@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
8L G40 BM.3 Odonis (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
10 artilleries and 39 infantry moved from Russia to Samara
1 infantry moved from Manchuria to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 10 artilleries and 39 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries and 39 infantry in Samara, round 2 : 7/49 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 10 artilleries and 39 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Kazakhstan
1 fighter moved from Tambov to Kazakhstan
3 armour and 3 mech_infantrys moved from Russia to Kazakhstan
2 armour and 3 mech_infantrys moved from Russia to Kazakhstan
4 aaGuns moved from Russia to SamaraPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,6,4,4,6,6,6,3,3,3,3,5,5,1,5,4,4,2,5,1,2,3,5
Russians collect 17 PUs (3 lost to blockades); end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
2 bombers moved from Japan to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 armour, 3 infantry and 1 marine moved from 6 Sea Zone to Korea
1 fighter moved from Japan to 16 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 armour moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 armour, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
2 fighters moved from French Indo China to Malaya
1 fighter moved from French Indo China to Shan State
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manchuria
Japanese attack with 2 bombers and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 2 bombers and 1 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 16 Sea Zone
Japanese attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters in 16 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 3/4 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Korea
Japanese attack with 1 armour, 3 infantry and 1 marine
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 3 infantry and 1 marine in Korea, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 2 fighters and 1 infantry
ANZAC defend with 1 armour and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 1 armour and 2 fighters in Malaya, round 3 : 1/3 hits
UK_Pacific roll dice for 1 armour in Malaya, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 armour owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to French Indo China
2 bombers moved from Manchuria to French Indo China
4 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to JapanPlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Syria to Northwest PersiaCombat - Americans
Battle in Philippines
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win, taking Philippines from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Northwest Persia
Americans attack with 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Northwest Persia to Persia
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 carriers, 1 fighter, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 bomber and 1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Kwangsi to Yunnan
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Suiyuyan to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Anhwe
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Chinese collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 mech_infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - British
Battle in Cyprus
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 2/4 hits
Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Iraq
British win, taking Cyprus from Italians, taking Iraq from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 artillery
Battle in Shan State
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
3 infantry moved from Burma to India
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Alexandria to Algeria
1 infantry moved from Tunisia to Algeria
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 factory_minor placed in Persia
2 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,1,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,4
British collect 26 PUs (11 lost to blockades); end with 26 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 29 PUsPlace Units - UK_Pacific
1 artillery and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,2,5,2,2,5,5,3,3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,2,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (7 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 3 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Caucasus to RostovCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Yunnan to MalayaCombat - ANZAC
Battle in Java
Battle in Malaya
ANZAC attack with 1 fighter
Japanese defend with 1 armour and 1 harbour
ANZAC roll dice for 1 fighter in Malaya, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Malaya
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 fighter moved from Malaya to Yunnan
1 submarine moved from 41 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 infantry and 1 mech_infantry placed in Queensland
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters, 9 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to Eire
1 infantry moved from 109 Sea Zone to Eire
3 tactical_bombers moved from Rostov to Russia
1 fighter moved from Rostov to Vologda
2 infantry moved from Archangel to Vologda
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 infantry moved from Smolensk to Vologda
1 artillery moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
4 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Russia
1 armour moved from Volgograd to Caucasus
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Rostov to Caucasus
7 armour and 16 mech_infantrys moved from Bryansk to Caucasus
11 artilleries and 14 infantry moved from Bryansk to Rostov
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
1 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour and 3 mech_infantrys moved from Western Germany to YugoslaviaCombat - Germans
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scramble from uk?
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no thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters, 9 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
4 bombers moved from Western Germany to 91 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to Eire
1 infantry moved from 109 Sea Zone to Eire
3 tactical_bombers moved from Rostov to Russia
1 fighter moved from Rostov to Vologda
2 infantry moved from Archangel to Vologda
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 infantry moved from Smolensk to Vologda
1 artillery moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
4 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Russia
1 armour moved from Volgograd to Caucasus
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Rostov to Caucasus
7 armour and 16 mech_infantrys moved from Bryansk to Caucasus
11 artilleries and 14 infantry moved from Bryansk to Rostov
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
1 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour and 3 mech_infantrys moved from Western Germany to YugoslaviaCombat - Germans
Battle in Eire
Battle in 91 Sea Zone
Germans attack with 5 bombers and 4 submarines
Americans defend with 2 carriers, 1 fighter, 1 tactical_bomber and 3 transports
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 5 bombers in 91 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 2 carriers and 3 transports in 91 Sea Zone, round 2 : 0/2 hits
2 bombers owned by the Germans and 2 carriers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 3/4 hits
3 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 bombers in 91 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans win, taking Eire from British with 2 bombers and 4 submarines remaining. Battle score for attacker is 38
Casualties for Germans: 3 bombers
Casualties for Americans: 2 carriers, 1 fighter, 1 tactical_bomber and 3 transports
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 2 artilleries, 5 infantry and 3 tactical_bombers
British defend with 1 fighter; Russians defend with 1 airfield, 1 factory_major and 6 infantry
Germans roll dice for 2 artilleries, 5 infantry and 3 tactical_bombers in Russia, round 2 : 6/10 hits
Russians roll dice for 1 fighter and 6 infantry in Russia, round 2 : 2/7 hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 2 artilleries, 3 infantry and 3 tactical_bombers in Russia, round 3 : 3/8 hits
Russians roll dice for 1 fighter in Russia, round 3 : 0/1 hits
1 fighter owned by the British lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 artilleries, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter
Casualties for Russians: 6 infantry
Battle in Vologda
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Vologda
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 fighter moved from Vologda to Archangel
3 tactical_bombers moved from Russia to Rostov
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
3 aaGuns moved from Bryansk to Rostov
2 bombers moved from 91 Sea Zone to Normandy BordeauxPlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour, 2 fighters and 4 mech_infantrys placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 67 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Kazakhstan to Timguska
2 fighters moved from Kazakhstan to Volgograd
1 artillery and 1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
2 artilleries and 2 infantry moved from Samara to Tambov
7 artilleries and 35 infantry moved from Samara to Russia
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Kazakhstan to Urals
Russians take Urals from GermansCombat - Russians
Battle in Timguska
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Timguska, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Tambov, round 2 : 3/3 hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Tambov, round 4 : 1/1 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Tambov, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Tambov, round 6 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Tambov, round 7 : 1/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Russia
Russians attack with 7 artilleries and 35 infantry
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Russians roll dice for 7 artilleries and 35 infantry in Russia, round 2 : 9/42 hits
Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Russia, round 2 : 1/5 hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 7 artilleries and 34 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 2 : 3/5 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 armour and 2 mech_infantrys moved from Kazakhstan to Russia
4 aaGuns moved from Samara to Russia
2 fighters moved from Volgograd to KansuTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour, 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour, 2 infantry and 1 marine moved from Korea to Amur
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 armour, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 bombers moved from French Indo China to India
2 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Air Battle in India -
intercept from india?
-
no thanks
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour, 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour, 2 infantry and 1 marine moved from Korea to Amur
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 armour, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 bombers moved from French Indo China to India
2 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.
Battle in 35 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 submarines and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits
Japanese win with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Philippines, round 2 : 0/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Philippines, round 3 : 0/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 armour and 1 mech_infantry in Philippines, round 4 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 4 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 armour in Philippines, round 5 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 5 : 1/2 hits
1 armour owned by the Japanese lost in Philippines
Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
Battle in Sumatra
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 battleships in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 0/4 hits
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 3 : 2/4 hits
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
2 bombers moved from India to French Indo China
2 fighters moved from 16 Sea Zone to JapanPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Americans take Northwest Persia from Germans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Hawaiian Islands to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 80 Sea Zone
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 bomber and 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 6 fighters in 16 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking 80 Sea Zone from Italians, taking Iwo Jima from Japanese with 1 bomber and 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 2/7 hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 fighters in 109 Sea Zone, round 3 : 4/7 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 0/6 hits
1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 fighters in 109 Sea Zone, round 4 : 4/7 hits
Germans roll dice for 1 battleship, 2 fighters and 1 transport in 109 Sea Zone, round 4 : 2/3 hits
1 battleship owned by the Germans, 2 fighters owned by the Germans, 2 fighters owned by the Americans and 1 transport owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 53
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 carrier and 2 fightersNon Combat Move - Americans
2 fighters moved from 109 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 92 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Persia to Russia
3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
6 fighters moved from 16 Sea Zone to 17 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6,4,5,4,1,4,5,2,6,6,4,3,6,3,2,5,1,6,3,5,3,2
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries and 3 infantry moved from Anhwe to Jehol
4 infantry moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery and 2 infantry placed in Shensi
2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from United Kingdom to Eire
2 fighters moved from United Kingdom to Eire
3 mech_infantrys moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Eire
British attack with 2 fighters and 3 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 3 mech_infantrys in Eire, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eire
British win, taking Eire from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 3/3 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Persia to Russia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Algeria to Egypt
1 battleship moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from Eire to United Kingdom
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Algeria to Tunisia
2 armour and 1 mech_infantry moved from Belgian Congo to EgyptPlace Units - British
1 fighter placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5
British collect 33 PUs (4 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs





