Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
You mentioned some edits - I wasn’t sure if you had actually put them on the map or not, that’s all.
Site is reeeeeaaaallllyyyy slow today!
Anyway, it’s all good, go ahead with your move.
ok, its all on the map, so nothing to do
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Paulau Island
Non Combat Move - ANZAC
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from New Guinea to Guam
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
3 submarines moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Suiyuyan to Russia
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
france is done
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 7 armour, 2 artilleries, 3 bombers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bulgaria to Greece
Germans take Greece from British
1 mech_infantry moved from Albania to Romania
3 artilleries moved from Ukraine to Bryansk
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Belarus to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 armour moved from Volgograd to Bryansk
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Syria to Iraq
1 armour moved from Egypt to Ethiopia
Germans take Anglo Egyptian Sudan from British
Italians take Ethiopia from British
1 armour moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from French
6 armour moved from Egypt to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Egypt to Kenya
Germans take Kenya from British
3 artilleries and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from 99 Sea Zone to Cyprus
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 98 Sea Zone to 92 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
1 armour moved from Novgorod to Bryansk
Combat - Germans
Battle in Crete
Battle in Cyprus
Battle in Malta
Battle in 92 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 transport; Italians loiter and taunt
Americans defend with 1 submarine
Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Germans win, taking Crete from British, taking Cyprus from British, taking Malta from British with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Germans
3 bombers moved from 92 Sea Zone to Southern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Novgorod
1 armour and 2 infantry placed in Egypt
3 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 8 bombers
EDIT: Adding units owned by Germans to Southern Italy: 8 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -1.50
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
1 armour moved from Smolensk to Russia
3 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
3 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Anhwe to Hopei
2 aaGuns and 14 infantry moved from Suiyuyan to Kansu
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0,50
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 4 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,3,5,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,6,2,5,5,4,5,2,1,5,3,3
Japanese collect 0 PUs (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 5 bombers, 2 fighters and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in Gibraltar
Non Combat Move - Americans
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 fighter moved from Quebec to United Kingdom
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
5 fighters and 1 tactical_bomber moved from Tsinghai to Russia
3 fighters moved from French Indo China to Kansu
3 armour and 3 infantry moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 armour moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
2 transports placed in 36 Sea Zone
1 armour placed in French Indo China
2 fighters placed in Eastern United States
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 4 infantry moved from Shantung to Jehol
Place Units - Chinese
1 artillery and 7 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 15 PUs;
Combat Move - British
1 mech_infantry moved from West India to Persia
British take Persia from Germans
Combat - British
Non Combat Move - British
2 fighters moved from India to Kansu
2 fighters and 1 tactical_bomber moved from Tsinghai to Russia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Eastern United States to Quebec
3 infantry moved from Rhodesia to Union of South Africa
Place Units - British
3 infantry placed in Union of South Africa
2 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 32 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 35 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 38 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Samara to Vologda
1 bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Vologda
1 infantry moved from Bryansk to Tambov
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Italians
Battle in Vologda
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Italians win, taking Vologda from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Vologda to Bryansk
1 fighter moved from Vologda to Bryansk
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 carrier, 1 submarine and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Guam
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 bombers moved from New South Wales to Guam
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
france is done and I assume I can click through japan after russia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Germans
Germans buy 9 armour, 2 artilleries, 3 bombers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
11 bombers moved from Southern Italy to Gibraltar
1 armour moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
1 armour moved from Nigeria to French Central Africa
Germans take French Central Africa from Americans
1 armour moved from Ethiopia to British Somaliland
Germans take British Somaliland from British
1 armour moved from British Somaliland to Italian Somaliland
Italians take Italian Somaliland from British
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
6 armour moved from Belgian Congo to Egypt
1 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Persia
3 bombers moved from Western Germany to Persia
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
3 armour moved from Volgograd to Bryansk
1 infantry moved from Tambov to Samara
Combat - Germans
Battle in Gibraltar
Germans attack with 1 artillery, 11 bombers and 1 infantry
British defend with 1 artillery, 2 fighters, 1 harbour and 1 infantry; Americans defend with 1 aaGun and 1 mech_infantry
AA fire in Gibraltar : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 11 bombers and 1 infantry in Gibraltar, round 2 : 9/13 hits, 8.00 expected hits
British roll dice for 1 aaGun, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/5 hits, 2.33 expected hits
1 aaGun owned by the Americans, 1 artillery owned by the British, 2 fighters owned by the British, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 11 bombers and 1 infantry remaining. Battle score for attacker is 36
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 1 aaGun and 1 mech_infantry
Battle in Persia
Germans attack with 3 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 3 bombers and 1 mech_infantry in Persia, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 bombers moved from Persia to Iraq
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
2 artilleries moved from 95 Sea Zone to Northern Italy
1 infantry moved from Greece to Bulgaria
11 bombers moved from Gibraltar to Southern France
Place Units - Germans
3 bombers placed in Western Germany
1 submarine placed in 113 Sea Zone
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Novgorod
3 armour placed in Egypt
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 75 PUs (2 lost to blockades); end with 75 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 1.67
AA fire in Gibraltar : : -0.50
British : -1.67
Yes, go ahead and click through Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Kansu to Timguska
Russians take Timguska from Germans
13 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Samara
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/5 hits, 2,33 expected hits
Italians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Samara to Russia
2 aaGuns moved from Kansu to Novosibirsk
1 infantry moved from Hopei to Shensi
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0,67
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 4 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,2,3,5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,4,4,6,2,2,4,6,5,6,6,5
Japanese collect 3 PUs (7 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 4 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,5,4,3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,3,5,1,5,3,1,5,4,4,1,4
Japanese collect 0 PUs (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 4 bombers, 1 carrier and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
6 fighters moved from 91 Sea Zone to United Kingdom
3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 91 Sea Zone to 107 Sea Zone
3 fighters moved from Kansu to Russia
2 submarines moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
5 submarines moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to Korea
1 armour, 3 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
3 artilleries moved from 35 Sea Zone to Philippines
5 bombers moved from Western United States to Midway
2 fighters moved from Eastern United States to 107 Sea Zone
Place Units - Americans
4 bombers placed in Western United States
3 artilleries placed in French Indo China
2 fighters placed in Eastern United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 4 infantry moved from Jehol to Manchuria
Place Units - Chinese
9 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :