Making an adjustment in placements
18L Shin Ji(Axis+9) vs Oystelio
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
2 fighters moved from Guam to Suiyuyan
1 cruiser moved from 38 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
4 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 infantry moved from Ukraine to Bessarabia
5 mech_infantrys moved from Rostov to Bryansk
13 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
Germans take Northwest Persia from BritishCombat - Germans
Battle in Gibraltar
Germans attack with 4 artilleries and 4 infantry
British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 4 artilleries and 1 infantry in Gibraltar, round 3 : 3/5 hits, 1.67 expected hits
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 artilleries in Gibraltar, round 4 : 3/3 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 6 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
British defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 transportsCombat Hit Differential Summary :
Germans : -2.67
British : 0.67
Russians : 1.67 -
Phenomenal bad dice for me so far, let’s see if it continues.
Would you like to submerge your subs?
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subs stay inn and any sub hits are assigned to my subs, not carriers
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
4 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 infantry moved from Ukraine to Bessarabia
5 mech_infantrys moved from Rostov to Bryansk
13 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
Germans take Northwest Persia from BritishCombat - Germans
Battle in Gibraltar
Germans attack with 4 artilleries and 4 infantry
British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 4 artilleries and 1 infantry in Gibraltar, round 3 : 3/5 hits, 1.67 expected hits
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 artilleries in Gibraltar, round 4 : 3/3 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 6 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
British defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 transports
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 10/12 hits, 7.17 expected hitsCombat Hit Differential Summary :
Germans : -0.50
British : 0.67
Americans : -0.67
Russians : 1.67 -
Looks like my luck turned around where it really counted! Got ten hits with the planes.
What do you want to leave alive?
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Tilt carriers, kill planes, keep at least one destroyer
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
4 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Bryansk to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 infantry moved from Ukraine to Bessarabia
5 mech_infantrys moved from Rostov to Bryansk
13 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
Germans take Northwest Persia from BritishCombat - Germans
Battle in Gibraltar
Germans attack with 4 artilleries and 4 infantry
British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 4 artilleries and 1 infantry in Gibraltar, round 3 : 3/5 hits, 1.67 expected hits
British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 artilleries in Gibraltar, round 4 : 3/3 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 6 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
British defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 transports
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 10/12 hits, 7.17 expected hits
Americans roll dice for 2 carriers, 4 destroyers, 4 fighters and 4 transports in 91 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
1 destroyer owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
3 submarines owned by the Americans and 1 submarine owned by the British Submerged
Germans roll dice for 6 bombers and 3 fighters in 91 Sea Zone, round 3 : 6/9 hits, 5.50 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 4 transports in 91 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the British, 1 transport owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 69
Casualties for Germans: 4 fighters, 2 submarines and 1 tactical_bomber
Casualties for British: 2 destroyers, 1 fighter and 1 transport
Casualties for Americans: 2 carriers, 2 destroyers, 3 fighters and 3 transportsNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 91 Sea Zone to 92 Sea Zone
6 bombers moved from 91 Sea Zone to Southern France
2 armour moved from Novgorod to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Southern France
2 bombers and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys
EDIT: Adding units owned by Germans to Northwest Persia: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 0.00
British : 0.67
Americans : 0.67
Russians : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
16 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to TambovPlace Units - Russians
1 infantry placed in Volgograd
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns
EDIT: Adding units owned by Russians to Jehol: 2 aaGuns
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Hunan to Kiangsi
5 infantry moved from Anhwe to KiangsiNon Combat Move - Japanese
1 aaGun moved from Anhwe to KiangsiPlace Units - Japanese
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 28
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,6,3,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,3,1,5,1,2,2,1,4,1
Japanese collect 10 PUs (28 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
-
I will be slow over the next 10 days. Will post from time to time
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in Sumatra
Battle in French Indo ChinaNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Suiyuyan to Szechwan
1 cruiser moved from 64 Sea Zone to 101 Sea Zone
6 fighters moved from Western United States to Eastern United States
1 submarine moved from 91 Sea Zone to 107 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Suiyuyan to Szechwan
2 bombers and 1 tactical_bomber moved from French West Africa to Egypt
2 fighters moved from Western United States to Wake IslandPlace Units - Americans
3 carriers, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
8 infantry moved from Yunnan to Hunan
1 fighter moved from Suiyuyan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Hunan, round 2 : 2/9 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
2 artilleries and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 6 fighters
EDIT: Adding units owned by Americans to Quebec: 8 fighters
EDIT: Removing units owned by Americans from Wake Island: 2 fighters
EDIT: Turning off Edit Mode
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Italians
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in Crete
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British win, taking Crete from Italians, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
3 artilleries and 1 infantry moved from Burma to India
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Union of South Africa to Egypt
1 submarine moved from 91 Sea Zone to 108 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 airfield and 1 fighter placed in Quebec
British undo move 3.
1 fighter placed in United Kingdom
1 airfield placed in QuebecTurn Complete - British
British collect 44 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,2,2,1,6,5,1,5
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Algeria to 94 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Tambov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 bomber moved from Tambov to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from 94 Sea Zone to Southern Italy
2 infantry and 1 marine moved from Morocco to 92 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 marine moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 1.00
British : 0.00
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Suiyuyan: 2 fighters
EDIT: Adding units owned by ANZAC to Szechwan: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
1 armour moved from Bryansk to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 bomber moved from Western Germany to Belarus
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Northwest Persia to Volgograd
11 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
Germans take Iraq from British
Germans take Trans-Jordan from British
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Western Germany to Yugoslavia
2 bombers moved from Southern France to Romania
2 bombers moved from Southern France to Yugoslavia
1 bomber moved from Southern France to 99 Sea Zone
1 bomber moved from Southern France to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea ZoneCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Germans win, taking 97 Sea Zone from British with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Romania, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yugoslavia
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Yugoslavia, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Yugoslavia to Southern Italy
2 bombers moved from Romania to Southern Italy
1 bomber moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Northern Italy to Southern France
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Belarus to Bryansk
1 bomber moved from Smolensk to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -2.50
British : 0.17
Russians : 0.33 -
I’m headed to bed, but you can do Japan’s turn for me.
sub to z41, kill the transport
fleet to z37, except the fighter, which goes to Trans-Jordan.
Bring 6 fighters from Japan to z37 - kill the transport in z36 on the way.
Kiangsi troops retreat to Kiangsu.
Buy nothing.
Then go ahead with the rest of the Allied turns!