@Stucifer assumed no scramble to 94
Whackamatt Allies -vs- dawgoneit Axis Game #5
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Chinese
1 Artillery, 1 Elite, 1 Fighter and 1 Infantry moved from Suiyuan to Shansi
1 Adv.Fighter moved from Szechwan to ShansiPurchase Units - Chinese
Chinese buy 3 Bunkers, 1 Elite, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shansi
Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
Hisaichi defend with 2 ArmoredCars, 1 Elite, 1 Infantry, 1 Marine and 1 Tank
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Shansi, round 2 : 3/5 hits
Hisaichi roll dice for 2 ArmoredCars, 1 Elite, 1 Infantry, 1 Marine and 1 Tank in Shansi, round 2 : 3/6 hits
2 ArmoredCars owned by the Hisaichi, 1 Fighter owned by the Chinese, 1 Infantry owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Shansi
1 Artillery retreated to Suiyuan
Hisaichi win with 1 Elite, 1 Marine and 1 Tank remaining. Battle score for attacker is -3
Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
Casualties for Chinese: 1 Elite, 1 Fighter and 1 InfantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuan: 1 Artillery
EDIT: Adding units owned by Chinese to Suiyuan: 1 Fighter
EDIT: Turning off Edit Mode
1 Adv.Fighter moved from Shansi to Suiyuan
1 Infantry moved from South Gobi to Suiyuan
2 Artillerys and 2 Infantrys moved from Ningsia to Suiyuan
1 Infantry moved from Lanchow to Shensi
1 Infantry moved from Lanchow to Szechwan
1 Artillery, 1 Elite and 1 Infantry moved from E.Qinghai to Lanchow
1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from Khobdo to Ulan Bator
1 Mech.Inf moved from Urumqi to Ningsia
2 Artillerys and 2 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.SinkiangPlace Units - Chinese
1 Elite and 1 Marine placed in Ningsia
1 Bunker placed in Suiyuan
1 Bunker placed in Szechwan
6 Infantrys placed in Hsining
1 Bunker placed in ShensiTurn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 3 Bunkers, 1 Fighter, 8 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs;Non Combat Move - Hisaichi
2 ArmoredCars and 2 Infantrys moved from S.Buryat Mongolia to Chita
1 Tank moved from N.Buryat Mongolia to Chita
1 Infantry moved from Chita to S.Buryat Mongolia
1 Infantry moved from Chita to N.Buryat Mongolia
2 Infantrys moved from Heilungchiang to Ayan
2 ArmoredCars and 2 Infantrys moved from Heilungchiang to Chita
2 ArmoredCars moved from Peking to Shansi
1 Artillery moved from Shantung to Chahar
1 Infantry moved from Peking to Chahar
1 Artillery and 1 Elite moved from Shantung to Shansi
1 Tank moved from Shansi to Hupeh
1 ArmoredCar, 1 Artillery and 5 Infantrys moved from N.French Indochina to Hunan
1 Adv.Fighter moved from Changchun to Peking
1 Adv.Fighter moved from Changchun to ShantungPlace Units - Hisaichi
1 Fighter placed in Shantung
1 Bunker placed in Hupeh
1 Bunker placed in Shansi
1 Bunker placed in Chahar
1 Infantry and 1 Tank placed in Shantung
1 Infantry and 2 Tanks placed in Peking
Hisaichi undo move 5.
1 Adv.Fighter and 1 Tank placed in Shantung
Hisaichi undo move 6.
1 Infantry and 1 Tank placed in Shantung
Hisaichi undo move 5.
1 Adv.Fighter, 1 Infantry and 1 Tank placed in Peking
Hisaichi undo move 5.
2 Tanks placed in Shantung
7 Infantrys and 1 Marine placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 58 PUs; end with 58 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - British
2 Artillerys and 1 Infantry moved from Davao to 107 Sea Zone
2 Artillerys, 1 Infantry and 2 Transports moved from 107 Sea Zone to 92 Sea Zone
1 Infantry moved from S.French Indochina to 92 Sea Zone
2 Artillerys and 2 Infantrys moved from 92 Sea Zone to Hong Kong
1 ArmoredCar moved from Manila to 93 Sea Zone
1 ArmoredCar, 1 Destroyer and 1 Transport moved from 93 Sea Zone to 92 Sea Zone
1 ArmoredCar moved from 92 Sea Zone to Hong Kong
2 ArmoredCars, 4 Artillerys and 5 Infantrys moved from N.Thailand to N.French Indochina
18 Infantrys moved from S.Thailand to S.French Indochina
3 Infantrys and 1 Tank moved from Yunnan to Kweichow
4 Infantrys moved from Assam to Yunnan
1 ArmoredCar moved from Yakutsk to N.Buryat Mongolia
1 Artillery and 2 Infantrys moved from New Valley to Lower Egypt
2 Tanks moved from Italian East Africa to 57 Sea Zone
2 Tanks moved from 57 Sea Zone to Lower Egypt
1 S.Bomber and 1 Tank moved from Italian East Africa to Lower Egypt
1 Transport moved from 57 Sea Zone to 59 Sea Zone
2 Mech.Infs moved from Kenya to Lower Egypt
2 Mech.Infs moved from Cape Town to Kenya
2 Adv.Fighters moved from 21 Sea Zone to 5 Sea Zone
2 Submarines moved from 20 Sea Zone to 21 Sea Zone
1 Tank moved from Quebec to Montreal
1 Artillery and 1 Elite moved from Bombay to 59 Sea Zone
1 Artillery and 1 Elite moved from 59 Sea Zone to BaluchistanPurchase Units - British
British buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Elite, 1 Infantry, 2 Mech.Infs, 1 S.Bomber, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Hong Kong
British attack with 1 ArmoredCar, 2 Artillerys and 2 Infantrys
Yamamoto defend with 1 AAGun, 1 Adv.Fighter, 1 Factory, 1 Fighter, 8 Infantrys and 1 Marine
British roll dice for 1 ArmoredCar, 2 Artillerys and 2 Infantrys in Hong Kong, round 2 : 3/5 hits
Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter, 8 Infantrys and 1 Marine in Hong Kong, round 2 : 5/11 hits
1 ArmoredCar owned by the British, 3 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British and 2 Infantrys owned by the British lost in Hong Kong
Yamamoto win with 1 Adv.Fighter, 1 Fighter, 5 Infantrys and 1 Marine remaining. Battle score for attacker is -10
Casualties for British: 1 ArmoredCar, 2 Artillerys and 2 Infantrys
Casualties for Yamamoto: 3 Infantrys
Battle in 5 Sea Zone
British attack with 2 Adv.Fighters
Germans defend with 1 Submarine
British roll dice for 2 Adv.Fighters in 5 Sea Zone, round 2 : 1/2 hits
1 Submarine owned by the Germans lost in 5 Sea Zone
British win with 2 Adv.Fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 Submarine
Battle in N.Buryat Mongolia
British attack with 1 ArmoredCar
Hisaichi defend with 1 Infantry
British roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 2 : 0/1 hits
Yamamoto roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits
British roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 3 : 1/1 hits
Yamamoto roll dice for 1 Infantry in N.Buryat Mongolia, round 3 : 0/1 hits
1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
British win, taking N.Buryat Mongolia from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in N.French Indochina
British attack with 2 ArmoredCars, 4 Artillerys and 5 Infantrys
Hisaichi defend with 1 Infantry
British roll dice for 2 ArmoredCars, 4 Artillerys and 5 Infantrys in N.French Indochina, round 2 : 5/11 hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in N.French Indochina
British win, taking N.French Indochina from Yamamoto with 2 ArmoredCars, 4 Artillerys and 4 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Lower Egypt
British attack with 1 Artillery, 2 Infantrys, 2 Mech.Infs, 1 S.Bomber and 3 Tanks
Italians defend with 1 Artillery, 1 HeavyTank, 4 Infantrys and 2 Tanks
British roll dice for 2 Cruisers in Lower Egypt, round 2 : 1/2 hits
British roll dice for 1 Artillery, 2 Infantrys, 2 Mech.Infs, 1 S.Bomber and 3 Tanks in Lower Egypt, round 2 : 2/9 hits
Italians roll dice for 1 Artillery, 1 HeavyTank, 4 Infantrys and 2 Tanks in Lower Egypt, round 2 : 4/8 hits
3 Infantrys owned by the Italians, 1 Artillery owned by the British, 2 Infantrys owned by the British and 1 Mech.Inf owned by the British lost in Lower Egypt
British roll dice for 1 Mech.Inf, 1 S.Bomber and 3 Tanks in Lower Egypt, round 3 : 2/5 hits
Italians roll dice for 1 Artillery, 1 HeavyTank, 1 Infantry and 2 Tanks in Lower Egypt, round 3 : 1/5 hits
1 Artillery owned by the Italians, 1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in Lower Egypt
British roll dice for 1 S.Bomber and 3 Tanks in Lower Egypt, round 4 : 3/4 hits
Italians roll dice for 1 HeavyTank and 2 Tanks in Lower Egypt, round 4 : 1/3 hits
1 HeavyTank owned by the Italians, 2 Tanks owned by the Italians and 1 Tank owned by the British lost in Lower Egypt
British win, taking Lower Egypt from Italians with 1 S.Bomber and 2 Tanks remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery, 2 Infantrys, 2 Mech.Infs and 1 Tank
Casualties for Italians: 1 Artillery, 1 HeavyTank, 4 Infantrys and 2 TanksNon Combat Move - British
1 S.Bomber moved from Lower Egypt to Italian East Africa
2 Adv.Fighters moved from 5 Sea Zone to 21 Sea Zone
1 Destroyer moved from 6 Sea Zone to 12 Sea Zone
1 Transport moved from 6 Sea Zone to 11 Sea Zone
1 AAGun moved from N.Thailand to N.French IndochinaPlace Units - British
2 Adv.Fighters, 1 Carrier and 1 T.Boat placed in 21 Sea Zone
3 Tanks placed in Italian East Africa
2 Mech.Infs placed in Cape Town
1 Artillery and 1 Elite placed in Bombay
1 S.Bomber placed in Delhi
1 Artillery and 1 Infantry placed in LondonTurn Complete - British
British collect 96 PUs; end with 96 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Dutch
1 Artillery and 1 Elite moved from Banjarmasin to 110 Sea Zone
1 Marine moved from Hainan to 92 Sea Zone
1 Cruiser and 1 Marine moved from 92 Sea Zone to 107 Sea Zone
1 Marine moved from 107 Sea Zone to Peleliu
Dutch take Peleliu from Yamamoto
1 Artillery, 1 Elite and 1 Transport moved from 110 Sea Zone to 107 Sea Zone
1 Artillery and 1 Elite moved from 107 Sea Zone to Celebes
Dutch take Celebes from Hisaichi
1 Transport moved from 92 Sea Zone to 107 Sea Zone
1 Infantry and 1 Tank moved from Hollandia to 107 Sea Zone
1 Infantry and 1 Tank moved from 107 Sea Zone to Jilolo
Dutch take Jilolo from Hisaichi
1 Artillery and 1 Elite moved from Banjarmasin to East And South BorneoPurchase Units - Dutch
Dutch buy 1 Factory and 3 Transports; Remaining resources: 1 PUs;Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
1 Factory placed in Formosa
3 Transports placed in 110 Sea ZoneTurn Complete - Dutch
Dutch collect 32 PUs; end with 33 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Finns
1 Infantry moved from Vologda to Gorky
Finns take Gorky from Russians
2 ArmoredCars, 2 Infantrys and 1 Tank moved from Arkhangelsk to Vologda
2 ArmoredCars, 1 Elite, 1 Fighter and 15 Infantrys moved from S.Karelia to Vologda
2 ArmoredCars moved from Oulu to S.Karelia
4 Infantrys moved from Oulu to Vyborg
4 Infantrys moved from Vyborg to S.Karelia
4 Infantrys moved from Tampere to Oulu
2 ArmoredCars moved from Helsinki to Oulu
2 Elites and 2 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 9 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Non Combat Move - Finns
Place Units - Finns
4 Infantrys placed in Arkhangelsk
5 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 23 PUs; end with 23 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Romanians
1 Elite and 3 Infantrys moved from E.Romania to Vinnytsia
1 Artillery, 1 Elite and 2 Infantrys moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 1 Elite, 3 Infantrys and 4 Tanks; Remaining resources: 0 PUs;Non Combat Move - Romanians
Place Units - Romanians
4 Tanks placed in Vinnytsia
1 Elite and 3 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Turn Complete - Thai
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Americans
3 Tanks moved from Okhotsk to Ayan
1 Elite moved from Wake to 95 Sea Zone
2 S.Submarines moved from 93 Sea Zone to 107 Sea Zone
2 Marines moved from Davao to 107 Sea Zone
2 Marines and 2 S.Submarines moved from 107 Sea Zone to 85 Sea Zone
1 Artillery moved from Saipan to 86 Sea Zone
1 Marine moved from Minamitori to 86 Sea Zone
2 Infantrys moved from Saipan to 86 Sea Zone
1 Infantry moved from Saipan to 94 Sea Zone
1 Artillery and 1 Marine moved from Yap to 101 Sea Zone
1 Marine moved from Panay to 93 Sea Zone
1 Elite moved from Mindoro to 93 Sea Zone
1 Marine and 2 Tanks moved from Alaska to 71 Sea Zone
1 B.Transport, 1 Marine and 2 Tanks moved from 71 Sea Zone to 76 Sea Zone
1 Marine and 2 Tanks moved from 76 Sea Zone to Kunashir
2 Tanks moved from Pearl Harbor to 91 Sea Zone
1 B.Transport and 2 Tanks moved from 91 Sea Zone to 88 Sea Zone
2 Tanks moved from 88 Sea Zone to Wake
1 Transport moved from 88 Sea Zone to 91 Sea Zone
1 Destroyer moved from 83 Sea Zone to 100 Sea Zone
1 Battleship, 2 Cruisers, 1 Elite and 1 Marine moved from 93 Sea Zone to 85 Sea Zone
3 Battleships and 2 Cruisers moved from 84 Sea Zone to 93 Sea Zone
3 Battleships and 2 Cruisers moved from 93 Sea Zone to 85 Sea Zone
1 Artillery, 1 Destroyer, 2 Infantrys, 1 Marine and 2 Transports moved from 86 Sea Zone to 85 Sea Zone
1 Cruiser and 1 Infantry moved from 94 Sea Zone to 85 Sea Zone
1 Artillery, 2 Battleships, 1 Marine and 1 Transport moved from 101 Sea Zone to 85 Sea Zone
2 Artillerys, 1 Elite, 3 Infantrys and 5 Marines moved from 85 Sea Zone to Chubu
1 Infantry moved from Kyushu to Chubu
1 S.Bomber moved from Davao to Chubu
1 Transport moved from 36 Sea Zone to 35 Sea Zone
2 ArmoredCars moved from Salvador to 35 Sea Zone
1 ArmoredCar and 2 Tanks moved from Bahia to 32 Sea Zone
3 S.Submarines moved from 26 Sea Zone to 32 Sea Zone
1 ArmoredCar moved from Bahia to 32 Sea Zone
2 ArmoredCars, 1 B.Transport, 3 S.Submarines and 2 Tanks moved from 32 Sea Zone to 34 Sea Zone
2 ArmoredCars and 2 Tanks moved from 34 Sea Zone to Mauritania
1 Tank moved from Mauritania to W.Morocco
1 ArmoredCar moved from Canarians to 34 Sea Zone
1 ArmoredCar moved from 34 Sea Zone to Mauritania
1 Transport moved from 34 Sea Zone to 32 Sea Zone
1 Transport moved from 34 Sea Zone to 35 Sea Zone
2 ArmoredCars and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
2 ArmoredCars moved from 36 Sea Zone to Mauritania
1 Bomber moved from Darfur to Hun
2 Elites moved from Davao to Mindanao
1 Infantry and 2 Tanks moved from S.Chile to Argentina
1 Elite and 1 S.Submarine moved from 95 Sea Zone to 85 Sea Zone
1 Elite moved from 85 Sea Zone to Chubu
1 Destroyer moved from 88 Sea Zone to 76 Sea Zone
1 Battleship moved from 75 Sea Zone to 76 Sea Zone
1 Cruiser moved from 75 Sea Zone to 85 Sea Zone
1 Battleship moved from 75 Sea Zone to 76 Sea ZonePurchase Units - Americans
Americans buy 1 Bunker, 1 Elite, 1 Factory, 5 Marines, 2 S.Bombers, 2 S.Submarines and 11 Tanks; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in Hun
Bombing raid in Hun rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Ayan
Americans attack with 3 Tanks
Hisaichi defend with 2 Infantrys
Americans roll dice for 3 Tanks in Ayan, round 2 : 1/3 hits
Hisaichi roll dice for 2 Infantrys in Ayan, round 2 : 2/2 hits
2 Tanks owned by the Americans and 1 Infantry owned by the Hisaichi lost in Ayan
Americans roll dice for 1 Tank in Ayan, round 3 : 0/1 hits
Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits
Americans roll dice for 1 Tank in Ayan, round 4 : 0/1 hits
Hisaichi roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits
Americans roll dice for 1 Tank in Ayan, round 5 : 1/1 hits
Hisaichi roll dice for 1 Infantry in Ayan, round 5 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Ayan
Americans win, taking Ayan from Hisaichi with 1 Tank remaining. Battle score for attacker is -6
Casualties for Hisaichi: 2 Infantrys
Casualties for Americans: 2 Tanks
Battle in Chubu
Americans attack with 2 Artillerys, 2 Elites, 4 Infantrys, 5 Marines and 1 S.Bomber
Yamamoto defend with 2 ArmoredCars, 1 Elite, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 6 Battleships and 6 Cruisers in Chubu, round 2 : 4/12 hits
Americans roll dice for 2 Artillerys, 2 Elites, 4 Infantrys, 5 Marines and 1 S.Bomber in Chubu, round 2 : 5/14 hits
Yamamoto roll dice for 2 ArmoredCars, 1 Elite, 2 Infantrys and 2 Tanks in Chubu, round 2 : 1/7 hits
1 Elite owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans, 2 Tanks owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Chubu
Americans win, taking Chubu from Yamamoto with 2 Artillerys, 2 Elites, 3 Infantrys, 5 Marines and 1 S.Bomber remaining. Battle score for attacker is 23
Casualties for Yamamoto: 2 ArmoredCars, 1 Elite, 2 Infantrys and 2 Tanks
Casualties for Americans: 1 InfantryNon Combat Move - Americans
1 S.Bomber moved from Chubu to Manila
1 Bomber moved from Hun to French Equatorial AfricaPlace Units - Americans
1 Bunker and 1 Factory placed in Kyushu
3 Marines placed in Manila
1 Elite, 2 Marines and 1 Tank placed in Davao
2 S.Bombers placed in Wake
2 Tanks placed in Bahia
3 Tanks placed in Rio de Oro
2 Tanks placed in Salvador
2 S.Submarines placed in 26 Sea Zone
Americans undo move 3.
1 Marine placed in South Atlantic USA
1 Marine and 1 Tank placed in Pearl Harbor
1 Tank placed in Attu
1 Elite and 2 Tanks placed in DavaoTurn Complete - Americans
Americans collect 161 PUs; end with 161 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Germans
13 ArmoredCars, 3 Artillerys, 1 Elite, 8 HeavyTanks, 27 Infantrys, 2 Mech.Infs and 9 Tanks moved from Vinnytsia to Donetsk
5 Transports moved from 24 Sea Zone to 22 Sea Zone
1 T.Boat moved from 23 Sea Zone to 22 Sea Zone
2 Artillerys moved from Belgium to Rhine
2 Infantrys moved from Pomerania to Hamburg
5 Tanks moved from Andalusia to Valencia
1 Tank moved from Andalusia to Navarre
3 Tanks moved from Leon to Navarre
3 Infantrys moved from Madrid to Leon
2 Infantrys moved from Madrid to La Mancha
2 ArmoredCars, 4 Artillerys, 1 Bomber, 1 HeavyTank, 6 Infantrys and 3 Tanks moved from S.Karelia to Yaroslavl
2 HeavyTanks and 2 Tanks moved from Leningrad to Yaroslavl
1 ArmoredCar moved from Smolensk to Yaroslavl
1 Infantry moved from Finnmark to Nordland
1 Infantry moved from Novgorod to SmolenskPurchase Units - Germans
Germans buy 1 Elite, 40 Infantrys and 6 Submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Navarre
Germans attack with 4 Tanks
Neutral defend with 2 Bunkers
Germans roll dice for 4 Tanks in Navarre, round 2 : 1/4 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 2 Bunkers in Navarre, round 2 : 1/2 hits
1 Tank owned by the Germans lost in Navarre
Germans roll dice for 3 Tanks in Navarre, round 3 : 1/3 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 2 Bunkers in Navarre, round 3 : 1/2 hits
1 Tank owned by the Germans lost in Navarre
Germans roll dice for 2 Tanks in Navarre, round 4 : 2/2 hits
Neutral roll dice for 2 Bunkers in Navarre, round 4 : 0/2 hits
2 Bunkers owned by the Neutral lost in Navarre
Germans loses 0 PUs for violating Navarres neutrality.
Germans win, taking Navarre from Neutral with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Germans: 2 Tanks
Casualties for Neutral: 2 Bunkers
Battle in Valencia
Germans attack with 5 Tanks
Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry
Germans roll dice for 5 Tanks in Valencia, round 2 : 2/5 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 : 0/3 hits
1 Infantry owned by the Neutral lost in Valencia
Germans roll dice for 5 Tanks in Valencia, round 3 : 4/5 hits
Neutral roll dice for 1 Artillery and 1 Bunker in Valencia, round 3 : 1/2 hits
1 Bunker owned by the Neutral, 1 Artillery owned by the Neutral and 1 Tank owned by the Germans lost in Valencia
Germans loses 0 PUs for violating Valencias neutrality.
Germans win, taking Valencia from Neutral with 4 Tanks remaining. Battle score for attacker is 7
Casualties for Germans: 1 Tank
Casualties for Neutral: 1 Artillery, 1 Bunker and 1 Infantry
Battle in Yaroslavl
Germans attack with 3 ArmoredCars, 4 Artillerys, 1 Bomber, 3 HeavyTanks, 6 Infantrys and 5 Tanks
Russians defend with 1 AAGun, 2 Bunkers and 20 Infantrys
AA fire in Yaroslavl : 0/1 hits
Germans roll dice for 3 ArmoredCars, 4 Artillerys, 1 Bomber, 3 HeavyTanks, 6 Infantrys and 5 Tanks in Yaroslavl, round 2 : 11/22 hits
Units damaged: 2 Bunkers owned by the Russians
Russians roll dice for 2 Bunkers and 20 Infantrys in Yaroslavl, round 2 : 12/22 hits
3 ArmoredCars owned by the Germans, 9 Infantrys owned by the Russians, 3 Artillerys owned by the Germans and 6 Infantrys owned by the Germans lost in Yaroslavl
Germans roll dice for 1 Artillery, 1 Bomber, 3 HeavyTanks and 5 Tanks in Yaroslavl, round 3 : 7/10 hits
Russians roll dice for 2 Bunkers and 11 Infantrys in Yaroslavl, round 3 : 5/13 hits
7 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 4 Tanks owned by the Germans lost in Yaroslavl
Germans roll dice for 1 Bomber, 3 HeavyTanks and 1 Tank in Yaroslavl, round 4 : 4/5 hits
Russians roll dice for 2 Bunkers and 4 Infantrys in Yaroslavl, round 4 : 3/6 hits
4 Infantrys owned by the Russians, 2 HeavyTanks owned by the Germans and 1 Tank owned by the Germans lost in Yaroslavl
Germans roll dice for 1 Bomber and 1 HeavyTank in Yaroslavl, round 5 : 2/2 hits
Russians roll dice for 2 Bunkers in Yaroslavl, round 5 : 0/2 hits
2 Bunkers owned by the Russians lost in Yaroslavl
Germans win, taking Yaroslavl from Russians with 1 Bomber and 1 HeavyTank remaining. Battle score for attacker is -27
Casualties for Germans: 3 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 6 Infantrys and 5 Tanks
Casualties for Russians: 2 Bunkers and 20 Infantrys
Battle in Donetsk
Germans attack with 13 ArmoredCars, 3 Artillerys, 1 Elite, 8 HeavyTanks, 27 Infantrys, 2 Mech.Infs and 9 Tanks
Russians defend with 1 AAGun, 5 Bunkers, 1 Factory, 2 HeavyTanks and 34 Infantrys
Germans roll dice for 13 ArmoredCars, 3 Artillerys, 1 Elite, 8 HeavyTanks, 27 Infantrys, 2 Mech.Infs and 9 Tanks in Donetsk, round 2 : 24/63 hits
Units damaged: 5 Bunkers owned by the Russians
Russians roll dice for 5 Bunkers, 2 HeavyTanks and 34 Infantrys in Donetsk, round 2 : 18/41 hits
19 Infantrys owned by the Russians and 18 Infantrys owned by the Germans lost in Donetsk
Germans roll dice for 13 ArmoredCars, 3 Artillerys, 1 Elite, 8 HeavyTanks, 9 Infantrys, 2 Mech.Infs and 9 Tanks in Donetsk, round 3 : 21/45 hits
Russians roll dice for 5 Bunkers, 2 HeavyTanks and 15 Infantrys in Donetsk, round 3 : 8/22 hits
15 Infantrys owned by the Russians, 8 Infantrys owned by the Germans, 5 Bunkers owned by the Russians and 1 HeavyTank owned by the Russians lost in Donetsk
Germans roll dice for 13 ArmoredCars, 3 Artillerys, 1 Elite, 8 HeavyTanks, 1 Infantry, 2 Mech.Infs and 9 Tanks in Donetsk, round 4 : 9/37 hits
Russians roll dice for 1 HeavyTank in Donetsk, round 4 : 1/1 hits
1 Infantry owned by the Germans and 1 HeavyTank owned by the Russians lost in Donetsk
Germans win, taking Donetsk from Russians with 13 ArmoredCars, 3 Artillerys, 1 Elite, 8 HeavyTanks, 2 Mech.Infs and 9 Tanks remaining. Battle score for attacker is 58
Casualties for Germans: 27 Infantrys
Casualties for Russians: 5 Bunkers, 2 HeavyTanks and 34 InfantrysNon Combat Move - Germans
1 Bomber moved from Yaroslavl to Novgorod
1 ArmoredCar moved from Warsaw to Vinnytsia
1 Infantry moved from Warsaw to Brest
1 ArmoredCar moved from Warsaw to Vinnytsia
1 Artillery moved from Warsaw to Brest
3 Infantrys moved from Krakow to Brest
1 Artillery and 4 Infantrys moved from Bohemia to Krakow
3 Infantrys moved from Bavaria to Rhine
1 ArmoredCar and 9 Infantrys moved from Latvia to Novgorod
1 ArmoredCar moved from Novgorod to S.KareliaPlace Units - Germans
6 Submarines placed in 22 Sea Zone
1 Elite and 4 Infantrys placed in Madrid
4 Infantrys placed in Leningrad
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
3 Infantrys placed in Normandy
4 Infantrys placed in Rhine
3 Infantrys placed in Bavaria
13 Infantrys placed in BerlinTurn Complete - Germans
Germans collect 131 PUs; end with 131 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Russians
1 Infantry moved from Kirov to Arkhangelsk
2 Tanks moved from Kuybyshev to Arkhangelsk
2 Adv.Fighters moved from Kursk to Moscow
2 Infantrys moved from Moscow to Gorky
1 Bomber moved from Moscow to Arkhangelsk
2 Adv.Fighters moved from Moscow to Gorky
3 HeavyTanks, 18 Infantrys and 4 Tanks moved from Kursk to Yaroslavl
5 Infantrys moved from Stalingrad to Rostov
2 Infantrys moved from Chimkent to Kuybyshev
2 Infantrys moved from Zhigansk to Khatanga
4 Infantrys moved from Sibirsky to EvenkiaPurchase Units - Russians
Russians buy 5 Bunkers and 21 Infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Gorky
Russians attack with 2 Adv.Fighters and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 2 Adv.Fighters and 2 Infantrys in Gorky, round 2 : 1/4 hits
Finns roll dice for 1 Infantry in Gorky, round 2 : 0/1 hits
1 Infantry owned by the Finns lost in Gorky
Russians win, taking Gorky from Finns with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Arkhangelsk
Russians attack with 1 Bomber, 1 Infantry and 2 Tanks
Finns defend with 1 Factory and 4 Infantrys
Russians roll dice for 1 Bomber, 1 Infantry and 2 Tanks in Arkhangelsk, round 2 : 2/4 hits
Finns roll dice for 4 Infantrys in Arkhangelsk, round 2 : 1/4 hits
2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Arkhangelsk
Russians roll dice for 1 Bomber and 2 Tanks in Arkhangelsk, round 3 : 2/3 hits
Finns roll dice for 2 Infantrys in Arkhangelsk, round 3 : 1/2 hits
2 Infantrys owned by the Finns and 1 Tank owned by the Russians lost in Arkhangelsk
Russians win, taking Arkhangelsk from Finns with 1 Bomber and 1 Tank remaining. Battle score for attacker is 1
Casualties for Finns: 4 Infantrys
Casualties for Russians: 1 Infantry and 1 Tank
Battle in Yaroslavl
Russians attack with 3 HeavyTanks, 18 Infantrys and 4 Tanks
Germans defend with 1 AAGun and 1 HeavyTank
Russians roll dice for 3 HeavyTanks, 18 Infantrys and 4 Tanks in Yaroslavl, round 2 : 4/25 hits
Germans roll dice for 1 HeavyTank in Yaroslavl, round 2 : 0/1 hits
1 HeavyTank owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 3 HeavyTanks, 18 Infantrys and 4 Tanks remaining. Battle score for attacker is 7
Casualties for Germans: 1 HeavyTankNon Combat Move - Russians
2 Adv.Fighters moved from Kursk to Moscow
2 Adv.Fighters moved from Gorky to Moscow
1 Bomber moved from Arkhangelsk to MoscowPlace Units - Russians
1 Bunker and 10 Infantrys placed in Moscow
1 Bunker placed in Rostov
1 Bunker and 5 Infantrys placed in Stalingrad
1 Bunker and 3 Infantrys placed in Georgia
1 Bunker and 2 Infantrys placed in Tashkent
1 Infantry placed in Sverdlovsk
Russians undo move 5.
1 Bunker and 2 Infantrys placed in Sibirsky
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kuybyshev: 1 Infantry
EDIT: Adding units owned by Russians to Kirov: 1 Infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 77 PUs; end with 77 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Italians
1 Artillery and 15 Infantrys moved from Tobruk to 48 Sea Zone
1 Artillery, 15 Infantrys and 8 Transports moved from 48 Sea Zone to 56 Sea Zone
4 Transports moved from 56 Sea Zone to 48 Sea Zone
1 Artillery and 15 Infantrys moved from 56 Sea Zone to Lower Egypt
3 Infantrys moved from Hun to Kufra
1 Infantry moved from Tobruk to Kufra
1 Transport moved from 41 Sea Zone to 42 Sea Zone
2 Infantrys moved from N.Tunisia to 42 Sea Zone
2 Infantrys and 1 Transport moved from 42 Sea Zone to 41 Sea Zone
2 Infantrys moved from 41 Sea Zone to E.Morocco
4 Infantrys moved from Tunis to N.Tunisia
6 Infantrys moved from Rome to Campania
1 Infantry moved from Trucial Coast to S.Saudi Arabia
2 Infantrys moved from Syria to IraqPurchase Units - Italians
Italians buy 1 Cruiser, 1 Destroyer, 2 HeavyTanks, 8 Infantrys, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs;Combat - Italians
Battle in Lower Egypt
Italians attack with 1 Artillery and 15 Infantrys
British defend with 2 Tanks
Italians roll dice for 1 Artillery and 15 Infantrys in Lower Egypt, round 2 : 2/16 hits
British roll dice for 2 Tanks in Lower Egypt, round 2 : 1/2 hits
2 Tanks owned by the British and 1 Infantry owned by the Italians lost in Lower Egypt
Italians win, taking Lower Egypt from British with 1 Artillery and 14 Infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 1 Infantry
Casualties for British: 2 TanksNon Combat Move - Italians
6 Infantrys moved from Cairo to Lower Egypt
1 Destroyer moved from 56 Sea Zone to 48 Sea Zone
1 Destroyer moved from 56 Sea Zone to 48 Sea ZonePlace Units - Italians
2 HeavyTanks placed in Syria
1 Infantry and 2 Tanks placed in Hun
4 Infantrys placed in E.Morocco
3 Infantrys placed in Tunis
1 Cruiser, 1 Destroyer and 2 S.Submarines placed in 46 Sea ZoneTurn Complete - Italians
Italians collect 82 PUs; end with 82 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - French
2 Infantrys moved from Darfur to Kufra
2 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry moved from New Valley to Kufra
1 Adv.Fighter and 2 Tanks moved from French Equatorial Africa to KufraPurchase Units - French
French buy 1 Fighter and 2 Tanks; Remaining resources: 1 PUs;Combat - French
Battle in Kufra
French attack with 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 2 Tanks
Italians defend with 1 Artillery and 7 Infantrys
French roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 2 Tanks in Kufra, round 2 : 4/12 hits
Italians roll dice for 1 Artillery and 7 Infantrys in Kufra, round 2 : 1/8 hits
4 Infantrys owned by the Italians and 1 Infantry owned by the French lost in Kufra
French roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks in Kufra, round 3 : 3/11 hits
Italians roll dice for 1 Artillery and 3 Infantrys in Kufra, round 3 : 0/4 hits
3 Infantrys owned by the Italians lost in Kufra
French roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks in Kufra, round 4 : 2/11 hits
Italians roll dice for 1 Artillery in Kufra, round 4 : 1/1 hits
1 Artillery owned by the Italians and 1 Infantry owned by the French lost in Kufra
French win, taking Kufra from Italians with 3 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 14
Casualties for Italians: 1 Artillery and 7 Infantrys
Casualties for French: 2 InfantrysNon Combat Move - French
3 Adv.Fighters and 1 Fighter moved from Kufra to DarfurPlace Units - French
1 Fighter and 2 Tanks placed in French Equatorial AfricaTurn Complete - French
French collect 23 PUs; end with 24 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Yamamoto
3 Adv.Fighters and 11 Infantrys moved from Tokyo to Chubu
1 ArmoredCar moved from Tohoku to ChubuPurchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Chubu
Yamamoto attack with 3 Adv.Fighters, 1 ArmoredCar and 11 Infantrys
Americans defend with 2 Artillerys, 2 Elites, 1 Factory, 3 Infantrys and 5 Marines
Yamamoto roll dice for 3 Adv.Fighters, 1 ArmoredCar and 11 Infantrys in Chubu, round 2 : 5/15 hits
Americans roll dice for 2 Artillerys, 2 Elites, 3 Infantrys and 5 Marines in Chubu, round 2 : 2/12 hits
2 Elites owned by the Americans, 2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Americans lost in Chubu
Yamamoto roll dice for 3 Adv.Fighters, 1 ArmoredCar and 9 Infantrys in Chubu, round 3 : 5/13 hits
Americans roll dice for 2 Artillerys and 5 Marines in Chubu, round 3 : 2/7 hits
3 Marines owned by the Americans, 2 Infantrys owned by the Yamamoto and 2 Artillerys owned by the Americans lost in Chubu
Yamamoto roll dice for 3 Adv.Fighters, 1 ArmoredCar and 7 Infantrys in Chubu, round 4 : 1/11 hits
Americans roll dice for 2 Marines in Chubu, round 4 : 2/2 hits
1 Marine owned by the Americans and 2 Infantrys owned by the Yamamoto lost in Chubu
Yamamoto roll dice for 3 Adv.Fighters, 1 ArmoredCar and 5 Infantrys in Chubu, round 5 : 3/9 hits
Americans roll dice for 1 Marine in Chubu, round 5 : 0/1 hits
1 Marine owned by the Americans lost in Chubu
Yamamoto win, taking Chubu from Americans with 3 Adv.Fighters, 1 ArmoredCar and 5 Infantrys remaining. Battle score for attacker is 28
Casualties for Yamamoto: 6 Infantrys
Casualties for Americans: 2 Artillerys, 2 Elites, 3 Infantrys and 5 MarinesNon Combat Move - Yamamoto
3 Adv.Fighters moved from Chubu to Tokyo
2 Infantrys moved from Tohoku to TokyoPlace Units - Yamamoto
2 Adv.Fighters, 1 Elite, 4 Infantrys and 1 Tank placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Chinese
1 Artillery, 1 Elite and 3 Infantrys moved from Szechwan to Hupeh
1 Infantry moved from Shensi to Hupeh
1 Mech.Inf moved from Ningsia to Hupeh
1 Adv.Fighter and 1 Fighter moved from Suiyuan to Hupeh
4 Infantrys moved from Ulan Bator to S.Buryat Mongolia
2 Artillerys and 2 Infantrys moved from Gobi Altai to Ulan Bator
3 Infantrys moved from E.Sinkiang to Gobi Altai
1 Artillery, 1 Elite and 1 Infantry moved from Lanchow to Shensi
6 Infantrys moved from E.Qinghai to Ningsia
1 Artillery, 1 Elite, 1 Infantry and 1 Marine moved from Ningsia to SuiyuanPurchase Units - Chinese
Chinese buy 2 Artillerys, 2 Bunkers, 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hupeh
Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 1 Mech.Inf
Hisaichi defend with 3 ArmoredCars, 2 Artillerys, 1 Bunker and 3 Tanks
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 1 Mech.Inf in Hupeh, round 2 : 1/9 hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 1 Bunker and 3 Tanks in Hupeh, round 2 : 2/9 hits
2 Infantrys owned by the Chinese lost in Hupeh
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter, 2 Infantrys and 1 Mech.Inf in Hupeh, round 3 : 3/7 hits
Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 1 Bunker and 3 Tanks in Hupeh, round 3 : 2/9 hits
3 ArmoredCars owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hupeh
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter and 1 Mech.Inf in Hupeh, round 4 : 3/5 hits
Hisaichi roll dice for 2 Artillerys, 1 Bunker and 3 Tanks in Hupeh, round 4 : 2/6 hits
1 Tank owned by the Hisaichi, 1 Elite owned by the Chinese, 2 Artillerys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf in Hupeh, round 5 : 1/3 hits
Hisaichi roll dice for 1 Bunker and 2 Tanks in Hupeh, round 5 : 1/3 hits
1 Mech.Inf owned by the Chinese and 1 Tank owned by the Hisaichi lost in Hupeh
Chinese roll dice for 1 Adv.Fighter and 1 Fighter in Hupeh, round 6 : 1/2 hits
Hisaichi roll dice for 1 Bunker and 1 Tank in Hupeh, round 6 : 1/2 hits
1 Tank owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Hupeh
Chinese roll dice for 1 Adv.Fighter in Hupeh, round 7 : 1/1 hits
Hisaichi roll dice for 1 Bunker in Hupeh, round 7 : 1/1 hits
1 Adv.Fighter owned by the Chinese and 1 Bunker owned by the Hisaichi lost in Hupeh
Hisaichi win with no units remaining. Battle score for attacker is 2
Casualties for Hisaichi: 3 ArmoredCars, 2 Artillerys, 1 Bunker and 3 Tanks
Casualties for Chinese: 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter, 4 Infantrys and 1 Mech.Inf
Battle in S.Buryat Mongolia
Chinese attack with 4 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 4 Infantrys in S.Buryat Mongolia, round 2 : 1/4 hits
Hisaichi roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
Chinese win, taking S.Buryat Mongolia from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Chinese
Place Units - Chinese
1 Bunker placed in Suiyuan
1 Bunker placed in Shensi
1 Artillery and 1 Elite placed in Ningsia
1 Artillery, 1 Elite and 4 Infantrys placed in Hsining
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hsining: 6 Infantrys
EDIT: Adding units owned by Chinese to E.Qinghai: 6 Infantrys
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Hisaichi
1 Infantry moved from Hunan to Kwangsi
2 Artillerys, 2 Infantrys and 2 Tanks moved from Chahar to Suiyuan
1 Tank moved from Peking to Suiyuan
2 Adv.Fighters moved from Peking to Suiyuan
1 Adv.Fighter, 1 Fighter and 2 Tanks moved from Shantung to Suiyuan
1 Infantry moved from Hunan to Hupeh
2 ArmoredCars, 1 Artillery, 2 Elites and 1 Marine moved from Shansi to Suiyuan
1 Infantry moved from Peking to Chahar
1 Infantry moved from Hunan to Kwangtung
1 Infantry moved from Hunan to Kiangsi
2 Infantrys moved from Chita to Ayan
2 Infantrys moved from Chita to N.Buryat Mongolia
1 ArmoredCar moved from Chita to Ayan
1 ArmoredCar moved from Chita to N.Buryat Mongolia
2 ArmoredCars, 2 Infantrys and 1 Tank moved from Chita to S.Buryat MongoliaPurchase Units - Hisaichi
Hisaichi buy 9 Infantrys and 8 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in S.Buryat Mongolia
Hisaichi attack with 2 ArmoredCars, 2 Infantrys and 1 Tank
Chinese defend with 4 Infantrys
Hisaichi roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in S.Buryat Mongolia, round 2 : 2/5 hits
Russians roll dice for 4 Infantrys in S.Buryat Mongolia, round 2 : 2/4 hits
2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in S.Buryat Mongolia
Hisaichi roll dice for 2 ArmoredCars and 1 Tank in S.Buryat Mongolia, round 3 : 2/3 hits
Russians roll dice for 2 Infantrys in S.Buryat Mongolia, round 3 : 1/2 hits
1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in S.Buryat Mongolia
Hisaichi win, taking S.Buryat Mongolia from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
Casualties for Chinese: 4 Infantrys
Battle in Suiyuan
Hisaichi attack with 3 Adv.Fighters, 2 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 2 Infantrys, 1 Marine and 5 Tanks
Chinese defend with 1 AAGun, 3 Artillerys, 2 Bunkers, 1 Elite, 4 Infantrys and 1 Marine
AA fire in Suiyuan : 0/4 hits
Hisaichi roll dice for 3 Adv.Fighters, 2 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 2 Infantrys, 1 Marine and 5 Tanks in Suiyuan, round 2 : 8/19 hits
Units damaged: 2 Bunkers owned by the Chinese
Chinese roll dice for 3 Artillerys, 2 Bunkers, 1 Elite, 4 Infantrys and 1 Marine in Suiyuan, round 2 : 6/11 hits
2 ArmoredCars owned by the Hisaichi, 1 Elite owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 1 Elite owned by the Chinese, 2 Infantrys owned by the Hisaichi, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 3 Adv.Fighters, 3 Artillerys, 1 Elite, 1 Marine and 5 Tanks in Suiyuan, round 3 : 6/13 hits
Chinese roll dice for 2 Artillerys, 2 Bunkers and 1 Marine in Suiyuan, round 3 : 2/5 hits
2 Bunkers owned by the Chinese, 1 Marine owned by the Chinese, 2 Artillerys owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Marine and 5 Tanks remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys
Casualties for Chinese: 3 Artillerys, 2 Bunkers, 1 Elite, 4 Infantrys and 1 Marine
Battle in Ayan
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Americans defend with 1 Tank
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ayan, round 2 : 0/3 hits
Russians roll dice for 1 Tank in Ayan, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ayan, round 3 : 0/2 hits
Russians roll dice for 1 Tank in Ayan, round 3 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 ArmoredCar in Ayan, round 4 : 0/1 hits
Russians roll dice for 1 Tank in Ayan, round 4 : 0/1 hits
Hisaichi roll dice for 1 ArmoredCar in Ayan, round 5 : 0/1 hits
Russians roll dice for 1 Tank in Ayan, round 5 : 0/1 hits
Hisaichi roll dice for 1 ArmoredCar in Ayan, round 6 : 1/1 hits
Russians roll dice for 1 Tank in Ayan, round 6 : 1/1 hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Americans lost in Ayan
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
Casualties for Americans: 1 Tank
Battle in N.Buryat Mongolia
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
British defend with 1 ArmoredCar
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 2 : 0/3 hits
Russians roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 2 : 0/1 hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 3 : 0/3 hits
Russians roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 3 : 0/1 hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 4 : 0/3 hits
Russians roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 4 : 0/1 hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 5 : 1/3 hits
Russians roll dice for 1 ArmoredCar in N.Buryat Mongolia, round 5 : 1/1 hits
1 ArmoredCar owned by the British and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
Hisaichi win, taking N.Buryat Mongolia from Russians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for British: 1 ArmoredCarNon Combat Move - Hisaichi
3 Adv.Fighters moved from Suiyuan to ShansiPlace Units - Hisaichi
3 Tanks placed in Shantung
3 Infantrys placed in Chita
Hisaichi undo move 2.
3 Tanks placed in Chita
8 Infantrys placed in Changchun
1 Infantry and 2 Tanks placed in PekingTurn Complete - Hisaichi
Hisaichi collect 58 PUs; end with 58 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - British
1 Artillery and 1 Elite moved from Bombay to 59 Sea Zone
1 Transport moved from 57 Sea Zone to 58 Sea Zone
1 Artillery and 1 Elite moved from Baluchistan to 58 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
1 Artillery and 1 Elite moved from 57 Sea Zone to Palestine
1 S.Bomber moved from Italian East Africa to Hun
1 Artillery and 1 Elite moved from 58 Sea Zone to Italian East Africa
1 Mech.Inf moved from Cape Town to Mozambique
1 Mech.Inf moved from Cape Town to Belgian Congo
1 Mech.Inf moved from Kenya to Belgian Congo
1 Mech.Inf moved from Kenya to Mozambique
1 Tank moved from Italian East Africa to Belgian Congo
1 Tank moved from Italian East Africa to Mozambique
1 Tank moved from Italian East Africa to Belgian Congo
2 ArmoredCars, 4 Artillerys and 4 Infantrys moved from N.French Indochina to Hunan
4 Infantrys and 1 Tank moved from Kweichow to Hunan
4 Infantrys moved from Yunnan to Szechwan
6 Infantrys moved from S.French Indochina to 92 Sea Zone
6 Infantrys and 3 Transports moved from 92 Sea Zone to 84 Sea Zone
6 Infantrys moved from 84 Sea Zone to Peking
1 S.Bomber moved from Delhi to Hunan
12 Infantrys moved from S.French Indochina to N.French Indochina
1 Transport moved from 11 Sea Zone to 21 Sea Zone
1 Infantry moved from Northern Ireland to Scotland
1 Artillery moved from Malaya to S.Thailand
1 Destroyer moved from 92 Sea Zone to 84 Sea Zone
1 Destroyer moved from 107 Sea Zone to 84 Sea Zone
2 Submarines moved from 107 Sea Zone to 84 Sea ZonePurchase Units - British
British buy 2 Adv.Fighters, 1 Battleship, 1 Bunker, 1 Carrier, 6 Infantrys and 3 Submarines; Remaining resources: 3 PUs;Combat - British
Strategic bombing raid in Hun
Bombing raid in Hun rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Mozambique
British attack with 2 Mech.Infs and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 2 Mech.Infs and 1 Tank in Mozambique, round 2 : 2/3 hits
Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits
1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Mozambique
British loses 0 PUs for violating Mozambiques neutrality.
British win, taking Mozambique from Neutral with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
Casualties for Neutral: 1 Infantry
Casualties for British: 1 Mech.Inf
Battle in Hunan
British attack with 2 ArmoredCars, 4 Artillerys, 8 Infantrys, 1 S.Bomber and 1 Tank
Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Infantry; Yamamoto defend with 4 ArmoredCars, 5 Infantrys and 3 Tanks
British roll dice for 2 ArmoredCars, 4 Artillerys, 8 Infantrys, 1 S.Bomber and 1 Tank in Hunan, round 2 : 7/16 hits
Yamamoto roll dice for 5 ArmoredCars, 1 Artillery, 6 Infantrys and 3 Tanks in Hunan, round 2 : 1/15 hits
1 ArmoredCar owned by the Hisaichi, 2 Infantrys owned by the Yamamoto, 1 Infantry owned by the British and 4 ArmoredCars owned by the Yamamoto lost in Hunan
British roll dice for 2 ArmoredCars, 4 Artillerys, 7 Infantrys, 1 S.Bomber and 1 Tank in Hunan, round 3 : 6/15 hits
Yamamoto roll dice for 1 Artillery, 4 Infantrys and 3 Tanks in Hunan, round 3 : 6/8 hits
3 Infantrys owned by the Yamamoto, 6 Infantrys owned by the British, 1 Tank owned by the Yamamoto, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hunan
British roll dice for 2 ArmoredCars, 4 Artillerys, 1 Infantry, 1 S.Bomber and 1 Tank in Hunan, round 4 : 5/9 hits
Yamamoto roll dice for 2 Tanks in Hunan, round 4 : 1/2 hits
1 Infantry owned by the British and 2 Tanks owned by the Yamamoto lost in Hunan
British win, taking Hunan from Yamamoto with 2 ArmoredCars, 4 Artillerys, 1 S.Bomber and 1 Tank remaining. Battle score for attacker is 35
Casualties for British: 8 Infantrys
Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Infantry
Casualties for Yamamoto: 4 ArmoredCars, 5 Infantrys and 3 Tanks
Battle in Peking
British attack with 6 Infantrys
Hisaichi defend with 1 Factory, 1 Infantry and 2 Tanks
British roll dice for 6 Infantrys in Peking, round 2 : 0/6 hits
Hisaichi roll dice for 1 Infantry and 2 Tanks in Peking, round 2 : 1/3 hits
1 Infantry owned by the British lost in Peking
British roll dice for 5 Infantrys in Peking, round 3 : 1/5 hits
Hisaichi roll dice for 1 Infantry and 2 Tanks in Peking, round 3 : 1/3 hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Peking
British roll dice for 4 Infantrys in Peking, round 4 : 0/4 hits
Hisaichi roll dice for 2 Tanks in Peking, round 4 : 0/2 hits
British roll dice for 4 Infantrys in Peking, round 5 : 0/4 hits
Hisaichi roll dice for 2 Tanks in Peking, round 5 : 0/2 hits
British roll dice for 4 Infantrys in Peking, round 6 : 1/4 hits
Hisaichi roll dice for 2 Tanks in Peking, round 6 : 1/2 hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Peking
British roll dice for 3 Infantrys in Peking, round 7 : 0/3 hits
Hisaichi roll dice for 1 Tank in Peking, round 7 : 1/1 hits
1 Infantry owned by the British lost in Peking
British roll dice for 2 Infantrys in Peking, round 8 : 0/2 hits
Hisaichi roll dice for 1 Tank in Peking, round 8 : 1/1 hits
1 Infantry owned by the British lost in Peking
British roll dice for 1 Infantry in Peking, round 9 : 0/1 hits
Hisaichi roll dice for 1 Tank in Peking, round 9 : 1/1 hits
1 Infantry owned by the British lost in Peking
Hisaichi win with 1 Tank remaining. Battle score for attacker is -5
Casualties for British: 6 Infantrys
Casualties for Hisaichi: 1 Infantry and 1 Tank
Battle in Palestine
British attack with 1 Artillery and 1 Elite
Italians defend with 1 Infantry
British roll dice for 2 Cruisers in Palestine, round 2 : 1/2 hits
Italians roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits
1 Infantry owned by the Italians lost in Palestine
British win, taking Palestine from Italians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Belgian Congo
British attack with 2 Mech.Infs and 2 Tanks
Neutral defend with 2 Infantrys
British roll dice for 2 Mech.Infs and 2 Tanks in Belgian Congo, round 2 : 1/4 hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits
1 Infantry owned by the Neutral lost in Belgian Congo
British roll dice for 2 Mech.Infs and 2 Tanks in Belgian Congo, round 3 : 3/4 hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 1/1 hits
1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Belgian Congo
British loses 0 PUs for violating Belgian Congos neutrality.
British win, taking Belgian Congo from Neutral with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -2
Casualties for Neutral: 2 Infantrys
Casualties for British: 1 Mech.InfNon Combat Move - British
1 S.Bomber moved from Hun to Darfur
1 S.Bomber moved from Hunan to Hong Kong
1 AAGun moved from N.French Indochina to Hunan
1 Artillery and 2 Infantrys moved from London to Manchester
3 Infantrys moved from London to Dover
3 Infantrys moved from London to Manchester
1 AAGun moved from Burma to Yunnan
1 AAGun moved from Yukon to AlaskaPlace Units - British
2 Adv.Fighters, 1 Battleship and 1 Carrier placed in 21 Sea Zone
3 Submarines placed in 20 Sea Zone
1 Bunker and 3 Infantrys placed in Italian East Africa
2 Infantrys placed in Bombay
1 Infantry placed in Cape TownTurn Complete - British
British collect 107 PUs; end with 110 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Anzac
3 Infantrys and 1 Marine moved from Northern Territory to 113 Sea Zone
2 Infantrys moved from Merauke to 113 Sea Zone
3 Infantrys and 3 Marines moved from Broome to 67 Sea Zone
1 Infantry moved from Western Australia to Northern Territory
1 Transport moved from 92 Sea Zone to 106 Sea Zone
1 Artillery moved from West Borneo to 106 Sea Zone
1 Artillery moved from N.French Indochina to Kwangsi
2 Tanks moved from Hong Kong to 92 Sea Zone
1 Elite moved from Hong Kong to 92 Sea Zone
1 Elite, 2 Tanks and 2 Transports moved from 92 Sea Zone to 93 Sea Zone
1 Marine moved from Mindanao to 93 Sea Zone
1 Marine, 1 Tank and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
1 Marine and 1 Tank moved from 84 Sea Zone to Peking
1 Elite, 1 Tank and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
1 Elite and 1 Tank moved from 84 Sea Zone to Shantung
1 Infantry moved from Hollandia to 107 Sea Zone
1 Artillery moved from Mindanao to 107 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 84 Sea Zone
1 Artillery and 1 Infantry moved from 84 Sea Zone to Shantung
1 Tank moved from N.French Indochina to Kwangsi
3 Infantrys, 3 Marines and 3 Transports moved from 67 Sea Zone to 93 Sea Zone
5 Infantrys, 1 Marine and 3 Transports moved from 113 Sea Zone to 107 Sea Zone
1 Infantry moved from 93 Sea Zone to Samar
Americans take Samar from Yamamoto
1 Infantry and 2 Marines moved from 93 Sea Zone to Kyushu
1 Infantry moved from 93 Sea Zone to Kyushu
1 Marine moved from 93 Sea Zone to Samar
5 Infantrys and 1 Marine moved from 107 Sea Zone to Mindanao
3 Cruisers moved from 92 Sea Zone to 84 Sea Zone
1 Tank moved from Hong Kong to Kwangtung
1 Adv.Fighter moved from 92 Sea Zone to Kwangtung
2 Infantrys moved from S.Thailand to S.French Indochina
1 Artillery and 1 Transport moved from 106 Sea Zone to 92 Sea Zone
1 Artillery moved from 92 Sea Zone to KwangtungPurchase Units - Anzac
Anzac buy 5 Tanks and 2 Transports; Remaining resources: 3 PUs;Combat - Anzac
Battle in Shantung
Anzac attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
Hisaichi defend with 1 Factory and 3 Tanks
Anzac roll dice for 1 Cruiser in Shantung, round 2 : 0/1 hits
Anzac roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Shantung, round 2 : 2/4 hits
Hisaichi roll dice for 3 Tanks in Shantung, round 2 : 2/3 hits
1 Infantry owned by the Anzac, 2 Tanks owned by the Hisaichi and 1 Elite owned by the Anzac lost in Shantung
Anzac roll dice for 1 Artillery and 1 Tank in Shantung, round 3 : 0/2 hits
Hisaichi roll dice for 1 Tank in Shantung, round 3 : 0/1 hits
Anzac roll dice for 1 Artillery and 1 Tank in Shantung, round 4 : 1/2 hits
Hisaichi roll dice for 1 Tank in Shantung, round 4 : 0/1 hits
1 Tank owned by the Hisaichi lost in Shantung
Anzac win, taking Shantung from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 10
Casualties for Hisaichi: 3 Tanks
Casualties for Anzac: 1 Elite and 1 Infantry
Battle in Peking
Anzac attack with 1 Marine and 1 Tank
Hisaichi defend with 1 Factory and 1 Tank
Anzac roll dice for 2 Cruisers in Peking, round 2 : 2/2 hits
Hisaichi roll dice for 1 Tank in Peking, round 2 : 1/1 hits
1 Tank owned by the Hisaichi and 1 Marine owned by the Anzac lost in Peking
Anzac win, taking Peking from Hisaichi with 1 Tank remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Tank
Casualties for Anzac: 1 Marine
Battle in Kwangsi
Anzac attack with 1 Artillery and 1 Tank
Hisaichi defend with 1 Infantry
Anzac roll dice for 1 Artillery and 1 Tank in Kwangsi, round 2 : 1/2 hits
Hisaichi roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kwangsi
Anzac win, taking Kwangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 Artillery
Battle in Kwangtung
Anzac attack with 1 Adv.Fighter, 1 Artillery and 1 Tank
Hisaichi defend with 1 Infantry
Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Tank in Kwangtung, round 2 : 0/3 hits
Yamamoto roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits
Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Tank in Kwangtung, round 3 : 0/3 hits
Yamamoto roll dice for 1 Infantry in Kwangtung, round 3 : 0/1 hits
Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Tank in Kwangtung, round 4 : 2/3 hits
Yamamoto roll dice for 1 Infantry in Kwangtung, round 4 : 1/1 hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kwangtung
Anzac win, taking Kwangtung from Yamamoto with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 1 ArtilleryNon Combat Move - Anzac
Turning on Edit Mode
EDIT: Changing ownership of Shanghai from Hisaichi to Chinese
EDIT: Turning off Edit Mode
1 Adv.Fighter moved from Kwangtung to 92 Sea Zone
1 Marine moved from Guam to 101 Sea Zone
1 Marine and 1 S.Submarine moved from 101 Sea Zone to 84 Sea Zone
1 Marine moved from 84 Sea Zone to Shanghai
2 Submarines moved from 92 Sea Zone to 93 Sea Zone
2 Destroyers moved from 92 Sea Zone to 93 Sea Zone
6 Infantrys moved from Merauke to HollandiaPlace Units - Anzac
1 Transport placed in 67 Sea Zone
2 Tanks placed in Broome
1 Transport placed in 113 Sea Zone
1 Tank placed in Townsville
2 Tanks placed in Port Moresby
Anzac undo move 2.
1 Tank placed in Broome
1 Tank placed in Port MoresbyTurn Complete - Anzac
Anzac collect 40 PUs; end with 43 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Dutch
1 Artillery moved from Sumatra to 110 Sea Zone
1 Artillery moved from East And South Borneo to 110 Sea Zone
1 Elite moved from East And South Borneo to 110 Sea Zone
3 Infantrys moved from Sumatra to 110 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
2 Artillerys and 2 Infantrys moved from 92 Sea Zone to Kiangsi
1 Elite, 1 Infantry and 1 Transport moved from 110 Sea Zone to 92 Sea Zone
1 Elite and 1 Infantry moved from 92 Sea Zone to Fukien
Chinese take Fukien from Yamamoto
1 Tank moved from Jilolo to 107 Sea Zone
1 Artillery moved from Celebes to 107 Sea Zone
1 Elite moved from Celebes to 107 Sea Zone
1 Infantry moved from Jilolo to 107 Sea Zone
1 Infantry moved from Hollandia to 107 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 84 Sea Zone
1 Artillery and 1 Infantry moved from 84 Sea Zone to Liaoning
Dutch take Liaoning from Hisaichi
1 Elite, 1 Tank and 1 Transport moved from 107 Sea Zone to 84 Sea Zone
1 Elite and 1 Tank moved from 84 Sea Zone to Korea
Dutch take Korea from Hisaichi
1 Cruiser and 1 Infantry moved from 107 Sea Zone to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Kirin
Dutch take Kirin from HisaichiPurchase Units - Dutch
Dutch buy 1 Adv.Fighter, 3 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 1 PUs;Combat - Dutch
Battle in Kiangsi
Dutch attack with 2 Artillerys and 2 Infantrys
Hisaichi defend with 1 Infantry
Dutch roll dice for 2 Artillerys and 2 Infantrys in Kiangsi, round 2 : 1/4 hits
Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Kiangsi
Dutch win, taking Kiangsi from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Dutch
Place Units - Dutch
1 Transport placed in 110 Sea Zone
1 Adv.Fighter placed in Banjarmasin
1 Infantry and 2 Tanks placed in Formosa
2 Infantrys placed in BanjarmasinTurn Complete - Dutch
Dutch collect 41 PUs; end with 42 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Finns
4 ArmoredCars, 1 Elite, 1 Fighter, 17 Infantrys and 1 Tank moved from Vologda to Yaroslavl
2 ArmoredCars and 4 Infantrys moved from S.Karelia to Yaroslavl
4 Infantrys moved from Vyborg to S.Karelia
2 ArmoredCars moved from Oulu to S.Karelia
2 Infantrys moved from Oulu to Lapland
2 Infantrys moved from Oulu to N.Karelia
2 Elites and 2 Infantrys moved from Tampere to Oulu
5 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 ArmoredCars, 1 Elite, 1 Infantry, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;Combat - Finns
Battle in Yaroslavl
Finns attack with 6 ArmoredCars, 1 Elite, 1 Fighter, 21 Infantrys and 1 Tank
Russians defend with 1 AAGun, 3 HeavyTanks, 18 Infantrys and 4 Tanks
AA fire in Yaroslavl : 0/1 hits
Finns roll dice for 6 ArmoredCars, 1 Elite, 1 Fighter, 21 Infantrys and 1 Tank in Yaroslavl, round 2 : 8/30 hits
Russians roll dice for 3 HeavyTanks, 18 Infantrys and 4 Tanks in Yaroslavl, round 2 : 10/25 hits
8 Infantrys owned by the Russians and 10 Infantrys owned by the Finns lost in Yaroslavl
Finns roll dice for 6 ArmoredCars, 1 Elite, 1 Fighter, 11 Infantrys and 1 Tank in Yaroslavl, round 3 : 3/20 hits
Russians roll dice for 3 HeavyTanks, 10 Infantrys and 4 Tanks in Yaroslavl, round 3 : 6/17 hits
3 Infantrys owned by the Russians and 6 Infantrys owned by the Finns lost in Yaroslavl
Finns roll dice for 6 ArmoredCars, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank in Yaroslavl, round 4 : 3/14 hits
Russians roll dice for 3 HeavyTanks, 7 Infantrys and 4 Tanks in Yaroslavl, round 4 : 6/14 hits
3 Infantrys owned by the Russians, 1 Elite owned by the Finns and 5 Infantrys owned by the Finns lost in Yaroslavl
Finns roll dice for 6 ArmoredCars, 1 Fighter and 1 Tank in Yaroslavl, round 5 : 1/8 hits
Russians roll dice for 3 HeavyTanks, 4 Infantrys and 4 Tanks in Yaroslavl, round 5 : 7/11 hits
1 Infantry owned by the Russians, 6 ArmoredCars owned by the Finns and 1 Fighter owned by the Finns lost in Yaroslavl
Finns roll dice for 1 Tank in Yaroslavl, round 6 : 1/1 hits
Russians roll dice for 3 HeavyTanks, 3 Infantrys and 4 Tanks in Yaroslavl, round 6 : 3/10 hits
1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Yaroslavl
Russians win with 3 HeavyTanks, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is -50
Casualties for Finns: 6 ArmoredCars, 1 Elite, 1 Fighter, 21 Infantrys and 1 Tank
Casualties for Russians: 16 InfantrysNon Combat Move - Finns
Place Units - Finns
2 ArmoredCars, 1 Elite, 1 Infantry, 1 Mech.Inf and 1 Tank placed in HelsinkiTurn Complete - Finns
Finns collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Romanians
18 Tanks moved from Vinnytsia to Kursk
2 Artillerys, 3 Elites and 12 Infantrys moved from Vinnytsia to Kiev
2 Infantrys moved from E.Romania to Odessa
1 Artillery and 1 Elite moved from E.Romania to Vinnytsia
1 Elite and 3 Infantrys moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 1 Elite, 3 Infantrys and 4 Tanks; Remaining resources: 0 PUs;Combat - Romanians
Battle in Kursk
Romanians attack with 18 Tanks
Russians defend with 1 AAGun, 5 Bunkers and 1 Factory
Romanians roll dice for 18 Tanks in Kursk, round 2 : 12/18 hits
Russians roll dice for 5 Bunkers in Kursk, round 2 : 3/5 hits
3 Tanks owned by the Romanians and 5 Bunkers owned by the Russians lost in Kursk
Romanians win, taking Kursk from Russians with 15 Tanks remaining. Battle score for attacker is 15
Casualties for Romanians: 3 Tanks
Casualties for Russians: 5 BunkersNon Combat Move - Romanians
Place Units - Romanians
4 Tanks placed in Vinnytsia
1 Elite and 3 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 32 PUs; end with 32 PUs





