@ArtofWar1947 yeah Ger got awful dice that first round.
I guess if I had the five on Avg instead it could be worth risking an air strike to keep Norway but with the AA gun and those dice defending on 3s…tough call.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
2 artilleries and 4 infantry moved from Novgorod to Karelia
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Poland
2 infantry moved from Bessarabia to Romania
1 fighter moved from Bryansk to Romania
1 fighter and 1 tactical_bomber moved from Bryansk to Karelia
no great UK heroes born in this dire hour of need.
Made a placement edit. Thus the two post in the forum.
/mrcunego
That was worse than no heroics. Gross incompetence and insubordination at it’s finest! Why, I’d demote the lot of them… if they weren’t all dead that is :P.
Scramble into 113? I figured a yes was a safe assumption, but wanted to make sure. Also, if the cruiser hits, I’m assuming the fighter takes it in case of a defensive miss. Let me know if you’d prefer it the other way. With the way I’m rolling, it won’t really matter though. Gonna be straight whiffs across the board :cry:.
Yup. Gonna scramble and ool as you describe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
2 artilleries and 4 infantry moved from Novgorod to Karelia
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Poland
2 infantry moved from Bessarabia to Romania
1 fighter moved from Bryansk to Romania
1 fighter and 1 tactical_bomber moved from Bryansk to Karelia
Combat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 2/8 hits
Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 2/6 hits
Germans roll dice for 5 infantry in Karelia, round 3 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Karelia, round 4 : 1/4 hits
Germans roll dice for 3 infantry in Karelia, round 4 : 3/3 hits
1 fighter owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Karelia
retreated to Karelia
Germans win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 5 infantry
Casualties for Russians: 2 artilleries, 1 fighter and 4 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 1 fighter and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 113 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Romania to Eastern Poland
3 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
9 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Karelia to Novgorod
5 infantry moved from Russia to Bryansk
2 infantry moved from Baltic States to Novgorod
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 tactical_bomber
EDIT: Adding units owned by Russians to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery, 1 bomber and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 67 PUs
Sigh… I really have no idea what to do with these dice besides sit down and cry :P. Ah well…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
2 artilleries and 4 infantry moved from Novgorod to Karelia
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Poland
2 infantry moved from Bessarabia to Romania
1 fighter moved from Bryansk to Romania
1 fighter and 1 tactical_bomber moved from Bryansk to Karelia
Combat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 2/8 hits
Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 2/6 hits
Germans roll dice for 5 infantry in Karelia, round 3 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Karelia, round 4 : 1/4 hits
Germans roll dice for 3 infantry in Karelia, round 4 : 3/3 hits
1 fighter owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Karelia
retreated to Karelia
Germans win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 5 infantry
Casualties for Russians: 2 artilleries, 1 fighter and 4 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 1 fighter and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 113 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Romania to Eastern Poland
3 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
9 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Karelia to Novgorod
5 infantry moved from Russia to Bryansk
2 infantry moved from Baltic States to Novgorod
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 tactical_bomber
EDIT: Adding units owned by Russians to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery, 1 bomber and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Novgorod: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Russians from Eastern Poland: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Sorry, had another edit. Was a little flustered there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 battleships and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to Novosibirsk
3 infantry and 3 mech_infantrys moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Shensi
2 tactical_bombers moved from Kwangsi to Shensi
1 fighter moved from 42 Sea Zone to 43 Sea Zone
2 submarines moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shensi, round 2 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 bombers, 3 infantry and 3 mech_infantrys
Russians defend with 6 infantry
Japanese roll dice for 2 bombers, 3 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 6 infantry in Novosibirsk, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 2 bombers and 3 mech_infantrys in Novosibirsk, round 3 : 1/5 hits, 1.83 expected hits
Russians roll dice for 4 infantry in Novosibirsk, round 3 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 2 bombers and 3 mech_infantrys in Novosibirsk, round 4 : 4/5 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Novosibirsk, round 4 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Casualties for Russians: 6 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
4 carriers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kiangsu
2 tactical_bombers moved from Shensi to Kansu
2 bombers moved from Novosibirsk to Kansu
1 artillery moved from Hopei to Suiyuyan
1 artillery moved from Kweichow to Hopei
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Hunan to Kiangsu
1 mech_infantry moved from Kiangsi to Kiangsu
1 mech_infantry moved from Kiangsu to Shantung
1 fighter moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from Kwangsi to Shantung
1 fighter moved from Manchuria to Japan
1 artillery and 1 infantry moved from Malaya to Shan State
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : -0.17
Chinese : 0.67
Russians : -1.33
Japanese : 3.17
these russians has to start to learn how to fight. That was some bad luck. Not big IPC losses but still some big impact on the germans options next turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 infantry, 7 submarines and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 bombers moved from Eastern United States to United Kingdom
2 submarines moved from 91 Sea Zone to 110 Sea Zone
5 bombers moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in United Kingdom
Americans attack with 2 bombers
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 bombers in United Kingdom, round 2 : 1/2 hits
Germans roll dice for 1 armour in United Kingdom, round 2 : 1/1 hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in United Kingdom
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Battle in 110 Sea Zone
Americans attack with 5 bombers and 2 submarines
Germans defend with 1 carrier, 1 cruiser and 9 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Germans lost in 110 Sea Zone
Americans roll dice for 5 bombers in 110 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 1 cruiser and 9 transports in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 3 transports owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
6 transports owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 85
Casualties for Germans: 1 carrier, 1 cruiser and 9 transports
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from United Kingdom to Scotland
5 bombers moved from 110 Sea Zone to Eire
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from Quebec to Eastern United States
2 mech_infantrys moved from Quebec to Eastern United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
7 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 2 bombers and 2 tactical_bombers
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 2 tactical_bombers in Kansu, round 2 : 2/4 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
British take United Kingdom from Germans
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 armour moved from British Somaliland to Ethiopia
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 aaGuns, 3 artilleries, 1 fighter and 33 infantry moved from India to Burma
4 infantry moved from Italian Somaliland to 76 Sea Zone
4 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 destroyers and 2 transports moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 armour and 1 mech_infantry moved from Tunisia to Algeria
Place Units - Italians
1 fighter and 2 mech_infantrys placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 2 submarines and 2 transports
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
At least the ANZAC know how to fight! Any way I could make all my Russian units Australian? :P
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 3 infantry, 9 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
7 bombers moved from Western Germany to Eire
2 infantry moved from Karelia to Finland
1 fighter moved from Western Germany to Finland
2 infantry moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
1 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from Holland Belgium to Poland
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine and 1 transport
Germans roll dice for 1 destroyer, 2 tactical_bombers and 1 transport in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 109 Sea Zone
1 transport owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Eire
Germans attack with 7 bombers, 1 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 5 bombers
Germans roll dice for 7 bombers, 1 infantry and 1 mech_infantry in Eire, round 2 : 4/9 hits, 5.00 expected hits
Combat Hit Differential Summary :
Germans : -1.33
Americans : -0.17
OOL in eire with 4 hits.
/mrcunego
Art, both inf, 1 bomber.
Actually, nevermind. Lose 4 bombers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 3 infantry, 9 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
7 bombers moved from Western Germany to Eire
2 infantry moved from Karelia to Finland
1 fighter moved from Western Germany to Finland
2 infantry moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to Eire
1 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from Holland Belgium to Poland
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine and 1 transport
Germans roll dice for 1 destroyer, 2 tactical_bombers and 1 transport in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 109 Sea Zone
1 transport owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Eire
Germans attack with 7 bombers, 1 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 5 bombers
Germans roll dice for 7 bombers, 1 infantry and 1 mech_infantry in Eire, round 2 : 4/9 hits, 5.00 expected hits
British roll dice for 1 armour, 1 artillery, 5 bombers and 2 infantry in Eire, round 2 : 2/9 hits, 2.33 expected hits
1 infantry owned by the Germans, 4 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Eire
British win with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 41
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 4 bombers
7 bombers owned by the Germans retreated
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 5 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 fighter and 1 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 fighter in Finland, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Finland, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Finland
Russians win with no units remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
7 bombers moved from Eire to Holland Belgium
2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia Hungary
1 aaGun moved from Greater Southern Germany to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Slovakia Hungary to Germany
4 mech_infantrys moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Slovakia Hungary to Northern Italy
Place Units - Germans
1 destroyer and 3 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
1 armour and 3 infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 39 PUs (1 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -3.83
British : -0.33
Americans : -0.17
Russians : 0.83
the russians finally got some fighting morale back.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
3 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 bomber moved from Russia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Romania, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Novgorod to Scotland
4 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 bomber moved from Romania to Novgorod
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
5 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Eastern Poland
2 aaGuns and 12 infantry moved from Amur to Buryatia
1 infantry moved from Eastern Poland to Poland
2 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 transport placed in 127 Sea Zone
1 bomber and 1 fighter placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 8 infantry placed in Russia
Russians undo move 4.
1 artillery and 1 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 67 PUs