@Jacob16 keep the bb and a uk fig
18L Shin Ji(Axis+9) vs Oystelio
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Algeria to 94 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Tambov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 bomber moved from Tambov to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from 94 Sea Zone to Southern Italy
2 infantry and 1 marine moved from Morocco to 92 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 marine moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 1.00
British : 0.00
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Suiyuyan: 2 fighters
EDIT: Adding units owned by ANZAC to Szechwan: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
1 armour moved from Bryansk to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 bomber moved from Western Germany to Belarus
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Northwest Persia to Volgograd
11 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
Germans take Iraq from British
Germans take Trans-Jordan from British
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Western Germany to Yugoslavia
2 bombers moved from Southern France to Romania
2 bombers moved from Southern France to Yugoslavia
1 bomber moved from Southern France to 99 Sea Zone
1 bomber moved from Southern France to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea ZoneCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Germans win, taking 97 Sea Zone from British with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Romania, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yugoslavia
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Yugoslavia, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Yugoslavia to Southern Italy
2 bombers moved from Romania to Southern Italy
1 bomber moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Northern Italy to Southern France
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Belarus to Bryansk
1 bomber moved from Smolensk to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -2.50
British : 0.17
Russians : 0.33 -
I’m headed to bed, but you can do Japan’s turn for me.
sub to z41, kill the transport
fleet to z37, except the fighter, which goes to Trans-Jordan.
Bring 6 fighters from Japan to z37 - kill the transport in z36 on the way.
Kiangsi troops retreat to Kiangsu.
Buy nothing.
Then go ahead with the rest of the Allied turns!
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Looks poorly for the allies, well done so far
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Thanks! But I’m genuinely concerned about the possibility of the Allies using that massive economic advantage against me now.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Smolensk to Belarus
2 fighters moved from Russia to Belarus
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
15 infantry moved from Jehol to ChaharCombat - Russians
Battle in Chahar
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians roll dice for 15 infantry in Chahar, round 2 : 2/15 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win, taking Chahar from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Belarus to Russia
2 aaGuns moved from Jehol to ChaharPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
one sec
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 4 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to Trans-Jordan
2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 39 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from ANZAC
6 fighters moved from Japan to 36 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 6 fighters
Americans defend with 1 transport
1 transport owned by the Americans lost in 36 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
6 fighters moved from 36 Sea Zone to 37 Sea Zone
1 aaGun, 5 infantry and 1 mech_infantry moved from Kiangsi to KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,1,6,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,4,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,5,1,1,5,2,3,5,5
Japanese collect 4 PUs (15 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Japanese : -0.33
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Battle in Trans-Jordan
Americans attack with 2 bombers and 1 tactical_bomber
Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
Americans roll dice for 2 bombers and 1 tactical_bomber in Trans-Jordan, round 2 : 0/3 hits
Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 : 9/17 hits
1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Trans-Jordan
Germans win, taking Morocco from Italians with 11 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -35
Casualties for Americans: 2 bombers and 1 tactical_bomber
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 6/12 hits -
selection?
comon zero hits in trans Jordan, bullshit
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I’ll go with best defense.
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Tilt all carriers round 1?
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Oh, right. OK then. Tilt the two BBs, lose both destroyers and one cruiser, and tilt one carrier
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Battle in Trans-Jordan
Americans attack with 2 bombers and 1 tactical_bomber
Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
Americans roll dice for 2 bombers and 1 tactical_bomber in Trans-Jordan, round 2 : 0/3 hits
Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 : 9/17 hits
1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Trans-Jordan
Germans win, taking Morocco from Italians with 11 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -35
Casualties for Americans: 2 bombers and 1 tactical_bomber
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 37 Sea Zone, round 2 : 11/14 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 5/11 hits -
NOW WHAT?
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LOL, I saw those rolls!
OK, I’ll kill the tilted carrier, and kill another carrier, plus kill two fighters.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Battle in Trans-Jordan
Americans attack with 2 bombers and 1 tactical_bomber
Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
Americans roll dice for 2 bombers and 1 tactical_bomber in Trans-Jordan, round 2 : 0/3 hits
Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 : 9/17 hits
1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Trans-Jordan
Germans win, taking Morocco from Italians with 11 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -35
Casualties for Americans: 2 bombers and 1 tactical_bomber
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 37 Sea Zone, round 2 : 11/14 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 5/11 hits
Japanese roll dice for 2 battleships, 3 carriers, 6 fighters and 2 transports in 37 Sea Zone, round 3 : 4/11 hits
2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone
1 fighter owned by the ANZAC, 1 carrier owned by the Americans and 1 battleship owned by the Americans retreated to 36 Sea Zone
Japanese win with 2 battleships, 1 carrier, 4 fighters and 2 transports remaining. Battle score for attacker is -32
Casualties for Americans: 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
Battle in 37 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 4 fighters and 2 transports
2 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
6 fighters moved from Quebec to 91 Sea Zone
1 aaGun and 1 mech_infantry moved from Central United States to Western United States
2 fighters moved from Quebec to Alaska
1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 submarine moved from 107 Sea Zone to 91 Sea ZonePlace Units - Americans
2 transports placed in 36 Sea Zone
3 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
2 infantry placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 armour placed in Eastern United States
Americans undo move 7.
Americans undo move 5.
1 armour placed in Western United States
1 infantry placed in French Indo China
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,6,3,6,6
Americans collect 63 PUs (5 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Anhwe
2 artilleries and 8 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 9 infantry in Anhwe, round 2 : 2/11 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to ChaharPlace Units - Chinese
3 artilleries and 2 infantry placed in Shensi
Chinese undo move 1.
3 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs