@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs Amun Sul (Allies +22) 2017 Playoff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 15 Sea Zone to 7 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 7 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 2 tactical_bombers moved from Midway to 17 Sea Zone
2 artilleries and 4 infantry moved from Midway to 25 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 25 Sea Zone to 17 Sea Zone
2 artilleries and 4 infantry moved from 17 Sea Zone to Iwo Jima
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West AfricaCombat - Americans
Battle in French West Africa
Battle in 17 Sea Zone
Americans attack with 3 fighters, 2 tactical_bombers and 3 transports
Japanese defend with 1 cruiser
Americans roll dice for 3 fighters, 2 tactical_bombers and 3 transports in 17 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win, taking French West Africa from Germans with 3 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 4 infantry in Iwo Jima, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers and 3 destroyers moved from 25 Sea Zone to 17 Sea Zone
3 fighters moved from 16 Sea Zone to Midway
1 fighter moved from 7 Sea Zone to 17 Sea Zone
2 fighters moved from 7 Sea Zone to Amur
1 bomber moved from Midway to Queensland
4 fighters moved from Western United States to Midway
1 bomber moved from Western United States to United Kingdom
2 infantry moved from Brazil to British GuianaPlace Units - Americans
2 submarines placed in 10 Sea Zone
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 15 Sea Zone to 7 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 7 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 2 tactical_bombers moved from Midway to 17 Sea Zone
2 artilleries and 4 infantry moved from Midway to 25 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 25 Sea Zone to 17 Sea Zone
2 artilleries and 4 infantry moved from 17 Sea Zone to Iwo Jima
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West AfricaCombat - Americans
Battle in French West Africa
Battle in 17 Sea Zone
Americans attack with 3 fighters, 2 tactical_bombers and 3 transports
Japanese defend with 1 cruiser
Americans roll dice for 3 fighters, 2 tactical_bombers and 3 transports in 17 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win, taking French West Africa from Germans with 3 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 4 infantry in Iwo Jima, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers and 3 destroyers moved from 25 Sea Zone to 17 Sea Zone
3 fighters moved from 16 Sea Zone to Midway
1 fighter moved from 7 Sea Zone to 17 Sea Zone
2 fighters moved from 7 Sea Zone to Amur
1 bomber moved from Midway to Queensland
4 fighters moved from Western United States to Midway
1 bomber moved from Western United States to United Kingdom
2 infantry moved from Brazil to British GuianaPlace Units - Americans
2 submarines placed in 10 Sea Zone
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsPurchase Units - British
British buy 1 carrier, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from JapaneseCombat - British
Battle in 38 Sea Zone
British attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 38 Sea Zone
British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
British win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 70 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 70 Sea Zone
British roll dice for 1 submarine in 70 Sea Zone, round 2 : 1/1 hits
British win, taking 70 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 42 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
British win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British attack with 1 cruiser and 2 submarines
Italians defend with 1 destroyer
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win with 1 cruiser and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Iraq to India
2 infantry moved from West India to India
1 battleship, 1 cruiser and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from Ethiopia to Belgian Congo
1 submarine moved from 71 Sea Zone to 78 Sea Zone
1 fighter moved from Sumatra to India
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from British Guiana to 109 Sea ZonePlace Units - British
1 carrier placed in 109 Sea Zone
1 infantry placed in Union of South Africa
3 submarines placed in 81 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry -
A phyric victory for Japan in Burma it seems .
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Libya to 97 Sea Zone
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern PolandCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 1 cruiser and 2 submarines
2 submarines owned by the British Submerged
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Italians lost in 97 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in Eastern Poland
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Eastern Poland, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour and 1 infantry in Eastern Poland, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from Romania to Belarus
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour and 1 mech_infantry moved from Libya to TunisiaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,4,3
Italians collect 10 PUs (7 lost to blockades); end with 10 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Sumatra to BurmaCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Burma
ANZAC attack with 2 fighters
Japanese defend with 1 armour
ANZAC roll dice for 2 fighters in Burma, round 2 : 2/2 hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Burma
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
2 fighters moved from Burma to India
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Sumatra to BurmaCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Burma
ANZAC attack with 2 fighters
Japanese defend with 1 armour
ANZAC roll dice for 2 fighters in Burma, round 2 : 2/2 hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Burma
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
2 fighters moved from Burma to India
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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Awaiting Germany…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Baltic States to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 armour moved from Romania to Bessarabia
1 bomber moved from Southern France to Bessarabia
1 infantry moved from South West Africa to Rhodesia
Germans take Rhodesia from British
1 artillery moved from Belarus to ArchangelCombat - Germans
Battle in Bessarabia
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 bomber in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Baltic States to Karelia
5 infantry moved from Novgorod to Belarus
5 artilleries and 4 mech_infantrys moved from Baltic States to Belarus
1 fighter moved from Morocco to Southern ItalyPlace Units - Germans
3 armour placed in Novgorod
3 fighters placed in Western Germany
2 infantry placed in France
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,5,6
Germans collect 46 PUs (6 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 2 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Russia to Belarus
23 artilleries and 27 infantry moved from Bryansk to Belarus
3 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 2 armour, 23 artilleries, 2 fighters, 30 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 8 armour, 9 artilleries, 22 infantry and 5 mech_infantrys; Italians defend with 1 armour and 2 mech_infantrys
AA fire in Belarus : 0/3 hits
Russians roll dice for 2 armour, 23 artilleries, 2 fighters, 30 infantry, 9 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 29/67 hits
Germans roll dice for 2 aaGuns, 9 armour, 9 artilleries, 22 infantry and 7 mech_infantrys in Belarus, round 2 : 12/47 hits
12 infantry owned by the Russians, 2 mech_infantrys owned by the Italians, 2 aaGuns owned by the Germans, 22 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 2 armour, 23 artilleries, 2 fighters, 18 infantry, 9 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 16/55 hits
Germans roll dice for 9 armour, 9 artilleries and 2 mech_infantrys in Belarus, round 3 : 7/20 hits
7 infantry owned by the Russians, 9 artilleries owned by the Germans, 5 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 2 armour, 23 artilleries, 2 fighters, 11 infantry, 9 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 16/48 hits
Germans roll dice for 4 armour in Belarus, round 4 : 3/4 hits
3 infantry owned by the Russians, 3 armour owned by the Germans and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 23 artilleries, 2 fighters, 8 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 128
Casualties for Germans: 2 aaGuns, 8 armour, 9 artilleries, 22 infantry and 5 mech_infantrys
Casualties for Italians: 1 armour and 2 mech_infantrys
Casualties for Russians: 22 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Vologda
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs -
average TUV swing was +82.
i scored even better.
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COuldn’t recover from the horrendous start I had…
Good game and good luck int he rest of the playoffs!
I’ll post the loss.
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COuldn’t recover from the horrendous start I had…
Good game and good luck int he rest of the playoffs!
I’ll post the loss.
Thanks for the game. Yeah, I played pretty good and luck followed me from the beginning. I was also able to surprise U with different Russia (not going into China) and USA (not going for Germany) aproach.
USA would make a stronghold in Korea this round and that would be the end of Japan and the Axis.
Thanks for the game. See u in the league. That last loss of mine against U helped me to improve my play.