dice…
G40 Ichabod (X) vs Sovietschat (A)
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Battle went very poorly for me in Persia…but I got the job done I guess.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 armour moved from Shan State to YunnanPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs -
Battle went very poorly for me in Persia…but I got the job done I guess.
I really thought you would have taken Persia before Iraq; now my only chance is my american fighter in India…
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Battle went very poorly for me in Persia…but I got the job done I guess.
I really thought you would have taken Persia before Iraq; now my only chance is my american fighter in India…
I wanted to kill those US bombers. I can’t let them stack up to the sky. Better for them rolling @1.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to Tsinghai
1 fighter moved from Anhwe to Tsinghai
1 tactical_bomber moved from Anhwe to Tsinghai
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Siam to Shan State
2 tactical_bombers moved from French Indo China to Shan State
9 fighters moved from French Indo China to Shan State
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
7 infantry moved from 20 Sea Zone to Kwangtung
2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to Tsinghai
1 fighter moved from Anhwe to Tsinghai
1 tactical_bomber moved from Anhwe to Tsinghai
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Siam to Shan State
2 tactical_bombers moved from French Indo China to Shan State
9 fighters moved from French Indo China to Shan State
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
7 infantry moved from 20 Sea Zone to Kwangtung
2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to KwangtungCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 7 infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships and 2 cruisers in Kwangtung, round 2 : 2/4 hits, 2.33 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Tsinghai
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 9 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 9 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/12 hits, 6.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 9 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
9 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
1 infantry moved from Suiyuyan to Kansu
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to JeholPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Shantung
1 armour and 2 mech_infantrys placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : -0.83
Japanese : -2.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from India to Iraq
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to Kwangsi
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from India to Iraq
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to Kwangsi
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Battle in Iraq
Americans attack with 1 fighter
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 1 fighter in Iraq, round 2 : 0/1 hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits
Americans roll dice for 1 fighter in Iraq, round 3 : 0/1 hits
Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits
Americans roll dice for 1 fighter in Iraq, round 4 : 0/1 hits
Germans roll dice for 1 armour in Iraq, round 4 : 1/1 hits
1 fighter owned by the Americans lost in Iraq
Germans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in Kwangsi
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Kwangsi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Java to Celebes
4 bombers moved from Western United States to French West Africa
2 carriers, 1 destroyer, 3 fighters and 7 submarines moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 29 Sea Zone to 26 Sea ZonePlace Units - Americans
7 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6
Americans collect 61 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 armour and 7 mech_infantrys moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from India to Iraq
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to Kwangsi
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Battle in Iraq
Americans attack with 1 fighter
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 1 fighter in Iraq, round 2 : 0/1 hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits
Americans roll dice for 1 fighter in Iraq, round 3 : 0/1 hits
Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits
Americans roll dice for 1 fighter in Iraq, round 4 : 0/1 hits
Germans roll dice for 1 armour in Iraq, round 4 : 1/1 hits
1 fighter owned by the Americans lost in Iraq
Germans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in Kwangsi
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Kwangsi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Java to Celebes
4 bombers moved from Western United States to French West Africa
2 carriers, 1 destroyer, 3 fighters and 7 submarines moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 29 Sea Zone to 26 Sea ZonePlace Units - Americans
7 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6
Americans collect 61 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsPurchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour and 7 mech_infantrys moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 infantry
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 infantry owned by the British lost in Iraq
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 1 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 7 infantry
British roll dice for 1 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/11 hits
Japanese roll dice for 1 artillery and 7 infantry in Kwangtung, round 2 : 4/8 hits
1 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Kwangtung
British roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 3/7 hits
Japanese roll dice for 1 artillery and 6 infantry in Kwangtung, round 3 : 1/7 hits
3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 4 : 1/6 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 4 : 1/4 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 5 : 3/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 5 : 1/3 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 7 mech_infantrys
Casualties for Japanese: 1 artillery and 7 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 transport moved from 81 Sea Zone to 71 Sea ZonePlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,1
British collect 26 PUs (3 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,2,6,6,6,4,4,5,3,5
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
I can start smelling burnt carrots for the allies :oops: :oops:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Tambov to Vologda
Italians take Vologda from Russians
1 mech_infantry moved from Tambov to Novosibirsk
1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Tambov to Vologda
Italians take Vologda from Russians
1 mech_infantry moved from Tambov to Novosibirsk
1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 harbour; ANZAC defend with 1 fighter
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Egypt, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 fighter in Egypt, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 fighter owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for ANZAC: 1 fighterNon Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 airfield placed in Alexandria
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : 1.33
British : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Tambov to Vologda
Italians take Vologda from Russians
1 mech_infantry moved from Tambov to Novosibirsk
1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 harbour; ANZAC defend with 1 fighter
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Egypt, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 fighter in Egypt, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 fighter owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for ANZAC: 1 fighterNon Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 airfield placed in Alexandria
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from French to Italians
EDIT: Removing units owned by Italians from Nigeria: 1 infantry
EDIT: Adding units owned by Italians to French Central Africa: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 34 to 35
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 1.33
British : 0.33 -
I can start smelling burnt carrots for the allies :oops: :oops:
I got some lucky situations in this game. Might be the first game that I got the victory city win on the Europe board.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to SiamCombat - ANZAC
Battle in Siam
Battle in Shan State
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Shan State, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Siam from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French





