Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 armour, 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour, 2 infantry and 1 marine moved from Korea to Amur
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 armour, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 bombers moved from French Indo China to India
2 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
Combat - Japanese
Air Battle in India
intercept from india?
no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 armour, 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour, 2 infantry and 1 marine moved from Korea to Amur
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 armour, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 bombers moved from French Indo China to India
2 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.
Battle in 35 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 submarines and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits
Japanese win with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Philippines, round 2 : 0/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Philippines, round 3 : 0/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 armour and 1 mech_infantry in Philippines, round 4 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 4 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 armour in Philippines, round 5 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 5 : 1/2 hits
1 armour owned by the Japanese lost in Philippines
Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
Battle in Sumatra
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 battleships in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 0/4 hits
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 3 : 2/4 hits
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
2 bombers moved from India to French Indo China
2 fighters moved from 16 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Americans take Northwest Persia from Germans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Hawaiian Islands to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Americans creates battle in territory 80 Sea Zone
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 bomber and 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 6 fighters in 16 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking 80 Sea Zone from Italians, taking Iwo Jima from Japanese with 1 bomber and 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 2/7 hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 fighters in 109 Sea Zone, round 3 : 4/7 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 0/6 hits
1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 fighters in 109 Sea Zone, round 4 : 4/7 hits
Germans roll dice for 1 battleship, 2 fighters and 1 transport in 109 Sea Zone, round 4 : 2/3 hits
1 battleship owned by the Germans, 2 fighters owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 53
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 carrier and 2 fighters
Non Combat Move - Americans
2 fighters moved from 109 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 92 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Persia to Russia
3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
6 fighters moved from 16 Sea Zone to 17 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6,4,5,4,1,4,5,2,6,6,4,3,6,3,2,5,1,6,3,5,3,2
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 3 infantry moved from Anhwe to Jehol
4 infantry moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Shensi
2 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from United Kingdom to Eire
2 fighters moved from United Kingdom to Eire
3 mech_infantrys moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Eire
British attack with 2 fighters and 3 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 3 mech_infantrys in Eire, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eire
British win, taking Eire from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 3/3 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Persia to Russia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Algeria to Egypt
1 battleship moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from Eire to United Kingdom
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Algeria to Tunisia
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
1 fighter placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 destroyer placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5
British collect 33 PUs (4 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 104 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Italians take 80 Sea Zone from Americans
1 infantry moved from Rostov to Caucasus
2 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 104 Sea Zone
Italians attack with 2 bombers
Americans defend with 1 destroyer
Italians roll dice for 2 bombers in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 bombers in 104 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 bombers moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from 98 Sea Zone to Crete
Place Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 43 Sea Zone
ANZAC take 44 Sea Zone from Japanese
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Yunnan to India
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
4 submarines moved from 91 Sea Zone to 109 Sea Zone
2 bombers moved from Normandy Bordeaux to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 66 Sea Zone to 85 Sea Zone
2 tactical_bombers moved from Rostov to Northwest Persia
1 tactical_bomber moved from Rostov to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Rostov to Volgograd
1 armour moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
1 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 artillery moved from Tambov to Bryansk
1 infantry moved from Rostov to Tambov
1 armour, 12 artilleries, 12 infantry and 5 mech_infantrys moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Bessarabia to Bryansk
1 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Bulgaria to Romania
1 armour moved from Western Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
1 artillery moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
6 armour and 13 mech_infantrys moved from Caucasus to Bryansk
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Combat - Germans
scramble from london? ool?
scramble 2 US FTR, 1 Brit
OOL will depend on the first roll you have unfortunately…
Let me know the results of that roll and I’ll let you know OOL
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
4 submarines moved from 91 Sea Zone to 109 Sea Zone
2 bombers moved from Normandy Bordeaux to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 66 Sea Zone to 85 Sea Zone
2 tactical_bombers moved from Rostov to Northwest Persia
1 tactical_bomber moved from Rostov to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Rostov to Volgograd
1 armour moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
1 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 artillery moved from Tambov to Bryansk
1 infantry moved from Rostov to Tambov
1 armour, 12 artilleries, 12 infantry and 5 mech_infantrys moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Bessarabia to Bryansk
1 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Bulgaria to Romania
1 armour moved from Western Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
1 artillery moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
6 armour and 13 mech_infantrys moved from Caucasus to Bryansk
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 bombers, 2 fighters and 7 submarines
British defend with 1 battleship, 1 destroyer and 1 fighter; Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Germans roll dice for 7 submarines in 109 Sea Zone, round 2 : 2/7 hits
subs make 2 hits
one BB hit, one DD
refresh
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
4 submarines moved from 91 Sea Zone to 109 Sea Zone
2 bombers moved from Normandy Bordeaux to 109 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 66 Sea Zone to 85 Sea Zone
2 tactical_bombers moved from Rostov to Northwest Persia
1 tactical_bomber moved from Rostov to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Rostov to Volgograd
1 armour moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
1 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 artillery moved from Tambov to Bryansk
1 infantry moved from Rostov to Tambov
1 armour, 12 artilleries, 12 infantry and 5 mech_infantrys moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Bessarabia to Bryansk
1 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Bulgaria to Romania
1 armour moved from Western Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
1 artillery moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
6 armour and 13 mech_infantrys moved from Caucasus to Bryansk
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 bombers, 2 fighters and 7 submarines
British defend with 1 battleship, 1 destroyer and 1 fighter; Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Germans roll dice for 7 submarines in 109 Sea Zone, round 2 : 2/7 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits
one more hit
one more DD.
From here on max defence, but keep a DD if any SS left