18L Shin Ji(Axis+9) vs Oystelio

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries, 2 infantry and 1 marine moved from Shan State to 37 Sea Zone
                3 tactical_bombers moved from Shan State to India
                2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to India
                1 submarine moved from 37 Sea Zone to 45 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 37 Sea Zone to 38 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                1 battleship and 1 marine moved from 37 Sea Zone to 41 Sea Zone
                1 battleship and 1 marine moved from 41 Sea Zone to 39 Sea Zone
                6 fighters moved from 37 Sea Zone to India
                2 artilleries, 2 infantry and 1 marine moved from 39 Sea Zone to India

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 39 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                    French defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 transports in 39 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                        French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the French lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in India
                    Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 2 infantry, 1 marine and 4 tactical_bombers
                    British defend with 3 aaGuns, 2 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India : 1/9 hits, 1.50 expected hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 2 infantry, 1 marine and 4 tactical_bombers in India, round 2 : 4/18 hits, 9.17 expected hits
                        UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/14 hits, 5.33 expected hits
                        2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British and 1 bomber owned by the British lost in India
                        Japanese roll dice for 2 bombers, 7 fighters, 1 marine and 4 tactical_bombers in India, round 3 : 9/14 hits, 7.83 expected hits
                        UK_Pacific roll dice for 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 5/13 hits, 5.17 expected hits
                        1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 marine owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 7 infantry owned by the British lost in India
                        Japanese roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in India, round 4 : 5/9 hits, 5.33 expected hits
                        UK_Pacific roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in India, round 4 : 2/4 hits, 2.17 expected hits
                        1 fighter owned by the ANZAC, 2 bombers owned by the Japanese, 1 tactical_bomber owned by the British, 1 artillery owned by the British and 1 fighter owned by the British lost in India
                    Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for British: 3 aaGuns, 2 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 2 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 marine and 1 tactical_bomber

    Non Combat Move - Japanese
                3 carriers moved from 36 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
                3 mech_infantrys moved from Shantung to Jehol
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Jehol to Anhwe
                1 fighter moved from India to Shan State
                3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 19 Sea Zone
                1 infantry and 1 mech_infantry placed in Shantung
                3 mech_infantrys placed in French Indo China
                1 fighter and 6 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Changing ownership of India from UK_Pacific to Japanese
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 tactical_bomber
                EDIT: Removing units owned by Japanese from Shan State: 1 fighter
                EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to India: 1 marine
                EDIT: Changing PUs for Japanese from 0 to 9
                EDIT: Changing PUs for UK_Pacific from 9 to 0
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5,2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,6
                Japanese collect 39 PUs (11 lost to blockades); end with 48 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 5 mech_infantrys
                EDIT: Adding units owned by Japanese to Anhwe: 5 mech_infantrys
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    French : -0.33
        UK_Pacific : -1.67
        AA fire in India : : -0.50
        Japanese : -4.50

    triplea_41634_Jap5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 35 Sea Zone from Japanese
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 16 Sea Zone to 19 Sea Zone
                1 bomber moved from Korea to 19 Sea Zone
                2 fighters moved from Korea to 19 Sea Zone
                5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 19 Sea Zone
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                1 submarine moved from 41 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from United Kingdom to 110 Sea Zone

    Combat - Americans

    Combat Hit Differential Summary :

    triplea_41634_Ame5.tsvg


  • tokens?

  • '15

    Could you tell me my options? Won’t be in front of my map for a few hours


  • I am attacking your 3 carriers, 1 destroyer, 1 fighter and 1 tac with 3 subs, 1 destroyer, 7 fighters, 1 tac and 1 bomber

    so you have option to use up to 6 tokens on the american destroyer

    This is in sz 19

  • '15

    7 fighters?  Yikes!  Throw two Jamie on the destroyer


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 35 Sea Zone from Japanese
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 16 Sea Zone to 19 Sea Zone
                1 bomber moved from Korea to 19 Sea Zone
                2 fighters moved from Korea to 19 Sea Zone
                5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 19 Sea Zone
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                1 submarine moved from 41 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from United Kingdom to 110 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,6
                Battle in Guam
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber, 7 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 3 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 3 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/6 hits, 2,50 expected hits
                        1 submarine owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                        1 carrier owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 2/9 hits, 4,83 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 51
                    Casualties for Americans: 2 fighters and 1 submarine
                    Casualties for Japanese: 3 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 46 Sea Zone to 21 Sea Zone
                5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
                1 bomber moved from 19 Sea Zone to Manchuria
                8 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 submarine moved from 101 Sea Zone to 90 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                1 bomber and 1 tactical_bomber placed in Eastern United States
                1 fighter placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    Germans : -0,67
        Americans : -2,00
        Japanese : -0,17

    triplea_41634_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    Chinese : -2,00
        Japanese : 0,00

    triplea_41634_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 3 artilleries and 1 infantry moved from Burma to India
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                1 mech_infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Greece
                Battle in India
                    British attack with 1 armour, 3 artilleries and 1 infantry
                    Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 marine
                        British roll dice for 1 armour, 3 artilleries and 1 infantry in India, round 2 : 1/5 hits, 1,83 expected hits
                        Japanese roll dice for 1 marine in India, round 2 : 0/1 hits, 0,33 expected hits
                        1 marine owned by the Japanese lost in India
                    British converts factory_major into different units
                    British win, taking 106 Sea Zone from Germans, taking Greece from Italians, taking India from Japanese with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine

    Non Combat Move - British
                1 infantry moved from Syria to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                2 artilleries moved from Alexandria to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 destroyer moved from 83 Sea Zone to 88 Sea Zone
                1 submarine moved from 83 Sea Zone to 91 Sea Zone
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 submarine placed in 109 Sea Zone
                1 transport placed in 81 Sea Zone
                1 mech_infantry placed in Egypt
                British undo move 2.
                British undo move 3.
                1 submarine placed in 98 Sea Zone
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,2,1,6,1,3,4,1,1,5,5,1,1,5,1,4,2,4
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 90 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 104 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from Egypt: 1 armour
                EDIT: Adding units owned by Americans to Iraq: 1 armour
                EDIT: Removing units owned by Americans from 66 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Americans to 64 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 3 fighters
                EDIT: Adding units owned by British to Russia: 3 fighters
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    British : -0,83
        Japanese : -0,33

    triplea_41634_UK_5.tsvg


  • a few nc edits in the end

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 marine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 bomber, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
                1 armour, 1 artillery and 2 mech_infantrys moved from Western Ukraine to Bryansk
                1 artillery and 3 infantry moved from Bessarabia to Western Ukraine

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Tobruk
                    Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 1.00 expected hits
                        British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Tobruk to Southern Italy
                1 fighter moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer and 2 transports placed in 95 Sea Zone
                1 marine placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    Italians : 0.00
        British : -0.33

    triplea_41634_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone

    Non Combat Move - ANZAC
                1 cruiser moved from 42 Sea Zone to 38 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea
                2 fighters moved from New Guinea to Guam

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    triplea_41634_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Persia to Russia

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41634_Fre5.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                3 artilleries moved from France to Southern France
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                3 armour moved from Novgorod to Bryansk
                3 armour and 7 mech_infantrys moved from Archangel to Bryansk
                2 infantry moved from Belarus to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                4 fighters moved from Eastern Poland to Southern Italy
                1 infantry moved from Bryansk to Ukraine
                      Germans take Ukraine from Russians
                13 armour and 10 mech_infantrys moved from Bryansk to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 13 armour and 10 mech_infantrys
                    Russians defend with 4 infantry
                        Germans roll dice for 13 armour and 10 mech_infantrys in Rostov, round 2 : 10/23 hits, 8.17 expected hits
                        Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                        4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 13 armour and 9 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                2 bombers moved from Western Germany to Southern Italy
                1 artillery moved from 93 Sea Zone to Southern France
                1 infantry moved from 93 Sea Zone to Southern France

    Place Units - Germans
                3 transports placed in 93 Sea Zone
                2 bombers placed in Western Germany
                3 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    Germans : 1.83
        Russians : -0.33

    triplea_41634_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Nenetsia to Russia
                2 aaGuns and 11 infantry moved from Amur to Manchuria
                4 infantry moved from Korea to Manchuria

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    triplea_41634_Rus6.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 5 fighters and 2 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from 39 Sea Zone to Iraq
                3 mech_infantrys moved from French Indo China to Yunnan
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                5 mech_infantrys moved from Anhwe to Hunan
                5 mech_infantrys moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Shantung to Anhwe
                5 infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Shantung to Hunan
                1 fighter moved from Japan to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 infantry and 8 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 infantry and 8 mech_infantrys in Yunnan, round 2 : 1/9 hits, 1.50 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 7 mech_infantrys in Yunnan, round 3 : 0/7 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 7 mech_infantrys in Yunnan, round 4 : 2/7 hits, 1.17 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 7 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Iraq
                    Japanese attack with 4 fighters and 2 tactical_bombers
                    British defend with 1 armour, 1 infantry and 2 mech_infantrys; Americans defend with 1 armour
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in Iraq, round 2 : 3/6 hits, 3.33 expected hits
                        British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 3/5 hits, 2.00 expected hits
                        3 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Iraq
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in Iraq, round 3 : 2/3 hits, 1.67 expected hits
                        British roll dice for 2 armour in Iraq, round 3 : 2/2 hits, 1.00 expected hits
                        2 tactical_bombers owned by the Japanese, 1 armour owned by the Americans and 1 armour owned by the British lost in Iraq
                    Japanese win with 1 fighter remaining. Battle score for attacker is -29
                    Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Americans: 1 armour
                    Casualties for Japanese: 3 fighters and 2 tactical_bombers

    Non Combat Move - Japanese
                1 fighter moved from Iraq to 80 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 aaGun moved from Jehol to Anhwe
                1 fighter moved from 17 Sea Zone to Japan

    Place Units - Japanese
                5 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,1,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,3,6,4,6,2,4,3,4,2,5,6,2,5
                Japanese collect 30 PUs (17 lost to blockades); end with 30 PUs

    Combat Hit Differential Summary :

    British : 2.00
        Chinese : 0.67
        Japanese : -0.83

    triplea_41634_Jap6.tsvg


  • looks like you got me here! nice move……Hmmmm


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 8 fighters; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                Battle in Philippines

    Non Combat Move - Americans
                2 carriers, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                3 fighters moved from 101 Sea Zone to 91 Sea Zone
                5 fighters and 1 tactical_bomber moved from 21 Sea Zone to Suiyuyan
                1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 bomber moved from Manchuria to Suiyuyan
                1 tactical_bomber moved from Eastern United States to French West Africa
                1 bomber moved from Eastern United States to French West Africa
                1 bomber moved from United Kingdom to French West Africa
                1 submarine moved from 104 Sea Zone to 91 Sea Zone

    Place Units - Americans
                8 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs

    Combat Hit Differential Summary :

    triplea_41634_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 7 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 7 mech_infantrys
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 4/8 hits, 1,67 expected hits
                        Japanese roll dice for 7 mech_infantrys in Yunnan, round 2 : 1/7 hits, 2,33 expected hits
                        4 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1,50 expected hits
                        Japanese roll dice for 3 mech_infantrys in Yunnan, round 3 : 0/3 hits, 1,00 expected hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits, 1,50 expected hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
                        2 mech_infantrys owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 25
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 7 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Chinese : 2,33
        Japanese : -3,00

    triplea_41634_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 7 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 7 mech_infantrys
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 4/8 hits, 1,67 expected hits
                        Japanese roll dice for 7 mech_infantrys in Yunnan, round 2 : 1/7 hits, 2,33 expected hits
                        4 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1,50 expected hits
                        Japanese roll dice for 3 mech_infantrys in Yunnan, round 3 : 0/3 hits, 1,00 expected hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits, 1,50 expected hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
                        2 mech_infantrys owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 25
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 7 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
                EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Chinese : 2,33
        Japanese : -3,00

    triplea_41634_Chi6.tsvg

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