@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
8L G40 BM.3 Odonis (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to Syria
1 mech_infantry moved from India to Shan State
1 fighter moved from India to 37 Sea Zone
1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from India to Shan StateCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Syria
British attack with 1 artillery and 1 infantry
Italians defend with 1 fighter
British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits
Italians roll dice for 1 fighter in Syria, round 2 : 0/1 hits
1 fighter owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Shan State
British attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
2 aaGuns moved from Szechwan to Yunnan
4 mech_infantrys moved from India to Yunnan
1 fighter moved from Eastern Persia to Russia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 armour moved from Morocco to Tunisia
1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Tobruk
2 infantry moved from Brazil to British GuianaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,5
British collect 29 PUs (4 lost to blockades); end with 29 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 6 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Southern Italy to Rostov
2 infantry moved from Bryansk to Rostov
3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Rostov
Italians attack with 2 fighters and 2 infantry
Russians defend with 2 mech_infantrys
Italians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Rostov to UkrainePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 marine moved from 44 Sea Zone to Celebes
2 fighters moved from Szechwan to HunanCombat - ANZAC
Battle in Celebes
Battle in Hunan
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Hunan
ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Hunan to Yunnan
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to Egypt
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Bryansk to Tambov
3 tactical_bombers moved from Bryansk to Tambov
1 armour moved from Ukraine to Caucasus
1 infantry moved from Romania to Bulgaria
2 mech_infantrys moved from Western Germany to Yugoslavia
2 infantry moved from Western Germany to France
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 artilleries and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
2 armour and 4 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Germany to Eastern Poland
1 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
1 fighter moved from Bryansk to Tambov
1 armour moved from Bryansk to ArchangelCombat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Tambov, round 3 : 3/5 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Novgorod to Southern Italy
1 fighter moved from Tambov to Bryansk
3 tactical_bombers moved from Tambov to Bryansk
4 aaGuns moved from Western Ukraine to Bryansk
2 aaGuns moved from Belarus to BryanskPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour, 2 bombers and 3 mech_infantrys placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Russia to Volgograd
2 fighters moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Volgograd to RussiaPlace Units - Russians
8 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,6,6,2,1,4,6,1,5,6,5,4,4,5,1,4,5,2,6
Russians collect 18 PUs (3 lost to blockades); end with 18 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 armour, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 artillery moved from Siam to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 artillery, 3 infantry and 1 marine moved from Japan to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
4 fighters moved from Anhwe to Korea
3 fighters moved from Japan to Korea
2 bombers moved from Japan to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from Anhwe to Kwangsi
1 infantry moved from French Indo China to KwangsiCombat - Japanese
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ool for korea
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max defence
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 armour, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 artillery moved from Siam to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 artillery, 3 infantry and 1 marine moved from Japan to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
4 fighters moved from Anhwe to Korea
3 fighters moved from Japan to Korea
2 bombers moved from Japan to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from Anhwe to Kwangsi
1 infantry moved from French Indo China to KwangsiCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 1 transport in 44 Sea Zone, round 2 : 1/6 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Celebes
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 marine
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/3 hits
ANZAC roll dice for 1 marine in Celebes, round 2 : 0/1 hits
1 marine owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Kwangsi
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Kwangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 2 artilleries, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 2 bombers, 7 fighters, 3 infantry, 1 marine and 2 tactical_bombers
Americans defend with 2 bombers and 3 fighters; Russians defend with 2 aaGuns and 5 infantry
AA fire in Korea : 3/6 hits
3 fighters owned by the Japanese lost in Korea
Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 marine and 2 tactical_bombers in Korea, round 2 : 5/13 hits
Russians roll dice for 2 aaGuns, 2 bombers, 3 fighters and 5 infantry in Korea, round 2 : 5/10 hits
1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 marine owned by the Japanese, 2 aaGuns owned by the Russians and 2 bombers owned by the Americans lost in Korea
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Korea, round 3 : 6/8 hits
Russians roll dice for 3 fighters and 3 infantry in Korea, round 3 : 3/6 hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Russians and 3 fighters owned by the Americans lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 2 bombers and 3 fighters
Casualties for Russians: 2 aaGuns and 5 infantry
Casualties for Japanese: 5 fighters, 3 infantry, 1 marine and 2 tactical_bombersNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
2 bombers moved from Korea to Japan
3 fighters moved from Kwangsi to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
1 fighter moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 destroyer and 3 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 armour and 1 marine placed in Japan
Japanese undo move 1.
1 destroyer and 2 fighters placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Tobruk to Egypt
British take Alexandria from Italians
4 fighters moved from 96 Sea Zone to Egypt
1 battleship moved from 96 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Italians
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 bomber moved from Western United States to Korea
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Egypt
Americans attack with 1 armour, 3 artilleries, 4 fighters and 3 infantry
Germans defend with 1 artillery and 1 fighter; Italians defend with 3 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Americans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits
Americans roll dice for 1 armour, 3 artilleries, 4 fighters and 3 infantry in Egypt, round 2 : 3/11 hits
Italians roll dice for 4 artilleries, 1 fighter and 10 infantry in Egypt, round 2 : 9/15 hits
1 armour owned by the Americans, 2 fighters owned by the Americans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Egypt
Italians win with 4 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is -38
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour, 3 artilleries, 2 fighters and 3 infantry
2 fighters owned by the Americans retreated
Battle in Korea
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Korea, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Korea to Manchuria
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 98 Sea Zone to SyriaPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
Americans undo move 3.
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Sikang to Anhwe
1 artillery and 2 infantry moved from Yunnan to KwangsiCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter in Anhwe, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to KweichowPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 fighter
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Yunnan
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
1 battleship moved from 92 Sea Zone to 98 Sea Zone
2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Egypt
1 artillery moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
2 mech_infantrys moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Egypt
British attack with 3 armour, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 fighter; Italians defend with 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
British roll dice for 3 armour, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/10 hits
Italians roll dice for 4 artilleries, 1 fighter and 7 infantry in Egypt, round 2 : 5/12 hits
1 mech_infantry owned by the British, 7 infantry owned by the Italians, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Egypt
British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 4/5 hits
Italians roll dice for 4 artilleries and 1 fighter in Egypt, round 3 : 1/5 hits
1 artillery owned by the Germans, 3 artilleries owned by the Italians and 1 fighter owned by the British lost in Egypt
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Egypt, round 4 : 2/4 hits
Italians roll dice for 1 fighter in Egypt, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 fighter
Casualties for British: 2 armour, 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Italians: 3 artilleries and 7 infantryNon Combat Move - British
1 infantry moved from Syria to Iraq
1 artillery and 3 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Algeria to Libya
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Egypt to AlexandriaPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
British collect 30 PUs (7 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 8 PUs
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Ukraine to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Rostov to Caucasus
1 submarine moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
Battle in MalayaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 bombers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Archangel to Urals
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
2 artilleries and 4 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Caucasus to Iraq
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
3 tactical_bombers moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Volgograd
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Eastern Poland to Bryansk
1 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 6 mech_infantrys moved from Slovakia Hungary to Western UkraineCombat - Germans
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scramble from uk? ool for allied fleet?
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max defence, save the AC.
full scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 bombers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Archangel to Urals
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
2 artilleries and 4 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Caucasus to Iraq
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
3 tactical_bombers moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Volgograd
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Eastern Poland to Bryansk
1 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 6 mech_infantrys moved from Slovakia Hungary to Western UkraineCombat - Germans
Battle in 91 Sea Zone
Germans attack with 4 bombers
British defend with 2 destroyers and 1 transport; Americans defend with 1 carrier, 1 destroyer and 1 transport
Germans roll dice for 4 bombers in 91 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 carrier owned by the Americans
British roll dice for 1 carrier, 3 destroyers and 2 transports in 91 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 bombers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 carrier, 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 1/2 hits
1 bomber owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber in 91 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 bombers
Casualties for British: 2 destroyers and 1 transport
Casualties for Americans: 1 carrier, 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 4/6 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Iraq
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Volgograd to Rostov
3 tactical_bombers moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
2 submarines moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
2 submarines and 1 transport placed in 112 Sea Zone
4 bombers placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 65 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs