@nikola1975 Scramble?
8L G40 BM.3 Odonis (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - Russians
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
Russians take Finland from Germans
1 armour moved from Novgorod to Karelia
Russians take Karelia from GermansCombat - Russians
Non Combat Move - Russians
3 aaGuns, 6 artilleries and 32 infantry moved from Novgorod to Karelia
2 armour and 2 mech_infantrys moved from Kansu to Kweichow
1 fighter moved from Kansu to Yunnan
1 fighter moved from Yunnan to IndiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 infantry and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 27 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Siam
2 infantry moved from French Indo China to Shan State
4 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 infantry, 6 submarines, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 37 Sea Zone to Siam
2 fighters moved from 37 Sea Zone to Malaya
4 fighters moved from 37 Sea Zone to Siam
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan StateCombat - Japanese
Battle in Siam
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 4/7 hits
ANZAC roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 4/4 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters and 4 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 2 battleships and 2 cruisers in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters moved from Malaya to 37 Sea Zone
4 fighters moved from Siam to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,1,5,2,5
Japanese collect 29 PUs (9 lost to blockades); end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
Out of town on business for the next 5 days - will pick this up after I return, sorry!
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no problem, good work
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
1 artillery moved from Siberia to Amur
Americans take Amur from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 bomber moved from Manchuria to French Indo ChinaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in 109 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser and 8 fighters
Germans defend with 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 3 transports -
Keep the SS in the battle, or submerge?
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subs fight, max def
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
1 artillery moved from Siberia to Amur
Americans take Amur from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 bomber moved from Manchuria to French Indo ChinaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in 109 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser and 8 fighters
Germans defend with 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 3 transports
Germans roll dice for 4 submarines in 109 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 8 fighters in 109 Sea Zone, round 2 : 4/8 hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 2 carriers, 2 destroyers, 4 fighters and 3 transports in 109 Sea Zone, round 2 : 3/8 hits
2 destroyers owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 109 Sea Zone
Germans roll dice for 3 submarines in 109 Sea Zone, round 3 : 3/3 hits
1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 109 Sea Zone
Americans roll dice for 7 fighters in 109 Sea Zone, round 3 : 4/7 hits
Germans roll dice for 2 carriers, 4 fighters and 3 transports in 109 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Germans, 2 carriers owned by the Germans and 4 fighters owned by the Americans lost in 109 Sea Zone
3 submarines owned by the Germans Submerged
Americans roll dice for 3 fighters in 109 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 2 fighters and 3 transports in 109 Sea Zone, round 4 : 2/2 hits
1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 fighter in 109 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 fighter and 3 transports in 109 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 109 Sea Zone
Germans win with 3 transports remaining. Battle score for attacker is -34
Casualties for Germans: 2 carriers, 2 destroyers, 4 fighters and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser and 8 fightersNon Combat Move - Americans
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Tunisia to Algeria
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 armour moved from Eastern United States to Southeast Mexico
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Iwo Jima
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
5 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Soviet Far East
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to YunnanPlace Units - Americans
3 fighters placed in Eastern United States
1 fighter placed in Western United States
3 submarines placed in 10 Sea Zone
3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
2 infantry moved from Jehol to Anhwe
2 artilleries and 3 infantry moved from Kansu to ShensiPlace Units - Chinese
1 artillery and 1 infantry placed in Shensi
1 artillery and 1 infantry placed in Yunnan
1 artillery placed in Anhwe
1 artillery and 1 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 21 PUs;
British buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 109 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 armour and 3 infantry moved from Iraq to Northwest PersiaCombat - British
Battle in 109 Sea Zone
British attack with 1 fighter
Germans defend with 3 submarines and 3 transports
3 submarines owned by the Germans Submerged
3 transports owned by the Germans lost in 109 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Northwest Persia
British attack with 2 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 artillery and 2 infantry
British roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 0/7 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Northwest Persia, round 2 : 3/3 hits
3 infantry owned by the British lost in Northwest Persia
British roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 3 : 1/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Northwest Persia, round 3 : 1/3 hits
1 aaGun owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
British roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 4 : 0/3 hits
Germans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 4 : 1/3 hits
1 mech_infantry owned by the British lost in Northwest Persia
British roll dice for 2 armour in Northwest Persia, round 5 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 5 : 1/3 hits
1 armour owned by the British lost in Northwest Persia
British roll dice for 1 armour in Northwest Persia, round 6 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 6 : 0/3 hits
British roll dice for 1 armour in Northwest Persia, round 7 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 7 : 0/3 hits
British roll dice for 1 armour in Northwest Persia, round 8 : 1/1 hits
Germans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 8 : 0/3 hits
1 infantry owned by the Germans lost in Northwest Persia
British roll dice for 1 armour in Northwest Persia, round 9 : 1/1 hits
Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 9 : 0/2 hits
1 infantry owned by the Germans lost in Northwest Persia
British roll dice for 1 armour in Northwest Persia, round 10 : 0/1 hits
Germans roll dice for 1 artillery in Northwest Persia, round 10 : 1/1 hits
1 armour owned by the British lost in Northwest Persia
Germans win with 1 artillery remaining. Battle score for attacker is -18
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for British: 2 armour, 3 infantry and 2 mech_infantrysNon Combat Move - British
1 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 battleship moved from 87 Sea Zone to 92 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
8 infantry and 3 mech_infantrys moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to ScotlandPlace Units - British
3 artilleries placed in Iraq
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,2,6,2,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,4,5,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 24 PUs (13 lost to blockades); end with 24 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,4,3,4,3,4,1,1,1,4,5,2,6,3,2,2,6,6,6,6,4,2,5,4,5,2,4,2,5,1,4,2,3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 99 Sea Zone to 96 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Southern Italy to 92 Sea Zone
3 infantry moved from Caucasus to Northwest PersiaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans defend with 2 transports
2 transports owned by the Americans lost in 96 Sea Zone
Italians win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Malta
Battle in 92 Sea Zone
Italians attack with 2 bombers, 1 destroyer, 1 fighter and 1 transport
British defend with 1 battleship
Italians roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 battleship in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 battleship owned by the British lost in 92 Sea Zone
Italians win, taking Malta from British with 2 bombers, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 1 destroyer
Casualties for British: 1 battleship
Battle in GibraltarNon Combat Move - Italians
2 bombers moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 destroyer, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Timguska to Yenisey
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 armour moved from Yenisey to Yakut S.S.R.
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 mech_infantry moved from Novosibirsk to Yenisey
4 mech_infantrys moved from Samara to Timguska
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Archangel to Novgorod
Germans take Novgorod from Russians
10 armour, 17 artilleries, 13 infantry and 15 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Caucasus to Persia
2 artilleries and 4 infantry moved from Caucasus to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Iraq
2 mech_infantrys moved from Caucasus to Iraq
2 tactical_bombers moved from Rostov to Iraq
1 bomber moved from Bulgaria to Iraq
1 bomber moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Egypt
2 bombers moved from Southern Italy to Iraq
2 mech_infantrys moved from Rostov to Northwest Persia
1 artillery moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Russia to Volgograd
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 infantry moved from Bulgaria to RomaniaCombat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Persia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Iraq
Germans attack with 1 armour, 3 bombers, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 3 artilleries and 1 factory_minor
Germans roll dice for 1 armour, 3 bombers, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 4/8 hits
British roll dice for 1 armour and 3 artilleries in Iraq, round 2 : 3/4 hits
1 tactical_bomber owned by the Germans, 3 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 armour and 3 artilleriesNon Combat Move - Germans
3 bombers moved from Iraq to Caucasus
1 tactical_bomber moved from Iraq to Northwest Persia
1 bomber moved from Persia to Caucasus
1 bomber moved from Egypt to Northwest PersiaPlace Units - Germans
1 carrier, 1 destroyer and 3 transports placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs -
good game - I’ll post the loss.
Not that the outcome was in doubt after you fortified Japan, but when I lost that horrific battle in Northwest Persia it was fun no longer!
Any interest in a rematch, or have you had enough of beating me?
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thanks for playing, gg
sure, i’m interested for a rematch! which side do you prefer? -
I want to attack!
I’ll set it up. :)
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