@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
4 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 infantry moved from Ukraine to Bessarabia
5 mech_infantrys moved from Rostov to Bryansk
13 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
Combat - Germans
Battle in Gibraltar
Germans attack with 4 artilleries and 4 infantry
British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 4 artilleries and 1 infantry in Gibraltar, round 3 : 3/5 hits, 1.67 expected hits
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 artilleries in Gibraltar, round 4 : 3/3 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 6 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
British defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 transports
Combat Hit Differential Summary :
Germans : -2.67
British : 0.67
Russians : 1.67
Phenomenal bad dice for me so far, let’s see if it continues.
Would you like to submerge your subs?
subs stay inn and any sub hits are assigned to my subs, not carriers
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
4 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 infantry moved from Ukraine to Bessarabia
5 mech_infantrys moved from Rostov to Bryansk
13 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
Combat - Germans
Battle in Gibraltar
Germans attack with 4 artilleries and 4 infantry
British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 4 artilleries and 1 infantry in Gibraltar, round 3 : 3/5 hits, 1.67 expected hits
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 artilleries in Gibraltar, round 4 : 3/3 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 6 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
British defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 transports
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 10/12 hits, 7.17 expected hits
Combat Hit Differential Summary :
Germans : -0.50
British : 0.67
Americans : -0.67
Russians : 1.67
Looks like my luck turned around where it really counted! Got ten hits with the planes.
What do you want to leave alive?
Tilt carriers, kill planes, keep at least one destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
4 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 infantry moved from Ukraine to Bessarabia
5 mech_infantrys moved from Rostov to Bryansk
13 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
Combat - Germans
Battle in Gibraltar
Germans attack with 4 artilleries and 4 infantry
British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 4 artilleries and 1 infantry in Gibraltar, round 3 : 3/5 hits, 1.67 expected hits
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 artilleries in Gibraltar, round 4 : 3/3 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 6 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
British defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 transports
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 10/12 hits, 7.17 expected hits
Americans roll dice for 2 carriers, 4 destroyers, 4 fighters and 4 transports in 91 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
1 destroyer owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
3 submarines owned by the Americans and 1 submarine owned by the British Submerged
Germans roll dice for 6 bombers and 3 fighters in 91 Sea Zone, round 3 : 6/9 hits, 5.50 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 4 transports in 91 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the British, 1 transport owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 69
Casualties for Germans: 4 fighters, 2 submarines and 1 tactical_bomber
Casualties for British: 2 destroyers, 1 fighter and 1 transport
Casualties for Americans: 2 carriers, 2 destroyers, 3 fighters and 3 transports
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 91 Sea Zone to 92 Sea Zone
6 bombers moved from 91 Sea Zone to Southern France
2 armour moved from Novgorod to Bryansk
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Southern France
2 bombers and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys
EDIT: Adding units owned by Germans to Northwest Persia: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.67
Americans : 0.67
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
16 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
Place Units - Russians
1 infantry placed in Volgograd
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns
EDIT: Adding units owned by Russians to Jehol: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Hunan to Kiangsi
5 infantry moved from Anhwe to Kiangsi
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Kiangsi
Place Units - Japanese
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 28
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,6,3,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,3,1,5,1,2,2,1,4,1
Japanese collect 10 PUs (28 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
I will be slow over the next 10 days. Will post from time to time
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in Sumatra
Battle in French Indo China
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Suiyuyan to Szechwan
1 cruiser moved from 64 Sea Zone to 101 Sea Zone
6 fighters moved from Western United States to Eastern United States
1 submarine moved from 91 Sea Zone to 107 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Suiyuyan to Szechwan
2 bombers and 1 tactical_bomber moved from French West Africa to Egypt
2 fighters moved from Western United States to Wake Island
Place Units - Americans
3 carriers, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
8 infantry moved from Yunnan to Hunan
1 fighter moved from Suiyuyan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Hunan, round 2 : 2/9 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 6 fighters
EDIT: Adding units owned by Americans to Quebec: 8 fighters
EDIT: Removing units owned by Americans from Wake Island: 2 fighters
EDIT: Turning off Edit Mode
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Italians
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Crete
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British win, taking Crete from Italians, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
3 artilleries and 1 infantry moved from Burma to India
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Union of South Africa to Egypt
1 submarine moved from 91 Sea Zone to 108 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 airfield and 1 fighter placed in Quebec
British undo move 3.
1 fighter placed in United Kingdom
1 airfield placed in Quebec
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,2,2,1,6,5,1,5
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Algeria to 94 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Tambov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 bomber moved from Tambov to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from 94 Sea Zone to Southern Italy
2 infantry and 1 marine moved from Morocco to 92 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 marine moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Suiyuyan: 2 fighters
EDIT: Adding units owned by ANZAC to Szechwan: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
1 armour moved from Bryansk to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 bomber moved from Western Germany to Belarus
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Northwest Persia to Volgograd
11 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
Germans take Iraq from British
Germans take Trans-Jordan from British
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Western Germany to Yugoslavia
2 bombers moved from Southern France to Romania
2 bombers moved from Southern France to Yugoslavia
1 bomber moved from Southern France to 99 Sea Zone
1 bomber moved from Southern France to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Germans win, taking 97 Sea Zone from British with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Romania, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yugoslavia
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Yugoslavia, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Yugoslavia to Southern Italy
2 bombers moved from Romania to Southern Italy
1 bomber moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Northern Italy to Southern France
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Belarus to Bryansk
1 bomber moved from Smolensk to Bryansk
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -2.50
British : 0.17
Russians : 0.33
I’m headed to bed, but you can do Japan’s turn for me.
sub to z41, kill the transport
fleet to z37, except the fighter, which goes to Trans-Jordan.
Bring 6 fighters from Japan to z37 - kill the transport in z36 on the way.
Kiangsi troops retreat to Kiangsu.
Buy nothing.
Then go ahead with the rest of the Allied turns!
Looks poorly for the allies, well done so far
Thanks! But I’m genuinely concerned about the possibility of the Allies using that massive economic advantage against me now.