@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
British roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 5/17 hits
Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 : 8/17 hits
5 mech_infantrys owned by the Germans, 1 artillery owned by the British and 7 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 2/9 hits
Germans roll dice for 11 armour and 1 fighter in Trans-Jordan, round 3 : 5/12 hits
2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 bomber owned by the British and 2 artilleries owned by the British lost in Trans-Jordan
retreated to Trans-Jordan
Germans win with 9 armour and 1 fighter remaining. Battle score for attacker is -21
Casualties for Germans: 2 armour and 5 mech_infantrys
Casualties for British: 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys
Non Combat Move - British
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Trans-Jordan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
3 artilleries and 5 infantry moved from India to West India
1 armour moved from Malaya to Shan State
1 armour moved from Shan State to Burma
1 submarine moved from 108 Sea Zone to 105 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 fighter moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
Place Units - British
1 carrier placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
2 artilleries and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,1,6,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
ONE EDIT, HOLD ON
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
British roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 5/17 hits
Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 : 8/17 hits
5 mech_infantrys owned by the Germans, 1 artillery owned by the British and 7 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 2/9 hits
Germans roll dice for 11 armour and 1 fighter in Trans-Jordan, round 3 : 5/12 hits
2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 bomber owned by the British and 2 artilleries owned by the British lost in Trans-Jordan
retreated to Trans-Jordan
Germans win with 9 armour and 1 fighter remaining. Battle score for attacker is -21
Casualties for Germans: 2 armour and 5 mech_infantrys
Casualties for British: 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys
Non Combat Move - British
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Trans-Jordan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
3 artilleries and 5 infantry moved from India to West India
1 armour moved from Malaya to Shan State
1 armour moved from Shan State to Burma
1 submarine moved from 108 Sea Zone to 105 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 fighter moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
Place Units - British
1 carrier placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
2 artilleries and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,1,6,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 36 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Removing units owned by Americans from Alaska: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser, 1 destroyer, 4 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry and 1 marine moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Volgograd to Samara
1 bomber moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
Combat - Italians
Battle in Morocco
Italians attack with 2 fighters, 4 infantry and 1 marine
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 fighters, 4 infantry and 1 marine in Morocco, round 2 : 4/7 hits, 2.00 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 2 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Samara
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Samara
retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Samara to Bryansk
1 bomber moved from Samara to Bryansk
2 fighters moved from Morocco to 92 Sea Zone
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : -1.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
3 submarines moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 20 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Hainan
Battle in 37 Sea Zone
ANZAC attack with 5 submarines
Japanese defend with 2 battleships, 1 carrier, 2 fighters and 2 transports
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 battleships and 2 transports in 37 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
2 submarines owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 battleship owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
1 battleship owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 5 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 6 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 7 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 37 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win, taking Hainan from Japanese with 2 fighters remaining. Battle score for attacker is 58
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 2 battleships, 1 carrier and 2 transports
2 fighters owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 fighter moved from New South Wales to New Guinea
1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Szechwan: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Suiyuyan: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 3 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Bryansk to Samara
2 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from British
10 mech_infantrys moved from Germany to Eastern Poland
9 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Persia to Syria
Germans take Syria from British
2 infantry moved from Southern France to 93 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
6 bombers moved from Southern Italy to Belarus
1 bomber moved from Bryansk to Samara
1 fighter moved from Southern Italy to Bryansk
1 infantry moved from Bryansk to Tambov
2 armour and 1 mech_infantry moved from Volgograd to Bryansk
Combat - Germans
Battle in Egypt
Germans attack with 9 armour, 3 artilleries and 5 infantry
British defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 9 armour, 3 artilleries and 5 infantry in Egypt, round 2 : 8/17 hits, 6.83 expected hits
British roll dice for 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys in Egypt, round 2 : 2/6 hits, 2.33 expected hits
2 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 infantry owned by the Germans, 3 infantry owned by the British and 1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 9 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys
Battle in Samara
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 6 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 6 bombers and 2 infantry in Belarus, round 2 : 6/8 hits, 4.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 bombers moved from Belarus to Bryansk
2 bombers moved from Samara to Bryansk
3 armour moved from Novgorod to Bryansk
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Novgorod
3 artilleries placed in Ukraine
3 bombers and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 4/5 hits, 2,00 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to Russia
2 aaGuns and 14 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shantung to Anhwe
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,67
Russians : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
5 infantry and 1 mech_infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 fighter moved from Trans-Jordan to 81 Sea Zone
Combat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 fighter
British defend with 1 cruiser
Japanese roll dice for 1 fighter in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 cruiser in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in 81 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 cruiser in 81 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 81 Sea Zone
British win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
1 aaGun moved from Kiangsu to Shantung
Place Units - Japanese
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,1,5,4,6,5,1
Japanese collect 8 PUs (7 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
British : 0.00
Japanese : 0.00
Hang on, didn’t see I still had a sub there!
I’ll roll the attack on your stuff in z36 here
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 2@1 1@2 1@4; Total Hits: 12@1: (5, 4)1@2: (3)1@4: (1)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
5 infantry and 1 mech_infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 fighter moved from Trans-Jordan to 81 Sea Zone
Combat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 fighter
British defend with 1 cruiser
Japanese roll dice for 1 fighter in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 cruiser in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in 81 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 cruiser in 81 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 81 Sea Zone
British win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
1 aaGun moved from Kiangsu to Shantung
Place Units - Japanese
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,1,5,4,6,5,1
Japanese collect 8 PUs (7 lost to blockades); end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 3 fighters, 3 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 6 fighters and 2 submarines
Italians defend with 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Americans roll dice for 6 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 2 transports owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 28
Casualties for Italians: 1 cruiser, 1 destroyer and 2 transports
Casualties for Americans: 1 submarine
Non Combat Move - Americans
5 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 armour and 1 artillery moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to Quebec
1 aaGun moved from Central United States to Southeast Mexico
5 fighters and 1 tactical_bomber moved from Shan State to Suiyuyan
1 infantry moved from Siam to French Indo China
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 aaGun and 1 infantry moved from Western United States to Central United States
Place Units - Americans
3 transports placed in 10 Sea Zone
3 armour, 1 bomber and 3 infantry placed in Western United States
3 fighters placed in French Indo China
Turn Complete - Americans
Americans collect 67 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Italians : 0,17
Americans : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
5 artilleries and 10 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 5 artilleries and 10 infantry
Japanese defend with 1 aaGun, 5 infantry and 1 mech_infantry
Chinese roll dice for 5 artilleries and 10 infantry in Shantung, round 2 : 2/15 hits, 4,17 expected hits
Japanese roll dice for 1 aaGun, 5 infantry and 1 mech_infantry in Shantung, round 2 : 2/6 hits, 2,00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 5 artilleries and 8 infantry in Shantung, round 3 : 1/13 hits, 3,83 expected hits
Japanese roll dice for 4 infantry and 1 mech_infantry in Shantung, round 3 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 5 artilleries and 6 infantry in Shantung, round 4 : 0/11 hits, 3,50 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Shantung, round 4 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 5 artilleries and 5 infantry in Shantung, round 5 : 2/10 hits, 3,33 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Shantung, round 5 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 5 artilleries and 5 infantry in Shantung, round 6 : 4/10 hits, 3,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shantung, round 6 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 aaGun, 5 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
2 artilleries and 5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese : -9,17
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Suiyuyan: 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Kansu: 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Tsinghai: 2 artilleries and 5 infantry
EDIT: Adding units owned by Americans to Tsinghai: 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kansu: 5 fighters and 1 tactical_bomber
EDIT: Removing units owned by Chinese from Kansu: 2 artilleries, 1 fighter and 5 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
1 armour moved from Burma to West India
1 armour and 2 mech_infantrys moved from India to West India
2 fighters and 1 tactical_bomber moved from West India to Tsinghai
Place Units - British
3 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
2 fighters placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 fighters
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Philippines: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to French Indo China: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
some edits
first I couldnt figure out where to put my combined force in china, Tsinghai it is
I also moved my transport the wrong way from FIC to philipines. It was ment to go other way and pick up men on philiphines and go back to FIC
hold on, there might be some more edits
go on
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
2 fighters moved from 98 Sea Zone to Crete
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
4 infantry and 1 marine moved from Morocco to Algeria
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 bomber moved from Bryansk to Samara
Combat - Italians
Battle in Alexandria
Battle in Crete
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 3 : 0/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
Italians roll dice for 1 artillery and 2 fighters in Crete, round 4 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Crete
Italians win, taking Alexandria from British with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Samara to Bryansk
1 fighter moved from Samara to Bryansk
1 fighter moved from Crete to 98 Sea Zone
1 fighter moved from Crete to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -3.00
British : 1.00
Russians : -0.33
Let me know if I missed any edits.
what do you mean?