18L Shin Ji(Axis+9) vs Oystelio


  • hey

    looks like you forgot to move your italian aa guns last round. Your edit is OK if you move max one german aa gun out of bryansk with germany. If you intend oterwise I ask you to delay your italian aas

  • '15

    I actually thought I had put that into an edit earlier, but I’m not abandoning Bryansk anytime soon.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC
                2 fighters moved from Guam to Suiyuyan
                1 cruiser moved from 38 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    triplea_41634_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41634_Fre6.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
                4 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
                4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
                4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Bryansk to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 infantry moved from Ukraine to Bessarabia
                5 mech_infantrys moved from Rostov to Bryansk
                13 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 4 artilleries and 4 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
                        Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                        Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
                        British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
                        3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 4 artilleries and 1 infantry in Gibraltar, round 3 : 3/5 hits, 1.67 expected hits
                        British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 3 artilleries in Gibraltar, round 4 : 3/3 hits, 1.00 expected hits
                        British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Germans lost in Archangel
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 6 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
                    British defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 transports

    Combat Hit Differential Summary :

    Germans : -2.67
        British : 0.67
        Russians : 1.67

    triplea_41634_Ger7.tsvg

  • '15

    Phenomenal bad dice for me so far, let’s see if it continues.

    Would you like to submerge your subs?


  • subs stay inn and any sub hits are assigned to my subs, not carriers

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
                4 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
                4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
                4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Bryansk to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 infantry moved from Ukraine to Bessarabia
                5 mech_infantrys moved from Rostov to Bryansk
                13 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 4 artilleries and 4 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
                        Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                        Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
                        British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
                        3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 4 artilleries and 1 infantry in Gibraltar, round 3 : 3/5 hits, 1.67 expected hits
                        British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 3 artilleries in Gibraltar, round 4 : 3/3 hits, 1.00 expected hits
                        British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Germans lost in Archangel
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 6 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
                    British defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 transports
                        Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 10/12 hits, 7.17 expected hits

    Combat Hit Differential Summary :

    Germans : -0.50
        British : 0.67
        Americans : -0.67
        Russians : 1.67

    triplea_41634_Ger7.tsvg

  • '15

    Looks like my luck turned around where it really counted!  Got ten hits with the planes.

    What do you want to leave alive?


  • Tilt carriers, kill planes, keep at least one destroyer

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
                4 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
                4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
                4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Bryansk to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 infantry moved from Ukraine to Bessarabia
                5 mech_infantrys moved from Rostov to Bryansk
                13 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 4 artilleries and 4 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
                        Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                        Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
                        British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
                        3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 4 artilleries and 1 infantry in Gibraltar, round 3 : 3/5 hits, 1.67 expected hits
                        British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 3 artilleries in Gibraltar, round 4 : 3/3 hits, 1.00 expected hits
                        British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Germans lost in Archangel
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 6 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
                    British defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 transports
                        Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 10/12 hits, 7.17 expected hits
                        Americans roll dice for 2 carriers, 4 destroyers, 4 fighters and 4 transports in 91 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
                        1 destroyer owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
                    3 submarines owned by the Americans and 1 submarine owned by the British Submerged
                        Germans roll dice for 6 bombers and 3 fighters in 91 Sea Zone, round 3 : 6/9 hits, 5.50 expected hits
                        Americans roll dice for 1 destroyer, 1 fighter and 4 transports in 91 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                        1 destroyer owned by the British, 1 transport owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 69
                    Casualties for Germans: 4 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for British: 2 destroyers, 1 fighter and 1 transport
                    Casualties for Americans: 2 carriers, 2 destroyers, 3 fighters and 3 transports

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                6 bombers moved from 91 Sea Zone to Southern France
                2 armour moved from Novgorod to Bryansk

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Southern France
                2 bombers and 2 mech_infantrys placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 infantry
                EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
                EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Northwest Persia: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Germans : 0.00
        British : 0.67
        Americans : 0.67
        Russians : 1.67

    triplea_41634_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                16 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                1 infantry placed in Volgograd
                7 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns
                EDIT: Adding units owned by Russians to Jehol: 2 aaGuns
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_41634_Rus7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Hunan to Kiangsi
                5 infantry moved from Anhwe to Kiangsi

    Non Combat Move - Japanese
                1 aaGun moved from Anhwe to Kiangsi

    Place Units - Japanese
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 28
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,2,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,6,3,2,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,3,1,5,1,2,2,1,4,1
                Japanese collect 10 PUs (28 lost to blockades); end with 10 PUs

    Combat Hit Differential Summary :

    triplea_41634_Jap7.tsvg


  • I will be slow over the next 10 days. Will post from time to time


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 3 carriers, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - Americans
                Battle in Sumatra
                Battle in French Indo China

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from Suiyuyan to Szechwan
                1 cruiser moved from 64 Sea Zone to 101 Sea Zone
                6 fighters moved from Western United States to Eastern United States
                1 submarine moved from 91 Sea Zone to 107 Sea Zone
                1 submarine moved from 91 Sea Zone to 102 Sea Zone
                1 submarine moved from 91 Sea Zone to 89 Sea Zone
                1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from Suiyuyan to Szechwan
                2 bombers and 1 tactical_bomber moved from French West Africa to Egypt
                2 fighters moved from Western United States to Wake Island

    Place Units - Americans
                3 carriers, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs

    triplea_41634_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                8 infantry moved from Yunnan to Hunan
                1 fighter moved from Suiyuyan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 8 infantry in Hunan, round 2 :  2/9 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan
                1 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_41634_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 6 fighters
                EDIT: Adding units owned by Americans to Quebec: 8 fighters
                EDIT: Removing units owned by Americans from Wake Island: 2 fighters
                EDIT: Turning off Edit Mode
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 infantry moved from Bulgaria to Romania
                      British take Romania from Germans
                1 infantry moved from Albania to Yugoslavia
                      British take Yugoslavia from Italians
                1 armour moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 armour moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese

    Combat - British
                Battle in Crete
                Battle in 97 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 97 Sea Zone
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                    British win, taking Crete from Italians, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                3 artilleries and 1 infantry moved from Burma to India
                1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 cruiser moved from 98 Sea Zone to 81 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 bomber moved from Union of South Africa to Egypt
                1 submarine moved from 91 Sea Zone to 108 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                1 airfield and 1 fighter placed in Quebec
                British undo move 3.
                1 fighter placed in United Kingdom
                1 airfield placed in Quebec

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,2,2,1,6,5,1,5
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41634_UK_7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Rostov
                1 mech_infantry moved from Caucasus to Rostov
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Tambov
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from Algeria to 94 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 94 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Tambov
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Caucasus to Bryansk
                1 bomber moved from Tambov to Bryansk
                1 fighter moved from Rostov to Bryansk
                1 fighter moved from 94 Sea Zone to Southern Italy
                2 infantry and 1 marine moved from Morocco to 92 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                1 marine moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Italians : 1.00
        British : 0.00
        Russians : 0.33

    triplea_41634_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 cruiser in Java, round 2 :  1/1 hits
                        ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                2 submarines moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Suiyuyan: 2 fighters
                EDIT: Adding units owned by ANZAC to Szechwan: 2 fighters
                EDIT: Turning off Edit Mode

    triplea_41634_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_41634_Fre7.tsvg

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