@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Redinight(Axis) Vs. Admiral_Thrawn(Allies) Anniversary Edition
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Double check we are on the same page with my world update and I will post UK 1 sometime tomorrow.
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I lost 1 fighter in SZ 50 battle that would have returned to carrier in SZ 49.
1 fighter from from SZ 61 returned to French Indo China Thailand.
1 fighter from Manchuria landed in French IndoChina Thailand. -
You moved 1 infantry from Russia to Eastern Ukraine, you should have 2 there not 1.
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CHINA CORRECTION -
CHINA-
Yunnan: 1 Inf, 1 Fighter
Fukien: 1 Inf
Hupeh: 1 Inf
Suiyuan: 1 Inf
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JAPAN CORRECTION:
French Indo China Thailand: 2 Fighter
Kiangsu: 2 Inf
Manchuria: 5 Inf, 1 Art
Formosa:
Japan: 1 Armor, 3 Inf, 2 Fighter, 1 AA, 1 IC
Okinawa: 1 Inf
Carolina Islands:
Iwo Jima: 1 Inf
Kwangtung: 2 Inf
East Indies: 1 Inf
Borneo: 2 Inf
Philippine Islands: 1 Art
New Guinea: 2 Inf
SZ 62: 1 Transport, 1 Sub
SZ 38: 1 Destroyer, 1 Transport
SZ 49: 1 AC, 3 Fighters, 1 Transport
SZ 48: 1 Transport
SZ 50: 1 Cruiser, 1 Transport
SZ 52: 1 Battleship, 2 AC, 3 Fighters
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UK round 1
PHASE 1. RESEARCH AND DEVELOPMENT - NONE
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PHASE 2: Purchase Units
UK has 43 IPC - The Brits produce 2 IC’s, 1 Armor, 1 Destroyer 0 IPC left over.
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PHASE 3: Combat Move
1 Destroyer, 1 Cruiser moves from SZ 12 to SZ 6
1 Battleship moves from SZ 2 to SZ 6
1 Bomber moves from the UK to SZ 13
1 Fighter moves from the UK to SZ 6
1 Fighter moves from the UK to SZ 5
1 Destroyer moves from SZ 35 to SZ 38
The BATTLE OF SZ 6
UK attacks with 1 Battleship, 1 Destroyer, 1 Cruiser, 1 Fighter
1@4
Rolling 1d6:
(4)2@3
Rolling 2d6:
(5, 6)1@2
Rolling 1d6:
(2)Germany defends with 1 Sub who can not submerge or surprise strike because I have a destroyer in my fleet.
1@1
Rolling 1d6:
(6)The BATTLE OF SZ 13
Bomber attacks unescorted transport and destroys it.
The BATTLE OF SZ 5
Fighter attacks and destroys unescorted transport. The fighter can not hit the sub because a destroyer is not present and the sub cannot hit the fighter.
The BATTLE OF SZ 38
UK attacks with 1 destroyer
1@2
Rolling 1d6:
(1)Japan defends with 1 destroyer who is escorting a transport
1@2
Rolling 1d6:
(4) -
Hail Britania!
Victory on all fronts.
Germany loses 1 sub in SZ 6, 1 transport in SZ 5, and 1 transport in SZ 13.
Japan loses 1 destroyer and 1 transport in 38.
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PHASE 5: Noncombat Move
1 Inf moves from Western Canada to Eastern Canada
1 transport moves from SZ 2 to SZ 1
1 Fighter moves from SZ 6 to the UK
1 Fighter moves from SZ 5 to the UK
1 Bomber moves from SZ 13 to the UK
2 Inf moves from Transjordan to Egypt
2 Inf move from the Union of South Africa to Rhodesia
1 transport moves from SZ 35 to SZ 33
1 Destroyer and 1 Transport moves from SZ 41 to SZ 43
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PHASE 6: Mobilize New Units
1 Armor is built in the UK
1 Destroyer is built in SZ 6
1 IC is built in India
1 IC is built in Austrailia
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PHASE 7: Collect Income
UK collects 33 IPC
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Italy’s Turn: ROUND 1
PHASE 1: Research and Development- NONE
PHASE 2: Purchase Units
Italy purchase 1 strong Armor, 1 mighty Infantry unit.PHASE 3: Combat Movement
1 Transport/1 Inf & 1 Art in SZ 14 to SZ 15 attacking Egypt
1 Battleship in SZ 14 to SZ 15 bombarding Egypt
1 Cruiser in SZ 14 To SZ 15 bombarding Egypt
1 Fighter in Italy to Egypt return to Libya
1 German Infantry, 1 German tank, 1 German artillery from Libya to Egypt
2 Infantry from Libya to EgyptPHASE 4: Conduct Combat
1 Battleship bombardment to Egypt
1@4
Rolling 1d6:
(1)1 Cruiser bombardment to Egypt
1@3
Rolling 1d6:
(2)1 Seaborne Infantry attacks with support from Artillery
1@2
Rolling 1d6:
(3)1 Seaborne artillery attacks
1@2
Rolling 1d6:
(3)1 Fighter, 3 infantry, 1 artillery, 1 armor attacks from land (Libya)
2@3
Rolling 2d6:
(5, 6)
2@1
Rolling 2d6:
(3, 3)
2@2
Rolling 2d6:
(6, 6)UK defends with 4 Infantry, 1 Artillery, 1 Tank, 1 Fighter
5@2
Rolling 5d6:
(1, 1, 2, 3, 4)
1@3
Rolling 1d6:
(5)
1@4
Rolling 1d6:
(4) -
ROUND 1: Italy’s turn (REDO)
PHASE 1: Research and Development - NONE
PHASE 2: Purchase Units
Italy purchases 1 armor, 1 infantry unit, SAVES 2 IPCPHASE 3: Combat Movement - NONE
PHASE 4: NONE
PHASE 5: Place Units
1 Infantry and 1 Armor in Italy.PHASE 6: Collect Income
Italy stays at 10 IPC
Italy gains 5 IPC with control of Italy, Balkans, Morocco/Algeria, and Libya, and no enemy surface warships in SZ 13,14,15
Italy collects 15 IPC
Italy saved 2 IPC
Italy has 17 IPC -
ADD CORRECTION! Mussolini is not very good at this….
NON-COMBAT MOVE:
1 Artillery from Italy to Balkans.
1 Armor from Balkans to Ukraine
2 Infantry from Balkans to Bulgaria/RomaniaOk!! AVANTI !!!
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MORE NON-COMBAT !
1 Fighter from Italy to Morocco/Algeria
2 Infantry from Libya to Morocco/Algeria
1 Infantry and 1 Artillery transported SZ 14 to LibyaOk, now it’s now, there
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CHINA Turn 1 FEEL THEIR POWER!
China Combat Move:
1 Inf from Hupeh to Kiangsu
1 Inf Fukien to Kiangsu
1 Inf from Suiyuan to to Kiangsu
1 Fighter from Yunnan to Kiangsu
The BATTLE of KIANGSU
China attacks with 3 Inf and 1 Fighter
3@1
Rolling 4d6:
(2, 3, 5, 6)1@3
Rolling 4d6:
(1, 2, 3, 4)Japan defends with 2 Inf
2@2
Rolling 2d6:
(3, 4) -
Oops rolled China wrong redo…
3@1
Rolling 3d6:
(1, 5, 6)1@3
Rolling 1d6:
(1) -
Victory! Japan lose two Inf and Shanghai is free from Japan.
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Non Combat Move
1 inf from Yunnan to Fukien
Land 1 Fighter in Ningxia
Unit placement
4 Infantry place in Suiyuan
China’s turn done…





