@The_Good_Captain allies-4-edited.tsvg
should be good now
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
2 artilleries, 3 fighters and 4 infantry moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 2 artilleries, 3 fighters and 4 infantry
Italians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 3 fighters and 4 infantry in Alexandria, round 2 : 2/9 hits
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 4/10 hits
2 infantry owned by the Italians and 4 infantry owned by the British lost in Alexandria
2 artilleries owned by the British retreated to Egypt
Italians win with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 4 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
3 fighters moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from West India to India
1 armour moved from India to Eastern Persia
1 bomber moved from India to Russia
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 fighter moved from Gibraltar to United Kingdom
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Shan State to Yunnan
1 aaGun, 2 artilleries and 2 infantry moved from Burma to Yunnan
1 infantry moved from Siam to Shan State
1 fighter moved from United Kingdom to Scotland
Place Units - British
1 carrier placed in 109 Sea Zone
1 fighter placed in United Kingdom
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,5,3,5,1,6,3,4,6,2
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Romania to 93 Sea Zone
2 fighters moved from Romania to Caucasus
1 fighter moved from Romania to Southern France
1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Southern France, round 3 : 3/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/2 hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Caucasus
Italians attack with 2 fighters
Russians defend with 1 fighter
Italians roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 fighter owned by the Italians lost in Caucasus
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for Russians: 1 fighter
Non Combat Move - Italians
1 fighter moved from Caucasus to Kazakhstan
1 armour moved from Romania to Ukraine
1 aaGun moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from Southern France to France
1 armour moved from Northern Italy to Romania
Place Units - Italians
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 11 PUs (5 lost to blockades); end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to Philippines
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from India to Persia
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Alexandria
Combat - French
Battle in Alexandria
French attack with 4 infantry
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French roll dice for 4 infantry in Alexandria, round 2 : 1/4 hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 4/8 hits
4 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 infantry
Casualties for French: 4 infantry
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 fighter moved from Eastern Poland to Smolensk
1 bomber moved from Western Germany to Smolensk
3 armour and 1 mech_infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Bryansk
3 bombers moved from Western Germany to Bryansk
3 armour moved from Belarus to Archangel
5 mech_infantrys moved from Belarus to Archangel
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 125 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Bryansk
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 6 armour, 2 infantry and 6 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 6 armour, 2 infantry and 6 mech_infantrys in Archangel, round 2 : 5/14 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 6 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
7 armour and 4 mech_infantrys moved from Belarus to Ukraine
5 mech_infantrys moved from Eastern Poland to Ukraine
3 bombers moved from Bryansk to Ukraine
1 fighter moved from Smolensk to Ukraine
1 bomber moved from Smolensk to Ukraine
1 aaGun moved from Novgorod to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Poland
2 fighters moved from 125 Sea Zone to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to France
1 artillery moved from Norway to Finland
Place Units - Germans
3 armour placed in Novgorod
5 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Samara to Kazakhstan
2 armour moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 fighter; Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/7 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 3/7 hits
Japanese roll dice for 1 fighter in Kazakhstan, round 3 : 0/1 hits
1 fighter owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Italians: 1 fighter
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun and 13 infantry moved from Manchuria to Korea
1 aaGun moved from Jehol to Chahar
1 fighter moved from Bryansk to Russia
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
glemte du ikke at spørge om jeg ville bruge nogle kamikaze da usa lagde sig op omkring japan?
Angreb kun med ftr bmb og subs.
ellers havde jeg naturligvis spurgt om dine envejs-piloter skulle lette 8-)
Ahh sorry så forstod jeg historikken forkert:)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from Malaya to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
glemte at høre med scramble inden jeg gik videre. vil du lige se om du vil scramble. så editerer jeg inden combat
Ingen scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from Malaya to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter; ANZAC defend with 2 destroyers and 1 fighter
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 54 Sea Zone, round 2 : 5/7 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 4/7 hits
Americans roll dice for 1 carrier, 1 cruiser and 2 fighters in 54 Sea Zone, round 3 : 1/4 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 destroyers and 1 fighter
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 submarines and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits
Japanese win with 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 1/4 hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 3/4 hits
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Philippines, round 2 : 2/3 hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 fighter
Non Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,6,4,1,2,2,1,1,1,4,6,4,4
Japanese collect 34 PUs (8 lost to blockades); end with 34 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Korea to 35 Sea Zone
4 fighters moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Tobruk to Alexandria
1 fighter moved from French Equatorial Africa to Alexandria
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 4 fighters
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 5/8 hits
2 submarines owned by the Americans lost in 54 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 35 Sea Zone
Americans attack with 2 bombers and 4 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers and 4 fighters in 35 Sea Zone, round 2 : 6/6 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Japanese, 2 transports owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 38
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 2 transports
Battle in Alexandria
Americans attack with 1 armour and 1 fighter
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Americans roll dice for 1 armour and 1 fighter in Alexandria, round 2 : 2/2 hits
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/7 hits
1 armour owned by the Americans, 1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Alexandria
Italians win with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 fighter
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Persia to Russia
2 carriers moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
2 bombers moved from 35 Sea Zone to Kwangsi
1 submarine moved from 41 Sea Zone to 37 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 fighters moved from Gibraltar to Southern France
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Southern France
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 51 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 airfield placed in Southern France
1 armour and 2 fighters placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central America: 1 mech_infantry
EDIT: Adding units owned by Americans to Mexico: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Hopei to Shensi
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Jehol to Anhwe
Place Units - Chinese
2 artilleries and 5 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries, 3 fighters and 1 mech_infantry moved from Egypt to Alexandria
1 bomber moved from Russia to Alexandria
1 infantry moved from Shan State to Malaya
1 tactical_bomber moved from India to Malaya
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry in Alexandria, round 2 : 2/8 hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 4/5 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 2 artilleries owned by the British, 1 infantry owned by the Italians and 1 fighter owned by the British lost in Alexandria
British roll dice for 1 armour, 1 bomber and 2 fighters in Alexandria, round 3 : 3/4 hits
Italians roll dice for 1 armour and 2 artilleries in Alexandria, round 3 : 3/3 hits
2 artilleries owned by the Italians, 2 fighters owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking 109 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is -27
Casualties for British: 1 armour, 2 artilleries, 3 fighters and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Malaya
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 harbour
British roll dice for 1 infantry and 1 tactical_bomber in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Malaya, round 2 : 1/1 hits
1 infantry owned by the British lost in Malaya
retreated to Malaya
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Malaya to Yunnan
1 artillery and 1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 armour moved from Eastern Persia to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Nigeria to French Equatorial Africa
1 fighter moved from United Kingdom to Southern France
1 fighter moved from Scotland to Southern France
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 armour and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 bomber moved from Rostov to Eastern Poland
1 fighter moved from France to Southern Italy
1 armour and 3 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Persia to Russia
1 infantry moved from Egypt to Trans-Jordan
1 aaGun, 2 fighters and 3 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,6,1,5,5,6,6,6,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Southern France
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
6 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
6 armour moved from Ukraine to Bryansk
4 bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to Caucasus
9 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
6 armour and 6 mech_infantrys moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Poland to Bryansk
Combat - Germans
Air Battle in Russia