@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
18L Shin Ji(Axis+9) vs Oystelio
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Germans
Germans buy 9 armour, 2 artilleries, 3 bombers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
11 bombers moved from Southern Italy to Gibraltar
1 armour moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
1 armour moved from Nigeria to French Central Africa
Germans take French Central Africa from Americans
1 armour moved from Ethiopia to British Somaliland
Germans take British Somaliland from British
1 armour moved from British Somaliland to Italian Somaliland
Italians take Italian Somaliland from British
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
6 armour moved from Belgian Congo to Egypt
1 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Persia
3 bombers moved from Western Germany to Persia
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
3 armour moved from Volgograd to Bryansk
1 infantry moved from Tambov to SamaraCombat - Germans
Battle in Gibraltar
Germans attack with 1 artillery, 11 bombers and 1 infantry
British defend with 1 artillery, 2 fighters, 1 harbour and 1 infantry; Americans defend with 1 aaGun and 1 mech_infantry
AA fire in Gibraltar : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 11 bombers and 1 infantry in Gibraltar, round 2 : 9/13 hits, 8.00 expected hits
British roll dice for 1 aaGun, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/5 hits, 2.33 expected hits
1 aaGun owned by the Americans, 1 artillery owned by the British, 2 fighters owned by the British, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 11 bombers and 1 infantry remaining. Battle score for attacker is 36
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 1 aaGun and 1 mech_infantry
Battle in Persia
Germans attack with 3 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 3 bombers and 1 mech_infantry in Persia, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
3 bombers moved from Persia to Iraq
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
2 artilleries moved from 95 Sea Zone to Northern Italy
1 infantry moved from Greece to Bulgaria
11 bombers moved from Gibraltar to Southern FrancePlace Units - Germans
3 bombers placed in Western Germany
1 submarine placed in 113 Sea Zone
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Novgorod
3 armour placed in EgyptTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 75 PUs (2 lost to blockades); end with 75 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUsCombat Hit Differential Summary :
Germans : 1.67
AA fire in Gibraltar : : -0.50
British : -1.67 -
Yes, go ahead and click through Japan.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Kansu to Timguska
Russians take Timguska from Germans
13 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to RussiaCombat - Russians
Battle in Samara
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/5 hits, 2,33 expected hits
Italians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Samara to Russia
2 aaGuns moved from Kansu to Novosibirsk
1 infantry moved from Hopei to ShensiPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 0,67
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,2,3,5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,4,4,6,2,2,4,6,5,6,6,5
Japanese collect 3 PUs (7 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,5,4,3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,3,5,1,5,3,1,5,4,4,1,4
Japanese collect 0 PUs (10 lost to blockades); end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 4 bombers, 1 carrier and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
6 fighters moved from 91 Sea Zone to United Kingdom
3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 91 Sea Zone to 107 Sea Zone
3 fighters moved from Kansu to Russia
2 submarines moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
5 submarines moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to Korea
1 armour, 3 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
3 artilleries moved from 35 Sea Zone to Philippines
5 bombers moved from Western United States to Midway
2 fighters moved from Eastern United States to 107 Sea ZonePlace Units - Americans
4 bombers placed in Western United States
3 artilleries placed in French Indo China
2 fighters placed in Eastern United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 4 infantry moved from Jehol to ManchuriaPlace Units - Chinese
9 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 factory_upgrade and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - British
Non Combat Move - British
2 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from West India to Eastern Persia
2 fighters moved from Kansu to Eastern Persia
3 infantry moved from India to West India
2 artilleries and 10 infantry moved from Union of South Africa to Rhodesia
1 carrier, 2 fighters and 1 transport moved from 91 Sea Zone to 107 Sea ZonePlace Units - British
1 artillery and 8 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUsPlace Units - UK_Pacific
Units in India being upgraded or consumed: 1 factory_minor
1 armour, 1 factory_upgrade and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Vologda to Timguska
1 bomber moved from Bryansk to Timguska
1 armour, 2 artilleries, 1 fighter and 1 infantry moved from Bryansk to TambovCombat - Italians
Battle in Timguska
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Timguska, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Italians win, taking Timguska from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Timguska to Yenisey
2 aaGuns moved from Bryansk to Tambov
3 infantry moved from Southern Italy to 95 Sea Zone
1 carrier, 1 destroyer, 3 infantry, 2 submarines and 4 transports moved from 95 Sea Zone to 94 Sea Zone
4 infantry and 1 marine moved from Algeria to 94 Sea Zone
1 carrier, 1 destroyer, 7 infantry, 1 marine, 2 submarines and 4 transports moved from 94 Sea Zone to 92 Sea Zone
7 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 92 Sea Zone
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 9 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Italians : 0.17
Russians : -0.33 -
if you are around I will try to get one more round of usa/UK done
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I’m here for the nest 6 hours or so!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
3 submarines moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Guam to Korea
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Germans
Germans buy 11 armour, 3 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 armour moved from Yenisey to Yakut S.S.R.
1 armour moved from Iraq to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
9 armour moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from French Central Africa to Gold Coast
Germans take French West Africa from Americans
Germans take Gold Coast from British
3 armour moved from Volgograd to Tambov
1 mech_infantry moved from Ukraine to Tambov
21 armour, 16 artilleries, 1 fighter, 28 infantry and 29 mech_infantrys moved from Bryansk to Tambov
3 bombers moved from Iraq to Tambov
3 bombers moved from Western Germany to Tambov
11 bombers moved from Southern France to Tambov
1 infantry moved from Bulgaria to Romania
2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Western GermanyCombat - Germans
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Tambov
1 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Rostov
1 armour moved from Novgorod to Vologda
2 armour moved from Novgorod to NenetsiaPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry
EDIT: Adding units owned by Germans to Samara: 1 mech_infantry
EDIT: Turning off Edit Mode
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 armour placed in Novgorod
3 armour placed in Egypt
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 80 PUs (1 lost to blockades); end with 80 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Novosibirsk to Samara
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 fighters moved from Russia to Bryansk
9 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 9 infantry
Germans defend with 1 armour
Russians roll dice for 9 infantry in Vologda, round 2 : 3/9 hits, 1,50 expected hits
Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Italians with 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 aaGuns moved from Novosibirsk to Vologda
1 infantry moved from Shensi to TsinghaiPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 0,67
Italians : 1,17
Russians : 1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Place Units - Japanese
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Philippines to 35 Sea Zone
3 artilleries moved from Philippines to 35 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 4 infantry and 4 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
5 armour moved from Hawaiian Islands to 26 Sea Zone
6 infantry moved from Hawaiian Islands to 26 Sea Zone
5 armour, 1 artillery, 6 infantry and 6 transports moved from 26 Sea Zone to 6 Sea Zone
6 armour, 4 artilleries and 10 infantry moved from 6 Sea Zone to Japan
4 fighters moved from Korea to Japan
5 bombers moved from Midway to Japan
1 bomber moved from Hawaiian Islands to Japan
4 bombers moved from Western United States to 6 Sea ZoneCombat Hit Differential Summary :
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i guess two tokens on each boat? scramble?
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Yea, two tokens on each. No scramble.
Good luck!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Philippines to 35 Sea Zone
3 artilleries moved from Philippines to 35 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 4 infantry and 4 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
5 armour moved from Hawaiian Islands to 26 Sea Zone
6 infantry moved from Hawaiian Islands to 26 Sea Zone
5 armour, 1 artillery, 6 infantry and 6 transports moved from 26 Sea Zone to 6 Sea Zone
6 armour, 4 artilleries and 10 infantry moved from 6 Sea Zone to Japan
4 fighters moved from Korea to Japan
5 bombers moved from Midway to Japan
1 bomber moved from Hawaiian Islands to Japan
4 bombers moved from Western United States to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,5
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Battle in Japan
Americans attack with 6 armour, 4 artilleries, 6 bombers, 4 fighters and 10 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 15 infantry
AA fire in Japan : 0/9 hits, 1,50 expected hits
Americans roll dice for 6 armour, 4 artilleries, 6 bombers, 4 fighters and 10 infantry in Japan, round 2 : 10/30 hits, 12,67 expected hits
Japanese roll dice for 3 aaGuns, 1 artillery, 4 fighters and 15 infantry in Japan, round 2 : 6/20 hits, 8,00 expected hits
7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 6 infantry owned by the Americans lost in Japan
Americans roll dice for 6 armour, 4 artilleries, 6 bombers, 4 fighters and 4 infantry in Japan, round 3 : 12/24 hits, 11,67 expected hits
Japanese roll dice for 1 artillery, 4 fighters and 8 infantry in Japan, round 3 : 3/13 hits, 5,67 expected hits
3 fighters owned by the Japanese, 8 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Americans lost in Japan
Americans roll dice for 6 armour, 4 artilleries, 6 bombers, 4 fighters and 1 infantry in Japan, round 4 : 8/21 hits, 10,67 expected hits
Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Japan
Americans captures 10PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 6 armour, 3 artilleries, 6 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 73
Casualties for Americans: 1 artillery and 9 infantry
Casualties for Japanese: 3 aaGuns, 1 artillery, 4 fighters and 15 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
2 submarines moved from 35 Sea Zone to 37 Sea Zone
2 submarines moved from 21 Sea Zone to 35 Sea Zone
4 submarines moved from 25 Sea Zone to 12 Sea Zone
1 submarine moved from 25 Sea Zone to 12 Sea Zone
4 fighters moved from Japan to Korea
5 bombers moved from Japan to Manchuria
1 bomber moved from Japan to Korea
4 bombers moved from 6 Sea Zone to Manchuria
3 artilleries moved from French Indo China to Yunnan
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 fighters moved from 107 Sea Zone to United Kingdom
3 aaGuns and 1 infantry moved from Central United States to Eastern United States
3 carriers and 2 submarines moved from 107 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to Quebec
1 cruiser and 2 destroyers moved from 107 Sea Zone to 106 Sea ZonePlace Units - Americans
3 mech_infantrys placed in French Indo China
1 carrier placed in 101 Sea Zone
4 bombers and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUsCombat Hit Differential Summary :
AA fire in Japan : : -1,50
Americans : -5,00
Japanese : -4,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :





