@Ragnell804 gg, I concede
Redinight(Axis) Vs. Admiral_Thrawn(Allies) Anniversary Edition
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UK round 1
PHASE 1. RESEARCH AND DEVELOPMENT - NONE
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PHASE 2: Purchase Units
UK has 43 IPC - The Brits produce 2 IC’s, 1 Armor, 1 Destroyer 0 IPC left over.
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PHASE 3: Combat Move
1 Destroyer, 1 Cruiser moves from SZ 12 to SZ 6
1 Battleship moves from SZ 2 to SZ 6
1 Bomber moves from the UK to SZ 13
1 Fighter moves from the UK to SZ 6
1 Fighter moves from the UK to SZ 5
1 Destroyer moves from SZ 35 to SZ 38
The BATTLE OF SZ 6
UK attacks with 1 Battleship, 1 Destroyer, 1 Cruiser, 1 Fighter
1@4
Rolling 1d6:
(4)2@3
Rolling 2d6:
(5, 6)1@2
Rolling 1d6:
(2)Germany defends with 1 Sub who can not submerge or surprise strike because I have a destroyer in my fleet.
1@1
Rolling 1d6:
(6)The BATTLE OF SZ 13
Bomber attacks unescorted transport and destroys it.
The BATTLE OF SZ 5
Fighter attacks and destroys unescorted transport. The fighter can not hit the sub because a destroyer is not present and the sub cannot hit the fighter.
The BATTLE OF SZ 38
UK attacks with 1 destroyer
1@2
Rolling 1d6:
(1)Japan defends with 1 destroyer who is escorting a transport
1@2
Rolling 1d6:
(4) -
Hail Britania!
Victory on all fronts.
Germany loses 1 sub in SZ 6, 1 transport in SZ 5, and 1 transport in SZ 13.
Japan loses 1 destroyer and 1 transport in 38.
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PHASE 5: Noncombat Move
1 Inf moves from Western Canada to Eastern Canada
1 transport moves from SZ 2 to SZ 1
1 Fighter moves from SZ 6 to the UK
1 Fighter moves from SZ 5 to the UK
1 Bomber moves from SZ 13 to the UK
2 Inf moves from Transjordan to Egypt
2 Inf move from the Union of South Africa to Rhodesia
1 transport moves from SZ 35 to SZ 33
1 Destroyer and 1 Transport moves from SZ 41 to SZ 43
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PHASE 6: Mobilize New Units
1 Armor is built in the UK
1 Destroyer is built in SZ 6
1 IC is built in India
1 IC is built in Austrailia
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PHASE 7: Collect Income
UK collects 33 IPC
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Italy’s Turn: ROUND 1
PHASE 1: Research and Development- NONE
PHASE 2: Purchase Units
Italy purchase 1 strong Armor, 1 mighty Infantry unit.PHASE 3: Combat Movement
1 Transport/1 Inf & 1 Art in SZ 14 to SZ 15 attacking Egypt
1 Battleship in SZ 14 to SZ 15 bombarding Egypt
1 Cruiser in SZ 14 To SZ 15 bombarding Egypt
1 Fighter in Italy to Egypt return to Libya
1 German Infantry, 1 German tank, 1 German artillery from Libya to Egypt
2 Infantry from Libya to EgyptPHASE 4: Conduct Combat
1 Battleship bombardment to Egypt
1@4Rolling 1d6:
(1)1 Cruiser bombardment to Egypt
1@3Rolling 1d6:
(2)1 Seaborne Infantry attacks with support from Artillery
1@2Rolling 1d6:
(3)1 Seaborne artillery attacks
1@2Rolling 1d6:
(3)1 Fighter, 3 infantry, 1 artillery, 1 armor attacks from land (Libya)
2@3Rolling 2d6:
(5, 6)
2@1Rolling 2d6:
(3, 3)
2@2Rolling 2d6:
(6, 6)UK defends with 4 Infantry, 1 Artillery, 1 Tank, 1 Fighter
5@2Rolling 5d6:
(1, 1, 2, 3, 4)
1@3Rolling 1d6:
(5)
1@4Rolling 1d6:
(4) -
ROUND 1: Italy’s turn (REDO)
PHASE 1: Research and Development - NONE
PHASE 2: Purchase Units
Italy purchases 1 armor, 1 infantry unit, SAVES 2 IPCPHASE 3: Combat Movement - NONE
PHASE 4: NONE
PHASE 5: Place Units
1 Infantry and 1 Armor in Italy.PHASE 6: Collect Income
Italy stays at 10 IPC
Italy gains 5 IPC with control of Italy, Balkans, Morocco/Algeria, and Libya, and no enemy surface warships in SZ 13,14,15
Italy collects 15 IPC
Italy saved 2 IPC
Italy has 17 IPC -
ADD CORRECTION! Mussolini is not very good at this….
NON-COMBAT MOVE:
1 Artillery from Italy to Balkans.
1 Armor from Balkans to Ukraine
2 Infantry from Balkans to Bulgaria/RomaniaOk!! AVANTI !!!
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MORE NON-COMBAT !
1 Fighter from Italy to Morocco/Algeria
2 Infantry from Libya to Morocco/Algeria
1 Infantry and 1 Artillery transported SZ 14 to LibyaOk, now it’s now, there
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CHINA Turn 1 FEEL THEIR POWER!
China Combat Move:
1 Inf from Hupeh to Kiangsu
1 Inf Fukien to Kiangsu
1 Inf from Suiyuan to to Kiangsu
1 Fighter from Yunnan to Kiangsu
The BATTLE of KIANGSU
China attacks with 3 Inf and 1 Fighter
3@1
Rolling 4d6:
(2, 3, 5, 6)1@3
Rolling 4d6:
(1, 2, 3, 4)Japan defends with 2 Inf
2@2
Rolling 2d6:
(3, 4) -
Oops rolled China wrong redo…
3@1
Rolling 3d6:
(1, 5, 6)1@3
Rolling 1d6:
(1) -
Victory! Japan lose two Inf and Shanghai is free from Japan.
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Non Combat Move
1 inf from Yunnan to Fukien
Land 1 Fighter in Ningxia
Unit placement
4 Infantry place in Suiyuan
China’s turn done…
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US Turn 1…We have survived the day of Infamy…The Jerry and the Jap must be slapped!
Phase I Research… Not this time, but I got Oppenheimer working on something in the Nevada Desert…
PHASE II Recruit! We got G.I. Joe coming!
2 Fighters, 1 Armor, 2 Artilleries, 1 Transport
0 IPC remaining.
PHASE III Combat Move…I’m sending Doolittle out to bomb some Axis scum!
1 Bomber from Western US to SZ 38
Bombs away! Jap defending transport is destroyed.
1 Destroyer moves from SZ 10 to SZ 9
1 Fighter and 1 Bomber to SZ 9
Germans defend with 1 sub
BATTLE of SZ 9
US attacks with 1 Destroyer, 1 Fighter, and 1 Bomber
1@2
Rolling 1d6:
(4)1@3
Rolling 1d6:
(1)1@4
Rolling 1d6:
(2)Germans defend with 1 Sub
1@1
Rolling 1d6:
(3) -
We send them to a watery grave with air dropped depth charges!
PHASE IV Non Combat…Over there…Over there…And we won’t come back till it’s over
Over there!1 Fighter from SZ 9 to U.K.
1 Bomber from SZ 9 to U.K.
1 Bomber from SZ 48 to Australia
1 Carrier and 1 Destroyer from SZ 44 to SZ 43
1 Fighter from SZ 44 to Australia
1 Fighter from Hawaii to Australia
1 Fighter from Western US to SZ 43
1 Inf from Central US to Eastern US
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PHASE V Place Units…Rosie the Riviter has been busy…
Place 1 Art 1 Armor in the E. US.
Place 1 Art in Western US
Place 1 Transport in SZ 10
Place Two Fighters in Western US.
P
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PHASE VI Collect IPC…The arsenal of democracy!
US collects 38 and additional 10 from 2 National Objectives.
It has 48 in the bank.
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GERMANY: ROUND 2
1. RESEARCH & DEVELOPMENT: NONE
2. PURCHASE UNITS:
3 Armor, 3 Infantry, 2 Artillery, 1 Fighter
3. COMBAT MOVEMENT:
2 Armor from E. Poland to Belorussia
2 Armor from Ukraine to Belorussia
1 Armor from Poland to Belorussia
2 Armor from Baltic States to Belorussia
1 Artillery from Baltic States to Belorussia
3 Infantry from Baltic States to Belorussia
4. CONDUCT COMBAT: BELORUSSIA
Germany attacks with
7@3Rolling 7d6:
(2, 3, 4, 5, 5, 6, 6)
2@2Rolling 2d6:
(1, 4)
2@1Rolling 2d6:
(4, 6)
Russia defends with 1 Infantry
1@2Rolling 2d6:
(1, 2)