G40 Ichabod (X) vs Sovietschat (A)

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 7 bombers; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 fighter moved from India to Iraq
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 cruiser moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Borneo to Kwangsi
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                Battle in Iraq
                    Americans attack with 1 fighter
                    Germans defend with 1 armour and 1 factory_minor
                        Americans roll dice for 1 fighter in Iraq, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Iraq, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in Iraq, round 3 :  0/1 hits
                        Germans roll dice for 1 armour in Iraq, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter in Iraq, round 4 :  0/1 hits
                        Germans roll dice for 1 armour in Iraq, round 4 :  1/1 hits
                        1 fighter owned by the Americans lost in Iraq
                    Germans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 fighter
                Battle in Kwangsi
                    Americans attack with 1 fighter
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter in Kwangsi, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Americans win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Kwangsi to Yunnan
                1 fighter moved from Java to Celebes
                4 bombers moved from Western United States to French West Africa
                2 carriers, 1 destroyer, 3 fighters and 7 submarines moved from 86 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 29 Sea Zone to 26 Sea Zone

    Place Units - Americans
                7 bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6
                Americans collect 61 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs

    Purchase Units - British
                British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 7 mech_infantrys moved from Yunnan to Kwangtung
                2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
                1 infantry moved from Persia to Iraq
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 1 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        British roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Iraq
                    Germans win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    British attack with 1 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 harbour and 7 infantry
                        British roll dice for 1 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 :  1/11 hits
                        Japanese roll dice for 1 artillery and 7 infantry in Kwangtung, round 2 :  4/8 hits
                        1 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Kwangtung
                        British roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 :  3/7 hits
                        Japanese roll dice for 1 artillery and 6 infantry in Kwangtung, round 3 :  1/7 hits
                        3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                        British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 4 :  1/6 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 4 :  1/4 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                        British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 5 :  3/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 5 :  1/3 hits
                        2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 7 mech_infantrys
                    Casualties for Japanese: 1 artillery and 7 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                1 transport moved from 81 Sea Zone to 71 Sea Zone

    Place Units - British
                1 armour and 1 mech_infantry placed in Union of South Africa
                2 armour and 1 mech_infantry placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,1
                British collect 26 PUs (3 lost to blockades); end with 27 PUs

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,2,6,6,6,4,4,5,3,5
                UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    triplea_41599_UK_9.tsvg

  • 19

    I can start smelling burnt carrots for the allies  :oops: :oops:

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 airfield, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Tambov to Vologda
                      Italians take Vologda from Russians
                1 mech_infantry moved from Tambov to Novosibirsk
                1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from Southern Italy to Egypt

    triplea_41599_Ita9.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 airfield, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Tambov to Vologda
                      Italians take Vologda from Russians
                1 mech_infantry moved from Tambov to Novosibirsk
                1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 fighters and 1 infantry
                    British defend with 1 harbour; ANZAC defend with 1 fighter
                        Italians roll dice for 1 armour, 2 fighters and 1 infantry in Egypt, round 2 : 3/4 hits, 1.67 expected hits
                        British roll dice for 1 fighter in Egypt, round 2 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the ANZAC and 1 fighter owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 fighter
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - Italians
                1 fighter moved from Egypt to 98 Sea Zone
                1 carrier moved from 95 Sea Zone to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 airfield placed in Alexandria
                1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Italians : 1.33
        British : 0.33

    triplea_41599_Ita9.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 airfield, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Tambov to Vologda
                      Italians take Vologda from Russians
                1 mech_infantry moved from Tambov to Novosibirsk
                1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 2 fighters and 1 infantry
                    British defend with 1 harbour; ANZAC defend with 1 fighter
                        Italians roll dice for 1 armour, 2 fighters and 1 infantry in Egypt, round 2 : 3/4 hits, 1.67 expected hits
                        British roll dice for 1 fighter in Egypt, round 2 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the ANZAC and 1 fighter owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 fighter
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - Italians
                1 fighter moved from Egypt to 98 Sea Zone
                1 carrier moved from 95 Sea Zone to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 airfield placed in Alexandria
                1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Turning on Edit Mode
                EDIT: Changing ownership of French Central Africa from French to Italians
                EDIT: Removing units owned by Italians from Nigeria: 1 infantry
                EDIT: Adding units owned by Italians to French Central Africa: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 34 to 35
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : 1.33
        British : 0.33

    triplea_41599_Ita9.tsvg

  • 17

    @Sovietishcat:

    I can start smelling burnt carrots for the allies  :oops: :oops:

    I got some lucky situations in this game. Might be the first game that I got the victory city win on the Europe board.

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam

    triplea_41599_ANZ9.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam

    Combat - ANZAC
                Battle in Siam
                Battle in Shan State
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in Shan State, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Shan State
                        ANZAC roll dice for 1 artillery in Shan State, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 5 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Shan State
                    Japanese win, taking Siam from Japanese with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_41599_ANZ9.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    triplea_41599_Fre9.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam

    Combat - ANZAC
                Battle in Siam
                Battle in Shan State
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in Shan State, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Shan State
                        ANZAC roll dice for 1 artillery in Shan State, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Shan State, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 5 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Shan State
                    Japanese win, taking Siam from Japanese with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41599_Fre9.tsvg

  • 19

    @Ichabod:

    @Sovietishcat:

    I can start smelling burnt carrots for the allies�  :oops: :oops:

    I got some lucky situations in this game. Might be the first game that I got the victory city win on the Europe board.

    Ya sometimes that’s the way it goes; you played really well  :-) If the Axis takes Russia, I will concede the game!

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 bomber, 2 fighters, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Iraq to Egypt
                      Germans take Trans-Jordan from British
                1 bomber moved from Alexandria to Russia
                1 infantry moved from Samara to Russia
                1 infantry moved from Timguska to Yenisey
                      Germans take Yenisey from Russians
                1 infantry moved from Archangel to Vologda
                1 mech_infantry moved from Smolensk to Russia
                1 infantry and 1 mech_infantry moved from Bryansk to Russia
                3 armour and 1 mech_infantry moved from Ukraine to Russia
                11 armour, 16 artilleries, 1 fighter, 23 infantry, 10 mech_infantrys and 4 tactical_bombers moved from Tambov to Russia
                4 bombers moved from Volgograd to Russia
                1 bomber moved from Western Germany to Russia
                1 fighter moved from 98 Sea Zone to Egypt
                1 fighter moved from Western Germany to Egypt

    Combat - Germans
                Battle in Russia
                    Germans attack with 14 armour, 16 artilleries, 6 bombers, 1 fighter, 25 infantry, 13 mech_infantrys and 4 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 23 artilleries, 1 factory_major, 2 fighters and 45 infantry
                        AA fire in Russia : 1/11 hits, 1.83 expected hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 14 armour, 16 artilleries, 6 bombers, 25 infantry, 13 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 27/78 hits, 28.00 expected hits
                        Russians roll dice for 4 aaGuns, 23 artilleries, 2 fighters and 45 infantry in Russia, round 2 : 19/70 hits, 24.00 expected hits
                        23 infantry owned by the Russians, 19 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 14 armour, 16 artilleries, 6 bombers, 6 infantry, 13 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 23/59 hits, 24.83 expected hits
                        Russians roll dice for 23 artilleries, 2 fighters and 22 infantry in Russia, round 3 : 19/47 hits, 16.33 expected hits
                        22 infantry owned by the Russians, 1 artillery owned by the Russians, 6 infantry owned by the Germans and 13 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 14 armour, 16 artilleries, 6 bombers and 4 tactical_bombers in Russia, round 4 : 18/40 hits, 19.00 expected hits
                        Russians roll dice for 22 artilleries and 2 fighters in Russia, round 4 : 7/24 hits, 8.67 expected hits
                        18 artilleries owned by the Russians and 7 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 14 armour, 9 artilleries, 6 bombers and 4 tactical_bombers in Russia, round 5 : 17/33 hits, 16.67 expected hits
                        Russians roll dice for 4 artilleries and 2 fighters in Russia, round 5 : 1/6 hits, 2.67 expected hits
                        2 fighters owned by the Russians, 4 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
                    Germans captures 13PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 14 armour, 8 artilleries, 6 bombers and 4 tactical_bombers remaining. Battle score for attacker is 98
                    Casualties for Germans: 8 artilleries, 1 fighter, 25 infantry and 13 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 23 artilleries, 2 fighters and 45 infantry

    Non Combat Move - Germans
                1 aaGun, 1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 aaGun, 2 artilleries and 1 infantry moved from Rostov to Caucasus
                1 aaGun moved from Ukraine to Rostov
                2 aaGuns moved from Tambov to Volgograd
                4 bombers moved from Russia to Caucasus
                2 bombers moved from Russia to Tambov
                4 tactical_bombers moved from Russia to Caucasus
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from Greece to 99 Sea Zone
                1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                2 mech_infantrys moved from Germany to Eastern Poland
                2 submarines moved from 92 Sea Zone to 93 Sea Zone
                2 submarines moved from 93 Sea Zone to 95 Sea Zone

    Place Units - Germans
                1 armour, 1 fighter and 1 infantry placed in Iraq
                1 bomber and 1 fighter placed in Western Germany
                3 armour placed in Volgograd
                3 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 76 PUs; end with 89 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 103 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 123 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
        Germans : -3.50
        Russians : -5.67

    triplea_41599_Ger10.tsvg

  • 17

    @Sovietishcat:

    @Ichabod:

    @Sovietishcat:

    I can start smelling burnt carrots for the allies��  :oops: :oops:

    I got some lucky situations in this game. Might be the first game that I got the victory city win on the Europe board.

    Ya sometimes that’s the way it goes; you played really well  :-) If the Axis takes Russia, I will concede the game!

    Good game. I think Cairo is held this round anyways. I think the best case scenario for the UK against Cairo is around 20% after the US bombers attack.  So if you don’t want to play it out through the US / UK. Understandable.

  • 19

    Good Game. We’ll try another game soon if you are up for it. I’ll pm when I’ll be ready!

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