@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Smolensk to Belarus
2 fighters moved from Russia to Belarus
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
15 infantry moved from Jehol to Chahar
Combat - Russians
Battle in Chahar
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians roll dice for 15 infantry in Chahar, round 2 : 2/15 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win, taking Chahar from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Belarus to Russia
2 aaGuns moved from Jehol to Chahar
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
one sec
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 4 SuicideAttackTokens; 10 PUs;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to Trans-Jordan
2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 39 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from ANZAC
6 fighters moved from Japan to 36 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 6 fighters
Americans defend with 1 transport
1 transport owned by the Americans lost in 36 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
6 fighters moved from 36 Sea Zone to 37 Sea Zone
1 aaGun, 5 infantry and 1 mech_infantry moved from Kiangsi to Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,1,6,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,4,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,5,1,1,5,2,3,5,5
Japanese collect 4 PUs (15 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Trans-Jordan
Americans attack with 2 bombers and 1 tactical_bomber
Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
Americans roll dice for 2 bombers and 1 tactical_bomber in Trans-Jordan, round 2 : 0/3 hits
Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 : 9/17 hits
1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Trans-Jordan
Germans win, taking Morocco from Italians with 11 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -35
Casualties for Americans: 2 bombers and 1 tactical_bomber
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 6/12 hits
selection?
comon zero hits in trans Jordan, bullshit
I’ll go with best defense.
Tilt all carriers round 1?
Oh, right. OK then. Tilt the two BBs, lose both destroyers and one cruiser, and tilt one carrier
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Trans-Jordan
Americans attack with 2 bombers and 1 tactical_bomber
Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
Americans roll dice for 2 bombers and 1 tactical_bomber in Trans-Jordan, round 2 : 0/3 hits
Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 : 9/17 hits
1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Trans-Jordan
Germans win, taking Morocco from Italians with 11 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -35
Casualties for Americans: 2 bombers and 1 tactical_bomber
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 37 Sea Zone, round 2 : 11/14 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 5/11 hits
NOW WHAT?
LOL, I saw those rolls!
OK, I’ll kill the tilted carrier, and kill another carrier, plus kill two fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Trans-Jordan
Americans attack with 2 bombers and 1 tactical_bomber
Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
Americans roll dice for 2 bombers and 1 tactical_bomber in Trans-Jordan, round 2 : 0/3 hits
Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 : 9/17 hits
1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Trans-Jordan
Germans win, taking Morocco from Italians with 11 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -35
Casualties for Americans: 2 bombers and 1 tactical_bomber
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 37 Sea Zone, round 2 : 11/14 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 5/11 hits
Japanese roll dice for 2 battleships, 3 carriers, 6 fighters and 2 transports in 37 Sea Zone, round 3 : 4/11 hits
2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone
1 fighter owned by the ANZAC, 1 carrier owned by the Americans and 1 battleship owned by the Americans retreated to 36 Sea Zone
Japanese win with 2 battleships, 1 carrier, 4 fighters and 2 transports remaining. Battle score for attacker is -32
Casualties for Americans: 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
Battle in 37 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 4 fighters and 2 transports
2 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
6 fighters moved from Quebec to 91 Sea Zone
1 aaGun and 1 mech_infantry moved from Central United States to Western United States
2 fighters moved from Quebec to Alaska
1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 submarine moved from 107 Sea Zone to 91 Sea Zone
Place Units - Americans
2 transports placed in 36 Sea Zone
3 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
2 infantry placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 armour placed in Eastern United States
Americans undo move 7.
Americans undo move 5.
1 armour placed in Western United States
1 infantry placed in French Indo China
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,6,3,6,6
Americans collect 63 PUs (5 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Anhwe
2 artilleries and 8 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 9 infantry in Anhwe, round 2 : 2/11 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Chahar
Place Units - Chinese
3 artilleries and 2 infantry placed in Shensi
Chinese undo move 1.
3 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
British roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 5/17 hits
Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 : 8/17 hits
5 mech_infantrys owned by the Germans, 1 artillery owned by the British and 7 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 2/9 hits
Germans roll dice for 11 armour and 1 fighter in Trans-Jordan, round 3 : 5/12 hits
2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 bomber owned by the British and 2 artilleries owned by the British lost in Trans-Jordan
retreated to Trans-Jordan
Germans win with 9 armour and 1 fighter remaining. Battle score for attacker is -21
Casualties for Germans: 2 armour and 5 mech_infantrys
Casualties for British: 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys
Non Combat Move - British
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Trans-Jordan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
3 artilleries and 5 infantry moved from India to West India
1 armour moved from Malaya to Shan State
1 armour moved from Shan State to Burma
1 submarine moved from 108 Sea Zone to 105 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 fighter moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
Place Units - British
1 carrier placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
2 artilleries and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,1,6,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
ONE EDIT, HOLD ON
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
British roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 5/17 hits
Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 : 8/17 hits
5 mech_infantrys owned by the Germans, 1 artillery owned by the British and 7 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 2/9 hits
Germans roll dice for 11 armour and 1 fighter in Trans-Jordan, round 3 : 5/12 hits
2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 bomber owned by the British and 2 artilleries owned by the British lost in Trans-Jordan
retreated to Trans-Jordan
Germans win with 9 armour and 1 fighter remaining. Battle score for attacker is -21
Casualties for Germans: 2 armour and 5 mech_infantrys
Casualties for British: 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys
Non Combat Move - British
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Trans-Jordan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
3 artilleries and 5 infantry moved from India to West India
1 armour moved from Malaya to Shan State
1 armour moved from Shan State to Burma
1 submarine moved from 108 Sea Zone to 105 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 fighter moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
Place Units - British
1 carrier placed in 106 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
2 artilleries and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,1,6,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 36 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Removing units owned by Americans from Alaska: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser, 1 destroyer, 4 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry and 1 marine moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Volgograd to Samara
1 bomber moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
Combat - Italians
Battle in Morocco
Italians attack with 2 fighters, 4 infantry and 1 marine
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 fighters, 4 infantry and 1 marine in Morocco, round 2 : 4/7 hits, 2.00 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 2 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Samara
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Samara
retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Samara to Bryansk
1 bomber moved from Samara to Bryansk
2 fighters moved from Morocco to 92 Sea Zone
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : -1.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
3 submarines moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 20 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Hainan
Battle in 37 Sea Zone
ANZAC attack with 5 submarines
Japanese defend with 2 battleships, 1 carrier, 2 fighters and 2 transports
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 battleships and 2 transports in 37 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
2 submarines owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 battleship owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
1 battleship owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 5 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 6 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 7 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 37 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win, taking Hainan from Japanese with 2 fighters remaining. Battle score for attacker is 58
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 2 battleships, 1 carrier and 2 transports
2 fighters owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 fighter moved from New South Wales to New Guinea
1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Szechwan: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Suiyuyan: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 3 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Bryansk to Samara
2 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from British
10 mech_infantrys moved from Germany to Eastern Poland
9 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Persia to Syria
Germans take Syria from British
2 infantry moved from Southern France to 93 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
6 bombers moved from Southern Italy to Belarus
1 bomber moved from Bryansk to Samara
1 fighter moved from Southern Italy to Bryansk
1 infantry moved from Bryansk to Tambov
2 armour and 1 mech_infantry moved from Volgograd to Bryansk
Combat - Germans
Battle in Egypt
Germans attack with 9 armour, 3 artilleries and 5 infantry
British defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 9 armour, 3 artilleries and 5 infantry in Egypt, round 2 : 8/17 hits, 6.83 expected hits
British roll dice for 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys in Egypt, round 2 : 2/6 hits, 2.33 expected hits
2 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 infantry owned by the Germans, 3 infantry owned by the British and 1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 9 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys
Battle in Samara
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 6 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 6 bombers and 2 infantry in Belarus, round 2 : 6/8 hits, 4.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 bombers moved from Belarus to Bryansk
2 bombers moved from Samara to Bryansk
3 armour moved from Novgorod to Bryansk
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Novgorod
3 artilleries placed in Ukraine
3 bombers and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 64 PUs (1 lost to blockades); end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 4/5 hits, 2,00 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to Russia
2 aaGuns and 14 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shantung to Anhwe
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,67
Russians : 2,33