@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
8L G40 BM.3 Odonis (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from Queensland to South AustraliaPlace Units - ANZAC
2 infantry placed in Queensland
1 artillery, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Western Germany to Northwest Persia
2 armour, 1 artillery, 2 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Russia to Vologda
3 armour moved from Russia to Novosibirsk
5 mech_infantrys moved from Russia to Novosibirsk
4 armour, 15 artilleries, 12 infantry and 15 mech_infantrys moved from Russia to Smolensk
3 armour and 1 artillery moved from Bryansk to Smolensk
1 artillery moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
3 armour moved from Western Germany to Poland
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 tactical_bomber moved from Southern Italy to VolgogradCombat - Germans
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scramble from london?
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none
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Western Germany to Northwest Persia
2 armour, 1 artillery, 2 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Russia to Vologda
3 armour moved from Russia to Novosibirsk
5 mech_infantrys moved from Russia to Novosibirsk
4 armour, 15 artilleries, 12 infantry and 15 mech_infantrys moved from Russia to Smolensk
3 armour and 1 artillery moved from Bryansk to Smolensk
1 artillery moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
3 armour moved from Western Germany to Poland
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 tactical_bomber moved from Southern Italy to VolgogradCombat - Germans
Battle in Vologda
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 3 armour, 1 artillery, 5 bombers, 5 mech_infantrys and 2 tactical_bombers
British defend with 2 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 1 artillery, 5 bombers, 5 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 6/16 hits
Americans roll dice for 2 armour, 3 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 3/14 hits
1 mech_infantry owned by the British, 1 infantry owned by the Americans, 3 mech_infantrys owned by the Germans, 3 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Northwest Persia
Germans roll dice for 3 armour, 1 artillery, 5 bombers, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 5/13 hits
Americans roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 3/8 hits
1 artillery owned by the Germans, 2 artilleries owned by the Americans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Northwest Persia
Germans roll dice for 3 armour, 5 bombers and 2 tactical_bombers in Northwest Persia, round 4 : 6/10 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 3/3 hits
1 tactical_bomber owned by the British, 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Americans with 1 armour, 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 armour, 1 artillery, 5 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 artillery in Kazakhstan, round 5 : 0/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Kazakhstan, round 6 : 0/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Kazakhstan, round 7 : 0/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Kazakhstan, round 8 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 8 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 7 armour, 16 artilleries, 12 infantry and 15 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 7 armour, 16 artilleries, 12 infantry and 15 mech_infantrys in Smolensk, round 2 : 14/50 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 7 armour, 16 artilleries, 11 infantry and 15 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Russia to Vologda
1 aaGun moved from Samara to Novosibirsk
1 tactical_bomber moved from Northwest Persia to Volgograd
5 bombers moved from Northwest Persia to CaucasusPlace Units - Germans
3 transports placed in 110 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - Russians
2 armour, 6 artilleries and 32 infantry moved from Archangel to Novgorod
Russians take Novgorod from GermansCombat - Russians
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Urals to Kansu
1 fighter moved from Yenisey to Kansu
3 aaGuns moved from Archangel to NovgorodTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from French Indo China to India
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 4 Sea Zone
1 fighter moved from Japan to Korea
1 infantry moved from Amur to Korea
1 marine moved from Amur to Korea
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
4 fighters moved from 46 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 artillery and 4 infantry moved from New Guinea to 46 Sea ZoneCombat - Japanese
Air Battle in India -
intercept frpm india?
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none thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from French Indo China to India
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 4 Sea Zone
1 fighter moved from Japan to Korea
1 infantry moved from Amur to Korea
1 marine moved from Amur to Korea
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
4 fighters moved from 46 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 artillery and 4 infantry moved from New Guinea to 46 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 8,7 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 49 Sea Zone
Japanese attack with 4 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters in 49 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 49 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Korea
Japanese attack with 1 fighter, 1 infantry and 1 marine
Americans defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Korea, round 2 : 0/3 hits
Americans roll dice for 1 artillery in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Korea, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Korea, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 fighter and 1 marine in Korea, round 4 : 1/2 hits
Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from Korea to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 4 Sea Zone to Amur
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 infantry, 6 submarines and 3 transports moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 49 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 bombers moved from India to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Egypt to Northwest Persia
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 bomber and 2 fighters moved from Iwo Jima to Amur
4 fighters moved from Iwo Jima to KoreaCombat - Americans
Battle in Amur
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 fighter
Americans roll dice for 1 bomber and 2 fighters in Amur, round 2 : 2/3 hits
Japanese roll dice for 1 fighter in Amur, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Amur
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter
Battle in Korea
Americans attack with 4 fighters
Japanese defend with 1 marine
Americans roll dice for 4 fighters in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 marine in Korea, round 2 : 0/1 hits
1 marine owned by the Japanese lost in Korea
Americans win with 4 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Northwest Persia
Americans attack with 2 fighters
Germans defend with 1 armour
Americans roll dice for 2 fighters in Northwest Persia, round 2 : 0/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Northwest Persia
Americans roll dice for 1 fighter in Northwest Persia, round 3 : 1/1 hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Northwest Persia
Germans win with no units remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour
Casualties for Americans: 2 fightersNon Combat Move - Americans
2 infantry moved from Algeria to Tunisia
2 artilleries and 2 infantry moved from French West Africa to 87 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 bomber and 1 fighter moved from Amur to Manchuria
4 fighters moved from Korea to Manchuria
1 bomber moved from Hawaiian Islands to Manchuria
4 submarines moved from 26 Sea Zone to 6 Sea Zone
5 carriers, 2 cruisers, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Iwo Jima to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery moved from Soviet Far East to SiberiaPlace Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
7 infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
1 artillery and 1 infantry moved from Hunan to Yunnan
6 infantry moved from Kwangsi to Yunnan
2 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Shensi to Kweichow
2 infantry moved from Manchuria to JeholPlace Units - Chinese
1 artillery and 1 infantry placed in Yunnan
1 artillery and 1 infantry placed in Anhwe
1 artillery and 1 infantry placed in Shensi
1 artillery placed in ShensiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 2 artilleries and 3 infantry
EDIT: Adding units owned by Chinese to Kansu: 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British repair damage of 6x factory_minor, 4x factory_minor, 5x factory_major; Remaining resources: 19 PUs;
British buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 artillery and 2 infantry moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 tactical_bomber moved from Shan State to India
2 armour and 2 mech_infantrys moved from India to Eastern Persia
7 infantry moved from Burma to India
1 aaGun moved from Yunnan to Burma
2 infantry moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 battleship moved from 82 Sea Zone to 87 Sea ZonePlace Units - British
5 infantry placed in United Kingdom
1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 28 PUs (9 lost to blockades); end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 31 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
UK_Pacific collect 7 PUs (6 lost to blockades); end with 7 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from 99 Sea Zone to Cyprus
2 fighters moved from 97 Sea Zone to Cyprus
1 bomber moved from Caucasus to Iraq
1 bomber moved from Rostov to Cyprus
2 infantry moved from Rostov to Caucasus
1 carrier moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Cyprus
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Cyprus, round 2 : 3/5 hits
British roll dice for 1 mech_infantry in Cyprus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Cyprus
Italians win, taking Cyprus from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Cyprus to 99 Sea Zone
1 bomber moved from Cyprus to Southern Italy
1 bomber moved from Iraq to Southern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
2 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 110 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to Eire
2 artilleries moved from 109 Sea Zone to Eire
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Caucasus to Persia
1 artillery, 4 bombers and 2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Rostov to Caucasus
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
1 infantry moved from Nenetsia to Archangel
Germans take Archangel from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 armour moved from Novosibirsk to Yenisey
Germans take Yenisey from Russians
4 mech_infantrys moved from Novosibirsk to Samara
2 tactical_bombers moved from Volgograd to Northwest Persia
7 armour, 16 artilleries, 11 infantry and 15 mech_infantrys moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Baltic States to Belarus
3 armour moved from Poland to Belarus
1 submarine moved from 66 Sea Zone to 85 Sea ZoneCombat - Germans
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scramble from london?
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none
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
2 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 110 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to Eire
2 artilleries moved from 109 Sea Zone to Eire
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Caucasus to Persia
1 artillery, 4 bombers and 2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Rostov to Caucasus
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
1 infantry moved from Nenetsia to Archangel
Germans take Archangel from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 armour moved from Novosibirsk to Yenisey
Germans take Yenisey from Russians
4 mech_infantrys moved from Novosibirsk to Samara
2 tactical_bombers moved from Volgograd to Northwest Persia
7 armour, 16 artilleries, 11 infantry and 15 mech_infantrys moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Baltic States to Belarus
3 armour moved from Poland to Belarus
1 submarine moved from 66 Sea Zone to 85 Sea ZoneCombat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Eire
Battle in Northwest Persia
Germans attack with 1 artillery, 4 bombers, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Germans roll dice for 1 artillery, 4 bombers, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/9 hits
British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits
3 infantry owned by the British lost in Northwest Persia
Germans win, taking Eire from British, taking Northwest Persia from British with 1 artillery, 4 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 104 Sea Zone
Germans attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
2 fighters moved from 104 Sea Zone to 109 Sea Zone
4 bombers moved from Northwest Persia to Southern Italy
1 bomber moved from Persia to Bulgaria
2 tactical_bombers moved from Northwest Persia to Rostov
1 aaGun moved from Vologda to Archangel
1 aaGun moved from Caucasus to Kazakhstan
1 aaGun moved from Caucasus to Northwest Persia
1 submarine moved from 124 Sea Zone to 119 Sea ZonePlace Units - Germans
2 fighters placed in Western Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs





