris to Netherlands
1 Infantry moved from Orleanais to Normandy
5 Tanks moved from Normandy to Languedoc
5 Tanks moved from Picardy to Languedoc
5 Mech.Infs moved from Belgium to Languedoc
2 Infantrys moved from Paris to Normandy
4 Infantrys moved from Paris to Picardy
1 Infantry moved from Paris to Normandy
1 Artillery moved from Normandy to Picardy
1 Artillery moved from Orleanais to Normandy
1 Infantry moved from Paris to Picardy
1 Mech.Inf moved from Orleanais to Languedoc
6 Infantrys moved from Bavaria to Rhine
3 Submarines moved from 29 Sea Zone to 31 Sea Zone
2 Submarines moved from 30 Sea Zone to 31 Sea ZonePurchase Units - Germans
Germans buy 6 ArmoredCars, 2 Destroyers, 5 HeavyTanks, 2 Infantrys, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs;Combat - Germans
Battle in Stockholm
Germans attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Bunker
Germans roll dice for 1 Artillery and 2 Infantrys in Stockholm, round 2 : 1/3 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits
1 Infantry owned by the Germans lost in Stockholm
Germans roll dice for 1 Artillery and 1 Infantry in Stockholm, round 3 : 1/2 hits
Neutral roll dice for 1 Bunker in Stockholm, round 3 : 0/1 hits
1 Bunker owned by the Neutral lost in Stockholm
Germans loses 0 PUs for violating Stockholms neutrality.
Germans win, taking Stockholm from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in Denmark
Germans attack with 2 Artillerys and 2 Infantrys
Neutral defend with 3 Infantrys
Germans roll dice for 2 Artillerys and 2 Infantrys in Denmark, round 2 : 1/4 hits
Neutral roll dice for 3 Infantrys in Denmark, round 2 : 0/3 hits
1 Infantry owned by the Neutral lost in Denmark
Germans roll dice for 2 Artillerys and 2 Infantrys in Denmark, round 3 : 1/4 hits
Neutral roll dice for 2 Infantrys in Denmark, round 3 : 1/2 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Denmark
Germans roll dice for 2 Artillerys and 1 Infantry in Denmark, round 4 : 0/3 hits
Neutral roll dice for 1 Infantry in Denmark, round 4 : 0/1 hits
Germans roll dice for 2 Artillerys and 1 Infantry in Denmark, round 5 : 0/3 hits
Neutral roll dice for 1 Infantry in Denmark, round 5 : 1/1 hits
1 Infantry owned by the Germans lost in Denmark
Germans roll dice for 2 Artillerys in Denmark, round 6 : 1/2 hits
Neutral roll dice for 1 Infantry in Denmark, round 6 : 0/1 hits
1 Infantry owned by the Neutral lost in Denmark
Germans loses 0 PUs for violating Denmarks neutrality.
Germans win, taking Denmark from Neutral with 2 Artillerys remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in 22 Sea Zone
Germans attack with 1 Battleship, 3 Destroyers, 2 S.Submarines and 5 Transports
French defend with 1 Destroyer
Germans roll dice for 2 S.Submarines in 22 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 Battleship, 3 Destroyers and 5 Transports in 22 Sea Zone, round 2 : 2/4 hits
French roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 Battleship owned by the Germans
1 Destroyer owned by the French lost in 22 Sea Zone
Germans win with 1 Battleship, 3 Destroyers, 2 S.Submarines and 5 Transports remaining. Battle score for attacker is 8
Casualties for French: 1 Destroyer
Battle in Upper Norrland
Germans attack with 1 Artillery and 2 Infantrys
Neutral defend with 2 Infantrys
Germans roll dice for 1 Artillery and 2 Infantrys in Upper Norrland, round 2 : 2/3 hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits
1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Upper Norrland
Germans loses 0 PUs for violating Upper Norrlands neutrality.
Germans win, taking Upper Norrland from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Casualties for Neutral: 2 Infantrys
Battle in S.Karelia
Germans attack with 4 Artillerys, 1 Bomber, 3 Fighters, 2 HeavyTanks, 2 Infantrys and 7 Tanks
Russians defend with 3 Infantrys
Germans roll dice for 4 Artillerys, 1 Bomber, 3 Fighters, 2 HeavyTanks, 2 Infantrys and 7 Tanks in S.Karelia, round 2 : 7/19 hits
Russians roll dice for 3 Infantrys in S.Karelia, round 2 : 0/3 hits
3 Infantrys owned by the Russians lost in S.Karelia
Germans win, taking S.Karelia from Russians with 4 Artillerys, 1 Bomber, 3 Fighters, 2 HeavyTanks, 2 Infantrys and 7 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 3 Infantrys
Battle in Minsk
Germans attack with 1 Artillery and 4 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 : 2/5 hits
Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Netherlands
Germans attack with 4 Infantrys and 2 Stukas
Neutral defend with 1 Artillery and 3 Infantrys
Germans roll dice for 4 Infantrys and 2 Stukas in Netherlands, round 2 : 1/6 hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits
1 Infantry owned by the Neutral lost in Netherlands
Germans roll dice for 4 Infantrys and 2 Stukas in Netherlands, round 3 : 3/6 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 3 : 1/3 hits
1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
Germans loses 0 PUs for violating Netherlandss neutrality.
Germans win, taking Netherlands from Neutral with 3 Infantrys and 2 Stukas remaining. Battle score for attacker is 8
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Oslo
Germans attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Oslo, round 2 : 1/3 hits
Neutral roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Oslo
Germans loses 0 PUs for violating Oslos neutrality.
Germans win, taking Oslo from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 InfantryNon Combat Move - Germans
2 Stukas moved from Netherlands to Hamburg
1 Bomber and 3 Fighters moved from S.Karelia to LeningradPlace Units - Germans
4 HeavyTanks placed in Leningrad
1 HeavyTank and 3 Tanks placed in Warsaw
5 ArmoredCars placed in Bohemia
2 Infantrys placed in Normandy
2 Destroyers and 2 Submarines placed in 22 Sea Zone
1 ArmoredCar placed in HamburgTurn Complete - Germans
Germans collect 115 PUs; end with 115 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
4 Infantrys and 4 Tanks moved from Arkhangelsk to S.Karelia
1 Artillery and 2 Infantrys moved from Yaroslavl to Smolensk
8 Infantrys moved from Yaroslavl to S.Karelia
3 Adv.Fighters moved from Yaroslavl to S.Karelia
7 Infantrys moved from Kursk to Minsk
2 Tanks moved from Kursk to Minsk
1 Tank moved from Kursk to Donetsk
3 Infantrys moved from Kiev to Kursk
6 Infantrys moved from Rostov to Kursk
1 Adv.Fighter and 1 Bomber moved from Kursk to S.Karelia
1 ArmoredCar moved from Yeniseysk to Salekhard
1 Infantry moved from Yeniseysk to Sibirsky
2 Tanks moved from Krasnoyarsk to Sibirsky
6 Infantrys moved from Moscow to YaroslavlPurchase Units - Russians
Russians buy 3 Bunkers, 2 HeavyTanks, 23 Infantrys and 3 Tanks; Remaining resources: 1 PUs;Combat - Russians
Battle in Minsk
Russians attack with 7 Infantrys and 2 Tanks
Germans defend with 1 Artillery and 4 Infantrys
Russians roll dice for 7 Infantrys and 2 Tanks in Minsk, round 2 : 1/9 hits
Germans roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 : 3/5 hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians roll dice for 4 Infantrys and 2 Tanks in Minsk, round 3 : 2/6 hits
Germans roll dice for 1 Artillery and 3 Infantrys in Minsk, round 3 : 2/4 hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Minsk
Russians roll dice for 2 Infantrys and 2 Tanks in Minsk, round 4 : 1/4 hits
Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 4 : 0/2 hits
1 Infantry owned by the Germans lost in Minsk
Russians roll dice for 2 Infantrys and 2 Tanks in Minsk, round 5 : 2/4 hits
Germans roll dice for 1 Artillery in Minsk, round 5 : 0/1 hits
1 Artillery owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Germans: 1 Artillery and 4 Infantrys
Casualties for Russians: 5 Infantrys
Battle in Smolensk
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 3 : 0/3 hits
Germans roll dice for 1 Infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 4 : 2/3 hits
Germans roll dice for 1 Infantry in Smolensk, round 4 : 0/1 hits
1 Infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in S.Karelia
Russians attack with 4 Adv.Fighters, 1 Bomber, 12 Infantrys and 4 Tanks
Germans defend with 4 Artillerys, 2 HeavyTanks, 2 Infantrys and 7 Tanks
Russians roll dice for 4 Adv.Fighters, 1 Bomber, 12 Infantrys and 4 Tanks in S.Karelia, round 2 : 8/21 hits
Germans roll dice for 4 Artillerys, 2 HeavyTanks, 2 Infantrys and 7 Tanks in S.Karelia, round 2 : 10/15 hits
10 Infantrys owned by the Russians, 4 Artillerys owned by the Germans, 2 Infantrys owned by the Germans and 2 Tanks owned by the Germans lost in S.Karelia
Russians roll dice for 4 Adv.Fighters, 1 Bomber, 2 Infantrys and 4 Tanks in S.Karelia, round 3 : 6/11 hits
Germans roll dice for 2 HeavyTanks and 5 Tanks in S.Karelia, round 3 : 3/7 hits
1 HeavyTank owned by the Germans, 2 Infantrys owned by the Russians, 1 Tank owned by the Russians and 5 Tanks owned by the Germans lost in S.Karelia
Russians roll dice for 4 Adv.Fighters, 1 Bomber and 3 Tanks in S.Karelia, round 4 : 1/8 hits
Germans roll dice for 1 HeavyTank in S.Karelia, round 4 : 1/1 hits
1 HeavyTank owned by the Germans and 1 Tank owned by the Russians lost in S.Karelia
Russians win, taking S.Karelia from Germans with 4 Adv.Fighters, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 35
Casualties for Germans: 4 Artillerys, 2 HeavyTanks, 2 Infantrys and 7 Tanks
Casualties for Russians: 12 Infantrys and 2 TanksNon Combat Move - Russians
2 Adv.Fighters moved from S.Karelia to Donetsk
2 Adv.Fighters moved from S.Karelia to Kursk
1 Bomber moved from S.Karelia to Kursk
1 AAGun moved from Yeniseysk to Surgut
1 AAGun moved from Ufa to ChimkentPlace Units - Russians
1 Bunker and 2 Infantrys placed in Donetsk
1 Bunker and 3 Infantrys placed in Kursk
1 Bunker, 2 HeavyTanks, 1 Infantry and 3 Tanks placed in Sibirsky
4 Infantrys placed in Arkhangelsk
Turning on Edit Mode
EDIT: Removing units owned by Russians from Georgia: 1 Infantry
EDIT: Removing units owned by Russians from Stalingrad: 5 Infantrys
EDIT: Adding units owned by Russians to Rostov: 6 Infantrys
EDIT: Turning off Edit Mode
2 Infantrys placed in Georgia
5 Infantrys placed in Sverdlovsk
6 Infantrys placed in MoscowTurn Complete - Russians
Russians collect 82 PUs; end with 83 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
1 ArmoredCar moved from Cairo to Palestine
Italians take Palestine from British
1 Infantry moved from Syria to Iraq
Italians take Iraq from British
1 HeavyTank moved from Cairo to 56 Sea Zone
1 HeavyTank and 1 Transport moved from 56 Sea Zone to 55 Sea Zone
1 Infantry moved from Syria to 55 Sea Zone
1 HeavyTank, 1 Infantry and 1 Transport moved from 55 Sea Zone to 51 Sea Zone
1 HeavyTank and 1 Infantry moved from 51 Sea Zone to Greece
1 Elite moved from Syria to 55 Sea Zone
1 Elite and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
1 HeavyTank moved from Cairo to 56 Sea Zone
1 Elite, 1 HeavyTank and 1 Transport moved from 56 Sea Zone to 51 Sea Zone
1 Elite and 1 HeavyTank moved from 51 Sea Zone to Greece
1 Artillery moved from Syria to 55 Sea Zone
1 Artillery and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
1 ArmoredCar moved from Cairo to 56 Sea Zone
1 ArmoredCar, 1 Artillery and 1 Transport moved from 56 Sea Zone to 51 Sea Zone
1 ArmoredCar and 1 Artillery moved from 51 Sea Zone to Greece
1 Infantry moved from Syria to 55 Sea Zone
1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
1 Tank moved from Cairo to 56 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 56 Sea Zone to 51 Sea Zone
1 Infantry and 1 Tank moved from 51 Sea Zone to Greece
1 Infantry moved from Syria to Iraq
1 Artillery and 2 Infantrys moved from New Valley to Lower Egypt
1 Tank moved from Cairo to Lower Egypt
1 Fighter moved from 56 Sea Zone to Lower Egypt
1 Infantry moved from Provence to 44 Sea Zone
1 Infantry moved from Lombardy to 44 Sea Zone
2 Infantrys and 1 Transport moved from 44 Sea Zone to 45 Sea Zone
2 Infantrys moved from 45 Sea Zone to N.Tunisia
Italians take N.Tunisia from French
5 Transports moved from 47 Sea Zone to 46 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 Infantrys moved from Tobruk to Kufra
1 Infantry moved from Kufra to New Valley
1 Artillery and 2 Infantrys moved from Hun to Kufra
1 Artillery moved from Rome to 46 Sea Zone
6 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys moved from Campania to 46 Sea Zone
1 Artillery, 8 Infantrys and 6 Transports moved from 46 Sea Zone to 45 Sea Zone
1 Battleship moved from 47 Sea Zone to 45 Sea Zone
1 Destroyer moved from 47 Sea Zone to 45 Sea Zone
1 Destroyer moved from 48 Sea Zone to 45 Sea Zone
1 Artillery and 8 Infantrys moved from 45 Sea Zone to N.Tunisia
3 Artillerys moved from Tunis to N.Tunisia
1 ArmoredCar moved from Tunis to S.Algeria
Italians take S.Algeria from French
1 ArmoredCar moved from Tunis to N.Algeria
Italians take N.Algeria from French
1 Infantry moved from Tunis to N.Tunisia
1 Infantry moved from S.Tunisia to S.Algeria
1 Tank moved from Brittany to LanguedocPurchase Units - Italians
Italians buy 6 ArmoredCars, 4 Artillerys, 1 HeavyTank, 4 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs;Combat - Italians
Battle in Greece
Italians attack with 1 ArmoredCar, 1 Artillery, 1 Elite, 2 HeavyTanks, 2 Infantrys and 1 Tank
Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 HeavyTanks, 2 Infantrys and 1 Tank in Greece, round 2 : 3/8 hits
Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 2/7 hits
3 Infantrys owned by the Neutral and 2 Infantrys owned by the Italians lost in Greece
Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite, 2 HeavyTanks and 1 Tank in Greece, round 3 : 4/6 hits
Neutral roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Greece, round 3 : 3/4 hits
1 ArmoredCar owned by the Italians, 1 Fighter owned by the Neutral, 1 Elite owned by the Italians, 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Italians lost in Greece
Italians loses 0 PUs for violating Greeces neutrality.
Italians win, taking Greece from Neutral with 2 HeavyTanks and 1 Tank remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
Casualties for Italians: 1 ArmoredCar, 1 Artillery, 1 Elite and 2 InfantrysNon Combat Move - Italians
Place Units - Italians
1 Transport placed in 43 Sea Zone
1 Artillery and 1 Infantry placed in Provence
1 Transport placed in 44 Sea Zone
1 Artillery and 1 Infantry placed in Lombardy
2 ArmoredCars placed in Syria
2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Cairo
2 ArmoredCars, 1 HeavyTank and 1 Tank placed in TunisTurn Complete - Italians
Italians collect 73 PUs; end with 73 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
2 Artillerys and 2 Infantrys moved from French Equatorial Africa to Darfur
1 Adv.Fighter moved from French Equatorial Africa to Darfur
3 Adv.Fighters and 1 Fighter moved from E.Morocco to 31 Sea Zone
1 Transport moved from 3 Sea Zone to 2 Sea Zone
2 Infantrys moved from Baffin to 2 Sea Zone
2 Infantrys moved from 2 Sea Zone to Greenland
1 Artillery moved from Finnmark to Lapland
French take Lapland from FinnsPurchase Units - French
French buy 1 Bunker, 1 Elite, 2 Infantrys and 4 Tanks; Remaining resources: 3 PUs;Combat - French
Battle in 31 Sea Zone
French attack with 3 Adv.Fighters and 1 Fighter
Germans defend with 5 Submarines
French roll dice for 3 Adv.Fighters and 1 Fighter in 31 Sea Zone, round 2 : 3/4 hits
3 Submarines owned by the Germans lost in 31 Sea Zone
2 Submarines owned by the Germans Submerged
French win with 3 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 SubmarinesNon Combat Move - French
3 Adv.Fighters and 1 Fighter moved from 31 Sea Zone to E.MoroccoPlace Units - French
1 Bunker and 4 Tanks placed in E.Morocco
1 Elite and 2 Infantrys placed in French Equatorial AfricaTurn Complete - French
French collect 25 PUs; end with 28 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
1 Infantry moved from Peleliu to 93 Sea Zone
1 Infantry moved from Mindanao to 93 Sea Zone
2 Infantrys and 1 Transport moved from 93 Sea Zone to 75 Sea Zone
3 Infantrys moved from Zhigansk to Kolyma
2 B.Transports moved from 92 Sea Zone to 106 Sea Zone
1 ArmoredCar and 1 Artillery moved from N.French Indochina to 92 Sea Zone
1 ArmoredCar moved from N.French Indochina to S.French Indochina
Yamamoto take S.French Indochina from French
1 ArmoredCar moved from S.French Indochina to N.Thailand
1 Artillery moved from N.French Indochina to N.Thailand
1 ArmoredCar, 1 Artillery and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
4 Transports moved from 75 Sea Zone to 84 Sea Zone
4 ArmoredCars and 4 Tanks moved from Tokyo to 84 Sea Zone
4 ArmoredCars, 4 Tanks and 4 Transports moved from 84 Sea Zone to 75 Sea Zone
1 Tank moved from 75 Sea Zone to Kolyma
3 Tanks moved from 75 Sea Zone to Okhotsk
2 ArmoredCars, 1 Artillery and 2 Infantrys moved from 75 Sea Zone to Kolyma
3 ArmoredCars moved from 75 Sea Zone to Okhotsk
1 Adv.Fighter, 2 Bombers and 3 Fighters moved from Zhigansk to Kolyma
4 ArmoredCars and 4 Tanks moved from Okhotsk to KhatangaPurchase Units - Yamamoto
Yamamoto buy 8 ArmoredCars, 1 Submarine and 6 Tanks; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Kolyma
Yamamoto attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 2 Bombers, 3 Fighters, 5 Infantrys and 1 Tank
Americans defend with 3 Artillerys, 5 Infantrys and 2 Tanks
Yamamoto roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 2 Bombers, 3 Fighters, 5 Infantrys and 1 Tank in Kolyma, round 2 : 10/15 hits
Russians roll dice for 3 Artillerys, 5 Infantrys and 2 Tanks in Kolyma, round 2 : 3/10 hits
3 Infantrys owned by the Yamamoto, 5 Infantrys owned by the Americans, 3 Artillerys owned by the Americans and 2 Tanks owned by the Americans lost in Kolyma
Yamamoto win, taking Kolyma from Russians with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 2 Bombers, 3 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 26
Casualties for Yamamoto: 3 Infantrys
Casualties for Americans: 3 Artillerys, 5 Infantrys and 2 Tanks
Battle in N.Thailand
Yamamoto attack with 1 ArmoredCar and 1 Artillery
British defend with 1 Infantry
Yamamoto roll dice for 1 ArmoredCar and 1 Artillery in N.Thailand, round 2 : 1/2 hits
Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits
1 Infantry owned by the British lost in N.Thailand
Yamamoto win, taking N.Thailand from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2
Casualties for British: 1 InfantryNon Combat Move - Yamamoto
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Kolyma: 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 2 Bombers, 3 Fighters, 2 Infantrys and 1 Tank
EDIT: Changing ownership of Kolyma from Yamamoto to Americans
EDIT: Changing ownership of Kolyma from Americans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from 106 Sea Zone: 2 B.Transports
EDIT: Adding units owned by Yamamoto to 92 Sea Zone: 2 B.Transports
EDIT: Turning off Edit Mode
1 Carrier and 2 Fighters moved from 110 Sea Zone to 107 Sea Zone
1 Destroyer and 1 Submarine moved from 110 Sea Zone to 107 Sea Zone
2 Battleships and 2 Destroyers moved from 85 Sea Zone to 107 Sea ZonePlace Units - Yamamoto
4 ArmoredCars and 2 Tanks placed in Hong Kong
4 ArmoredCars and 4 Tanks placed in Tokyo
1 Submarine placed in 85 Sea ZoneTurn Complete - Yamamoto
Yamamoto collect 65 PUs; end with 65 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
1 Tank moved from S.Buryat Mongolia to N.Buryat Mongolia
Russians take N.Buryat Mongolia from Hisaichi
1 Tank moved from N.Buryat Mongolia to Irkutsk
1 Tank moved from S.Buryat Mongolia to Irkutsk
1 Tank moved from S.Buryat Mongolia to Irkutsk
1 Infantry moved from Szechwan to Kweichow
1 Mech.Inf moved from Lanchow to Kweichow
1 Infantry moved from Suiyuan to Chahar
1 Artillery moved from Shensi to Hupeh
1 Elite moved from Shensi to Shansi
1 Mech.Inf moved from Ningsia to Shansi
1 Mech.Inf moved from Ningsia to Chahar
1 Mech.Inf moved from Lanchow to Hupeh
1 Mech.Inf moved from Lanchow to Kweichow
1 Mech.Inf moved from Ningsia to Chahar
1 Adv.Fighter moved from Lanchow to Shansi
1 Artillery, 1 Infantry and 1 Marine moved from Lanchow to Shensi
1 Artillery, 1 Elite and 2 Infantrys moved from Ningsia to Suiyuan
2 ArmoredCars moved from Hsining to Ningsia
2 Infantrys moved from Hsining to E.Qinghai
1 Mech.Inf moved from Hsining to Suiyuan
1 Tank moved from Hsining to Ningsia
1 Infantry moved from Sikang to Szechwan
3 Infantrys moved from E.Sinkiang to Gobi Altai
4 ArmoredCars moved from Urumqi to Gobi AltaiPurchase Units - Chinese
Chinese buy 2 Artillerys, 2 Elites, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 1 Infantry and 2 Mech.Infs
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Infantry and 2 Mech.Infs in Kweichow, round 2 : 1/3 hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 2 : 1/1 hits
1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Artillery
Casualties for Chinese: 1 Infantry
Battle in Shansi
Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Mech.Inf
Hisaichi defend with 1 Mech.Inf
Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Mech.Inf in Shansi, round 2 : 0/3 hits
Hisaichi roll dice for 1 Mech.Inf in Shansi, round 2 : 1/1 hits
1 Elite owned by the Chinese lost in Shansi
Chinese roll dice for 1 Adv.Fighter and 1 Mech.Inf in Shansi, round 3 : 0/2 hits
Hisaichi roll dice for 1 Mech.Inf in Shansi, round 3 : 0/1 hits
Chinese roll dice for 1 Adv.Fighter and 1 Mech.Inf in Shansi, round 4 : 2/2 hits
Hisaichi roll dice for 1 Mech.Inf in Shansi, round 4 : 0/1 hits
1 Mech.Inf owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 1 Mech.Inf remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Chinese: 1 Elite
Battle in Irkutsk
Chinese attack with 3 Tanks
Hisaichi defend with 1 Infantry
Chinese roll dice for 3 Tanks in Irkutsk, round 2 : 1/3 hits
Hisaichi roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Irkutsk
Chinese win, taking Irkutsk from Hisaichi with 3 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Chahar
Chinese attack with 1 Infantry and 2 Mech.Infs
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Infantry and 2 Mech.Infs in Chahar, round 2 : 2/3 hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Hupeh
Chinese attack with 1 Artillery and 1 Mech.Inf
Hisaichi defend with 1 Mech.Inf
Chinese roll dice for 1 Artillery and 1 Mech.Inf in Hupeh, round 2 : 2/2 hits
Hisaichi roll dice for 1 Mech.Inf in Hupeh, round 2 : 0/1 hits
1 Mech.Inf owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Mech.InfNon Combat Move - Chinese
1 Adv.Fighter moved from Shansi to Shensi
1 AAGun moved from Lanchow to Shensi
1 AAGun moved from Ningsia to SuiyuanPlace Units - Chinese
1 Factory placed in Ningsia
2 Artillerys, 2 Elites and 2 Infantrys placed in HsiningTurn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
1 Tank moved from Chita to N.Buryat Mongolia
Hisaichi take N.Buryat Mongolia from Russians
1 Tank moved from N.Buryat Mongolia to Chita
1 Tank moved from Chita to S.Buryat Mongolia
Hisaichi take S.Buryat Mongolia from Russians
1 Tank moved from Chita to Irkutsk
1 Tank moved from S.Buryat Mongolia to Irkutsk
1 Adv.Fighter moved from Chita to Irkutsk
2 ArmoredCars and 4 Tanks moved from Khabarovsk to Ayan
2 ArmoredCars moved from Peking to Chahar
2 ArmoredCars moved from Shantung to Hupeh
2 ArmoredCars moved from Shantung to Shansi
1 ArmoredCar moved from Peking to Chahar
1 ArmoredCar moved from Shantung to Hupeh
1 Artillery and 1 Infantry moved from N.French Indochina to Kweichow
2 ArmoredCars moved from Davao to 107 Sea Zone
2 Artillerys and 1 Infantry moved from Celebes to 111 Sea Zone
2 Artillerys, 1 Infantry and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
1 Tank moved from West Borneo to 110 Sea Zone
2 ArmoredCars moved from Banjarmasin to 110 Sea Zone
1 Transport moved from 112 Sea Zone to 110 Sea Zone
1 Tank moved from West Borneo to 110 Sea Zone
1 ArmoredCar moved from Banjarmasin to 110 Sea Zone
2 ArmoredCars and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
2 ArmoredCars moved from Jilolo to 112 Sea Zone
2 ArmoredCars and 2 Transports moved from 112 Sea Zone to 110 Sea Zone
1 Marine moved from Banjarmasin to 110 Sea Zone
7 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks moved from 110 Sea Zone to Malaya
1 Tank moved from Shantung to Chahar
1 Tank moved from Shantung to HupehPurchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Destroyer, 11 Infantrys, 1 S.Submarine, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Ayan
Hisaichi attack with 2 ArmoredCars and 4 Tanks
Russians defend with 1 Bunker
Hisaichi roll dice for 2 ArmoredCars and 4 Tanks in Ayan, round 2 : 1/6 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits
Hisaichi roll dice for 2 ArmoredCars and 4 Tanks in Ayan, round 3 : 5/6 hits
Russians roll dice for 1 Bunker in Ayan, round 3 : 0/1 hits
1 Bunker owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 2 ArmoredCars and 4 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Malaya
Hisaichi attack with 7 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks
British defend with 1 AAGun, 1 Bunker, 1 Factory and 6 Tanks; Anzac defend with 2 Fighters
Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits
Units damaged: 1 Bunker owned by the British
Hisaichi roll dice for 7 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks in Malaya, round 2 : 7/13 hits
British roll dice for 1 Bunker, 2 Fighters and 6 Tanks in Malaya, round 2 : 6/9 hits
5 ArmoredCars owned by the Hisaichi, 1 Bunker owned by the British, 6 Tanks owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
Hisaichi roll dice for 2 ArmoredCars, 2 Artillerys, 1 Marine and 2 Tanks in Malaya, round 3 : 4/7 hits
British roll dice for 2 Fighters in Malaya, round 3 : 2/2 hits
2 ArmoredCars owned by the Hisaichi and 2 Fighters owned by the Anzac lost in Malaya
Hisaichi win, taking Malaya from British with 2 Artillerys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 22
Casualties for Hisaichi: 7 ArmoredCars and 1 Infantry
Casualties for British: 1 Bunker and 6 Tanks
Casualties for Anzac: 2 Fighters
Battle in Hupeh
Hisaichi attack with 3 ArmoredCars and 1 Tank
Chinese defend with 1 Artillery and 1 Mech.Inf
Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Hupeh, round 2 : 4/4 hits
Chinese roll dice for 1 Artillery and 1 Mech.Inf in Hupeh, round 2 : 1/2 hits
1 ArmoredCar owned by the Hisaichi, 1 Mech.Inf owned by the Chinese and 1 Artillery owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Artillery and 1 Mech.Inf
Battle in Chahar
Hisaichi attack with 3 ArmoredCars and 1 Tank
Chinese defend with 1 Infantry and 2 Mech.Infs
Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Chahar, round 2 : 1/4 hits
Chinese roll dice for 1 Infantry and 2 Mech.Infs in Chahar, round 2 : 1/3 hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Chahar, round 3 : 1/3 hits
Chinese roll dice for 2 Mech.Infs in Chahar, round 3 : 1/2 hits
1 ArmoredCar owned by the Hisaichi and 1 Mech.Inf owned by the Chinese lost in Chahar
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 4 : 2/2 hits
Chinese roll dice for 1 Mech.Inf in Chahar, round 4 : 0/1 hits
1 Mech.Inf owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 1 Infantry and 2 Mech.Infs
Battle in Irkutsk
Hisaichi attack with 1 Adv.Fighter and 2 Tanks
Chinese defend with 3 Tanks
Hisaichi roll dice for 1 Adv.Fighter and 2 Tanks in Irkutsk, round 2 : 1/3 hits
Russians roll dice for 3 Tanks in Irkutsk, round 2 : 2/3 hits
2 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Irkutsk
retreated to Irkutsk
Russians win with 2 Tanks remaining. Battle score for attacker is -5
Casualties for Hisaichi: 2 Tanks
Casualties for Chinese: 1 Tank
Battle in Shansi
Hisaichi attack with 2 ArmoredCars
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 : 0/2 hits
Chinese roll dice for 1 Mech.Inf in Shansi, round 2 : 1/1 hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits
Chinese roll dice for 1 Mech.Inf in Shansi, round 3 : 1/1 hits
1 ArmoredCar owned by the Hisaichi lost in Shansi
Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -8
Casualties for Hisaichi: 2 ArmoredCars
Battle in Kweichow
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 2 Mech.Infs
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 2 Mech.Infs in Kweichow, round 2 : 0/2 hits
1 Mech.Inf owned by the Chinese lost in Kweichow
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 Mech.Inf in Kweichow, round 3 : 1/1 hits
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 Artillery remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Mech.InfsNon Combat Move - Hisaichi
4 Tanks moved from Shantung to Anhwei
1 Tank moved from Shantung to Anhwei
2 Mech.Infs moved from Changchun to Chita
1 Adv.Fighter moved from Irkutsk to Chita
3 ArmoredCars moved from Changchun to Liaoning
3 Infantrys moved from Changchun to KirinPlace Units - Hisaichi
1 B.Transport placed in 107 Sea Zone
1 Destroyer, 1 S.Submarine and 1 Submarine placed in 110 Sea Zone
1 Tank placed in Banjarmasin
1 Tank placed in Davao
1 Artillery, 1 Infantry and 1 Tank placed in Shantung
2 ArmoredCars and 1 Infantry placed in Peking
2 Infantrys placed in Davao
Hisaichi undo move 7.
2 Infantrys placed in Davao
1 Artillery and 7 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 84 PUs; end with 84 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
1 Fighter moved from Gibraltar to 31 Sea Zone
1 Infantry and 1 Tank moved from Arkhangelsk to S.Karelia
3 Fighters moved from Arkhangelsk to S.Karelia
2 Infantrys moved from Koryakia to Kolyma
1 Infantry moved from Yunnan to N.French Indochina
French take N.French Indochina from Yamamoto
9 Artillerys, 1 Elite and 2 Tanks moved from Bangkok to Malaya
1 Artillery moved from E.Tibet to Sikang
5 Mech.Infs moved from E.Tibet to Hupeh
2 Mech.Infs moved from Cape Town to Kenya
2 Mech.Infs moved from Kenya to Lower Egypt
1 Artillery and 1 Infantry moved from Nubia to Lower Egypt
1 Mech.Inf moved from Darfur to Lower Egypt
1 Mech.Inf moved from Kordofan to Lower Egypt
1 Artillery and 2 Infantrys moved from Equatoria to Darfur
1 Infantry moved from Darfur to Nubia
2 Infantrys moved from Kordofan to Nubia
2 Tanks moved from Bombay to 59 Sea Zone
1 Elite and 1 Infantry moved from Baluchistan to 59 Sea Zone
2 Cruisers, 2 Destroyers, 1 Elite, 1 Infantry, 2 Tanks and 3 Transports moved from 59 Sea Zone to 57 Sea Zone
1 Elite, 1 Infantry and 2 Tanks moved from 57 Sea Zone to Lower Egypt
1 Destroyer and 1 Transport moved from 72 Sea Zone to 74 Sea Zone
2 ArmoredCars moved from Yukon to Alaska
1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
5 Infantrys moved from Delhi to BiharPurchase Units - British
British buy 1 Adv.Fighter, 2 Bunkers, 2 Destroyers, 22 Infantrys, 2 Mech.Infs and 2 Submarines; Remaining resources: 0 PUs;Combat - British
Battle in 31 Sea Zone
British attack with 1 Fighter
Germans defend with 2 Submarines
British roll dice for 1 Fighter in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 Submarines owned by the Germans Submerged
Battle in Lower Egypt
British attack with 1 Artillery, 1 Elite, 2 Infantrys, 4 Mech.Infs and 2 Tanks
Italians defend with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
British roll dice for 2 Cruisers in Lower Egypt, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 Artillery, 1 Elite, 2 Infantrys, 4 Mech.Infs and 2 Tanks in Lower Egypt, round 2 : 4/10 hits, 3.83 expected hits
Germans roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Lower Egypt, round 2 : 1/5 hits, 2.00 expected hits
1 Fighter owned by the Italians, 1 Tank owned by the Italians, 1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
British winBritish win with 1 Fighter remaining, taking Lower Egypt from Germans with 1 Artillery, 1 Elite, 1 Infantry, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 19
Casualties for British: 1 Infantry
Casualties for Italians: 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
Battle in Malaya
British attack with 9 Artillerys, 1 Elite and 2 Tanks
Hisaichi defend with 1 AAGun, 2 Artillerys, 1 Factory, 1 Marine and 2 Tanks
British roll dice for 9 Artillerys, 1 Elite and 2 Tanks in Malaya, round 2 : 2/12 hits, 4.50 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Marine and 2 Tanks in Malaya, round 2 : 1/5 hits, 2.00 expected hits
1 Artillery owned by the British and 2 Artillerys owned by the Hisaichi lost in Malaya
British roll dice for 8 Artillerys, 1 Elite and 2 Tanks in Malaya, round 3 : 5/11 hits, 4.17 expected hits
Hisaichi roll dice for 1 Marine and 2 Tanks in Malaya, round 3 : 1/3 hits, 1.33 expected hits
2 Tanks owned by the Hisaichi, 1 Artillery owned by the British and 1 Marine owned by the Hisaichi lost in Malaya
British win, taking Malaya from Hisaichi with 7 Artillerys, 1 Elite and 2 Tanks remaining. Battle score for attacker is 14
Casualties for British: 2 Artillerys
Casualties for Hisaichi: 2 Artillerys, 1 Marine and 2 Tanks
Battle in Hupeh
British attack with 5 Mech.Infs
Hisaichi defend with 2 ArmoredCars and 1 Tank
British roll dice for 5 Mech.Infs in Hupeh, round 2 : 0/5 hits, 1.67 expected hits
Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 2 : 1/3 hits, 0.83 expected hits
1 Mech.Inf owned by the British lost in Hupeh
British roll dice for 4 Mech.Infs in Hupeh, round 3 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 3 : 3/3 hits, 0.83 expected hits
2 ArmoredCars owned by the Hisaichi and 3 Mech.Infs owned by the British lost in Hupeh
British roll dice for 1 Mech.Inf in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Hupeh, round 4 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the British lost in Hupeh
Hisaichi win with 1 Tank remaining. Battle score for attacker is -22
Casualties for British: 5 Mech.Infs
Casualties for Hisaichi: 2 ArmoredCarsNon Combat Move - British
1 Fighter moved from 31 Sea Zone to Gibraltar
2 Infantrys moved from Wales to Manchester
3 Infantrys moved from Manchester to Dover
2 Tanks moved from Manchester to DoverPlace Units - British
2 Destroyers and 2 Submarines placed in 20 Sea Zone
4 Infantrys placed in Manchester
1 Adv.Fighter and 7 Infantrys placed in London
2 Mech.Infs placed in Cape Town
1 Bunker and 6 Infantrys placed in Bangkok
1 Bunker placed in Darfur
3 Infantrys placed in Italian East Africa
2 Infantrys placed in MadrasTurn Complete - British
British collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : -1.00
British : -2.17
Hisaichi : 1.50 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 L.Fighter moved from 113 Sea Zone to 92 Sea Zone
2 Artillerys and 2 Infantrys moved from Broome to 67 Sea Zone
1 Infantry moved from Western Australia to 67 Sea Zone
4 Infantrys moved from Northern Territory to 113 Sea Zone
1 Infantry moved from West Papua to 113 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
EDIT: 1 Destroyer, 3 Submarines and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
2 Artillerys and 2 Infantrys moved from 65 Sea Zone to S.Thailand
1 Infantry moved from 67 Sea Zone to Lombok
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Timor
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Timor
1 Carrier, 1 Cruiser, 1 Destroyer, 1 Infantry and 1 Submarine moved from 113 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Lombok
2 Infantrys moved from Port Moresby to West PapuaPurchase Units - Anzac
Anzac buy 1 Cruiser, 5 Infantrys and 2 Submarines; Remaining resources: 0 PUs;Combat - Anzac
Battle in 92 Sea Zone
Anzac attack with 1 L.Fighter
Yamamoto defend with 2 B.Transports
Anzac roll dice for 1 L.Fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 B.Transports in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 B.Transport owned by the Yamamoto lost in 92 Sea Zone
Anzac roll dice for 1 L.Fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 B.Transport in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 L.Fighter in 92 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 B.Transport in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 L.Fighter in 92 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 B.Transport in 92 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 B.Transport owned by the Yamamoto lost in 92 Sea Zone
Anzac win with 1 L.Fighter remaining. Battle score for attacker is 16
Casualties for Yamamoto: 2 B.Transports
Battle in S.Thailand
Anzac attack with 2 Artillerys and 2 Infantrys
Thai defend with 2 Infantrys
Anzac roll dice for 2 Artillerys and 2 Infantrys in S.Thailand, round 2 : 2/4 hits, 1.33 expected hits
Thai roll dice for 2 Infantrys in S.Thailand, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Thai lost in S.Thailand
Anzac win, taking S.Thailand from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Thai: 2 InfantrysNon Combat Move - Anzac
1 L.Fighter moved from 92 Sea Zone to ManilaPlace Units - Anzac
1 Cruiser and 2 Submarines placed in 67 Sea Zone
3 Infantrys placed in Townsville
2 Infantrys placed in Port MoresbyTurn Complete - Anzac
Anzac collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Yamamoto : -0.83
Anzac : 0.67
Thai : -0.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
1 Tank moved from Merauke to Hollandia
1 Infantry moved from Merauke to HollandiaPurchase Units - Dutch
Dutch buy 4 Bunkers and 2 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Dutch
Place Units - Dutch
1 Bunker and 2 Infantrys placed in Sumatra
1 Bunker placed in Timor
1 Bunker placed in Hollandia
1 Bunker placed in LombokTurn Complete - Dutch
Dutch collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
1 Elite and 2 Infantrys moved from Oulu to Lapland
1 Tank moved from Oulu to Vyborg
2 Infantrys moved from Oulu to Vyborg
6 Infantrys moved from Tampere to Oulu
5 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 ArmoredCars and 4 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Lapland
Finns attack with 1 Elite and 2 Infantrys
French defend with 1 Artillery
Finns roll dice for 1 Elite and 2 Infantrys in Lapland, round 2 : 0/3 hits
French roll dice for 1 Artillery in Lapland, round 2 : 0/1 hits
Finns roll dice for 1 Elite and 2 Infantrys in Lapland, round 3 : 0/3 hits
French roll dice for 1 Artillery in Lapland, round 3 : 0/1 hits
Finns roll dice for 1 Elite and 2 Infantrys in Lapland, round 4 : 1/3 hits
French roll dice for 1 Artillery in Lapland, round 4 : 0/1 hits
1 Artillery owned by the French lost in Lapland
Finns win, taking Lapland from French with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 ArtilleryNon Combat Move - Finns
Place Units - Finns
2 ArmoredCars and 4 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
1 Elite moved from Vinnytsia to Kiev
1 Infantry moved from Vinnytsia to Kiev
1 Fighter moved from Vinnytsia to Kiev
2 Elites and 2 Infantrys moved from Bucharest to E.Romania
1 Infantry moved from E.Romania to Bulgaria
2 Artillerys moved from E.Romania to VinnytsiaPurchase Units - Romanians
Romanians buy 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Romanians
Battle in Kiev
Romanians attack with 1 Elite, 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Elite, 1 Fighter and 1 Infantry in Kiev, round 2 : 1/3 hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Kiev
Romanians win, taking Kiev from Russians with 1 Elite and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 InfantryNon Combat Move - Romanians
1 Fighter moved from Kiev to VinnytsiaPlace Units - Romanians
2 Artillerys and 2 Tanks placed in Vinnytsia
4 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 28 PUs; end with 28 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
1 Submarine moved from 110 Sea Zone to 111 Sea ZoneNon Combat Move - Thai
Turn Complete - Thai
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
2 Transports moved from 72 Sea Zone to 71 Sea Zone
2 Tanks moved from Alaska to 71 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
1 Tank moved from Alaska to 71 Sea Zone
3 Tanks and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
3 Tanks moved from 72 Sea Zone to Koryakia
3 Tanks moved from Koryakia to Zhigansk
Russians take Zhigansk from Yamamoto
1 Infantry moved from Truk to Woleai
Americans take Woleai from Yamamoto
3 Infantrys moved from Nauru to 104 Sea Zone
3 Cruisers and 3 Infantrys moved from 104 Sea Zone to 108 Sea Zone
1 Infantry moved from 108 Sea Zone to Peleliu
Americans take Peleliu from Yamamoto
1 Infantry moved from 108 Sea Zone to Yap
Americans take Yap from Yamamoto
1 Infantry moved from 108 Sea Zone to Ulithi
Americans take Ulithi from Yamamoto
2 Carriers, 2 Cruisers, 4 Destroyers, 3 Fighters and 3 Submarines moved from 109 Sea Zone to 108 Sea Zone
1 Bomber moved from West Papua to Davao
1 Infantry moved from Ponape to Truk
3 Infantrys and 1 Marine moved from Johnston to 91 Sea Zone
1 Infantry moved from Kauai to 91 Sea Zone
1 B.Transport, 1 Cruiser, 3 Destroyers, 4 Infantrys and 1 Marine moved from 91 Sea Zone to 104 Sea Zone
4 Infantrys and 1 Marine moved from 104 Sea Zone to Nauru
1 Tank moved from San Francisco to Northwest USA
2 Transports moved from 74 Sea Zone to 83 Sea Zone
2 Marines and 2 Tanks moved from South Atlantic USA to 26 Sea Zone
1 Battleship, 3 Destroyers, 2 Marines, 2 Tanks and 2 Transports moved from 26 Sea Zone to 35 Sea Zone
2 Marines and 2 Tanks moved from 35 Sea Zone to Salvador
2 Tanks moved from Rio De Janeiro to Salvador
2 Infantrys moved from N.Chile to Bolivia
1 Infantry moved from Amazon to Bolivia
1 Bomber and 1 Fighter moved from Amazon to Bolivia
1 Elite and 2 Tanks moved from Rio De Janeiro to Argentina
2 Tanks moved from South Central USA to 25 Sea Zone
1 B.Transport and 2 Tanks moved from 25 Sea Zone to 32 Sea Zone
2 Tanks moved from 32 Sea Zone to Bahia
1 Infantry moved from Northeast USA to South Atlantic USAPurchase Units - Americans
Americans buy 2 Battleships, 1 Cruiser, 1 Destroyer, 1 Elite, 1 Factory, 2 Marines, 3 Tanks and 2 Transports; Remaining resources: 3 PUs;Combat - Americans
Strategic bombing raid in Davao
AA fire in Davao : 0/1 hits, 0.17 expected hits
Bombing raid in Davao rolls: 6 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Argentina
Americans attack with 1 Elite and 2 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 1 Elite and 2 Tanks in Argentina, round 2 : 1/3 hits, 1.33 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 3/3 hits, 1.00 expected hits
1 Elite owned by the Americans, 1 Infantry owned by the Neutral and 2 Tanks owned by the Americans lost in Argentina
Neutral win with 2 Infantrys remaining. Battle score for attacker is -11
Casualties for Neutral: 1 Infantry
Casualties for Americans: 1 Elite and 2 Tanks
Battle in Salvador
Americans attack with 2 Marines and 4 Tanks
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 1 Battleship in Salvador, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 Marines and 4 Tanks in Salvador, round 2 : 2/6 hits, 3.00 expected hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 4/4 hits, 1.67 expected hits
2 Marines owned by the Americans, 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Tanks owned by the Americans lost in Salvador
Americans roll dice for 2 Tanks in Salvador, round 3 : 1/2 hits, 1.00 expected hits
Neutral roll dice for 1 Tank in Salvador, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 2 Tanks remaining. Battle score for attacker is -4
Casualties for Neutral: 2 Infantrys and 2 Tanks
Casualties for Americans: 2 Marines and 2 Tanks
Battle in Bolivia
Americans attack with 1 Bomber, 1 Fighter and 3 Infantrys
Neutral defend with 3 Infantrys
Americans roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Bolivia, round 2 : 2/5 hits, 1.50 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Bolivia
Americans roll dice for 1 Bomber, 1 Fighter and 1 Infantry in Bolivia, round 3 : 2/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Bolivia, round 3 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Americans and 1 Infantry owned by the Neutral lost in Bolivia
Americans loses 0 PUs for violating Bolivias neutrality.
Americans win, taking Bolivia from Neutral with 1 Bomber and 1 Infantry remaining. Battle score for attacker is -6
Casualties for Neutral: 3 Infantrys
Casualties for Americans: 1 Fighter and 2 InfantrysNon Combat Move - Americans
1 Bomber moved from Bolivia to Bahia
1 AAGun moved from San Francisco to 83 Sea Zone
1 AAGun moved from 83 Sea Zone to Northwest USA
1 Bomber moved from Davao to ManilaPlace Units - Americans
1 Factory placed in Bahia
1 Transport placed in 26 Sea Zone
1 Battleship placed in 72 Sea Zone
3 Tanks placed in Alaska
1 Battleship and 1 Transport placed in 91 Sea Zone
1 Marine placed in Pearl Harbor
1 Cruiser and 1 Destroyer placed in 26 Sea Zone
1 Elite and 1 Marine placed in San FranciscoTurn Complete - Americans
Americans collect 124 PUs; end with 127 PUsCombat Hit Differential Summary :
Neutral : 5.50
Americans : 0.33
AA fire in Davao : : -0.17





