18L Shin Ji(Axis+9) vs Oystelio


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 8 fighters; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                Battle in Philippines

    Non Combat Move - Americans
                2 carriers, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                3 fighters moved from 101 Sea Zone to 91 Sea Zone
                5 fighters and 1 tactical_bomber moved from 21 Sea Zone to Suiyuyan
                1 battleship, 4 carriers, 2 cruisers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 bomber moved from Manchuria to Suiyuyan
                1 tactical_bomber moved from Eastern United States to French West Africa
                1 bomber moved from Eastern United States to French West Africa
                1 bomber moved from United Kingdom to French West Africa
                1 submarine moved from 104 Sea Zone to 91 Sea Zone

    Place Units - Americans
                8 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs

    Combat Hit Differential Summary :

    triplea_41634_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 7 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 7 mech_infantrys
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 4/8 hits, 1,67 expected hits
                        Japanese roll dice for 7 mech_infantrys in Yunnan, round 2 : 1/7 hits, 2,33 expected hits
                        4 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1,50 expected hits
                        Japanese roll dice for 3 mech_infantrys in Yunnan, round 3 : 0/3 hits, 1,00 expected hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits, 1,50 expected hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
                        2 mech_infantrys owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 25
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 7 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Chinese : 2,33
        Japanese : -3,00

    triplea_41634_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 7 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 7 mech_infantrys
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 4/8 hits, 1,67 expected hits
                        Japanese roll dice for 7 mech_infantrys in Yunnan, round 2 : 1/7 hits, 2,33 expected hits
                        4 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1,50 expected hits
                        Japanese roll dice for 3 mech_infantrys in Yunnan, round 3 : 0/3 hits, 1,00 expected hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 2/7 hits, 1,50 expected hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
                        2 mech_infantrys owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 25
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 7 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
                EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Chinese : 2,33
        Japanese : -3,00

    triplea_41634_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 armour moved from Egypt to Tobruk
                2 fighters and 1 tactical_bomber moved from Egypt to Tobruk
                1 armour, 3 artilleries and 1 infantry moved from India to Burma
                1 fighter moved from United Kingdom to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - British
                Battle in Tobruk
                    British attack with 1 armour, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tobruk, round 2 : 2/4 hits, 2,17 expected hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                Battle in Morocco
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 2/3 hits, 1,17 expected hits
                        Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians lost in Morocco
                    British win, taking Morocco from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 1 armour, 3 artilleries and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 3 artilleries and 1 infantry in Burma, round 2 : 1/5 hits, 1,83 expected hits
                        Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                2 fighters and 1 tactical_bomber moved from Tobruk to Egypt
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 fighter moved from Morocco to 91 Sea Zone
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                1 bomber and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,5,3,1,5,4,3,6
                British collect 36 PUs (4 lost to blockades); end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    British : -0,17
        Italians : 0,00
        Japanese : -0,33

    triplea_41634_UK_6.tsvg


  • lucky dog with china, would rather have that dice elsewhere

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Bessarabia: 2 aaGuns
                EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns
                EDIT: Turning off Edit Mode
                2 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 1 marine, 2 submarines and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                EDIT: Italians undo move 6.
                1 artillery and 3 infantry moved from Western Ukraine to Bryansk
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                2 infantry and 1 marine moved from 92 Sea Zone to Morocco
                1 fighter moved from Southern Italy to Morocco
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 fighter, 2 infantry and 1 marine
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 1 fighter, 2 infantry and 1 marine in Morocco, round 2 : 1/4 hits, 1.17 expected hits
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the British lost in Morocco
                        Italians roll dice for 1 fighter, 2 infantry and 1 marine in Morocco, round 3 : 0/4 hits, 1.17 expected hits
                        British roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 fighter, 2 infantry and 1 marine in Morocco, round 4 : 1/4 hits, 1.17 expected hits
                        British roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the British lost in Morocco
                    Italians win, taking Morocco from British with 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Caucasus
                    Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 4/4 hits, 1.50 expected hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Bryansk
                1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from Crete to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Southern Italy
                1 fighter moved from Morocco to Algeria

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    Italians : 0.50
        British : -1.33
        Russians : -0.67

    triplea_41634_Ita6.tsvg


  • hey

    looks like you forgot to move your italian aa guns last round. Your edit is OK if you move max one german aa gun out of bryansk with germany. If you intend oterwise I ask you to delay your italian aas

  • '15

    I actually thought I had put that into an edit earlier, but I’m not abandoning Bryansk anytime soon.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC
                2 fighters moved from Guam to Suiyuyan
                1 cruiser moved from 38 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    triplea_41634_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41634_Fre6.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
                4 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
                4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
                4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Bryansk to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 infantry moved from Ukraine to Bessarabia
                5 mech_infantrys moved from Rostov to Bryansk
                13 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 4 artilleries and 4 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
                        Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                        Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
                        British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
                        3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 4 artilleries and 1 infantry in Gibraltar, round 3 : 3/5 hits, 1.67 expected hits
                        British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 3 artilleries in Gibraltar, round 4 : 3/3 hits, 1.00 expected hits
                        British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Germans lost in Archangel
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 6 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
                    British defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 transports

    Combat Hit Differential Summary :

    Germans : -2.67
        British : 0.67
        Russians : 1.67

    triplea_41634_Ger7.tsvg

  • '15

    Phenomenal bad dice for me so far, let’s see if it continues.

    Would you like to submerge your subs?


  • subs stay inn and any sub hits are assigned to my subs, not carriers

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
                4 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
                4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
                4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Bryansk to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 infantry moved from Ukraine to Bessarabia
                5 mech_infantrys moved from Rostov to Bryansk
                13 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 4 artilleries and 4 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
                        Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                        Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
                        British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
                        3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 4 artilleries and 1 infantry in Gibraltar, round 3 : 3/5 hits, 1.67 expected hits
                        British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 3 artilleries in Gibraltar, round 4 : 3/3 hits, 1.00 expected hits
                        British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Germans lost in Archangel
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 6 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
                    British defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 transports
                        Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 10/12 hits, 7.17 expected hits

    Combat Hit Differential Summary :

    Germans : -0.50
        British : 0.67
        Americans : -0.67
        Russians : 1.67

    triplea_41634_Ger7.tsvg

  • '15

    Looks like my luck turned around where it really counted!  Got ten hits with the planes.

    What do you want to leave alive?


  • Tilt carriers, kill planes, keep at least one destroyer

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
                4 bombers and 4 fighters moved from Southern Italy to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                4 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
                4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
                4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Bryansk to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 infantry moved from Ukraine to Bessarabia
                5 mech_infantrys moved from Rostov to Bryansk
                13 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 4 artilleries and 4 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
                        Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                        Germans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits
                        British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
                        3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 4 artilleries and 1 infantry in Gibraltar, round 3 : 3/5 hits, 1.67 expected hits
                        British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.67 expected hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 3 artilleries in Gibraltar, round 4 : 3/3 hits, 1.00 expected hits
                        British roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 3 artilleries remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour in Volgograd, round 5 : 1/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Russians win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                        1 armour owned by the Germans lost in Archangel
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 6 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
                    British defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 transports
                        Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 6 bombers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 10/12 hits, 7.17 expected hits
                        Americans roll dice for 2 carriers, 4 destroyers, 4 fighters and 4 transports in 91 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
                        1 destroyer owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
                    3 submarines owned by the Americans and 1 submarine owned by the British Submerged
                        Germans roll dice for 6 bombers and 3 fighters in 91 Sea Zone, round 3 : 6/9 hits, 5.50 expected hits
                        Americans roll dice for 1 destroyer, 1 fighter and 4 transports in 91 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                        1 destroyer owned by the British, 1 transport owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 69
                    Casualties for Germans: 4 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for British: 2 destroyers, 1 fighter and 1 transport
                    Casualties for Americans: 2 carriers, 2 destroyers, 3 fighters and 3 transports

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                6 bombers moved from 91 Sea Zone to Southern France
                2 armour moved from Novgorod to Bryansk

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Southern France
                2 bombers and 2 mech_infantrys placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 infantry
                EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
                EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Northwest Persia: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Germans : 0.00
        British : 0.67
        Americans : 0.67
        Russians : 1.67

    triplea_41634_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                16 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                1 infantry placed in Volgograd
                7 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns
                EDIT: Adding units owned by Russians to Jehol: 2 aaGuns
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_41634_Rus7.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Hunan to Kiangsi
                5 infantry moved from Anhwe to Kiangsi

    Non Combat Move - Japanese
                1 aaGun moved from Anhwe to Kiangsi

    Place Units - Japanese
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 28
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,2,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,6,3,2,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,3,1,5,1,2,2,1,4,1
                Japanese collect 10 PUs (28 lost to blockades); end with 10 PUs

    Combat Hit Differential Summary :

    triplea_41634_Jap7.tsvg


  • I will be slow over the next 10 days. Will post from time to time

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