dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Raimo vs. Bjergmose
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intercept?
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Yes dem alle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
6 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
6 armour moved from Ukraine to Bryansk
4 bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to Caucasus
9 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
6 armour and 6 mech_infantrys moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Poland to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 0/4 hits
Defenders Fire, : 1/4 hits
1 bomber owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 16 armour, 9 artilleries, 1 fighter, 1 infantry, 18 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 16 armour, 9 artilleries, 1 fighter, 1 infantry, 18 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 17/46 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 16 armour, 9 artilleries, 1 fighter, 18 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Belarus to Archangel
1 aaGun moved from Belarus to Bryansk
1 artillery moved from France to Western Germany
2 bombers moved from Russia to Ukraine
2 fighters moved from Western Germany to UkrainePlace Units - Germans
3 armour placed in Novgorod
10 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 armour moved from Kazakhstan to Russia
1 infantry moved from Vologda to Russia
1 aaGun and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to HunanPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from Americans
1 artillery moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 38 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Malaya to Shan State
3 fighters moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 3 fighters and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 tactical_bomber moved from Shan State to 39 Sea Zone
3 fighters moved from Shan State to French Indo China
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 35 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Japanese undo move 2.
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,4,3,6,4,2,2,4,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,4,4,3
Japanese collect 25 PUs (12 lost to blockades); end with 25 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 30 PUs -
scramble og submerge?
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ingen scramble men submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Americans converts factory_major into different units
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
4 fighters moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
Americans take 37 Sea Zone from Japanese
Americans take 41 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Russia to RostovCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Greece
Battle in Holland Belgium
Battle in 6 Sea Zone
Americans attack with 2 bombers, 5 fighters and 5 submarines
Japanese defend with 1 carrier, 3 destroyers and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 2 bombers and 5 fighters in 6 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 3 destroyers in 6 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 3 : 2/2 hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 20 Sea Zone from Japanese, taking Greece from Italians, taking Holland Belgium from Germans with 2 bombers, 5 fighters and 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 carrier and 3 destroyers
Battle in Rostov
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 2 : 1/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 tactical_bomber owned by the Americans lost in Rostov
retreated to Rostov
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 tactical_bomberNon Combat Move - Americans
1 fighter moved from Rostov to Russia
1 armour moved from Morocco to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to Southern France
1 mech_infantry moved from Mexico to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
2 bombers moved from 6 Sea Zone to Jehol
2 carriers moved from 20 Sea Zone to 6 Sea ZonePlace Units - Americans
1 bomber, 2 fighters and 1 infantry placed in Western United States
Americans undo move 1.
1 carrier and 1 destroyer placed in 10 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Southern FranceTurn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Anhwe to Jehol
2 artilleries moved from Yunnan to Burma
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
har du glemt england:)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Kazakhstan to Rostov
1 bomber moved from Egypt to Rostov
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in Rostov
British attack with 1 armour and 1 bomber
Italians defend with 1 armour
British roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 bomber moved from Rostov to Russia
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Kenya
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian Congo
2 fighters moved from Southern France to Greece
1 fighter moved from United Kingdom to Southern France
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from Yunnan to Caucasus
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Burma to Shan State
1 armour moved from India to Yunnan
3 infantry moved from India to West IndiaPlace Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
1 infantry placed in Union of South Africa
1 fighter and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,2,2,6,1
UK_Pacific collect 11 PUs (3 lost to blockades); end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
Some Units in India change ownership: 1 fighter -
havde rykket england men ikke fået posted :roll:
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Hvad siger du til at vi slutter de her 2 spil og jeg ønsker dig tillykke med sejren, og at vi så starter 2 nye:)
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Lyder fint. Har lige nappet Moskva med tysken.
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Og ikke fordi jeg tæller….men stillingen er 2-0 :mrgreen:
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Haha flot talt :-P
starter du eller skal jeg:)
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Du starter op. Jeg tager en sub i sz91 sz98 og en art i Alexandria.





