8L G40 BM.3 Odonis (Allies) vs VonAlba (Axis)

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                2 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                10 artilleries and 39 infantry moved from Russia to Samara
                1 infantry moved from Manchuria to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 10 artilleries and 39 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 10 artilleries and 39 infantry in Samara, round 2 :  7/49 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 10 artilleries and 39 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Kazakhstan
                1 fighter moved from Tambov to Kazakhstan
                3 armour and 3 mech_infantrys moved from Russia to Kazakhstan
                2 armour and 3 mech_infantrys moved from Russia to Kazakhstan
                4 aaGuns moved from Russia to Samara

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,6,4,4,6,6,6,3,3,3,3,5,5,1,5,4,4,2,5,1,2,3,5
                Russians collect 17 PUs (3 lost to blockades); end with 17 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs

    triplea_41628_Rus8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Manchuria
                2 bombers moved from Japan to Manchuria
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 marine moved from Japan to 6 Sea Zone
                1 armour, 3 infantry and 1 marine moved from 6 Sea Zone to Korea
                1 fighter moved from Japan to 16 Sea Zone
                4 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 43 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to 41 Sea Zone
                1 artillery moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Shan State
                1 armour moved from Celebes to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
                1 armour, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                1 tactical_bomber moved from French Indo China to 35 Sea Zone
                1 tactical_bomber moved from French Indo China to Shan State
                2 fighters moved from French Indo China to Malaya
                1 fighter moved from French Indo China to Shan State
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Manchuria
                    Japanese attack with 2 bombers and 1 infantry
                    Americans defend with 1 bomber
                        Japanese roll dice for 2 bombers and 1 infantry in Manchuria, round 2 :  1/3 hits
                        Chinese roll dice for 1 bomber in Manchuria, round 2 :  0/1 hits
                        1 bomber owned by the Americans lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in 16 Sea Zone
                    Japanese attack with 5 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 5 fighters in 16 Sea Zone, round 2 :  5/5 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 3 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win with no units remaining. Battle score for attacker is -9
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine and 1 tactical_bomber
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 :  0/2 hits
                        1 mech_infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 :  3/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Battle in Korea
                    Japanese attack with 1 armour, 3 infantry and 1 marine
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Korea, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 3 infantry and 1 marine in Korea, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 armour, 3 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 armour, 2 fighters and 1 infantry
                    ANZAC defend with 1 armour and 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Malaya, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 armour and 1 infantry in Malaya, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                        Japanese roll dice for 1 armour and 2 fighters in Malaya, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 armour in Malaya, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 armour owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 armour and 1 infantry
                    Casualties for Japanese: 1 fighter and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 41 Sea Zone to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to French Indo China
                1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Shan State to French Indo China
                2 bombers moved from Manchuria to French Indo China
                4 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 6 Sea Zone
                1 armour, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry placed in Japan
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 44 PUs

    triplea_41628_Jap8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                3 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Syria to Northwest Persia

    Combat - Americans
                Battle in Philippines
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Philippines from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 43 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 43 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Northwest Persia
                    Americans attack with 1 fighter
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 fighter in Northwest Persia, round 2 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                    Americans win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from Northwest Persia to Persia
                1 submarine moved from 81 Sea Zone to 80 Sea Zone
                2 carriers, 1 fighter, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Algeria to Morocco
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 bomber and 1 fighter moved from Western United States to 26 Sea Zone
                1 bomber moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 carrier and 1 transport placed in 10 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs

    triplea_41628_Ame8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                1 artillery and 1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hunan to Kwangsi
                1 artillery moved from Kwangsi to Yunnan
                2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Suiyuyan to Yunnan

    Place Units - Chinese
                1 artillery and 1 infantry placed in Anhwe
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
                Chinese collect 13 PUs (2 lost to blockades); end with 13 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_41628_Chi8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Alexandria to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Libya to 96 Sea Zone
                1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from 99 Sea Zone to Cyprus
                1 artillery and 1 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                1 mech_infantry moved from Kiangsi to Anhwe
                1 mech_infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 mech_infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - British
                Battle in Cyprus
                Battle in Iraq
                    British attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 armour
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Iraq, round 2 :  2/4 hits
                        Germans roll dice for 1 armour in Iraq, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the British lost in Iraq
                    British win, taking Cyprus from Italians, taking Iraq from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 artillery
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shan State to India
                3 infantry moved from Burma to India
                1 mech_infantry moved from India to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                1 fighter moved from Alexandria to Algeria
                1 infantry moved from Tunisia to Algeria
                1 battleship moved from 98 Sea Zone to 92 Sea Zone
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 factory_minor placed in Persia
                2 mech_infantrys placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,1,3
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,4
                British collect 26 PUs (11 lost to blockades); end with 26 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 29 PUs

    Place Units - UK_Pacific
                1 artillery and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,2,5,2,2,5,5,3,3,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,2,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
                UK_Pacific collect 3 PUs (7 lost to blockades); end with 3 PUs
                Some Units in India change ownership: 1 artillery and 1 mech_infantry

    triplea_41628_UK_8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 104 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                2 infantry moved from Yugoslavia to Romania
                1 infantry moved from Caucasus to Rostov

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 104 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 bomber in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 104 Sea Zone to Normandy Bordeaux
                1 fighter moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 17 PUs

    triplea_41628_Ita8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Yunnan to Malaya

    Combat - ANZAC
                Battle in Java
                Battle in Malaya
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 armour and 1 harbour
                        ANZAC roll dice for 1 fighter in Malaya, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour in Malaya, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Malaya
                    ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                1 fighter moved from Malaya to Yunnan
                1 submarine moved from 41 Sea Zone to 44 Sea Zone

    Place Units - ANZAC
                1 infantry and 1 mech_infantry placed in Queensland
                1 carrier placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_41628_ANZ8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    triplea_41628_Fre8.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 fighters, 9 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Normandy Bordeaux to 91 Sea Zone
                4 bombers moved from Western Germany to 91 Sea Zone
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 artillery moved from 109 Sea Zone to Eire
                1 infantry moved from 109 Sea Zone to Eire
                3 tactical_bombers moved from Rostov to Russia
                1 fighter moved from Rostov to Vologda
                2 infantry moved from Archangel to Vologda
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 infantry moved from Smolensk to Vologda
                1 artillery moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                4 infantry moved from Bryansk to Russia
                2 artilleries moved from Bryansk to Russia
                2 infantry moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Russia
                1 armour moved from Volgograd to Caucasus
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Rostov to Caucasus
                7 armour and 16 mech_infantrys moved from Bryansk to Caucasus
                11 artilleries and 14 infantry moved from Bryansk to Rostov
                2 infantry moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Rostov
                1 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
                2 mech_infantrys moved from Yugoslavia to Bessarabia
                1 armour and 3 mech_infantrys moved from Western Germany to Yugoslavia

    Combat - Germans

    triplea_41628_Ger9.tsvg

  • '17

    scramble from uk?

  • '20 '19 '18 '15 '13

    no thanks

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 fighters, 9 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Normandy Bordeaux to 91 Sea Zone
                4 bombers moved from Western Germany to 91 Sea Zone
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 artillery moved from 109 Sea Zone to Eire
                1 infantry moved from 109 Sea Zone to Eire
                3 tactical_bombers moved from Rostov to Russia
                1 fighter moved from Rostov to Vologda
                2 infantry moved from Archangel to Vologda
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 infantry moved from Smolensk to Vologda
                1 artillery moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                4 infantry moved from Bryansk to Russia
                2 artilleries moved from Bryansk to Russia
                2 infantry moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Russia
                1 armour moved from Volgograd to Caucasus
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Rostov to Caucasus
                7 armour and 16 mech_infantrys moved from Bryansk to Caucasus
                11 artilleries and 14 infantry moved from Bryansk to Rostov
                2 infantry moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Rostov
                1 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
                2 mech_infantrys moved from Yugoslavia to Bessarabia
                1 armour and 3 mech_infantrys moved from Western Germany to Yugoslavia

    Combat - Germans
                Battle in Eire
                Battle in 91 Sea Zone
                    Germans attack with 5 bombers and 4 submarines
                    Americans defend with 2 carriers, 1 fighter, 1 tactical_bomber and 3 transports
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 5 bombers in 91 Sea Zone, round 2 :  4/5 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 2 carriers and 3 transports in 91 Sea Zone, round 2 :  0/2 hits
                        2 bombers owned by the Germans and 2 carriers owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 3 :  3/4 hits
                        3 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 3 bombers in 91 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 :  1/2 hits
                        1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
                    Germans win, taking Eire from British with 2 bombers and 4 submarines remaining. Battle score for attacker is 38
                    Casualties for Germans: 3 bombers
                    Casualties for Americans: 2 carriers, 1 fighter, 1 tactical_bomber and 3 transports
                Battle in Tambov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 :  1/3 hits
                        Russians roll dice for 2 infantry in Tambov, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Tambov
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Russia
                    Germans attack with 2 artilleries, 5 infantry and 3 tactical_bombers
                    British defend with 1 fighter; Russians defend with 1 airfield, 1 factory_major and 6 infantry
                        Germans roll dice for 2 artilleries, 5 infantry and 3 tactical_bombers in Russia, round 2 :  6/10 hits
                        Russians roll dice for 1 fighter and 6 infantry in Russia, round 2 :  2/7 hits
                        6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                        Germans roll dice for 2 artilleries, 3 infantry and 3 tactical_bombers in Russia, round 3 :  3/8 hits
                        Russians roll dice for 1 fighter in Russia, round 3 :  0/1 hits
                        1 fighter owned by the British lost in Russia
                    Germans captures 19PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 artilleries, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 fighter
                    Casualties for Russians: 6 infantry
                Battle in Vologda
                    Germans attack with 1 fighter and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter and 3 infantry in Vologda, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Vologda, round 2 :  2/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 fighter and 1 infantry in Vologda, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    retreated to Vologda
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 fighter moved from Vologda to Archangel
                3 tactical_bombers moved from Russia to Rostov
                1 aaGun moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Tambov
                3 aaGuns moved from Bryansk to Rostov
                2 bombers moved from 91 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                3 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 armour, 2 fighters and 4 mech_infantrys placed in Western Germany
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 67 PUs; end with 86 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 95 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs

    triplea_41628_Ger9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Kazakhstan to Timguska
                2 fighters moved from Kazakhstan to Volgograd
                1 artillery and 1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                2 artilleries and 2 infantry moved from Samara to Tambov
                7 artilleries and 35 infantry moved from Samara to Russia
                1 infantry moved from Vologda to Smolensk
                      Russians take Smolensk from Germans
                1 mech_infantry moved from Kazakhstan to Urals
                      Russians take Urals from Germans

    Combat - Russians
                Battle in Timguska
                    Russians attack with 2 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour and 2 mech_infantrys in Timguska, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Timguska
                    Russians win, taking Timguska from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 aaGun, 1 artillery and 2 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 :  2/4 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Tambov, round 2 :  3/3 hits
                        2 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 artillery in Tambov, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 :  0/2 hits
                        Russians roll dice for 1 artillery in Tambov, round 4 :  1/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 :  0/2 hits
                        1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 artillery in Tambov, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Tambov, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery in Tambov, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery in Tambov, round 6 :  0/1 hits
                        Russians roll dice for 1 artillery in Tambov, round 7 :  0/1 hits
                        Germans roll dice for 1 artillery in Tambov, round 7 :  1/1 hits
                        1 artillery owned by the Russians lost in Tambov
                    Germans win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry
                Battle in Russia
                    Russians attack with 7 artilleries and 35 infantry
                    Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
                        Russians roll dice for 7 artilleries and 35 infantry in Russia, round 2 :  9/42 hits
                        Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Russia, round 2 :  1/5 hits
                        1 infantry owned by the Russians, 1 aaGun owned by the Germans, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Russia
                    Russians win, taking Russia from Germans with 7 artilleries and 34 infantry remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 3 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 2 :  3/5 hits
                        Germans roll dice for 3 infantry in Volgograd, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                3 armour and 2 mech_infantrys moved from Kazakhstan to Russia
                4 aaGuns moved from Samara to Russia
                2 fighters moved from Volgograd to Kansu

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs

    triplea_41628_Rus9.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour, 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour, 2 infantry and 1 marine moved from Korea to Amur
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 armour, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 armour moved from 35 Sea Zone to Philippines
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                2 bombers moved from French Indo China to India
                2 infantry moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 artillery moved from French Indo China to Shan State
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 fighters moved from 37 Sea Zone to Sumatra
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                2 battleships, 2 carriers and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Air Battle in India

    triplea_41628_Jap9.tsvg

  • '17

    intercept from india?

  • '20 '19 '18 '15 '13

    no thanks

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour, 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour, 2 infantry and 1 marine moved from Korea to Amur
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 armour, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 armour moved from 35 Sea Zone to Philippines
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                2 bombers moved from French Indo China to India
                2 infantry moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 artillery moved from French Indo China to Shan State
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 fighters moved from 37 Sea Zone to Sumatra
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                2 battleships, 2 carriers and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 7,8 and causes: 15 damage to unit: factory_major
                    Bombing raid in India causes 15 damage total.
                Battle in 35 Sea Zone
                    Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 submarines and 2 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 :  1/6 hits
                    Japanese win with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 4 :  1/2 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                    Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Philippines, round 2 :  0/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Philippines, round 3 :  0/3 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 :  1/2 hits
                        1 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 armour and 1 mech_infantry in Philippines, round 4 :  0/2 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 4 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 armour in Philippines, round 5 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 5 :  1/2 hits
                        1 armour owned by the Japanese lost in Philippines
                    Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
                Battle in Sumatra
                    Japanese attack with 2 fighters and 2 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 2 battleships in Sumatra, round 2 :  0/2 hits
                        Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 :  0/4 hits
                        ANZAC roll dice for 1 artillery in Sumatra, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 3 :  2/4 hits
                        ANZAC roll dice for 1 artillery in Sumatra, round 3 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  0/5 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 :  2/5 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 :  0/2 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 fighters moved from Sumatra to 41 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Shan State to French Indo China
                1 fighter moved from Shan State to French Indo China
                2 bombers moved from India to French Indo China
                2 fighters moved from 16 Sea Zone to Japan

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                2 artilleries and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
                Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs

    triplea_41628_Jap9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
                2 fighters moved from Eastern United States to 109 Sea Zone
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                      Americans take Northwest Persia from Germans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                6 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Americans creates battle in territory 80 Sea Zone
                Battle in Iwo Jima
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 6 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 6 fighters in 16 Sea Zone, round 2 :  5/7 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking 80 Sea Zone from Italians, taking Iwo Jima from Japanese with 1 bomber and 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 :  2/7 hits
                    Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 carrier owned by the Americans lost in 109 Sea Zone
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 fighters in 109 Sea Zone, round 3 :  4/7 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 3 :  0/6 hits
                        1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 fighters in 109 Sea Zone, round 4 :  4/7 hits
                        Germans roll dice for 1 battleship, 2 fighters and 1 transport in 109 Sea Zone, round 4 :  2/3 hits
                        1 battleship owned by the Germans, 2 fighters owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 53
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    Casualties for Americans: 1 carrier and 2 fighters

    Non Combat Move - Americans
                2 fighters moved from 109 Sea Zone to United Kingdom
                1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 mech_infantry moved from Morocco to 92 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                2 infantry moved from Morocco to Algeria
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from Persia to Russia
                3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
                6 fighters moved from 16 Sea Zone to 17 Sea Zone
                1 bomber moved from 16 Sea Zone to Midway
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Soviet Far East to Siberia
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 artillery placed in Eastern United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6,4,5,4,1,4,5,2,6,6,4,3,6,3,2,5,1,6,3,5,3,2
                Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_41628_Ame9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 artilleries and 3 infantry moved from Anhwe to Jehol
                4 infantry moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 artillery and 2 infantry placed in Shensi
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_41628_Chi9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 3x factory_major; Remaining resources: 0 PUs;
                UK_Pacific buy nothing; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from United Kingdom to Eire
                2 fighters moved from United Kingdom to Eire
                3 mech_infantrys moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Eire
                    British attack with 2 fighters and 3 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 2 fighters and 3 mech_infantrys in Eire, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 :  0/2 hits
                        1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eire
                    British win, taking Eire from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Shan State
                    British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State
                        British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 :  3/3 hits
                        Japanese roll dice for 1 artillery in Shan State, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 3 mech_infantrys
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 mech_infantry moved from Shantung to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 fighter and 1 tactical_bomber moved from Persia to Russia
                1 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 fighter moved from Algeria to Egypt
                1 battleship moved from 92 Sea Zone to 109 Sea Zone
                2 fighters moved from Eire to United Kingdom
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 infantry moved from Algeria to Tunisia
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt

    Place Units - British
                1 fighter placed in Egypt
                1 artillery, 1 infantry and 1 mech_infantry placed in Persia
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5
                British collect 33 PUs (4 lost to blockades); end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
                UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs

    triplea_41628_UK_9.tsvg

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