Making an adjustment in placements
18L Shin Ji(Axis+9) vs Oystelio
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
British roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 5/17 hits
Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 : 8/17 hits
5 mech_infantrys owned by the Germans, 1 artillery owned by the British and 7 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 2/9 hits
Germans roll dice for 11 armour and 1 fighter in Trans-Jordan, round 3 : 5/12 hits
2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 bomber owned by the British and 2 artilleries owned by the British lost in Trans-Jordan
retreated to Trans-Jordan
Germans win with 9 armour and 1 fighter remaining. Battle score for attacker is -21
Casualties for Germans: 2 armour and 5 mech_infantrys
Casualties for British: 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrysNon Combat Move - British
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Trans-Jordan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
3 artilleries and 5 infantry moved from India to West India
1 armour moved from Malaya to Shan State
1 armour moved from Shan State to Burma
1 submarine moved from 108 Sea Zone to 105 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 fighter moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to West IndiaPlace Units - British
1 carrier placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
2 artilleries and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,1,6,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
ONE EDIT, HOLD ON
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
British roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 5/17 hits
Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 : 8/17 hits
5 mech_infantrys owned by the Germans, 1 artillery owned by the British and 7 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 2/9 hits
Germans roll dice for 11 armour and 1 fighter in Trans-Jordan, round 3 : 5/12 hits
2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 bomber owned by the British and 2 artilleries owned by the British lost in Trans-Jordan
retreated to Trans-Jordan
Germans win with 9 armour and 1 fighter remaining. Battle score for attacker is -21
Casualties for Germans: 2 armour and 5 mech_infantrys
Casualties for British: 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrysNon Combat Move - British
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Trans-Jordan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
3 artilleries and 5 infantry moved from India to West India
1 armour moved from Malaya to Shan State
1 armour moved from Shan State to Burma
1 submarine moved from 108 Sea Zone to 105 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 fighter moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to West IndiaPlace Units - British
1 carrier placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
2 artilleries and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,1,6,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 36 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Removing units owned by Americans from Alaska: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser, 1 destroyer, 4 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry and 1 marine moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Volgograd to Samara
1 bomber moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to BryanskCombat - Italians
Battle in Morocco
Italians attack with 2 fighters, 4 infantry and 1 marine
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 fighters, 4 infantry and 1 marine in Morocco, round 2 : 4/7 hits, 2.00 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 2 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Samara
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Samara
retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Samara to Bryansk
1 bomber moved from Samara to Bryansk
2 fighters moved from Morocco to 92 Sea ZonePlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 0.17
Americans : -1.33
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
3 submarines moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 20 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Hainan
Battle in 37 Sea Zone
ANZAC attack with 5 submarines
Japanese defend with 2 battleships, 1 carrier, 2 fighters and 2 transports
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 battleships and 2 transports in 37 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
2 submarines owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 battleship owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
1 battleship owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 5 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 6 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 7 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 37 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win, taking Hainan from Japanese with 2 fighters remaining. Battle score for attacker is 58
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 2 battleships, 1 carrier and 2 transports
2 fighters owned by the Japanese could not land and were killedNon Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 fighter moved from New South Wales to New Guinea
1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Szechwan: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Suiyuyan: 2 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0,67
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 3 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Bryansk to Samara
2 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from British
10 mech_infantrys moved from Germany to Eastern Poland
9 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Persia to Syria
Germans take Syria from British
2 infantry moved from Southern France to 93 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
6 bombers moved from Southern Italy to Belarus
1 bomber moved from Bryansk to Samara
1 fighter moved from Southern Italy to Bryansk
1 infantry moved from Bryansk to Tambov
2 armour and 1 mech_infantry moved from Volgograd to BryanskCombat - Germans
Battle in Egypt
Germans attack with 9 armour, 3 artilleries and 5 infantry
British defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 9 armour, 3 artilleries and 5 infantry in Egypt, round 2 : 8/17 hits, 6.83 expected hits
British roll dice for 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys in Egypt, round 2 : 2/6 hits, 2.33 expected hits
2 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 infantry owned by the Germans, 3 infantry owned by the British and 1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 9 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys
Battle in Samara
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 6 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 6 bombers and 2 infantry in Belarus, round 2 : 6/8 hits, 4.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 bombers moved from Belarus to Bryansk
2 bombers moved from Samara to Bryansk
3 armour moved from Novgorod to BryanskPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Novgorod
3 artilleries placed in Ukraine
3 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : 2.00
British : -0.33
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 4/5 hits, 2,00 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to Russia
2 aaGuns and 14 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shantung to AnhwePlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 0,33
Italians : 0,67
Russians : 2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
5 infantry and 1 mech_infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 fighter moved from Trans-Jordan to 81 Sea ZoneCombat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 fighter
British defend with 1 cruiser
Japanese roll dice for 1 fighter in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 cruiser in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in 81 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 cruiser in 81 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 81 Sea Zone
British win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 aaGun moved from Kiangsu to ShantungPlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,1,5,4,6,5,1
Japanese collect 8 PUs (7 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
British : 0.00
Japanese : 0.00 -
Hang on, didn’t see I still had a sub there!
I’ll roll the attack on your stuff in z36 here
Rolls: 1@2; Total Hits: 01@2: (4)
-
Rolls: 2@1 1@2 1@4; Total Hits: 12@1: (5, 4)1@2: (3)1@4: (1)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 4 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
5 infantry and 1 mech_infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 fighter moved from Trans-Jordan to 81 Sea ZoneCombat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 fighter
British defend with 1 cruiser
Japanese roll dice for 1 fighter in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 cruiser in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in 81 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 cruiser in 81 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 81 Sea Zone
British win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 aaGun moved from Kiangsu to ShantungPlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,1,5,4,6,5,1
Japanese collect 8 PUs (7 lost to blockades); end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.00
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 3 fighters, 3 infantry and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 6 fighters and 2 submarines
Italians defend with 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Americans roll dice for 6 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 2 transports owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 28
Casualties for Italians: 1 cruiser, 1 destroyer and 2 transports
Casualties for Americans: 1 submarineNon Combat Move - Americans
5 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 armour and 1 artillery moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to Quebec
1 aaGun moved from Central United States to Southeast Mexico
5 fighters and 1 tactical_bomber moved from Shan State to Suiyuyan
1 infantry moved from Siam to French Indo China
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 aaGun and 1 infantry moved from Western United States to Central United StatesPlace Units - Americans
3 transports placed in 10 Sea Zone
3 armour, 1 bomber and 3 infantry placed in Western United States
3 fighters placed in French Indo ChinaTurn Complete - Americans
Americans collect 67 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUsCombat Hit Differential Summary :
Italians : 0,17
Americans : 2,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
5 artilleries and 10 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 5 artilleries and 10 infantry
Japanese defend with 1 aaGun, 5 infantry and 1 mech_infantry
Chinese roll dice for 5 artilleries and 10 infantry in Shantung, round 2 : 2/15 hits, 4,17 expected hits
Japanese roll dice for 1 aaGun, 5 infantry and 1 mech_infantry in Shantung, round 2 : 2/6 hits, 2,00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 5 artilleries and 8 infantry in Shantung, round 3 : 1/13 hits, 3,83 expected hits
Japanese roll dice for 4 infantry and 1 mech_infantry in Shantung, round 3 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 5 artilleries and 6 infantry in Shantung, round 4 : 0/11 hits, 3,50 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Shantung, round 4 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 5 artilleries and 5 infantry in Shantung, round 5 : 2/10 hits, 3,33 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Shantung, round 5 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Shantung
Chinese roll dice for 5 artilleries and 5 infantry in Shantung, round 6 : 4/10 hits, 3,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shantung, round 6 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 aaGun, 5 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Chahar to KansuPlace Units - Chinese
2 artilleries and 5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese : -9,17
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Suiyuyan: 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Kansu: 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Tsinghai: 2 artilleries and 5 infantry
EDIT: Adding units owned by Americans to Tsinghai: 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kansu: 5 fighters and 1 tactical_bomber
EDIT: Removing units owned by Chinese from Kansu: 2 artilleries, 1 fighter and 5 infantry
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 artillery, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 armour moved from Burma to West India
1 armour and 2 mech_infantrys moved from India to West India
2 fighters and 1 tactical_bomber moved from West India to TsinghaiPlace Units - British
3 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
2 fighters placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 fighters
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Philippines: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to French Indo China: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
some edits
first I couldnt figure out where to put my combined force in china, Tsinghai it is
I also moved my transport the wrong way from FIC to philipines. It was ment to go other way and pick up men on philiphines and go back to FIC
-
hold on, there might be some more edits
-
go on
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
2 fighters moved from 98 Sea Zone to Crete
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
4 infantry and 1 marine moved from Morocco to Algeria
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 bomber moved from Bryansk to SamaraCombat - Italians
Battle in Alexandria
Battle in Crete
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 3 : 0/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
Italians roll dice for 1 artillery and 2 fighters in Crete, round 4 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Crete
Italians win, taking Alexandria from British with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Samara to Bryansk
1 fighter moved from Samara to Bryansk
1 fighter moved from Crete to 98 Sea Zone
1 fighter moved from Crete to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : -3.00
British : 1.00
Russians : -0.33 -
Let me know if I missed any edits.
-
what do you mean?