@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Libya to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 4 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 4 infantry in Southern France, round 2 : 0/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
1 infantry owned by the Italians retreated to Northern Italy
French win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for French: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield, 2 fighters and 1 harbour
Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits
British roll dice for 2 fighters in Gibraltar, round 2 : 1/2 hits
2 fighters owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 17
Casualties for Italians: 1 infantry
Casualties for British: 2 fighters
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to Algeria
1 infantry moved from Greece to Bulgaria
2 armour moved from Greece to Romania
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 2 armour
EDIT: Adding units owned by Italians to Yugoslavia: 2 armour
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 13 transports; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Normandy Bordeaux to Southern France
2 bombers moved from Algeria to 98 Sea Zone
2 tactical_bombers moved from Algeria to Southern France
Combat - Germans
Battle in Southern France
Germans attack with 2 mech_infantrys and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 1/4 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in 98 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 1 submarine; French defend with 1 destroyer
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the French and 1 bomber owned by the Germans lost in 98 Sea Zone
Germans roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone
British win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 2 bombers
Casualties for British: 1 destroyer
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 submarine moved from 103 Sea Zone to 92 Sea Zone
5 infantry moved from Finland to Norway
4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Algeria to Western Germany
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Northern Italy to Western Germany
2 tactical_bombers moved from Southern France to Normandy Bordeaux
4 armour moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
3 infantry moved from Poland to Germany
2 artilleries moved from Slovakia Hungary to Germany
3 artilleries moved from Poland to Germany
2 infantry moved from Slovakia Hungary to Germany
2 infantry moved from Poland to Germany
3 armour moved from Poland to Western Germany
5 infantry moved from Romania to Slovakia Hungary
Place Units - Germans
10 transports placed in 112 Sea Zone
3 transports placed in 113 Sea Zone
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 5 infantry
EDIT: Removing units owned by Germans from 110 Sea Zone: 5 submarines
EDIT: Adding units owned by Germans to 112 Sea Zone: 5 submarines
EDIT: Adding units owned by Germans to Germany: 5 infantry
EDIT: Turning off Edit Mode
Russians buy 4 artilleries and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
3 infantry moved from Tsagaan Olom to Central Mongolia
Combat - Russians
Battle in Central Mongolia
Russians attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 3 infantry in Central Mongolia, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Central Mongolia
Russians roll dice for 2 infantry in Central Mongolia, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Central Mongolia, round 3 : 2/2 hits
2 infantry owned by the Russians lost in Central Mongolia
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Non Combat Move - Russians
4 infantry moved from Novgorod to Karelia
3 artilleries and 8 infantry moved from Ukraine to Bessarabia
1 artillery and 4 infantry moved from Belarus to Baltic States
3 artilleries and 3 infantry moved from Novgorod to Baltic States
5 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
1 infantry moved from Western Ukraine to Bessarabia
1 submarine moved from 127 Sea Zone to 124 Sea Zone
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Western Ukraine: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 32 PUs; end with 34 PUs
Apparently I am using 1.9 and our game is in 1.8…so try this. I found this method on the forums…here goes nothing!