18L Shin Ji(Axis+9) vs Oystelio

  • '15

    I’m headed to bed, but you can do Japan’s turn for me.

    sub to z41, kill the transport

    fleet to z37, except the fighter, which goes to Trans-Jordan.

    Bring 6 fighters from Japan to z37 - kill the transport in z36 on the way.

    Kiangsi troops retreat to Kiangsu.

    Buy nothing.

    Then go ahead with the rest of the Allied turns!


  • Looks poorly for the allies, well done so far

  • '15

    Thanks!  But I’m genuinely concerned about the possibility of the Allies using that massive economic advantage against me now.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 infantry moved from Smolensk to Belarus
                2 fighters moved from Russia to Belarus
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                15 infantry moved from Jehol to Chahar

    Combat - Russians
                Battle in Chahar
                    Russians attack with 15 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 15 infantry in Chahar, round 2 :  2/15 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                    Russians win, taking Chahar from Japanese with 14 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Belarus
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                2 fighters moved from Belarus to Russia
                2 aaGuns moved from Jehol to Chahar

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    triplea_41634_Rus8.tsvg


  • one sec

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 4 SuicideAttackTokens; 10 PUs;

    Combat Move - Japanese
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from 39 Sea Zone to Trans-Jordan
                2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 39 Sea Zone to 37 Sea Zone
                      Japanese take 37 Sea Zone from ANZAC
                6 fighters moved from Japan to 36 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 6 fighters
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 36 Sea Zone
                    Japanese win with 6 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                6 fighters moved from 36 Sea Zone to 37 Sea Zone
                1 aaGun, 5 infantry and 1 mech_infantry moved from Kiangsi to Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,1,6,2,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,4,2,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,5,1,1,5,2,3,5,5
                Japanese collect 4 PUs (15 lost to blockades); end with 14 PUs

    Combat Hit Differential Summary :

    Japanese : -0.33

    triplea_41634_Jap8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 3 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 1 tactical_bomber moved from Egypt to Trans-Jordan
                1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from French Indo China to Siam
                      Americans take Siam from Japanese
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 bomber, 5 fighters and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in Trans-Jordan
                    Americans attack with 2 bombers and 1 tactical_bomber
                    Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
                        Americans roll dice for 2 bombers and 1 tactical_bomber in Trans-Jordan, round 2 :  0/3 hits
                        Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 :  9/17 hits
                        1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Trans-Jordan
                    Germans win, taking Morocco from Italians with 11 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -35
                    Casualties for Americans: 2 bombers and 1 tactical_bomber
                Battle in 37 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  6/12 hits

    triplea_41634_Ame8.tsvg


  • selection?

    comon  zero hits in trans Jordan, bullshit

  • '15

    I’ll go with best defense.


  • Tilt all carriers round 1?

  • '15

    Oh, right.  OK then.  Tilt the two BBs, lose both destroyers and one cruiser, and tilt one carrier


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 3 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 1 tactical_bomber moved from Egypt to Trans-Jordan
                1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from French Indo China to Siam
                      Americans take Siam from Japanese
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 bomber, 5 fighters and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in Trans-Jordan
                    Americans attack with 2 bombers and 1 tactical_bomber
                    Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
                        Americans roll dice for 2 bombers and 1 tactical_bomber in Trans-Jordan, round 2 :  0/3 hits
                        Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 :  9/17 hits
                        1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Trans-Jordan
                    Germans win, taking Morocco from Italians with 11 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -35
                    Casualties for Americans: 2 bombers and 1 tactical_bomber
                Battle in 37 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  6/12 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 37 Sea Zone, round 2 :  11/14 hits
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                        2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 :  5/11 hits

    triplea_41634_Ame8.tsvg


  • NOW WHAT?

  • '15

    LOL, I saw those rolls!

    OK, I’ll kill the tilted carrier, and kill another carrier, plus kill two fighters.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 3 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers and 1 tactical_bomber moved from Egypt to Trans-Jordan
                1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from French Indo China to Siam
                      Americans take Siam from Japanese
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 bomber, 5 fighters and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in Trans-Jordan
                    Americans attack with 2 bombers and 1 tactical_bomber
                    Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
                        Americans roll dice for 2 bombers and 1 tactical_bomber in Trans-Jordan, round 2 :  0/3 hits
                        Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 :  9/17 hits
                        1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Trans-Jordan
                    Germans win, taking Morocco from Italians with 11 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -35
                    Casualties for Americans: 2 bombers and 1 tactical_bomber
                Battle in 37 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  6/12 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 37 Sea Zone, round 2 :  11/14 hits
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                        2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 :  5/11 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 6 fighters and 2 transports in 37 Sea Zone, round 3 :  4/11 hits
                        2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone
                    1 fighter owned by the ANZAC, 1 carrier owned by the Americans and 1 battleship owned by the Americans retreated to 36 Sea Zone
                    Japanese win with 2 battleships, 1 carrier, 4 fighters and 2 transports remaining. Battle score for attacker is -32
                    Casualties for Americans: 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines
                    Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
                Battle in 37 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 1 carrier, 4 fighters and 2 transports
                    2 fighters owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                6 fighters moved from Quebec to 91 Sea Zone
                1 aaGun and 1 mech_infantry moved from Central United States to Western United States
                2 fighters moved from Quebec to Alaska
                1 submarine moved from 89 Sea Zone to 91 Sea Zone
                1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 submarine moved from 107 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 transports placed in 36 Sea Zone
                3 transports placed in 10 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Western United States
                2 infantry placed in Western United States
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States
                1 armour placed in Eastern United States
                Americans undo move 7.
                Americans undo move 5.
                1 armour placed in Western United States
                1 infantry placed in French Indo China
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,6,3,6,6
                Americans collect 63 PUs (5 lost to blockades); end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_41634_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hopei to Anhwe
                2 artilleries and 8 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 2 artilleries and 9 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 artilleries and 9 infantry in Anhwe, round 2 :  2/11 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Chahar

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Shensi
                Chinese undo move 1.
                3 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_41634_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
                        British roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 :  5/17 hits
                        Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 :  8/17 hits
                        5 mech_infantrys owned by the Germans, 1 artillery owned by the British and 7 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 :  2/9 hits
                        Germans roll dice for 11 armour and 1 fighter in Trans-Jordan, round 3 :  5/12 hits
                        2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 bomber owned by the British and 2 artilleries owned by the British lost in Trans-Jordan
                    retreated to Trans-Jordan
                    Germans win with 9 armour and 1 fighter remaining. Battle score for attacker is -21
                    Casualties for Germans: 2 armour and 5 mech_infantrys
                    Casualties for British: 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys

    Non Combat Move - British
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                3 infantry moved from Union of South Africa to Rhodesia
                3 artilleries and 5 infantry moved from India to West India
                1 armour moved from Malaya to Shan State
                1 armour moved from Shan State to Burma
                1 submarine moved from 108 Sea Zone to 105 Sea Zone
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
                1 fighter moved from Eastern Persia to West India
                1 fighter and 1 tactical_bomber moved from Eastern Persia to West India

    Place Units - British
                1 carrier placed in 106 Sea Zone
                1 fighter placed in United Kingdom
                3 infantry placed in Egypt
                2 artilleries and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
                British collect 33 PUs (1 lost to blockades); end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,1,6,1
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    triplea_41634_UK_8.tsvg


  • ONE EDIT, HOLD ON


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
                        British roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 :  5/17 hits
                        Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 :  8/17 hits
                        5 mech_infantrys owned by the Germans, 1 artillery owned by the British and 7 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 :  2/9 hits
                        Germans roll dice for 11 armour and 1 fighter in Trans-Jordan, round 3 :  5/12 hits
                        2 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 bomber owned by the British and 2 artilleries owned by the British lost in Trans-Jordan
                    retreated to Trans-Jordan
                    Germans win with 9 armour and 1 fighter remaining. Battle score for attacker is -21
                    Casualties for Germans: 2 armour and 5 mech_infantrys
                    Casualties for British: 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys

    Non Combat Move - British
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                3 infantry moved from Union of South Africa to Rhodesia
                3 artilleries and 5 infantry moved from India to West India
                1 armour moved from Malaya to Shan State
                1 armour moved from Shan State to Burma
                1 submarine moved from 108 Sea Zone to 105 Sea Zone
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
                1 fighter moved from Eastern Persia to West India
                1 fighter and 1 tactical_bomber moved from Eastern Persia to West India

    Place Units - British
                1 carrier placed in 106 Sea Zone
                1 fighter placed in United Kingdom
                3 infantry placed in Egypt
                2 artilleries and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
                British collect 33 PUs (1 lost to blockades); end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,1,6,1
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 19 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 36 Sea Zone: 2 submarines
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Alaska: 1 fighter
                EDIT: Adding units owned by Americans to Western United States: 1 fighter
                EDIT: Removing units owned by Americans from Alaska: 1 fighter
                EDIT: Adding units owned by Americans to Western United States: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_41634_UK_8.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
                1 cruiser, 1 destroyer, 4 infantry, 1 marine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                4 infantry and 1 marine moved from 92 Sea Zone to Morocco
                2 fighters moved from Southern Italy to Morocco
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Volgograd to Samara
                1 bomber moved from Bryansk to Samara
                1 fighter moved from Bryansk to Samara
                1 armour moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Tambov to Bryansk

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 fighters, 4 infantry and 1 marine
                    Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 2 fighters, 4 infantry and 1 marine in Morocco, round 2 : 4/7 hits, 2.00 expected hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.33 expected hits
                        2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 2 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Samara
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Italians lost in Samara
                    retreated to Samara
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Samara to Bryansk
                1 bomber moved from Samara to Bryansk
                2 fighters moved from Morocco to 92 Sea Zone

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    Italians : 0.17
        Americans : -1.33
        Russians : 0.67

    triplea_41634_Ita8.tsvg

Suggested Topics

  • 53
  • 65
  • 78
  • 27
  • 42
  • 37
  • 43
  • 65
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.8k

Users

40.4k

Topics

1.8m

Posts