• 17

    I’m off for the night

    Just in case you forgot, ANZAC and Dutch are next (guessing that was the reason since you generally post pretty fast … not that I should talk :lol:)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Anzac
                1 Adv.Fighter moved from Broome to 67 Sea Zone
                1 Fighter moved from Broome to 67 Sea Zone
                1 Adv.Fighter moved from Broome to 110 Sea Zone
                1 Artillery and 2 Infantrys moved from Broome to Western Australia
                1 Tank moved from Townsville to Western Australia

    Purchase Units - Anzac
                Anzac buy 1 Adv.Fighter, 3 Infantrys, 1 Marine, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in 67 Sea Zone
                    Anzac attack with 1 Adv.Fighter and 1 Fighter
                    Thai defend with 1 Transport
                        Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 2 :  0/2 hits
                        Thai roll dice for 1 Transport in 67 Sea Zone, round 2 :  0/1 hits
                        Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 3 :  1/2 hits
                        Thai roll dice for 1 Transport in 67 Sea Zone, round 3 :  1/1 hits
                        1 Transport owned by the Thai and 1 Fighter owned by the Anzac lost in 67 Sea Zone
                    Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is -2
                    Casualties for Anzac: 1 Fighter
                    Casualties for Thai: 1 Transport
                Battle in 110 Sea Zone
                    Anzac attack with 1 Adv.Fighter
                    Thai defend with 1 T.Boat
                        Anzac roll dice for 1 Adv.Fighter in 110 Sea Zone, round 2 :  1/1 hits
                        Thai roll dice for 1 T.Boat in 110 Sea Zone, round 2 :  1/1 hits
                    1 T.Boat owned by the Thai and 1 Adv.Fighter owned by the Anzac lost in 110 Sea Zone
                    Thai win with no units remaining. Battle score for attacker is -4
                    Casualties for Anzac: 1 Adv.Fighter
                    Casualties for Thai: 1 T.Boat
                Battle in Western Australia
                    Anzac attack with 1 Artillery, 2 Infantrys and 1 Tank
                    Thai defend with 1 Infantry
                        Anzac roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Western Australia, round 2 :  2/4 hits
                        Thai roll dice for 1 Infantry in Western Australia, round 2 :  0/1 hits
                        1 Infantry owned by the Thai lost in Western Australia
                    Anzac win, taking Western Australia from Thai with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Thai: 1 Infantry

    Non Combat Move - Anzac
                1 Adv.Fighter moved from 67 Sea Zone to Broome
                3 Elites moved from Townsville to Northern Territory
                1 Artillery moved from Townsville to Northern Territory

    Place Units - Anzac
                1 Adv.Fighter, 1 Infantry and 1 Marine placed in Broome
                2 Infantrys placed in Townsville
                1 S.Submarine and 1 Transport placed in 122 Sea Zone

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_41611_Anz6.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @wheatbeer:

    I’m off for the night

    Just in case you forgot, ANZAC and Dutch are next (guessing that was the reason since you generally post pretty fast … not that I should talk :lol:)

    some times i for get what game im playing. LOL

  • 17

    No worries  :lol:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    we have been going pretty fast with this game :-o

  • 17

    Very fast … though my WaW turns seem to take much less time to plan than my G40 turns.

    (Dutch are up)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Dutch
                1 Artillery and 1 Marine moved from Suriname to 32 Sea Zone
                1 Transport moved from 34 Sea Zone to 32 Sea Zone
                1 Artillery, 1 Marine and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
                1 Artillery and 1 Marine moved from 34 Sea Zone to Mauritania
                1 Fighter moved from Suriname to Mauritania
                1 Artillery, 2 Infantrys and 1 Tank moved from Port Moresby to West Papua

    Purchase Units - Dutch
                Dutch buy 1 Fighter and 1 Marine; Remaining resources: 0 PUs;

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Fighter and 1 Marine placed in Suriname

    Turn Complete - Dutch
                Dutch collect 12 PUs; end with 12 PUs

    triplea_41611_Dut6.tsvg

  • 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Finns
                1 Artillery, 4 Elites and 1 Infantry moved from Latvia to Novgorod
                1 Infantry moved from Lapland to Murmansk
                      Finns take Murmansk from Russians
                1 Fighter moved from Helsinki to 23 Sea Zone

    Purchase Units - Finns
                Finns buy 2 ArmoredCars, 3 Elites and 1 Infantry; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in 23 Sea Zone
                    Finns attack with 1 Fighter
                    British defend with 1 Submarine
                        Finns roll dice for 1 Fighter in 23 Sea Zone, round 2 :  1/1 hits
                        1 Submarine owned by the British lost in 23 Sea Zone
                    Finns win with 1 Fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 Submarine
                Battle in Novgorod
                    Finns attack with 1 Artillery, 4 Elites and 1 Infantry
                    Russians defend with 1 Infantry
                        Finns roll dice for 1 Artillery, 4 Elites and 1 Infantry in Novgorod, round 2 :  1/6 hits
                        Russians roll dice for 1 Infantry in Novgorod, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Novgorod
                    Finns win, taking Novgorod from Russians with 1 Artillery, 4 Elites and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Finns
                1 Elite moved from East Prussia to 24 Sea Zone
                1 Artillery moved from Helsinki to 24 Sea Zone
                1 Artillery and 1 Elite moved from 24 Sea Zone to Vyborg
                1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone
                1 Artillery and 1 Infantry moved from 24 Sea Zone to Oulu
                1 Infantry moved from Helsinki to Tampere
                1 Infantry moved from Oulu to Vyborg
                1 Fighter moved from 23 Sea Zone to Vyborg
                1 Infantry moved from Oulu to Vyborg

    Place Units - Finns
                2 ArmoredCars, 3 Elites and 1 Infantry placed in Helsinki

    Turn Complete - Finns
                Finns collect 20 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 112 / 119
        Russians : 81 / 92
        Italians : 71 / 71
        French : 21 / 21
        Yamamoto : 89 / 94
        Chinese : 32 / 37
        Hisaichi : 44 / 44
        British : 94 / 94
        Anzac : 36 / 36
        Dutch : 12 / 12
        Finns : 20 / 20
        Romanians : 23 / 24
        Thai : 24 / 27
        Americans : 107 / 118

    triplea_41611_Fin6.tsvg

  • 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Romanians
                1 Tank moved from Kiev to Rostov
                2 ArmoredCars and 4 Tanks moved from Vinnytsia to Rostov
                1 JetFighter moved from Bucharest to Rostov
                1 Fighter moved from Vinnytsia to Rostov

    Purchase Units - Romanians
                Romanians buy 1 Factory and 1 Mot.Inf; Remaining resources: 4 PUs;

    Combat - Romanians
                Battle in Rostov
                    Romanians attack with 2 ArmoredCars, 1 Fighter, 1 JetFighter and 5 Tanks
                    Russians defend with 1 Artillery and 4 Infantrys
                        Romanians roll dice for 2 ArmoredCars, 1 Fighter, 1 JetFighter and 5 Tanks in Rostov, round 2 :  5/9 hits
                        Russians roll dice for 1 Artillery and 4 Infantrys in Rostov, round 2 :  3/5 hits
                        2 ArmoredCars owned by the Romanians, 4 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Tank owned by the Romanians lost in Rostov
                    Romanians win, taking Rostov from Russians with 1 Fighter, 1 JetFighter and 4 Tanks remaining. Battle score for attacker is -1
                    Casualties for Romanians: 2 ArmoredCars and 1 Tank
                    Casualties for Russians: 1 Artillery and 4 Infantrys

    Non Combat Move - Romanians
                1 Fighter and 1 JetFighter moved from Rostov to Donetsk
                1 Infantry moved from Kiev to Donetsk
                1 AAGun moved from Vinnytsia to Donetsk
                1 Tank moved from E.Romania to Donetsk
                2 ArmoredCars moved from Bucharest to Vinnytsia
                1 ArmoredCar and 1 Tank moved from Lithuania to Kiev

    Place Units - Romanians
                1 Mot.Inf placed in Bucharest
                1 Factory placed in Kiev

    Turn Complete - Romanians
                Romanians collect 25 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 112 / 119
        Russians : 79 / 92
        Italians : 71 / 71
        French : 21 / 21
        Yamamoto : 89 / 94
        Chinese : 32 / 37
        Hisaichi : 44 / 44
        British : 94 / 94
        Anzac : 36 / 36
        Dutch : 12 / 12
        Finns : 20 / 20
        Romanians : 25 / 29
        Thai : 24 / 27
        Americans : 107 / 118

    triplea_41611_Rom6.tsvg

  • 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Thai
                1 Infantry moved from N.French Indochina to Yunnan
                      Thai take Yunnan from Chinese
                3 Artillerys, 1 Elite and 3 Marines moved from S.Thailand to Burma
                1 Artillery moved from N.Thailand to Burma
                1 Artillery and 1 Infantry moved from N.French Indochina to Kweichow
                2 ArmoredCars and 1 Tank moved from Bangkok to Burma
                1 Fighter moved from S.Thailand to Kweichow

    Purchase Units - Thai
                Thai buy 1 Infantry and 4 Mech.Infs; Remaining resources: 1 PUs;

    Combat - Thai
                Battle in Kweichow
                    Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                    British defend with 1 Infantry
                        Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 Infantry in Kweichow, round 2 :  1/1 hits
                        1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Kweichow
                    Thai win, taking Kweichow from Chinese with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Thai: 1 Infantry
                Battle in Burma
                    Thai attack with 2 ArmoredCars, 4 Artillerys, 1 Elite, 3 Marines and 1 Tank
                    British defend with 1 Elite
                        Thai roll dice for 2 ArmoredCars, 4 Artillerys, 1 Elite, 3 Marines and 1 Tank in Burma, round 2 :  5/11 hits
                        British roll dice for 1 Elite in Burma, round 2 :  0/1 hits
                        1 Elite owned by the British lost in Burma
                    Thai win, taking Burma from British with 2 ArmoredCars, 4 Artillerys, 1 Elite, 3 Marines and 1 Tank remaining. Battle score for attacker is 3
                    Casualties for British: 1 Elite

    Non Combat Move - Thai
                1 Fighter moved from Kweichow to Hunan
                2 Artillerys and 3 Infantrys moved from N.French Indochina to Hunan
                1 AAGun moved from N.French Indochina to Hunan
                1 Adv.Fighter moved from Bangkok to Hunan
                1 Destroyer, 1 Submarine and 1 Transport moved from 105 Sea Zone to 65 Sea Zone

    Place Units - Thai
                1 Infantry and 4 Mech.Infs placed in Bangkok

    Turn Complete - Thai
                Thai collect 28 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 112 / 119
        Russians : 79 / 92
        Italians : 71 / 71
        French : 21 / 21
        Yamamoto : 89 / 94
        Chinese : 29 / 37
        Hisaichi : 44 / 44
        British : 93 / 94
        Anzac : 36 / 36
        Dutch : 12 / 12
        Finns : 20 / 20
        Romanians : 25 / 29
        Thai : 28 / 29
        Americans : 107 / 118

    triplea_41611_Tha6.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Americans
                1 ArmoredCar moved from South Atlantic USA to 26 Sea Zone
                1 ArmoredCar moved from Cuba to 26 Sea Zone
                2 ArmoredCars and 1 B.Transport moved from 26 Sea Zone to 35 Sea Zone
                2 ArmoredCars moved from 35 Sea Zone to Salvador
                2 ArmoredCars moved from Bahia to Salvador
                3 Infantrys moved from Amazon to 32 Sea Zone
                1 B.Transport and 3 Infantrys moved from 32 Sea Zone to 35 Sea Zone
                3 Infantrys moved from 35 Sea Zone to Salvador
                3 Infantrys moved from Santiago to S.Chile
                5 Tanks moved from Santiago to S.Chile
                1 Infantry moved from South Atlantic USA to 25 Sea Zone
                1 Elite moved from Cuba to 25 Sea Zone
                1 Elite, 1 Infantry and 1 Transport moved from 25 Sea Zone to 32 Sea Zone
                1 Elite and 1 Infantry moved from 32 Sea Zone to Bahia
                2 ArmoredCars, 1 Artillery, 1 Elite and 3 Infantrys moved from Rio de Oro to Mauritania
                2 B.Transports moved from 34 Sea Zone to 32 Sea Zone
                1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
                1 Artillery and 1 Infantry moved from Queensland to 114 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
                2 Infantrys moved from Queensland to 114 Sea Zone
                1 B.Transport, 1 Battleship, 2 Carriers, 5 Destroyers, 4 Fighters, 2 Infantrys and 5 Submarines moved from 114 Sea Zone to 67 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
                1 Artillery moved from 67 Sea Zone to Soembawa
                4 Fighters moved from 67 Sea Zone to Soembawa
                2 Infantrys moved from 67 Sea Zone to Lombok
                      Dutch take Lombok from Thai
                1 Fighter moved from Celebes to Soembawa
                1 Infantry moved from 67 Sea Zone to Soembawa
                1 S.Bomber moved from Queensland to 67 Sea Zone
                1 L.Fighter moved from Queensland to 67 Sea Zone
                1 S.Bomber moved from 67 Sea Zone to Broome
                1 S.Bomber moved from Pearl Harbor to Broome
                1 L.Fighter moved from Pearl Harbor to Queensland
                1 Submarine moved from 98 Sea Zone to 104 Sea Zone
                2 Infantrys moved from Northwest USA to 83 Sea Zone
                2 Infantrys and 2 S.Submarines moved from 83 Sea Zone to 71 Sea Zone
                2 Infantrys moved from 71 Sea Zone to Attu
                2 Transports moved from 72 Sea Zone to 71 Sea Zone
                3 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Alaska to 71 Sea Zone
                2 ArmoredCars, 1 Tank and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
                1 ArmoredCar, 1 Mech.Inf and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
                3 ArmoredCars, 1 Mech.Inf and 1 Tank moved from 72 Sea Zone to Koryakia
                4 ArmoredCars moved from Koryakia to Zhigansk
                3 Artillerys and 2 Infantrys moved from Kolyma to Zhigansk
                2 ArmoredCars and 1 Tank moved from Zhigansk to N.Buryat Mongolia
                3 Bombers moved from Khatanga to Chita
                4 ArmoredCars moved from Yukon to Alaska
                3 ArmoredCars and 2 Infantrys moved from Northwest USA to British Columbia
                3 ArmoredCars moved from British Columbia to Yukon
                2 ArmoredCars moved from Yukon to Alaska

    Purchase Units - Americans
                Americans buy 4 ArmoredCars, 1 Battleship, 8 Infantrys, 1 L.Fighter, 2 Marines, 1 S.Bomber and 3 S.Submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Salvador
                    Americans attack with 4 ArmoredCars and 3 Infantrys
                    Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                        Americans roll dice for 4 ArmoredCars and 3 Infantrys in Salvador, round 2 :  3/7 hits
                        Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 :  2/4 hits
                        2 Infantrys owned by the Americans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                        Americans roll dice for 4 ArmoredCars and 1 Infantry in Salvador, round 3 :  2/5 hits
                        Neutral roll dice for 1 Tank in Salvador, round 3 :  0/1 hits
                        1 Tank owned by the Neutral lost in Salvador
                    Americans loses 0 PUs for violating Salvadors neutrality.
                    Americans win, taking Salvador from Neutral with 4 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 10
                    Casualties for Neutral: 2 Infantrys and 2 Tanks
                    Casualties for Americans: 2 Infantrys
                Battle in S.Chile
                    Americans attack with 3 Infantrys and 5 Tanks
                    Neutral defend with 1 Fighter and 2 Infantrys
                        Americans roll dice for 3 Infantrys and 5 Tanks in S.Chile, round 2 :  4/8 hits
                        Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 :  0/3 hits
                        1 Fighter owned by the Neutral and 2 Infantrys owned by the Neutral lost in S.Chile
                    Americans loses 0 PUs for violating S.Chiles neutrality.
                    Americans win, taking S.Chile from Neutral with 3 Infantrys and 5 Tanks remaining. Battle score for attacker is 12
                    Casualties for Neutral: 1 Fighter and 2 Infantrys
                Battle in Soembawa
                    Americans attack with 1 Artillery, 5 Fighters and 1 Infantry
                    Yamamoto defend with 1 Marine
                        Americans roll dice for 1 Battleship in Soembawa, round 2 :  0/1 hits
                        Americans roll dice for 1 Artillery, 5 Fighters and 1 Infantry in Soembawa, round 2 :  3/7 hits
                        Yamamoto roll dice for 1 Marine in Soembawa, round 2 :  0/1 hits
                        1 Marine owned by the Yamamoto lost in Soembawa
                    Americans win, taking Soembawa from Yamamoto with 1 Artillery, 5 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 1 Marine

    Non Combat Move - Americans
                4 Fighters moved from Soembawa to 67 Sea Zone
                1 Fighter moved from Soembawa to Broome
                1 L.Fighter moved from 67 Sea Zone to Broome

    Place Units - Americans
                1 Battleship and 2 S.Submarines placed in 71 Sea Zone
                1 S.Submarine placed in 98 Sea Zone
                1 L.Fighter and 1 S.Bomber placed in Pearl Harbor
                2 Marines placed in Bahia
                3 ArmoredCars placed in Santiago
                1 ArmoredCar and 3 Infantrys placed in Northwest USA
                3 Infantrys placed in South Atlantic USA
                2 Infantrys placed in South Central USA

    Turn Complete - Americans
                Americans collect 111 PUs; end with 111 PUs

    triplea_41611_Ame6.tsvg

  • 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Germans
                1 Battleship, 2 Destroyers, 1 Submarine and 2 Transports moved from 24 Sea Zone to 22 Sea Zone
                2 Adv.Fighters moved from Rhine to 22 Sea Zone
                1 Bomber moved from Latvia to 22 Sea Zone
                3 Stukas moved from Latvia to 22 Sea Zone
                1 Artillery and 1 Infantry moved from Smolensk to Yaroslavl
                1 Artillery and 1 Infantry moved from Kursk to Tula
                1 Infantry moved from Kursk to Tula
                1 Tank moved from Smolensk to Tula
                1 Infantry moved from Smolensk to Yaroslavl
                1 Stuka moved from Kursk to Tula
                1 Stuka moved from Kursk to Yaroslavl
                1 Artillery, 1 Elite and 1 Infantry moved from Rhine to Belgium
                1 ArmoredCar moved from Picardy to Belgium
                1 Mech.Inf moved from Vinnytsia to Georgia
                4 Mech.Infs moved from Kursk to Georgia
                9 HeavyTanks moved from Kursk to Georgia
                5 Mech.Infs moved from Kiev to Georgia
                1 Infantry moved from Kursk to Tula

    Purchase Units - Germans
                Germans buy 6 ArmoredCars, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Factory, 2 HeavyTanks and 7 Tanks; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 22 Sea Zone
                    Germans attack with 2 Adv.Fighters, 1 Battleship, 1 Bomber, 2 Destroyers, 3 Stukas, 1 Submarine and 2 Transports
                    British defend with 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 4 Transports
                        Germans roll dice for 1 Submarine in 22 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 Battleship owned by the British
                        Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Bomber, 2 Destroyers, 3 Stukas and 2 Transports in 22 Sea Zone, round 2 :  4/9 hits
                        British roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 4 Transports in 22 Sea Zone, round 2 :  4/10 hits
                    Units damaged: 1 Battleship owned by the Germans
                        1 Submarine owned by the Germans, 4 Transports owned by the British and 2 Transports owned by the Germans lost in 22 Sea Zone
                        Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Bomber, 2 Destroyers and 3 Stukas in 22 Sea Zone, round 3 :  5/9 hits
                        British roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters in 22 Sea Zone, round 3 :  1/6 hits
                        1 Carrier owned by the British, 1 Destroyer owned by the Germans, 2 Fighters owned by the British and 2 Destroyers owned by the British lost in 22 Sea Zone
                        Germans roll dice for 2 Adv.Fighters, 1 Battleship, 1 Bomber, 1 Destroyer and 3 Stukas in 22 Sea Zone, round 4 :  2/8 hits
                        British roll dice for 1 Battleship in 22 Sea Zone, round 4 :  0/1 hits
                        1 Battleship owned by the British lost in 22 Sea Zone
                    Germans win with 2 Adv.Fighters, 1 Battleship, 1 Bomber, 1 Destroyer and 3 Stukas remaining. Battle score for attacker is 63
                    Casualties for Germans: 1 Destroyer, 1 Submarine and 2 Transports
                    Casualties for British: 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 4 Transports
                Battle in Tula
                    Germans attack with 1 Artillery, 3 Infantrys, 1 Stuka and 1 Tank
                    Russians defend with 1 ArmoredCar and 3 Infantrys
                        Germans roll dice for 1 Artillery, 3 Infantrys, 1 Stuka and 1 Tank in Tula, round 2 :  2/6 hits
                        Russians roll dice for 1 ArmoredCar and 3 Infantrys in Tula, round 2 :  2/4 hits
                        1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Tula
                        Germans roll dice for 1 Artillery, 1 Infantry, 1 Stuka and 1 Tank in Tula, round 3 :  1/4 hits
                        Russians roll dice for 2 Infantrys in Tula, round 3 :  0/2 hits
                        1 Infantry owned by the Russians lost in Tula
                        Germans roll dice for 1 Artillery, 1 Infantry, 1 Stuka and 1 Tank in Tula, round 4 :  2/4 hits
                        Russians roll dice for 1 Infantry in Tula, round 4 :  0/1 hits
                        1 Infantry owned by the Russians lost in Tula
                    Germans win, taking Tula from Russians with 1 Artillery, 1 Infantry, 1 Stuka and 1 Tank remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 Infantrys
                    Casualties for Russians: 1 ArmoredCar and 3 Infantrys
                Battle in Belgium
                    Germans attack with 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry
                    British defend with 1 Infantry
                        Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry in Belgium, round 2 :  3/4 hits
                        British roll dice for 1 Infantry in Belgium, round 2 :  0/1 hits
                        1 Infantry owned by the British lost in Belgium
                    Germans win, taking Belgium from British with 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Georgia
                    Germans attack with 9 HeavyTanks and 10 Mech.Infs
                    Russians defend with 1 AAGun, 1 Factory and 3 Infantrys
                        Germans roll dice for 9 HeavyTanks and 10 Mech.Infs in Georgia, round 2 :  16/19 hits
                        Russians roll dice for 3 Infantrys in Georgia, round 2 :  1/3 hits
                        3 Infantrys owned by the Russians and 1 Mech.Inf owned by the Germans lost in Georgia
                    Germans win, taking Georgia from Russians with 9 HeavyTanks and 9 Mech.Infs remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Mech.Inf
                    Casualties for Russians: 3 Infantrys
                Battle in Yaroslavl
                    Germans attack with 1 Artillery, 2 Infantrys and 1 Stuka
                    Russians defend with 1 Infantry
                        Germans roll dice for 1 Artillery, 2 Infantrys and 1 Stuka in Yaroslavl, round 2 :  2/4 hits
                        Russians roll dice for 1 Infantry in Yaroslavl, round 2 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Yaroslavl
                    Germans win, taking Yaroslavl from Russians with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Germans
                1 AAGun moved from Smolensk to Novgorod
                3 Artillerys, 8 Infantrys and 5 Tanks moved from Smolensk to Kursk
                1 Stuka moved from Tula to Kursk
                1 Stuka moved from Yaroslavl to Kursk
                1 Infantry moved from Donetsk to Kursk
                2 ArmoredCars and 2 Tanks moved from Vinnytsia to Kursk
                1 Mech.Inf moved from E.Romania to Kursk
                1 AAGun moved from Bulgaria to E.Romania
                2 ArmoredCars and 2 Tanks moved from Warsaw to Kiev
                4 HeavyTanks and 4 Tanks moved from Leningrad to Smolensk
                1 Tank moved from Bohemia to Vinnytsia
                1 AAGun moved from Rhine to Belgium
                1 Artillery and 1 Infantry moved from Picardy to Belgium
                4 ArmoredCars and 4 Tanks moved from Lorraine to Bohemia
                8 Tanks moved from Hamburg to Danzig
                3 Stukas moved from 22 Sea Zone to Hamburg
                1 Bomber moved from 22 Sea Zone to Hamburg
                2 Infantrys moved from Denmark to Hamburg
                1 AAGun moved from Bavaria to Bohemia
                1 Artillery moved from Normandy to Orleanais
                1 Elite moved from Paris to Orleanais
                1 Infantry moved from Normandy to Orleanais
                1 ArmoredCar moved from Picardy to Orleanais
                1 Tank moved from Normandy to Orleanais
                4 Tanks moved from Normandy to Lorraine
                1 Elite moved from Paris to Orleanais
                3 Elites moved from Paris to Normandy

    Place Units - Germans
                1 Carrier and 1 Destroyer placed in 22 Sea Zone
                1 Cruiser placed in 24 Sea Zone
                1 Factory placed in Kursk
                2 HeavyTanks and 2 Tanks placed in Vinnytsia
                4 Tanks placed in Warsaw
                Germans undo move 5.
                1 ArmoredCar and 2 Tanks placed in Leningrad
                1 ArmoredCar and 3 Tanks placed in Warsaw
                4 ArmoredCars placed in Bohemia

    Turn Complete - Germans
                Germans collect 121 PUs; end with 121 PUs

    Production/PUs Summary :

    Germans : 121 / 121
        Russians : 73 / 92
        Italians : 71 / 71
        French : 21 / 21
        Yamamoto : 88 / 94
        Chinese : 29 / 37
        Hisaichi : 44 / 44
        British : 90 / 94
        Anzac : 36 / 36
        Dutch : 14 / 12
        Finns : 20 / 20
        Romanians : 25 / 29
        Thai : 27 / 29
        Americans : 111 / 111

    triplea_41611_Ger7.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Russians
                1 Infantry moved from Astrakhan to Erzurum
                3 Artillerys and 2 Infantrys moved from Saratov to Rostov
                1 Artillery and 3 Infantrys moved from Penza to Tula
                3 Infantrys moved from Gorky to Yaroslavl
                1 ArmoredCar moved from Moscow to Yaroslavl
                1 Infantry moved from Vologda to S.Karelia
                1 Infantry moved from S.Karelia to Arkhangelsk
                1 Infantry moved from Arkhangelsk to 6 Sea Zone
                1 Infantry moved from N.Karelia to Lapland
                      Russians take Lapland from Finns
                3 Infantrys moved from Arkhangelsk to 6 Sea Zone
                4 Infantrys moved from 6 Sea Zone to Murmansk
                4 Infantrys moved from Chita to Heilungchiang
                4 Infantrys moved from Chita to Hulunbuir
                1 Artillery moved from Chita to Heilungchiang
                1 Artillery moved from Chita to Hulunbuir
                1 Adv.Fighter and 1 Bomber moved from Chita to Heilungchiang
                2 Fighters moved from Chita to Hulunbuir
                1 Elite and 4 Infantrys moved from N.Buryat Mongolia to Chita
                6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                6 Infantrys moved from Evenkia to Olyokminsk

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 5 HeavyTanks, 20 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Yaroslavl
                    Russians attack with 1 ArmoredCar and 3 Infantrys
                    Germans defend with 1 Artillery and 1 Infantry
                        Russians roll dice for 1 ArmoredCar and 3 Infantrys in Yaroslavl, round 2 :  1/4 hits
                        Germans roll dice for 1 Artillery and 1 Infantry in Yaroslavl, round 2 :  0/2 hits
                        1 Infantry owned by the Germans lost in Yaroslavl
                        Russians roll dice for 1 ArmoredCar and 3 Infantrys in Yaroslavl, round 3 :  1/4 hits
                        Germans roll dice for 1 Artillery in Yaroslavl, round 3 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Yaroslavl
                    Russians win, taking Yaroslavl from Germans with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 Artillery and 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Rostov
                    Russians attack with 3 Artillerys and 2 Infantrys
                    Romanians defend with 4 Tanks
                        Russians roll dice for 3 Artillerys and 2 Infantrys in Rostov, round 2 :  2/5 hits
                        Romanians roll dice for 4 Tanks in Rostov, round 2 :  3/4 hits
                        2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 2 Tanks owned by the Romanians lost in Rostov
                        Russians roll dice for 2 Artillerys in Rostov, round 3 :  0/2 hits
                        Romanians roll dice for 2 Tanks in Rostov, round 3 :  1/2 hits
                        1 Artillery owned by the Russians lost in Rostov
                    1 Artillery retreated to Saratov
                    Romanians win with 2 Tanks remaining. Battle score for attacker is -2
                    Casualties for Romanians: 2 Tanks
                    Casualties for Russians: 2 Artillerys and 2 Infantrys
                Battle in Hulunbuir
                    Russians attack with 1 Artillery, 2 Fighters and 4 Infantrys
                    Hisaichi defend with 1 Bunker; Yamamoto defend with 1 Artillery and 1 Infantry
                        Russians roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in Hulunbuir, round 2 :  1/7 hits
                    Units damaged: 1 Bunker owned by the Hisaichi
                        Hisaichi roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Hulunbuir, round 2 :  1/3 hits
                        1 Infantry owned by the Russians lost in Hulunbuir
                        Russians roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Hulunbuir, round 3 :  3/6 hits
                        Hisaichi roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Hulunbuir, round 3 :  2/3 hits
                        2 Infantrys owned by the Russians, 1 Bunker owned by the Hisaichi, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hulunbuir
                    Russians win, taking Hulunbuir from Hisaichi with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Bunker
                    Casualties for Yamamoto: 1 Artillery and 1 Infantry
                    Casualties for Russians: 3 Infantrys
                Battle in Heilungchiang
                    Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 4 Infantrys
                    Hisaichi defend with 1 Bunker; Yamamoto defend with 1 Infantry and 1 Tank
                        Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 4 Infantrys in Heilungchiang, round 2 :  3/7 hits
                    Units damaged: 1 Bunker owned by the Hisaichi
                        Hisaichi roll dice for 1 Bunker, 1 Infantry and 1 Tank in Heilungchiang, round 2 :  1/3 hits
                        1 Infantry owned by the Russians, 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Heilungchiang
                        Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys in Heilungchiang, round 3 :  1/6 hits
                        Hisaichi roll dice for 1 Bunker in Heilungchiang, round 3 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Bunker owned by the Hisaichi lost in Heilungchiang
                    Russians win, taking Heilungchiang from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 9
                    Casualties for Hisaichi: 1 Bunker
                    Casualties for Yamamoto: 1 Infantry and 1 Tank
                    Casualties for Russians: 2 Infantrys
                Battle in Murmansk
                    Russians attack with 4 Infantrys
                    Finns defend with 1 Infantry
                        Russians roll dice for 4 Infantrys in Murmansk, round 2 :  1/4 hits
                        Finns roll dice for 1 Infantry in Murmansk, round 2 :  0/1 hits
                        1 Infantry owned by the Finns lost in Murmansk
                    Russians win, taking Murmansk from Finns with 4 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Finns: 1 Infantry
                Battle in Tula
                    Russians attack with 1 Artillery and 3 Infantrys
                    Germans defend with 1 Artillery, 1 Infantry and 1 Tank
                        Russians roll dice for 1 Artillery and 3 Infantrys in Tula, round 2 :  0/4 hits
                        Germans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Tula, round 2 :  1/3 hits
                        1 Infantry owned by the Russians lost in Tula
                        Russians roll dice for 1 Artillery and 2 Infantrys in Tula, round 3 :  1/3 hits
                        Germans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Tula, round 3 :  1/3 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Tula
                        Russians roll dice for 1 Artillery and 1 Infantry in Tula, round 4 :  1/2 hits
                        Germans roll dice for 1 Artillery and 1 Tank in Tula, round 4 :  0/2 hits
                        1 Artillery owned by the Germans lost in Tula
                        Russians roll dice for 1 Artillery and 1 Infantry in Tula, round 5 :  1/2 hits
                        Germans roll dice for 1 Tank in Tula, round 5 :  0/1 hits
                        1 Tank owned by the Germans lost in Tula
                    Russians win, taking Tula from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 Artillery, 1 Infantry and 1 Tank
                    Casualties for Russians: 2 Infantrys

    Non Combat Move - Russians
                1 Infantry moved from Saratov to Stalingrad
                2 Infantrys moved from Penza to Moscow
                2 Infantrys moved from Gorky to Moscow
                1 Infantry moved from Vologda to Arkhangelsk
                5 Infantrys moved from Kirov to Gorky
                2 Fighters moved from Hulunbuir to Chita
                1 Adv.Fighter and 1 Bomber moved from Heilungchiang to Chita

    Place Units - Russians
                5 HeavyTanks placed in Stalingrad
                10 Infantrys placed in Moscow
                2 ArmoredCars and 2 Infantrys placed in Arkhangelsk
                1 Infantry and 2 Tanks placed in Chita
                5 Infantrys placed in Sverdlovsk
                2 Infantrys placed in Tashkent

    Turn Complete - Russians
                Russians collect 85 PUs; end with 85 PUs

    triplea_41611_Rus7.tsvg

  • 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Italians
                1 ArmoredCar, 1 Artillery, 3 Elites, 4 Infantrys, 2 Mech.Infs and 4 Tanks moved from Mersa Matruh to Lower Egypt
                2 Mech.Infs and 2 Tanks moved from Kufra to Lower Egypt
                2 ArmoredCars moved from Kufra to Lower Egypt
                1 Transport moved from 51 Sea Zone to 55 Sea Zone
                1 Transport moved from 51 Sea Zone to 55 Sea Zone
                1 Infantry moved from Rhodes to 55 Sea Zone
                1 Artillery, 1 Elite and 1 Infantry moved from Crete to 55 Sea Zone
                1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 55 Sea Zone to 56 Sea Zone
                1 Artillery, 1 Elite and 2 Infantrys moved from 56 Sea Zone to Lower Egypt
                1 Artillery and 1 Infantry moved from Tobruk to 51 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
                1 Artillery and 1 Infantry moved from 56 Sea Zone to Lower Egypt
                1 Infantry moved from Tobruk to 51 Sea Zone
                1 Cruiser and 1 Infantry moved from 51 Sea Zone to 56 Sea Zone
                1 Infantry moved from 56 Sea Zone to Lower Egypt
                1 Battleship moved from 51 Sea Zone to 56 Sea Zone

    Purchase Units - Italians
                Italians buy 1 Bunker, 1 Cruiser, 1 Destroyer, 3 Elites, 6 Infantrys and 2 JetFighters; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Lower Egypt
                    Italians attack with 3 ArmoredCars, 3 Artillerys, 4 Elites, 8 Infantrys, 4 Mech.Infs and 6 Tanks
                    British defend with 1 Infantry
                        Italians roll dice for 1 Battleship and 1 Cruiser in Lower Egypt, round 2 :  1/2 hits
                        1 Infantry owned by the British lost in Lower Egypt
                    Italians win, taking Lower Egypt from British with 3 ArmoredCars, 3 Artillerys, 4 Elites, 8 Infantrys, 4 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry

    Non Combat Move - Italians
                2 Transports moved from 51 Sea Zone to 48 Sea Zone
                2 S.Submarines moved from 51 Sea Zone to 46 Sea Zone
                1 Infantry moved from S.Tunisia to N.Tunisia
                1 Carrier and 2 Fighters moved from 51 Sea Zone to 56 Sea Zone
                1 Battleship moved from 51 Sea Zone to 48 Sea Zone
                1 Carrier moved from 51 Sea Zone to 48 Sea Zone
                2 Fighters moved from 51 Sea Zone to 48 Sea Zone
                1 Destroyer moved from 51 Sea Zone to 56 Sea Zone
                1 AAGun moved from Mersa Matruh to Lower Egypt
                2 Infantrys moved from Tobruk to Mersa Matruh
                1 AAGun, 2 Artillerys and 2 Infantrys moved from Kufra to Mersa Matruh
                4 Elites moved from Rome to Campania
                2 Bombers moved from Rome to Campania
                1 JetFighter moved from Rome to Campania
                1 AAGun moved from Tuscany to Rome

    Place Units - Italians
                4 Infantrys placed in E.Morocco
                1 Bunker placed in E.Morocco
                1 Cruiser and 1 Destroyer placed in 46 Sea Zone
                3 Elites, 2 Infantrys and 2 JetFighters placed in Rome

    Turn Complete - Italians
                Italians collect 72 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 118 / 121
        Russians : 85 / 85
        Italians : 72 / 72
        French : 21 / 21
        Yamamoto : 88 / 94
        Chinese : 29 / 37
        Hisaichi : 38 / 44
        British : 89 / 94
        Anzac : 36 / 36
        Dutch : 14 / 12
        Finns : 17 / 20
        Romanians : 25 / 29
        Thai : 27 / 29
        Americans : 111 / 111

    triplea_41611_Ita7.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - French
                1 ArmoredCar moved from French Equatorial Africa to Kufra
                      French take Kufra from Italians

    Purchase Units - French
                French buy 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs;

    Combat - French

    Non Combat Move - French

    Place Units - French
                3 Tanks placed in W.Iran
                3 Infantrys placed in French Equatorial Africa

    Turn Complete - French
                French collect 23 PUs; end with 23 PUs

    triplea_41611_Fre7.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    i no its not looking good for me.
    you are obviously the better player.
    i hope i didn’t bore you.
    i also hope we can play again AFTER we’re done with this one.

  • 17

    Not bored at all … I do feel guilty about sinking UK and ANZAC fleets though. Land units seem pretty cheap/disposable in WaW, but navies are hard to rebuild.

    Also, I am still pretty new to WaW (played maybe 4 games over as many years), so any experience is good experience.

    And I’ll definitely play a rematch, as either side.

  • 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Yamamoto
                2 Elites and 1 Infantry moved from Tohoku to 85 Sea Zone
                1 Infantry moved from Hokkaido to 85 Sea Zone
                1 B.Transport, 2 Elites and 2 Infantrys moved from 85 Sea Zone to 111 Sea Zone
                2 Elites and 2 Infantrys moved from 111 Sea Zone to Lombok
                1 Elite moved from Tohoku to 85 Sea Zone
                1 Elite moved from Chubu to 85 Sea Zone
                2 Infantrys moved from Kyushu to 85 Sea Zone
                1 B.Transport, 2 Elites and 2 Infantrys moved from 85 Sea Zone to 111 Sea Zone
                2 Elites and 2 Infantrys moved from 111 Sea Zone to Soembawa
                3 Battleships moved from 85 Sea Zone to 111 Sea Zone
                1 Artillery and 1 Elite moved from Chubu to 85 Sea Zone
                1 Artillery, 1 Elite and 1 Transport moved from 85 Sea Zone to 111 Sea Zone
                1 Artillery and 1 Elite moved from 111 Sea Zone to Celebes
                2 Artillerys, 4 Elites, 3 Marines and 2 Tanks moved from Madras to Hyderabad
                2 Cruisers and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
                2 Artillerys and 4 Infantrys moved from Malaya to 65 Sea Zone
                2 Artillerys, 2 Cruisers, 4 Infantrys and 2 Transports moved from 65 Sea Zone to 60 Sea Zone
                2 Artillerys and 4 Infantrys moved from 60 Sea Zone to Hyderabad
                2 Bombers moved from S.Thailand to Hyderabad
                1 Adv.Fighter moved from 85 Sea Zone to Lombok
                1 Adv.Fighter moved from 85 Sea Zone to Soembawa
                2 Fighters moved from 85 Sea Zone to Celebes
                1 Submarine moved from 85 Sea Zone to 76 Sea Zone
                4 Fighters moved from 85 Sea Zone to 76 Sea Zone

    Purchase Units - Yamamoto
                Yamamoto buy 2 Artillerys, 1 Bunker, 13 Elites, 6 Infantrys and 6 Tanks; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Hyderabad
                    Yamamoto attack with 4 Artillerys, 2 Bombers, 4 Elites, 4 Infantrys, 3 Marines and 2 Tanks
                    British defend with 4 Artillerys and 13 Infantrys
                        Yamamoto roll dice for 2 Cruisers in Hyderabad, round 2 :  1/2 hits
                        1 Infantry owned by the British lost in Hyderabad
                        Yamamoto roll dice for 4 Artillerys, 2 Bombers, 4 Elites, 4 Infantrys, 3 Marines and 2 Tanks in Hyderabad, round 2 :  10/19 hits
                        British roll dice for 4 Artillerys and 12 Infantrys in Hyderabad, round 2 :  2/16 hits
                        2 Infantrys owned by the Yamamoto and 10 Infantrys owned by the British lost in Hyderabad
                        Yamamoto roll dice for 4 Artillerys, 2 Bombers, 4 Elites, 2 Infantrys, 3 Marines and 2 Tanks in Hyderabad, round 3 :  8/17 hits
                        British roll dice for 4 Artillerys and 2 Infantrys in Hyderabad, round 3 :  3/6 hits
                        1 Elite owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 4 Artillerys owned by the British and 2 Infantrys owned by the British lost in Hyderabad
                    Yamamoto win, taking Hyderabad from British with 4 Artillerys, 2 Bombers, 3 Elites, 3 Marines and 2 Tanks remaining. Battle score for attacker is 31
                    Casualties for British: 4 Artillerys and 13 Infantrys
                    Casualties for Yamamoto: 1 Elite and 4 Infantrys
                Battle in Soembawa
                    Yamamoto attack with 1 Adv.Fighter, 2 Elites and 2 Infantrys
                    Americans defend with 1 Artillery and 1 Infantry
                        Yamamoto roll dice for 1 Battleship in Soembawa, round 2 :  1/1 hits
                        1 Infantry owned by the Americans lost in Soembawa
                        Yamamoto roll dice for 1 Adv.Fighter, 2 Elites and 2 Infantrys in Soembawa, round 2 :  2/5 hits
                        Dutch roll dice for 1 Artillery in Soembawa, round 2 :  0/1 hits
                        1 Artillery owned by the Americans lost in Soembawa
                    Yamamoto win, taking Soembawa from Dutch with 1 Adv.Fighter, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 Artillery and 1 Infantry
                Battle in Celebes
                    Yamamoto attack with 1 Artillery, 1 Elite and 2 Fighters
                    Dutch defend with 1 Infantry
                        Yamamoto roll dice for 1 Battleship in Celebes, round 2 :  1/1 hits
                        1 Infantry owned by the Dutch lost in Celebes
                    Yamamoto win, taking Celebes from Dutch with 1 Artillery, 1 Elite and 2 Fighters remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry
                Battle in Lombok
                    Yamamoto attack with 1 Adv.Fighter, 2 Elites and 2 Infantrys
                    Americans defend with 2 Infantrys
                        Yamamoto roll dice for 1 Battleship in Lombok, round 2 :  1/1 hits
                        1 Infantry owned by the Americans lost in Lombok
                        Yamamoto roll dice for 1 Adv.Fighter, 2 Elites and 2 Infantrys in Lombok, round 2 :  1/5 hits
                        Dutch roll dice for 1 Infantry in Lombok, round 2 :  0/1 hits
                        1 Infantry owned by the Americans lost in Lombok
                    Yamamoto win, taking Lombok from Dutch with 1 Adv.Fighter, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 2 Infantrys
                Battle in 76 Sea Zone
                    Yamamoto attack with 4 Fighters and 1 Submarine
                    Americans defend with 1 Destroyer
                        Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 4 Fighters in 76 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 :  0/1 hits
                        1 Destroyer owned by the Americans lost in 76 Sea Zone
                    Yamamoto win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 Destroyer

    Non Combat Move - Yamamoto
                4 Carriers, 2 Destroyers and 1 Submarine moved from 85 Sea Zone to 111 Sea Zone
                1 Adv.Fighter moved from Soembawa to 111 Sea Zone
                1 Adv.Fighter moved from Lombok to 111 Sea Zone
                2 Fighters moved from Celebes to 111 Sea Zone
                2 Bombers moved from Hyderabad to Madras
                1 T.Boat moved from 105 Sea Zone to 106 Sea Zone
                2 Artillerys, 2 Elites and 2 Infantrys moved from Kiangsi to Hunan
                4 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan
                1 Infantry moved from Chubu to Tokyo
                1 Tank moved from Hokkaido to Tokyo
                4 Fighters moved from 76 Sea Zone to 111 Sea Zone
                1 Adv.Fighter moved from Liaoning to Tokyo
                1 Adv.Fighter moved from Hunan to Tokyo
                1 AAGun, 2 Elites and 8 Infantrys moved from Davao to Mindanao

    Place Units - Yamamoto
                1 Bunker placed in Tokyo
                2 Artillerys and 6 Infantrys placed in Tokyo
                5 Tanks placed in Madras
                5 Elites and 1 Tank placed in Hong Kong
                6 Elites placed in Malaya
                2 Elites placed in Davao

    Turn Complete - Yamamoto
                Yamamoto collect 92 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 118 / 121
        Russians : 85 / 85
        Italians : 70 / 72
        French : 23 / 23
        Yamamoto : 92 / 92
        Chinese : 29 / 37
        Hisaichi : 38 / 44
        British : 88 / 94
        Anzac : 36 / 36
        Dutch : 11 / 12
        Finns : 17 / 20
        Romanians : 25 / 29
        Thai : 27 / 29
        Americans : 111 / 111

    triplea_41611_Yam7.tsvg

  • 17

    @wheatbeer:

    Not bored at all … I do feel guilty about sinking UK and ANZAC fleets though. Land units seem pretty cheap/disposable in WaW, but navies are hard to rebuild.

    Also, I am still pretty new to WaW (played maybe 4 games over as many years), so any experience is good experience.

    And I’ll definitely play a rematch, as either side.

    Also, if you want to turn low luck back on for a more predictable game, I’d be okay with that.

    Hyderabad there just went absolutely terrible for UK.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Chinese
                1 Infantry moved from Suiyuan to Chahar
                1 Elite and 2 Infantrys moved from Szechwan to Yunnan
                1 Elite and 2 Infantrys moved from Lanchow to Szechwan
                4 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
                2 Infantrys moved from Hupeh to Kweichow
                1 Adv.Fighter and 1 Fighter moved from Hupeh to Kweichow
                1 Artillery and 1 Tank moved from Shansi to Shantung
                1 Fighter moved from Shansi to Shantung
                1 Adv.Fighter moved from Hupeh to Shantung
                2 ArmoredCars moved from Hupeh to Anhwei
                1 ArmoredCar moved from Hupeh to Anhwei
                1 Fighter moved from Hupeh to Anhwei

    Purchase Units - Chinese
                Chinese buy 1 Adv.Fighter, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Anhwei
                    Chinese attack with 3 ArmoredCars and 1 Fighter
                    Hisaichi defend with 1 Artillery and 1 Elite
                        Chinese roll dice for 3 ArmoredCars and 1 Fighter in Anhwei, round 2 :  0/4 hits
                        Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 2 :  1/2 hits
                        1 ArmoredCar owned by the Chinese lost in Anhwei
                        Chinese roll dice for 2 ArmoredCars and 1 Fighter in Anhwei, round 3 :  1/3 hits
                        Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 3 :  1/2 hits
                        1 Elite owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Anhwei
                        Chinese roll dice for 1 ArmoredCar and 1 Fighter in Anhwei, round 4 :  1/2 hits
                        Hisaichi roll dice for 1 Artillery in Anhwei, round 4 :  0/1 hits
                        1 Artillery owned by the Hisaichi lost in Anhwei
                    Chinese win, taking Anhwei from Hisaichi with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is -1
                    Casualties for Hisaichi: 1 Artillery and 1 Elite
                    Casualties for Chinese: 2 ArmoredCars
                Battle in Yunnan
                    Chinese attack with 1 Elite and 2 Infantrys
                    Thai defend with 1 Infantry
                        Chinese roll dice for 1 Elite and 2 Infantrys in Yunnan, round 2 :  0/3 hits
                        Thai roll dice for 1 Infantry in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 1 Elite and 2 Infantrys in Yunnan, round 3 :  1/3 hits
                        Thai roll dice for 1 Infantry in Yunnan, round 3 :  0/1 hits
                        1 Infantry owned by the Thai lost in Yunnan
                    Chinese win, taking Yunnan from Thai with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Thai: 1 Infantry
                Battle in Shantung
                    Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Tank
                    Hisaichi defend with 1 Bunker and 1 Infantry
                        Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Tank in Shantung, round 2 :  1/4 hits
                    Units damaged: 1 Bunker owned by the Hisaichi
                        Hisaichi roll dice for 1 Bunker and 1 Infantry in Shantung, round 2 :  0/2 hits
                        Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Tank in Shantung, round 3 :  0/4 hits
                        Hisaichi roll dice for 1 Bunker and 1 Infantry in Shantung, round 3 :  0/2 hits
                        Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Tank in Shantung, round 4 :  1/4 hits
                        Hisaichi roll dice for 1 Bunker and 1 Infantry in Shantung, round 4 :  2/2 hits
                        1 Fighter owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shantung
                    1 Tank retreated to Shansi
                    Hisaichi win with 1 Bunker remaining. Battle score for attacker is -10
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Artillery and 1 Fighter
                Battle in Kweichow
                    Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                    Thai defend with 1 Artillery
                        Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Kweichow, round 2 :  0/4 hits
                        Thai roll dice for 1 Artillery in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Kweichow, round 3 :  1/4 hits
                        Thai roll dice for 1 Artillery in Kweichow, round 3 :  0/1 hits
                        1 Artillery owned by the Thai lost in Kweichow
                    Chinese win, taking Kweichow from Thai with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Thai: 1 Artillery

    Non Combat Move - Chinese
                1 Adv.Fighter and 1 Fighter moved from Kweichow to Hupeh
                1 Fighter moved from Anhwei to Hupeh
                1 Adv.Fighter moved from Shantung to Hupeh
                1 Adv.Fighter moved from Hsining to Hupeh
                2 Infantrys and 1 Marine moved from Suiyuan to Chahar
                4 Infantrys moved from Ningsia to Shensi
                1 Infantry moved from Hsining to E.Qinghai
                1 ArmoredCar moved from Hsining to Ningsia
                1 ArmoredCar moved from Hsining to Lanchow
                2 Tanks moved from Hsining to Lanchow
                4 Infantrys moved from Gobi Altai to Ningsia
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang

    Place Units - Chinese
                1 Adv.Fighter, 2 Infantrys and 3 Tanks placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 34 PUs; end with 34 PUs

    triplea_41611_Chi7.tsvg

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