thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bessarabia to Romania
4 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
3 armour moved from Novgorod to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Amur to Korea
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 3 armour and 4 infantry
Germans defend with 3 armour
Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 2 : 2/7 hits
Germans roll dice for 3 armour in Eastern Poland, round 2 : 0/3 hits
2 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour and 4 infantry in Eastern Poland, round 3 : 4/7 hits
Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour and 4 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 2/2 hits
Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits
1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 artillery and 1 infantry moved from Finland to Karelia
10 infantry moved from Russia to Smolensk
5 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Volgograd to Rostov
2 aaGuns and 12 infantry moved from Amur to Manchuria
Place Units - Russians
3 armour placed in Novgorod
1 armour and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,6,2,5,6,6
Russians collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs
Hmmmm, this one is a bust, Sea Lion costs too much. Care to try a tie breaker? We can stay on the balanced map or go to the regular.
i play what ever the other person plays.
but i like the regular one.
do you want to bid or play the BM map?
@War:
Hmmmm, this one is a bust, Sea Lion costs too much. Care to try a tie breaker? We can stay on the balanced map or go to the regular.
are you declaring a loss?
Oh ya, the loss is coming. Both Axis powers make significantly less than their allied counter parts and it’s early rounds. I think I prefer the regular map as well. Want to bid for sides? Do I need to report the loss?
yes you have to post it above in this area.
2018 Post League Game Results Here.
i cant post my wins unless you dont play for a long while
i’ll bid 30 allies
I’ll go 24 Allies.
22
20
bid placement please.
at 20 ipc’s
A fighter in Malta and a fighter on the brit carrier.