@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsDawg v wheat WaW game 1
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
1 Battleship, 1 Carrier, 2 Destroyers, 2 Submarines and 2 Transports moved from 110 Sea Zone to 67 Sea Zone
3 Bombers moved from Kwangsi to 67 Sea Zone
3 Fighters moved from Malaya to 67 Sea Zone
1 Fighter moved from Liaoning to 67 Sea Zone
1 Artillery and 1 Elite moved from Liaoning to Peking
1 Artillery and 1 Elite moved from Changchun to 84 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 84 Sea Zone to 101 Sea Zone
1 Artillery and 1 Elite moved from 101 Sea Zone to Guam
1 Infantry moved from Liaoning to Peking
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 101 Sea Zone
2 Infantrys moved from 101 Sea Zone to GuamPurchase Units - Hisaichi
Hisaichi buy 1 AAGun, 4 Artillerys, 2 Bunkers and 10 Infantrys; Remaining resources: 2 PUs;Combat - Hisaichi
Battle in Guam
Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys
Americans defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Guam, round 2 : 0/4 hits
Americans roll dice for 1 Infantry in Guam, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Guam
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Guam, round 3 : 1/3 hits
Americans roll dice for 1 Infantry in Guam, round 3 : 1/1 hits
1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Guam
Hisaichi win, taking Guam from Americans with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2
Casualties for Hisaichi: 2 Infantrys
Casualties for Americans: 1 Infantry
Battle in 67 Sea Zone
Hisaichi attack with 1 Battleship, 3 Bombers, 1 Carrier, 2 Destroyers, 4 Fighters, 2 Submarines and 2 Transports
Anzac defend with 2 Adv.Fighters, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Submarine and 4 Transports
Hisaichi roll dice for 2 Submarines in 67 Sea Zone, round 2 : 2/2 hits
Anzac roll dice for 1 Submarine in 67 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 1 Battleship, 3 Bombers, 1 Carrier, 2 Destroyers, 4 Fighters and 2 Transports in 67 Sea Zone, round 2 : 5/11 hits
Anzac roll dice for 2 Adv.Fighters, 1 Carrier, 2 Cruisers, 1 Destroyer and 4 Transports in 67 Sea Zone, round 2 : 4/10 hits
1 Cruiser owned by the Anzac, 4 Transports owned by the Anzac, 2 Transports owned by the Hisaichi, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac and 2 Submarines owned by the Hisaichi lost in 67 Sea Zone
Hisaichi roll dice for 1 Battleship, 3 Bombers, 1 Carrier, 2 Destroyers and 4 Fighters in 67 Sea Zone, round 3 : 2/11 hits
Anzac roll dice for 2 Adv.Fighters, 1 Carrier and 1 Cruiser in 67 Sea Zone, round 3 : 3/4 hits
1 Cruiser owned by the Anzac, 1 Fighter owned by the Hisaichi, 2 Destroyers owned by the Hisaichi and 1 Carrier owned by the Anzac lost in 67 Sea Zone
Hisaichi roll dice for 1 Battleship, 3 Bombers, 1 Carrier and 3 Fighters in 67 Sea Zone, round 4 : 2/8 hits
Anzac roll dice for 2 Adv.Fighters in 67 Sea Zone, round 4 : 2/2 hits
1 Fighter owned by the Hisaichi, 1 Bomber owned by the Hisaichi and 2 Adv.Fighters owned by the Anzac lost in 67 Sea Zone
Hisaichi win with 1 Battleship, 2 Bombers, 1 Carrier and 2 Fighters remaining. Battle score for attacker is 25
Casualties for Hisaichi: 1 Bomber, 2 Destroyers, 2 Fighters, 2 Submarines and 2 Transports
Casualties for Anzac: 2 Adv.Fighters, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Submarine and 4 Transports
Battle in Peking
Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Peking, round 2 : 0/3 hits
Chinese roll dice for 1 Infantry in Peking, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi lost in Peking
Hisaichi roll dice for 1 Artillery and 1 Elite in Peking, round 3 : 0/2 hits
Chinese roll dice for 1 Infantry in Peking, round 3 : 0/1 hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Peking, round 4 : 2/2 hits
Chinese roll dice for 1 Infantry in Peking, round 4 : 1/1 hits
1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Peking
Hisaichi win, taking Peking from Chinese with 1 Elite remaining. Battle score for attacker is -4
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Chinese: 1 InfantryNon Combat Move - Hisaichi
2 Transports moved from 84 Sea Zone to 101 Sea Zone
1 Artillery, 1 Elite and 1 Infantry moved from Kwangsi to Hunan
1 Infantry moved from N.Thailand to N.French Indochina
1 Tank moved from Khabarovsk to Liaoning
6 Tanks moved from Shantung to Hunan
2 Elites moved from Hulunbuir to Liaoning
1 Infantry moved from Liaoning to Heilungchiang
1 Elite moved from Heilungchiang to Liaoning
1 Elite moved from Khabarovsk to Kirin
1 Infantry moved from Vladivostok to Khabarovsk
2 Elites and 2 Infantrys moved from Changchun to Kirin
1 Tank moved from Liaoning to Changchun
4 Tanks moved from Liaoning to Kirin
2 Infantrys moved from Liaoning to Kirin
2 Infantrys moved from Liaoning to Kirin
1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
2 Bombers moved from 67 Sea Zone to Malaya
1 Elite moved from Liaoning to KirinPlace Units - Hisaichi
1 AAGun and 7 Infantrys placed in Changchun
1 Bunker placed in Changchun
1 Bunker placed in Kirin
3 Artillerys and 1 Infantry placed in Liaoning
1 Artillery and 2 Infantrys placed in KwangsiTurn Complete - Hisaichi
Hisaichi collect 44 PUs; end with 46 PUsProduction/PUs Summary :
Germans : 106 / 106
Russians : 99 / 99
Italians : 60 / 62
French : 19 / 19
Yamamoto : 82 / 82
Chinese : 34 / 37
Hisaichi : 44 / 46
British : 97 / 118
Anzac : 36 / 36
Dutch : 12 / 18
Finns : 13 / 11
Romanians : 19 / 20
Thai : 23 / 23
Americans : 105 / 107 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
1 Transport moved from 20 Sea Zone to 21 Sea Zone
1 Infantry moved from Dover to 21 Sea Zone
1 Infantry and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
1 Infantry moved from 22 Sea Zone to Denmark
British take Denmark from Germans
2 Transports moved from 20 Sea Zone to 21 Sea Zone
2 Tanks moved from Manchester to 21 Sea Zone
2 Infantrys moved from Manchester to 21 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 21 Sea Zone to 22 Sea Zone
1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 1 Submarine moved from 20 Sea Zone to 22 Sea Zone
2 Infantrys and 2 Tanks moved from 22 Sea Zone to Oslo
2 Fighters moved from 22 Sea Zone to Oslo
1 Fighter moved from Wales to Nordland
1 Bomber moved from Wales to Oslo
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Normandy
French take Normandy from Germans
2 Infantrys moved from Mersa Matruh to Tobruk
1 Submarine moved from 56 Sea Zone to 51 Sea Zone
2 Adv.Fighters moved from 56 Sea Zone to 51 Sea Zone
1 Infantry moved from Mersa Matruh to Tobruk
1 Fighter moved from Kufra to Tobruk
2 Mech.Infs and 1 Tank moved from Kufra to New Valley
1 Infantry moved from Nubia to New Valley
1 Infantry moved from Equatoria to Darfur
2 ArmoredCars moved from Rhodesia to Italian East Africa
1 ArmoredCar and 1 Tank moved from Cape Town to Rhodesia
1 Tank moved from Kweichow to Hupeh
1 Infantry moved from Yunnan to Kweichow
1 Elite moved from Assam to Burma
1 Infantry moved from Assam to Burma
1 ArmoredCar, 2 Artillerys, 5 Infantrys and 2 Tanks moved from Assam to Yunnan
1 ArmoredCar moved from Yunnan to N.French Indochina
1 ArmoredCar moved from Kweichow to N.French Indochina
1 Artillery and 4 Infantrys moved from Bihar to Assam
1 Artillery and 4 Infantrys moved from Hyderabad to Bihar
1 Artillery and 4 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
1 Infantry moved from Attu to 72 Sea Zone
1 Infantry and 1 Transport moved from 72 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Chubu
British take Chubu from Yamamoto
2 Destroyers moved from 71 Sea Zone to 72 Sea Zone
1 ArmoredCar and 1 Infantry moved from Yukon to Alaska
1 Artillery and 1 Infantry moved from Vancouver to British Columbia
1 ArmoredCar moved from Vancouver to Yukon
1 Infantry moved from E.Mexico to Southwest USAPurchase Units - British
British buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 18 Infantrys, 2 Mech.Infs, 1 S.Submarine, 2 Tanks and 3 Transports; Remaining resources: 0 PUs;Combat - British
Battle in Burma
British attack with 1 Elite and 1 Infantry
Thai defend with 1 Infantry
British roll dice for 1 Elite and 1 Infantry in Burma, round 2 : 0/2 hits
Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 Elite and 1 Infantry in Burma, round 3 : 0/2 hits
Thai roll dice for 1 Infantry in Burma, round 3 : 1/1 hits
1 Infantry owned by the British lost in Burma
British roll dice for 1 Elite in Burma, round 4 : 1/1 hits
Thai roll dice for 1 Infantry in Burma, round 4 : 0/1 hits
1 Infantry owned by the Thai lost in Burma
British win, taking Burma from Thai with 1 Elite remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in N.French Indochina
British attack with 2 ArmoredCars
Hisaichi defend with 1 Infantry
British roll dice for 2 ArmoredCars in N.French Indochina, round 2 : 0/2 hits
Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits
British roll dice for 2 ArmoredCars in N.French Indochina, round 3 : 1/2 hits
Hisaichi roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits
1 Infantry owned by the Hisaichi lost in N.French Indochina
British win, taking N.French Indochina from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Oslo
British attack with 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks
Neutral defend with 1 Infantry
British roll dice for 1 Battleship in Oslo, round 2 : 1/1 hits
1 Infantry owned by the Neutral lost in Oslo
British loses 0 PUs for violating Oslos neutrality.
British win, taking Oslo from Neutral with 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in 51 Sea Zone
British attack with 2 Adv.Fighters and 1 Submarine
Italians defend with 1 Destroyer
British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 Adv.Fighters in 51 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the British and 1 Destroyer owned by the Italians lost in 51 Sea Zone
British win with 2 Adv.Fighters remaining. Battle score for attacker is 1
Casualties for British: 1 Submarine
Casualties for Italians: 1 Destroyer
Battle in Tobruk
British attack with 1 Fighter and 3 Infantrys
Italians defend with 1 Elite
British roll dice for 1 Fighter and 3 Infantrys in Tobruk, round 2 : 1/4 hits
Italians roll dice for 1 Elite in Tobruk, round 2 : 0/1 hits
1 Elite owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 EliteNon Combat Move - British
2 Adv.Fighters moved from 51 Sea Zone to 56 Sea Zone
1 Fighter moved from Tobruk to New Valley
3 Artillerys moved from Mersa Matruh to Lower Egypt
2 Fighters moved from Oslo to 22 Sea Zone
1 Bomber moved from Oslo to NordlandPlace Units - British
1 Destroyer and 1 S.Submarine placed in 56 Sea Zone
1 Adv.Fighter, 1 Infantry and 2 Tanks placed in Cairo
1 Artillery and 4 Infantrys placed in Delhi
British undo move 3.
2 Artillerys and 3 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
2 Mech.Infs placed in Cape Town
1 Transport placed in 80 Sea Zone
1 Transport placed in 80 Sea Zone
1 ArmoredCar placed in Vancouver
1 Transport placed in 21 Sea Zone
1 ArmoredCar and 2 Infantrys placed in Manchester
4 Infantrys placed in Wales
1 Infantry placed in LondonTurn Complete - British
British collect 107 PUs; end with 107 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
6 Infantrys moved from Western Australia to BroomePurchase Units - Anzac
Anzac buy 2 Adv.Fighters, 2 Elites and 2 Tanks; Remaining resources: 0 PUs;Non Combat Move - Anzac
1 Fighter moved from Townsville to BroomePlace Units - Anzac
2 Adv.Fighters and 1 Tank placed in Broome
2 Elites and 1 Tank placed in TownsvilleTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
1 Tank moved from Cape Verde to 33 Sea Zone
1 Tank and 1 Transport moved from 33 Sea Zone to 34 Sea Zone
1 Tank moved from 34 Sea Zone to CanariansPurchase Units - Dutch
Dutch buy 1 Fighter, 1 Marine and 1 Transport; Remaining resources: 0 PUs;Combat - Dutch
Battle in Canarians
Dutch attack with 1 Tank
Neutral defend with 1 Infantry
Dutch roll dice for 1 Tank in Canarians, round 2 : 0/1 hits
Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits
Dutch roll dice for 1 Tank in Canarians, round 3 : 0/1 hits
Neutral roll dice for 1 Infantry in Canarians, round 3 : 1/1 hits
1 Tank owned by the Dutch lost in Canarians
Neutral win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Dutch: 1 TankNon Combat Move - Dutch
Place Units - Dutch
1 Fighter and 1 Marine placed in Suriname
1 Transport placed in 32 Sea ZoneTurn Complete - Dutch
Dutch collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
1 Infantry moved from Oulu to Lapland
Finns take Lapland from Russians
1 Infantry moved from Oulu to N.Karelia
Finns take N.Karelia from Russians
1 Artillery, 2 Elites and 1 Infantry moved from Estonia to Latvia
1 Artillery moved from Oulu to 24 Sea Zone
1 Elite moved from Helsinki to 24 Sea Zone
1 Artillery and 1 Elite moved from 24 Sea Zone to East Prussia
1 Fighter moved from Helsinki to East Prussia
2 Elites moved from Helsinki to 24 Sea Zone
2 Elites moved from 24 Sea Zone to LatviaPurchase Units - Finns
Finns buy 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Latvia
Finns attack with 1 Artillery, 4 Elites and 1 Infantry
Russians defend with 1 Infantry
Finns roll dice for 1 Artillery, 4 Elites and 1 Infantry in Latvia, round 2 : 2/6 hits
Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Latvia
Finns win, taking Latvia from Russians with 1 Artillery, 4 Elites and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in East Prussia
Finns attack with 1 Artillery, 1 Elite and 1 Fighter
Russians defend with 1 Infantry
Finns roll dice for 1 Artillery, 1 Elite and 1 Fighter in East Prussia, round 2 : 0/3 hits
Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits
Finns roll dice for 1 Artillery, 1 Elite and 1 Fighter in East Prussia, round 3 : 0/3 hits
Russians roll dice for 1 Infantry in East Prussia, round 3 : 1/1 hits
1 Artillery owned by the Finns lost in East Prussia
Finns roll dice for 1 Elite and 1 Fighter in East Prussia, round 4 : 1/2 hits
Russians roll dice for 1 Infantry in East Prussia, round 4 : 0/1 hits
1 Infantry owned by the Russians lost in East Prussia
Finns win, taking East Prussia from Russians with 1 Elite and 1 Fighter remaining. Battle score for attacker is -2
Casualties for Finns: 1 Artillery
Casualties for Russians: 1 InfantryNon Combat Move - Finns
1 Fighter moved from East Prussia to HelsinkiPlace Units - Finns
2 Artillerys and 2 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 18 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 103 / 106
Russians : 92 / 99
Italians : 59 / 62
French : 24 / 19
Yamamoto : 78 / 82
Chinese : 34 / 37
Hisaichi : 42 / 46
British : 107 / 107
Anzac : 36 / 36
Dutch : 12 / 12
Finns : 18 / 18
Romanians : 19 / 20
Thai : 22 / 23
Americans : 105 / 107 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
1 Infantry moved from Vinnytsia to Kiev
1 ArmoredCar moved from Brest to Lithuania
1 Tank moved from Brest to Lithuania
1 Tank moved from Brest to Kiev
1 Fighter moved from Vinnytsia to KievPurchase Units - Romanians
Romanians buy 2 ArmoredCars and 1 JetFighter; Remaining resources: 1 PUs;Combat - Romanians
Battle in Kiev
Romanians attack with 1 Fighter, 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Kiev, round 2 : 1/3 hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Kiev
Romanians win, taking Kiev from Russians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Lithuania
Romanians attack with 1 ArmoredCar and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 1 ArmoredCar and 1 Tank in Lithuania, round 2 : 1/2 hits
Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Lithuania
Romanians win, taking Lithuania from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Romanians
1 Fighter moved from Kiev to Vinnytsia
2 Tanks moved from Bulgaria to Vinnytsia
1 Tank moved from Serbia to E.Romania
2 ArmoredCars and 2 Tanks moved from Bucharest to VinnytsiaPlace Units - Romanians
2 ArmoredCars and 1 JetFighter placed in BucharestTurn Complete - Romanians
Romanians collect 23 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 103 / 106
Russians : 88 / 99
Italians : 59 / 62
French : 24 / 19
Yamamoto : 78 / 82
Chinese : 34 / 37
Hisaichi : 42 / 46
British : 107 / 107
Anzac : 36 / 36
Dutch : 12 / 12
Finns : 18 / 18
Romanians : 23 / 24
Thai : 22 / 23
Americans : 105 / 107 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from British Borneo to 111 Sea Zone
1 Infantry and 1 Transport moved from 111 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Western Australia
Thai take Western Australia from Anzac
2 ArmoredCars, 3 Artillerys and 4 Infantrys moved from N.Thailand to N.French Indochina
1 Infantry moved from N.Thailand to N.French IndochinaPurchase Units - Thai
Thai buy 1 Adv.Fighter, 2 ArmoredCars and 1 Tank; Remaining resources: 1 PUs;Combat - Thai
Battle in N.French Indochina
Thai attack with 2 ArmoredCars, 3 Artillerys and 5 Infantrys
British defend with 2 ArmoredCars
Thai roll dice for 2 ArmoredCars, 3 Artillerys and 5 Infantrys in N.French Indochina, round 2 : 5/10 hits
French roll dice for 2 ArmoredCars in N.French Indochina, round 2 : 2/2 hits
2 ArmoredCars owned by the British and 2 ArmoredCars owned by the Thai lost in N.French Indochina
Thai win, taking N.French Indochina from French with 3 Artillerys and 5 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 2 ArmoredCars
Casualties for Thai: 2 ArmoredCarsNon Combat Move - Thai
1 AAGun moved from N.Thailand to N.French Indochina
1 Artillery moved from S.Thailand to N.Thailand
2 Artillerys, 1 Elite and 3 Marines moved from Bangkok to S.Thailand
1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
1 Destroyer and 1 Submarine moved from 110 Sea Zone to 105 Sea Zone
1 Artillery moved from Lombok to 110 Sea Zone
1 Artillery and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Artillery moved from 105 Sea Zone to S.Thailand
1 Fighter moved from Banjarmasin to S.ThailandPlace Units - Thai
1 Adv.Fighter, 2 ArmoredCars and 1 Tank placed in BangkokTurn Complete - Thai
Thai collect 26 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 103 / 106
Russians : 88 / 99
Italians : 59 / 62
French : 22 / 19
Yamamoto : 78 / 82
Chinese : 34 / 37
Hisaichi : 42 / 46
British : 107 / 107
Anzac : 34 / 36
Dutch : 12 / 12
Finns : 18 / 18
Romanians : 23 / 24
Thai : 26 / 27
Americans : 105 / 107 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
2 ArmoredCars, 1 Elite and 2 Infantrys moved from Bahia to 32 Sea Zone
2 ArmoredCars, 2 B.Transports, 1 Elite and 2 Infantrys moved from 32 Sea Zone to 34 Sea Zone
2 Destroyers moved from 33 Sea Zone to 34 Sea Zone
1 B.Transport moved from 36 Sea Zone to 32 Sea Zone
1 Transport moved from 119 Sea Zone to 25 Sea Zone
1 Elite moved from South Atlantic USA to 25 Sea Zone
1 ArmoredCar moved from South Atlantic USA to 25 Sea Zone
1 ArmoredCar and 1 Elite moved from 25 Sea Zone to Cuba
6 Infantrys moved from South Central USA to South Atlantic USA
2 ArmoredCars, 1 Elite and 2 Infantrys moved from 34 Sea Zone to Rio de Oro
1 Artillery and 2 Infantrys moved from Mauritania to Rio de Oro
3 ArmoredCars moved from San Francisco to Northwest USA
1 Infantry moved from Koryakia to 72 Sea Zone
1 Infantry and 1 Transport moved from 72 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Tohoku
Americans take Tohoku from Yamamoto
1 Infantry moved from Koryakia to 72 Sea Zone
1 Infantry and 1 Transport moved from 72 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Kyushu
Americans take Kyushu from Yamamoto
1 Infantry moved from Koryakia to 72 Sea Zone
1 Infantry and 1 Transport moved from 72 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Hokkaido
Americans take Hokkaido from Yamamoto
1 Submarine moved from 108 Sea Zone to 93 Sea Zone
1 Artillery and 1 Infantry moved from Woleai to 108 Sea Zone
1 Artillery, 1 B.Transport, 1 Battleship, 2 Carriers, 4 Destroyers, 4 Fighters, 1 Infantry and 2 Submarines moved from 108 Sea Zone to 114 Sea Zone
1 Submarine moved from 72 Sea Zone to 86 Sea Zone
1 Fighter moved from West Papua to 111 Sea Zone
1 Artillery and 1 Infantry moved from 114 Sea Zone to Queensland
1 Destroyer, 2 Infantrys, 3 Submarines and 1 Transport moved from 104 Sea Zone to 114 Sea Zone
2 Infantrys moved from 114 Sea Zone to Queensland
4 ArmoredCars moved from Alaska to 74 Sea Zone
4 ArmoredCars and 2 Transports moved from 74 Sea Zone to 72 Sea Zone
4 ArmoredCars moved from 72 Sea Zone to Koryakia
2 ArmoredCars, 3 Artillerys, 2 Infantrys and 1 Tank moved from Koryakia to Kolyma
2 ArmoredCars and 1 Tank moved from Kolyma to Zhigansk
1 Fighter moved from Koryakia to Heilungchiang
1 S.Bomber moved from Pearl Harbor to Queensland
1 L.Fighter moved from Pearl Harbor to Queensland
6 ArmoredCars moved from Northwest USA to YukonPurchase Units - Americans
Americans buy 2 ArmoredCars, 1 B.Transport, 9 Infantrys, 1 L.Fighter, 1 Mech.Inf, 1 S.Bomber, 2 S.Submarines, 1 Submarine, 1 Tank and 1 Transport; Remaining resources: 0 PUs;Combat - Americans
Battle in Heilungchiang
Americans attack with 1 Fighter
Hisaichi defend with 1 Infantry
Americans roll dice for 1 Fighter in Heilungchiang, round 2 : 0/1 hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits
Americans roll dice for 1 Fighter in Heilungchiang, round 3 : 0/1 hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits
Americans roll dice for 1 Fighter in Heilungchiang, round 4 : 1/1 hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 4 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Americans win with 1 Fighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in 111 Sea Zone
Americans attack with 1 Fighter
Yamamoto defend with 1 T.Boat
Americans roll dice for 1 Fighter in 111 Sea Zone, round 2 : 0/1 hits
Yamamoto roll dice for 1 T.Boat in 111 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 3 : 0/1 hits
Yamamoto roll dice for 1 T.Boat in 111 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 Fighter in 111 Sea Zone, round 4 : 1/1 hits
Yamamoto roll dice for 1 T.Boat in 111 Sea Zone, round 4 : 0/1 hits
1 T.Boat owned by the Yamamoto lost in 111 Sea Zone
Americans win with 1 Fighter remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 T.Boat
Battle in Cuba
Americans attack with 1 ArmoredCar and 1 Elite
Neutral defend with 1 Infantry
Americans roll dice for 1 ArmoredCar and 1 Elite in Cuba, round 2 : 1/2 hits
Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Cuba
Americans loses 0 PUs for violating Cubas neutrality.
Americans win, taking Cuba from Neutral with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Rio de Oro
Americans attack with 2 ArmoredCars, 1 Artillery, 1 Elite and 4 Infantrys
Neutral defend with 3 Infantrys
Americans roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 4 Infantrys in Rio de Oro, round 2 : 2/8 hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro
Americans roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 3 Infantrys in Rio de Oro, round 3 : 1/7 hits
Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in Rio de Oro
Americans loses 0 PUs for violating Rio de Oros neutrality.
Americans win, taking Rio de Oro from Neutral with 2 ArmoredCars, 1 Artillery, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 3 Infantrys
Casualties for Americans: 1 InfantryNon Combat Move - Americans
1 Fighter moved from 111 Sea Zone to Celebes
1 Fighter moved from Heilungchiang to ChitaPlace Units - Americans
3 Infantrys placed in Santiago
2 ArmoredCars placed in Bahia
1 Mech.Inf and 1 Tank placed in Alaska
1 Transport placed in 71 Sea Zone
1 B.Transport placed in 26 Sea Zone
2 S.Submarines placed in 83 Sea Zone
1 L.Fighter and 1 S.Bomber placed in Pearl Harbor
1 Submarine placed in 98 Sea Zone
4 Infantrys placed in Northwest USA
2 Infantrys placed in South Atlantic USATurn Complete - Americans
Americans collect 118 PUs; end with 118 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
4 Elites moved from Vyborg to Leningrad
1 ArmoredCar, 4 HeavyTanks and 5 Tanks moved from Minsk to Leningrad
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Artillery moved from Hamburg to 23 Sea Zone
1 Elite and 1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from 24 Sea Zone to Leningrad
3 Stukas moved from Oulu to Leningrad
1 Tank moved from Tripoli to Kufra
2 Infantrys moved from Hamburg to Denmark
1 Bomber moved from Oulu to Denmark
3 Artillerys, 2 Elites and 5 Infantrys moved from Orleanais to Normandy
1 Artillery and 1 Infantry moved from Paris to Picardy
1 Infantry moved from Donetsk to Rostov
1 ArmoredCar moved from Donetsk to Rostov
1 Stuka moved from Vinnytsia to Rostov
1 Artillery and 1 Infantry moved from Kursk to Tula
1 Stuka moved from Vinnytsia to Tula
4 Artillerys and 10 Infantrys moved from Kursk to Smolensk
1 ArmoredCar moved from Belgium to Picardy
1 ArmoredCar moved from Belgium to PicardyPurchase Units - Germans
Germans buy 2 Adv.Fighters, 4 ArmoredCars, 2 Artillerys, 1 Bunker, 8 Elites, 2 Infantrys, 1 T.Boat and 5 Tanks; Remaining resources: 0 PUs;Combat - Germans
Battle in Picardy
Germans attack with 2 ArmoredCars, 1 Artillery and 1 Infantry
French defend with 1 Bunker
Germans roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Picardy, round 2 : 2/4 hits
French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits
1 Bunker owned by the French lost in Picardy
Germans win, taking Picardy from French with 2 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
Casualties for French: 1 Bunker
Battle in Leningrad
Germans attack with 1 ArmoredCar, 1 Artillery, 5 Elites, 4 HeavyTanks, 2 Infantrys, 3 Stukas and 5 Tanks
Russians defend with 1 AAGun, 1 Adv.Fighter, 2 Bunkers, 1 Factory and 14 Infantrys
AA fire in Leningrad : 0/3 hits
Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits
Units damaged: 1 Bunker owned by the Russians
Germans roll dice for 1 ArmoredCar, 1 Artillery, 5 Elites, 4 HeavyTanks, 2 Infantrys, 3 Stukas and 5 Tanks in Leningrad, round 2 : 11/21 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Adv.Fighter, 2 Bunkers and 14 Infantrys in Leningrad, round 2 : 6/17 hits
1 ArmoredCar owned by the Germans, 10 Infantrys owned by the Russians, 3 Elites owned by the Germans and 2 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 1 Artillery, 2 Elites, 4 HeavyTanks, 3 Stukas and 5 Tanks in Leningrad, round 3 : 8/15 hits
Russians roll dice for 1 Adv.Fighter, 2 Bunkers and 4 Infantrys in Leningrad, round 3 : 4/7 hits
4 Infantrys owned by the Russians, 2 Elites owned by the Germans, 1 Artillery owned by the Germans, 1 Adv.Fighter owned by the Russians, 2 Bunkers owned by the Russians and 1 Tank owned by the Germans lost in Leningrad
Germans win, taking Leningrad from Russians with 4 HeavyTanks, 3 Stukas and 4 Tanks remaining. Battle score for attacker is 18
Casualties for Germans: 1 ArmoredCar, 1 Artillery, 5 Elites, 2 Infantrys and 1 Tank
Casualties for Russians: 1 Adv.Fighter, 2 Bunkers and 14 Infantrys
Battle in Tula
Germans attack with 1 Artillery, 1 Infantry and 1 Stuka
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Tula, round 2 : 0/3 hits
Russians roll dice for 1 Infantry in Tula, round 2 : 1/1 hits
1 Infantry owned by the Germans lost in Tula
Germans roll dice for 1 Artillery and 1 Stuka in Tula, round 3 : 2/2 hits
Russians roll dice for 1 Infantry in Tula, round 3 : 0/1 hits
1 Infantry owned by the Russians lost in Tula
Germans win, taking Tula from Russians with 1 Artillery and 1 Stuka remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Denmark
Germans attack with 1 Bomber and 2 Infantrys
British defend with 1 Infantry
Germans roll dice for 1 Bomber and 2 Infantrys in Denmark, round 2 : 2/3 hits
British roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits
1 Infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Rostov
Germans attack with 1 ArmoredCar, 1 Infantry and 1 Stuka
Russians defend with 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 Infantry and 1 Stuka in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 Infantry in Rostov, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 ArmoredCar, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Normandy
Germans attack with 3 Artillerys, 2 Elites and 5 Infantrys
British defend with 1 Infantry; French defend with 1 Factory
Germans roll dice for 3 Artillerys, 2 Elites and 5 Infantrys in Normandy, round 2 : 2/10 hits
French roll dice for 1 Infantry in Normandy, round 2 : 0/1 hits
1 Infantry owned by the British lost in Normandy
Germans win, taking Normandy from French with 3 Artillerys, 2 Elites and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Kufra
Germans attack with 1 Tank
British defend with 1 Infantry
Germans roll dice for 1 Tank in Kufra, round 2 : 0/1 hits
British roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits
Germans roll dice for 1 Tank in Kufra, round 3 : 0/1 hits
British roll dice for 1 Infantry in Kufra, round 3 : 1/1 hits
1 Tank owned by the Germans lost in Kufra
British win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 Tank
Battle in Smolensk
Germans attack with 4 Artillerys and 10 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 4 Artillerys and 10 Infantrys in Smolensk, round 2 : 4/14 hits
Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 Artillerys and 10 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Germans
1 AAGun moved from Kursk to Smolensk
1 AAGun, 5 Artillerys and 6 Infantrys moved from Donetsk to Kursk
6 Tanks moved from Kursk to Smolensk
5 HeavyTanks moved from Brest to Kursk
4 HeavyTanks moved from Vinnytsia to Kursk
1 Stuka moved from Tula to Kursk
1 Stuka moved from Rostov to Kursk
4 Mech.Infs moved from Warsaw to Kursk
1 AAGun moved from Brest to Vinnytsia
3 Stukas moved from Leningrad to Latvia
1 Bomber moved from Denmark to Latvia
4 Tanks moved from Belgium to Normandy
1 AAGun moved from Orleanais to Normandy
4 Tanks moved from Belgium to Hamburg
2 Tanks moved from Belgium to Hamburg
5 Mech.Infs moved from Bohemia to Kiev
1 Mech.Inf moved from Greece to Vinnytsia
1 Mech.Inf moved from Albania to E.Romania
1 AAGun moved from Greece to Bulgaria
4 ArmoredCars moved from Belgium to Lorraine
4 Tanks moved from Belgium to Lorraine
1 AAGun moved from Belgium to Rhine
1 AAGun moved from Rhine to Bavaria
2 Tanks moved from Belgium to Hamburg
1 Tank moved from Belgium to Normandy
1 Infantry moved from Belgium to RhinePlace Units - Germans
1 T.Boat placed in 23 Sea Zone
1 Artillery, 2 Elites and 2 Infantrys placed in Hamburg
1 Bunker placed in Hamburg
2 ArmoredCars and 2 Tanks placed in Vinnytsia
2 ArmoredCars and 2 Tanks placed in Warsaw
1 Artillery and 2 Elites placed in Paris
4 Elites placed in Rhine
Germans undo move 7.
Germans undo move 6.
2 Adv.Fighters, 1 Artillery and 1 Elite placed in Rhine
5 Elites placed in Paris
1 Tank placed in BohemiaTurn Complete - Germans
Germans collect 119 PUs; end with 119 PUsProduction/PUs Summary :
Germans : 119 / 119
Russians : 79 / 99
Italians : 59 / 62
French : 17 / 19
Yamamoto : 69 / 82
Chinese : 34 / 37
Hisaichi : 42 / 46
British : 105 / 107
Anzac : 34 / 36
Dutch : 12 / 12
Finns : 18 / 18
Romanians : 23 / 24
Thai : 26 / 27
Americans : 118 / 118 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
3 Infantrys moved from Georgia to Rostov
1 Artillery and 1 Infantry moved from Saratov to Rostov
3 Infantrys moved from Moscow to Tula
1 ArmoredCar moved from Penza to Tula
3 ArmoredCars, 1 HeavyTank and 1 Tank moved from Penza to Moscow
1 Infantry moved from Yaroslavl to S.Karelia
1 Infantry moved from Moscow to Yaroslavl
1 Elite and 3 Infantrys moved from Nordland to 5 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 5 Sea Zone to 6 Sea Zone
1 Elite and 1 Infantry moved from 6 Sea Zone to Lapland
2 Infantrys and 1 Transport moved from 5 Sea Zone to 6 Sea Zone
2 Infantrys moved from 6 Sea Zone to N.Karelia
1 Elite moved from Chita to Hulunbuir
1 Elite moved from Chita to Hulunbuir
2 ArmoredCars moved from Chita to Heilungchiang
Russians take Heilungchiang from Hisaichi
1 ArmoredCar moved from Heilungchiang to Khabarovsk
1 ArmoredCar moved from Heilungchiang to Khabarovsk
1 Infantry moved from Chita to Heilungchiang
1 Adv.Fighter and 1 Bomber moved from Chita to Hulunbuir
2 Fighters moved from Chita to Khabarovsk
1 Destroyer and 1 Submarine moved from 5 Sea Zone to 6 Sea ZonePurchase Units - Russians
Russians buy 2 Artillerys, 10 HeavyTanks and 11 Infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Lapland
Russians attack with 1 Elite and 1 Infantry
Finns defend with 1 Infantry
Russians roll dice for 1 Elite and 1 Infantry in Lapland, round 2 : 0/2 hits
Finns roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits
1 Infantry owned by the Russians lost in Lapland
Russians roll dice for 1 Elite in Lapland, round 3 : 0/1 hits
Finns roll dice for 1 Infantry in Lapland, round 3 : 1/1 hits
1 Elite owned by the Russians lost in Lapland
Finns win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 Elite and 1 Infantry
Battle in Rostov
Russians attack with 1 Artillery and 4 Infantrys
Germans defend with 1 ArmoredCar and 1 Infantry
Russians roll dice for 1 Artillery and 4 Infantrys in Rostov, round 2 : 0/5 hits
Germans roll dice for 1 ArmoredCar and 1 Infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 Artillery and 4 Infantrys in Rostov, round 3 : 0/5 hits
Germans roll dice for 1 ArmoredCar and 1 Infantry in Rostov, round 3 : 0/2 hits
Russians roll dice for 1 Artillery and 4 Infantrys in Rostov, round 4 : 2/5 hits
Germans roll dice for 1 ArmoredCar and 1 Infantry in Rostov, round 4 : 0/2 hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 ArmoredCar and 1 Infantry
Battle in Hulunbuir
Russians attack with 1 Adv.Fighter, 1 Bomber and 2 Elites
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter, 1 Bomber and 2 Elites in Hulunbuir, round 2 : 2/4 hits
Hisaichi roll dice for 1 Infantry in Hulunbuir, round 2 : 1/1 hits
1 Elite owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter, 1 Bomber and 1 Elite remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Elite
Battle in Khabarovsk
Russians attack with 2 ArmoredCars and 2 Fighters
Hisaichi defend with 1 Infantry
Russians roll dice for 2 ArmoredCars and 2 Fighters in Khabarovsk, round 2 : 2/4 hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Russians win, taking Khabarovsk from Hisaichi with 2 ArmoredCars and 2 Fighters remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in N.Karelia
Russians attack with 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 2 Infantrys in N.Karelia, round 2 : 1/2 hits
Finns roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits
1 Infantry owned by the Finns lost in N.Karelia
Russians win, taking N.Karelia from Finns with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Tula
Russians attack with 1 ArmoredCar and 3 Infantrys
Germans defend with 1 Artillery
Russians roll dice for 1 ArmoredCar and 3 Infantrys in Tula, round 2 : 1/4 hits
Germans roll dice for 1 Artillery in Tula, round 2 : 0/1 hits
1 Artillery owned by the Germans lost in Tula
Russians win, taking Tula from Germans with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 ArtilleryNon Combat Move - Russians
1 Artillery and 6 Infantrys moved from Saratov to Penza
3 Artillerys moved from Stalingrad to Saratov
2 Infantrys moved from Astrakhan to Saratov
1 Infantry moved from Stalingrad to Saratov
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
5 Infantrys moved from Kirov to Gorky
5 Infantrys moved from Gorky to Moscow
2 Infantrys moved from Arkhangelsk to Vologda
5 Infantrys moved from Perm to Kirov
4 Infantrys moved from N.Buryat Mongolia to Chita
1 Adv.Fighter and 1 Bomber moved from Hulunbuir to Chita
1 Elite and 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
6 Infantrys moved from Evenkia to Olyokminsk
6 Infantrys moved from Sibirsky to Evenkia
2 Fighters moved from Khabarovsk to ChitaPlace Units - Russians
10 HeavyTanks placed in Moscow
2 Artillerys and 1 Infantry placed in Chita
3 Infantrys placed in Georgia
4 Infantrys placed in Arkhangelsk
3 Infantrys placed in StalingradTurn Complete - Russians
Russians collect 92 PUs; end with 92 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Italians
1 S.Submarine moved from 48 Sea Zone to 47 Sea Zone
1 Infantry moved from Tunis to 47 Sea Zone
1 Infantry and 1 S.Submarine moved from 47 Sea Zone to 51 Sea Zone
1 Infantry moved from 51 Sea Zone to Rhodes
Italians take Rhodes from British
1 S.Submarine moved from 48 Sea Zone to 47 Sea Zone
1 Infantry moved from Tunis to 47 Sea Zone
1 Infantry and 1 S.Submarine moved from 47 Sea Zone to 51 Sea Zone
1 Infantry moved from 51 Sea Zone to Mersa Matruh
Italians take Mersa Matruh from British
1 Elite moved from Rome to 46 Sea Zone
1 Cruiser and 1 Elite moved from 46 Sea Zone to 51 Sea Zone
1 Elite moved from 51 Sea Zone to Crete
1 Artillery and 1 Infantry moved from Campania to 46 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
1 Artillery and 1 Infantry moved from 51 Sea Zone to Crete
2 Battleships moved from 46 Sea Zone to 51 Sea Zone
1 Artillery and 4 Infantrys moved from El Agheila to Tobruk
2 Artillerys and 3 Infantrys moved from Hun to Kufra
3 Fighters moved from 48 Sea Zone to Tobruk
2 Elites moved from Rome to 46 Sea Zone
2 Elites and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
2 Elites moved from 51 Sea Zone to Mersa Matruh
1 Artillery and 1 Infantry moved from Campania to 46 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
1 Artillery and 1 Infantry moved from 51 Sea Zone to Mersa Matruh
2 Infantrys moved from Sicily to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
2 Infantrys moved from 51 Sea Zone to Mersa Matruh
2 Bombers moved from Campania to Tobruk
2 ArmoredCars and 2 Tanks moved from Tripoli to Kufra
1 Fighter moved from Rome to Tobruk
2 Artillerys, 5 Elites, 1 Mech.Inf and 3 Tanks moved from La Mancha to MadridPurchase Units - Italians
Italians buy 4 Elites, 4 Infantrys, 1 JetFighter and 3 S.Submarines; Remaining resources: 0 PUs;Combat - Italians
Battle in Crete
Italians attack with 1 Artillery, 1 Elite and 1 Infantry
Neutral defend with 1 AAGun and 1 Artillery
Italians roll dice for 2 Battleships and 1 Cruiser in Crete, round 2 : 2/3 hits
1 Artillery owned by the Neutral lost in Crete
Italians loses 0 PUs for violating Cretes neutrality.
Italians win, taking Crete from Neutral with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Battle in Tobruk
Italians attack with 1 Artillery, 2 Bombers, 4 Fighters and 4 Infantrys
British defend with 3 Infantrys
Italians roll dice for 1 Artillery, 2 Bombers, 4 Fighters and 4 Infantrys in Tobruk, round 2 : 5/11 hits
British roll dice for 3 Infantrys in Tobruk, round 2 : 0/3 hits
3 Infantrys owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 Artillery, 2 Bombers, 4 Fighters and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for British: 3 Infantrys
Battle in Madrid
Italians attack with 2 Artillerys, 5 Elites, 1 Mech.Inf and 3 Tanks
Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
Italians roll dice for 2 Artillerys, 5 Elites, 1 Mech.Inf and 3 Tanks in Madrid, round 2 : 5/11 hits
Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 2/6 hits
2 Elites owned by the Italians, 2 Tanks owned by the Neutral and 3 Infantrys owned by the Neutral lost in Madrid
Italians roll dice for 2 Artillerys, 3 Elites, 1 Mech.Inf and 3 Tanks in Madrid, round 3 : 6/9 hits
Neutral roll dice for 1 Tank in Madrid, round 3 : 1/1 hits
1 Elite owned by the Italians and 1 Tank owned by the Neutral lost in Madrid
Italians loses 0 PUs for violating Madrids neutrality.
Italians win, taking Madrid from Neutral with 2 Artillerys, 2 Elites, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 12
Casualties for Neutral: 3 Infantrys and 3 Tanks
Casualties for Italians: 3 Elites
Battle in Kufra
Italians attack with 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks
British defend with 1 Infantry
Italians roll dice for 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks in Kufra, round 2 : 6/9 hits
British roll dice for 1 Infantry in Kufra, round 2 : 1/1 hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kufra
Italians win, taking Kufra from British with 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 InfantryNon Combat Move - Italians
2 Tanks moved from Hun to Mersa Matruh
1 AAGun moved from Hun to Kufra
1 ArmoredCar, 2 Mech.Infs and 2 Tanks moved from El Agheila to Mersa Matruh
2 Carriers moved from 48 Sea Zone to 51 Sea Zone
4 Fighters moved from Tobruk to 51 Sea Zone
2 Bombers moved from Tobruk to Rome
1 Elite moved from Rome to 46 Sea Zone
1 AAGun moved from Campania to 46 Sea Zone
1 AAGun, 1 Elite and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
1 AAGun and 1 Elite moved from 51 Sea Zone to Mersa Matruh
1 AAGun moved from Lombardy to Tuscany
1 Destroyer moved from 46 Sea Zone to 51 Sea Zone
2 Mech.Infs moved from Hun to Kufra
1 Infantry moved from Tunis to S.Tunisia
2 Artillerys and 1 Infantry moved from Orleanais to Normandy
1 AAGun moved from Orleanais to Paris
1 Submarine moved from 59 Sea Zone to 66 Sea ZonePlace Units - Italians
4 Infantrys placed in E.Morocco
3 Elites placed in Rome
3 S.Submarines placed in 46 Sea Zone
1 Elite and 1 JetFighter placed in RomeTurn Complete - Italians
Italians collect 71 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 115 / 119
Russians : 92 / 92
Italians : 71 / 71
French : 17 / 19
Yamamoto : 69 / 82
Chinese : 34 / 37
Hisaichi : 34 / 46
British : 100 / 107
Anzac : 34 / 36
Dutch : 12 / 12
Finns : 17 / 18
Romanians : 23 / 24
Thai : 26 / 27
Americans : 118 / 118 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - French
2 ArmoredCars, 1 Elite and 3 Infantrys moved from Adana to W.Iran
1 ArmoredCar and 1 Tank moved from Syria to W.Iran
1 Artillery and 1 Infantry moved from Azores to 29 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 29 Sea Zone to 31 Sea Zone
1 Artillery and 1 Infantry moved from 31 Sea Zone to CanariansPurchase Units - French
French buy 1 Adv.Fighter, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - French
Battle in W.Iran
French attack with 3 ArmoredCars, 1 Elite, 3 Infantrys and 1 Tank
Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
French roll dice for 3 ArmoredCars, 1 Elite, 3 Infantrys and 1 Tank in W.Iran, round 2 : 1/8 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits
1 Infantry owned by the French lost in W.Iran
French roll dice for 3 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank in W.Iran, round 3 : 2/7 hits
Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 3 : 1/5 hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the French lost in W.Iran
French roll dice for 3 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank in W.Iran, round 4 : 2/6 hits
Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 4 : 2/3 hits
1 Elite owned by the French, 2 Infantrys owned by the Neutral and 1 Infantry owned by the French lost in W.Iran
French roll dice for 3 ArmoredCars and 1 Tank in W.Iran, round 5 : 3/4 hits
Neutral roll dice for 1 Bunker in W.Iran, round 5 : 0/1 hits
1 Bunker owned by the Neutral lost in W.Iran
French loses 0 PUs for violating W.Irans neutrality.
French win, taking W.Iran from Neutral with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 5
Casualties for Neutral: 1 Bunker and 4 Infantrys
Casualties for French: 1 Elite and 3 Infantrys
Battle in Canarians
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Canarians, round 2 : 1/2 hits
Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Canarians
French loses 0 PUs for violating Canarianss neutrality.
French win, taking Canarians from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - French
Place Units - French
1 Adv.Fighter, 1 Infantry and 1 Tank placed in French Equatorial Africa
1 Infantry placed in SyriaTurn Complete - French
French collect 21 PUs; end with 21 PUs -
I have to run an errand, back in a couple hours.
-
all good
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Marine moved from Java to 110 Sea Zone
1 Cruiser and 1 Marine moved from 110 Sea Zone to 60 Sea Zone
1 Marine moved from 60 Sea Zone to Assam
1 Artillery and 1 Infantry moved from Sumatra to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
1 Artillery and 1 Infantry moved from 60 Sea Zone to Assam
1 Tank moved from Malaya to 110 Sea Zone
1 Infantry moved from Sumatra to 110 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
1 Infantry and 1 Tank moved from Sumatra to 110 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
2 Artillerys and 1 Infantry moved from Malaya to 110 Sea Zone
2 Artillerys, 1 B.Transport and 1 Infantry moved from 110 Sea Zone to 60 Sea Zone
2 Marines moved from Sumatra to 110 Sea Zone
2 Elites moved from Banjarmasin to 110 Sea Zone
1 B.Transport, 2 Elites and 2 Marines moved from 110 Sea Zone to 60 Sea Zone
1 Infantry and 1 Marine moved from Java to 110 Sea Zone
1 Infantry, 1 Marine and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
2 Elites and 1 Infantry moved from Malaya to 110 Sea Zone
1 Infantry moved from Java to 110 Sea Zone
1 B.Transport, 1 Cruiser, 2 Elites and 2 Infantrys moved from 110 Sea Zone to 60 Sea Zone
2 Artillerys, 4 Elites, 6 Infantrys, 3 Marines and 2 Tanks moved from 60 Sea Zone to Madras
2 Bombers moved from Banjarmasin to Assam
1 Adv.Fighter moved from Tokyo to Anhwei
1 Elite and 1 Infantry moved from Hunan to Anhwei
1 Infantry moved from Ulithi to Woleai
Yamamoto take Woleai from Americans
1 Infantry moved from Kwajalein to Jaluit
Yamamoto take Jaluit from Americans
1 Artillery and 1 Infantry moved from Liaoning to Hulunbuir
1 Infantry and 1 Tank moved from Liaoning to Heilungchiang
1 Adv.Fighter moved from Tokyo to Hulunbuir
1 Transport moved from 101 Sea Zone to 94 Sea Zone
1 Infantry and 1 Tank moved from Saipan to 94 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
1 Infantry and 1 Tank moved from 85 Sea Zone to Hokkaido
3 Infantrys moved from Ulithi to 101 Sea Zone
1 B.Transport and 3 Infantrys moved from 101 Sea Zone to 85 Sea Zone
3 Infantrys moved from 85 Sea Zone to Kyushu
1 Elite and 1 Infantry moved from Tokyo to Tohoku
1 Infantry moved from Tokyo to Tohoku
1 Adv.Fighter moved from 101 Sea Zone to 86 Sea Zone
1 Adv.Fighter moved from 101 Sea Zone to 93 Sea Zone
2 Fighters moved from 101 Sea Zone to 86 Sea Zone
2 Fighters moved from 101 Sea Zone to 93 Sea Zone
1 Artillery and 1 Infantry moved from Tokyo to Chubu
1 Infantry moved from Tokyo to Chubu
1 Elite moved from Tokyo to Chubu
1 Elite moved from Tokyo to Chubu
1 Elite moved from Tokyo to Tohoku
3 Battleships moved from 101 Sea Zone to 85 Sea Zone
1 Destroyer and 2 Submarines moved from 101 Sea Zone to 85 Sea Zone
4 Carriers moved from 101 Sea Zone to 85 Sea Zone
1 Fighter moved from 101 Sea Zone to Kyushu
1 Fighter moved from 101 Sea Zone to Hokkaido
1 Elite moved from Tokyo to TohokuPurchase Units - Yamamoto
Yamamoto buy 4 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Bunker, 1 Destroyer, 10 Infantrys, 2 Marines and 2 Tanks; Remaining resources: 1 PUs;Combat - Yamamoto
Battle in 85 Sea Zone
Yamamoto attack with 1 B.Transport, 3 Battleships, 4 Carriers, 1 Destroyer, 2 Submarines and 1 Transport
British defend with 1 Transport; Americans defend with 3 Transports
Yamamoto roll dice for 2 Submarines in 85 Sea Zone, round 2 : 1/2 hits
1 Transport owned by the British lost in 85 Sea Zone
Yamamoto roll dice for 1 B.Transport, 3 Battleships, 4 Carriers, 1 Destroyer and 1 Transport in 85 Sea Zone, round 2 : 3/8 hits
Americans roll dice for 3 Transports in 85 Sea Zone, round 2 : 0/3 hits
3 Transports owned by the Americans lost in 85 Sea Zone
Yamamoto win with 1 B.Transport, 3 Battleships, 4 Carriers, 1 Destroyer, 2 Submarines and 1 Transport remaining. Battle score for attacker is 24
Casualties for British: 1 Transport
Casualties for Americans: 3 Transports
Battle in Kyushu
Yamamoto attack with 1 Fighter and 3 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Fighter and 3 Infantrys in Kyushu, round 2 : 2/4 hits
Americans roll dice for 1 Infantry in Kyushu, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kyushu
Yamamoto win, taking Kyushu from Americans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in Hokkaido
Yamamoto attack with 1 Fighter, 1 Infantry and 1 Tank
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hokkaido, round 2 : 0/3 hits
Americans roll dice for 1 Infantry in Hokkaido, round 2 : 0/1 hits
Yamamoto roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hokkaido, round 3 : 2/3 hits
Americans roll dice for 1 Infantry in Hokkaido, round 3 : 0/1 hits
1 Infantry owned by the Americans lost in Hokkaido
Yamamoto win, taking Hokkaido from Americans with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Assam
Yamamoto attack with 1 Artillery, 2 Bombers, 1 Infantry and 1 Marine
British defend with 1 Artillery and 4 Infantrys
Yamamoto roll dice for 2 Cruisers in Assam, round 2 : 1/2 hits
1 Infantry owned by the British lost in Assam
Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Infantry and 1 Marine in Assam, round 2 : 3/5 hits
British roll dice for 1 Artillery and 3 Infantrys in Assam, round 2 : 0/4 hits
3 Infantrys owned by the British lost in Assam
Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Infantry and 1 Marine in Assam, round 3 : 5/5 hits
British roll dice for 1 Artillery in Assam, round 3 : 0/1 hits
1 Artillery owned by the British lost in Assam
Yamamoto win, taking Assam from British with 1 Artillery, 2 Bombers, 1 Infantry and 1 Marine remaining. Battle score for attacker is 12
Casualties for British: 1 Artillery and 4 Infantrys
Battle in Madras
Yamamoto attack with 2 Artillerys, 4 Elites, 6 Infantrys, 3 Marines and 2 Tanks
British defend with 1 AAGun, 1 Factory and 10 Infantrys
Yamamoto roll dice for 2 Artillerys, 4 Elites, 6 Infantrys, 3 Marines and 2 Tanks in Madras, round 2 : 5/17 hits
British roll dice for 10 Infantrys in Madras, round 2 : 4/10 hits
4 Infantrys owned by the Yamamoto and 5 Infantrys owned by the British lost in Madras
Yamamoto roll dice for 2 Artillerys, 4 Elites, 2 Infantrys, 3 Marines and 2 Tanks in Madras, round 3 : 4/13 hits
British roll dice for 5 Infantrys in Madras, round 3 : 2/5 hits
2 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Madras
Yamamoto roll dice for 2 Artillerys, 4 Elites, 3 Marines and 2 Tanks in Madras, round 4 : 5/11 hits
British roll dice for 1 Infantry in Madras, round 4 : 0/1 hits
1 Infantry owned by the British lost in Madras
Yamamoto win, taking Madras from British with 2 Artillerys, 4 Elites, 3 Marines and 2 Tanks remaining. Battle score for attacker is 8
Casualties for British: 10 Infantrys
Casualties for Yamamoto: 6 Infantrys
Battle in 86 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 2 Fighters
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 86 Sea Zone, round 2 : 1/3 hits
1 Submarine owned by the Americans lost in 86 Sea Zone
Yamamoto win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 93 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 2 Fighters
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 93 Sea Zone, round 2 : 1/3 hits
1 Submarine owned by the Americans lost in 93 Sea Zone
Yamamoto win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Chubu
Yamamoto attack with 1 Artillery, 2 Elites and 2 Infantrys
British defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Chubu, round 2 : 0/5 hits
British roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits
Yamamoto roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Chubu, round 3 : 1/5 hits
British roll dice for 1 Infantry in Chubu, round 3 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Chubu
Yamamoto win, taking Chubu from British with 1 Artillery, 2 Elites and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Tohoku
Yamamoto attack with 3 Elites and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 3 Elites and 2 Infantrys in Tohoku, round 2 : 1/5 hits
Americans roll dice for 1 Infantry in Tohoku, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Tohoku
Yamamoto win, taking Tohoku from Americans with 3 Elites and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in Hulunbuir
Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
Russians defend with 1 Elite
Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Hulunbuir, round 2 : 1/3 hits
Russians roll dice for 1 Elite in Hulunbuir, round 2 : 0/1 hits
1 Elite owned by the Russians lost in Hulunbuir
Yamamoto win, taking Hulunbuir from Russians with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 Elite
Battle in Heilungchiang
Yamamoto attack with 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tank in Heilungchiang, round 2 : 1/2 hits
Russians roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Heilungchiang
Yamamoto win, taking Heilungchiang from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Anhwei
Yamamoto attack with 1 Adv.Fighter, 1 Elite and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Anhwei, round 2 : 1/3 hits
Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Anhwei
Yamamoto win, taking Anhwei from Chinese with 1 Adv.Fighter, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 InfantryNon Combat Move - Yamamoto
1 Adv.Fighter and 2 Fighters moved from 93 Sea Zone to 85 Sea Zone
1 Adv.Fighter and 2 Fighters moved from 86 Sea Zone to 85 Sea Zone
1 Fighter moved from Kyushu to 85 Sea Zone
1 Fighter moved from Hokkaido to 85 Sea Zone
1 Adv.Fighter moved from Anhwei to Hunan
1 AAGun and 6 Infantrys moved from Kiangsi to Hunan
2 Artillerys, 2 Elites and 2 Infantrys moved from Hong Kong to Kiangsi
1 Adv.Fighter moved from Hulunbuir to Liaoning
2 Bombers moved from Assam to S.Thailand
1 T.Boat moved from 110 Sea Zone to 105 Sea ZonePlace Units - Yamamoto
1 Bunker placed in Hunan
4 ArmoredCars and 2 Tanks placed in Hong Kong
2 Artillerys and 4 Infantrys placed in Malaya
2 Infantrys and 2 Marines placed in Banjarmasin
4 Infantrys placed in Davao
1 B.Transport and 1 Destroyer placed in 85 Sea ZoneTurn Complete - Yamamoto
Yamamoto collect 93 PUs; end with 94 PUsProduction/PUs Summary :
Germans : 115 / 119
Russians : 86 / 92
Italians : 71 / 71
French : 21 / 21
Yamamoto : 93 / 94
Chinese : 32 / 37
Hisaichi : 40 / 46
British : 89 / 107
Anzac : 34 / 36
Dutch : 12 / 12
Finns : 17 / 18
Romanians : 23 / 24
Thai : 26 / 27
Americans : 107 / 118 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 ArmoredCar moved from Chahar to Peking
2 Infantrys moved from Shansi to Shantung
2 Infantrys moved from Shansi to Anhwei
1 Tank moved from Lanchow to Hupeh
1 ArmoredCar moved from Shansi to Peking
1 Fighter moved from Shansi to Peking
1 Adv.Fighter moved from Shansi to Shantung
1 Adv.Fighter and 1 Fighter moved from Shansi to Anhwei
1 Infantry moved from Hupeh to AnhweiPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shantung
Chinese attack with 1 Adv.Fighter and 2 Infantrys
Hisaichi defend with 1 Bunker
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shantung, round 2 : 1/3 hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 1 Bunker in Shantung, round 2 : 1/1 hits
1 Infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Shantung, round 3 : 0/2 hits
Hisaichi roll dice for 1 Bunker in Shantung, round 3 : 1/1 hits
1 Infantry owned by the Chinese lost in Shantung
retreated to Shantung
Hisaichi win with 1 Bunker remaining. Battle score for attacker is -4
Casualties for Chinese: 2 Infantrys
Battle in Anhwei
Chinese attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
Yamamoto defend with 1 Elite and 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Anhwei, round 2 : 0/5 hits
Yamamoto roll dice for 1 Elite and 1 Infantry in Anhwei, round 2 : 0/2 hits
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Anhwei, round 3 : 1/5 hits
Yamamoto roll dice for 1 Elite and 1 Infantry in Anhwei, round 3 : 1/2 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Anhwei
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Anhwei, round 4 : 0/4 hits
Yamamoto roll dice for 1 Elite in Anhwei, round 4 : 1/1 hits
1 Infantry owned by the Chinese lost in Anhwei
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Anhwei, round 5 : 1/3 hits
Yamamoto roll dice for 1 Elite in Anhwei, round 5 : 0/1 hits
1 Elite owned by the Yamamoto lost in Anhwei
Chinese win, taking Anhwei from Yamamoto with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 Elite and 1 Infantry
Casualties for Chinese: 2 Infantrys
Battle in Peking
Chinese attack with 2 ArmoredCars and 1 Fighter
Hisaichi defend with 1 Elite
Chinese roll dice for 2 ArmoredCars and 1 Fighter in Peking, round 2 : 1/3 hits
Hisaichi roll dice for 1 Elite in Peking, round 2 : 1/1 hits
1 Elite owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Peking
Chinese win, taking Peking from Hisaichi with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Elite
Casualties for Chinese: 1 ArmoredCarNon Combat Move - Chinese
1 Fighter moved from Peking to Shansi
1 Adv.Fighter moved from Anhwei to Hupeh
1 Fighter moved from Anhwei to Hupeh
2 Tanks moved from Shansi to Hupeh
2 ArmoredCars moved from Ningsia to Hupeh
3 Infantrys and 1 Marine moved from Ningsia to Suiyuan
1 Elite and 2 Infantrys moved from Lanchow to Szechwan
1 Adv.Fighter moved from Shantung to Hupeh
1 AAGun moved from Shensi to Hupeh
1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
4 Infantrys and 1 Marine moved from Hsining to E.Qinghai
4 Infantrys moved from Gobi Altai to Ningsia
1 Fighter moved from Hsining to Hupeh
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.SinkiangPlace Units - Chinese
1 Adv.Fighter, 2 ArmoredCars, 1 Infantry and 2 Tanks placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
2 units repaired.
1 Bomber moved from Malaya to Kweichow
1 Bomber moved from Malaya to Kweichow
1 Artillery and 1 Elite moved from Hunan to Anhwei
1 Infantry moved from Hunan to Kweichow
1 Artillery and 1 Elite moved from Liaoning to Peking
4 Elites, 6 Infantrys and 4 Tanks moved from Kirin to Khabarovsk
1 Tank moved from Changchun to Khabarovsk
1 Tank moved from Liaoning to KhabarovskPurchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 2 Bunkers, 1 Elite and 12 Infantrys; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Kweichow
Hisaichi attack with 2 Bombers and 1 Infantry
British defend with 1 Infantry
Hisaichi roll dice for 2 Bombers and 1 Infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kweichow
Hisaichi win with 2 Bombers remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for British: 1 Infantry
Battle in Khabarovsk
Hisaichi attack with 4 Elites, 6 Infantrys and 6 Tanks
Russians defend with 2 ArmoredCars
Hisaichi roll dice for 4 Elites, 6 Infantrys and 6 Tanks in Khabarovsk, round 2 : 4/16 hits
Russians roll dice for 2 ArmoredCars in Khabarovsk, round 2 : 0/2 hits
2 ArmoredCars owned by the Russians lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 4 Elites, 6 Infantrys and 6 Tanks remaining. Battle score for attacker is 8
Casualties for Russians: 2 ArmoredCars
Battle in Peking
Hisaichi attack with 1 Artillery and 1 Elite
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 1 Artillery and 1 Elite in Peking, round 2 : 2/2 hits
Chinese roll dice for 1 ArmoredCar in Peking, round 2 : 0/1 hits
1 ArmoredCar owned by the Chinese lost in Peking
Hisaichi win, taking Peking from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar
Battle in Anhwei
Hisaichi attack with 1 Artillery and 1 Elite
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 2 : 2/2 hits
Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
Casualties for Chinese: 1 InfantryNon Combat Move - Hisaichi
6 Infantrys moved from Changchun to Kirin
1 AAGun moved from Changchun to Kirin
1 Infantry moved from Hunan to N.French Indochina
1 Artillery and 2 Infantrys moved from Kwangsi to N.French Indochina
6 Tanks moved from Hunan to N.French Indochina
2 Bombers moved from Kweichow to N.French Indochina
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
2 Fighters moved from 67 Sea Zone to N.French Indochina
1 Artillery and 1 Elite moved from Guam to 101 Sea Zone
1 Artillery, 1 Elite and 4 Transports moved from 101 Sea Zone to 85 Sea Zone
1 Artillery and 1 Elite moved from 85 Sea Zone to Tohoku
1 Battleship and 1 Carrier moved from 67 Sea Zone to 65 Sea ZonePlace Units - Hisaichi
3 Infantrys placed in Kwangsi
2 Artillerys, 1 Elite and 1 Infantry placed in Liaoning
8 Infantrys placed in Changchun
1 Bunker placed in Hulunbuir
1 Bunker placed in HeilungchiangTurn Complete - Hisaichi
Hisaichi collect 44 PUs; end with 44 PUsProduction/PUs Summary :
Germans : 115 / 119
Russians : 84 / 92
Italians : 71 / 71
French : 21 / 21
Yamamoto : 91 / 94
Chinese : 32 / 37
Hisaichi : 44 / 44
British : 89 / 107
Anzac : 34 / 36
Dutch : 12 / 12
Finns : 17 / 18
Romanians : 23 / 24
Thai : 26 / 27
Americans : 107 / 118 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
1 Submarine moved from 22 Sea Zone to 23 Sea Zone
1 Bomber and 1 Fighter moved from Nordland to 23 Sea Zone
3 Transports moved from 22 Sea Zone to 21 Sea Zone
8 Infantrys moved from Dover to 21 Sea Zone
8 Infantrys and 4 Transports moved from 21 Sea Zone to 22 Sea Zone
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Belgium
British take Belgium from Germans
8 Infantrys moved from 22 Sea Zone to Oslo
2 Fighters moved from 22 Sea Zone to 23 Sea Zone
3 Infantrys moved from Wales to Dover
1 Infantry moved from London to Dover
2 Mech.Infs and 1 Tank moved from New Valley to Cairo
3 Artillerys moved from Lower Egypt to Cairo
1 Fighter moved from New Valley to Cairo
1 Carrier, 2 Destroyers and 2 S.Submarines moved from 56 Sea Zone to 57 Sea Zone
2 Adv.Fighters moved from 56 Sea Zone to Cairo
1 Infantry moved from Cairo to Lower Egypt
1 ArmoredCar and 1 Tank moved from Rhodesia to Italian East Africa
2 Mech.Infs moved from Cape Town to Kenya
1 S.Submarine moved from 57 Sea Zone to 58 Sea Zone
1 Infantry moved from Trucial Coast to 58 Sea Zone
1 Infantry and 1 S.Submarine moved from 58 Sea Zone to 57 Sea Zone
1 Infantry moved from 57 Sea Zone to Italian East Africa
1 Infantry moved from Yunnan to Kweichow
2 Artillerys, 4 Infantrys and 2 Tanks moved from Yunnan to Assam
2 Artillerys and 8 Infantrys moved from Bihar to Hyderabad
2 Artillerys and 3 Infantrys moved from Delhi to Hyderabad
1 Infantry and 1 Tank moved from Kolyma to Zhigansk
1 Infantry moved from Koryakia to Kolyma
1 Tank moved from Koryakia to Zhigansk
1 Tank moved from Zhigansk to Yakutsk
1 ArmoredCar moved from Vancouver to 80 Sea Zone
1 ArmoredCar and 2 Transports moved from 80 Sea Zone to 71 Sea Zone
2 ArmoredCars moved from Alaska to 71 Sea Zone
1 Infantry moved from Alaska to 71 Sea Zone
3 ArmoredCars and 1 Infantry moved from 71 Sea Zone to Attu
1 ArmoredCar moved from Yukon to Alaska
1 Artillery and 1 Infantry moved from British Columbia to Yukon
1 Infantry moved from Southwest USA to Northwest USAPurchase Units - British
British buy 8 ArmoredCars, 4 Artillerys, 10 Infantrys and 9 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in 23 Sea Zone
British attack with 1 Bomber, 3 Fighters and 1 Submarine
Germans defend with 1 T.Boat
British roll dice for 1 Submarine in 23 Sea Zone, round 2 : 1/1 hits
1 T.Boat owned by the Germans lost in 23 Sea Zone
British win with 1 Bomber, 3 Fighters and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 T.Boat
Battle in Assam
British attack with 2 Artillerys, 4 Infantrys and 2 Tanks
Yamamoto defend with 1 Artillery, 1 Infantry and 1 Marine
British roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Assam, round 2 : 1/8 hits
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Marine in Assam, round 2 : 0/3 hits
1 Infantry owned by the Yamamoto lost in Assam
British roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Assam, round 3 : 3/8 hits
Yamamoto roll dice for 1 Artillery and 1 Marine in Assam, round 3 : 1/2 hits
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in Assam
British win, taking Assam from Yamamoto with 2 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 MarineNon Combat Move - British
2 Fighters moved from 23 Sea Zone to 22 Sea Zone
1 Bomber and 1 Fighter moved from 23 Sea Zone to OsloPlace Units - British
3 ArmoredCars placed in Vancouver
5 Tanks placed in Delhi
4 Tanks placed in Cairo
British undo move 2.
2 Tanks placed in Cairo
3 Tanks placed in Delhi
2 ArmoredCars placed in Bombay
1 Artillery and 1 Infantry placed in Delhi
2 ArmoredCars placed in Cape Town
1 ArmoredCar and 3 Artillerys placed in Manchester
4 Infantrys placed in Wales
5 Infantrys placed in LondonTurn Complete - British
British collect 94 PUs; end with 94 PUs -
I’m off for the night
Just in case you forgot, ANZAC and Dutch are next (guessing that was the reason since you generally post pretty fast … not that I should talk :lol:)
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
1 Adv.Fighter moved from Broome to 67 Sea Zone
1 Fighter moved from Broome to 67 Sea Zone
1 Adv.Fighter moved from Broome to 110 Sea Zone
1 Artillery and 2 Infantrys moved from Broome to Western Australia
1 Tank moved from Townsville to Western AustraliaPurchase Units - Anzac
Anzac buy 1 Adv.Fighter, 3 Infantrys, 1 Marine, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs;Combat - Anzac
Battle in 67 Sea Zone
Anzac attack with 1 Adv.Fighter and 1 Fighter
Thai defend with 1 Transport
Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 2 : 0/2 hits
Thai roll dice for 1 Transport in 67 Sea Zone, round 2 : 0/1 hits
Anzac roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 3 : 1/2 hits
Thai roll dice for 1 Transport in 67 Sea Zone, round 3 : 1/1 hits
1 Transport owned by the Thai and 1 Fighter owned by the Anzac lost in 67 Sea Zone
Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is -2
Casualties for Anzac: 1 Fighter
Casualties for Thai: 1 Transport
Battle in 110 Sea Zone
Anzac attack with 1 Adv.Fighter
Thai defend with 1 T.Boat
Anzac roll dice for 1 Adv.Fighter in 110 Sea Zone, round 2 : 1/1 hits
Thai roll dice for 1 T.Boat in 110 Sea Zone, round 2 : 1/1 hits
1 T.Boat owned by the Thai and 1 Adv.Fighter owned by the Anzac lost in 110 Sea Zone
Thai win with no units remaining. Battle score for attacker is -4
Casualties for Anzac: 1 Adv.Fighter
Casualties for Thai: 1 T.Boat
Battle in Western Australia
Anzac attack with 1 Artillery, 2 Infantrys and 1 Tank
Thai defend with 1 Infantry
Anzac roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Western Australia, round 2 : 2/4 hits
Thai roll dice for 1 Infantry in Western Australia, round 2 : 0/1 hits
1 Infantry owned by the Thai lost in Western Australia
Anzac win, taking Western Australia from Thai with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Thai: 1 InfantryNon Combat Move - Anzac
1 Adv.Fighter moved from 67 Sea Zone to Broome
3 Elites moved from Townsville to Northern Territory
1 Artillery moved from Townsville to Northern TerritoryPlace Units - Anzac
1 Adv.Fighter, 1 Infantry and 1 Marine placed in Broome
2 Infantrys placed in Townsville
1 S.Submarine and 1 Transport placed in 122 Sea ZoneTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs





