dice…
Snigg Allies -vs- dawgoneit axis WAW
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - French
1 Infantry moved from Normandy to Brittany
French take Brittany from GermansCombat - French
Non Combat Move - French
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
1 Infantry moved from W.Morocco to E.Morocco
1 Infantry moved from Mauritania to W.Morocco
1 Infantry moved from Keewatin to ChurchillTurn Complete - French
French collect 29 PUs; end with 29 PUsTerritory Summary for French :
Corsica : 1 Infantry
Churchill : 1 AAGun, 1 Factory and 3 Infantrys
Brittany : 1 Infantry
Normandy : 1 Artillery, 1 Factory and 1 Infantry
Picardy : 1 Bunker and 1 Infantry
Syria : 1 AAGun, 1 Elite, 1 Factory and 3 Infantrys
E.Morocco : 2 Elites, 1 Factory, 2 Infantrys and 2 Tanks
W.Morocco : 1 Infantry
French Guiana : 1 Infantry
Madagascar : 1 Infantry
17 Sea Zone : 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Yamamoto
1 Infantry moved from Koryakia to Kolyma
Yamamoto take Kolyma from Russians
1 Infantry moved from Shanghai to Anhwei
2 Tanks moved from Kwangsi to S.French Indochina
1 Tank moved from Kwangtung to Kweichow
Yamamoto take Kweichow from Chinese
1 Infantry moved from Kwangsi to 92 Sea Zone
1 Infantry and 1 T.Boat moved from 92 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Mindoro
Yamamoto take Mindoro from Americans
1 B.Transport moved from 92 Sea Zone to 84 Sea Zone
2 Tanks moved from Tokyo to 85 Sea Zone
1 Elite moved from Tokyo to 85 Sea Zone
2 Tanks moved from Tokyo to 84 Sea Zone
2 ArmoredCars moved from Tokyo to 84 Sea Zone
2 ArmoredCars, 1 B.Transport, 1 T.Boat and 2 Tanks moved from 84 Sea Zone to 75 Sea Zone
1 B.Transport, 1 Elite and 2 Tanks moved from 85 Sea Zone to 75 Sea Zone
2 ArmoredCars, 1 Elite and 4 Tanks moved from 75 Sea Zone to Okhotsk
1 Infantry moved from Iturup to 75 Sea Zone
1 Infantry moved from 75 Sea Zone to Okhotsk
2 Tanks moved from Banjarmasin to 110 Sea Zone
2 Tanks moved from 110 Sea Zone to Malaya
3 Transports moved from 110 Sea Zone to 92 Sea Zone
1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 107 Sea Zone to 94 Sea Zone
2 Carriers and 3 Fighters moved from 86 Sea Zone to 94 Sea Zone
1 Battleship moved from 110 Sea Zone to 107 Sea Zone
1 Tank moved from Davao to Samar
Yamamoto take Samar from Americans
1 Bomber moved from Davao to Okhotsk
2 Tanks moved from Kyushu to Tokyo
1 Destroyer moved from 85 Sea Zone to 94 Sea Zone
1 Adv.Fighter moved from Kwangtung to 94 Sea Zone
1 Fighter moved from Kwangtung to MalayaPurchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 4 ArmoredCars, 1 B.Transport, 1 Carrier, 2 Destroyers, 1 Factory, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in S.French Indochina
Yamamoto attack with 2 Tanks
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Tanks in S.French Indochina, round 2 : 2/2 hits
French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in S.French Indochina
Yamamoto win, taking S.French Indochina from French with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Okhotsk
Yamamoto attack with 2 ArmoredCars, 1 Bomber, 1 Elite, 1 Infantry and 4 Tanks
Russians defend with 1 Infantry
Yamamoto roll dice for 2 ArmoredCars, 1 Bomber, 1 Elite, 1 Infantry and 4 Tanks in Okhotsk, round 2 : 5/9 hits
Russians roll dice for 1 Infantry in Okhotsk, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Okhotsk
Yamamoto win, taking Okhotsk from Russians with 2 ArmoredCars, 1 Bomber, 1 Elite and 4 Tanks remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Russians: 1 InfantryNon Combat Move - Yamamoto
1 Bomber moved from Okhotsk to Ayan
2 Fighters moved from West Borneo to MalayaPlace Units - Yamamoto
1 ArmoredCar, 2 Infantrys and 1 Marine placed in Banjarmasin
1 Carrier and 1 Destroyer placed in 107 Sea Zone
2 Adv.Fighters placed in 107 Sea Zone
1 Factory placed in Chubu
1 Destroyer placed in 85 Sea Zone
1 B.Transport placed in 84 Sea Zone
3 ArmoredCars and 2 Infantrys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Chinese
2 Tanks moved from Sikang to Szechwan
1 Infantry moved from Lanchow to Szechwan
3 Tanks moved from Ningsia to Shensi
Chinese take Shensi from Hisaichi
3 Tanks moved from Shensi to Szechwan
1 Fighter moved from Ningsia to SzechwanPurchase Units - Chinese
Chinese buy 4 ArmoredCars, 4 Artillerys and 2 Marines; Remaining resources: 1 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 Fighter, 1 Infantry and 5 Tanks
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Fighter, 1 Infantry and 5 Tanks in Szechwan, round 2 : 4/7 hits
Hisaichi roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits
1 Tank owned by the Hisaichi lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 1 Fighter, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 TankNon Combat Move - Chinese
1 AAGun, 1 Artillery and 4 Infantrys moved from Ningsia to Shensi
6 Infantrys moved from E.Qinghai to Lanchow
1 Fighter moved from Szechwan to Lanchow
2 Adv.Fighters moved from Hsining to Lanchow
2 Artillerys and 2 Elites moved from Hsining to E.Qinghai
1 AAGun and 2 Infantrys moved from W.Qinghai to E.Qinghai
2 Tanks moved from Urumqi to W.QinghaiPlace Units - Chinese
4 ArmoredCars placed in Urumqi
4 Artillerys and 2 Marines placed in HsiningTurn Complete - Chinese
Chinese collect 26 PUs; end with 27 PUsTerritory Summary for Chinese :
E.Qinghai : 1 AAGun, 2 Artillerys, 2 Elites and 2 Infantrys
Urumqi : 4 ArmoredCars and 1 Factory
W.Qinghai : 2 Tanks
Lanchow : 2 Adv.Fighters, 1 Fighter and 6 Infantrys
Shensi : 1 AAGun, 1 Artillery and 4 Infantrys
Szechwan : 1 Infantry and 5 Tanks
Hsining : 4 Artillerys, 1 Factory and 2 Marines
Gobi Altai : 1 flag
Sikang : 1 flag -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Hisaichi
5 Transports moved from 105 Sea Zone to 106 Sea Zone
1 Battleship moved from 105 Sea Zone to 110 Sea Zone
1 Tank moved from S.Thailand to Burma
Hisaichi take Burma from British
1 Infantry moved from N.French Indochina to Yunnan
Hisaichi take Yunnan from Chinese
2 Tanks moved from Hupeh to Anhwei
1 Infantry moved from Chahar to Suiyuan
Hisaichi take Suiyuan from Chinese
1 Tank moved from Hunan to Anhwei
5 Transports moved from 106 Sea Zone to 92 Sea Zone
6 Infantrys moved from Hong Kong to Kwangtung
2 Tanks moved from Ayan to N.Buryat Mongolia
1 Tank moved from S.Buryat Mongolia to N.Buryat Mongolia
1 Artillery moved from S.Buryat Mongolia to N.Buryat Mongolia
3 Infantrys moved from S.Buryat Mongolia to N.Buryat Mongolia
2 ArmoredCars moved from Hulunbuir to N.Buryat Mongolia
1 Infantry moved from Hulunbuir to Chita
1 Infantry moved from Kirin to Khabarovsk
2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Vladivostok to Khabarovsk
2 Transports moved from 75 Sea Zone to 84 Sea Zone
4 Infantrys moved from Changchun to 84 Sea Zone
4 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
4 Infantrys moved from 75 Sea Zone to Ayan
1 T.Boat moved from 92 Sea Zone to 84 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 Artillerys, 1 Elite, 7 Infantrys and 4 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Khabarovsk
Hisaichi attack with 2 ArmoredCars, 2 Artillerys and 3 Infantrys
Russians defend with 1 Bunker
Hisaichi roll dice for 2 ArmoredCars, 2 Artillerys and 3 Infantrys in Khabarovsk, round 2 : 1/7 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits
Hisaichi roll dice for 2 ArmoredCars, 2 Artillerys and 3 Infantrys in Khabarovsk, round 3 : 2/7 hits
Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 1/1 hits
1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars, 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 BunkerNon Combat Move - Hisaichi
Place Units - Hisaichi
1 ArmoredCar and 2 Tanks placed in Shantung
2 ArmoredCars and 1 Tank placed in Hulunbuir
2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Hong Kong
3 ArmoredCars and 5 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 68 PUs; end with 68 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - British
1 Artillery and 2 Infantrys moved from Kenya to Belgian Congo
1 Infantry moved from Rhodesia to Belgian Congo
1 Tank moved from Italian East Africa to Belgian Congo
1 Fighter moved from French Somaliland to Belgian Congo
1 Infantry moved from French Equatorial Africa to Darfur
British take Darfur from Italians
1 Infantry moved from Mauritania to W.Morocco
1 Fighter moved from Gibraltar to 42 Sea Zone
1 Destroyer, 1 Submarine and 2 Transports moved from 65 Sea Zone to 60 Sea Zone
2 Artillerys and 2 Elites moved from Madras to 60 Sea Zone
2 Artillerys, 1 Destroyer, 2 Elites, 1 Submarine and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
2 Artillerys and 2 Elites moved from 61 Sea Zone to Burma
1 Artillery, 3 Infantrys and 2 Tanks moved from Assam to YunnanPurchase Units - British
British buy 2 Artillerys, 1 Battleship, 3 Carriers, 2 Destroyers, 2 Elites and 1 Submarine; Remaining resources: 1 PUs;Combat - British
Battle in 42 Sea Zone
British attack with 1 Fighter
Italians defend with 2 Transports
British roll dice for 1 Fighter in 42 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 Transports in 42 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 Fighter in 42 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 Transports in 42 Sea Zone, round 3 : 2/2 hits
1 Fighter owned by the British lost in 42 Sea Zone
Italians win with 2 Transports remaining. Battle score for attacker is -8
Casualties for British: 1 Fighter
Battle in Belgian Congo
British attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
British roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Belgian Congo, round 2 : 2/6 hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits
2 Infantrys owned by the Neutral lost in Belgian Congo
British loses 0 PUs for violating Belgian Congos neutrality.
British win, taking Belgian Congo from Neutral with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Yunnan
British attack with 1 Artillery, 3 Infantrys and 2 Tanks
Hisaichi defend with 1 Infantry
British roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Yunnan, round 2 : 4/6 hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Yunnan
British win, taking Yunnan from Hisaichi with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Burma
British attack with 2 Artillerys and 2 Elites
Hisaichi defend with 1 Tank
British roll dice for 2 Artillerys and 2 Elites in Burma, round 2 : 2/4 hits
Hisaichi roll dice for 1 Tank in Burma, round 2 : 1/1 hits
1 Elite owned by the British and 1 Tank owned by the Hisaichi lost in Burma
British win, taking Burma from Hisaichi with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 2
Casualties for British: 1 Elite
Casualties for Hisaichi: 1 TankNon Combat Move - British
2 Elites moved from Delhi to Hyderabad
1 Artillery moved from Delhi to Hyderabad
2 Tanks moved from Delhi to Assam
1 Cruiser, 1 Submarine and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
2 Fighters moved from Cairo to 56 Sea Zone
1 Adv.Fighter moved from Cairo to 56 Sea Zone
1 Tank moved from New Valley to Nubia
1 Artillery moved from New Valley to Nubia
1 Infantry moved from New Valley to Nubia
3 Infantrys moved from Mersa Matruh to Lower Egypt
2 Tanks moved from Cairo to Nubia
1 Elite and 1 Infantry moved from Cairo to Lower Egypt
1 Infantry moved from Cairo to Lower Egypt
1 Artillery moved from Cairo to Lower Egypt
1 Artillery moved from Cairo to Lower Egypt
1 AAGun moved from Cairo to Lower Egypt
1 AAGun and 2 Infantrys moved from South Africa to Rhodesia
1 Fighter moved from Belgian Congo to Kenya
1 Artillery and 1 Infantry moved from Italian East Africa to Kordofan
2 Submarines moved from 59 Sea Zone to 57 Sea Zone
1 Elite moved from Madras to Hyderabad
2 Infantrys moved from Hyderabad to Calcutta
2 Infantrys moved from Southwest USA to 83 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
2 Infantrys moved from 98 Sea Zone to Palmyra
1 Infantry and 1 Tank moved from Iceland to 10 Sea Zone
1 Battleship, 2 Destroyers, 1 Infantry, 1 Tank and 2 Transports moved from 10 Sea Zone to 21 Sea Zone
1 Submarine moved from 18 Sea Zone to 20 Sea Zone
1 Infantry moved from 21 Sea Zone to Dover
1 Tank moved from 21 Sea Zone to Dover
2 AAGuns, 1 Artillery and 4 Infantrys moved from Manchester to Dover
6 Infantrys moved from Wales to London
2 Fighters moved from Wales to 21 Sea Zone
1 Fighter moved from Northern Ireland to Dover
3 Artillerys and 1 Elite moved from Wales to London
1 Fighter moved from Greenland to Dublin
1 Infantry moved from Ontario to Quebec
1 Submarine moved from 20 Sea Zone to 21 Sea Zone
1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
1 Fighter moved from Dover to ManchesterPlace Units - British
1 Carrier placed in 21 Sea Zone
1 Battleship, 2 Carriers, 2 Destroyers and 1 Submarine placed in 56 Sea Zone
2 Artillerys and 2 Elites placed in MadrasTurn Complete - British
British collect 103 PUs; end with 104 PUsTerritory Summary for British :
London : 1 AAGun, 3 Artillerys, 1 Bomber, 1 Elite, 1 Factory, 11 Infantrys and 1 Tank
British Guiana : 1 Infantry
Italian East Africa : 1 flag
Picardy : 1 Infantry
W.Morocco : 1 Infantry
Yunnan : 1 Artillery, 3 Infantrys and 2 Tanks
New Valley : 1 Infantry
Assam : 2 Tanks
Vancouver : 1 AAGun, 1 Factory and 2 Infantrys
Burma : 2 Artillerys and 1 Elite
Darfur : 1 Infantry
Kordofan : 1 Artillery and 1 Infantry
Bombay : 1 AAGun and 1 Factory
Dover : 2 AAGuns, 1 Artillery, 5 Infantrys and 1 Tank
Rhodesia : 1 AAGun and 2 Infantrys
Tabiteuea : 1 Infantry
Hyderabad : 1 AAGun, 1 Artillery and 3 Elites
Wales : 1 Factory
Mersa Matruh : 1 Infantry
Calcutta : 2 Infantrys
Quebec : 1 Infantry and 1 Tank
Fiji : 1 Artillery and 1 Infantry
Manchester : 1 Factory and 1 Fighter
Nubia : 1 Artillery, 1 Infantry and 3 Tanks
Kenya : 1 Fighter
Madras : 1 AAGun, 2 Artillerys, 2 Elites and 1 Factory
Montreal : 1 AAGun, 1 Factory and 2 Infantrys
Delhi : 1 Factory
Malta : 3 Bunkers
Nauru : 1 Infantry
Cairo : 1 Factory
Lower Egypt : 1 AAGun, 2 Artillerys, 1 Elite and 5 Infantrys
Gibraltar : 1 Bunker and 2 Infantrys
Sumatra : 4 Infantrys
Palmyra : 2 Infantrys
Cape Town : 1 Factory
Dublin : 1 flag, 1 Fighter, 2 Infantrys and 2 Tanks
Belgian Congo : 1 flag, 1 Artillery, 3 Infantrys and 1 Tank
W.Tibet : 1 flag
E.Iran : 1 flag, 1 Artillery
Iceland : 1 flag
S.Saudi Arabia : 1 flag
Mozambique : 1 flag
Greenland : 1 flag
21 Sea Zone : 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters, 1 Submarine, 1 T.Boat and 2 Transports
56 Sea Zone : 1 Adv.Fighter, 1 Battleship, 2 Carriers, 1 Cruiser, 2 Destroyers, 2 Fighters, 2 Submarines and 1 Transport
61 Sea Zone : 1 Destroyer, 1 Submarine and 2 Transports
57 Sea Zone : 2 Submarines
98 Sea Zone : 1 Destroyer and 1 Transport -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
1 Artillery moved from Port Moresby to 114 Sea Zone
1 Infantry moved from Queensland to 114 Sea Zone
1 Artillery, 1 Battleship, 2 Carriers, 2 Destroyers, 2 Fighters, 1 Infantry, 2 Submarines and 1 Transport moved from 114 Sea Zone to 109 Sea Zone
1 Artillery and 1 Infantry moved from 109 Sea Zone to Ponape
2 Fighters moved from 109 Sea Zone to PonapePurchase Units - Anzac
Anzac buy 1 Adv.Fighter, 2 Destroyers and 2 Transports; Remaining resources: 0 PUs;Combat - Anzac
Battle in Ponape
Anzac attack with 1 Artillery, 2 Fighters and 1 Infantry
Yamamoto defend with 1 Artillery
Anzac roll dice for 1 Battleship in Ponape, round 2 : 1/1 hits
Yamamoto roll dice for 1 Artillery in Ponape, round 2 : 0/1 hits
1 Artillery owned by the Yamamoto lost in Ponape
Anzac win, taking Ponape from Yamamoto with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 ArtilleryNon Combat Move - Anzac
2 Fighters moved from Ponape to 109 Sea Zone
1 Infantry moved from Milne Bay to West Papua
1 AAGun and 3 Infantrys moved from Queensland to TownsvillePlace Units - Anzac
1 Destroyer and 2 Transports placed in 114 Sea Zone
1 Destroyer placed in 113 Sea Zone
1 Adv.Fighter placed in TownsvilleTurn Complete - Anzac
Anzac collect 38 PUs; end with 38 PUsTerritory Summary for Anzac :
Kwajalein : 1 flag
Jaluit : 1 flag, 1 Infantry and 1 Tank
Tasmania : 1 Infantry
West Papua : 1 Artillery and 2 Infantrys
Port Moresby : 1 AAGun, 1 Elite, 1 Factory, 4 Infantrys and 1 Tank
Wellington : 1 AAGun, 1 Factory and 2 Infantrys
Broome : 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
New Britain : 1 Infantry
Canberra : 1 Bunker and 1 Factory
Townsville : 2 AAGuns, 1 Adv.Fighter, 1 Bunker, 1 Factory, 6 Infantrys and 1 Tank
Guadalcanal : 1 Infantry
New Ireland : 1 Artillery
Ponape : 1 Artillery and 1 Infantry
114 Sea Zone : 1 Destroyer and 2 Transports
113 Sea Zone : 1 Destroyer
109 Sea Zone : 1 Battleship, 2 Carriers, 2 Destroyers, 2 Fighters, 2 Submarines and 1 Transport -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Dutch
1 Infantry moved from Java to SumatraPurchase Units - Dutch
Dutch buy nothing; Remaining resources: 21 PUs;Non Combat Move - Dutch
Turn Complete - Dutch
Dutch collect 19 PUs; end with 40 PUsTerritory Summary for Dutch :
Jilolo : 1 Infantry
Timor : 1 Infantry
Hollandia : 1 Artillery, 2 Infantrys and 1 Tank
Sumatra : 2 Artillerys, 1 Bunker and 3 Infantrys
Celebes : 1 Infantry
Tanimbar : 1 Infantry
Amazon : 1 flag, 1 Tank -
I ‘think’ I’m getting a better idea of the game. Still no clue if I’m being effective, or doing well, but it’s not bad. I do miss the bases from A&A, but this is a good game.
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
1 Elite and 1 Infantry moved from Bucharest to E.Romania
2 Artillerys moved from Bucharest to E.Romania
1 Tank moved from Serbia to E.Romania
1 Artillery moved from Serbia to W.RomaniaPurchase Units - Romanians
Romanians buy 2 Elites and 2 Tanks; Remaining resources: 0 PUs;Non Combat Move - Romanians
Place Units - Romanians
2 Elites and 2 Tanks placed in BucharestTurn Complete - Romanians
Romanians collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
1 Infantry moved from Mindanao to 111 Sea Zone
1 Infantry and 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Java
Thai take Java from Dutch
1 Infantry moved from East And South Borneo to British Borneo
Thai take British Borneo from British
2 Artillerys moved from East And South Borneo to 110 Sea Zone
2 Infantrys moved from Malaya to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Artillery and 1 Infantry moved from 111 Sea Zone to Celebes
1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 107 Sea Zone
1 Artillery and 1 Infantry moved from 107 Sea Zone to Jilolo
2 ArmoredCars moved from Bangkok to Burma
1 Tank moved from N.Thailand to Burma
2 Artillerys, 1 Elite and 1 Infantry moved from Bangkok to S.Thailand
2 Infantrys moved from Malaya to S.ThailandPurchase Units - Thai
Thai buy 1 Factory and 5 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in Burma
Thai attack with 2 ArmoredCars and 1 Tank
British defend with 2 Artillerys and 1 Elite
Thai roll dice for 2 ArmoredCars and 1 Tank in Burma, round 2 : 2/3 hits
British roll dice for 2 Artillerys and 1 Elite in Burma, round 2 : 1/3 hits
1 Elite owned by the British, 1 ArmoredCar owned by the Thai and 1 Artillery owned by the British lost in Burma
Thai roll dice for 1 ArmoredCar and 1 Tank in Burma, round 3 : 1/2 hits
British roll dice for 1 Artillery in Burma, round 3 : 0/1 hits
1 Artillery owned by the British lost in Burma
Thai win, taking Burma from British with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 7
Casualties for British: 2 Artillerys and 1 Elite
Casualties for Thai: 1 ArmoredCar
Battle in Celebes
Thai attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Infantry in Celebes, round 2 : 1/2 hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits
1 Infantry owned by the Dutch lost in Celebes
Thai win, taking Celebes from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Jilolo
Thai attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Infantry in Jilolo, round 2 : 1/2 hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 1/1 hits
1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Jilolo
Thai win, taking Jilolo from Dutch with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for Dutch: 1 InfantryNon Combat Move - Thai
Place Units - Thai
5 Infantrys placed in Bangkok
1 Factory placed in MalayaTurn Complete - Thai
Thai collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
1 Artillery moved from Kwajalein to 96 Sea Zone
1 Tank moved from Kwajalein to 96 Sea Zone
6 Infantrys moved from Kwajalein to 96 Sea Zone
1 Artillery, 1 Battleship, 3 Carriers, 3 Destroyers, 5 Fighters, 6 Infantrys, 1 Submarine, 1 Tank and 4 Transports moved from 96 Sea Zone to 109 Sea Zone
2 Infantrys and 1 Tank moved from 109 Sea Zone to Woleai
1 Artillery and 3 Infantrys moved from 109 Sea Zone to Truk
3 Fighters moved from 109 Sea Zone to Woleai
2 Fighters moved from 109 Sea Zone to Truk
1 Bomber moved from Kwajalein to Truk
1 Bomber moved from Kwajalein to Woleai
1 Artillery and 1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Artillery, 2 Destroyers, 1 Infantry and 1 Transport moved from 91 Sea Zone to 104 Sea Zone
4 Infantrys and 1 Tank moved from Colombia to Peru
1 Tank moved from Venezuela to Peru
2 Tanks moved from Central America to Peru
2 Infantrys moved from South Atlantic USA to 26 Sea Zone
2 Infantrys moved from 26 Sea Zone to Hispaniola
1 Bomber and 1 Fighter moved from South Atlantic USA to Hispaniola
1 Artillery and 1 Infantry moved from Southwest USA to 83 Sea Zone
2 Marines moved from San Francisco to 83 Sea Zone
1 Artillery, 1 B.Transport, 1 Battleship, 1 Cruiser, 1 Infantry, 2 Marines and 2 Submarines moved from 83 Sea Zone to 91 Sea ZonePurchase Units - Americans
Americans buy 2 Adv.Fighters, 2 Artillerys, 2 B.Transports, 1 Battleship, 1 Carrier and 6 Elites; Remaining resources: 0 PUs;Combat - Americans
Battle in Truk
Americans attack with 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys in Truk, round 2 : 1/7 hits
Yamamoto roll dice for 1 Infantry in Truk, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in Truk
Americans win, taking Truk from Yamamoto with 1 Artillery, 1 Bomber, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Hispaniola
Americans attack with 1 Bomber, 1 Fighter and 2 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Hispaniola, round 2 : 1/4 hits
Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Hispaniola
Americans loses 0 PUs for violating Hispaniolas neutrality.
Americans win, taking Hispaniola from Neutral with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Woleai
Americans attack with 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank
Yamamoto defend with 1 Artillery
Americans roll dice for 1 Battleship in Woleai, round 2 : 1/1 hits
Yamamoto roll dice for 1 Artillery in Woleai, round 2 : 0/1 hits
1 Artillery owned by the Yamamoto lost in Woleai
Americans win, taking Woleai from Yamamoto with 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Battle in Peru
Americans attack with 4 Infantrys and 4 Tanks
Neutral defend with 1 Artillery and 1 Infantry
Americans roll dice for 4 Infantrys and 4 Tanks in Peru, round 2 : 2/8 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 0/2 hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Peru
Americans loses 0 PUs for violating Perus neutrality.
Americans win, taking Peru from Neutral with 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 1 InfantryNon Combat Move - Americans
1 Artillery and 1 Infantry moved from E.Mexico to Central America
2 Fighters moved from Truk to 109 Sea Zone
3 Fighters moved from Woleai to 109 Sea Zone
1 Artillery and 1 Infantry moved from 104 Sea Zone to Tarawa
1 Bomber moved from Woleai to Port Moresby
1 Bomber moved from Truk to Port Moresby
1 Adv.Fighter moved from Pearl Harbor to 109 Sea Zone
1 Artillery, 1 Infantry and 2 Marines moved from 91 Sea Zone to Oahu
1 Bomber moved from Hispaniola to South Atlantic USA
1 Fighter moved from Hispaniola to South Atlantic USAPlace Units - Americans
1 Battleship and 1 Carrier placed in 91 Sea Zone
1 Adv.Fighter placed in 91 Sea Zone
2 B.Transports placed in 25 Sea Zone
1 Adv.Fighter and 2 Artillerys placed in South Atlantic USA
6 Elites placed in South Central USATurn Complete - Americans
Americans collect 100 PUs; end with 100 PUsTerritory Summary for Americans :
Tarawa : 1 Artillery and 1 Infantry
Port Moresby : 2 Bombers
New Caledonia : 1 Infantry
Washington : 1 AAGun and 1 Factory
San Francisco : 1 AAGun, 1 Factory and 2 Marines
Pearl Harbor : 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
Truk : 1 Artillery and 3 Infantrys
South Central USA : 1 AAGun, 6 Elites and 1 Factory
Wake : 1 Artillery and 1 Infantry
Oahu : 1 Artillery, 1 Infantry and 2 Marines
Woleai : 2 Infantrys and 1 Tank
Midway : 1 Infantry
Kermandec : 1 Infantry
Guam : 1 Infantry
South Atlantic USA : 1 AAGun, 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Factory, 1 Fighter and 2 Infantrys
W.Mexico : 1 flag
Peru : 1 flag, 4 Infantrys and 4 Tanks
Central America : 1 flag, 1 Artillery and 1 Infantry
Hispaniola : 1 flag, 2 Infantrys
E.Mexico : 1 flag
Venezuela : 1 flag
26 Sea Zone : 2 Destroyers and 1 Transport
91 Sea Zone : 1 Adv.Fighter, 1 B.Transport, 2 Battleships, 1 Carrier, 1 Cruiser and 2 Submarines
25 Sea Zone : 2 B.Transports
109 Sea Zone : 1 Adv.Fighter, 1 Battleship, 3 Carriers, 3 Destroyers, 5 Fighters, 1 Infantry, 1 Submarine and 4 Transports
104 Sea Zone : 2 Destroyers and 1 Transport -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
1 Infantry moved from East Prussia to Lithuania
Germans take Lithuania from Russians
3 Infantrys moved from East Prussia to Latvia
1 Infantry moved from Brest to Minsk
Germans take Minsk from Russians
3 Artillerys and 5 Infantrys moved from Brest to Kiev
2 Artillerys and 3 Infantrys moved from Vinnytsia to Odessa
1 Tank moved from Brest to Odessa
2 ArmoredCars and 2 Tanks moved from Warsaw to Kiev
1 Stuka moved from Brest to Latvia
5 Infantrys moved from Krakow to Vinnytsia
2 ArmoredCars, 1 Artillery and 2 Infantrys moved from Bohemia to Krakow
2 ArmoredCars moved from Krakow to Vinnytsia
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Danzig to 24 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Pomerania to 23 Sea Zone
1 Infantry moved from 24 Sea Zone to Vyborg
Finns take Vyborg from Russians
4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
4 Infantrys moved from 24 Sea Zone to Estonia
2 Fighters moved from 23 Sea Zone to Estonia
1 Submarine moved from 23 Sea Zone to 22 Sea Zone
1 Carrier moved from 23 Sea Zone to 24 Sea Zone
4 Infantrys moved from Pomerania to Danzig
1 Infantry moved from Danzig to East Prussia
1 Infantry moved from Brandenburg to Pomerania
3 Artillerys moved from Berlin to Brandenburg
2 Infantrys moved from Berlin to Brandenburg
1 Infantry moved from Orleanais to Brittany
1 Tank moved from Orleanais to Brittany
7 Mech.Infs moved from Paris to Lorraine
7 Mech.Infs moved from Lorraine to Belgium
1 Tank moved from Paris to Brittany
9 Tanks moved from Paris to Normandy
9 Tanks moved from Paris to Picardy
4 Submarines moved from 45 Sea Zone to 48 Sea Zone
1 Destroyer moved from 45 Sea Zone to 48 Sea Zone
2 Transports moved from 45 Sea Zone to 48 Sea ZonePurchase Units - Germans
Germans buy 4 ArmoredCars, 1 Cruiser, 1 Destroyer, 2 HeavyTanks, 33 Infantrys, 1 Mech.Inf, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;Combat - Germans
Battle in Estonia
Germans attack with 2 Fighters and 4 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 Battleship in Estonia, round 2 : 1/1 hits
Germans roll dice for 2 Fighters and 4 Infantrys in Estonia, round 2 : 3/6 hits
Russians roll dice for 1 Artillery and 1 Infantry in Estonia, round 2 : 1/2 hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Estonia
Germans win, taking Estonia from Russians with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Odessa
Germans attack with 2 Artillerys, 3 Infantrys and 1 Tank
Russians defend with 1 Artillery, 1 Elite and 2 Infantrys
Germans roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Odessa, round 2 : 2/6 hits
Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Odessa, round 2 : 3/4 hits
2 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Odessa
Germans roll dice for 2 Artillerys and 1 Tank in Odessa, round 3 : 0/3 hits
Russians roll dice for 1 Artillery and 1 Elite in Odessa, round 3 : 0/2 hits
Germans roll dice for 2 Artillerys and 1 Tank in Odessa, round 4 : 2/3 hits
Russians roll dice for 1 Artillery and 1 Elite in Odessa, round 4 : 2/2 hits
1 Elite owned by the Russians, 1 Artillery owned by the Russians and 2 Artillerys owned by the Germans lost in Odessa
Germans win, taking Odessa from Russians with 1 Tank remaining. Battle score for attacker is -3
Casualties for Germans: 2 Artillerys and 3 Infantrys
Casualties for Russians: 1 Artillery, 1 Elite and 2 Infantrys
Battle in Kiev
Germans attack with 2 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Tanks
Russians defend with 3 Infantrys and 1 Tank
Germans roll dice for 2 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Tanks in Kiev, round 2 : 5/12 hits
Russians roll dice for 3 Infantrys and 1 Tank in Kiev, round 2 : 0/4 hits
3 Infantrys owned by the Russians and 1 Tank owned by the Russians lost in Kiev
Germans win, taking Kiev from Russians with 2 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 11
Casualties for Russians: 3 Infantrys and 1 Tank
Battle in Normandy
Germans attack with 9 Tanks
French defend with 1 Artillery, 1 Factory and 1 Infantry
Germans roll dice for 9 Tanks in Normandy, round 2 : 4/9 hits
French roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 2/2 hits
1 Artillery owned by the French, 1 Infantry owned by the French and 2 Tanks owned by the Germans lost in Normandy
Germans win, taking Normandy from French with 7 Tanks remaining. Battle score for attacker is -4
Casualties for Germans: 2 Tanks
Casualties for French: 1 Artillery and 1 Infantry
Battle in Brittany
Germans attack with 1 Infantry and 2 Tanks
French defend with 1 Infantry
Germans roll dice for 1 Infantry and 2 Tanks in Brittany, round 2 : 1/3 hits
French roll dice for 1 Infantry in Brittany, round 2 : 0/1 hits
1 Infantry owned by the French lost in Brittany
Germans win, taking Brittany from French with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Belgium
Germans attack with 7 Mech.Infs
Neutral defend with 3 Infantrys
Germans roll dice for 7 Mech.Infs in Belgium, round 2 : 3/7 hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits
3 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 7 Mech.Infs remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Battle in Latvia
Germans attack with 3 Infantrys and 1 Stuka
Russians defend with 2 Infantrys
Germans roll dice for 3 Infantrys and 1 Stuka in Latvia, round 2 : 0/4 hits
Russians roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits
1 Infantry owned by the Germans lost in Latvia
Germans roll dice for 2 Infantrys and 1 Stuka in Latvia, round 3 : 1/3 hits
Russians roll dice for 2 Infantrys in Latvia, round 3 : 1/2 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Germans roll dice for 1 Infantry and 1 Stuka in Latvia, round 4 : 2/2 hits
Russians roll dice for 1 Infantry in Latvia, round 4 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Germans win with 1 Stuka remaining. Battle score for attacker is -2
Casualties for Germans: 3 Infantrys
Casualties for Russians: 2 Infantrys
Battle in Picardy
Germans attack with 9 Tanks
British defend with 1 Infantry; French defend with 1 Bunker and 1 Infantry
Germans roll dice for 9 Tanks in Picardy, round 2 : 5/9 hits
French roll dice for 1 Bunker and 2 Infantrys in Picardy, round 2 : 1/3 hits
1 Bunker owned by the French, 1 Infantry owned by the French, 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Picardy
Germans win, taking Picardy from French with 8 Tanks remaining. Battle score for attacker is 5
Casualties for Germans: 1 Tank
Casualties for British: 1 Infantry
Casualties for French: 1 Bunker and 1 InfantryNon Combat Move - Germans
2 Fighters moved from Estonia to 24 Sea Zone
1 Stuka moved from Latvia to DanzigPlace Units - Germans
1 Cruiser, 1 Destroyer and 1 Submarine placed in 23 Sea Zone
3 Infantrys placed in Hamburg
2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
2 ArmoredCars, 1 HeavyTank, 1 Mech.Inf and 1 Tank placed in Bohemia
4 Infantrys placed in Rhine
15 Infantrys placed in Berlin
3 Infantrys placed in Bavaria
8 Infantrys placed in ParisTurn Complete - Germans
Germans collect 107 PUs; end with 107 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Cruiser, 1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone
1 Artillery moved from Georgia to 54 Sea Zone
1 Elite moved from Georgia to 54 Sea Zone
1 Artillery and 1 Infantry moved from Rostov to 54 Sea Zone
1 Elite moved from Rostov to 54 Sea Zone
2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 1 Infantry, 1 Submarine and 2 Transports moved from 54 Sea Zone to 53 Sea Zone
2 Artillerys moved from 53 Sea Zone to Odessa
1 Elite moved from 53 Sea Zone to Bulgaria
Russians take Bulgaria from Romanians
1 Elite moved from 53 Sea Zone to Odessa
1 Infantry moved from 53 Sea Zone to Odessa
2 ArmoredCars and 3 Tanks moved from Kursk to Kiev
1 Tank moved from Rostov to Kiev
2 ArmoredCars and 3 Tanks moved from Smolensk to Kiev
1 Bomber moved from Rostov to Kiev
1 Adv.Fighter moved from Leningrad to Kiev
1 Infantry moved from Smolensk to Minsk
2 Infantrys moved from Novgorod to Minsk
1 Artillery moved from Novgorod to Minsk
1 Elite moved from Novgorod to Minsk
1 Infantry moved from Lapland to Oulu
2 Artillerys moved from Lapland to Oulu
1 Adv.Fighter moved from Leningrad to Oulu
1 Artillery moved from Leningrad to Estonia
1 Fighter moved from Leningrad to Estonia
3 Infantrys moved from Leningrad to Estonia
1 Infantry moved from Ulan Bator to S.Buryat Mongolia
Russians take S.Buryat Mongolia from HisaichiPurchase Units - Russians
Russians buy 1 Adv.Fighter, 10 ArmoredCars, 4 Artillerys, 5 Elites, 2 HeavyTanks, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Minsk
Russians attack with 1 Artillery, 1 Elite and 3 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Minsk, round 2 : 0/5 hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits
1 Infantry owned by the Russians lost in Minsk
Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Minsk, round 3 : 0/4 hits
Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits
Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Minsk, round 4 : 1/4 hits
Germans roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits
1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Oulu
Russians attack with 1 Adv.Fighter, 2 Artillerys and 1 Infantry
Finns defend with 2 Infantrys
Russians roll dice for 1 Adv.Fighter, 2 Artillerys and 1 Infantry in Oulu, round 2 : 1/4 hits
Finns roll dice for 2 Infantrys in Oulu, round 2 : 0/2 hits
1 Infantry owned by the Finns lost in Oulu
Russians roll dice for 1 Adv.Fighter, 2 Artillerys and 1 Infantry in Oulu, round 3 : 2/4 hits
Finns roll dice for 1 Infantry in Oulu, round 3 : 1/1 hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
Russians win, taking Oulu from Finns with 1 Adv.Fighter and 2 Artillerys remaining. Battle score for attacker is 2
Casualties for Finns: 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in Kiev
Russians attack with 1 Adv.Fighter, 4 ArmoredCars, 1 Bomber and 7 Tanks
Germans defend with 2 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Tanks
Russians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Bomber and 7 Tanks in Kiev, round 2 : 6/13 hits
Germans roll dice for 2 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Tanks in Kiev, round 2 : 3/12 hits
2 ArmoredCars owned by the Germans, 3 ArmoredCars owned by the Russians and 4 Infantrys owned by the Germans lost in Kiev
Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Bomber and 7 Tanks in Kiev, round 3 : 1/10 hits
Germans roll dice for 3 Artillerys, 1 Infantry and 2 Tanks in Kiev, round 3 : 2/6 hits
1 ArmoredCar owned by the Russians, 1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Kiev
Russians roll dice for 1 Adv.Fighter, 1 Bomber and 6 Tanks in Kiev, round 4 : 7/8 hits
Germans roll dice for 3 Artillerys and 2 Tanks in Kiev, round 4 : 3/5 hits
3 Artillerys owned by the Germans, 3 Tanks owned by the Russians and 2 Tanks owned by the Germans lost in Kiev
Russians win, taking Kiev from Germans with 1 Adv.Fighter, 1 Bomber and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 2 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Tanks
Casualties for Russians: 4 ArmoredCars and 4 Tanks
Battle in Odessa
Russians attack with 2 Artillerys, 1 Elite and 1 Infantry
Germans defend with 1 Tank
Russians roll dice for 1 Cruiser in Odessa, round 2 : 0/1 hits
Russians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Odessa, round 2 : 2/4 hits
Germans roll dice for 1 Tank in Odessa, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Odessa
Russians win, taking Odessa from Germans with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 3
Casualties for Germans: 1 Tank
Casualties for Russians: 1 Infantry
Battle in Estonia
Russians attack with 1 Artillery, 1 Fighter and 3 Infantrys
Germans defend with 3 Infantrys
Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Estonia, round 2 : 2/5 hits
Germans roll dice for 3 Infantrys in Estonia, round 2 : 2/3 hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Estonia
Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Estonia, round 3 : 1/3 hits
Germans roll dice for 1 Infantry in Estonia, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Estonia
Russians win, taking Estonia from Germans with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Germans: 3 Infantrys
Casualties for Russians: 3 InfantrysNon Combat Move - Russians
1 Fighter moved from Estonia to Leningrad
1 Adv.Fighter moved from Kiev to Kursk
1 Adv.Fighter moved from Oulu to Leningrad
1 Bomber moved from Kiev to Kursk
8 ArmoredCars and 2 Tanks moved from Moscow to Kursk
2 Infantrys moved from Rostov to Donetsk
3 ArmoredCars and 2 Tanks moved from Stalingrad to Kursk
1 Infantry moved from Yaroslavl to S.Karelia
2 ArmoredCars and 2 Elites moved from Arkhangelsk to 6 Sea Zone
2 ArmoredCars and 2 Elites moved from 6 Sea Zone to Lapland
1 AAGun moved from Astrakhan to Erzurum
1 Artillery moved from Zhigansk to Olyokminsk
1 Infantry moved from Khatanga to Zhigansk
6 Infantrys moved from Evenkia to Olyokminsk
1 Infantry moved from Bratsk to Olyokminsk
1 AAGun and 1 Artillery moved from Krasnoyarsk to Bratsk
3 ArmoredCars moved from Sibirsky to Olyokminsk
1 Infantry moved from Khatanga to Bulun
1 Infantry moved from Chimkent to 126 Sea Zone
1 Infantry moved from 126 Sea Zone to Astrakhan
1 Infantry moved from Tashkent to Chimkent
1 Elite moved from Tashkent to Chimkent
1 AAGun moved from Stalingrad to Rostov
1 AAGun moved from Moscow to YaroslavlPlace Units - Russians
4 ArmoredCars, 1 HeavyTank and 1 Tank placed in Sibirsky
2 Artillerys and 2 Elites placed in Arkhangelsk
1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry placed in Leningrad
1 Artillery and 2 Elites placed in Georgia
2 ArmoredCars, 1 HeavyTank and 2 Tanks placed in Stalingrad
4 ArmoredCars placed in MoscowTurn Complete - Russians
Russians collect 99 PUs; end with 99 PUsTerritory Summary for Russians :
Irkutsk : 1 Infantry
Arkhangelsk : 1 AAGun, 2 Artillerys, 2 Elites and 1 Factory
Donetsk : 2 Infantrys
Olyokminsk : 3 ArmoredCars, 1 Artillery, 12 Infantrys and 3 Tanks
Astrakhan : 1 Infantry
Kiev : 3 Tanks
S.Buryat Mongolia : 1 Infantry
Stalingrad : 2 ArmoredCars, 1 Factory, 1 HeavyTank and 2 Tanks
Moscow : 4 ArmoredCars and 1 Factory
Kursk : 1 Adv.Fighter, 11 ArmoredCars, 1 Bomber and 4 Tanks
Zhigansk : 1 Infantry
Yakutsk : 1 Infantry
Kamchatka : 1 Bunker and 1 Infantry
Leningrad : 1 AAGun, 2 Adv.Fighters, 2 Artillerys, 2 Bunkers, 1 Elite, 1 Factory, 1 Fighter and 2 Infantrys
Odessa : 2 Artillerys and 1 Elite
Tashkent : 1 Factory
Sverdlovsk : 1 Factory
Bulun : 1 Infantry
Estonia : 1 Artillery
Bratsk : 1 AAGun and 1 Artillery
Sibirsky : 1 AAGun, 4 ArmoredCars, 1 Factory, 1 HeavyTank and 1 Tank
Georgia : 1 AAGun, 1 Artillery, 2 Elites and 1 Factory
Chimkent : 1 Elite and 1 Infantry
Rostov : 1 AAGun
Yaroslavl : 1 AAGun
S.Karelia : 1 Infantry
Minsk : 1 Artillery, 1 Elite and 2 Infantrys
Oulu : 1 flag, 2 Artillerys
Lapland : 1 flag, 2 ArmoredCars and 2 Elites
Bulgaria : 1 flag, 1 Elite
Ulan Bator : 1 flag
Azerbaijan : 1 flag
Khobdo : 1 flag
Erzurum : 1 flag, 1 AAGun and 2 Infantrys
53 Sea Zone : 1 Cruiser, 1 Destroyer, 1 Submarine and 2 Transports
126 Sea Zone : 1 Transport
6 Sea Zone : 1 Destroyer, 1 Submarine and 2 Transports -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
3 Infantrys moved from Tobruk to Mersa Matruh
2 Fighters moved from 51 Sea Zone to Mersa Matruh
3 Infantrys moved from Kufra to New Valley
2 Fighters moved from Kufra to New Valley
2 Artillerys and 3 Tanks moved from Kufra to Darfur
2 ArmoredCars moved from Hun to Darfur
1 Infantry moved from Hun to Kufra
1 Infantry moved from Tobruk to Kufra
1 Infantry moved from S.Algeria to E.Morocco
4 ArmoredCars, 3 Artillerys, 3 Infantrys and 1 Tank moved from N.Algeria to E.Morocco
2 ArmoredCars moved from N.Tunisia to E.Morocco
2 Tanks moved from N.Tunisia to E.Morocco
4 Mech.Infs moved from Tunis to E.Morocco
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
2 Infantrys moved from 51 Sea Zone to Mersa Matruh
1 Transport moved from 45 Sea Zone to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
2 Infantrys moved from 48 Sea Zone to Tobruk
1 Transport moved from 45 Sea Zone to 46 Sea Zone
1 Artillery moved from N.Tunisia to 45 Sea Zone
5 Infantrys moved from N.Tunisia to 45 Sea Zone
1 Artillery, 5 Infantrys and 3 Transports moved from 45 Sea Zone to 48 Sea Zone
1 Artillery and 5 Infantrys moved from 48 Sea Zone to Tobruk
2 Transports moved from 42 Sea Zone to 46 Sea ZonePurchase Units - Italians
Italians buy 2 ArmoredCars, 1 Carrier, 1 Cruiser, 7 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in E.Morocco
Italians attack with 6 ArmoredCars, 3 Artillerys, 4 Infantrys, 4 Mech.Infs and 3 Tanks
French defend with 2 Elites, 1 Factory, 2 Infantrys and 2 Tanks
Italians roll dice for 6 ArmoredCars, 3 Artillerys, 4 Infantrys, 4 Mech.Infs and 3 Tanks in E.Morocco, round 2 : 7/20 hits
French roll dice for 2 Elites, 2 Infantrys and 2 Tanks in E.Morocco, round 2 : 2/6 hits
2 Elites owned by the French, 2 Tanks owned by the French, 2 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in E.Morocco
Italians win, taking E.Morocco from French with 6 ArmoredCars, 3 Artillerys, 2 Infantrys, 4 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 16
Casualties for Italians: 2 Infantrys
Casualties for French: 2 Elites, 2 Infantrys and 2 Tanks
Battle in Darfur
Italians attack with 2 ArmoredCars, 2 Artillerys and 3 Tanks
British defend with 1 Infantry
Italians roll dice for 2 ArmoredCars, 2 Artillerys and 3 Tanks in Darfur, round 2 : 4/7 hits
British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits
1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in Darfur
Italians win, taking Darfur from British with 1 ArmoredCar, 2 Artillerys and 3 Tanks remaining. Battle score for attacker is -2
Casualties for Italians: 1 ArmoredCar
Casualties for British: 1 Infantry
Battle in Mersa Matruh
Italians attack with 2 Fighters and 5 Infantrys
British defend with 1 Infantry
Italians roll dice for 1 Battleship in Mersa Matruh, round 2 : 1/1 hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits
1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 2 Fighters and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in New Valley
Italians attack with 2 Fighters and 3 Infantrys
British defend with 1 Infantry
Italians roll dice for 2 Fighters and 3 Infantrys in New Valley, round 2 : 3/5 hits
British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
Italians win, taking New Valley from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 InfantryNon Combat Move - Italians
2 Fighters moved from New Valley to 51 Sea Zone
2 Fighters moved from Mersa Matruh to 51 Sea ZonePlace Units - Italians
1 Carrier, 1 Cruiser and 1 S.Submarine placed in 51 Sea Zone
1 Infantry placed in Greece
2 ArmoredCars and 1 Infantry placed in Hun
5 Infantrys placed in RomeTurn Complete - Italians
Italians collect 63 PUs; end with 63 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 17 Sea Zone to 31 Sea Zone
1 Artillery and 1 Infantry moved from 31 Sea Zone to GibraltarPurchase Units - French
French buy 2 Artillerys and 2 Transports; Remaining resources: 10 PUs;Non Combat Move - French
1 Infantry moved from W.Morocco to MauritaniaPlace Units - French
2 Transports placed in 1 Sea Zone
2 Artillerys placed in SyriaTurn Complete - French
French collect 16 PUs; end with 26 PUsTerritory Summary for French :
Corsica : 1 Infantry
Churchill : 1 AAGun, 1 Factory and 3 Infantrys
Syria : 1 AAGun, 2 Artillerys, 1 Elite, 1 Factory and 3 Infantrys
Mauritania : 1 Infantry
French Guiana : 1 Infantry
Madagascar : 1 Infantry
Gibraltar : 1 Artillery and 1 Infantry
31 Sea Zone : 1 Destroyer and 1 Transport
1 Sea Zone : 2 Transports -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 B.Transport moved from 84 Sea Zone to 85 Sea Zone
1 ArmoredCar and 1 Tank moved from Tokyo to 85 Sea Zone
1 Infantry moved from Tokyo to 85 Sea Zone
1 ArmoredCar, 1 B.Transport, 1 Infantry and 1 Tank moved from 85 Sea Zone to 76 Sea Zone
1 Artillery moved from Kunashir to 75 Sea Zone
1 Artillery and 2 B.Transports moved from 75 Sea Zone to 85 Sea Zone
1 Infantry moved from Paramushir to 75 Sea Zone
1 Infantry and 1 T.Boat moved from 75 Sea Zone to 76 Sea Zone
2 ArmoredCars, 1 Infantry and 1 Tank moved from Tokyo to 85 Sea Zone
2 ArmoredCars, 1 Artillery, 2 B.Transports, 1 Infantry and 1 Tank moved from 85 Sea Zone to 76 Sea Zone
1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
3 ArmoredCars, 1 Artillery, 3 Infantrys and 2 Tanks moved from 76 Sea Zone to Kamchatka
1 T.Boat moved from 75 Sea Zone to 76 Sea Zone
1 Infantry moved from Mindoro to 93 Sea Zone
2 Adv.Fighters, 3 Carriers, 1 Destroyer and 4 Fighters moved from 94 Sea Zone to 107 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Soembawa
Yamamoto take Soembawa from Dutch
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Infantry and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Flores
Yamamoto take Flores from Dutch
1 Destroyer and 1 Submarine moved from 110 Sea Zone to 107 Sea Zone
1 Infantry moved from Anhwei to Hupeh
1 Tank moved from Samar to Davao
1 Bomber moved from Ayan to S.French Indochina
2 Tanks moved from Malaya to S.French Indochina
1 ArmoredCar moved from Banjarmasin to 110 Sea Zone
1 ArmoredCar, 1 Infantry and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
1 ArmoredCar and 1 Infantry moved from 112 Sea Zone to Tanimbar
1 Transport moved from 92 Sea Zone to 110 Sea Zone
1 Marine moved from Banjarmasin to 110 Sea Zone
1 Marine moved from 110 Sea Zone to Lombok
Yamamoto take Lombok from DutchPurchase Units - Yamamoto
Yamamoto buy 10 ArmoredCars, 1 B.Carrier and 4 Tanks; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Kamchatka
Yamamoto attack with 3 ArmoredCars, 1 Artillery, 3 Infantrys and 2 Tanks
Russians defend with 1 Bunker and 1 Infantry
Yamamoto roll dice for 3 ArmoredCars, 1 Artillery, 3 Infantrys and 2 Tanks in Kamchatka, round 2 : 2/9 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker and 1 Infantry in Kamchatka, round 2 : 1/2 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kamchatka
Yamamoto roll dice for 3 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Tanks in Kamchatka, round 3 : 2/8 hits
Russians roll dice for 1 Bunker in Kamchatka, round 3 : 0/1 hits
1 Bunker owned by the Russians lost in Kamchatka
Yamamoto win, taking Kamchatka from Russians with 3 ArmoredCars, 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Infantry
Casualties for Russians: 1 Bunker and 1 Infantry
Battle in Tanimbar
Yamamoto attack with 1 ArmoredCar and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 ArmoredCar and 1 Infantry in Tanimbar, round 2 : 0/2 hits
Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in Tanimbar
Yamamoto roll dice for 1 ArmoredCar in Tanimbar, round 3 : 0/1 hits
Dutch roll dice for 1 Infantry in Tanimbar, round 3 : 1/1 hits
1 ArmoredCar owned by the Yamamoto lost in Tanimbar
Dutch win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Yamamoto: 1 ArmoredCar and 1 InfantryNon Combat Move - Yamamoto
2 Transports moved from 92 Sea Zone to 84 Sea Zone
2 Transports moved from 84 Sea Zone to 85 Sea ZonePlace Units - Yamamoto
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Malaya: 3 Fighters
EDIT: Turning off Edit Mode
1 B.Carrier placed in 107 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Yamamoto to 107 Sea Zone: 3 Fighters
EDIT: Turning off Edit Mode
4 ArmoredCars placed in Banjarmasin
4 ArmoredCars and 4 Tanks placed in Tokyo
2 ArmoredCars placed in ChubuTurn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Infantry moved from Szechwan to Kweichow
1 Tank moved from Szechwan to Kweichow
1 Adv.Fighter moved from Lanchow to Kweichow
1 Infantry moved from Shensi to Shansi
Chinese take Shansi from Hisaichi
1 Infantry moved from Shensi to Suiyuan
1 Tank moved from Szechwan to Suiyuan
1 Fighter moved from Lanchow to Suiyuan
1 Artillery and 2 Infantrys moved from Shensi to Hupeh
3 Tanks moved from Szechwan to Hupeh
1 Adv.Fighter moved from Lanchow to HupehPurchase Units - Chinese
Chinese buy 4 ArmoredCars, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 1 Adv.Fighter, 1 Infantry and 1 Tank
Yamamoto defend with 1 Tank
Chinese roll dice for 1 Adv.Fighter, 1 Infantry and 1 Tank in Kweichow, round 2 : 1/3 hits
Yamamoto roll dice for 1 Tank in Kweichow, round 2 : 0/1 hits
1 Tank owned by the Yamamoto lost in Kweichow
Chinese win, taking Kweichow from Yamamoto with 1 Adv.Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Battle in Hupeh
Chinese attack with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 3 Tanks
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 3 Tanks in Hupeh, round 2 : 2/7 hits
Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Suiyuan
Chinese attack with 1 Fighter, 1 Infantry and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Suiyuan, round 2 : 1/3 hits
Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 InfantryNon Combat Move - Chinese
1 AAGun moved from Shensi to Hupeh
1 Adv.Fighter moved from Hupeh to Shensi
6 Infantrys moved from Lanchow to Shensi
1 Fighter moved from Suiyuan to Shensi
1 Adv.Fighter moved from Kweichow to Shensi
1 AAGun, 2 Artillerys, 2 Elites and 2 Infantrys moved from E.Qinghai to Ningsia
2 Tanks moved from W.Qinghai to Ningsia
4 Artillerys and 2 Marines moved from Hsining to E.Qinghai
4 ArmoredCars moved from Urumqi to Gobi AltaiPlace Units - Chinese
1 ArmoredCar, 4 Infantrys and 1 Tank placed in Hsining
3 ArmoredCars placed in UrumqiTurn Complete - Chinese
Chinese collect 31 PUs; end with 31 PUsTerritory Summary for Chinese :
Shansi : 1 Infantry
Kweichow : 1 Infantry and 1 Tank
Suiyuan : 1 Infantry and 1 Tank
E.Qinghai : 4 Artillerys and 2 Marines
Hupeh : 1 AAGun, 1 Artillery, 1 Infantry and 3 Tanks
Urumqi : 3 ArmoredCars and 1 Factory
Shensi : 2 Adv.Fighters, 1 Fighter and 6 Infantrys
Ningsia : 1 AAGun, 2 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks
Hsining : 1 ArmoredCar, 1 Factory, 4 Infantrys and 1 Tank
Gobi Altai : 1 flag, 4 ArmoredCars
Sikang : 1 flag -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
2 Infantrys moved from Ayan to Yakutsk
2 ArmoredCars, 1 Artillery, 3 Infantrys and 3 Tanks moved from N.Buryat Mongolia to S.Buryat Mongolia
2 ArmoredCars and 1 Tank moved from Hulunbuir to S.Buryat Mongolia
1 ArmoredCar moved from Khabarovsk to Yakutsk
1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Khabarovsk to Ayan
2 Artillerys moved from Hong Kong to 92 Sea Zone
1 Tank moved from Hong Kong to 92 Sea Zone
1 Infantry moved from Kwangtung to Hunan
2 Tanks moved from Anhwei to Shantung
1 Tank moved from Anhwei to N.French Indochina
1 ArmoredCar moved from Shantung to Chahar
1 Artillery moved from Anhwei to Shansi
1 Tank moved from Shantung to Shansi
1 Elite and 2 Infantrys moved from Hong Kong to 92 Sea Zone
4 Infantrys moved from Kwangtung to 92 Sea Zone
2 Artillerys, 1 Elite, 6 Infantrys, 1 Tank and 5 Transports moved from 92 Sea Zone to 110 Sea Zone
2 Artillerys, 1 Elite, 6 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
2 Fighters moved from 110 Sea Zone to Sumatra
2 Transports moved from 75 Sea Zone to 84 Sea Zone
5 Infantrys moved from Changchun to 84 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Factory, 13 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in S.Buryat Mongolia
Hisaichi attack with 4 ArmoredCars, 1 Artillery, 3 Infantrys and 4 Tanks
Russians defend with 1 Infantry
Hisaichi roll dice for 4 ArmoredCars, 1 Artillery, 3 Infantrys and 4 Tanks in S.Buryat Mongolia, round 2 : 3/12 hits
Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
Hisaichi win, taking S.Buryat Mongolia from Russians with 4 ArmoredCars, 1 Artillery, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Sumatra
Hisaichi attack with 2 Artillerys, 1 Elite, 2 Fighters, 6 Infantrys and 1 Tank
British defend with 4 Infantrys; Dutch defend with 2 Artillerys, 1 Bunker and 3 Infantrys
Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 2 Artillerys, 1 Elite, 2 Fighters, 6 Infantrys and 1 Tank in Sumatra, round 2 : 5/12 hits
Dutch roll dice for 2 Artillerys, 1 Bunker and 7 Infantrys in Sumatra, round 2 : 3/10 hits
3 Infantrys owned by the British, 2 Infantrys owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 2 Artillerys, 1 Elite, 2 Fighters, 3 Infantrys and 1 Tank in Sumatra, round 3 : 1/9 hits
Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Sumatra, round 3 : 0/5 hits
1 Infantry owned by the British lost in Sumatra
Hisaichi roll dice for 2 Artillerys, 1 Elite, 2 Fighters, 3 Infantrys and 1 Tank in Sumatra, round 4 : 5/9 hits
Dutch roll dice for 2 Artillerys, 1 Bunker and 1 Infantry in Sumatra, round 4 : 2/4 hits
2 Artillerys owned by the Dutch, 1 Bunker owned by the Dutch, 1 Infantry owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Sumatra
Hisaichi win, taking Sumatra from Dutch with 2 Artillerys, 1 Elite, 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 18
Casualties for Hisaichi: 5 Infantrys
Casualties for British: 4 Infantrys
Casualties for Dutch: 2 Artillerys, 1 Bunker and 3 Infantrys
Battle in Shansi
Hisaichi attack with 1 Artillery and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 : 0/2 hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 3 : 0/2 hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 4 : 1/2 hits
Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Yakutsk
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Yakutsk, round 2 : 1/3 hits
Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Yakutsk
Hisaichi win, taking Yakutsk from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Hisaichi
5 Infantrys moved from 84 Sea Zone to Shanghai
3 ArmoredCars moved from Changchun to Liaoning
2 Fighters moved from Sumatra to 110 Sea Zone
1 Bomber moved from Bangkok to ShanghaiPlace Units - Hisaichi
1 Factory placed in Chita
1 Infantry and 2 Tanks placed in Shantung
1 Artillery, 1 Elite and 1 Infantry placed in Hulunbuir
2 ArmoredCars, 1 Artillery and 3 Infantrys placed in Hong Kong
8 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 63 PUs; end with 63 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
1 Artillery and 1 Infantry moved from Kordofan to Darfur
3 Tanks moved from Nubia to Darfur
1 Infantry moved from Nubia to Darfur
1 Tank moved from Belgian Congo to Darfur
1 Fighter moved from Kenya to Darfur
2 Infantrys moved from Rhodesia to Angola
1 Artillery and 3 Infantrys moved from Belgian Congo to Angola
3 Infantrys moved from Lower Egypt to New Valley
1 Artillery moved from Nubia to New Valley
1 Adv.Fighter moved from 56 Sea Zone to Mersa Matruh
2 Fighters moved from 56 Sea Zone to Mersa Matruh
1 Artillery moved from Lower Egypt to 56 Sea Zone
2 Infantrys moved from Lower Egypt to 56 Sea Zone
1 Artillery and 1 Elite moved from Lower Egypt to Mersa Matruh
1 Artillery and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh
2 Tanks moved from Assam to Burma
1 Tank moved from Yunnan to N.Thailand
British take N.Thailand from Thai
1 Tank moved from N.Thailand to Burma
1 Artillery, 3 Infantrys and 1 Tank moved from Yunnan to Burma
2 Transports moved from 61 Sea Zone to 60 Sea Zone
2 Artillerys and 2 Elites moved from Madras to 60 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
2 Artillerys and 2 Elites moved from 65 Sea Zone to Malaya
British take Malaya from Thai
1 Destroyer and 1 Submarine moved from 61 Sea Zone to 65 Sea Zone
1 Fighter, 2 Infantrys and 2 Tanks moved from Dublin to Munster
1 Fighter moved from 21 Sea Zone to 22 Sea Zone
1 Fighter moved from Manchester to 22 Sea Zone
1 Artillery moved from Dover to 21 Sea Zone
1 Tank moved from Dover to 21 Sea Zone
3 Infantrys moved from Dover to 21 Sea Zone
1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter, 3 Infantrys, 1 Submarine, 1 T.Boat, 1 Tank and 2 Transports moved from 21 Sea Zone to 20 Sea Zone
1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank moved from 20 Sea Zone to Belgium
1 Bomber moved from London to BelgiumPurchase Units - British
British buy 2 Adv.Fighters, 4 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Elites, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs;Combat - British
Battle in New Valley
British attack with 1 Artillery and 3 Infantrys
Italians defend with 2 Infantrys
British roll dice for 1 Artillery and 3 Infantrys in New Valley, round 2 : 0/4 hits
Italians roll dice for 2 Infantrys in New Valley, round 2 : 0/2 hits
British roll dice for 1 Artillery and 3 Infantrys in New Valley, round 3 : 0/4 hits
Italians roll dice for 2 Infantrys in New Valley, round 3 : 0/2 hits
British roll dice for 1 Artillery and 3 Infantrys in New Valley, round 4 : 1/4 hits
Italians roll dice for 2 Infantrys in New Valley, round 4 : 0/2 hits
1 Infantry owned by the Italians lost in New Valley
British roll dice for 1 Artillery and 3 Infantrys in New Valley, round 5 : 3/4 hits
Italians roll dice for 1 Infantry in New Valley, round 5 : 1/1 hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
British win, taking New Valley from Italians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 2 Infantrys
Casualties for British: 1 Infantry
Battle in Angola
British attack with 1 Artillery and 5 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 5 Infantrys in Angola, round 2 : 3/6 hits
Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Angola
British loses 0 PUs for violating Angolas neutrality.
British win, taking Angola from Neutral with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Infantry
Casualties for British: 1 Infantry
Battle in Belgium
British attack with 1 Artillery, 1 Bomber, 1 Fighter, 3 Infantrys and 1 Tank
Germans defend with 7 Mech.Infs
British roll dice for 1 Battleship in Belgium, round 2 : 0/1 hits
British roll dice for 1 Artillery, 1 Bomber, 1 Fighter, 3 Infantrys and 1 Tank in Belgium, round 2 : 2/7 hits
Germans roll dice for 7 Mech.Infs in Belgium, round 2 : 3/7 hits
2 Mech.Infs owned by the Germans and 3 Infantrys owned by the British lost in Belgium
British roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 1 Tank in Belgium, round 3 : 2/4 hits
Germans roll dice for 5 Mech.Infs in Belgium, round 3 : 2/5 hits
1 Tank owned by the British, 1 Artillery owned by the British and 2 Mech.Infs owned by the Germans lost in Belgium
Germans win with 3 Mech.Infs remaining. Battle score for attacker is 9
Casualties for Germans: 4 Mech.Infs
Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
1 Bomber owned by the British and 1 Fighter owned by the British retreated
Battle in 22 Sea Zone
British attack with 2 Fighters
Germans defend with 1 Submarine
British roll dice for 2 Fighters in 22 Sea Zone, round 2 : 1/2 hits
1 Submarine owned by the Germans lost in 22 Sea Zone
British win with 2 Fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 Submarine
Battle in Mersa Matruh
British attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys
Italians defend with 5 Infantrys
British roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 1/2 hits
British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 2/8 hits
Italians roll dice for 5 Infantrys in Mersa Matruh, round 2 : 1/5 hits
3 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry in Mersa Matruh, round 3 : 3/7 hits
Italians roll dice for 2 Infantrys in Mersa Matruh, round 3 : 0/2 hits
2 Infantrys owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 8
Casualties for British: 1 Infantry
Casualties for Italians: 5 Infantrys
Battle in Darfur
British attack with 1 Artillery, 1 Fighter, 2 Infantrys and 4 Tanks
Italians defend with 1 ArmoredCar, 2 Artillerys and 3 Tanks
British roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 4 Tanks in Darfur, round 2 : 4/8 hits
Italians roll dice for 1 ArmoredCar, 2 Artillerys and 3 Tanks in Darfur, round 2 : 4/6 hits
1 ArmoredCar owned by the Italians, 1 Tank owned by the Italians, 1 Tank owned by the British, 2 Artillerys owned by the Italians, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Darfur
British roll dice for 1 Fighter and 3 Tanks in Darfur, round 3 : 1/4 hits
Italians roll dice for 2 Tanks in Darfur, round 3 : 1/2 hits
1 Fighter owned by the British and 1 Tank owned by the Italians lost in Darfur
British roll dice for 3 Tanks in Darfur, round 4 : 2/3 hits
Italians roll dice for 1 Tank in Darfur, round 4 : 0/1 hits
1 Tank owned by the Italians lost in Darfur
British win, taking Darfur from Italians with 3 Tanks remaining. Battle score for attacker is 6
Casualties for British: 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
Casualties for Italians: 1 ArmoredCar, 2 Artillerys and 3 Tanks
Battle in Burma
British attack with 1 Artillery, 3 Infantrys and 4 Tanks
Thai defend with 1 ArmoredCar and 1 Tank
British roll dice for 1 Artillery, 3 Infantrys and 4 Tanks in Burma, round 2 : 2/8 hits
Thai roll dice for 1 ArmoredCar and 1 Tank in Burma, round 2 : 0/2 hits
1 ArmoredCar owned by the Thai and 1 Tank owned by the Thai lost in Burma
British win, taking Burma from Thai with 1 Artillery, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 9
Casualties for Thai: 1 ArmoredCar and 1 Tank
Battle in Munster
British attack with 1 Fighter, 2 Infantrys and 2 Tanks
Neutral defend with 2 Infantrys
British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Munster, round 2 : 3/5 hits
Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits
2 Infantrys owned by the Neutral lost in Munster
British loses 0 PUs for violating Munsters neutrality.
British win, taking Munster from Neutral with 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 InfantrysNon Combat Move - British
1 Fighter moved from Belgium to 20 Sea Zone
1 Bomber moved from Belgium to London
1 Fighter moved from 22 Sea Zone to 20 Sea Zone
1 Artillery moved from London to Dover
1 Elite moved from London to Dover
1 Tank moved from London to Dover
1 Infantry moved from London to Dover
1 Artillery moved from London to Dover
1 Artillery moved from London to Dover
5 Infantrys moved from London to Manchester
5 Infantrys moved from London to Dover
1 Fighter moved from 22 Sea Zone to Dover
1 Fighter moved from Munster to Dover
2 Infantrys moved from Calcutta to Assam
1 AAGun, 1 Artillery and 3 Elites moved from Hyderabad to Calcutta
2 Submarines moved from 57 Sea Zone to 56 Sea Zone
2 Fighters moved from Mersa Matruh to 56 Sea Zone
1 Adv.Fighter moved from Mersa Matruh to 56 Sea Zone
1 AAGun moved from Lower Egypt to Cairo
1 AAGun moved from Rhodesia to Belgian CongoPlace Units - British
2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer and 1 S.Submarine placed in 56 Sea Zone
2 Artillerys and 2 Elites placed in Madras
4 ArmoredCars and 1 Tank placed in DelhiTurn Complete - British
British collect 113 PUs; end with 113 PUsTerritory Summary for British :
London : 1 AAGun, 1 Bomber and 1 Factory
British Guiana : 1 Infantry
Italian East Africa : 1 flag
W.Morocco : 1 Infantry
New Valley : 1 Artillery and 2 Infantrys
Assam : 2 Infantrys
Vancouver : 1 AAGun, 1 Factory and 2 Infantrys
Burma : 1 Artillery, 3 Infantrys and 4 Tanks
Darfur : 3 Tanks
Bombay : 1 AAGun and 1 Factory
Dover : 2 AAGuns, 3 Artillerys, 1 Elite, 2 Fighters, 8 Infantrys and 1 Tank
Tabiteuea : 1 Infantry
Wales : 1 Factory
Mersa Matruh : 2 Artillerys, 1 Elite and 1 Infantry
Calcutta : 1 AAGun, 1 Artillery and 3 Elites
Quebec : 1 Infantry and 1 Tank
Fiji : 1 Artillery and 1 Infantry
Manchester : 1 Factory and 5 Infantrys
Madras : 1 AAGun, 2 Artillerys, 2 Elites and 1 Factory
Montreal : 1 AAGun, 1 Factory and 2 Infantrys
Delhi : 4 ArmoredCars, 1 Factory and 1 Tank
Malta : 3 Bunkers
Nauru : 1 Infantry
Cairo : 1 AAGun and 1 Factory
Gibraltar : 1 Bunker and 2 Infantrys
N.Thailand : 1 flag
Malaya : 2 Artillerys, 2 Elites and 1 Factory
Palmyra : 2 Infantrys
Cape Town : 1 Factory
Dublin : 1 flag
Belgian Congo : 1 flag, 1 AAGun
W.Tibet : 1 flag
E.Iran : 1 flag, 1 Artillery
Iceland : 1 flag
Angola : 1 flag, 1 Artillery and 4 Infantrys
S.Saudi Arabia : 1 flag
Mozambique : 1 flag
Greenland : 1 flag
Munster : 1 flag, 2 Infantrys and 2 Tanks
20 Sea Zone : 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters, 1 Submarine, 1 T.Boat and 2 Transports
56 Sea Zone : 3 Adv.Fighters, 2 Battleships, 3 Carriers, 1 Cruiser, 3 Destroyers, 2 Fighters, 1 S.Submarine, 4 Submarines and 1 Transport
65 Sea Zone : 1 Destroyer, 1 Submarine and 2 Transports
98 Sea Zone : 1 Destroyer and 1 Transport -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
1 Destroyer moved from 113 Sea Zone to 112 Sea Zone
1 Adv.Fighter moved from Townsville to 112 Sea ZonePurchase Units - Anzac
Anzac buy 1 Adv.Fighter, 2 Bunkers, 3 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;Combat - Anzac
Battle in 112 Sea Zone
Anzac attack with 1 Adv.Fighter and 1 Destroyer
Yamamoto defend with 1 Transport
Anzac roll dice for 1 Adv.Fighter and 1 Destroyer in 112 Sea Zone, round 2 : 1/2 hits
Yamamoto roll dice for 1 Transport in 112 Sea Zone, round 2 : 1/1 hits
1 Destroyer owned by the Anzac and 1 Transport owned by the Yamamoto lost in 112 Sea Zone
Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Transport
Casualties for Anzac: 1 DestroyerNon Combat Move - Anzac
2 Transports moved from 114 Sea Zone to 120 Sea Zone
1 AAGun and 2 Infantrys moved from Wellington to 120 Sea Zone
1 AAGun, 2 Infantrys and 2 Transports moved from 120 Sea Zone to 114 Sea Zone
1 Infantry moved from Guadalcanal to 114 Sea Zone
1 AAGun and 3 Infantrys moved from 114 Sea Zone to Port Moresby
1 Artillery and 1 Infantry moved from Ponape to 109 Sea Zone
1 Artillery, 1 Battleship, 2 Carriers, 2 Destroyers, 2 Fighters, 1 Infantry, 2 Submarines and 1 Transport moved from 109 Sea Zone to 114 Sea Zone
1 Artillery and 1 Infantry moved from 114 Sea Zone to Port Moresby
1 Adv.Fighter moved from 112 Sea Zone to 114 Sea ZonePlace Units - Anzac
1 Adv.Fighter and 1 S.Submarine placed in 114 Sea Zone
1 Bunker placed in Port Moresby
1 Bunker and 3 Infantrys placed in BroomeTurn Complete - Anzac
Anzac collect 38 PUs; end with 38 PUsTerritory Summary for Anzac :
Kwajalein : 1 flag
Jaluit : 1 flag, 1 Infantry and 1 Tank
Tasmania : 1 Infantry
West Papua : 1 Artillery and 2 Infantrys
Port Moresby : 2 AAGuns, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory, 8 Infantrys and 1 Tank
Wellington : 1 Factory
Broome : 1 AAGun, 2 Bunkers, 1 Factory and 4 Infantrys
New Britain : 1 Infantry
Canberra : 1 Bunker and 1 Factory
Townsville : 2 AAGuns, 1 Bunker, 1 Factory, 6 Infantrys and 1 Tank
New Ireland : 1 Artillery
114 Sea Zone : 2 Adv.Fighters, 1 Battleship, 2 Carriers, 3 Destroyers, 2 Fighters, 1 S.Submarine, 2 Submarines and 3 Transports





