Oh yeah, absolutely. Max D.
MrCunego (axis) vs Bobbarossa (allies) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 2 submarines and 2 transports
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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At least the ANZAC know how to fight! Any way I could make all my Russian units Australian? :P
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 3 infantry, 9 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
7 bombers moved from Western Germany to Eire
2 infantry moved from Karelia to Finland
1 fighter moved from Western Germany to Finland
2 infantry moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
1 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from Holland Belgium to PolandCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine and 1 transport
Germans roll dice for 1 destroyer, 2 tactical_bombers and 1 transport in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 109 Sea Zone
1 transport owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Eire
Germans attack with 7 bombers, 1 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 5 bombers
Germans roll dice for 7 bombers, 1 infantry and 1 mech_infantry in Eire, round 2 : 4/9 hits, 5.00 expected hitsCombat Hit Differential Summary :
Germans : -1.33
Americans : -0.17 -
OOL in eire with 4 hits.
/mrcunego -
Art, both inf, 1 bomber.
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Actually, nevermind. Lose 4 bombers.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 3 infantry, 9 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
7 bombers moved from Western Germany to Eire
2 infantry moved from Karelia to Finland
1 fighter moved from Western Germany to Finland
2 infantry moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
1 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from Holland Belgium to PolandCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine and 1 transport
Germans roll dice for 1 destroyer, 2 tactical_bombers and 1 transport in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 109 Sea Zone
1 transport owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Eire
Germans attack with 7 bombers, 1 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 5 bombers
Germans roll dice for 7 bombers, 1 infantry and 1 mech_infantry in Eire, round 2 : 4/9 hits, 5.00 expected hits
British roll dice for 1 armour, 1 artillery, 5 bombers and 2 infantry in Eire, round 2 : 2/9 hits, 2.33 expected hits
1 infantry owned by the Germans, 4 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Eire
British win with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 41
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 4 bombers
7 bombers owned by the Germans retreated
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 5 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 fighter and 1 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 fighter in Finland, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Finland, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Finland
Russians win with no units remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
7 bombers moved from Eire to Holland Belgium
2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia Hungary
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Slovakia Hungary to Germany
4 mech_infantrys moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Slovakia Hungary to Northern ItalyPlace Units - Germans
1 destroyer and 3 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
1 armour and 3 infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 39 PUs (1 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -3.83
British : -0.33
Americans : -0.17
Russians : 0.83 -
the russians finally got some fighting morale back.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
3 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 bomber moved from Russia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Romania, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Novgorod to Scotland
4 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 bomber moved from Romania to Novgorod
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
5 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Eastern Poland
2 aaGuns and 12 infantry moved from Amur to Buryatia
1 infantry moved from Eastern Poland to Poland
2 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to BryanskPlace Units - Russians
1 transport placed in 127 Sea Zone
1 bomber and 1 fighter placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 8 infantry placed in Russia
Russians undo move 4.
1 artillery and 1 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 67 PUs -
the russians finally got some fighting morale back.
That was a great boost to their self-confidence. Many songs will be sung this night!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 bombers, 2 destroyers and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Samara
2 bombers and 1 tactical_bomber moved from Kansu to Samara
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
3 infantry moved from Philippines to 35 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 submarines and 2 transports
ANZAC defend with 2 submarines and 2 transports
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the ANZAC lost in 42 Sea Zone
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 26
Casualties for ANZAC: 2 submarines and 2 transports
Battle in Java
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Java, round 2 : 5/9 hits
ANZAC roll dice for 1 artillery and 2 infantry in Java, round 2 : 0/3 hits
2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Samara
Japanese attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Samara
Japanese roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Samara, round 3 : 3/4 hits
Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Samara
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from Samara to Kansu
2 bombers moved from Samara to Hopei
1 tactical_bomber moved from Kansu to Kwangsi
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Shantung to Chahar
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
2 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
3 tactical_bombers moved from Java to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 mech_infantry moved from Novosibirsk to Urals
2 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Shan State to French Indo China
1 fighter moved from Kiangsu to French Indo China
1 fighter moved from Shantung to French Indo China
1 fighter moved from Japan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
3 mech_infantrys placed in Shantung
Japanese undo move 3.
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Shantung
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1,3,6
Japanese collect 54 PUs (5 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 bombers, 2 destroyers and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Samara
2 bombers and 1 tactical_bomber moved from Kansu to Samara
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
3 infantry moved from Philippines to 35 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 submarines and 2 transports
ANZAC defend with 2 submarines and 2 transports
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the ANZAC lost in 42 Sea Zone
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 26
Casualties for ANZAC: 2 submarines and 2 transports
Battle in Java
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Java, round 2 : 5/9 hits
ANZAC roll dice for 1 artillery and 2 infantry in Java, round 2 : 0/3 hits
2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Samara
Japanese attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Samara
Japanese roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Samara, round 3 : 3/4 hits
Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Samara
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from Samara to Kansu
2 bombers moved from Samara to Hopei
1 tactical_bomber moved from Kansu to Kwangsi
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Shantung to Chahar
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
2 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
3 tactical_bombers moved from Java to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 mech_infantry moved from Novosibirsk to Urals
2 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Shan State to French Indo China
1 fighter moved from Kiangsu to French Indo China
1 fighter moved from Shantung to French Indo China
1 fighter moved from Japan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
3 mech_infantrys placed in Shantung
Japanese undo move 3.
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Shantung
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1,3,6
Japanese collect 54 PUs (5 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 2 bombers
EDIT: Adding units owned by Japanese to Kweichow: 2 bombers
EDIT: Turning off Edit Mode -
had a small edit with the two bombers.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 infantry, 5 submarines and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Eire to 109 Sea Zone
1 bomber moved from Scotland to 109 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 109 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 109 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 109 Sea Zone
Americans win, taking Philippines from Japanese, taking 109 Sea Zone from Germans with 2 bombers and 1 submarine remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 6/14 hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 8/15 hits
Units damaged: 1 battleship owned by the Americans
4 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/14 hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 9/15 hits
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 6 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 3/5 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 2 transports in 42 Sea Zone, round 4 : 7/13 hits
2 cruisers owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -135
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 4 carriers, 1 destroyer and 2 submarines
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in JavaNon Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
2 bombers moved from 109 Sea Zone to Iceland
1 transport moved from 119 Sea Zone to 117 Sea Zone
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
6 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
2 bombers and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
4 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Celebes: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Queensland: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 62 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to New South Wales: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 63 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to New Zealand: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in YunnanCombat - Chinese
Chinese creates battle in territory YunnanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsPurchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 34 PUs;
British buy 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 62 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from New South Wales: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from New Zealand: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Queensland: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 battleship moved from 33 Sea Zone to 42 Sea ZoneCombat - British
Battle in 42 Sea Zone
British attack with 1 battleship
Japanese defend with 2 battleships, 2 cruisers and 2 transports
British roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships, 2 cruisers and 2 transports in 42 Sea Zone, round 2 : 2/4 hits
1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 battleships, 1 cruiser and 2 transports remaining. Battle score for attacker is -8
Casualties for British: 1 battleship
Casualties for Japanese: 1 cruiserNon Combat Move - British
1 fighter moved from Burma to India
1 mech_infantry moved from United Kingdom to Eire
1 artillery and 2 infantry moved from Eire to Scotland
1 armour moved from Ethiopia to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Burma to India
2 aaGuns, 3 artilleries and 32 infantry moved from Burma to Shan StatePlace Units - British
1 fighter and 2 infantry placed in United Kingdom
3 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry -
My apologies for all the transport edits. Got a little flustered by the battle again. I really gotta stop trying these large engagements. You’d think I’d have learned my lesson by now ;).
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Gibraltar to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 carrier
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 carrier in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 91 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrierNon Combat Move - Italians
3 fighters moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 aaGuns moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
2 submarines placed in 95 Sea Zone
2 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -1.00
Americans : -0.67 -
yeah that second round of combat was rough. But I think the anzac can finish them off.
/mrcunego -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 submarines moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 4 submarines
Japanese defend with 2 battleships, 1 cruiser and 2 transports
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 4 : 0/4 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 4 : 2/2 hits
2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 5 : 1/2 hits
1 battleship owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser and 4 submarines
Casualties for Japanese: 1 battleship and 1 cruiserNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
3 fighters moved from Caroline Islands to PhilippinesPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
2 artilleries placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Philippines: 1 fighter
EDIT: Removing units owned by ANZAC from Philippines: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 submarines moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 4 submarines
Japanese defend with 2 battleships, 1 cruiser and 2 transports
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 4 : 0/4 hits
Japanese roll dice for 2 battleships and 2 transports in 42 Sea Zone, round 4 : 2/2 hits
2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 5 : 1/2 hits
1 battleship owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser and 4 submarines
Casualties for Japanese: 1 battleship and 1 cruiserNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
3 fighters moved from Caroline Islands to PhilippinesPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
2 artilleries placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Philippines: 1 fighter
EDIT: Removing units owned by ANZAC from Philippines: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
EDIT: Adding units owned by ANZAC to Philippines: 3 fighters
EDIT: Turning off Edit ModeDice Statistics:
Total
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.958
Median : 4.000
Variance : 1.652
Standard Deviation : 1.285
Total rolls : 24ANZAC Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
yeah that second round of combat was rough. But I think the anzac can finish them off.
/mrcunegoAu contraire! You vastly underestimate my capability for bad rolls :-P.