dice…
G40 Ichabod (X) vs Sovietschat (A)
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USA Bombers - French Inf - Anzac Inf - art - mech - Tanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
1 mech_infantry moved from Tobruk to Egypt
3 armour moved from Alexandria to Egypt
5 infantry moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
2 mech_infantrys moved from Northern Italy to Romania
3 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Kenya to Anglo Egyptian SudanCombat - Italians
Battle in Egypt
Italians attack with 4 armour, 2 artilleries, 1 bomber, 6 infantry and 1 mech_infantry
British defend with 2 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 1 fighter and 1 infantry; ANZAC defend with 2 infantry; Americans defend with 4 bombers
Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Egypt, round 2 : 7/14 hits, 4.83 expected hits
British roll dice for 2 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/17 hits, 5.67 expected hits
2 infantry owned by the ANZAC, 4 bombers owned by the Americans, 1 infantry owned by the French and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 3 : 4/11 hits, 4.33 expected hits
British roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 3 : 6/10 hits, 4.00 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 4 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 4 armour and 1 bomber in Egypt, round 4 : 2/5 hits, 2.67 expected hits
British roll dice for 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Egypt, round 4 : 2/6 hits, 2.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 2 armour owned by the Italians lost in Egypt
Italians roll dice for 2 armour and 1 bomber in Egypt, round 5 : 3/3 hits, 1.67 expected hits
British roll dice for 2 armour, 1 artillery and 1 fighter in Egypt, round 5 : 3/4 hits, 2.00 expected hits
1 bomber owned by the Italians, 1 artillery owned by the British, 2 armour owned by the British and 2 armour owned by the Italians lost in Egypt
British win with 1 fighter remaining. Battle score for attacker is 27
Casualties for Italians: 4 armour, 2 artilleries, 1 bomber, 6 infantry and 1 mech_infantry
Casualties for British: 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for Americans: 4 bombersNon Combat Move - Italians
1 infantry moved from Libya to Tobruk
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns, 2 artilleries and 3 infantry moved from Ukraine to RostovPlace Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 2.50
British : -0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 armour moved from Malaya to Burma
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from French West Africa to French Central Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 armour moved from Malaya to Burma
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
1 infantry moved from French West Africa to French Central AfricaNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Iraq: 3 fighters
EDIT: Removing units owned by ANZAC from Russia: 3 fighters
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Iraq: 3 fighters
EDIT: Removing units owned by ANZAC from Russia: 3 fighters
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 tactical_bombers moved from Ukraine to Samara
1 fighter and 1 tactical_bomber moved from Ukraine to Samara
1 mech_infantry moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Ukraine to Samara
2 artilleries moved from Alexandria to Egypt
2 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Greece to French Equatorial Africa
1 bomber moved from Southern Italy to French Equatorial Africa
1 bomber moved from Southern Italy to Egypt
1 destroyer and 3 submarines moved from 110 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Novgorod to Belarus
3 armour moved from Belarus to Rostov
1 artillery moved from Albania to Greece
1 bomber moved from Southern Italy to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Iraq: 3 fighters
EDIT: Removing units owned by ANZAC from Russia: 3 fighters
EDIT: Turning off Edit Mode
Germans buy 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 tactical_bombers moved from Ukraine to Samara
1 fighter and 1 tactical_bomber moved from Ukraine to Samara
1 mech_infantry moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Ukraine to Samara
2 artilleries moved from Alexandria to Egypt
2 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Greece to French Equatorial Africa
1 bomber moved from Southern Italy to French Equatorial Africa
1 bomber moved from Southern Italy to Egypt
1 destroyer and 3 submarines moved from 110 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Novgorod to Belarus
3 armour moved from Belarus to Rostov
1 artillery moved from Albania to Greece
1 bomber moved from Southern Italy to EgyptCombat - Germans
Battle in Samara
Germans attack with 1 fighter, 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Samara, round 2 : 3/7 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber
British defend with 1 harbour; French defend with 1 fighter
Germans roll dice for 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 3/7 hits, 3.17 expected hits
British roll dice for 1 fighter in Egypt, round 2 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Egypt
Germans win, taking Egypt from British with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 fighter
Battle in French Equatorial Africa
Germans attack with 2 bombers
Americans defend with 1 bomber
Germans roll dice for 2 bombers in French Equatorial Africa, round 2 : 2/2 hits, 1.33 expected hits
French roll dice for 1 bomber in French Equatorial Africa, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in French Equatorial Africa
Germans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Germans
2 bombers moved from French Equatorial Africa to Anglo Egyptian Sudan
2 bombers moved from Egypt to Greece
4 tactical_bombers moved from Samara to Tambov
1 fighter moved from Samara to Tambov
2 aaGuns moved from Eastern Poland to Bessarabia
1 aaGun moved from Ukraine to Rostov
3 armour and 9 mech_infantrys moved from Ukraine to Caucasus
7 armour moved from Tambov to Caucasus
2 armour moved from Tambov to Caucasus
2 mech_infantrys moved from Tambov to Caucasus
1 mech_infantry moved from Tambov to Caucasus
1 mech_infantry moved from Tambov to Caucasus
1 armour moved from Tambov to Caucasus
2 bombers moved from Western Germany to Southern ItalyPlace Units - Germans
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 factory_minor placed in Rostov
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : 0.50
British : 0.33
French : -0.17
Russians : -0.33 -
Bombers aren’t very good at defense.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs -
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 fighter moved from French Indo China to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to Japan
2 fighters moved from Chahar to Suiyuyan
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 4 transports moved from 36 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from Americans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 fighter moved from French Indo China to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to Japan
2 fighters moved from Chahar to Suiyuyan
1 infantry moved from Sikang to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 4 transports moved from 36 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from AmericansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters in Suiyuyan, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 4 transports
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 4 transports in 19 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Siam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
3 fighters moved from Yunnan to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
2 infantry moved from Shantung to Anhwe
2 fighters moved from Suiyuyan to Anhwe
1 mech_infantry moved from Manchuria to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
Japanese undo move 1.
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 39 PUs (2 lost to blockades); end with 39 PUsCombat Hit Differential Summary :
Americans : -0.17
Chinese : -0.67
UK_Pacific : 0.67
Japanese : -3.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 4 mech_infantrys moved from Western United States to Central United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 4 mech_infantrys moved from Western United States to Central United StatesCombat - Americans
Battle in MoroccoNon Combat Move - Americans
1 destroyer and 5 submarines moved from 106 Sea Zone to 101 Sea Zone
5 bombers moved from Western United States to French Central Africa
1 fighter moved from Sumatra to BurmaPlace Units - Americans
2 carriers and 2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
3 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Siam
1 fighter moved from Burma to Siam
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan





