@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 6 fighters
EDIT: Adding units owned by Americans to Quebec: 8 fighters
EDIT: Removing units owned by Americans from Wake Island: 2 fighters
EDIT: Turning off Edit Mode
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Italians
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Crete
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British win, taking Crete from Italians, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
3 artilleries and 1 infantry moved from Burma to India
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Union of South Africa to Egypt
1 submarine moved from 91 Sea Zone to 108 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 airfield and 1 fighter placed in Quebec
British undo move 3.
1 fighter placed in United Kingdom
1 airfield placed in Quebec
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,2,2,1,6,5,1,5
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Algeria to 94 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Tambov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 bomber moved from Tambov to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from 94 Sea Zone to Southern Italy
2 infantry and 1 marine moved from Morocco to 92 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 marine moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Suiyuyan: 2 fighters
EDIT: Adding units owned by ANZAC to Szechwan: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
1 armour moved from Bryansk to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 bomber moved from Western Germany to Belarus
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Northwest Persia to Volgograd
11 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
Germans take Iraq from British
Germans take Trans-Jordan from British
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Western Germany to Yugoslavia
2 bombers moved from Southern France to Romania
2 bombers moved from Southern France to Yugoslavia
1 bomber moved from Southern France to 99 Sea Zone
1 bomber moved from Southern France to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Germans win, taking 97 Sea Zone from British with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Romania, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yugoslavia
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Yugoslavia, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Yugoslavia to Southern Italy
2 bombers moved from Romania to Southern Italy
1 bomber moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Northern Italy to Southern France
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Belarus to Bryansk
1 bomber moved from Smolensk to Bryansk
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -2.50
British : 0.17
Russians : 0.33
I’m headed to bed, but you can do Japan’s turn for me.
sub to z41, kill the transport
fleet to z37, except the fighter, which goes to Trans-Jordan.
Bring 6 fighters from Japan to z37 - kill the transport in z36 on the way.
Kiangsi troops retreat to Kiangsu.
Buy nothing.
Then go ahead with the rest of the Allied turns!
Looks poorly for the allies, well done so far
Thanks! But I’m genuinely concerned about the possibility of the Allies using that massive economic advantage against me now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Smolensk to Belarus
2 fighters moved from Russia to Belarus
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
15 infantry moved from Jehol to Chahar
Combat - Russians
Battle in Chahar
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians roll dice for 15 infantry in Chahar, round 2 : 2/15 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win, taking Chahar from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Belarus to Russia
2 aaGuns moved from Jehol to Chahar
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
one sec
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 4 SuicideAttackTokens; 10 PUs;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to Trans-Jordan
2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 39 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from ANZAC
6 fighters moved from Japan to 36 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 6 fighters
Americans defend with 1 transport
1 transport owned by the Americans lost in 36 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
6 fighters moved from 36 Sea Zone to 37 Sea Zone
1 aaGun, 5 infantry and 1 mech_infantry moved from Kiangsi to Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,1,6,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,4,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,5,1,1,5,2,3,5,5
Japanese collect 4 PUs (15 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Trans-Jordan
Americans attack with 2 bombers and 1 tactical_bomber
Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
Americans roll dice for 2 bombers and 1 tactical_bomber in Trans-Jordan, round 2 : 0/3 hits
Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 : 9/17 hits
1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Trans-Jordan
Germans win, taking Morocco from Italians with 11 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -35
Casualties for Americans: 2 bombers and 1 tactical_bomber
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 6/12 hits
selection?
comon zero hits in trans Jordan, bullshit
I’ll go with best defense.
Tilt all carriers round 1?
Oh, right. OK then. Tilt the two BBs, lose both destroyers and one cruiser, and tilt one carrier
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Trans-Jordan
Americans attack with 2 bombers and 1 tactical_bomber
Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
Americans roll dice for 2 bombers and 1 tactical_bomber in Trans-Jordan, round 2 : 0/3 hits
Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 : 9/17 hits
1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Trans-Jordan
Germans win, taking Morocco from Italians with 11 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -35
Casualties for Americans: 2 bombers and 1 tactical_bomber
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 37 Sea Zone, round 2 : 11/14 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 5/11 hits
NOW WHAT?
LOL, I saw those rolls!
OK, I’ll kill the tilted carrier, and kill another carrier, plus kill two fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 fighters, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Szechwan to 37 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Trans-Jordan
Americans attack with 2 bombers and 1 tactical_bomber
Germans defend with 11 armour and 5 mech_infantrys; Japanese defend with 1 fighter
Americans roll dice for 2 bombers and 1 tactical_bomber in Trans-Jordan, round 2 : 0/3 hits
Germans roll dice for 11 armour, 1 fighter and 5 mech_infantrys in Trans-Jordan, round 2 : 9/17 hits
1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Trans-Jordan
Germans win, taking Morocco from Italians with 11 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -35
Casualties for Americans: 2 bombers and 1 tactical_bomber
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 37 Sea Zone, round 2 : 11/14 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 5/11 hits
Japanese roll dice for 2 battleships, 3 carriers, 6 fighters and 2 transports in 37 Sea Zone, round 3 : 4/11 hits
2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone
1 fighter owned by the ANZAC, 1 carrier owned by the Americans and 1 battleship owned by the Americans retreated to 36 Sea Zone
Japanese win with 2 battleships, 1 carrier, 4 fighters and 2 transports remaining. Battle score for attacker is -32
Casualties for Americans: 1 bomber, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines
Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
Battle in 37 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 4 fighters and 2 transports
2 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
6 fighters moved from Quebec to 91 Sea Zone
1 aaGun and 1 mech_infantry moved from Central United States to Western United States
2 fighters moved from Quebec to Alaska
1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 submarine moved from 107 Sea Zone to 91 Sea Zone
Place Units - Americans
2 transports placed in 36 Sea Zone
3 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
2 infantry placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 armour placed in Eastern United States
Americans undo move 7.
Americans undo move 5.
1 armour placed in Western United States
1 infantry placed in French Indo China
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,6,3,6,6
Americans collect 63 PUs (5 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs