The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Toan6ca (Axis) vs cheops (Allies +20)
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starting
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to FranceCombat - Germans
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 4 : 1/2 hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 111 Sea Zone
Germans attack with 2 bombers, 4 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 111 Sea Zone, round 2 : 5/10 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 3/20 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits
1 aaGun owned by the French, 3 infantry owned by the Germans and 2 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 5/17 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 3 : 4/9 hits
4 infantry owned by the Germans, 4 infantry owned by the French and 1 artillery owned by the British lost in France
Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 4 : 7/13 hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 1/4 hits
1 artillery owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 1 artillery and 7 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/11 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 4/10 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from Yugoslavia to Southern Italy
2 bombers moved from 111 Sea Zone to Western Germany
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to 112 Sea Zone
2 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
2 infantry moved from Denmark to Western Germany
1 infantry moved from Greater Southern Germany to Northern Italy
1 tactical_bomber moved from Yugoslavia to Western Germany
3 artilleries moved from Germany to Poland
3 aaGuns moved from Germany to Poland
4 infantry moved from Greater Southern Germany to Slovakia Hungary
3 aaGuns moved from Western Germany to Germany
10 infantry moved from Germany to PolandPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to BryanskPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese
4 infantry moved from Korea to Amur
1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter moved from Korea to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 fighter moved from Okinawa to Amur
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 bomber moved from Japan to Amur
1 bomber moved from Japan to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 1 bomber, 8 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 0/6 hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 8 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 2 : 15/29 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 7/18 hits
7 infantry owned by the Japanese, 13 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 8 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 3 : 12/22 hits
Russians roll dice for 5 infantry in Amur, round 3 : 3/5 hits
3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 1 bomber, 8 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 10 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
4 fighters and 4 tactical_bombers moved from Amur to Jehol
1 fighter and 1 tactical_bomber moved from Amur to Jehol
2 fighters and 1 tactical_bomber moved from Amur to Jehol
1 fighter moved from Amur to Manchuria
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 bomber moved from Amur to Kiangsi
1 bomber moved from Yunnan to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Formosa to KiangsiPlace Units - Japanese
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 5 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Eastern United States
1 bomber moved from Central United States to Western United StatesPlace Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Burma
2 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 5 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Eastern United States
1 bomber moved from Central United States to Western United StatesPlace Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Burma
2 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsPurchase Units - British
British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits
1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 cruiser owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/3 hits
1 tactical_bomber owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
Italians win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -25
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 fighter
Battle in 96 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits
British roll dice for 2 artilleries and 2 infantry in Ethiopia, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 fighter moved from 96 Sea Zone to Egypt
1 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 destroyer and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Scotland to Gibraltar
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from Burma to IndiaPlace Units - British
1 airfield placed in Gibraltar
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1,3,3
British collect 28 PUs (3 lost to blockades); end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Libya to Tunisia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Albania to Greece
1 infantry moved from Albania to Greece
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Algeria
1 infantry moved from Albania to GreeceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 cruiser in 93 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the French, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 bomber in 93 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the French and 1 bomber owned by the Italians lost in 93 Sea Zone
French win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 bomber, 1 cruiser and 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Algeria
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 6 : 1/1 hits
French roll dice for 1 infantry in Tunisia, round 6 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Greece
Italians attack with 2 armour and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship in Greece, round 2 : 1/1 hits
Italians roll dice for 2 armour and 3 infantry in Greece, round 2 : 1/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 armour and 3 infantry in Greece, round 3 : 1/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour and 2 infantry in Greece, round 4 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
1 fighter moved from Algeria to Tunisia
1 fighter moved from Tunisia to Libya
2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 submarines; Remaining resources: 44 PUs;Combat Move - Germans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 mech_infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 armour moved from France to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 submarines; Remaining resources: 44 PUs;Combat Move - Germans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 mech_infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 armour moved from France to Southern FranceCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 1 artillery in Southern France, round 4 : 0/2 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits
1 artillery owned by the Germans lost in Southern France
1 armour owned by the Germans retreated to Northern Italy
French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Gibraltar
Germans attack with 1 infantry
British defend with 1 airfield, 3 fighters and 1 harbour
Germans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
British roll dice for 3 fighters in Gibraltar, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Gibraltar
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in 92 Sea Zone
Germans attack with 2 bombers, 2 fighters, 2 submarines and 4 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport; French defend with 1 cruiser
Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 3/8 hits
British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the British, 1 cruiser owned by the French, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 92 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 92 Sea Zone, round 3 : 4/8 hits
British roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 3 : 1/1 hits
1 transport owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 92 Sea Zone
Germans win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for French: 1 cruiserNon Combat Move - Germans
2 bombers, 1 fighter and 4 tactical_bombers moved from 92 Sea Zone to Algeria
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
3 armour moved from Yugoslavia to Poland
4 infantry moved from Slovakia Hungary to Poland
5 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
3 aaGuns and 1 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Germany
4 armour and 1 mech_infantry moved from France to GermanyPlace Units - Germans
4 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Non Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Rostov to Ukraine
3 armour moved from Russia to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to UkrainePlace Units - Russians
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 4 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Chahar to Central Mongolia
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery and 5 infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from Jehol to Central Mongolia
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Jehol to Central Mongolia
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kiangsi to Yunnan
1 tactical_bomber moved from Jehol to Central Mongolia
1 fighter moved from Jehol to Central Mongolia
4 fighters and 3 tactical_bombers moved from Jehol to YunnanCombat - Japanese
Battle in Central Mongolia
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Central Mongolia, round 2 : 4/8 hits
Russians roll dice for 3 infantry in Central Mongolia, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 7 fighters, 5 infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 5 infantry and 5 tactical_bombers in Yunnan, round 2 : 9/20 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Manchuria to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 fighters and 3 tactical_bombers moved from Central Mongolia to Anhwe
2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
3 fighters moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 2 carriers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 4 infantry placed in Japan
2 transports placed in 6 Sea Zone
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 armour moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
1 fighter moved from Guam to Wake Island
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 battleship moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
3 bombers placed in Western United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
3 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
1 fighter moved from Yunnan to Burma
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in Shensi
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 armour moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
1 fighter moved from Guam to Wake Island
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 battleship moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
3 bombers placed in Western United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
3 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
1 fighter moved from Yunnan to Burma
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in Shensi
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - British
British buy 1 armour, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to 94 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to KenyaCombat - British
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Persia to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to IndiaPlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
2 destroyers and 1 transport placed in 121 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 28 PUs (3 lost to blockades); end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Libya to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from Northern Italy to Southern France





