@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
1 armour and 1 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 mech_infantrys moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
4 fighters moved from Anhwe to Yunnan
2 bombers moved from Anhwe to Yunnan
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Korea to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 battleship and 1 cruiser moved from 19 Sea Zone to 21 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Philippines, round 2 : 1/6 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 2.83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 aaGun, 3 artilleries, 6 infantry and 2 tactical_bombers moved from Anhwe to Hunan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 artillery and 1 infantry moved from Chahar to Hopei
1 fighter moved from 45 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : -0.67
UK_Pacific : -0.67
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 mech_infantry moved from Eastern United States to Quebec
1 artillery and 2 infantry moved from Eastern United States to Quebec
1 cruiser, 2 destroyers and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Central United States to Midway
1 fighter and 2 tactical_bombers moved from Western United States to Midway
2 bombers moved from Midway to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 26 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 bombers moved from 16 Sea Zone to Midway
2 fighters moved from Midway to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
2 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
2 fighters placed in Western United States
2 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
1 infantry placed in Central United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 mech_infantry moved from Eastern United States to Quebec
1 artillery and 2 infantry moved from Eastern United States to Quebec
1 cruiser, 2 destroyers and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Central United States to Midway
1 fighter and 2 tactical_bombers moved from Western United States to Midway
2 bombers moved from Midway to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 26 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 bombers moved from 16 Sea Zone to Midway
2 fighters moved from Midway to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
2 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
2 fighters placed in Western United States
2 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
1 infantry placed in Central United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Morocco to United Kingdom
1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
3 infantry moved from Persia to Eastern Persia
1 armour and 1 artillery moved from Iraq to Syria
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Burma
2 infantry moved from Burma to India
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 bomber moved from Morocco to Malta
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Malta
Combat - British
Battle in Syria
British attack with 1 armour and 1 artillery
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour and 1 artillery in Syria, round 2 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 artillery owned by the British lost in Syria
British roll dice for 1 armour in Syria, round 3 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 0/1 hits
British roll dice for 1 armour in Syria, round 4 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 4 : 1/1 hits
1 armour owned by the British lost in Syria
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 artillery
Non Combat Move - British
Place Units - British
9 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Greece
2 armour, 1 artillery and 4 infantry moved from Albania to Greece
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Algeria, round 2 : 0/7 hits, 1.83 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 3 : 1/5 hits, 1.50 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Algeria
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 4 : 0/5 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 5 : 0/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Algeria, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 6 : 1/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Algeria, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 fighter and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 3/3 hits, 1.33 expected hits
French roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the French and 1 fighter owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for French: 1 fighter and 1 infantry
Battle in Greece
Italians attack with 2 armour, 1 artillery, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in Greece, round 2 : 0/8 hits, 2.67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Greece, round 3 : 1/7 hits, 2.50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 artillery and 1 fighter in Greece, round 4 : 0/4 hits, 1.83 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 0/3 hits, 1.00 expected hits
Italians roll dice for 2 armour, 1 artillery and 1 fighter in Greece, round 5 : 1/4 hits, 1.83 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 5 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Allies and 1 artillery owned by the Italians lost in Greece
Italians roll dice for 2 armour and 1 fighter in Greece, round 6 : 2/3 hits, 1.50 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 6 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 armour owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour and 1 fighter remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 bomber moved from Morocco to Gibraltar
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -10.17
British : 0.67
French : -1.00
Neutral_Allies : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
7 artilleries moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
8 armour, 8 infantry and 1 marine moved from Scotland to United Kingdom
1 bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
3 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
8 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 8 infantry, 2 marines and 8 transports moved from 112 Sea Zone to 110 Sea Zone
8 artilleries, 8 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
Scramble orders in the channel?
none
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
7 artilleries moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
8 armour, 8 infantry and 1 marine moved from Scotland to United Kingdom
1 bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
3 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
8 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 8 infantry, 2 marines and 8 transports moved from 112 Sea Zone to 110 Sea Zone
8 artilleries, 8 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 8 armour, 8 artilleries, 4 fighters, 16 infantry, 3 marines and 3 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 25 infantry; French defend with 2 infantry
AA fire in United Kingdom : 2/7 hits, 1.17 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 2 cruisers in United Kingdom, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 8 armour, 8 artilleries, 3 fighters, 16 infantry, 3 marines and 2 tactical_bombers in United Kingdom, round 2 : 11/40 hits, 14.33 expected hits
British roll dice for 5 aaGuns, 3 fighters and 27 infantry in United Kingdom, round 2 : 11/30 hits, 11.00 expected hits
5 aaGuns owned by the British, 11 infantry owned by the Germans, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 8 armour, 8 artilleries, 3 fighters, 5 infantry, 3 marines and 2 tactical_bombers in United Kingdom, round 3 : 10/29 hits, 12.00 expected hits
British roll dice for 3 fighters and 21 infantry in United Kingdom, round 3 : 7/24 hits, 9.00 expected hits
5 infantry owned by the Germans, 10 infantry owned by the British and 2 marines owned by the Germans lost in United Kingdom
Germans roll dice for 8 armour, 8 artilleries, 3 fighters, 1 marine and 2 tactical_bombers in United Kingdom, round 4 : 10/22 hits, 9.67 expected hits
British roll dice for 3 fighters and 11 infantry in United Kingdom, round 4 : 5/14 hits, 5.67 expected hits
4 artilleries owned by the Germans, 10 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
Germans roll dice for 8 armour, 4 artilleries, 3 fighters and 2 tactical_bombers in United Kingdom, round 5 : 7/17 hits, 8.17 expected hits
British roll dice for 3 fighters and 1 infantry in United Kingdom, round 5 : 3/4 hits, 2.33 expected hits
3 artilleries owned by the Germans, 1 infantry owned by the British and 3 fighters owned by the British lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 8 armour, 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 7 artilleries, 1 fighter, 16 infantry, 3 marines and 1 tactical_bomber
Casualties for British: 5 aaGuns, 3 fighters and 25 infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
3 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 aaGuns moved from Holland Belgium to Normandy Bordeaux
2 aaGuns moved from Western Germany to Germany
1 infantry moved from Slovakia Hungary to Poland
2 aaGuns and 18 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Germany to Yugoslavia
Place Units - Germans
1 destroyer and 1 submarine placed in 105 Sea Zone
3 armour and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Germans collect 49 PUs; end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -7.17
British : -2.00
AA fire in United Kingdom : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Russians
1 artillery and 3 infantry moved from Karelia to Finland
Russians take Finland from Germans
3 artilleries moved from Novgorod to Baltic States
2 infantry moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Poland
4 infantry moved from Western Ukraine to Eastern Poland
3 artilleries and 1 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bessarabia
4 infantry moved from Bryansk to Western Ukraine
3 artilleries and 6 infantry moved from Baltic States to Eastern Poland
4 infantry moved from Russia to Bryansk
Combat - Russians
Russians creates battle in territory 105 Sea Zone
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Poland to Eastern Poland
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
1 armour and 1 mech_infantry placed in Ukraine
1 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
2 artilleries and 7 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
3 fighters and 1 tactical_bomber moved from Yunnan to Siam
3 fighters and 1 tactical_bomber moved from Yunnan to Shan State
2 bombers moved from Yunnan to India
2 infantry moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 3 transports moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 37 Sea Zone to Malaya
3 artilleries and 6 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Shantung to Manchuria
1 artillery, 9 infantry and 1 mech_infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 21 Sea Zone to 19 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Siam
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 3/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 artilleries and 7 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Burma, round 2 : 2/9 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery and 6 infantry
British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 bombers moved from India to Yunnan
2 tactical_bombers moved from Hunan to Yunnan
3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
3 fighters and 1 tactical_bomber moved from Siam to Yunnan
1 artillery moved from 19 Sea Zone to Manchuria
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : 0.17
UK_Pacific : -1.67
AA fire in India : : -0.33
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
2 fighters moved from 8 Sea Zone to 7 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from Western United States to 5 Sea Zone
4 fighters and 3 tactical_bombers moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to Quebec
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
scramble in sz6?
Nope.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
2 fighters moved from 8 Sea Zone to 7 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from Western United States to 5 Sea Zone
4 fighters and 3 tactical_bombers moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to Quebec
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 fighters and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 3 bombers in 19 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 19 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 bombers in 19 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 19 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 bomber in 19 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -24
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
5 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Amur
Place Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 19 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
2 fighters moved from 8 Sea Zone to 7 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from Western United States to 5 Sea Zone
4 fighters and 3 tactical_bombers moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to Quebec
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 fighters and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 3 bombers in 19 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 19 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 bombers in 19 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 19 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 bomber in 19 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -24
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
5 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Amur
Place Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 19 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Iraq
1 bomber moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from West India to India
3 infantry moved from Eastern Persia to West India
Combat - British
Battle in 92 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 artillery and 3 infantry moved from 79 Sea Zone to West India
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry