Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs8L G40 BM.3 Odonis (Allies) vs VonAlba (Axis)
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scramble / kk in SZ6?
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NO SCRAMBLE BUT USE 2 SUICIDE ATTACK
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
8 fighters moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Jehol to KoreaCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,3
Battle in 6 Sea Zone
Americans attack with 8 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 8 fighters and 1 transport in 6 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 8 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Korea, round 2 : 2/3 hits
Japanese roll dice for 1 armour and 1 infantry in Korea, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Northwest Persia
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Northwest Persia, round 3 : 3/4 hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 87 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to Egypt
2 infantry moved from Morocco to Algeria
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
8 fighters moved from 6 Sea Zone to Iwo Jima
1 bomber moved from Korea to Iwo Jima
2 fighters moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
1 destroyer placed in 101 Sea Zone
4 fighters placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 airfield placed in Iwo JimaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Jehol to Manchuria
1 infantry moved from Shensi to Kansu
1 artillery moved from Yunnan to Hunan
3 infantry moved from Hunan to Kwangsi
3 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Yunnan
1 artillery and 3 infantry placed in Shensi
1 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 27 PUs;
British buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Yunnan to Shan State
1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 tactical_bomber moved from Shan State to Yunnan
1 artillery and 9 infantry moved from India to Burma
2 armour and 4 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Persia to India
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
1 battleship moved from 91 Sea Zone to 87 Sea Zone
1 battleship moved from 87 Sea Zone to 82 Sea Zone
1 battleship moved from 54 Sea Zone to 26 Sea ZonePlace Units - British
1 armour placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
British collect 31 PUs (6 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 5 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to Persia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from AmericansCombat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Iraq to Rostov
1 bomber moved from Persia to Caucasus
2 infantry moved from Ukraine to Rostov
1 aaGun moved from Rostov to CaucasusPlace Units - Italians
1 carrier and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from Queensland to South AustraliaPlace Units - ANZAC
2 infantry placed in Queensland
1 artillery, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Western Germany to Northwest Persia
2 armour, 1 artillery, 2 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Russia to Vologda
3 armour moved from Russia to Novosibirsk
5 mech_infantrys moved from Russia to Novosibirsk
4 armour, 15 artilleries, 12 infantry and 15 mech_infantrys moved from Russia to Smolensk
3 armour and 1 artillery moved from Bryansk to Smolensk
1 artillery moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
3 armour moved from Western Germany to Poland
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 tactical_bomber moved from Southern Italy to VolgogradCombat - Germans
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scramble from london?
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none
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Western Germany to Northwest Persia
2 armour, 1 artillery, 2 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Rostov to Northwest Persia
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
2 submarines moved from 119 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Russia to Vologda
3 armour moved from Russia to Novosibirsk
5 mech_infantrys moved from Russia to Novosibirsk
4 armour, 15 artilleries, 12 infantry and 15 mech_infantrys moved from Russia to Smolensk
3 armour and 1 artillery moved from Bryansk to Smolensk
1 artillery moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
3 armour moved from Western Germany to Poland
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 tactical_bomber moved from Southern Italy to VolgogradCombat - Germans
Battle in Vologda
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 3 armour, 1 artillery, 5 bombers, 5 mech_infantrys and 2 tactical_bombers
British defend with 2 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 1 artillery, 5 bombers, 5 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 6/16 hits
Americans roll dice for 2 armour, 3 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 3/14 hits
1 mech_infantry owned by the British, 1 infantry owned by the Americans, 3 mech_infantrys owned by the Germans, 3 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Northwest Persia
Germans roll dice for 3 armour, 1 artillery, 5 bombers, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 5/13 hits
Americans roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 3/8 hits
1 artillery owned by the Germans, 2 artilleries owned by the Americans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Northwest Persia
Germans roll dice for 3 armour, 5 bombers and 2 tactical_bombers in Northwest Persia, round 4 : 6/10 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 3/3 hits
1 tactical_bomber owned by the British, 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Americans with 1 armour, 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 armour, 1 artillery, 5 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 artillery in Kazakhstan, round 5 : 0/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Kazakhstan, round 6 : 0/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Kazakhstan, round 7 : 0/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Kazakhstan, round 8 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 8 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 7 armour, 16 artilleries, 12 infantry and 15 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 7 armour, 16 artilleries, 12 infantry and 15 mech_infantrys in Smolensk, round 2 : 14/50 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 7 armour, 16 artilleries, 11 infantry and 15 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Russia to Vologda
1 aaGun moved from Samara to Novosibirsk
1 tactical_bomber moved from Northwest Persia to Volgograd
5 bombers moved from Northwest Persia to CaucasusPlace Units - Germans
3 transports placed in 110 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - Russians
2 armour, 6 artilleries and 32 infantry moved from Archangel to Novgorod
Russians take Novgorod from GermansCombat - Russians
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Urals to Kansu
1 fighter moved from Yenisey to Kansu
3 aaGuns moved from Archangel to NovgorodTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from French Indo China to India
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 4 Sea Zone
1 fighter moved from Japan to Korea
1 infantry moved from Amur to Korea
1 marine moved from Amur to Korea
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
4 fighters moved from 46 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 artillery and 4 infantry moved from New Guinea to 46 Sea ZoneCombat - Japanese
Air Battle in India -
intercept frpm india?
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none thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from French Indo China to India
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 4 Sea Zone
1 fighter moved from Japan to Korea
1 infantry moved from Amur to Korea
1 marine moved from Amur to Korea
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
4 fighters moved from 46 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 artillery and 4 infantry moved from New Guinea to 46 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 8,7 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 49 Sea Zone
Japanese attack with 4 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters in 49 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 49 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Korea
Japanese attack with 1 fighter, 1 infantry and 1 marine
Americans defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Korea, round 2 : 0/3 hits
Americans roll dice for 1 artillery in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Korea, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Korea, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 fighter and 1 marine in Korea, round 4 : 1/2 hits
Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from Korea to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 4 Sea Zone to Amur
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 infantry, 6 submarines and 3 transports moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 49 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 bombers moved from India to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Egypt to Northwest Persia
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 bomber and 2 fighters moved from Iwo Jima to Amur
4 fighters moved from Iwo Jima to KoreaCombat - Americans
Battle in Amur
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 fighter
Americans roll dice for 1 bomber and 2 fighters in Amur, round 2 : 2/3 hits
Japanese roll dice for 1 fighter in Amur, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Amur
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter
Battle in Korea
Americans attack with 4 fighters
Japanese defend with 1 marine
Americans roll dice for 4 fighters in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 marine in Korea, round 2 : 0/1 hits
1 marine owned by the Japanese lost in Korea
Americans win with 4 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Northwest Persia
Americans attack with 2 fighters
Germans defend with 1 armour
Americans roll dice for 2 fighters in Northwest Persia, round 2 : 0/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Northwest Persia
Americans roll dice for 1 fighter in Northwest Persia, round 3 : 1/1 hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Northwest Persia
Germans win with no units remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour
Casualties for Americans: 2 fightersNon Combat Move - Americans
2 infantry moved from Algeria to Tunisia
2 artilleries and 2 infantry moved from French West Africa to 87 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 bomber and 1 fighter moved from Amur to Manchuria
4 fighters moved from Korea to Manchuria
1 bomber moved from Hawaiian Islands to Manchuria
4 submarines moved from 26 Sea Zone to 6 Sea Zone
5 carriers, 2 cruisers, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Iwo Jima to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery moved from Soviet Far East to SiberiaPlace Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
7 infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
1 artillery and 1 infantry moved from Hunan to Yunnan
6 infantry moved from Kwangsi to Yunnan
2 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Shensi to Kweichow
2 infantry moved from Manchuria to JeholPlace Units - Chinese
1 artillery and 1 infantry placed in Yunnan
1 artillery and 1 infantry placed in Anhwe
1 artillery and 1 infantry placed in Shensi
1 artillery placed in ShensiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 2 artilleries and 3 infantry
EDIT: Adding units owned by Chinese to Kansu: 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British repair damage of 6x factory_minor, 4x factory_minor, 5x factory_major; Remaining resources: 19 PUs;
British buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 artillery and 2 infantry moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 tactical_bomber moved from Shan State to India
2 armour and 2 mech_infantrys moved from India to Eastern Persia
7 infantry moved from Burma to India
1 aaGun moved from Yunnan to Burma
2 infantry moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 battleship moved from 82 Sea Zone to 87 Sea ZonePlace Units - British
5 infantry placed in United Kingdom
1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 28 PUs (9 lost to blockades); end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 31 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
UK_Pacific collect 7 PUs (6 lost to blockades); end with 7 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs