@Adam514 scramble and submerge orders for 6?
18L Shin Ji(Axis+9) vs Oystelio
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 4 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Tambov to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 1 infantry
EDIT: Adding units owned by Russians to Kansu: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33
Italians : -1,00
Russians : -1,83 -
Japan doesn’t have anything.
I moved the subs to join my fleet, btw.
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i will edit the subs
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - Japanese
Turn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 7 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
2 units repaired.
1 bomber moved from Korea to Siberia
1 bomber moved from Manchuria to Siberia
3 bombers moved from Manchuria to Sakha
1 infantry moved from Japan to 6 Sea Zone
6 armour and 3 artilleries moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Siberia
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
1 armour and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 armour and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Formosa
1 armour and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Siberia
1 artillery and 1 transport moved from 6 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 transport moved from 19 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Okinawa
1 battleship moved from 6 Sea Zone to 33 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Manchuria to SakhaCombat - Americans
Battle in Gibraltar
Battle in Marshall Islands
Battle in Amur
Battle in Okinawa
Battle in Formosa
Battle in Marianas
Battle in Siberia
Americans attack with 1 armour, 1 artillery and 2 bombers
Germans defend with 1 armour
Americans roll dice for 1 armour, 1 artillery and 2 bombers in Siberia, round 2 : 3/4 hits, 2,17 expected hits
Germans roll dice for 1 armour in Siberia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 artillery owned by the Americans lost in Siberia
Americans win, taking Gibraltar from Germans, taking Marshall Islands from Japanese, taking Amur from Germans, taking Okinawa from Japanese, taking Formosa from Japanese, taking Marianas from Japanese, taking Siberia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery
Battle in Caroline Islands
Americans attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 2 armour, 1 artillery and 1 infantry in Caroline Islands, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Sakha
Americans attack with 4 bombers
Germans defend with 1 armour
Americans roll dice for 4 bombers in Sakha, round 2 : 2/4 hits, 2,67 expected hits
Germans roll dice for 1 armour in Sakha, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Sakha
Americans win with 3 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomberNon Combat Move - Americans
2 bombers moved from Siberia to Anhwe
4 bombers moved from Manchuria to Kwangsi
3 bombers moved from Sakha to Anhwe
3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Quebec to 91 Sea Zone
6 fighters moved from United Kingdom to 91 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
5 submarines moved from 12 Sea Zone to 64 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
4 fighters moved from Korea to Suiyuyan
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 35 Sea Zone to 54 Sea ZonePlace Units - Americans
2 carriers placed in 101 Sea Zone
2 mech_infantrys placed in French Indo China
1 infantry placed in Eastern United States
3 fighters placed in Japan
1 fighter placed in French Indo China
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 75 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Yunnan: 3 artilleries
EDIT: Removing units owned by Americans from French Indo China: 3 mech_infantrys
EDIT: Adding units owned by Americans to Szechwan: 3 artilleries and 3 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1,00
Americans : 0,83
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 1 infantry moved from Tsinghai to Sikang
4 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 artillery moved from Tsinghai to Kansu
7 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to SzechwanPlace Units - Chinese
4 infantry placed in Szechwan
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - British
British buy 1 bomber and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Germans
9 infantry moved from India to West IndiaCombat - British
Battle in MoroccoNon Combat Move - British
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Quebec to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from West India to Eastern Persia
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
5 infantry placed in United Kingdom
1 bomber placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUsPlace Units - UK_Pacific
1 artillery, 1 bomber, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 artillery, 1 bomber, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
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sorry, forgot to move your subs
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 artilleries and 7 infantry; Remaining resources: 6 PUs;Combat Move - Italians
1 artillery moved from Bryansk to Tambov
1 bomber moved from Novgorod to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Tambov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to Novgorod
1 fighter moved from Novgorod to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from Northern Italy to Western Germany
1 carrier, 1 destroyer, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
7 infantry and 1 marine moved from Holland Belgium to Western Germany
1 armour and 9 mech_infantrys moved from Romania to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
4 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Italians : 0.00
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 artilleries and 7 infantry; Remaining resources: 6 PUs;Combat Move - Italians
1 artillery moved from Bryansk to Tambov
1 bomber moved from Novgorod to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Tambov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to Novgorod
1 fighter moved from Novgorod to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from Northern Italy to Western Germany
1 carrier, 1 destroyer, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
7 infantry and 1 marine moved from Holland Belgium to Western Germany
1 armour and 9 mech_infantrys moved from Romania to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
4 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0.00
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 39 Sea ZoneNon Combat Move - ANZAC
2 artilleries and 4 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 37 Sea Zone to 38 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 4 infantry moved from 39 Sea Zone to India
4 submarines moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from India to Belgian Congo
1 aaGun, 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from New South Wales to Western Australia
2 fighters moved from Suiyuyan to Russia
1 fighter moved from Shan State to SuiyuyanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Germans
Germans buy 6 armour, 5 bombers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
25 armour, 18 artilleries, 27 infantry and 20 mech_infantrys moved from Bryansk to Russia
3 armour moved from Volgograd to Russia
Germans take Tambov from Russians
5 armour moved from Ukraine to Russia
17 bombers moved from Ukraine to Russia
3 mech_infantrys moved from Vologda to Russia
2 armour moved from Nenetsia to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Russia
1 armour and 2 mech_infantrys moved from Kazakhstan to Russia
2 bombers moved from Caucasus to Russia
1 bomber moved from Iraq to Russia
1 fighter moved from Novgorod to RussiaCombat - Germans
Battle in Russia
Germans attack with 37 armour, 18 artilleries, 20 bombers, 1 fighter, 27 infantry and 26 mech_infantrys
British defend with 7 fighters and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 4 fighters; Americans defend with 8 fighters and 1 tactical_bomber; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 3 fighters, 96 infantry, 1 marine, 5 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 0/9 hits, 1.50 expected hits
Germans roll dice for 37 armour, 18 artilleries, 20 bombers, 1 fighter, 27 infantry and 26 mech_infantrys in Russia, round 2 : 45/129 hits, 50.17 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 15 artilleries, 22 fighters, 96 infantry, 1 marine, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 49/144 hits, 56.17 expected hits
42 infantry owned by the Russians, 27 infantry owned by the Germans, 3 aaGuns owned by the Russians and 22 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 37 armour, 18 artilleries, 20 bombers, 1 fighter and 4 mech_infantrys in Russia, round 3 : 35/80 hits, 39.67 expected hits
Russians roll dice for 2 armour, 15 artilleries, 22 fighters, 54 infantry, 1 marine, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 34/102 hits, 42.17 expected hits
35 infantry owned by the Russians, 18 artilleries owned by the Germans, 12 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
25 armour owned by the Germans retreated to Bryansk
Russians win with 2 armour, 15 artilleries, 22 fighters, 19 infantry, 1 marine, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -83
Casualties for Germans: 12 armour, 18 artilleries, 27 infantry and 26 mech_infantrys
Casualties for Russians: 3 aaGuns and 77 infantryNon Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
3 armour moved from Novgorod to Bryansk
19 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Bryansk
1 bomber moved from Russia to Bryansk
8 armour moved from Caucasus to Bryansk
1 armour moved from Northwest Persia to Rostov
1 armour moved from Persia to Caucasus
3 armour moved from Iraq to Caucasus
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
3 aaGuns, 3 artilleries and 4 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
Germans undo move 1.
3 armour placed in Novgorod
1 infantry and 2 mech_infantrys placed in Egypt
1 fighter placed in 112 Sea Zone
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,5,4,3,2,5,2
Germans collect 74 PUs (4 lost to blockades); end with 74 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUsCombat Hit Differential Summary :
AA fire in Russia : : -1.50
Germans : -9.83
Russians : -15.33 -
I think that’s game! I was hoping for better luck on that first round.
Very well played!
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@Shin:
I think that’s game! I was hoping for better luck on that first round.
Very well played!
all right, good game, you sure know how to make it interesting! I think you are right as it will be hard for you to take down both london and moscow
maybe you should have put more pressure on London while I was pdicking around in the pacific? I also think moving the fighters out of Japan was not so good for you. 6 fighters more in Japan…… oh my I would have needed a lot of more men
But this was a very fun game to play, nothing like I have ever done before. well done! Feel free to comment on what you think I did wrong
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At the time of moving the fighters away, I was expecting the game to end a lot sooner! My thinking was that if they tied up your USA stuff and kept you from reinforcing RUssia, I’d have time to sack it. Did not work out that way, tho!
Honestly, I don’t think you did anything wrong, nor did you win from lucky dice. You just outplayed me!
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Very kind words. Thanks you